[go: up one dir, main page]

Browse free open source C# Games and projects below. Use the toggles on the left to filter open source C# Games by OS, license, language, programming language, and project status.

  • Gen AI apps are built with MongoDB Atlas Icon
    Gen AI apps are built with MongoDB Atlas

    The database for AI-powered applications.

    MongoDB Atlas is the developer-friendly database used to build, scale, and run gen AI and LLM-powered apps—without needing a separate vector database. Atlas offers built-in vector search, global availability across 115+ regions, and flexible document modeling. Start building AI apps faster, all in one place.
    Start Free
  • Run your private office with the ONLYOFFICE Icon
    Run your private office with the ONLYOFFICE

    Secure office and productivity apps

    A Comprehensive Alternative to Office 365 for Business
    Learn More
  • 1
    tModLoader

    tModLoader

    A mod to make and play Terraria mods. Supports Terraria 1.4

    tModLoader (TML) is an open-source, community-driven, modification and expansion of the Terraria game that makes it possible to make and play mods. TML expands your Terraria adventures with new content to explore created by the Terraria community! TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends, with one mod or with multiple mods, choose to play however you like! It is however required that all your friends also install TML if you want to play together; vanilla users can't play with TML users. First and foremost, TML is largely a community endeavor, built by the community; used by the community. Without all the contributions people in the community have made over the years, TML would not be in the state it is in. TML is a free-to-use modification of the game and will stay that way.
    Downloads: 634 This Week
    Last Update:
    See Project
  • 2
    Steamless

    Steamless

    DRM remover of the SteamStub variants

    Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible. Steamless aims to be a single solution for unpacking all variants of the SteamStub DRM, ranging from the very first version to the most recently released. Steamless will remove the SteamStub DRM protection layer that is applied via the DRM tool from the Steamworks SDK. Steamless will never remove the Steamworks API integration. (via steam_api.dll/steam_api64.dll) Steamless will never include or distribute any emulator for the Steamworks API integration. Steamless will never handle Valve's CEG (Custom Executable Generation) DRM that is used on some older games. Steamless will never promote, encourage, or assist with piracy. Steamless will never assist with bypassing anti-cheats or other protections in place by games.
    Downloads: 287 This Week
    Last Update:
    See Project
  • 3

    Irrlicht Engine

    3D Engine c++

    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
    Leader badge">
    Downloads: 250 This Week
    Last Update:
    See Project
  • 4
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way. All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.
    Downloads: 41 This Week
    Last Update:
    See Project
  • Optimize every aspect of hiring with Greenhouse Recruiting Icon
    Optimize every aspect of hiring with Greenhouse Recruiting

    Hire for what’s next.

    What’s next for many of us is changing. Your company’s ability to hire great talent is as important as ever – so you’ll be ready for whatever’s ahead. Whether you need to scale your team quickly or improve your hiring process, Greenhouse gives you the right technology, know-how and support to take on what’s next.
    Learn More
  • 5
    Thrive

    Thrive

    The main repository for the development of the evolution game Thrive

    Thrive is a free, open-source game about the evolution of life. From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive will encapsulate the player in the wonders of science and the universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems. Seven stages are planned, Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space, though for the moment we’re only focusing on the first of these.
    Downloads: 38 This Week
    Last Update:
    See Project
  • 6
    ModAssistant

    ModAssistant

    Simple Beat Saber Mod Installer

    ModAssistant is a simple PC mod installer for Beat Saber, using mods from BeatMods. Beat Saber is the popular VR rhythm game where players must slash the beats as they fly towards them to the beat of lively music. ModAssistant comes with a number of great features like dependency resolution, mod uninstallation, and a complex theming engine. It features light, dark, BSMG and light pink themes, and can even have your own custom theme! Have more fun playing Beat Saber by customizing your experience with ModAssistant!
    Downloads: 36 This Week
    Last Update:
    See Project
  • 7
    ArchiSteamFarm

    ArchiSteamFarm

    C# application with primary purpose of farming Steam cards

    ASF is a C# application with the primary purpose of farming Steam cards from multiple accounts simultaneously. Unlike Idle Master which works only for one account at a given time, while requiring Steam client running in the background and launching additional processes imitating "game-playing" status, ASF doesn't require any Steam client running in the background, doesn't launch any additional processes and is made to handle unlimited Steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines and features full cross-OS support, which makes it possible to launch on any operating system with .NET Core runtime, such as Windows, Linux, and macOS. ASF is possible thanks to the gigantic amount of work done in the marvelous SteamKit2 library. Today, ASF is one of the most versatile Steam power tools, allowing you to make use of many features that were implemented over time.
    Downloads: 33 This Week
    Last Update:
    See Project
  • 8
    Minecraft Console Client (MCC)

