| Commit | Date | |
|---|---|---|
| 2010-03-10 08:53:23 | Tree | |
|
[r12698]
by
dan_w
More warning squashings; sorry it's taking longer than I thought. Sometimes they make you think... |
2010-03-10 05:27:01 | Tree |
| 2010-03-10 03:01:18 | Tree | |
| 2010-03-10 02:56:23 | Tree | |
|
[r12695]
by
klaussfreire
Reactivated debugging output for texture transfers now that debugging level is properly initialized. |
2010-03-10 02:53:09 | Tree |
| 2010-03-10 02:52:13 | Tree | |
|
[r12693]
by
klaussfreire
Fixed uncrustify's mess with background cube vertex data a bit |
2010-03-10 02:51:32 | Tree |
|
[r12692]
by
klaussfreire
Ticket #7: compute and send light solid angles to shader techniques. Minimum adaptation of highend technique and shaders to account for light size. NOTE: added light size accounting to diffuse component computation, the effect is noticeable when getting very close to the sun. To-Do: adapt other techniques, adapt per-vertex lighting to also account for light size. |
2010-03-09 07:28:41 | Tree |
|
[r12691]
by
klaussfreire
Ticket #7 - compute and send solid angle to shader techniques * Added an "ApparentLightSizeArray" autoparam to techniques, see technique.h for details Incidently, found and corrected some minor shader-related bugs and some formatting issues. |
2010-03-09 07:24:15 | Tree |
|
[r12690]
by
klaussfreire
Fix GFXShaderConstantv functions, they wouldn't link because they were prototyped with unsigned counts but implemented with signed ones. |
2010-03-09 07:19:38 | Tree |