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Commit [r12709]  Maximize  Restore  History

Minor optimizations:

- GFXOptimizeVertexList: optimized vertex compare function for faster
mesh loading
- AnimatedTexture: deferred setTime() bookkeeping for when the texture
actually gets activated, setTime() was figuring as taking up 6%
rendering time in profilings, whish is more than excessive.
- More debugging output. Yep, more is good, since it's off by default
(enable with --debug=3).

klaussfreire 2010-03-13

changed /trunk/vegastrike/src/aldrv/al_sound.cpp
changed /trunk/vegastrike/src/gfx/ani_texture.cpp
changed /trunk/vegastrike/src/gldrv/gl_vertex_list.cpp