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Search Results for "s nes ai animation" - Page 2

Showing 36 open source projects for "s nes ai animation"

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  • 1

    Archon Remake

    Remake of classic video game "Archon: The Light and the Dark".

    Remake of classic Atari/C-64 game "Archon: The Light and the Dark", running entirely in web browser. Currently the game against AI works pretty well (there are some minor things to add, e.g., animation, some spells, etc.). However, two-player game functionality via network needs some more work, as the idea is to exchange data via HTTP streaming, and it is really only at the proof-of-concept stage.
    Downloads: 0 This Week
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  • 2

    2D_Game_Example_CPP

    C++, C#, modular design, udp, xml, mutithreading, SDL1.2, tinyxml

    Sample code demonstrates: - good design and architecture based on modular separation of concerns that allows different modules to be easily distributed in different combinations - clean coding and good organization of files and projects - simple 2D game renderer with animation of movements of characters - game modules are active objects(can run in separate threads) and communication between modules is via message queues protected with mutex - demonstrating safe usage of multithreading... - xml is used to serialize maps of objects and initial positions of agents for different level - networking via udp... udp server and client are configurable to transfer either binary data or xml data (binary data transfer is faster but xml is useful e.g. to communicate with game editor that is written in C# - agents with simple AI behavior - agents are wondering around and start chasing user when he is in proximity - basic knowledge of C# (game editor is implemented in C#
    Downloads: 0 This Week
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  • 3
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 1 This Week
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  • 4
    BetaSDK
    The BetaSDK project has been started to bridge the gap between SDK and game development suite using the XNA 4.0 Game Studio SDK.
    Downloads: 1 This Week
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  • Attack Surface Management | Criminal IP ASM Icon
    Attack Surface Management | Criminal IP ASM

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    Criminal IP’s Attack Surface Management (ASM) is a threat-intelligence–driven platform that continuously discovers, inventories, and monitors every internet-connected asset associated with an organization, including shadow and forgotten resources, so teams see their true external footprint from an attacker’s perspective. The solution combines automated asset discovery with OSINT techniques, AI enrichment and advanced threat intelligence to surface exposed hosts, domains, cloud services, IoT endpoints and other Internet-facing vectors, capture evidence (screenshots and metadata), and correlate findings to known exploitability and attacker tradecraft. ASM prioritizes exposures by business context and risk, highlights vulnerable components and misconfigurations, and provides real-time alerts and dashboards to speed investigation and remediation.
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  • 5
    Hikari is a simple AI chat bot which is able to respond when you talk to her. Hikari can learn from conversations with users. She is still being developed at the moment, but hopefully some one will find a use for it. Hikari uses an IM like interface to talk to you and is mainly just for fun at the moment. Use the File > Show Character menu option to show or hide the talking animation.
    Downloads: 1 This Week
    Last Update:
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  • 6
    A java application to create objects for the nes. - Create objects - Animations - Animation frames (made of sprites and metasprites, flipped...) - Export animations to gif/png - Export data to nes format
    Downloads: 0 This Week
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  • 7
    Rudimentary graphics engine. Implements the basics of mesh skinning and animation in DirectX 11. Implements skinned instancing via DX10 and armature animation via DX11 compute shader. Tile-based AI. Status: sub-functional.
    Downloads: 1 This Week
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  • 8
    iFACE
    Intelligent Facial Animation software for .NET
    Downloads: 1 This Week
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  • 9
    BorgASM will be a fully integrated environment for simulated cybernetic and robotic experimentation. A general purpose real-time AI/physics/animation engine core will facilitate virtual exploration of the unification of man and machine.
    Downloads: 0 This Week
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    All-in-one solution to control corporate spending

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  • 10
    A simple 2D bomberman clone, similiar to the version on the NES and SNES. We hope to dive into multiplayer and/or advanced AI to give the game replayability. Currently the target platform is windows/directx, however we are already taking steps to make the
    Downloads: 0 This Week
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  • 11
    ARMA3ViruZMOD
    VIRUZ is an apocalyptical survival mod for Arma 3 game. It was based on the survival atmosphere of the old DayZ mod. You will need to scavenge cities, airports, military bases and a lot more places to get foods, drinks and weapons to survive the apocalypse and you can build a place to call it home sweet home to protect yourself from the nature, bad people and, of course, ZOMBIES! Are you capable to survive the VIRUZ apocalypse? This is the last version Remarks: This was the...
    Downloads: 0 This Week
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