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A tool to generate Rock sprites, models and voxels for the Doom game
DOOMROCK is an application that generates rock sprites, models and voxels for the Doom series games based on various input parameters.
Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports.
Source code repository: https://github.com/jval1972/DOOMROCK
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
QModelViewer is the QBlock 3D model viewing tool. This tool allows users to quickly examine their models in an in-game environment to check animations, skin texturing, lighting and special effects. QBlock currently supports DAE (Collada) and MD2 (Quake2)
Leverage every email as an opportunity to brand consistently and minimise the security risks associated with the tampering of HTML signatures.
BrandMail®, developed by BrandQuantum, is a software solution that seamlessly integrates with Microsoft Outlook to empower every employee in the organisation to automatically create consistently branded emails via a single toolbar that provides access to brand standards and the latest pre-approved content.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
PixelX is an open source game engine written in C++ and OpenGL. Its features are:
Quake 3 BSP File rendering, lightmaps, pvs culling, collision detection, simple particle systems, MD2 and MD3 model loading, Audio support.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).