Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
ACI Learning: Internal Audit, Cybersecurity, and IT Training
Proven skill building for every aspect of your support or IT team.
Traditional training doesn't equip employees with the practical skills they need to drive business success. ACI Learning provides hands-on IT and cybersecurity training designed to build real-world, on-the-job skills. Our outcome-based programs empower employees with certification prep, industry-recognized credentials, and flexible learning options. With expert-led video training, labs, and scalable solutions, we help businesses, individuals, governments, and academic institutions develop a skilled workforce, align with business goals, and stay ahead in a rapidly evolving digital world.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
Interactive Web Physics is a Java, Web-based animation and problem designer tool. Anyone can quickly design mathematics or physics animations and simulations that run in a web browser. Unlike other solutions, no knowledge of programming is required.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
deskbird is the most intuitive desk booking app for your hybrid office.
With deskbird, creating an efficient workplace has never been easier.
For companies in need of a people-centric workplace management solution so employees can see who is in the office, schedule their office and work-from-home days, and book resources for office days.
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
A full-featured lightweight wrapper library of the native html canvas element written in Javascript, aimed to make visualization and animation using canvas simpler. Features animation support, layers, event capture, multitouch and many examples.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
Optimize every aspect of hiring with Greenhouse Recruiting
Hire for what's next.
What’s next for many of us is changing. Your company’s ability to hire great talent is as important as ever – so you’ll be ready for whatever’s ahead. Whether you need to scale your team quickly or improve your hiring process, Greenhouse gives you the right technology, know-how and support to take on what’s next.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...