GameplayKit
GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
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Aseprite
Aseprite lets you create 2D animations for video games. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit and 16-bit era. It has a color mode, which tell you how many colors the image can handle. All images in the sprite are in one specific mode, you cannot mix RGB images with Indexed images in the same sprite. It contains a set of layers. You can see them in the Timeline. The most important concept here is that there are two kind of layers: the background layer for opaque sprites, and transparent layers. A sprite can contain only one background layer, but several transparent layers. It contains animation frames. Each frame has a duration, i.e. how many milliseconds the frame must be on screen when the animation is being played. Integrate Aseprite in your assets pipeline with the command-line interface (CLI). Store several animations in one texture atlas.
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GDevelop
What makes GDevelop unique and so easy to use is the event system. Events are a powerful way to express the logic of your game, without having to learn a programming language. Unleash your creativity with GDevelop and create all kinds of games: platformers, shoot’em up, strategy, 8-bit, hyper-casual games... the sky is the limit. Express your ideas, big and small: you can prototype new features on your games in minutes, and refine them without limits. Making games has never been so easy and fast, with the visual editors provided by GDevelop. Use ready made objects from the asset store or create your own from scratch. Choose sprites, particle emitters, texts, videos and many others to build the scenes of your game. Add effects to the layers and objects of your scene. These effects allow to quickly changes the atmosphere and rendering of your game in one click.
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SceneKit
SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.
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