[go: up one dir, main page]

Showing 60 open source projects for "raytracing"

View related business solutions
  • Gen AI apps are built with MongoDB Atlas Icon
    Gen AI apps are built with MongoDB Atlas

    The database for AI-powered applications.

    MongoDB Atlas is the developer-friendly database used to build, scale, and run gen AI and LLM-powered apps—without needing a separate vector database. Atlas offers built-in vector search, global availability across 115+ regions, and flexible document modeling. Start building AI apps faster, all in one place.
    Start Free
  • Dominate AI Search Results Icon
    Dominate AI Search Results

    Generative Al is shaping brand discovery. AthenaHQ ensures your brand leads the conversation.

    AthenaHQ is a cutting-edge platform for Generative Engine Optimization (GEO), designed to help brands optimize their visibility and performance across AI-driven search platforms like ChatGPT, Google AI, and more.
    Learn More
  • 1
    GLM

    GLM

    OpenGL Mathematics (GLM)

    ...This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physics simulations and any development context that requires a simple and convenient mathematics library. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler.
    Downloads: 85 This Week
    Last Update:
    See Project
  • 2
    Makie

    Makie

    Interactive data visualizations and plotting in Julia

    ...Choose one or more backend packages: GLMakie (interactive OpenGL in native OS windows), WGLMakie (interactive WebGL in browsers, IDEs, notebooks), CairoMakie (static 2D vector graphics and images), and RPRMakie (raytracing). Each backend re-exports all of Makie.jl so you don't have to install or load it explicitly.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 3
    Zgoubi is a raytracing code. Since 1972 it pushes charged particles through accelerators and beam lines, by stepwise solution of Lorentz force equation - and their spins via Thomas-BMT differential equation. Zgoubi simulates beam dynamics and polarization in a variety of accelerators (storage ring, synchrotron, cyclotron, betatron, microtron, FFAG, multi-pass ERL, etc) and optical systems (beam lines, magnetic and electrostatic optical components, time-of-flight and mass spectrometers, etc). ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Yeastar: Business Phone System and Unified Communications Icon
    Yeastar: Business Phone System and Unified Communications

    Go beyond just a PBX with all communications integrated as one.

    User-friendly, optimized, and scalable, the Yeastar P-Series Phone System redefines business connectivity by bringing together calling, meetings, omnichannel messaging, and integrations in one simple platform—removing the limitations of distance, platforms, and systems.
    Learn More
  • 5
    HiFi-SoRaP

    HiFi-SoRaP

    High Fidelity Solar Raytracing Project (HiFi-SoRaP)

    The aim of this project is to develop an efficient way of computing the solar radiation pressure acceleration that acts on a spacecraft. This acceleration is produced by the impact of the photons emitted by the Sun onto a spacecraft's surface. This collision generates an acceleration which affects its motion and has a relevant effect on a long-term propagation. This proposal studies which models can be used to approximate the computation of this acceleration. Some of the models are...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 6
    Gloss3D

    Gloss3D

    3D Graphics by a Lightweight Open-Source Software

    GLOSS is a lightweight 3D modeler / animator / renderer for GNU/Linux or Windows platforms. GLOSS is programmed in C/GTK3.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 7
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    ...Has many options to fix renders that aren't so auto. Now very portable (Apple, Microsoft, Linux) supported (given rayshade or povray binary download or compiled). No OS scripting needed. * raytracing makes more realistic images than GL/CL/Cuda (are best for game, geo/mapping, accelerated) but is slower. POVRay is supported about as well. For a .gif animation see: http://community.wolfram.com/groups/-/m/t/1096001 see also: https://sourceforge.net/p/rayshade http://www.povray.org
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    RayTracer.jl

    RayTracer.jl

    Differentiable RayTracing in Julia

    This package was written in the early days of Flux / Zygote. Both these packages have significantly improved over time. Unfortunately, the current state of this package of has not been updated to reflect those improvements. It also seems that it might be better to gradually transition to defining the adjoints directly using ChainRules. A Ray Tracer written completely in Julia. This allows us to leverage the AD capabilities provided by Zygote to differentiate through the Ray Tracer.
    Downloads: 1 This Week
    Last Update:
    See Project
  • AI-based, Comprehensive Service Management for Businesses and IT Providers Icon
    AI-based, Comprehensive Service Management for Businesses and IT Providers

