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WO2020061726A1 - Virtual reality game system, processor and virtual game scene moving method - Google Patents

Virtual reality game system, processor and virtual game scene moving method Download PDF

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Publication number
WO2020061726A1
WO2020061726A1 PCT/CN2018/107194 CN2018107194W WO2020061726A1 WO 2020061726 A1 WO2020061726 A1 WO 2020061726A1 CN 2018107194 W CN2018107194 W CN 2018107194W WO 2020061726 A1 WO2020061726 A1 WO 2020061726A1
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WO
WIPO (PCT)
Prior art keywords
game scene
virtual game
virtual
processor
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2018/107194
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French (fr)
Chinese (zh)
Inventor
杨柏峰
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Var Live International Ltd
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Var Live International Ltd
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Filing date
Publication date
Application filed by Var Live International Ltd filed Critical Var Live International Ltd
Priority to PCT/CN2018/107194 priority Critical patent/WO2020061726A1/en
Publication of WO2020061726A1 publication Critical patent/WO2020061726A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Definitions

  • Virtual reality game system processor and method for moving virtual game scene
  • the present invention relates to a field related to virtual reality, and in particular, to a virtual reality game system, a processor, and a method for moving a virtual game scene.
  • Virtual reality is the use of a computer to generate a three-dimensional space virtual world, providing users with a virtual visual experience, making users feel as if they are immersed in the environment, and can observe things in three-dimensional space in real time and without restrictions.
  • the computer can change the image of the virtual world according to the movement of the user.
  • a general virtual reality device includes a head-mounted device, a sensor, and a calculation processor.
  • the calculation processor is used to display the virtual world on the head-mounted device.
  • the sensor is used to sense the position, rotation angle, and manipulation of the user.
  • the sensor and the headset determine the image displayed by the headset.
  • the first operation method is that the user continuously shakes the sensor to cause the image in the virtual world to move and change; however, this method can only make the image of the virtual world move and change by continuously shaking the sensor in the hand. Changes, therefore, it is easy for the user to feel sore and tired, and reduce the user's willingness to play.
  • the second operation mode is that the user moves on the virtual reality treadmill, and the computing processor detects the state of the user's movement on the virtual reality treadmill, and correspondingly moves and changes the image of the virtual world to meet the requirements of virtual reality applications.
  • Demand for mobile control however, this method requires users to constantly walk or run in order to move and change the image of the virtual world. Therefore, it is easy for users to feel tired and reduce their willingness to play.
  • the present invention provides a virtual reality game system, a processor, and a method for moving a virtual game scene, and provides a user with a simple and fast way to move within the virtual game scene.
  • An embodiment of the present invention provides a virtual reality game system, which includes: a head-mounted device for displaying a virtual game scene; a manipulator for providing a user trigger to generate a first game A control signal; and a processor coupled to the head-mounted device and the controller, the processor is configured to provide a virtual game scene displayed on the head-mounted device, and the processor displays a plurality of anchor points in the virtual game scene; Receiving the first control signal, a mobile alignment line is generated, which corresponds to one of the positioning points, so that the image presented in the virtual game scene changes from an image that conforms to a first position to a second position Image.
  • the controller is used to provide a user to trigger to generate a second control signal; the processor generates a shooting alignment line according to the received second control signal, and the shooting alignment line is used for a display of a virtual game scene. The target is fired.
  • the manipulator is used for assembling to a gun for virtual reality.
  • An embodiment of the present invention provides a virtual reality processor for receiving and controlling a controller and a head-mounted device.
  • the processor includes: a scene module having a virtual game scene and a virtual game scene; Multiple positioning points in the game scene; a communication module coupled to the controller, the head-mounted device and the scene module, the communication module displays the virtual game scene on the head-mounted device, and the communication module is used to receive the trigger generated by the controller A first control signal; and a generating module coupled to the communication module, the generating module generates a mobile alignment line according to the first control signal, the mobile alignment line is presented in a virtual game scene, and is used to aim at one of the positions Point, where when the moving alignment line corresponds to one of the positioning points, the image presented in the virtual game scene is changed from an image corresponding to a first position to an image corresponding to a second position.
  • the scene module is provided with a plurality of objects to be hit in the virtual game scene;
  • the communication module is configured to receive a second control signal generated by triggering the manipulator, and the generating module generates a shooting alignment line according to the second control signal.
  • the shooting alignment is used to shoot the target object displayed in the virtual game scene.
  • the moving alignment line and the shooting alignment line are different in the visual image presented in the virtual game scene.
  • Each positioning point corresponding to the scene module is provided with an exclusive mark.
  • the detection module is coupled to the communication module and the generation module, and the detection module is used to sense the viewing angle of the head-mounted device to generate an image matching the virtual game scene corresponding to the viewing angle through the scene module, And the detection module is used for sensing the position of the manipulator, so that the mobile alignment line can point to one of the positioning points correspondingly.
  • An embodiment of the present invention provides a method for moving a virtual game scene in virtual reality, including: displaying a virtual game scene on a head-mounted device worn by a user, and displaying a plurality of anchor points within the virtual game scene; The user triggers a controller at a first position in the virtual game scene to display a mobile alignment line in the virtual game scene; and the user points the mobile alignment line to one of the anchor points correspondingly through the controller, so that the virtual game The image presented by the scene moves from an image matching the first position to an image matching a second position.
  • the user triggers the manipulator to generate a shooting alignment in the virtual game scene, and the shooting alignment is used to shoot an object to be displayed in the virtual game scene.
  • the virtual reality game system, processor, and virtual game scene moving method can be directed by a user to trigger a mobile alignment line generated in a virtual game scene by a controller, and point through the mobile alignment line.
  • the virtual game scene is instantly moved to the position of the anchor point to be reached and a corresponding image is generated; thereby, improving the knowledge requires constantly shaking hands or moving steps to be able to move and change the ghost game scene.
  • the shortcomings of the image reduce the tiredness of the user during the game, thereby improving the user's willingness to play, and at the same time, the effect of the presence of the game can be achieved.
  • FIG. 1 is a schematic block diagram of a game system link according to the present invention.
  • FIG. 2 is a block diagram of a processor architecture of the present invention.
  • FIG. 3 is a schematic diagram of an embodiment of a virtual game scenario according to the present invention.
  • FIG. 4 is a schematic diagram (a) of an embodiment of the present invention, showing that the moving alignment line points to one of the positioning points.
  • FIG. 5 is a schematic diagram (2) of an embodiment of the present invention, showing instantaneous movement from a first position to a second position.
