[go: up one dir, main page]

Menu

#157 Restrict setting for turret pitch behaves erratically

SVN
closed-out-of-date
nobody
None
2
2011-11-14
2006-05-28
Eliot Lash
No

Setting the subunit pitch restriction for a turret in
units.csv should be simple. A restrict value of "90.0"
would make the subunit have +/- 90 degrees of rotation,
meaning its range should be 180 degrees.

However, in practice it seems to be more like 140
degrees. Here is a picture of the effect:
http://vegastrike.sourceforge.net/albums/User-Submitted-Art/pitch.png

In addition, the max and min pitch seem to change every
once in a while. I can cock the turret all the way
back, and it will stop at -80 degrees. Then, after
going back and forth a few times, it will suddenly
start cocking back to -95 degrees. It's as if the pitch
range is changing, or not being reached for some reason.

Discussion

  • Eliot Lash

    Eliot Lash - 2006-05-28

    CSV entries of faulty turret, along with meshes and textures for in-game testing.

     
  • Jack

    Jack - 2007-10-04
    • milestone: 481728 --> SVN
    • priority: 5 --> 2
    • status: open --> open-later
     
  • Jack

    Jack - 2007-10-04

    Logged In: YES
    user_id=552406
    Originator: NO

    I've come to the conclusion that it's something to do with accelerations... other than that, nothing profound came up in my most recent turret-adjusting.

     
  • Pheonix Rising

    Pheonix Rising - 2011-11-14
    • status: open-later --> closed-out-of-date
     

Anonymous
Anonymous

Add attachments
Cancel