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WO2020089978A1 - Chip and gaming table - Google Patents

Chip and gaming table Download PDF

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Publication number
WO2020089978A1
WO2020089978A1 PCT/JP2018/040159 JP2018040159W WO2020089978A1 WO 2020089978 A1 WO2020089978 A1 WO 2020089978A1 JP 2018040159 W JP2018040159 W JP 2018040159W WO 2020089978 A1 WO2020089978 A1 WO 2020089978A1
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WO
WIPO (PCT)
Prior art keywords
chip
light
unit
section
chips
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
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PCT/JP2018/040159
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French (fr)
Japanese (ja)
Inventor
加藤 史裕
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Sega Sammy Creation Inc
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Sega Sammy Creation Inc
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Filing date
Publication date
Application filed by Sega Sammy Creation Inc filed Critical Sega Sammy Creation Inc
Priority to JP2020554623A priority Critical patent/JP7138974B2/en
Priority to PCT/JP2018/040159 priority patent/WO2020089978A1/en
Publication of WO2020089978A1 publication Critical patent/WO2020089978A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A44HABERDASHERY; JEWELLERY
    • A44CPERSONAL ADORNMENTS, e.g. JEWELLERY; COINS
    • A44C21/00Coins; Emergency money; Beer or gambling coins or tokens, or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games

