(duplicate due to glitch, please remove this ticket)
updated README with corrections
archiving all code since main repo moved to github after r13698 on 2015-08-04 23:02:01 +0000
aarch64, e2k architecture support
GCC 7 fix: use const char* instead of char*
GCC 7 fix: cannot return a char, must use char*
Fix member access through pointer (GCC7 fix)
Patch posted to https://sourceforge.net/p/vegastrike/patches/71/
Incorrect error handling of pthreads functions
And this patch fixes several more bugs, where functions that are supposed to return...
It may be, but it's not a configure error. It's actually an error with the MESH Lod...
Fix compilation error in src/cmd/unit_collide.h
This seems to be a duplicate of https://sourceforge.net/p/vegastrike/bugs/678/
Git Mirror...
Running "make vegastrike" rather than just "make" will allow vegastrike to build/run....
Vegastrike main menu renders as black
For what it's worth Audacity had the same problem. I tried to figure out their solution...
Well, ECM is supposed to irritate the enemy. I guess we could try to make it less...
I just did a kind of 'nono-tetst' In midspace i set 'spec' and 'auto' off. then i...
Thanks for the 'brownian' link. it looks a bit like that but on a narrow scale. ECM...
Text Wrapping in Ship Equipment Descriptions
Fix confirmed.
Remove useless import
Fix rlaan-cockpit normals, add indirect glow
Fix light_cockpit normals, improve indirect glow
Rework objconv to rely less on runningbytenum, ...
Mesher: warn when a material is missing from th...
Fix 3D cockpit rendering:
Avoid redundant Z-clear when some stages are em...
Harden BFXM loading against corrupted meshes
vs version: 051-r1- 12-1-10 under Opensuse 13.2 xfce but i saw it under other devellopemnts...
I'm not sure what you mean by this, I can't make an accurate idea of the kind of...
strange moving dots on radar
Remove redundant VS_PI declaration from unit_xml
Fix upgrade description generation to avoid bog...
Fix missiles not always impacting on target due...
Fix querySphere to ignore meshless units that h...
Add some more debugging output, and other minor...
Optimize handling of subunit-less units by skip...
I think a recent commit may have fixed this, marking closed. I know, took a while...
SVN 13681 random crash
Fix segfault when building an iterator for a co...
Optimize condition for empty collections to avo...
Remove useless argument that's just the default...
Small profile-guided optimization: simplify Get...
Small profile-guided optimization: Unit::nummes...
Small profile-guided optimization: avoid handli...
Small profile-guided optimizations:
Fix optimized FX update loop to not be infinite
Small profile-guided optimization: update effec...
Small profile-guided optimization: avoid unnece...
Small optimization: avoid calling isPlayerStars...
Fix typing issue in basemaker initialization
Remove yet another declaration of copysign
Fix build with GCC 6, which already defines cop...
Avoid name clashes with c++'s fmin/fmax
Have the latest /src/vegastrike-src-0.5.1.r1 These errors are not fixed in the code,...
No, not even close to get a build. It fails either as follows (with libpython 2.7.10rc1):...
To clarify, this function can reasonably fail and its failure can cause subtle bugs...
Improper error checking for pthread_cond_init(3)
After stopping or just setting zero speed? Huh. Usually spontaneous changes to actual...
Velocity anomalies
DATA_DIR macro not set for Release. Wrong set for Debug with gcc
like that : struct point p = { .y = yvalue, .x = xvalue }; http://gcc.gnu.org/onlinedocs/gcc-4.6.1/gcc/Designated-Inits.html...
"There was a reimplementation/fork in git, but was rather incomplete. Is it that...
corrected spelling
Patch #69 by zookmachine: corrected spelling
Which git version? Sorry for the silence, real life has been keeping me away. I was...
I fixed this in the git version. Please close this. I have not buttons for this here....
collation for conversion
collation for conversion
collation for conversion
collation for conversion
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collation for conversion
corrected spelling
Does [r13682] allows you to compile without OGRE and still run the game ?
Does [r13682] allows you to compile without OGRE and still run the game ?
Means go to the sources, at src/cmd/unit_jump.h line 111, if you see a call SetCurPosition(...)...
Ok, add -DDISABLE_OGRE, you won't need what it gives unless you want to mod, and...
Add option to disable Ogre support
SVN 13681 random crash
Vegastrike does not compile with OGRE 1.9.0