  • FIG. 6 is a schematic diagram (3) of an embodiment of the present invention, which shows that a shooting alignment line shoots an object to be hit.
  • a a first position; a2, a second position.
  • the present invention provides a virtual reality game system 100, which includes:
  • a head-mounted device 10 is configured to be worn on a user's head, and the head-mounted device 10 can display a virtual game scene 20 for the user to watch.
  • a controller 30 is configured to provide a user to trigger a first control signal or a second control signal to generate different interactive effects in the virtual game scene 20.
  • the manipulator 30 has a sensing module 31 and two control keys 32.
  • the sensing module 31 can generate a positioning signal.
  • the two control keys 32 are respectively used to provide a user to trigger the generation of a first control signal or a second control signal.
  • the controller 30 is a VIV E controller; the controller 30 is used for assembling to a gun for virtual reality.
  • the user can generate the first control signal or the second control signal through different pressing methods, for example: short press the control key 32 to generate the first control signal, and long press the The keys 32 are controlled to generate a second manipulation signal.
  • a processor 40 is connected to the head-mounted device 10 and the controller 30.
  • the processor 40 is wirelessly connected to the head-mounted device 10 and the controller 30.
  • the processor 40 is configured to provide a virtual game scene 20 displayed on the head-mounted device 10, and receive a first control signal or a second control signal triggered by the controller 30.
  • the processor 40 of the present invention includes:
  • exclusive mark 211 is an Arabic numeral.
  • the exclusive marks 211 corresponding to the positioning points 21 are 1, 2, 3, etc., and so on.
  • the number of the positioning points 21 is determined according to the setting, which is not limited in the present invention.
  • a communication module 42 that is wirelessly connected to the head-mounted device 10, the controller 30 and the scene module 41.
  • the communication module 42 is used to transmit the virtual game scene 20 to the head-mounted device 10 for display on the head-mounted device 10.
  • Virtual game scene 20; the communication module 42 is configured to receive a first control signal or a second control signal generated by triggering the controller 30.
  • a detection module 43 is connected to the communication module 42.
  • the detection module 43 is configured to sense the viewing angle of the head-mounted device 10, and the detection module 43 transmits the detected viewing angle of the receiving head-mounted device 10 to the scene module. 41.
  • the scene module 41 transmits an image of the virtual game scene 20 according to the viewing angle to the head-mounted device 10 through the communication module 42.
  • the detection module 43 can receive the positioning signal generated by the sensing module 31, and know the position of the controller 30 according to the positioning signal of the sensing module 31.
  • a generating module 44 is connected to the detecting module 43 and the communication module 42.
  • the generating module 44 generates a mobile alignment line 441 according to the first control signal, and the mobile alignment line 441 will be presented in the virtual game scene 20,
  • the detection module 43 enables the mobile alignment line 441 to correspondingly point and aim at one of the positioning points 21 according to the position of the sensing controller 30, so that the image presented by the virtual game scene 20 can be matched to a first position.
  • the image movement of a1 is changed to an image corresponding to a second position a2, where the first position a1 is the original position where the user appears in the virtual game scene 20, and the first position a1 will correspond to one of the positioning points 21 and the corresponding position.
  • the exclusive mark 211 of the positioning point 21 is described; and the second position a2 corresponds to the positioning point 21 targeted by the moving alignment line 441, as shown in FIG. 5.
  • the generating module 44 generates a shooting alignment line 442 according to the second control signal.
  • the detection module 43 enables the shooting alignment line 442 to be correspondingly pointed and aimed at the virtual game scene 20 according to the position of the sensing controller 30.
  • the displayed target 22 is used for shooting, wherein the moving alignment line 441 and the shooting alignment line 44 2 are different in the visual image presented in the virtual game scene 20.
  • the moving alignment The line 44 1 and the shooting alignment line 442 show different colors and lines.
  • the present invention provides a method for moving a virtual game scene in virtual reality, It includes:
  • the head-mounted device 10 and the controller 30 are wirelessly connected to the processor 40, and the user can wear the head-mounted device 10 on the head and hold the controller 30 in the hand; wherein the processor 40 will pass
  • the communication module 42 displays the virtual game scene 20 in the scene module 41 in the head-mounted device 10.
  • the user when the user is located at the first position al in the virtual game scene 20, the user can trigger the control key 32 of the controller 30 to generate a first control signal, and the generating module 44 receives the first When the signal is manipulated, a moving alignment line 441 is generated and displayed in the virtual game scene 20.
  • the user can point the mobile alignment line 441 to one of the positioning points 21 through the manipulator 30, so that the image presented by the virtual game scene 20 is changed from the image corresponding to the first position al to the second The image of the position a2, where the position of the user in the virtual game scene 20 is moved from the positioning point 21 corresponding to the first position a1 to the positioning point 21 corresponding to the second position a2.
  • the user can trigger the control key 32 of the controller 30 to generate a second control signal.
  • the shooting alignment line 4 is generated in the virtual game scene 20 42, and the user can accurately perform the shooting on the target 22 displayed in the virtual game scene 20 through the shooting alignment line 442. shooting.
  • FIG. 3 of the present invention is a schematic diagram of a virtual game scene 20, and each positioning point 21 in FIG. 3 has an exclusive mark 211, so when a user enters a game, it can appear randomly or specified in one of them Locating point 21.
  • the control key 32 of the manipulator 30 can be triggered to display the movement alignment line 441 in the virtual game scene 20, as shown in FIG. 4;
  • the user can use the manipulator 30 to aim the mobile alignment line 441 at the positioning point 21 to which the user wants to move, and while the mobile alignment line 441 is aimed at the positioning point 21, the user in the virtual game scene 20
  • the image will instantly move to an image that matches the aiming positioning point 21, as shown in FIG.
  • the control key 32 of the controller 30 can be triggered to generate the virtual game scene 20.
  • the shooting alignment 442 enables the user to accurately shoot the shot 22 against the target 22.
  • the virtual reality game system 100 and the virtual game scene moving method of the present invention can be based on According to the user triggering the mobile alignment line 441 generated by the controller 30 in the virtual game scene 20, the mobile alignment line 441 points to one of the positioning points 21, so that the virtual game scene 20 is instantly moved to the positioning point 21 to be reached The position and corresponding image are generated; thereby, the fatigue feeling of the user during the game can be effectively reduced, thereby further enhancing the user's willingness to play, and at the same time, the effect of the presence of the game can be achieved.
  • the game system 100 of the present invention can be used by multiple users.
  • multiple users When multiple users enter the same virtual game scene 20 at the same time, they will be in positions corresponding to different positioning points 21, and each user can pass The exclusive mark 211 displayed on the positioning point 21 informs other users of the location, in which each user can wear a microphone to achieve the effect of mutual communication; thereby, the present invention can achieve the effect of team attack during the game and increase the game.
  • Fun When multiple users enter the same virtual game scene 20 at the same time, they will be in positions corresponding to different positioning points 21, and each user can pass The exclusive mark 211 displayed on the positioning point 21 informs other users of the location, in which each user can wear a microphone to achieve the effect of mutual communication; thereby, the present invention can achieve the effect of team attack during the game and increase the game. Fun.

