Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
Transform months of data modeling and coding into days.
Automatically generate, document, and govern your entire data architecture.
Efficiently model your business and data models, and generate code for your data pipelines, data lakehouse, and analytical applications
Simple-3D Graphical Engine for Researching (S3D-GER) is a simple layered engine to help researchers in computer graphics and medical applications. It supports direct volume rendering, frame buffer objects, a OpenGL user interface, shaders, an so on.
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
Assembled is the only unified platform for staffing and managing your human and AI support team.
AI for world-class support operations
Assembled is the only platform that unifies AI agents and intelligent workforce management to power fast and flexible support operations. Built for scale, we help teams automate over 50% of customer interactions, forecast with 90%+ accuracy, and optimize staffing across in-house and BPO teams. Orchestrate every chat, email, or call, balancing workloads between human and AI agents in real time — without sacrificing quality or control. Trusted by Stripe, Canva, and Robinhood, Assembled transforms support from a cost center into a strategic advantage. Our Workforce and Vendor Management tools connect forecasting, scheduling, and performance for smarter staffing decisions. AI Agents automate conversations across channels with your workflows and brand voice. AI Copilot empowers agents with real-time guidance, suggested replies, and one-click actions for faster, higher-quality resolutions.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and gameengine tools, such as Maya, Blender, OGRE, and others.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
Propel Software: Product Value Management Platform for Manufacturers
For modern product companies that need to connect product and commercial teams successfully
Propel is a cloud-native Product Value Management platform that unifies PLM, QMS, and PIM in one connected system, giving manufacturers complete visibility and control across the entire product lifecycle. It provides a single source of truth for all product data, streamlines change management, strengthens quality and compliance processes, and accelerates time-to-market by eliminating the silos and manual steps that slow teams down.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3dengine. Developed by www.nighsoft.com
The ATLAS Multimedia Educational Lab for Interactive Analysis (AMELIA) is an educational tool for High-Energy physics featuring the ATLAS detector at CERN. Using the Irrlicht engine AMELIA integrates event analysis and contextual media in a 3D interface.
Berenice is 3D visualasion tool for electronic printed boards design. It can take design made in Eagle or any other pcb tool and visualise, rotate, zoom, move and pick in nearly real world view.
The Embedded Systems 3DGame Software Development Kit, short ES 3DGame SDK, is an Open Source 3DGameEngine / SDK for embedded devices based upon OpenGL ES.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a gameengine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
The ISOCalc (Isometric Calculator Engine) is a class library for isometric plot games. The ISOCalc can be used as a calculator background for every game with different graphic front. (Special Thanks for OpenTTD Team)
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D rendering engine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
@rbre uses X3D to let people create, visualize, browse and share genealogical data, by using 2D individual icons assembled in 3D family trees. @rbre will include P2P functions for sharing.
JVanish is a minimalistic 3Dengine based solely on standard web technologies: Javascript, XHTML, CSS and SOAP. Its goal is to find a generic and useful XHTML-based 3D widget set, while staying mostly lightweight in an AJAX web environment.
This project is an attempt to solve 3D Bin Packing Problem. That is basically is packing a set number of boxes to ONE bin. User interface runs on OpenGL using 'Quantum energy' engine which is developed as part of this project.
SMIT (Scientific & Medical Imaging Tool) assists in image analysis of 3D datasets. It supports image registration, image segmentation, 3D ROI analysis, and least square fitting. Its powerful OpenGL engine displays your data fast and accurately. Enjoy!
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.