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Open Source Real Time Tactical Games

Real Time Tactical Games

Browse free open source Real Time Tactical games and projects for Linux and ChromeOS below. Use the toggles on the left to filter open source Real Time Tactical games by OS, license, language, programming language, and project status.

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  • 1
    FTLEditor

    FTLEditor

    A tool to edit profile and saved game files for FasterThanLight.

    A 3rd-party tool to edit user files for the game FasterThanLight. With this, you can unlock any or all ships and achievements in your user profile, or tweak most aspects of saved games: crew, systems, weapons, fires, breaches, etc.
    Downloads: 98 This Week
    Last Update:
    See Project
  • 2
    The SCND Genesis: Legends

    The SCND Genesis: Legends

    The SCND Genesis: Legends

    The SCND Genesis: Legends is a fighting game based on the web comic The SCND Genesis. The battle system is a hybrid of turn based RPG's and conventional 2D Fighters
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    As the title suggests, this is a real-time strategy game IN SPACE!!!! This version is incomplete and I have stopped working on it. If you would like to continue it, email me and I will send you the source code.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5

    All Ahead Flank!

    A simulation of modern tactical naval warfare.

    All Ahead Flank! (AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal. I have used fairly basic models, animations and a simple map.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    GalGen Trader

    GalGen Trader

    A 2D Elite-style game written in Python 3.2.

    GalGen Trader is (or at least will be) a 2D space trading and exploration game set in a complex and persistent procedurally-generated universe. Dwarf Fortress in space, if you will. One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game. This functionality is supported by the game being written in Python 3, with its powerful support for including external code at run-time. The graphics will be a simple mixture of 2D raster and vector imagery with text-based menus, and the music will be highly reminiscent of the 80's 'chiptunes' that made up the soundtracks for games on the Amiga and Commodore 64.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9

    Insurrection

    Science Fiction, heavy assault, disestablishment of power.

    Insurrection is a science fiction game, using your spaceship you must directly confront navies, invade using dropships, subvert colonies, and create chaos where possible. All of this being in order to bring about the dissolution of an opposing power. Gameplay consists of a top-down perspective of your ship in 2D, with the original Dungeon Master gameplay system for boarding vessels with a party of assault droids. You may customize the droids and ship, plus research weapons and new parts. Weapons may be independently targeted, and it is possible to utilize anti-munition weapons during defense. Captured ships can be added to your fleet, and other AI players may join the cause. This project is currently pre-alpha, but preliminary code can be compiled to give the test environment with currently implemented functions. The intention is to introduce each game element as, and when, the implemented module is capable of supporting it.
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 10
    Mech Station Beta

    Mech Station Beta

    Mech Station Beta - Tower Defense like Game

    The mech platform floats through levels and progresses over time. It differs significantly from traditional Tower Defense or Survival games. One of the game's key features is the fine-tuned balance of hundreds of gameplay parameters, based on player-collected statistics. However, this feature is not yet fully implemented — it requires a server machine, which I currently don’t have due to personal circumstances. If anyone can provide a server machine or a service like Google Virtual Machine, it would be highly useful and greatly appreciated. The game is written in pure Java using a custom engine. A Java developer or designer is welcome to collaborate on the development. As the title suggests, the game is not yet finished, but it is playable. Developed solo over half a year, with 500 KB of source code and AI-generated graphics. As you can see from the screenshots, the game is designed in a pixel art style. One of the planned features is multiplayer. Your feedback is welcomed.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Quantus will be a heavily teambased, tactical multiplayer shooter. It will incorporate elements from rts and fps genres to create a game in which you must work closely with your teammates, performing diverse roles under the orders of your commander.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    Opensource client-server game for multiplayer boat race simulation Server is java-based (no J2EE) Clients are java-based (Android compliant)
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Design your train to carry the most possible amount of goods to the next station but beware, if you don't arm your train with weapons you'll be an easy target for the bandits roaming the countryside. How far can you go?
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Project BTE is an experimental tank arena game based on the gloost framework. The game will feature destructible voxel levels.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15

    pySpaceFighto

    2d vector space combat game inspired by space war

    It's space! It's fighto! And it's written in Python! Both players need to be present at the keyboard to play... just like old times. You'll need pygame (www.pygame.org) installed to play. Fighto!
    Downloads: 0 This Week
    Last Update:
    See Project
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