Definitions

  • the present invention relates to a chip and a game table.
  • Patent Documents 1 and 2 describe a technique in which an RFID tag is mounted on a chip (coin) so that the position of the chip on a gaming table can be detected. There is. Further, in Patent Documents 3 and 4, there is disclosed a method of discriminating the authenticity of a chip by transmitting the identification information stored in the memory of the chip to the discriminating device using the optical communication by using the optical communication. It is disclosed.
  • the present invention has been made in view of the above-described circumstances, and an object of the present invention is to provide a technique capable of accurately detecting the number of chips stacked on a gaming table and identification information. ..
  • a chip includes a light emitting unit, a light receiving unit, and a processing unit, and the processing unit is included in a light receiving signal received by the light receiving unit together with its own identification information and is stacked on the chip.
  • the gist is that the identification information of another chip is emitted from the light emitting unit as a light emission signal.
  • a gaming table is a gaming table for arranging chips and is arranged in each predetermined section, and emitted from the chips arranged in the section or a plurality of stacked chips.
  • a specifying unit for specifying a chip arranged in the section or a plurality of stacked chips based on the detection result of the light detecting unit.
  • the gist is to specify the chip or a plurality of chips arranged in the one section based on one or more identification information included in the light emission signal detected by the photodetector arranged in the section.
  • FIG. 1 is a diagram showing the external appearance of the chip
  • FIG. 2 is a block diagram showing the internal configuration of the chip.
  • the chip T is a medium used in various games (roulette, card games, etc.) played on the gaming table.
  • the shape and size of the chip T are arbitrary.
  • the chip T has a main body 101 formed in a substantially disc shape (coin shape), and a light guide section 102, a light emitting section 103, a light receiving section 104, a processing section 105, and a power receiving antenna 106 are provided therein. (See Figure 2).
  • the light guide unit 102 includes a light guide plate that transmits infrared rays used for data communication, and is arranged in the central portion so as to include the central axis of the main body unit 101.
  • infrared communication is illustrated as an example of data communication, but it is also applicable to ultraviolet communication and visible light communication.
  • the light emitting unit 103 includes, for example, an infrared LED, and is provided at two locations facing the outer peripheral surface of the light guide unit 102.
  • the light emitting unit 103 is positioned so as to emit infrared light to the light guide unit 102.
  • the light receiving section 104 includes, for example, an infrared LED sensor, and is provided at two locations facing the outer peripheral surface of the light guide section 102.
  • the light receiving unit 104 receives the infrared light emitted from the other chips T stacked vertically through the light guiding unit 102.
  • the processing unit 105 is configured to include a CPU, a ROM, a RAM, and the like, and the CPU centrally controls each unit of the chip T by reading a control program or data stored in the ROM or the RAM.
  • the memory M of the processing unit 105 stores a chip ID for identifying its own chip T and a user ID for identifying the user to whom the own chip T is lent.
  • the processing unit 105 outputs (that is, transmits) chip information (see FIG. 3) including the chip ID of its own chip T and the user ID to the outside by using the infrared light emitted from the light emitting unit 103. Further, when the processing unit 105 receives infrared light from the other chips T stacked vertically via the light receiving unit 104, the processing unit 105 acquires (ie, receives) the chip information of the other chips T from the received infrared light. To do. When the processing unit 105 acquires the chip information of the other chips T that are vertically stacked, the processing unit 105 uses infrared light emitted from the light emitting unit 103 to externally output other chip information together with its own chip information. Call.
  • the power receiving antenna 106 is an antenna for receiving power supply (so-called wireless power supply) from the game table 300 (see FIG. 4, which will be described later) in a non-contact manner.
  • power is supplied from the game table 300 via electromagnetic waves. receive.
  • the power received via the power receiving antenna 106 is supplied to each unit by the processing unit 105.
  • contact-type wireless power supply may be adopted instead of non-contact-type wireless power supply.
  • the infrared light received via the light receiving unit 104 and on which the chip information is superimposed is referred to as a light reception signal S1
  • the infrared light emitted via the light emitting unit 103 and on which the chip information is superimposed Is called a light emission signal S2.
  • FIG. 4 is a conceptual diagram for explaining the operation of the chip T
  • FIG. 5 is a flowchart showing the operation of the chip T.
  • n chips T1, T2, ... Tn are stacked in order from the top.
  • step S1 When the processing unit 105 of each chip T receives power supply from the game table 300 via the power receiving antenna 106 (step S1), the light emitting signal S2 on which the chip information of its own is superimposed is guided via the light emitting unit 103. The call is sent to the section 102 (step S2).
  • the processing unit 105 of each chip T determines whether the light receiving signal S1 on which the chip information of another chip is superimposed is received via the light receiving unit 104 (step S3).
  • the processing unit 105 of each chip T determines that it has received the light reception signal S1 on which the chip information of another chip is superimposed (step S3; YES)
  • the processing unit 105 of the other chip together with its own chip information, receives another signal.
  • the light emission signal S2 on which the chip information of the chip is superimposed is transmitted toward the light guide unit 102 (step S4).
  • step S4 is skipped and step S5 is performed. Proceed to.
  • step S5 determines whether or not the power supply from the gaming table 300 has stopped.
  • An example of stopping the power supply is, for example, a case where the dealer removes each chip T from the gaming table 300.
  • step S5 determines that the power supply is not stopped (step S5; NO)
  • the process returns to step S2 and repeats a series of processes.
  • the light emission signal S2 including the chip information of all the chips T1, T2 ... Tn is output from the chip Tn located at the lowest position.
  • the light emission signal S2 is detected by the light detection unit 304 provided in the game table 300.
  • step S5 when the dealer determines that each chip T has been removed from the game table 300 and the power supply from the game table 300 has stopped (step S5; YES), the processing unit 105 of each chip T performs the processing described above. finish.
  • the configuration of the game table 300 will be described below.
  • a power feeding unit 305 that performs non-contact wireless power feeding to the chip T is provided in the lowermost layer of the game table 300.
  • a table surface is formed in which a glass plate 303, a light-transmitting cushioning material 302, and an acrylic plate 301 are laminated at a predetermined interval.
  • FIG. 6 is a diagram illustrating the table surface of the game table 300
  • FIG. 7 is a schematic diagram illustrating the inside of the game table 300.
  • a game table 300 used for roulette is assumed as an example of the game table 300.
  • the photodetector 304 is arranged in each section A. Section A is set corresponding to each number, color, column, etc. displayed on the game table 300.
  • the game progresses by each player stacking and arranging (that is, betting) a desired number of chips T corresponding to his stake in the desired section A.
  • a light-shielding portion 306 is provided at the boundary of each section A so that the light emission signal S2 from the adjacent section A does not enter and is erroneously detected (see FIG. 4). However, whether or not the light shielding portion 306 is provided is arbitrary.
  • FIG. 8 is a conceptual diagram for explaining the operation of the photodetector unit 304 when n chips T are stacked in a certain section A. Regarding the chips T1, T2, ... When the signal S2 is received, the unique photosensor ID assigned to itself is added and transmitted as bet chip information to the management device 400 (described later).
  • FIG. 9 is a block diagram showing the configuration of the management system 500 according to this embodiment.
  • the management system 500 includes a plurality of chips T, a plurality of game tables 300, and a management device 400.
  • one chip T and one game table 300 are shown for convenience of explanation.
  • the management device 400 is a device for managing the chip T used in the gaming facility, and is composed of, for example, a server computer including a CPU, a ROM, and a RAM.
  • the management device 400 is communicatively connected to the game table 300 via a wired line or a wireless line.
  • the management device 400 includes an acquisition unit 401, a specification unit 402, an output unit 403, a position database DB1, and a management database DB2.
  • the acquisition unit 401 acquires the bet chip information (see FIG. 8) transmitted from the game table 300.
  • the identifying unit 402 identifies the bet position of chips, the number and amount of chips bet, and the user who bet by analyzing the acquired bet chip information. More specifically, the specifying unit 402 specifies the section A (that is, the bet position of the chip) in which the photodetector 304 is arranged, based on the photosensor ID included in the bet chip information.
  • a position management table TA1 in which a photo sensor ID and position information that specifies the corresponding section A are associated with each other is registered.
  • the specifying unit 402 specifies the bet position of the chip by referring to the position management table TA1.
  • the identifying unit 402 identifies the number of chips and the amount of money, based on the chip ID included in the bet chip information.
  • the management database DB2 stores a chip management table TA2 indicating the relationship between the chip ID and the amount of money associated with the chip.
  • the specifying unit 402 acquires the chip ID
  • the specifying unit 402 specifies the number of chips and the amount of money by referring to the chip management table TA2.
  • the “chip amount” mentioned here includes not only the amount for each chip but also the total amount of a plurality of stacked chips.
  • the identifying unit 402 identifies the user who has bet, based on the user ID included in the bet chip information.
  • the output unit 403 includes, for example, a display panel, and displays the information identified by the identifying unit 402 on the display panel of the gaming facility. By checking the information displayed on the display panel, the user, the dealer, or the like can quickly and accurately grasp which user has bet a given amount at which bet position. It will be possible.
  • the management device 400 detects the reception timing of the bet chip information transmitted from the game table 300. Based on the reception timing of the bet chip information, the management device 400 determines whether the chip T is placed correctly within the betting period, or the chip T placed illegally after the betting period ends and the result of the game comes out. To determine if.
  • the management device 400 determines that the chip T is placed illegally, it outputs an error message to the output unit 403 and performs processing for invalidating the bet operation. According to such a configuration, it is possible to suppress an illegal bet operation such as placing a chip T after a game result is obtained.
  • the management device 400 and the game table 300 are separately configured, but the invention is not limited to this.
  • the game table 300 may be provided with the function of the management device 400 to be integrated.
  • a part of the functions of the management device 400 (for example, the acquisition unit 401 and the specification unit 402) may be provided in the game table 300.
  • the light guide section 102 is provided at the center of the chip T, but the light guide section 102 may be provided concentrically on the outer peripheral side of the chip T.
  • the tip T may have a shape other than a substantially disc shape (coin shape) such as a polygon.
  • the chip information (see FIG. 3) including the chip ID of the own chip T and the user ID is illustrated, but the configuration of the chip information is not limited to this.
  • the user ID may not be included in the chip information.
  • information indicating the amount of money associated with the chip (for example, 10 dollars) may be included in the chip information.
  • the light detection unit 304 is configured by a photo sensor
  • a high sensitivity camera or the like may be used instead of the photo sensor.
  • the “unit” does not simply mean the physical configuration, but also includes the case where the process executed by the “unit” is realized by software. Further, even if the processing executed by one "section” is realized by two or more physical configurations or devices, the processing executed by two or more "sections” is realized by one physical means or device. Good.
  • the program that executes each process described in this specification may be stored in a recording medium.
  • the program can be installed in the chip T, the game table 300, and the management device 400.
  • the recording medium storing the program may be a non-transitory recording medium.
  • the non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.
  • T ... Chip 101 ... Main body section, 102 ... Light guide section, 103 ... Light emitting section, 104 ... Light receiving section, 105 ... Processing section, 106 ... Power receiving antenna, 300 ... Gaming table, 304 ... Photo detecting section, 305 ... Power feeding section , 306 ... Shading unit, 400 ... Management device, 401 ... Acquisition unit, 402 ... Specification unit, 403 ... Output unit, DB1 ... Position database, DB2 ... Management database.

