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Just a small town girl livin' in a lonely world
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Compile and share collections: your personal goty titles, organize games by theme, make a list of great co-op games to play with friends or whatever comes to your mind.
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2024
Most helpful reviews
Exceptional
This game fuckin rocks. Best gameplay of any Soulsborne game FromSoft has released yet, and you can see the influence of every single one of their past games in the gameplay elements. The OST is often understated, but influences like Skyrim can clearly be heard in the soft, sustained strings and woodwinds in the overworld. The world of Elden Ring is massive and accessible while still somehow maintaining FromSoft's impressive level design through castles, dungeons, caves, etc. My singular gripe with this game - and I struggle to call it a flaw, it may just be my preference - is just how overwhelmingly open it is. Souls games have always had mysterious and hands-off stories, true; but Elden Ring's openness conflicts a bit with this structure for me. I think I want more direction. Yes, the light of the sites of Grace does point the player in the direction they should go, but there are many sites pointing in many directions, and this can be overwhelming the more you explore. Personally, I would have liked a more straightforward, guided main story that encouraged exploration without potentially losing the player. Side note: I'm not sure how I feel about overworld bosses. I ran from mid-Limgrave all the way to the northern point of the northernmost castle and ran past like four bosses - including an ancient dragon - and I had no clue where I was or what the lore significance of it was. I think this adds to my point that a bit more careful guidance of the player at the cost of free exploration would have made everything a bit more digestible/approachable without making a joke of it. 4/10/22 - After really taking my time and finishing this game, I think my gripe of there being too little direction only really applies to the early/mid game. Once you reach the capital, it becomes incredibly obvious where you need to go. This game is incredibly large, and the amount of content is insane. One of the best games of all time. That being said, the amount of boss reskins, repeats, duos, etc. does dull the shine a bit. It's to be expected with how fucking huge this game is, but it still sucks to see the 11th Ulcerated Tree Spirit come out of the ground after fighting the third Godskin Apostle and the eighth dragon reskin. When the bosses slap, they fucking slap. When they don't, they really don't. Game's a 10/10
«Blew my mind»
«Can’t stop playing»
1 user found this helpful
+1
This game is infuriating. It’s probably the first game I’ve played since the early 2000s that evokes that same feeling of wonder that PS2 era rpgs have, like shadow of the colossus. The world, its lore and its environments, are very interesting. And after watching countless lore videos on YouTube trying to understand it all, I can say that the lore is complex and deep. There’s a lot to love here. However, I stand by the sentiment that a game should not suffer in any one aspect just to serve another. The lore is great, but it will take you multiple playthroughs and uninteresting completionist criteria (collecting 33 weapons) to dig into it. The first 8-10 hours of the game consists of fetch quests and mindless backtracking, all in the main - not side - story. I almost quit this game many times in those first hours because of that, and I would have if the gameplay wasn’t so fast and smooth-feeling. The characters are basic anime characters with no depth for the vast majority of the game. Generic shounen protagonist must fight the forces of darkness to save his sick little sister. Yawn. Again, it mostly makes sense upon completion of the ending/multiple playthroughs, but a game should be enjoyable and engaging from the beginning. Too much suffers from Taro’s insistence on slow plot progression and misguided maintaining of lore mysteries. The score is fantastic. The combat is pretty good, as well as most of the bosses. Some of the puzzles - namely ones in the sand temple - were easily breezed through, which was confusing and made me wonder why they were in the game at all. The voice acting is as expected of an anime-esque jrpg, and the voice actors used here will be very familiar to anime watchers. I didn’t really like this game all that much, but I do really enjoy the lore behind it. I wish it was an anime or tv show, because it does very little to justify itself as a playable experience. I’m still very much looking forward to Automata and seeing how it improves upon the dated design of this one.
