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Story . Characters . Credits


🧸 HOW TO PLAY! 🧸
----------------------------
Enemies are coming!! 
✧ Click on your magic book, select toys to defend your house and click on a spot on the map to set them up! 
✧ Each toy can be upgraded or salvaged, hover over it to check for stats.
✧ The closer enemies are, the greater your fear is. This allows you to collect more currency for buying new toys!
✧ Zoom: mouse scroll or Q/E
✧ Moving the map: WASD or arrow keys
✧ Survive long enough to uncover a SECRET!
🔎 See Tutorial Image

Click on image to see full size.

This game has been developed for #ScreamJam2024

🍬Story

    Hex was a simple 10-year-old boy who lived with his parents and had a deep passion for mysticism. One day, on Halloween—the anniversary of his beloved grandmother’s passing—he was overwhelmed by nostalgia and decided to venture into the basement of his home. There, inside a mysterious chest, he discovered a strange and peculiar book. As soon as he grasped the book, a chill ran down his spine, but driven by curiosity and his love for the unknown, he decided to open it anyway.
    A voice suddenly echoed in his mind: -"I'm coming to get you." - Startled, the boy leaped back in fear. Whoever had given this book to his grandmother was coming to reclaim it—and they didn’t seem pleased...
    In desperation, he started to use what he’d learned from the strange book. To protect himself from the ominous entity approaching him. With eyes shut tight, he touched a rune and directed his focus toward his toy's chest. Suddenly, his toys sprang to life, emerging from the chest to stand guard, defending him from the entity that was so determined to take him.

🍬Characters


Name: Hex
Main Character, a 10-year-old boy who has a deep passion for mysticism. 


Name: The Witch
???

🍬Credits

✦ Coding

 Shefilton Games

Itch.io

✦ Art

Sterki Herz

Art Blog - Website - Itch.io

✦ Game Design

 Xina

Itch.io

✦ BGM & SFX

 chili max

Portfolio - Youtube


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsShefilton, Stardust.666, ~Sterki Herz~, chili max
GenreStrategy
Made withUnity
Tags2D, Cute, Halloween, Horror, Tower Defense

Download

Download
BeHex_v0.6.zip 39 MB

Comments

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(1 edit)

(found this profile from Metroidvania Month 31 x Magical Girl Game Jam 13 recruitment post)

Oops. The waves were so long, I looked away around Wave 25 and then the grandma told me I was a brave kid and I have no idea if it was the true ending or the game over message. Plus the game auto-pauses on window unfocus which prevented me from doing other things on my computer for a while, so I ended up picking a book and that’s when… Did I do all of this for nothing?

Paradoxically, time goes on during the tutorial and I lost 2 HP at the beginning because of that, causing my ultimate demise at the end I suppose…

That said, I really like the risk-reward mechanic of letting enemies go closer to increase fear and buy more upgrades, instead of traditionally killing enemies to loot resources.

I think this game would benefit better from short sessions, a few waves to push the player to run that risk (balanced in a way that it’s impossible to win if you kill all enemies near the entrance at first).

It has been set to last many waves to advance the story but at some point, I could win without adding further upgrades and lost interest. It would be better to advance the dialogue after every wave instead of every 4-5 waves, but in counterpart making each wave increment much harder than the previous one (and obviously give fear resource proportionally to it). Because I’ve been very patient and I suppose I failed, so very few players must have been able to get to the end.

P.S.: you should update Xina and link to tokubetsuna.itch.io to add the new name Stardust.666. It took me a lot of time to understand what Stardust.666’s role was on this game (and it was important since I come from a recruitment post).