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Abstract

The present invention detects, with high accuracy, identification information and the number of chips stacked on a gaming table. A processing unit 105 in a chip T outputs, to outside, chip information including user ID and chip ID of the chip T itself by using infrared light emitted from a light emission unit 103. Upon receiving infrared light from another vertically stacked chip T through a light reception unit 104, the processing unit 105 acquires chip information of the other chip T from the received infrared light. When chip information of the other chip T is acquired, the processing unit 105 outputs said chip information together with its own chip information to outside by using infrared light emitted from the light emission unit 103.

Description

チップ及び遊技テーブルChips and gaming table

 本発明は、チップ及び遊技テーブルに関する。 The present invention relates to a chip and a game table.

 カジノのような遊技施設において使用されるチップに関して、例えば特許文献1および2には、チップ(コイン)にRFIDタグを搭載して遊技テーブル上のチップの位置を検出可能にした技術が記載されている。また、特許文献3および4には、光通信を利用してチップのメモリに記憶された識別情報を、光通信を利用して判別用の装置に送信し、チップの真偽を判別する方法が開示されている。 Regarding chips used in a gaming facility such as a casino, for example, Patent Documents 1 and 2 describe a technique in which an RFID tag is mounted on a chip (coin) so that the position of the chip on a gaming table can be detected. There is. Further, in Patent Documents 3 and 4, there is disclosed a method of discriminating the authenticity of a chip by transmitting the identification information stored in the memory of the chip to the discriminating device using the optical communication by using the optical communication. It is disclosed.

米国特許公報 US8540579US patent publication US8540579 米国特許公報 US7938722US Patent Publication US7938722 特開2006-238899号公報JP 2006-238899 A 特開平8-19409号公報JP-A-8-19409

 ところで、遊技テーブルを用いてゲームを行うカードゲームやルーレットにおいては、チップを複数積み重ねて使用するケースが多い。しかしながら、上述した先行技術は、単数のチップの位置を検出する、またはチップの真偽を判別するものであり、遊技テーブル上に積み重ねられた状態のチップの数や識別情報を、精度よく検知することはできない、という問題があった。 By the way, in card games and roulette games where games are played using a gaming table, it is often the case that multiple chips are stacked and used. However, the above-described prior art detects the position of a single chip or determines the authenticity of the chip, and accurately detects the number of chips stacked on the gaming table and identification information. There was a problem that I could not do it.

 本発明は以上説明した事情を鑑みてなされたものであり、遊技テーブル上に積み重ねられた状態のチップの数や識別情報を、精度よく検知することが可能な技術を提供することを目的とする。 The present invention has been made in view of the above-described circumstances, and an object of the present invention is to provide a technique capable of accurately detecting the number of chips stacked on a gaming table and identification information. ..

 本発明の一態様に係るチップは、発光部と、受光部と、処理部とを備え、処理部は、自身の識別情報とともに、受光部で受光した受光信号に含まれる、当該チップに積層された他のチップの識別情報を、発光部から発光信号として射出させることを要旨とする。
 本発明の他の態様に係る遊技用テーブルは、チップを配置するための遊技用テーブルであって、所定の区画ごとに配置され、当該区画に配置されたチップまたは積層された複数のチップから出射される発光信号を検知する光検出部と、光検出部による検知結果に基づいて、区画に配置されているチップまたは積層された複数のチップを特定する特定部とを備え、特定部は、一の区画に配置された光検出部において検出された発光信号に含まれる1以上の識別情報に基づいて、当該一の区画に配置されているチップまたは複数のチップを特定することを要旨とする。
A chip according to one embodiment of the present invention includes a light emitting unit, a light receiving unit, and a processing unit, and the processing unit is included in a light receiving signal received by the light receiving unit together with its own identification information and is stacked on the chip. The gist is that the identification information of another chip is emitted from the light emitting unit as a light emission signal.
A gaming table according to another aspect of the present invention is a gaming table for arranging chips and is arranged in each predetermined section, and emitted from the chips arranged in the section or a plurality of stacked chips. And a specifying unit for specifying a chip arranged in the section or a plurality of stacked chips based on the detection result of the light detecting unit. The gist is to specify the chip or a plurality of chips arranged in the one section based on one or more identification information included in the light emission signal detected by the photodetector arranged in the section.

 本発明によれば、遊技テーブル上に積み重ねられた状態のチップの数や識別情報を、精度よく検知することが可能となる。 According to the present invention, it becomes possible to accurately detect the number of chips stacked on the game table and the identification information.

