Used to recalculate new DYNAMIC_THROTTLE_FACTOR for PLAYERTHREAT_DISTANCE_FACTOR and THREAT_DISTANCE_FACTOR, whcih are used to calculate scheduling priorities for units.
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Used to recalculate new DYNAMIC_THROTTLE_FACTOR for PLAYERTHREAT_DISTANCE_FACTOR and THREAT_DISTANCE_FACTOR, whcih are used to calculate scheduling priorities for units.
That's right, it's copypaste indeed.
I'm committing the fix - lets hope scheduling doesn't break ;)
PS: I've noticed scheduling misbehaving and couldn't figure out why - this might be it.
I'm putting it into pending, it should be fixed, but only time will tell if scheduling gets fixed by it.
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).