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Objective-C 2.0 Games for Windows

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Browse free open source Objective-C 2.0 Games for Windows and projects below. Use the toggles on the left to filter open source Objective-C 2.0 Games for Windows by OS, license, language, programming language, and project status.

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    MongoDB Atlas runs apps anywhere

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  • 1
    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 4 This Week
    Last Update:
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  • 2
    open-dis

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest. This project is inactive and has migrated to a GitHub project at https://github.com/open-dis
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed arbitrarily typed bytes, or AAChunk, an equal-entry array which allows managing two or more binary streams as a single multi-field stream, or striding one stream into some, and some other partitioning abstractions. AP3 also provides a GUI system for NSOperation management, to provide the concurrency as much as everywhere-possible.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4

    CMGDK

    CM Game Development Kit

    The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
    Downloads: 0 This Week
    Last Update:
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  • Monitoring, Securing, Optimizing 3rd party scripts Icon
    Monitoring, Securing, Optimizing 3rd party scripts

    For developers looking for a solution to monitor, script, and optimize 3rd party scripts

    c/side is crawling many sites to get ahead of new attacks. c/side is the only fully autonomous detection tool for assessing 3rd party scripts. We do not rely purely on threat feed intel or easy to circumvent detections. We also use historical context and AI to review the payload and behavior of scripts.
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  • 5
    Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Multi-platform, multi-system table-top role-playing game editor, manager, and tools for use in stand alone, networked, or mixed gaming sessions.
    Downloads: 0 This Week
    Last Update:
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  • 7
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
    Last Update:
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