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Showing 21 open source projects for "quake port"

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  • 1
    Tabby

    Tabby

    A terminal for a more modern age

    Tabby is an infinitely customizable cross-platform terminal app for local shells, serial, SSH and Telnet connections. SSH2 client with a connection manager. SFTP and Zmodem file transfers. X11 and port forwarding. Jump hosts. Agent forwarding, including Pageant and Windows native OpenSSH Agent. Login scripts. Optional built-in password manager with a master passphrase. Proxy command support. Support for different shells in the same window. Better tab-completion cmd.exe thanks to Clink....
    Downloads: 82 This Week
    Last Update:
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  • 2
    QuakeSpasm

    QuakeSpasm

    A modern, cross-platform Quake game engine based on FitzQuake.

    QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
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    Downloads: 460 This Week
    Last Update:
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  • 3
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 10 This Week
    Last Update:
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  • 4
    DelphiDoom

    DelphiDoom

    Source port of Doom, Heretic, Hexen and Strife developed in Delphi

    This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: https://github.com/jval1972/DelphiDoom Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more...
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    Downloads: 21 This Week
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  • Yeastar: Business Phone System and Unified Communications Icon
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  • 5
    NGUNIX

    NGUNIX

    X11/SDL/GDK port of Engoo, a software-rendered Quake engine.

    This is a novelty engine rendering in software mode, aka on your CPU. It uses SDL functions, aside from that no dependencies are necessary. It can be compiled with support for raw X11 and GDK/GTK too. This was originally a port of Engoo to X11 capable systems... however that was a long time ago. It can run Q1 with all its fancy waterwarping, as well.
    Downloads: 0 This Week
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  • 6
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to...
    Downloads: 8 This Week
    Last Update:
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  • 7
    Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
    Downloads: 29 This Week
    Last Update:
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  • 8
    DelphiQuake

    DelphiQuake

    Source port of Quake developed in Delphi

    DelphiQuake is the source code translation of the game Quake to the Delphi programming language. Source code repository: https://github.com/jval1972/DelphiQuake
    Downloads: 1 This Week
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  • 9
    QuakeWorld/2

    QuakeWorld/2

    QuakeWorld client ported to OS/2

    QuakeWorld/2 is a port of QuakeWorld & Quake to OS/2 2.0 The work is done with EMX, and the goal is to run under OS/2 2.0 along with the IBM TCP/IP that runs on OS/2 2.0 .
    Downloads: 0 This Week
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  • 10

    qvoidwad

    3D to GZDoom void map converter

    This utility converts raw maps built for true 3D games such as Half-Life, Quake etc. into 2.5D levels for GZDoom, a port of Doom. It converts the 'brushes' from 3D games to '3D floors' from modified 2.5D games (like GZDoom). Since it is a command-line tool, it should compile and work with any operating system that supports the standard C and C++ libraries.
    Downloads: 0 This Week
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  • 11
    Quake III Arena

    Quake III Arena

    Quake III Arena GPL Source Release

    Quake-III-Arena is the legendary first-person shooter originally released in 1999, and this repository holds its GPL-licensed source code release. By making the engine code fully open under GPL-2.0 (with licensing details regarding some bundled libraries like zlib), it allows the community to build, port, and maintain the engine, ensuring that the game remains playable even decades later.
    Downloads: 76 This Week
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  • 12
    A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
    Downloads: 2 This Week
    Last Update:
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  • 13
    C++ port of well known game Quake III: Arena.
    Downloads: 0 This Week
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  • 14
    Quake I port for Nokia Series 60 devices
    Downloads: 0 This Week
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  • 15
    A port of id Software's Quake to the Sony PSP.
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    Downloads: 9 This Week
    Last Update:
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  • 16
    gpQuake is a port of Quake 1 to the korean handheld GP32. It's based on the port PocketQuake (http://quake.pocketmatrix.com). The initial port was done by Anders Granlund - big thanks to him!
    Downloads: 0 This Week
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  • 17
    Overlord Online is an online FPS that uses a modified Quake III engine which has recently been GPLed. Overlord Online will be a port/conversion/overhaul of the D-Day:Normandy game that used the Quake II engine.
    Downloads: 0 This Week
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  • 18
    The goal of the project is to port Markus L. Noga's original "mensaquake" map from Quake 1 to Quake 3. You can find more information about the original map and project at http://www.info.uni-karlsruhe.de/~mlnoga/mensaquake/
    Downloads: 0 This Week
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  • 19
    glH is an opensourced, multiplayer, multiplatform and arquitecture independent quake like game. Now it works on linux and w32, and BSD port isn't enought tested.
    Downloads: 0 This Week
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  • 20
    quake2-gwt-port
    Quake II GWT Port
    Downloads: 0 This Week
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  • 21

    Weapons Factory 2

    A port of the old Weapons Factory mod to Half-Life 2

    A port of the old Weapons Factory mod to Half-Life 2. The original Weapons Factory was a Quake 2 mod which extended the original Quake 1 Team Fortress concept. Weapons Factory featured a fast-paced version of capture the flag (CTF) which had player classes and lots of weapon types. WF2 seeks to bring back the fast game play of WF and adds support for Control Point type games in addition to the traditional CTF mode.
    Downloads: 0 This Week
    Last Update:
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