«Boooring»
«Oh God i managed it»
1 user found this helpful
+1
Exceptional
This game fuckin rocks. Best gameplay of any Soulsborne game FromSoft has released yet, and you can see the influence of every single one of their past games in the gameplay elements. The OST is often understated, but influences like Skyrim can clearly be heard in the soft, sustained strings and woodwinds in the overworld. The world of Elden Ring is massive and accessible while still somehow maintaining FromSoft's impressive level design through castles, dungeons, caves, etc. My singular gripe with this game - and I struggle to call it a flaw, it may just be my preference - is just how overwhelmingly open it is. Souls games have always had mysterious and hands-off stories, true; but Elden Ring's openness conflicts a bit with this structure for me. I think I want more direction. Yes, the light of the sites of Grace does point the player in the direction they should go, but there are many sites pointing in many directions, and this can be overwhelming the more you explore. Personally, I would have liked a more straightforward, guided main story that encouraged exploration without potentially losing the player. Side note: I'm not sure how I feel about overworld bosses. I ran from mid-Limgrave all the way to the northern point of the northernmost castle and ran past like four bosses - including an ancient dragon - and I had no clue where I was or what the lore significance of it was. I think this adds to my point that a bit more careful guidance of the player at the cost of free exploration would have made everything a bit more digestible/approachable without making a joke of it. 4/10/22 - After really taking my time and finishing this game, I think my gripe of there being too little direction only really applies to the early/mid game. Once you reach the capital, it becomes incredibly obvious where you need to go. This game is incredibly large, and the amount of content is insane. One of the best games of all time. That being said, the amount of boss reskins, repeats, duos, etc. does dull the shine a bit. It's to be expected with how fucking huge this game is, but it still sucks to see the 11th Ulcerated Tree Spirit come out of the ground after fighting the third Godskin Apostle and the eighth dragon reskin. When the bosses slap, they fucking slap. When they don't, they really don't. Game's a 10/10
«Blew my mind»
«Can’t stop playing»
1 user found this helpful
+1
This game is infuriating. It’s probably the first game I’ve played since the early 2000s that evokes that same feeling of wonder that PS2 era rpgs have, like shadow of the colossus. The world, its lore and its environments, are very interesting. And after watching countless lore videos on YouTube trying to understand it all, I can say that the lore is complex and deep. There’s a lot to love here. However, I stand by the sentiment that a game should not suffer in any one aspect just to serve another. The lore is great, but it will take you multiple playthroughs and uninteresting completionist criteria (collecting 33 weapons) to dig into it. The first 8-10 hours of the game consists of fetch quests and mindless backtracking, all in the main - not side - story. I almost quit this game many times in those first hours because of that, and I would have if the gameplay wasn’t so fast and smooth-feeling. The characters are basic anime characters with no depth for the vast majority of the game. Generic shounen protagonist must fight the forces of darkness to save his sick little sister. Yawn. Again, it mostly makes sense upon completion of the ending/multiple playthroughs, but a game should be enjoyable and engaging from the beginning. Too much suffers from Taro’s insistence on slow plot progression and misguided maintaining of lore mysteries. The score is fantastic. The combat is pretty good, as well as most of the bosses. Some of the puzzles - namely ones in the sand temple - were easily breezed through, which was confusing and made me wonder why they were in the game at all. The voice acting is as expected of an anime-esque jrpg, and the voice actors used here will be very familiar to anime watchers. I didn’t really like this game all that much, but I do really enjoy the lore behind it. I wish it was an anime or tv show, because it does very little to justify itself as a playable experience. I’m still very much looking forward to Automata and seeing how it improves upon the dated design of this one.
«Boooring»
«Oh God i managed it»
1 user found this helpful
+1
Exceptional
This game fuckin rocks. Best gameplay of any Soulsborne game FromSoft has released yet, and you can see the influence of every single one of their past games in the gameplay elements. The OST is often understated, but influences like Skyrim can clearly be heard in the soft, sustained strings and woodwinds in the overworld. The world of Elden Ring is massive and accessible while still somehow maintaining FromSoft's impressive level design through castles, dungeons, caves, etc. My singular gripe with this game - and I struggle to call it a flaw, it may just be my preference - is just how overwhelmingly open it is. Souls games have always had mysterious and hands-off stories, true; but Elden Ring's openness conflicts a bit with this structure for me. I think I want more direction. Yes, the light of the sites of Grace does point the player in the direction they should go, but there are many sites pointing in many directions, and this can be overwhelming the more you explore. Personally, I would