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Abstract

A virtual reality game system (100), a processor (40) and a virtual game scene moving method. The game system (100) comprises: a head-mounted device (10), a manipulator (30) and a processor (40), wherein the processor (40) provides a virtual game scene displayed on the head-mounted device (10), and the processor (40) displays a plurality of anchor points (21) in the virtual game scene; the processor (40) generates a moving alignment line (441) according to a trigger action received by the manipulator (30); and the moving alignment line (441) can correspond to one of the anchor points (21) so that an image presented by the virtual game scene changes from an image corresponding to the first position (a1) to an image corresponding to a second position (a2); whereby the effect of being able to move simply and quickly in a virtual game scene can be achieved.

Description

虚拟现实的游戏系统、 处理器及虚拟游戏场景移动方法 技术领域  Virtual reality game system, processor and method for moving virtual game scene

[0001] 本发明关于一种虚拟现实相关领域, 尤其涉及一种虚拟现实的游戏系统、 处理 器及虚拟游戏场景移动方法。  [0001] The present invention relates to a field related to virtual reality, and in particular, to a virtual reality game system, a processor, and a method for moving a virtual game scene.

背景技术  Background technique

[0002] 虚拟现实 (virtual reality, VR) , 是利用计算机产生一个三维空间的虚拟世界 , 提供用户虚拟视觉感受, 让用户感觉彷佛身历其境, 可以实时、 没有限制地 观察三维空间内的事物, 其中, 用户进行位置移动时, 计算机可以根据用户的 移动, 变化虚拟世界所影像。  [0002] Virtual reality (VR) is the use of a computer to generate a three-dimensional space virtual world, providing users with a virtual visual experience, making users feel as if they are immersed in the environment, and can observe things in three-dimensional space in real time and without restrictions. When the user moves the location, the computer can change the image of the virtual world according to the movement of the user.

[0003] 一般虚拟现实装置包括头戴装置、 传感器及计算处理器, 计算处理器用以将虚 拟世界显示于头戴装置, 传感器则用来感知用户的位置、 旋转角度及操控动作 , 计算处理器根据传感器及头戴装置决定头戴装置显示的影像。  [0003] A general virtual reality device includes a head-mounted device, a sensor, and a calculation processor. The calculation processor is used to display the virtual world on the head-mounted device. The sensor is used to sense the position, rotation angle, and manipulation of the user. The sensor and the headset determine the image displayed by the headset.

[0004] 再者, 现行虚拟现实游戏为了增加临场感与互动感, 都会根据使用者的操作于 虚拟世界内产生移动及影像变化, 其中, 为了控制于虚拟世界内影像产生移动 及变化, 使用者大多可通过两种方式操作。  [0004] Furthermore, in order to increase the sense of presence and interaction in current virtual reality games, movement and image changes are generated in the virtual world according to user operations. Among them, in order to control the movement and changes of images in the virtual world, users Most can be operated in two ways.

发明概述  Summary of invention

技术问题  technical problem

[0005] 第一种操作方式是使用者通过不断摇动传感器, 以使虚拟世界内影像产生移动 与变化; 然而, 此种方式只能通过手部不断摇动传感器, 才能够使虚拟世界的 影像移动及变化, 因此, 容易让使用者产生手酸及疲累感, 而降低使用者玩乐 意愿。  [0005] The first operation method is that the user continuously shakes the sensor to cause the image in the virtual world to move and change; however, this method can only make the image of the virtual world move and change by continuously shaking the sensor in the hand. Changes, therefore, it is easy for the user to feel sore and tired, and reduce the user's willingness to play.

[0006] 第二种操作方式是使用者于虚拟现实跑步机上移动, 由计算处理器检测使用者 于虚拟现实跑步机移动的状态, 将对应移动及变化虚拟世界的影像, 借以满足 虚拟现实应用的移动操控需求; 然而, 此种方式需要使用者不断走动或跑步, 才能够使虚拟世界的影像移动及变化, 因此, 容易让使用者产生疲累感, 而降 低使用者玩乐意愿。 问题的解决方案 [0006] The second operation mode is that the user moves on the virtual reality treadmill, and the computing processor detects the state of the user's movement on the virtual reality treadmill, and correspondingly moves and changes the image of the virtual world to meet the requirements of virtual reality applications. Demand for mobile control; however, this method requires users to constantly walk or run in order to move and change the image of the virtual world. Therefore, it is easy for users to feel tired and reduce their willingness to play. Problem solution

技术解决方案  Technical solutions

[0007] 为解决上述课题, 本发明提供一种虚拟现实的游戏系统、 处理器及虚拟游戏场 景移动方法, 提供使用者以简单且快速的方式, 于虚拟游戏场景内移动的效果  [0007] In order to solve the above-mentioned problems, the present invention provides a virtual reality game system, a processor, and a method for moving a virtual game scene, and provides a user with a simple and fast way to move within the virtual game scene.

