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Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
A modern, cross-platform Quake game engine based on FitzQuake.
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
... with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET.
Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0
I need some help in game behavior algorithms, level parsing, e.t.c.
Needed for work:
1) Original Tomb Raider levels
2) Font .ttf
3) Config files (config.lua and autoexec.lua)
OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C.
A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki
If you do not own the original game already, you can purchase it at https://www.gog.com/game/titus_the_fox_to_marrakech_and_back
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