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#560 GPU PerfStudio API trace

SVN
closed-fixed
Klauss++
Crashes (68)
5
2012-01-07
2011-02-24
logzero
No

GPU PerfStudio catched two GL_INVALID_OPERATION

Discussion

  • logzero

    logzero - 2011-02-24
     
  • Klauss++

    Klauss++ - 2011-03-03
    • labels: --> Crashes
    • assigned_to: nobody --> klaussfreire
     
  • Klauss++

    Klauss++ - 2011-03-03

    Might explain some crashes on some architectures/drivers

     
  • Klauss++

    Klauss++ - 2011-03-03

    Ok, it's while setting the "damage" uniform, which is declared as vec4, and the engine expects a float.

    I remember it didn't work all that well with float in the shader, so we'll have to make the engine set a vec4 - but it will require checking all shaders to see if they do declare a vec4.

    Will do later

     
  • Klauss++

    Klauss++ - 2012-01-07

    Committed revision 13296.

     
  • Klauss++

    Klauss++ - 2012-01-07
    • status: open --> closed-fixed
     

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