[0008] 本发明的一项实施例提供一种虚拟现实的游戏系统, 其包括: 一头戴装置, 其 用于显示一虚拟游戏场景; 一操控器, 其用于提供使用者触发产生一第一操控 信号; 以及一处理器, 其与头戴装置及操控器耦接, 处理器用于提供显示于头 戴装置的虚拟游戏场景, 处理器于虚拟游戏场景内显示多个定位点; 处理器根 据接收到第一操控信号, 产生一移动对准线, 移动对准线对应指向于其中一定 位点, 使得虚拟游戏场景所呈现的影像由符合一第一位置的影像移动变化为符 合一第二位置的影像。 [0008] An embodiment of the present invention provides a virtual reality game system, which includes: a head-mounted device for displaying a virtual game scene; a manipulator for providing a user trigger to generate a first game A control signal; and a processor coupled to the head-mounted device and the controller, the processor is configured to provide a virtual game scene displayed on the head-mounted device, and the processor displays a plurality of anchor points in the virtual game scene; Receiving the first control signal, a mobile alignment line is generated, which corresponds to one of the positioning points, so that the image presented in the virtual game scene changes from an image that conforms to a first position to a second position Image.

[0009] 其中, 操控器用于提供使用者触发产生一第二操控信号; 处理器根据接收到第 二操控信号, 产生一射击对准线, 射击对准线用于对虚拟游戏场景所显示的一 待击物进行射击。  [0009] Wherein, the controller is used to provide a user to trigger to generate a second control signal; the processor generates a shooting alignment line according to the received second control signal, and the shooting alignment line is used for a display of a virtual game scene. The target is fired.

[0010] 其中, 操控器用于装配于虚拟现实用的枪枝。  [0010] The manipulator is used for assembling to a gun for virtual reality.

[0011] 本发明的一项实施例提供一种虚拟现实的处理器, 其用于接收与控制操控器及 头戴装置, 处理器包括: 一场景模块, 其具有一虚拟游戏场景及布设于虚拟游 戏场景内的多个定位点; 一通信模块, 其与操控器、 头戴装置及场景模块耦接 , 通信模块将虚拟游戏场景显示于头戴装置, 通信模块用于接收触发操控器所 产生的一第一操控信号; 以及一产生模块, 其与通信模块耦接, 产生模块根据 第一操控信号产生一移动对准线, 移动对准线呈现于虚拟游戏场景内, 且用于 瞄准其中一定位点, 其中, 当移动对准线对应指向于其中一定位点时, 使得虚 拟游戏场景所呈现的影像由符合一第一位置的影像变化为符合一第二位置的影 像。  [0011] An embodiment of the present invention provides a virtual reality processor for receiving and controlling a controller and a head-mounted device. The processor includes: a scene module having a virtual game scene and a virtual game scene; Multiple positioning points in the game scene; a communication module coupled to the controller, the head-mounted device and the scene module, the communication module displays the virtual game scene on the head-mounted device, and the communication module is used to receive the trigger generated by the controller A first control signal; and a generating module coupled to the communication module, the generating module generates a mobile alignment line according to the first control signal, the mobile alignment line is presented in a virtual game scene, and is used to aim at one of the positions Point, where when the moving alignment line corresponds to one of the positioning points, the image presented in the virtual game scene is changed from an image corresponding to a first position to an image corresponding to a second position.

[0012] 其中, 场景模块于虚拟游戏场景内设有多个待击物; 通信模块用于接收触发操 控器所产生的一第二操控信号, 产生模块根据第二操控信号产生一射击对准线 , 射击对准线用于对虚拟游戏场景所显示的所述待击物进行射击。 [0013] 其中, 移动对准线与射击对准线于虚拟游戏场景所呈现的视觉影像不同。 [0012] Wherein, the scene module is provided with a plurality of objects to be hit in the virtual game scene; the communication module is configured to receive a second control signal generated by triggering the manipulator, and the generating module generates a shooting alignment line according to the second control signal. The shooting alignment is used to shoot the target object displayed in the virtual game scene. [0013] Among them, the moving alignment line and the shooting alignment line are different in the visual image presented in the virtual game scene.

[0014] 其中, 场景模块对应的各个定位点设有一专属记号。  [0014] Each positioning point corresponding to the scene module is provided with an exclusive mark.

[0015] 其中, 更具有一检测模块, 其与通信模块及产生模块耦接, 检测模块用于感测 头戴装置的观看角度, 以通过场景模块产生符合观看角度所对应虚拟游戏场景 的影像, 以及检测模块用于感测操控器所在位置, 令移动对准线能够对应指向 于其中一定位点。  [0015] Wherein, it further has a detection module, which is coupled to the communication module and the generation module, and the detection module is used to sense the viewing angle of the head-mounted device to generate an image matching the virtual game scene corresponding to the viewing angle through the scene module, And the detection module is used for sensing the position of the manipulator, so that the mobile alignment line can point to one of the positioning points correspondingly.

[0016] 本发明的一项实施例提供一种虚拟现实的虚拟游戏场景移动方法, 其包括: 于 用户配戴的一头戴装置显示一虚拟游戏场景, 虚拟游戏场景内显示多个定位点 ; 用户于虚拟游戏场景内的一第一位置, 触发一操控器以于虚拟游戏场景显示 一移动对准线; 以及使用者通过操控器将移动对准线对应指向于其中一定位点 , 令虚拟游戏场景所呈现的影像由符合该第一位置的影像移动变化至符合一第 二位置的影像。  [0016] An embodiment of the present invention provides a method for moving a virtual game scene in virtual reality, including: displaying a virtual game scene on a head-mounted device worn by a user, and displaying a plurality of anchor points within the virtual game scene; The user triggers a controller at a first position in the virtual game scene to display a mobile alignment line in the virtual game scene; and the user points the mobile alignment line to one of the anchor points correspondingly through the controller, so that the virtual game The image presented by the scene moves from an image matching the first position to an image matching a second position.

