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Developers looking for a powerful Programming Language solution
About Kaboom
Kaboom is a Javascript game programming library that helps you make games fast and fun. Game Object is the basic unit of entity in a kaboom world. Everything is a game object, the player, a butterfly, a tree, or even a piece of text.
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Small Basic
Small Basic is the only programming language created especially to help students transition from block-based coding to text-based coding. By teaching the fundamental elements of syntax-based languages in an approachable manner, Small Basic gives students the skills and confidence to tackle more complex programming languages such as Java and C#. You can also build applications for Kinect, Lego Mindstorm, Raspberry Pi, Arduino, Oculus Rift, and more using Small Basic. Small Basic combines a friendly environment with a very simple language and a rich and engaging set of libraries to make your programs and games pop! In a matter of a few lines of code, you will be well on your way to creating your very own game! Share your programs with your friends and let them import your published programs and run them on their computers. Using the Silverlight player, you can even post your games on your own blogs and websites and play them in the browser.
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GameMaker Language (GML)
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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Elm
Elm uses type inference to detect corner cases and give friendly hints. NoRedInk switched to Elm about four years ago, and 300k+ lines later, they still have not had to scramble to fix a confusing runtime exception in production. The compiler guides you safely through your changes, ensuring confidence even through the most widereaching refactorings in unfamiliar codebases. Including your own, six months later. All Elm programs are written in the same pattern, eliminating doubt and lengthy discussions when deciding how to build new projects and making it easy to navigate old or foreign codebases. Elm has its own virtual DOM implementation, designed for simplicity and speed. All values are immutable in Elm, and the benchmarks show that this helps us generate particularly fast JavaScript code.
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C++
C++ is a simple and clear language in its expressions. It is true that a piece of code written with C++ may be seen by a stranger of programming a bit more cryptic than some other languages due to the intensive use of special characters ({}[]*&!|...), but once one knows the meaning of such characters it can be even more schematic and clear than other languages that rely more on English words. Also, the simplification of the input/output interface of C++ in comparison to C and the incorporation of the standard template library in the language, makes the communication and manipulation of data in a program written in C++ as simple as in other languages, without losing the power it offers. It is a programming model that treats programming from a perspective where each component is considered an object, with its own properties and methods, replacing or complementing structured programming paradigm, where the focus was on procedures and parameters.
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Company Information
Kaboom
kaboomjs.com
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