- GFXOptimizeVertexList: optimized vertex compare function for faster
mesh loading
- AnimatedTexture: deferred setTime() bookkeeping for when the texture
actually gets activated, setTime() was figuring as taking up 6%
rendering time in profilings, whish is more than excessive.
- More debugging output. Yep, more is good, since it's off by default
(enable with --debug=3).