[0017] 其中, 使用者触发该操控器以于该虚拟游戏场景产生一射击对准线, 该射击对 准线用于对该虚拟游戏场景所显示的一待击物进行射击。  [0017] Wherein, the user triggers the manipulator to generate a shooting alignment in the virtual game scene, and the shooting alignment is used to shoot an object to be displayed in the virtual game scene.

[0018] 综上所述, 本发明虚拟现实的游戏系统、 处理器及虚拟游戏场景移动方法, 能 够根据使用者触发操控器于虚拟游戏场景中产生的移动对准线, 通过移动对准 线指向于其中一定位点, 令虚拟游戏场景瞬间移动至欲到达的定位点所在位置 且产生对应的影像; 借此, 改善习知需要不断摇动手部或移动脚步, 才能够移 动及改变虚影游戏场景的影像缺点, 减少用户于游戏时的疲累感, 进而提升使 用者的玩乐意愿, 同时能够达到游戏临场感的效果。  [0018] In summary, the virtual reality game system, processor, and virtual game scene moving method according to the present invention can be directed by a user to trigger a mobile alignment line generated in a virtual game scene by a controller, and point through the mobile alignment line. At one of the anchor points, the virtual game scene is instantly moved to the position of the anchor point to be reached and a corresponding image is generated; thereby, improving the knowledge requires constantly shaking hands or moving steps to be able to move and change the ghost game scene The shortcomings of the image reduce the tiredness of the user during the game, thereby improving the user's willingness to play, and at the same time, the effect of the presence of the game can be achieved.

发明的有益效果  The beneficial effects of the invention

对附图的简要说明  Brief description of the drawings

附图说明  BRIEF DESCRIPTION OF THE DRAWINGS

[0019] 图 1是本发明的游戏系统链接方块示意图。  1 is a schematic block diagram of a game system link according to the present invention.

[0020] 图 2是本发明的处理器架构方块示意图。  [0020] FIG. 2 is a block diagram of a processor architecture of the present invention.

[0021] 图 3是本发明虚拟游戏场景实施例示意图。  [0021] FIG. 3 is a schematic diagram of an embodiment of a virtual game scenario according to the present invention.

[0022] 图 4是本发明实施例示意图(一), 表示移动对准线指向于其中一定位点。  [0022] FIG. 4 is a schematic diagram (a) of an embodiment of the present invention, showing that the moving alignment line points to one of the positioning points.

[0023] 图 5是本发明实施例示意图(二), 表示由第一位置瞬间移动至第二位置。 [0024] 图 6是本发明实施例示意图(三), 表示射击对准线对待击物进行射击。 [0023] FIG. 5 is a schematic diagram (2) of an embodiment of the present invention, showing instantaneous movement from a first position to a second position. [0024] FIG. 6 is a schematic diagram (3) of an embodiment of the present invention, which shows that a shooting alignment line shoots an object to be hit.

[0025] 附图标记说明  [0025] Reference Signs

[0026] 100、 游戏系统; 10、 头戴装置; 20、 虚拟游戏场景; 21、 定位点;  [0026] 100, game system; 10, head-mounted device; 20, virtual game scene; 21, anchor point;

[0027] 211、 专属记号; 22、 待机物; 30、 操控器; 31、 感应模块; 32、 控制键; [0027] 211. Exclusive mark; 22. Standby; 30. Controller; 31. Induction module; 32. Control key;

[0028] 40、 处理器; 41、 场景模块; 42、 通信模块; 43、 检测模块; [0028] 40, processor, 41, scene module, 42, communication module, 43, detection module;

[0029] 44、 产生模块; 441、 移动对准线; 442、 射击对准线;  [0029] 44, generating module; 441, moving alignment; 442, shooting alignment;

[0030] al、 第一位置; a2、 第二位置。  [0030] a, a first position; a2, a second position.

实施该发明的最佳实施例  The best embodiment for carrying out the invention

本发明的最佳实施方式  Best Mode of the Invention

[0031] 为便于说明本发明于上述发明内容一栏中所表示的中心思想, 现以具体实施例 表达。 实施例中各种不同对象是按适于说明的比例、 尺寸、 变形量或位移量而 描绘, 而非按实际组件的比例予以绘制, 合先叙明。  [0031] In order to facilitate the description of the central idea of the present invention in the above-mentioned summary of the present invention, it is expressed in specific embodiments. Various objects in the embodiments are depicted in proportions, sizes, deformations, or displacements suitable for description, rather than in proportion to actual components, which will be described together.

[0032] 请参阅图 1至图 6 , 本发明提供一种虚拟现实的游戏系统 100, 其包括:  [0032] Referring to FIG. 1 to FIG. 6, the present invention provides a virtual reality game system 100, which includes:

[0033] 一头戴装置 10, 其用以配戴于使用者的头部, 并且头戴装置 10能够显示一虚拟 游戏场景 20供使用者观看。  [0033] A head-mounted device 10 is configured to be worn on a user's head, and the head-mounted device 10 can display a virtual game scene 20 for the user to watch.

[0034] 一操控器 30, 其用以提供使用者触发产生一第一操控信号或一第二操控信号, 以于虚拟游戏场景 20内产生不同的互动效果。 操控器 30具有一感应模块 31及两 个控制键 32, 感应模块 31能够产生定位信号, 两个控制键 32分别用以提供使用 者触发产生第一操控信号或第二操控信号, 于本发明实施例中, 操控器 30是 VIV E控制器; 操控器 30用以装配于虚拟现实用的枪枝。  [0034] A controller 30 is configured to provide a user to trigger a first control signal or a second control signal to generate different interactive effects in the virtual game scene 20. The manipulator 30 has a sensing module 31 and two control keys 32. The sensing module 31 can generate a positioning signal. The two control keys 32 are respectively used to provide a user to trigger the generation of a first control signal or a second control signal. The implementation of the present invention In the example, the controller 30 is a VIV E controller; the controller 30 is used for assembling to a gun for virtual reality.