チップの外観を示す図である。It is a figure which shows the external appearance of a chip. チップの内部構成を示すブロック図である。It is a block diagram which shows the internal structure of a chip. チップ情報の構成を例示した図である。It is the figure which illustrated the structure of chip information. チップの動作を説明するための概念図である。It is a conceptual diagram for demonstrating operation | movement of a chip. チップの動作を示すフローチャートである。It is a flowchart which shows operation | movement of a chip. 遊技テーブルのテーブル表面を例示した図である。It is the figure which illustrated the table surface of the game table. 遊技テーブルの内部を例示した模式図である。It is a schematic diagram which illustrated the inside of the game table. ある区画にチップが積み重ねられた場合の光検出部の動作を説明するための概念図である。It is a conceptual diagram for explaining the operation of the photodetector when the chips are stacked in a certain section. 管理システムの構成を示すブロック図である。It is a block diagram which shows the structure of a management system.

 添付図面を参照して、本発明の実施形態について説明する。なお、各図において、同一の符号を付したものは、同一又は同様の構成を有する。 Embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each of the drawings, components denoted by the same reference numerals have the same or similar configurations.

A.本実施形態
 [チップの構成]
 図1は、チップの外観を示す図であり、図2は、チップの内部構成を示すブロック図である。
 チップTは、遊技テーブルにおいて行われる様々なゲーム(ルーレットやカードゲームなど)に用いられる媒体である。なお、チップTの形状やサイズは任意である。
A. This Embodiment [Chip Configuration]
FIG. 1 is a diagram showing the external appearance of the chip, and FIG. 2 is a block diagram showing the internal configuration of the chip.
The chip T is a medium used in various games (roulette, card games, etc.) played on the gaming table. The shape and size of the chip T are arbitrary.

 チップTは、略円盤状(コイン状)に形成された本体部101を有し、その内部に、導光部102、発光部103、受光部104、処理部105、受電アンテナ106が設けられている(図2参照)。 The chip T has a main body 101 formed in a substantially disc shape (coin shape), and a light guide section 102, a light emitting section 103, a light receiving section 104, a processing section 105, and a power receiving antenna 106 are provided therein. (See Figure 2).

 導光部102は、データ通信に利用される赤外線を透過する導光板を備えており、本体部101の中心軸を含むよう中心部に配置されている。なお、本実施形態では、データ通信の一例として赤外線通信を例示するが、紫外線通信や可視光通信にも適用可能である。 The light guide unit 102 includes a light guide plate that transmits infrared rays used for data communication, and is arranged in the central portion so as to include the central axis of the main body unit 101. In the present embodiment, infrared communication is illustrated as an example of data communication, but it is also applicable to ultraviolet communication and visible light communication.

 発光部103は、例えば赤外線LEDを備えており、導光部102の外周面に面して2箇所設けられている。発光部103は、導光部102に赤外光を射出するよう位置されている。 The light emitting unit 103 includes, for example, an infrared LED, and is provided at two locations facing the outer peripheral surface of the light guide unit 102. The light emitting unit 103 is positioned so as to emit infrared light to the light guide unit 102.

 受光部104は、例えば赤外線LEDセンサを備えており、導光部102の外周面に面して2箇所設けられている。受光部104は、上下に積み重ねられた他のチップTから出射される赤外光を、導光部102を介して受光する。 The light receiving section 104 includes, for example, an infrared LED sensor, and is provided at two locations facing the outer peripheral surface of the light guide section 102. The light receiving unit 104 receives the infrared light emitted from the other chips T stacked vertically through the light guiding unit 102.

 処理部105は、CPU、ROM、RAMなどを備えて構成され、CPUがROM、RAMに格納された制御プログラムやデータを読み込むことで、チップTの各部を中枢的に制御する。 The processing unit 105 is configured to include a CPU, a ROM, a RAM, and the like, and the CPU centrally controls each unit of the chip T by reading a control program or data stored in the ROM or the RAM.

 処理部105のメモリMには、自身のチップTを識別するためのチップID、自身のチップTが貸し出されたユーザを識別するためのユーザIDが格納されている。処理部105は、自身のチップTのチップID、及びユーザIDを含むチップ情報(図3参照)を、発光部103から出射される赤外光を利用して外部に出力(すなわち発信)する。また、処理部105は、受光部104を介して、上下に積み重ねられた他のチップTから赤外光を受光すると、受光した赤外光から他のチップTのチップ情報を取得(すなわち受信)する。処理部105は、上下に重ねられた他のチップTのチップ情報を取得した場合には、発光部103から出射される赤外光を利用して、自身のチップ情報とともに他のチップ情報を外部に発信する。 The memory M of the processing unit 105 stores a chip ID for identifying its own chip T and a user ID for identifying the user to whom the own chip T is lent. The processing unit 105 outputs (that is, transmits) chip information (see FIG. 3) including the chip ID of its own chip T and the user ID to the outside by using the infrared light emitted from the light emitting unit 103. Further, when the processing unit 105 receives infrared light from the other chips T stacked vertically via the light receiving unit 104, the processing unit 105 acquires (ie, receives) the chip information of the other chips T from the received infrared light. To do. When the processing unit 105 acquires the chip information of the other chips T that are vertically stacked, the processing unit 105 uses infrared light emitted from the light emitting unit 103 to externally output other chip information together with its own chip information. Call.

 受電アンテナ106は、非接触で遊技テーブル300(後述する図4など参照)から電力供給(いわゆるワイヤレス給電)を受けるためのアンテナであり、本実施形態では電磁波を介して遊技テーブル300から電力供給を受ける。受電アンテナ106を介して受電した電力は、処理部105によって各部に供給される。なお、非接触式のワイヤレス給電の代わりに、接触式のワイヤレス給電を採用してもよい。 The power receiving antenna 106 is an antenna for receiving power supply (so-called wireless power supply) from the game table 300 (see FIG. 4, which will be described later) in a non-contact manner. In this embodiment, power is supplied from the game table 300 via electromagnetic waves. receive. The power received via the power receiving antenna 106 is supplied to each unit by the processing unit 105. Note that contact-type wireless power supply may be adopted instead of non-contact-type wireless power supply.