    Modular solutions for change management, asset management and more

    ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
    Learn More
  • 10
    Sensitizer

    Sensitizer

    A toolset to automate STOP analysis with Zemax OpticStudio

    ...These groups will be perturbed by varying their positions relative to the rest of the system (rigid-body-motions) and/or by adding Zernike shape deformations on their front surface. After a certain perturbation is applied, ZOS runs (sequential) raytracing to compute the optical performance such as centroid displacement or wavefront error.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Raytrace++

    Raytrace++

    Another C++ raytracing programm, working with implicit surfaces.

    ...This project was so complete and well working that I decided to extend it (adding shapes and features). You can put and combine basic shapes in an environment, which is then rendered using raytracing. The shapes are defined by the equation of their surface and their normal field. The scenes are described by XML files. Special features are texture mapping (not for all shapes at the moment), coherent noise, antialiasing.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12

    brilliant as reality

    A raytracer that tries to combine simplicity with power.

    This project is aimed at designing a raytracer as powerful as povray with a simpler, more readable and more powerful SDL. The new SDL will basically be a fully blown interpreted language. Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly. Envisioned features: - scene description language should be: - - easy to learn (KISS) - - easy to use (common things can be described concisely) - - Object oriented - Image in image effects - Quaternion based rotations (simple to use, of course!) ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Java ray tracing library. Intended for optic system design, not intended for rendering. Handles generic surfaces (cone, sphere, cylinder, user-defined) including Fresnel or micro-structured material; handles reflection and refraction.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    StupidRT

    StupidRT

    A really simple (following K.I.S.S statement) ray tracing project.

    I have in mind a C RayTracing library, but, actually it is an application using opengl to show the texture (e.g. the raytraced result) generated by the library. This is a project to explore and make a Ray Tracer that can be really fast, optimized and with the more options we can. My hope is to make it fully and easily understandable in order to give to the developers all the hand in the process.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15

    Raysect Python Raytracing Framework

    A raytracing framework for optical/non-optical physics simulations

    This project has migrated to github: https://github.com/raysect
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    A template library which provides a set of modular, generic, and reasonably efficient implementations of common raytracing algorithms.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17

    Enigma

    Enigma is a completed top down zombie survival game written in Java.

    ...When we look back at Enigma, we realize that when we started it, we knew next to nothing about object orientation, inheritance or the lack of efficiency of some of the techniques that we were using. Throughout the time we spent on it, doing extensive external research on topics such as pathfinding, raytracing, and rendering, we learned quite a bit about the Java API, programming in general with various techniques and how to do them efficiently, and last but not least, how to work as a team.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    DeleD Community Edition

    DeleD Community Edition

    3D modeling for everybody

    DeleD is a 3D modeler and level-editor combined into one. It focuses at game development and is specifically designed to create static scenes. NOTE: a new webbased version called Figuro is available at https://www.figuro.io ! It runs in the browser, has similar capabilities and is generally easier to use. Related project at https://sourceforge.net/projects/deled-plugins/, featuring DeleD plugins. A Lazarus port is available in the repository as well. Check out the official...
    Downloads: 14 This Week
    Last Update:
    See Project
  • 19
    Simple parallel implementation of a ray-tracing algorythm. (Made for my diploma for bachelor degree). Supports: wavefront .obj format (for models). Custom-made scene xml format. Scene data represented by Tree format. Uses MPI / OpenMP.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    Basic Ray Tracing Application
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    Parallel Tree Toolkit: a distributed-memory parallel library for managing data in trees. Useful for n-body physics simulation, raytracing bounding volume hierarchy generation, and other problems. Access the code via SVN. Pronounced like parakeet.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    A CPU implementation of Raytracing using Multi Threads and XNA. For learning and experimenting purpose. Code is provided in the Downloadable file. Thiago Dias Pastor
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    A simple Raytracing Application.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    RayCube is an experimental real time raytracing game for x86 archtitecture in Real Mode. If you have Problems to run the Programm look at Forums/Help.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    Library for computing sound reverb using raytracing technique. Also provides support for HRTFsound positioning.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • Next