[0035] 于本发明其它可能实施例中, 使用者能够通过不同按压方式产生第一操控信号 或第二操控信号, 例如: 短按所述控制键 32以产生第一操控信号, 长按所述控 制键 32以产生第二操控信号。  [0035] In other possible embodiments of the present invention, the user can generate the first control signal or the second control signal through different pressing methods, for example: short press the control key 32 to generate the first control signal, and long press the The keys 32 are controlled to generate a second manipulation signal.

[0036] 一处理器 40, 其与头戴装置 10及操控器 30稱接, 于本发明实例中, 处理器 40与 头戴装置 10及操控器 30无线连接。 处理器 40用以提供显示于头戴装置 10的虚拟 游戏场景 20, 以及接收操控器 30触发的第一操控信号或第二操控信号。  [0036] A processor 40 is connected to the head-mounted device 10 and the controller 30. In the example of the present invention, the processor 40 is wirelessly connected to the head-mounted device 10 and the controller 30. The processor 40 is configured to provide a virtual game scene 20 displayed on the head-mounted device 10, and receive a first control signal or a second control signal triggered by the controller 30.

[0037] 本发明的处理器 40包括:  [0037] The processor 40 of the present invention includes:

[0038] 一场景模块 41, 其具有虚拟游戏场景 20、 布设于虚拟游戏场景 20内的多个定位 点 21与多个待击物 22, 其中, 虚拟游戏场景 20为三维影像; 场景模块 41对应的 各定位点 21设有一专属记号 211, 于本发明实施例中, 专属记号 211系阿拉伯数 字, 各定位点 21所对应的专属记号 211分别为 1、 2、 3..., 以此类推排序, 其中 , 所述定位点 21的数量依据设定而定, 本发明不以此为限。 [0038] A scene module 41 having a virtual game scene 20 and a plurality of positionings arranged in the virtual game scene 20 Point 21 and multiple targets 22, of which virtual game scene 20 is a three-dimensional image; each positioning point 21 corresponding to scene module 41 is provided with an exclusive mark 211. In the embodiment of the present invention, exclusive mark 211 is an Arabic numeral. The exclusive marks 211 corresponding to the positioning points 21 are 1, 2, 3, etc., and so on. The number of the positioning points 21 is determined according to the setting, which is not limited in the present invention.

[0039] 一通信模块 42, 其与头戴装置 10、 操控器 30及场景模块 41无线信号连接, 通信 模块 42用以将虚拟游戏场景 20传送至头戴装置 10, 以于头戴装置 10显示虚拟游 戏场景 20; 通信模块 42用以接收触发操控器 30所产生的第一操控信号或第二操 控信号。  [0039] A communication module 42 that is wirelessly connected to the head-mounted device 10, the controller 30 and the scene module 41. The communication module 42 is used to transmit the virtual game scene 20 to the head-mounted device 10 for display on the head-mounted device 10. Virtual game scene 20; the communication module 42 is configured to receive a first control signal or a second control signal generated by triggering the controller 30.

[0040] 一检测模块 43, 其与通信模块 42稱接, 检测模块 43用以感测头戴装置 10的观看 角度, 检测模块 43将感测到接收头戴装置 10的观看角度传送至场景模块 41, 由 场景模块 41将符合观看角度的虚拟游戏场景 20的影像通过通信模块 42传送至头 戴装置 10。  [0040] A detection module 43 is connected to the communication module 42. The detection module 43 is configured to sense the viewing angle of the head-mounted device 10, and the detection module 43 transmits the detected viewing angle of the receiving head-mounted device 10 to the scene module. 41. The scene module 41 transmits an image of the virtual game scene 20 according to the viewing angle to the head-mounted device 10 through the communication module 42.

[0041] 再者, 检测模块 43能够接收到感应模块 31所产生定位信号, 并且根据感应模块 31的定位信号得知操控器 30所在位置。  [0041] Furthermore, the detection module 43 can receive the positioning signal generated by the sensing module 31, and know the position of the controller 30 according to the positioning signal of the sensing module 31.

[0042] 一产生模块 44, 其与检测模块 43及通信模块 42稱接, 产生模块 44根据第一操控 信号产生一移动对准线 441, 移动对准线 441会呈现于虚拟游戏场景 20内, 此时 , 检测模块 43根据感测操控器 30所在位置, 使移动对准线 441能够对应指向且瞄 准于其中一定位点 21, 借以使虚拟游戏场景 20所呈现的影像能够由符合一第一 位置 al的影像移动变化为符合一第二位置 a2的影像, 其中, 第一位置 al为用户出 现于虚拟游戏场景 20内的原始位置, 而第一位置 al会对应于其中一定位点 21及符 合所述定位点 21的专属记号 211 ; 而第二位置 a2系对应于被移动对准线 441瞄准的 定位点 21, 如图 5所示。  [0042] A generating module 44 is connected to the detecting module 43 and the communication module 42. The generating module 44 generates a mobile alignment line 441 according to the first control signal, and the mobile alignment line 441 will be presented in the virtual game scene 20, At this time, the detection module 43 enables the mobile alignment line 441 to correspondingly point and aim at one of the positioning points 21 according to the position of the sensing controller 30, so that the image presented by the virtual game scene 20 can be matched to a first position. The image movement of a1 is changed to an image corresponding to a second position a2, where the first position a1 is the original position where the user appears in the virtual game scene 20, and the first position a1 will correspond to one of the positioning points 21 and the corresponding position. The exclusive mark 211 of the positioning point 21 is described; and the second position a2 corresponds to the positioning point 21 targeted by the moving alignment line 441, as shown in FIG. 5.

