Tyvm :)
rabidotter
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Thoughtful discussion of coinage, its weight, its density, and its purchasing power. The author also provides suggested conversion rates and clear (for those who buy milk in the US) examples of just how dense gold is. The takeaway is that fantasy RPGs often get this wrong.
While I would have preferred some in-line citations or a bibliography at the end, if I really want to check the math I can always use the Perodic Table.
I can see me using this as is for one of my groups. It is internally consistent with flexible starting conditions thanks to your tables.
Four things: 1 Where are the toilets? They are described on bottom of page 3, IIRC. 2 Are toilets also at the two symbols in the secret room on level 1? 3 I like your use of coloured dots to show NPC locations. In the future, consider augmenting those with other shapes (e.g, square, triangle) so color-blind users also discern the differences. 4. The description of the body dumping site on level 3 uses “below” when I think you mean “above,” though perhaps I am confused by the elevation or orientation of the levels.
Thanks again for the excellent dungeon. I can’t wait to see if my players will smear their blades with peanut butter!
Do you have a citation for Schmierdorf? Using the breadcrumbs here and in your module, I turned to the Internet, hoping to find some obscure Weird Fiction. DuckDuckGo and Archive.org have turned up nothing about the author or his Antarctic Cycle. Granted, my Internet deep-search skills are rusty.
Archive.org shows seven issues of The Strategic Review Magazine. The last one is dated April 1976, and mentions that the publication will be renamed Dragon Magazine, with the first issue to be published in June 1976. I've looked at that issue, supposing that it might be what you meant by the June 1976 issue of The Strategic Review. I don't see an Appendix N in either issue #7 of The Strategic Review or #1 of Dragon.
I also appreciate that this might be a clever hoax to support your far future Antarctica games. If so, let me know and I'll delete this message.
EDIT: NEVERMIND. I just read the rules for the Appx. N Jam, especially "Your adventure will be assigned a made up Appendix N book title."
I never imagined anti-natalist and calves in the same sentence. With a teeny bit of tweaking, this module could work in Gamma World!
Here is a link to the comic: https://knowyourmeme.com/memes/cow-tools
Just stumbled across this, though haven't played it yet. Your commentary explaining your motivation makes me think I would like this game. I agree that in the English-language world there is insufficient media speaking to this era and place, with most understanding about WWII being focused on Europe and largely ignorant of the complexities of Chinese resistance to Imperial Japan, or how the legacy of these events have stamped contemporary East Asian political economy.
Thanks in advance for this labour of love.
I think you are right, but back then lots of d4 for their HD magic-users would beg to differ about the importance of one extra HP. For monsters, most modules literally rolled the HP for each individual, though I think some of the modern OSR variants still do this. Sometimes the BBE would be shockingly weak thanks to RNG. The 5e practice of taking the mean of all the HD for monsters or PCs was unknown.
Font is difficult to read but game is fun. I like the snark. The positioning rules vaguely reminds me of the thought experiment where you have a chicken, grain and a fox that all need to be transported to the other side of a river in your canoe, but you can only carry one of them at a time, and chicken eats grain and the fox eats chicken.
Also, some of the tunes remind me of the background music from a 1970s game show. And that adds to the charm.
Did you draw this by hand initially (after eyeballing the AH original board map), and then superimpose the hexes and their numbering?
The line art is gorgeous. I'm a geographer by training, and love hand-drawn (even if later modified in Photoshop, etc.) maps. This is so reminiscent of cartography styles from the late 1800s and early 1900s.
Once Sam enters Haven, is she temporarily unable to leave the building? Currently have been stuck in it for two days. I thought she'd be able to leave in the evening with the nocturnal movement of the gamins.
Basically, I'm just looking for confirmation this is a feature and not a bug. Playing on Windows 11.