have liked a more straightforward, guided main story that encouraged exploration without potentially losing the player. Side note: I'm not sure how I feel about overworld bosses. I ran from mid-Limgrave all the way to the northern point of the northernmost castle and ran past like four bosses - including an ancient dragon - and I had no clue where I was or what the lore significance of it was. I think this adds to my point that a bit more careful guidance of the player at the cost of free exploration would have made everything a bit more digestible/approachable without making a joke of it. 4/10/22 - After really taking my time and finishing this game, I think my gripe of there being too little direction only really applies to the early/mid game. Once you reach the capital, it becomes incredibly obvious where you need to go. This game is incredibly large, and the amount of content is insane. One of the best games of all time. That being said, the amount of boss reskins, repeats, duos, etc. does dull the shine a bit. It's to be expected with how fucking huge this game is, but it still sucks to see the 11th Ulcerated Tree Spirit come out of the ground after fighting the third Godskin Apostle and the eighth dragon reskin. When the bosses slap, they fucking slap. When they don't, they really don't. Game's a 10/10
«Blew my mind»
«Can’t stop playing»
1 user found this helpful
+1
This game is infuriating. It’s probably the first game I’ve played since the early 2000s that evokes that same feeling of wonder that PS2 era rpgs have, like shadow of the colossus. The world, its lore and its environments, are very interesting. And after watching countless lore videos on YouTube trying to understand it all, I can say that the lore is complex and deep. There’s a lot to love here. However, I stand by the sentiment that a game should not suffer in any one aspect just to serve another. The lore is great, but it will take you multiple playthroughs and uninteresting completionist criteria (collecting 33 weapons) to dig into it. The first 8-10 hours of the game consists of fetch quests and mindless backtracking, all in the main - not side - story. I almost quit this game many times in those first hours because of that, and I would have if the gameplay wasn’t so fast and smooth-feeling. The characters are basic anime characters with no depth for the vast majority of the game. Generic shounen protagonist must fight the forces of darkness to save his sick little sister. Yawn. Again, it mostly makes sense upon completion of the ending/multiple playthroughs, but a game should be enjoyable and engaging from the beginning. Too much suffers from Taro’s insistence on slow plot progression and misguided maintaining of lore mysteries. The score is fantastic. The combat is pretty good, as well as most of the bosses. Some of the puzzles - namely ones in the sand temple - were easily breezed through, which was confusing and made me wonder why they were in the game at all. The voice acting is as expected of an anime-esque jrpg, and the voice actors used here will be very familiar to anime watchers. I didn’t really like this game all that much, but I do really enjoy the lore behind it. I wish it was an anime or tv show, because it does very little to justify itself as a playable experience. I’m still very much looking forward to Automata and seeing how it improves upon the dated design of this one.
«Boooring»
«Oh God i managed it»
1 user found this helpful
+1
184 developers
1
Telltale Games
10 games
2
Capcom
8 games
3
Square Enix
8 games
4
FromSoftware
6 games
5
Nintendo
6 games
18 genres
1
Action
133 games
2
Adventure
98 games
3
RPG
66 games
4
Indie
31 games
5
Shooter
25 games
Most common creators
Known for154
Known for32
Known for57
- Borderlands 215,988
- Borderlands10,135
- Company of Heroes 29,872
Known for39
- FINAL FANTASY XV5,833
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
Known for24
- FINAL FANTASY XV5,833
- Kingdom Hearts III2,691
- Final Fantasy IX2,364
Known for71
- Fallout 414,259
- Fallout: New Vegas10,214
- Dragon Age: Origins6,917
Writer, Director
Known for29
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY VIII1,965
Known for26
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY XIII4,028
Known for16
- God of War (2018)14,490
- Mad Max8,815
- God of War II2,772
Known for154
Known for32
Known for57
- Borderlands 215,988
- Borderlands10,135
- Company of Heroes 29,872
Known for39
- FINAL FANTASY XV5,833
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
Known for24
- FINAL FANTASY XV5,833
- Kingdom Hearts III2,691
- Final Fantasy IX2,364
Known for71
- Fallout 414,259
- Fallout: New Vegas10,214
- Dragon Age: Origins6,917
Writer, Director
Known for29
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY VIII1,965
Known for26
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY XIII4,028
Known for16
- God of War (2018)14,490
- Mad Max8,815
- God of War II2,772
Known for154
Known for32
Known for57
- Borderlands 215,988
- Borderlands10,135
- Company of Heroes 29,872
Known for39
- FINAL FANTASY XV5,833
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
Known for24
- FINAL FANTASY XV5,833
- Kingdom Hearts III2,691
- Final Fantasy IX2,364
Known for71
- Fallout 414,259
- Fallout: New Vegas10,214
- Dragon Age: Origins6,917
Writer, Director
Known for29
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY VIII1,965
Known for26
- Final Fantasy VII5,224
- Final Fantasy VII (1997)4,364
- FINAL FANTASY XIII4,028
Known for16
- God of War (2018)14,490
- Mad Max8,815
- God of War II2,772