[0043] 产生模块 44根据第二操控信号产生一射击对准线 442, 此时, 检测模块 43根据 感测操控器 30所在位置, 使射击对准线 442能够对应指向且瞄准于虚拟游戏场景 20所显示的所述待击物 22, 以进行射击, 其中, 移动对准线 441与射击对准线 44 2于虚拟游戏场景 20所呈现的视觉影像不同, 于本发明实施例中, 移动对准线 44 1与射击对准线 442呈现不同颜色与线条。  [0043] The generating module 44 generates a shooting alignment line 442 according to the second control signal. At this time, the detection module 43 enables the shooting alignment line 442 to be correspondingly pointed and aimed at the virtual game scene 20 according to the position of the sensing controller 30. The displayed target 22 is used for shooting, wherein the moving alignment line 441 and the shooting alignment line 44 2 are different in the visual image presented in the virtual game scene 20. In the embodiment of the present invention, the moving alignment The line 44 1 and the shooting alignment line 442 show different colors and lines.

[0044] 通过前述游戏系统 100, 本发明提供一种虚拟现实的虚拟游戏场景移动方法, 其包括: [0044] Through the foregoing game system 100, the present invention provides a method for moving a virtual game scene in virtual reality, It includes:

[0045] 将头戴装置 10及操控器 30与处理器 40无线连接, 而用户能够将头戴装置 10配戴 于头部, 并于手部握持操控器 30; 其中, 处理器 40会通过通信模块 42将场景模 块 41中的虚拟游戏场景 20显示于头戴装置 10中。  [0045] The head-mounted device 10 and the controller 30 are wirelessly connected to the processor 40, and the user can wear the head-mounted device 10 on the head and hold the controller 30 in the hand; wherein the processor 40 will pass The communication module 42 displays the virtual game scene 20 in the scene module 41 in the head-mounted device 10.

[0046] 于游戏过程中, 使用者位于虚拟游戏场景 20内的第一位置 al时, 能够通过触发 操控器 30的控制键 32, 以产生第一操控信号, 而产生模块 44于接收到第一操控 信号时, 在虚拟游戏场景 20产生且显示移动对准线 441。  [0046] During the game, when the user is located at the first position al in the virtual game scene 20, the user can trigger the control key 32 of the controller 30 to generate a first control signal, and the generating module 44 receives the first When the signal is manipulated, a moving alignment line 441 is generated and displayed in the virtual game scene 20.

[0047] 接着, 使用者能够通过操控器 30将移动对准线 441对应指向于其中一定位点 21 , 令虚拟游戏场景 20所呈现的影像由符合第一位置 al的影像移动变化至符合第二 位置 a2的影像, 其中, 用户于虚拟游戏场景 20中的位置便会由符合第一位置 al的 定位点 21移动至符合第二位置 a2的定位点 21。  [0047] Next, the user can point the mobile alignment line 441 to one of the positioning points 21 through the manipulator 30, so that the image presented by the virtual game scene 20 is changed from the image corresponding to the first position al to the second The image of the position a2, where the position of the user in the virtual game scene 20 is moved from the positioning point 21 corresponding to the first position a1 to the positioning point 21 corresponding to the second position a2.

[0048] 再者, 使用者于游戏过程中, 除了能够触发操控器 30产生第一操控信号, 以达 到移动作用外; 使用者亦能够触发操控器 30的控制键 32, 以产生第二操控信号 , 而产生模块 44于接收到第二操控信号时, 在虚拟游戏场景 20产生射击对准线 4 42, 使用者能够通过射击对准线 442精准对虚拟游戏场景 20所显示的待击物 22进 行射击。  [0048] Furthermore, in addition to being able to trigger the controller 30 to generate a first control signal during the game, the user can trigger the control key 32 of the controller 30 to generate a second control signal. When the generating module 44 receives the second control signal, the shooting alignment line 4 is generated in the virtual game scene 20 42, and the user can accurately perform the shooting on the target 22 displayed in the virtual game scene 20 through the shooting alignment line 442. shooting.

[0049] 进一步说明, 本发明的图 3中是虚拟游戏场景 20的示意图, 而图 3中各定位点 21 上会有专属记号 211, 所以当用户进入游戏时, 能够随机或指定出现于其中一个 定位点 21。  [0049] To further explain, FIG. 3 of the present invention is a schematic diagram of a virtual game scene 20, and each positioning point 21 in FIG. 3 has an exclusive mark 211, so when a user enters a game, it can appear randomly or specified in one of them Locating point 21.

[0050] 接着, 当用户于游戏过程中想要移动位置时, 能够触发操控器 30的控制键 32, 以于虚拟游戏场景 20中显示出移动对准线 441, 如图 4所示; 此时, 使用者能够 通过操控器 30将移动对准线 441瞄准于所欲移动到的定位点 21, 其中, 于移动对 准线 441瞄准指向定位点 21的同时, 使用者于虚拟游戏场景 20中的影像就会瞬间 移动到符合瞄准定位点 21的影像, 如图 5所示。  [0050] Then, when the user wants to move the position during the game, the control key 32 of the manipulator 30 can be triggered to display the movement alignment line 441 in the virtual game scene 20, as shown in FIG. 4; The user can use the manipulator 30 to aim the mobile alignment line 441 at the positioning point 21 to which the user wants to move, and while the mobile alignment line 441 is aimed at the positioning point 21, the user in the virtual game scene 20 The image will instantly move to an image that matches the aiming positioning point 21, as shown in FIG.

[0051] 再者, 请参阅图 6 , 当使用者于游戏过程中想要射击虚拟游戏场景 20中待击物 2 2时, 能够触发操控器 30的控制键 32, 以于虚拟游戏场景 20产生射击对准线 442 , 使用者便能够将射击对准线 442精准对待击物 22进行射击。  [0051] Furthermore, referring to FIG. 6, when the user wants to shoot the target 22 in the virtual game scene 20 during the game, the control key 32 of the controller 30 can be triggered to generate the virtual game scene 20. The shooting alignment 442 enables the user to accurately shoot the shot 22 against the target 22.