 以下、赤外光を利用したチップ情報の発信動作、及び受信動作について、図4及び図5を参照しながら例を挙げて説明する。なお、以下では、受光部104を介して受光される、チップ情報が重畳された赤外光を受光信号S1と呼び、発光部103を介して発光される、チップ情報が重畳された赤外光を発光信号S2と呼ぶ。 Hereinafter, a chip information transmission operation and a reception operation using infrared light will be described with reference to FIGS. 4 and 5. In the following, the infrared light received via the light receiving unit 104 and on which the chip information is superimposed is referred to as a light reception signal S1, and the infrared light emitted via the light emitting unit 103 and on which the chip information is superimposed. Is called a light emission signal S2.

 図4は、チップTの動作を説明するための概念図であり、図5は、チップTの動作を示すフローチャートである。図4に示すように、上から順にn枚のチップT1、T2、・・・Tnが積み重ねられている。 4 is a conceptual diagram for explaining the operation of the chip T, and FIG. 5 is a flowchart showing the operation of the chip T. As shown in FIG. 4, n chips T1, T2, ... Tn are stacked in order from the top.

 各チップTの処理部105は、受電アンテナ106を介して遊技テーブル300から電力供給を受けると(ステップS1)、発光部103を介して、自身のチップ情報が重畳された発光信号S2を導光部102に向けて発信する(ステップS2)。 When the processing unit 105 of each chip T receives power supply from the game table 300 via the power receiving antenna 106 (step S1), the light emitting signal S2 on which the chip information of its own is superimposed is guided via the light emitting unit 103. The call is sent to the section 102 (step S2).

 各チップTの処理部105は、受光部104を介して、他のチップのチップ情報が重畳された受光信号S1を受信したか否かを判断する(ステップS3)。各チップTの処理部105は、他のチップのチップ情報が重畳された受光信号S1を受信したと判断すると(ステップS3;YES)、発光部103を介して、自身のチップ情報とともに、他のチップのチップ情報が重畳された発光信号S2を導光部102に向けて発信する(ステップS4)。なお、各チップTの処理部105は、他のチップのチップ情報が重畳された受光信号S1を受信していないと判断した場合には(ステップS3;NO)、ステップS4をスキップしてステップS5に進む。 The processing unit 105 of each chip T determines whether the light receiving signal S1 on which the chip information of another chip is superimposed is received via the light receiving unit 104 (step S3). When the processing unit 105 of each chip T determines that it has received the light reception signal S1 on which the chip information of another chip is superimposed (step S3; YES), the processing unit 105 of the other chip, together with its own chip information, receives another signal. The light emission signal S2 on which the chip information of the chip is superimposed is transmitted toward the light guide unit 102 (step S4). When the processing unit 105 of each chip T determines that it has not received the light reception signal S1 on which the chip information of another chip is superimposed (step S3; NO), step S4 is skipped and step S5 is performed. Proceed to.

 各チップTの処理部105は、ステップS5に進むと、遊技テーブル300からの電力供給がストップしたか否かを判断する。電力供給がストップする例として、例えばディーラーによって各チップTが遊技テーブル300から取り除かれた場合などが挙げられる。各チップTの処理部105は、電力供給がストップしていないと判断すると(ステップS5;NO)、ステップS2に戻り、一連の処理を繰り返し実行する。このような動作が繰り返し実行されることで、最下位に位置するチップTnからは、すべてのチップT1、T2・・・Tnのチップ情報を含む発光信号S2が出力されることになる。この発光信号S2は、遊技テーブル300に設けられた光検出部304において検出される。その後、例えばディーラーによって各チップTが遊技テーブル300から取り除かれ、遊技テーブル300からの電力供給がストップしたと判断すると(ステップS5;YES)、各チップTの処理部105は、以上説明した処理を終了する。以下、遊技テーブル300の構成について説明する。 When the processing unit 105 of each chip T proceeds to step S5, it determines whether or not the power supply from the gaming table 300 has stopped. An example of stopping the power supply is, for example, a case where the dealer removes each chip T from the gaming table 300. When the processing unit 105 of each chip T determines that the power supply is not stopped (step S5; NO), the process returns to step S2 and repeats a series of processes. By repeatedly performing such an operation, the light emission signal S2 including the chip information of all the chips T1, T2 ... Tn is output from the chip Tn located at the lowest position. The light emission signal S2 is detected by the light detection unit 304 provided in the game table 300. After that, for example, when the dealer determines that each chip T has been removed from the game table 300 and the power supply from the game table 300 has stopped (step S5; YES), the processing unit 105 of each chip T performs the processing described above. finish. The configuration of the game table 300 will be described below.

 [遊技テーブルの構成]
 図4に示すように、遊技テーブル300の最下層には、チップTに対して非接触式のワイヤレス給電を行う給電部305が設けられている。給電部305の上層には、所定の間隔を置いてガラス板303、光透過性の緩衝材302、アクリル板301が積層されたテーブル面が形成されている。ガラス板303と緩衝材302の間には、チップTから出射される発光信号S2を検出するための光検出部(フォトセンサ)304が設けられている。なお、各光検出部304には、一意に識別可能なユニークなフォトセンサIDが割り当てられている。
[Game table configuration]
As shown in FIG. 4, a power feeding unit 305 that performs non-contact wireless power feeding to the chip T is provided in the lowermost layer of the game table 300. On the upper layer of the power feeding unit 305, a table surface is formed in which a glass plate 303, a light-transmitting cushioning material 302, and an acrylic plate 301 are laminated at a predetermined interval. A photodetector (photosensor) 304 for detecting the light emission signal S2 emitted from the chip T is provided between the glass plate 303 and the buffer material 302. Note that each photodetector 304 is assigned a unique photosensor ID that can be uniquely identified.