    Minecraft Console Client (MCC)

    Lightweight console for Minecraft chat and automated scripts

    Minecraft Console Client (MCC) is a lightweight cross-platform open-source Minecraft TUI client for Java edition that allows you to connect to any Minecraft Java server, send commands, and receive text messages in a fast and easy way without having to open the main Minecraft game.
    Downloads: 30 This Week
    Last Update:
    See Project
  • 9
    S&box

    S&box

    s&box is a modern game engine, built on Valve's Source 2

    S&box is the open-source codebase for s&box, a next-generation sandbox game development platform from the creators of Garry’s Mod that blends modding freedom with modern tooling and performance. Built on a cutting-edge game engine, s&box allows creators to prototype, build, and share interactive game modes, tools, and environments using C#, JavaScript, and visual scripting, promoting accessible content creation for developers of varying skill levels. The platform emphasizes multiplayer and community experiences, giving creators direct control over networking, physics, rendering, and audio without needing to build those systems from scratch. With real-time recompilation and fast iteration loops, developers can see changes instantly, speeding up the creative process dramatically compared to traditional engines. The sbox ecosystem fosters collaboration, sharing, and extension through packages and community content, enabling a vibrant marketplace of user-created mods and assets.
    Downloads: 30 This Week
    Last Update:
    See Project
  • Data Center Infrastructure Management Icon
    Data Center Infrastructure Management

    Fully utilize your assets. Lower data center costs. Prevent downtime.

    netTerrain DCIM is a Data Center Infrastructure Management (DCIM) software that helps organizations automate and simplify the management of its entire Data Center and IT infrastructure. This solution is used by organizations that need to manage environmental capacity with less effort (space, rack, data, and power), track their IT assets and inventory, and efficiently manage cabling.
    Try it Now
  • 10

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source). Further tools (not supplied here) can use the core library and wrappers to manipulate the data content of package files. Note that development on this library and wrappers provided here has now finished.
    Leader badge">
    Downloads: 583 This Week
    Last Update:
    See Project
  • 11
    GEDKeeper

    GEDKeeper

    GEDKeeper - opensource and crossplatform genealogy management program

    GEDKeeper program is developed for work with personal genealogical database. The program is designed for extremely simple and intuitive interface. The program is very easy to install on the computer, fully supports the GEDCOM format, has no restrictions on the number of persons and generations, allows you to generate pedigrees, building several tree species, as well as print and save their images, provides fast navigation, filtering, searching and adding multimedia materials. In addition there is an output of geographic data on Google maps (© Google). The aim of the program is as quick and effective means of conducting personal genealogical database. We invite native speakers to improve the translation of the program on the Crowdin platform: https://crowdin.com/project/gedkeeper Project is published on GitHub, url: https://github.com/Serg-Norseman/GEDKeeper
    Leader badge">
    Downloads: 122 This Week
    Last Update:
    See Project
  • 12
    San Andreas Unity

    San Andreas Unity

    Open source reimplementation of GTA San Andreas game engine in Unity

    San Andreas Unity is an open-source reimplementation of GTA San Andreas game engine in Unity. This won't be a complete reimplementation, but the focus is on gameplay features, multiplayer, and creating a framework that will allow easy game extension and unlimited modding possibilities. When running for the first time, the game will ask you for a path to GTA installation. You need to own GTA in order to play it. The game is tested on Linux, Windows, Mac, and Android. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device. Game fully works in multiplayer. You can start the game as dedicated server, as a host (server & client at the same time), or you can connect to a server. This works on all supported platforms, which means you can start a host even on Android device.
    Downloads: 13 This Week
    Last Update:
    See Project
  • 13
    Impostor

    Impostor

    An open source reimplementation of the Among Us Server

    Impostor is an open source reimplementation of the Among Us Server, written in C#. It is among the first Among Us private servers with support for Steam, Itch, Android and iOS. It is a full replacement of the game's official server, so you can expect all of the game's features to be included, and the same fun playing experience. The difference of course is that you get to play on a private and secure server. Impostor has plugin support as well as a server-sided anticheat feature. You also have the option of playing on a server hosted by someone else.
    Downloads: 12 This Week
    Last Update:
    See Project
  • 14
    Pinta

    Pinta

    Simple GTK# Paint Program

    Pinta is a free, open-source program for drawing and image editing. Its goal is to provide users with a simple yet powerful way to draw and manipulate images on Linux, Mac, Windows, and BSD. Use easy drawing tools to draw freehand, lines, rectangles, ellipses, and more. Pinta includes over 35 adjustments and effects for tweaking your images. Use Pinta in your language. Pinta is at least partially translated into over 55 languages. Don't be afraid to experiment, Pinta tracks your full history so you can always undo. Use layers to help separate and group elements of your image for easy editing. Like docked windows? No problem. Floating windows? No problem. You can even mix and match. Original Pinta code is licensed under the MIT License, see license-mit.txt for the MIT License. Code from Paint.Net 3.36 is used under the MIT License and retains the original headers on source files.
    Downloads: 12 This Week
    Last Update:
    See Project
  • 15
    MisakaTranslator

