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Showing 34 open source projects for "multiagent"

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  • 1
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools...
    Downloads: 1 This Week
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  • 2
    ChonOS

    ChonOS

    A specifical-purpose GNU/Linux distribution for Embedded MAS

    ChonOS (Cognitive Hardware on Network - Operational System) is a specifical-purpose GNU/Linux distribution that seeks to facilitate the development of an Embedded MultiAgent System (MAS). It enables, without the need to turn off the device or stop the MAS: the deployment of reasoning to the robot; firmware deployment for microcontrollers; the transfer of the MAS from the development environment to the production environment; and the transfer of new agents to the MAS running using the Internet...
    Downloads: 0 This Week
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  • 3
    Multi-Agent Particle Envs

    Multi-Agent Particle Envs

    Code for a multi-agent particle environment used in a paper

    Multiagent Particle Environments is a lightweight framework for simulating multi-agent reinforcement learning tasks in a continuous observation space with discrete action settings. It was originally developed by OpenAI and used in the influential paper Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments. The environment provides simple particle-based worlds with simulated physics, where agents can move, communicate, and interact with each other. Scenarios are designed...
    Downloads: 1 This Week
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  • 4
    This project aims to promote the MultiAgent Programming (MAP) approach by providing a suitable integration of tools and languages for programming the following dimensions: agents (Jason), environment (Cartago), and organisation (Moise).
    Downloads: 7 This Week
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  • 5
    MADDPG

    MADDPG

    Code for the MADDPG algorithm from a paper

    ..., competitive, and mixed settings. The code is built on top of TensorFlow and integrates with the Multiagent Particle Environments (MPE) for benchmarking. Researchers can use it to reproduce the experiments presented in the paper, which demonstrate how agents learn behaviors such as coordination, competition, and communication. Although archived, MADDPG remains a widely cited baseline in multi-agent reinforcement learning research and has inspired further algorithmic developments.
    Downloads: 2 This Week
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  • 6
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    Neural MMO is a massively multi-agent simulation environment developed by OpenAI for reinforcement learning research. It provides a persistent, procedurally generated world where thousands of agents can interact, compete, and cooperate in real time. The environment is inspired by Massively Multiplayer Online Role-Playing Games (MMORPGs), featuring resource gathering, combat mechanics, exploration, and survival challenges. Agents learn behaviors in a shared ecosystem that supports long-term...
    Downloads: 1 This Week
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  • 7
    Simultra

    Simultra

    Multiagent simulator of road traffic in Qt/C++ and OpenStreetMap.

    Simultra is an open-source, hybrid road traffic simulator designed to handle large roadmaps in real-time. It combines microscopic and mesoscopic simulations into one multiagent hybrid simulator. The large-scale maps are modelled mesoscopically in real-time, and the complex traffic interactions benefit from detailed agent-based microscopic simulations. To resolve the concurrency issues within the maps representation and the meso-micro transitions, Simultra combines an event-based mesoscopic...
    Downloads: 0 This Week
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  • 8
    This project develops a Java API and tools to specify and execute organisations for multiagent systems based on Moise model. This model is built upon concepts like groups, roles, global goals and plans, and obligations.
    Downloads: 0 This Week
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  • 9

    maop course

    multiagent oriented programming course

    material and source code related to MAOP courses
    Downloads: 0 This Week
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  • 10
    Sudoku MEA Solver is projet of desktop Sudoku automatic solver aplication written in C++ with using Qt4. It's based on my batchelor thesis project (Multiagent Evolutionar Algorithm for Sudoku).
    Downloads: 0 This Week
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  • 11

    Crimes Model

    Multiagent system for simulation of crime rates behavior.

    Multi-agent system developed in Repast Symphony 2.0, for the simulation of property crime rates behavior.
    Downloads: 0 This Week
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  • 12

    jacamo-mapc

    JaCaMo Team for Multiagent Programming Contest

    This project is used to develop a team to participate in the MAPC (http://www.multiagentcontest.org/)
    Downloads: 0 This Week
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  • 13

    KOBDIG

    A cognitive agent framework based on possibility theory

    ...-provided desire-generation rules. A more rigorous description of the framework is given in Célia da Costa Pereira and Andrea G. B. Tettamanzi. "An Integrated Possibilistic Framework for Goal Generation in Cognitive Agents". In Proceedings of the 9th International conference on autonomous agents and multiagent systems (AAMAS 2010), pages 1239–1246.
    Downloads: 0 This Week
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  • 14
    e-Advisor is a multiagent system for computerized graduate program planning. It is designed to guide students in course selection and generates suitable personalized study plans based on a knowledge-level model of the curriculum.
    Downloads: 0 This Week
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  • 15
    BAAL is the acronym for Believable Agents Architecture for eLetronic entertainment. An architecture for development of believable agents in a multiagent system, with focus on eletronic entertainment, specifically on eletronic games.
    Downloads: 0 This Week
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  • 16
    Cog-Trust implements a cognitive theory of trust for social agents. It includes a testbed for testing and protopying hybrid agents. Deliberative modules are coupled to classifiers and cognitive maps, used for the assesment of trust and delegation.
    Downloads: 0 This Week
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  • 17
    projects for the MAS assignments at UU.
    Downloads: 0 This Week
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  • 18
    SimIS presents an agent-based simulation environment from multiagent research to simulate Internet-of-Services systems. The simulation environment bases on Repast Simphony 1.2 (http://repast.sourceforge.net/).
    Downloads: 0 This Week
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  • 19
    A system based on the multiagent approach, to help the biologists with the manual annotation task on genome sequencing projects
    Downloads: 0 This Week
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  • 20
    DSML4MAS Development Environment
    The Domain Specific Modeling Language for Multiagent Systems (DSML4MAS) is a platform independent language for specifying multiagent systems. The DSML4MAS Development Environment (DDE) is a model-driven development environment based on DSML4MAS.
    Downloads: 0 This Week
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  • 21
    Development of a Peer-to-Peer MultiAgent based web service composition framework
    Downloads: 0 This Week
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  • 22
    ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.
    Downloads: 0 This Week
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  • 23
    ECSKernel is a multiagent coordination algorithm testbed, built on the RoboCupRescue disaster simulation platform. It is easily configurable and can be used with user-generated scenarios.
    Downloads: 0 This Week
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  • 24
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
    Downloads: 0 This Week
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  • 25
    MultiJADS is a domain independent multiagent active design documents shell. It uses multiagent technology to support activities in concurrent and distributed design systems and is based on the Active Design Documents (ADD) approach.
    Downloads: 0 This Week
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