 図6は、遊技テーブル300のテーブル表面を例示した図であり、図7は、遊技テーブル300の内部を例示した模式図である。
 本実施形態では、遊技テーブル300の一例として、ルーレットに用いられる遊技テーブル300を想定する。図6に示すように、光検出部304は、区画Aごとに配置されている。区画Aは、遊技テーブル300上に表示された個々の数字、色、列等に対応して設定されている。各遊技者は、自己の掛け金に対応する数のチップTを、希望する区画Aに積み重ねて配置(すなわちベット)することでゲームが進行する。なお、各区画Aの境界部分には、隣の区画Aからの発光信号S2が侵入して誤検出しないように、遮光部306を設けられている(図4参照)。もっとも、遮光部306を設けるか否か等は任意である。
FIG. 6 is a diagram illustrating the table surface of the game table 300, and FIG. 7 is a schematic diagram illustrating the inside of the game table 300.
In the present embodiment, a game table 300 used for roulette is assumed as an example of the game table 300. As shown in FIG. 6, the photodetector 304 is arranged in each section A. Section A is set corresponding to each number, color, column, etc. displayed on the game table 300. The game progresses by each player stacking and arranging (that is, betting) a desired number of chips T corresponding to his stake in the desired section A. A light-shielding portion 306 is provided at the boundary of each section A so that the light emission signal S2 from the adjacent section A does not enter and is erroneously detected (see FIG. 4). However, whether or not the light shielding portion 306 is provided is arbitrary.

 図8は、ある区画AにチップTがn枚積み重ねられた場合の光検出部304の動作を説明するための概念図である。
 光検出部304は、ある区画Aに積み重ねられたチップT1、T2・・・Tnに関し、最下位に位置するチップTnから、すべてのチップT1、T2・・・Tnのチップ情報が重畳された発光信号S2を受光すると、自身に割り当てられたユニークなフォトセンサIDを付加し、ベットチップ情報として管理装置400(後述)に送信する。
FIG. 8 is a conceptual diagram for explaining the operation of the photodetector unit 304 when n chips T are stacked in a certain section A.
Regarding the chips T1, T2, ... When the signal S2 is received, the unique photosensor ID assigned to itself is added and transmitted as bet chip information to the management device 400 (described later).

 <システム構成>
 図9は、本実施形態に係る管理システム500の構成を示すブロック図である。
 管理システム500は、複数のチップTと複数の遊技テーブル300と管理装置400とを含んで構成される。図9では、説明の便宜上、チップT及び遊技テーブル300をそれぞれ1つずつ図示している。
<System configuration>
FIG. 9 is a block diagram showing the configuration of the management system 500 according to this embodiment.
The management system 500 includes a plurality of chips T, a plurality of game tables 300, and a management device 400. In FIG. 9, one chip T and one game table 300 are shown for convenience of explanation.

 管理装置400は、遊技施設内で利用されるチップTを管理するための装置であり、例えばCPU、ROM、RAMを備えたサーバコンピュータによって構成されている。管理装置400は、有線回線もしくは無線回線を介して遊技テーブル300と通信可能に接続されている。 The management device 400 is a device for managing the chip T used in the gaming facility, and is composed of, for example, a server computer including a CPU, a ROM, and a RAM. The management device 400 is communicatively connected to the game table 300 via a wired line or a wireless line.

 管理装置400は、取得部401、特定部402、出力部403、位置データベースDB1、管理データベースDB2を備えている。 The management device 400 includes an acquisition unit 401, a specification unit 402, an output unit 403, a position database DB1, and a management database DB2.

 取得部401は、遊技テーブル300から送信されるベットチップ情報(図8参照)を取得する。
 特定部402は、取得されたベットチップ情報を解析することで、チップのベット位置、ベットされたチップの枚数と金額、ベットしたユーザを特定する。詳述すると、特定部402は、ベットチップ情報に含まれるフォトセンサIDに基づき、光検出部304が配置された区画A(すなわち、チップのベット位置)を特定する。位置データベースDB1には、フォトセンサIDと、対応する区画Aを特定する位置情報とを対応付けた位置管理テーブルTA1が登録されている。特定部402は、フォトセンサIDを取得すると、位置管理テーブルTA1を参照することで、チップのベット位置を特定する。
The acquisition unit 401 acquires the bet chip information (see FIG. 8) transmitted from the game table 300.
The identifying unit 402 identifies the bet position of chips, the number and amount of chips bet, and the user who bet by analyzing the acquired bet chip information. More specifically, the specifying unit 402 specifies the section A (that is, the bet position of the chip) in which the photodetector 304 is arranged, based on the photosensor ID included in the bet chip information. In the position database DB1, a position management table TA1 in which a photo sensor ID and position information that specifies the corresponding section A are associated with each other is registered. When the specifying unit 402 acquires the photo sensor ID, the specifying unit 402 specifies the bet position of the chip by referring to the position management table TA1.

 さらに、特定部402は、ベットチップ情報に含まれるチップIDに基づき、チップの枚数と金額を特定する。管理データベースDB2には、チップIDと、チップに対応づけた金額との関係を示すチップ管理テーブルTA2が格納されている。特定部402は、チップIDを取得すると、チップ管理テーブルTA2を参照することで、チップの枚数と金額を特定する。なお、ここでいう「チップの金額」とは、チップごとの金額のほか、積み重ねされた複数のチップの合計金額も含む。さらに、特定部402は、ベットチップ情報に含まれるユーザIDに基づき、ベットしたユーザを特定する。 Further, the identifying unit 402 identifies the number of chips and the amount of money, based on the chip ID included in the bet chip information. The management database DB2 stores a chip management table TA2 indicating the relationship between the chip ID and the amount of money associated with the chip. When the specifying unit 402 acquires the chip ID, the specifying unit 402 specifies the number of chips and the amount of money by referring to the chip management table TA2. Note that the “chip amount” mentioned here includes not only the amount for each chip but also the total amount of a plurality of stacked chips. Further, the identifying unit 402 identifies the user who has bet, based on the user ID included in the bet chip information.

