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Yeastar: Business Phone System and Unified Communications
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...The engine is tailored specifically for large-scale RTS gameplay, supporting huge maps, efficient batched rendering, hierarchical flow-field pathfinding, formation movement, boids-style steering behaviors, and GPU-accelerated crowd simulation. It integrates tightly with Python 2.7 for scripting, exposing engine internals to Python and even allowing serialization and restoration of the entire Python interpreter state for robust save/load systems.
A highly flexible 3D flocking boids simulator, conceived as a tool for
This project concerns the design and implementation of an open-source flocking boids simulator, designed as a tool to analyze and characterize flock-like collective emerging behaviors. Each boid is conceived as an active agent and modelled by a point-mass approximation. Boid movements in a 3D space are guided by a set of elementary steering behaviors, each implemented as a force acting on the boid's point mass. Each boid is affected by interactions with both the environment and other boids. ...
This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language.
To ask questions, report bugs etc. email to flockingwalker@gmail.com .
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
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This project is a game called "Swarms". Swarms is written in Delphi 5. What makes swarms different than most games is it's heavy use of AI. Swarms will use boids-like flocking algorithms to create interesting and complex gameplay.
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.