[go: up one dir, main page]

Search Results for "physics animation" - Page 2

Showing 73 open source projects for "physics animation"

View related business solutions
  • Gen AI apps are built with MongoDB Atlas Icon
    Gen AI apps are built with MongoDB Atlas

    The database for AI-powered applications.

    MongoDB Atlas is the developer-friendly database used to build, scale, and run gen AI and LLM-powered apps—without needing a separate vector database. Atlas offers built-in vector search, global availability across 115+ regions, and flexible document modeling. Start building AI apps faster, all in one place.
    Start Free
  • Project Planning and Management Software | Planview Icon
    Project Planning and Management Software | Planview

    For Enterprise PMOs

    Planview® ProjectAdvantage (formerly Sciforma) is an enterprise-centric project and portfolio management (PPM) software designed to enable change, drive innovation, and lead in a company's digital transformation. With ProjectAdvantage, teams can strategically track and monitor project data in order to make relevant decisions. It offers multiple features focused on strategic management, functional management, and execution management. A highly scalable and cost-effective solution, ProjectAdvantage is available in various deployment models.
    Learn More
  • 1
    Dynamics.js

    Dynamics.js

    Javascript library to create physics-based animation

    ...I suggest you use Dynamics's setTimeout and clearTimeout to handle these scenarios. Toggle a debug mode to slow down every animations and timeouts. This is useful for development mode to tweak your animation. This can be activated using Shift-Control-D in the browser.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2

    toy-bricks

    A 3D Game Framework

    Bricks is a 3D game framework that is written in c++. It uses Ogre for graphics rendering and Havok for physics and animation. It is open source software available under GNU GPL v3.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Button Games

    Button Games

    Simple but addictive Button Games for the windows platform

    Update - 1.0.0.3 alpha now live!! Simple but addictive Button Games for the windows platform. Wanted to learn animation, physics and laws of simple games. Started on this project way back in 2014. It had a basic look and found it hard to produce games. Since then, I have learned a lot more and have built more confidence with my coding skills. I have many more plans for new games, ideas and the style of this app. If I get enough interest in this project, I will pursue this further. ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
    Last Update:
    See Project
  • Striven | All In One Business Management Software Icon
    Striven | All In One Business Management Software

    Striven is an all-in-one business management software suite with everything your organization needs for success.

    Striven is the all-in-one business management software that lowers your costs, improves your operations, and makes work easier. Make your company’s data coherent, connected, and relevant.
    Learn More
  • 5

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    ...Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial) Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc
    Downloads: 1 This Week
    Last Update:
    See Project
  • 6

    AnkerWorld

    3D Architecture modelling and physics simulation system

    AnkerWorld is a graphical application. It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bullet physics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering and resource control but also high-level systems like scene graphs, animation, physics modules, and service APIs that handle game-specific features like leaderboards and multiplayer. Because it’s modular, developers can pick and choose the systems they need or build on top of the framework to create custom tooling and workflows tailored to their projects. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    EDK - Extensible Development Kit
    ...Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    BRFlabbyTable

    BRFlabbyTable

    Bouncy and distorded table view cells, available on Cocoapods

    BRFlabbyTable is an Objective-C library that adds a fun, interactive "flabby" animation effect to UITableView cells. It enhances user experience by adding physics-based feedback when scrolling through table views.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Securely stream and govern industrial data to power intelligent operations with agentic insights. Icon
    Securely stream and govern industrial data to power intelligent operations with agentic insights.

    For IoT Developers, Solution Architects, Technical Architects, CTOs, OT/IT Engineers

    Trusted MQTT Platform — Fully-managed and cloud-native MQTT platform for bi-directional IoT data movement.
    Learn More
  • 10
    Interactive Web Physics
    Interactive Web Physics is a Java, Web-based animation and problem designer tool. Anyone can quickly design mathematics or physics animations and simulations that run in a web browser. Unlike other solutions, no knowledge of programming is required.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 5 This Week
    Last Update:
    See Project
  • 12
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13

    Octet Game Framework

    Educational framework for OpenGLES, OpenCL and OpenAL

    Octet is a cross-platform game development framework for developing games on Windows, Mac and other platforms. It is designed to be very simple, dependency-free and very fast to build.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance rendering, of course). Check out the full features list on GitHub. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux,...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    Character Animation System

    Character Animation System

    CAS is a character animation library. The library is designed to be in

    CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18

    Race Through!

    First experiment with OpenGL - a simple car racing game

    This is my first experiment with the OpenGL library GLUT. The animation is basically based on textured sprite animation coupled with basic car physics components like outward centrifugal force experienced during a turn, acceleration,deceleration,etc. Multiplayer option is also available but with a few issues which need to be fixed. Feel free to download the code, customize and play! Please mail me if you want to know more about the implementation or if you have any suggestions or ideas. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 20

    StarlingPlatformGame

    Example Actionscript 3 Platform Game - Starling, Ash and DragonBones

    Basic example of a platform game coded in Actionscript 3 (AS3) with Starling (http://gamua.com/starling/), Ash Entity Framework (http://www.ashframework.org/) and DragonBones (http://dragonbones.github.io/). This repository is the home for a new example game written in Actionscript 3 utilising Starling, Ash, NAPE and DragonBones frameworks. The aims of this project are: - to create the structure of a game to demonstrate how these technologies can work together to develop easily...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    elinfo_parabolic

    To simulate parabolic motion

    Application software to simulate parabolic motion depend on degree and initial speed given by user. Parabolic motion will be shown as simple animation in the application window. This application created at Elinfo "Roborace and Java IT Competition 2010" held by Universitas Negeri Yogyakarta.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    carnage-engine
    The carnage engine is a simple C++ wrapper over SDL and SDL_mixer. It does feature: BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    Iccarus and Dadelus School Animation

    Iccarus and Dadelus School Animation

    A java animation for school

    Uses LWJGL and (may) use JBullet physics engine in the future. In 3D.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    DirectX-powered game creator. Easy to use event-based logic with no programming. Drag and drop interface. Includes shaders, physics, layers, debugger and built in behaviors.
    Downloads: 168 This Week
    Last Update:
    See Project