 出力部403は、例えば表示パネルなどを備えており、特定部402によって特定された情報を、遊技施設の表示パネルに表示する。ユーザやディーラー等は、表示パネルに表示される情報を確認することで、いずれのユーザが、いずれのベット位置に、どれだけの金額のチップをベットしたかを、迅速かつ正確に把握することが可能となる。 The output unit 403 includes, for example, a display panel, and displays the information identified by the identifying unit 402 on the display panel of the gaming facility. By checking the information displayed on the display panel, the user, the dealer, or the like can quickly and accurately grasp which user has bet a given amount at which bet position. It will be possible.

 このように、本実施形態によれば、遊技テーブル300の高さ方向に積み重ねられた各チップTにおいて、自身のチップ情報と上側および/または下側の他のチップTのチップ情報を含む発光信号S2が発信されるようにしたので、チップTが積み重ねられた状態でもチップTの特定が可能となる。これにより、ベット終了時に置かれたチップTを特定して、ゲームの結果が出てからチップTが置かれた場合などにエラー表示を出すことも可能となる。一例を挙げると、管理装置400において、遊技テーブル300から送信されるベットチップ情報の受信タイミングを検知する。管理装置400は、ベットチップ情報の受信タイミングをもとに、ベット期間内に正しく置かれたチップTであるか、ベット期間が終了し、ゲームの結果が出てから不正に置かれたチップTであるかを判断する。管理装置400は、不正に置かれたチップTであると判断すると、出力部403にエラーメッセージを出力するとともに、当該ベット操作を無効化する処理を行う。かかる構成によれば、ゲームの結果が出てからチップTを置くといった不正なベット操作を抑制することが可能となる。 Thus, according to the present embodiment, in each chip T stacked in the height direction of the gaming table 300, a light emission signal including its own chip information and chip information of another chip T on the upper side and / or the lower side. Since S2 is transmitted, the chips T can be specified even when the chips T are stacked. This makes it possible to specify the chip T placed at the end of the bet and display an error display when the chip T is placed after the result of the game is obtained. For example, the management device 400 detects the reception timing of the bet chip information transmitted from the game table 300. Based on the reception timing of the bet chip information, the management device 400 determines whether the chip T is placed correctly within the betting period, or the chip T placed illegally after the betting period ends and the result of the game comes out. To determine if. When the management device 400 determines that the chip T is placed illegally, it outputs an error message to the output unit 403 and performs processing for invalidating the bet operation. According to such a configuration, it is possible to suppress an illegal bet operation such as placing a chip T after a game result is obtained.

B.変形例
 本実施形態では、管理装置400と遊技テーブル300を別体構成としたが、これに限る趣旨ではない。例えば遊技テーブル300に管理装置400の機能を設け、一体構成としてもよい。また、管理装置400の機能の一部(例えば、取得部401や特定部402など)を遊技テーブル300に設けてもよい。
B. Modified Example In the present embodiment, the management device 400 and the game table 300 are separately configured, but the invention is not limited to this. For example, the game table 300 may be provided with the function of the management device 400 to be integrated. In addition, a part of the functions of the management device 400 (for example, the acquisition unit 401 and the specification unit 402) may be provided in the game table 300.

 本実施形態では、チップTの中心部に導光部102を設けたが、導光部102をチップTの外周側に同心円状に設けてもよい。導光部102を外周側に設けた場合には、複数のチップTがアトランダムに積み重ねられたとしても、上下のチップ間で導光し易くなるというメリットがある。また、チップTは多角形などの略円盤状(コイン状)以外の形状としてもよい。 In the present embodiment, the light guide section 102 is provided at the center of the chip T, but the light guide section 102 may be provided concentrically on the outer peripheral side of the chip T. When the light guide section 102 is provided on the outer peripheral side, even if a plurality of chips T are stacked at random, there is an advantage that light is easily guided between the upper and lower chips. Further, the tip T may have a shape other than a substantially disc shape (coin shape) such as a polygon.

 本実施形態では、自身のチップTのチップID及びユーザIDを含むチップ情報(図3参照)を例示したが、チップ情報の構成はこれに限る趣旨ではない。例えば、チップを利用するユーザが既に特定されている場合には、チップ情報にユーザIDを含めなくてもよい。また、チップID及びユーザIDのほか、チップに対応づけた金額(例えば、10ドルなど)をあらわす情報を、チップ情報に含めるようにしてもよい。 In the present embodiment, the chip information (see FIG. 3) including the chip ID of the own chip T and the user ID is illustrated, but the configuration of the chip information is not limited to this. For example, when the user who uses the chip has already been specified, the user ID may not be included in the chip information. In addition to the chip ID and the user ID, information indicating the amount of money associated with the chip (for example, 10 dollars) may be included in the chip information.

 本実施形態では、光検出部304がフォトセンサによって構成されている場合を例示したが、フォトセンサの代わりに高感度カメラなどを利用してもよい。 In the present embodiment, the case where the light detection unit 304 is configured by a photo sensor is illustrated, but a high sensitivity camera or the like may be used instead of the photo sensor.

C.その他
 本発明は、上述した本実施形態及び変形例に限定されるものではなく、本発明の要旨を逸脱しない範囲内において、他の様々な形で実施することができる。例えば、上述した各要素並びにその配置、材料、条件、形状及びサイズ等は、例示したものに限定されるわけではなく適宜変更することができる。また、異なる実施形態で示した構成同士を部分的に置換し又は組み合わせることが可能である。さらに、上述した各処理ステップは処理内容に矛盾を生じない範囲で任意に順番を変更し、または並列に実行することができる。
C. Others The present invention is not limited to the above-described embodiments and modifications, and can be implemented in various other forms without departing from the gist of the present invention. For example, each element described above and the arrangement, material, condition, shape, size, and the like thereof are not limited to those illustrated, but can be appropriately changed. Further, the configurations shown in different embodiments can be partially replaced or combined. Further, the above-mentioned processing steps can be arbitrarily changed in order or executed in parallel within a range in which the processing content does not conflict.