    MisakaTranslator

    Galgame's Multilingual Real-time Machine Translation Tool

    MisakaProject is a collection of all projects developed based on MisakaTranslator or its auxiliary functions. If you are interested in adding your own projects of related types to MisakaProject, please contact the author. MisakaPatcher added support for plug-in Chinese patch, so this tool is more suitable for players who like manual translation, and also provides another way for Chinese personnel who have difficulty unpacking packets to release Chinese patch. MisakaHookFinder is suitable for some games where the translator can not be used to directly get the text hook method. Users can search for the hook special code by themselves or directly use it to get the source text. At the same time, it also supports the clipboard to output the original text.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 16
    Minecraft Texture Studio

    Minecraft Texture Studio

    Easily create resource packs for Minecraft

    Easily create resource packs for minecraft. Program automatically detects your minecraft installation and imports the textures from minecraft allowing you to edit them easily, and import them into minecraft. You can also save your resource pack and give them them to friends, backup them up or post them online. Includes a 3D preview of all the blocks in minecraft and any changes you make to the textures is shown straight away on the preview
    Leader badge">
    Downloads: 277 This Week
    Last Update:
    See Project
  • 17
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve in parallel with the fan-maintained ClassicUO ecosystem.
    Downloads: 10 This Week
    Last Update:
    See Project
  • 18
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!
    Downloads: 9 This Week
    Last Update:
    See Project
  • 19
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to keep the code samples simple and explainable – the goal is to teach programming in the target language, not necessarily demonstrate the cleverest one-line tricks, or big system "enterprise" coding techniques designed for thousands of lines of code.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 20
    XCharts

    XCharts

    A charting and data visualization library for Unity

    A charting and data visualization library for Unity. Unity data visualization chart plugin. A UGUIpowerful, easy-to-use, parameter-configurable data visualization chart plug-in. It supports ten built-in charts. A powerful, easy-to-use, configurable charting and data visualization library for Unity. Visual configuration of parameters, real-time preview of effects, and pure code drawing without additional resources. Support ten built-in charts such as line chart, column chart, pie chart, radar chart, scatter chart, heat map, ring chart, candlestick chart, polar coordinate, parallel coordinate and so on. Supports 3D column charts, funnel charts, pyramids, dashboards, water level charts, pictographic column charts, Gantt charts, rectangular tree charts and other extended charts. Line graphs such as line graphs, curve graphs, area graphs, and stepped line graphs are supported.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 21
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. It is then up to the developers implementing this specification to come up with a solution of how this function should operate. Since the OpenGL specification does not give us implementation details, the actual developed versions of OpenGL are allowed to have different implementations.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 22
    The Open Toolkit is an advanced, cross-platform, C# OpenGL, OpenAL and OpenCL wrapper for Mono/.Net. It is especially suitable to RAD development and can be used in games, GUIs (WinForms, WPF, GTK#) and scientific applications. The official repository can be found in github: https://github.com/opentk/opentk The sourceforge repository will no longer be updated, but will remain online for posterity.
    Downloads: 30 This Week
    Last Update:
    See Project
  • 23
    C# SDL
    SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
    Leader badge">
    Downloads: 43 This Week
    Last Update:
    See Project
  • 24
    UniTask

    UniTask

    Provides efficient allocation free async/await integration for Unity

    Provides an efficient allocation free async/await integration for Unity. Struct-based UniTask<T> and custom AsyncMethodBuilder to achieve zero allocation. Makes all Unity AsyncOperations and Coroutines awaitable. PlayerLoop-based task(UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc..) that enables replacing all coroutine operations. MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable. Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc. Asynchronous LINQ, with Channel and AsyncReactiveProperty. TaskTracker window to prevent memory leaks. Highly compatible behavior with Task/ValueTask/IValueTaskSource. In UniTask v2, almost everything is zero-allocated due to a thorough rewrite of the code (Technical details to follow). In addition to significant performance improvements, the new asynchronous sequences, and Asynchronous LINQ.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 25
    Netcode for GameObjects

    Netcode for GameObjects

    Netcode that provides networking capabilities to GameObject workflows

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package. Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package. You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks. We’re evolving our solution, built on Netcode for GameObjects, in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer games types.
    Downloads: 3 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • 4
  • 5
  • Next