 また、本明細書において、「部」とは、単に物理的構成を意味するものではなく、その「部」が実行する処理をソフトウェアによって実現する場合も含む。また、1つの「部」が実行する処理を2つ以上の物理的構成や装置により実現されても、2つ以上の「部」が実行する処理を1つの物理的手段や装置により実現されてもよい。 Also, in the present specification, the “unit” does not simply mean the physical configuration, but also includes the case where the process executed by the “unit” is realized by software. Further, even if the processing executed by one "section" is realized by two or more physical configurations or devices, the processing executed by two or more "sections" is realized by one physical means or device. Good.

 また、本明細書において説明した各処理を実施するプログラムは、記録媒体に記憶させてもよい。この記録媒体を用いれば、チップTや遊技テーブル300、管理装置400に、上記プログラムをインストールすることができる。ここで、上記プログラムを記憶した記録媒体は、非一過性の記録媒体であっても良い。非一過性の記録媒体は特に限定されないが、例えば、CD-ROM等の記録媒体であっても良い。 Also, the program that executes each process described in this specification may be stored in a recording medium. By using this recording medium, the program can be installed in the chip T, the game table 300, and the management device 400. Here, the recording medium storing the program may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.

 T…チップ、101…本体部、102…導光部、103…発光部、104…受光部、105…処理部、106…受電アンテナ、300…遊技テーブル、304…光検出部、305…給電部、306…遮光部、400…管理装置、401…取得部、402…特定部、403…出力部、DB1…位置データベース、DB2…管理データベース。 T ... Chip, 101 ... Main body section, 102 ... Light guide section, 103 ... Light emitting section, 104 ... Light receiving section, 105 ... Processing section, 106 ... Power receiving antenna, 300 ... Gaming table, 304 ... Photo detecting section, 305 ... Power feeding section , 306 ... Shading unit, 400 ... Management device, 401 ... Acquisition unit, 402 ... Specification unit, 403 ... Output unit, DB1 ... Position database, DB2 ... Management database.

Claims (6)

 発光部と、受光部と、処理部とを備え、
前記処理部は、自身の識別情報とともに、前記受光部で受光した受光信号に含まれる、自身のチップに積層された他のチップの識別情報を、前記発光部から発光信号として射出させる、チップ。
A light emitting unit, a light receiving unit, and a processing unit,
The processing unit causes the light emitting unit to emit identification information of other chips stacked on its own chip, which are included in the light reception signal received by the light receiving unit, as the light emission signal, together with the identification information of the own processing unit.
 導光部を備えた略円盤状の本体部をさらに備え、
 前記導光部は、前記本体部の中心軸を含むように形成され、
 前記発光部は、前記導光部に光を射出可能に配置されている、請求項1に記載のチップ。
Further comprising a substantially disc-shaped main body portion having a light guide portion,
The light guide portion is formed to include a central axis of the main body portion,
The chip according to claim 1, wherein the light emitting unit is arranged so that light can be emitted to the light guide unit.
 前記受光部は、前記自身のチップに積層された前記他のチップの発光部からの前記発光信号を受信可能に配置されている、請求項2に記載のチップ。 The chip according to claim 2, wherein the light receiving unit is arranged so as to be able to receive the light emission signal from the light emitting unit of the other chip stacked on the own chip.  前記処理部は、前記受光信号に含まれる複数の識別情報を、前記発光信号に含めて射出させる、請求項1から3のいずれか一項に記載のチップ。 The chip according to any one of claims 1 to 3, wherein the processing unit causes the light emission signal to include a plurality of identification information included in the light reception signal and emits the light emission signal.  チップを配置するための遊技用テーブルであって、
 所定の区画ごとに配置され、当該区画に配置されたチップまたは積層された複数のチップから出射される発光信号を検知する光検出部と、
 前記光検出部による検知結果に基づいて、前記区画に配置されているチップまたは積層された複数のチップを特定する特定部と、を備え、
 前記特定部は、一の区画に配置された前記光検出部において検出された前記発光信号に含まれる1以上の識別情報に基づいて、当該一の区画に配置されているチップまたは複数のチップを特定する、遊技用テーブル。
A gaming table for placing chips,
A light detection unit that is arranged in each predetermined section, and detects a light emission signal emitted from a chip arranged in the section or a plurality of stacked chips,
Based on the detection result by the light detection unit, a specifying unit for specifying the chips arranged in the section or a plurality of stacked chips,
The specifying unit identifies a chip or a plurality of chips arranged in the one section based on one or more identification information included in the light emission signal detected by the light detection section arranged in the one section. A gaming table to identify.
 前記光検出部の周囲には、当該光検出部が配置されている区画に隣接する区画からの光を遮光する遮光部が設けられている、請求項5に記載の遊技用テーブル。 The gaming table according to claim 5, wherein a light blocking portion that blocks light from a section adjacent to the section where the light detecting section is arranged is provided around the light detecting section.
PCT/JP2018/040159 2018-10-29 2018-10-29 Chip and gaming table Ceased WO2020089978A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005349039A (en) * 2004-06-11 2005-12-22 Omron Corp Coin-type recording medium and recording medium processing apparatus
US20080176642A1 (en) * 2006-11-10 2008-07-24 Aristocrat Technologies Australia Pty, Ltd. Systems And Methods For Morphing Casino Chips
CA2819672A1 (en) * 2013-06-27 2014-12-27 Matthew Daniel Moncek Electrically passive automatic summing casino style playing chips

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005349039A (en) * 2004-06-11 2005-12-22 Omron Corp Coin-type recording medium and recording medium processing apparatus
US20080176642A1 (en) * 2006-11-10 2008-07-24 Aristocrat Technologies Australia Pty, Ltd. Systems And Methods For Morphing Casino Chips
CA2819672A1 (en) * 2013-06-27 2014-12-27 Matthew Daniel Moncek Electrically passive automatic summing casino style playing chips

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