[0052] 通过上述, 本发明虚拟现实的游戏系统 100及虚拟游戏场景移动方法, 能够根 据使用者触发操控器 30于虚拟游戏场景 20中产生的移动对准线 441, 通过移动对 准线 441指向于其中一定位点 21, 令虚拟游戏场景 20瞬间移动至欲到达的定位点 21所在位置且产生对应的影像; 借此, 能有效减少使用者于游戏时的疲累感, 进而提升使用者的玩乐意愿, 同时能够达到游戏临场感的效果。 [0052] According to the foregoing, the virtual reality game system 100 and the virtual game scene moving method of the present invention can be based on According to the user triggering the mobile alignment line 441 generated by the controller 30 in the virtual game scene 20, the mobile alignment line 441 points to one of the positioning points 21, so that the virtual game scene 20 is instantly moved to the positioning point 21 to be reached The position and corresponding image are generated; thereby, the fatigue feeling of the user during the game can be effectively reduced, thereby further enhancing the user's willingness to play, and at the same time, the effect of the presence of the game can be achieved.

[0053] 再者, 使用者于游戏过程中, 欲进行射击时, 能够通过射击对准线 442达到精 准射击的效果, 借以提升游戏时的准确度与流畅感。  [0053] Furthermore, when the user wants to shoot during the game, he can achieve the precise shooting effect through the shooting alignment 442, thereby improving the accuracy and fluency during the game.

[0054] 另外, 本发明的游戏系统 100能够提供多个使用者使用, 当多个使用者同时进 入同一虚拟游戏场景 20时, 会分别处于对应不同定位点 21的位置, 而每一用户 能够通过所在定位点 21上显示的专属记号 211告知其他用户所在位置, 其中, 各 用户能够佩戴麦克风, 以达到互相交流沟通的效果; 借此, 本发明能够于游戏 时达到组队进攻的效果, 增加游戏时的乐趣。  [0054] In addition, the game system 100 of the present invention can be used by multiple users. When multiple users enter the same virtual game scene 20 at the same time, they will be in positions corresponding to different positioning points 21, and each user can pass The exclusive mark 211 displayed on the positioning point 21 informs other users of the location, in which each user can wear a microphone to achieve the effect of mutual communication; thereby, the present invention can achieve the effect of team attack during the game and increase the game. Fun.

[0055] 显然, 所描述的实施例仅仅是本发明的一部分实施例, 而不是全部的实施例。  [0055] Obviously, the described embodiments are only a part of the embodiments of the present invention, but not all the embodiments.

基于本发明中的实施例, 本领域普通技术人员在没有做出创造性劳动前提下所 获得的所有其他实施例, 都属于本发明保护的范围。  Based on the embodiments of the present invention, all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

Claims

权利要求书 Claim [权利要求 1] 一种虚拟现实的游戏系统, 其特征在于, 其包括:  [Claim 1] A virtual reality game system, characterized in that it includes: 一头戴装置, 其用以显示一虚拟游戏场景;  A head-mounted device for displaying a virtual game scene; 一操控器, 其用以提供使用者触发产生一第一操控信号; 以及 一处理器, 其与该头戴装置及该操控器耦接, 该处理器用以提供显示 于该头戴装置的该虚拟游戏场景, 该处理器于该虚拟游戏场景内显示 多个定位点; 该处理器根据接收到该第一操控信号, 产生一移动对准 线, 该移动对准线对应指向于其中一定位点, 使得该虚拟游戏场景所 呈现的影像由符合一第一位置的影像移动变化为符合一第二位置的影 像。  A controller for providing a user to trigger a first control signal; and a processor coupled to the head-mounted device and the controller, the processor for providing the virtual display on the head-mounted device A game scene, the processor displays a plurality of positioning points in the virtual game scene; the processor generates a mobile alignment line according to receiving the first control signal, and the mobile alignment line points to one of the positioning points, The image displayed by the virtual game scene is changed from an image corresponding to a first position to an image corresponding to a second position. [权利要求 2] 如权利要求 1所述的游戏系统, 其特征在于, 该操控器用于提供使用 者触发产生一第二操控信号; 该处理器根据接收到该第二操控信号产 生一射击对准线, 该射击对准线用于对该虚拟游戏场景所显示的一待 击物进行射击。  [Claim 2] The game system according to claim 1, wherein the controller is configured to provide a user to trigger and generate a second control signal; and the processor generates a shooting alignment according to the received second control signal. Line, the shooting alignment is used to shoot an object to be displayed in the virtual game scene. [权利要求 3] 如权利要求 1所述的游戏系统, 其特征在于, 该操控器用于装配于虚 拟现实用的枪枝。  [Claim 3] The game system according to claim 1, wherein the manipulator is used for assembling to a gun for virtual reality. [权利要求 4] 一种虚拟现实的处理器, 其用于接收与控制操控器及头戴装置, 其特 征在于, 该处理器包括: [Claim 4] A virtual reality processor for receiving and controlling a manipulator and a head-mounted device, wherein the processor includes: 一场景模块, 其具有一虚拟游戏场景及布设于该虚拟游戏场景内的多 个定位点;  A scene module having a virtual game scene and a plurality of positioning points arranged in the virtual game scene; 一通信模块, 其与操控器、 头戴装置及该场景模块耦接, 该通信模块 将该虚拟游戏场景显示于头戴装置, 该通信模块用于接收触发操控器 所产生的一第一操控信号; 以及  A communication module is coupled to the controller, the head-mounted device and the scene module. The communication module displays the virtual game scene on the head-mounted device. The communication module is configured to receive a first control signal generated by triggering the controller. ; as well as 一产生模块, 其与该通信模块耦接, 该产生模块根据该第一操控信号 产生一移动对准线, 该移动对准线呈现于该虚拟游戏场景内, 且用于 瞄准其中一定位点, 其中, 当该移动对准线对应指向于其中一定位点 时, 使得该虚拟游戏场景所呈现的影像由符合一第一位置的影像变化 为符合一第二位置的影像。 A generating module coupled to the communication module, the generating module generating a mobile alignment line according to the first control signal, the mobile alignment line presenting in the virtual game scene and used to aim at one of the positioning points, Wherein, when the moving alignment line corresponds to one of the positioning points, the image presented by the virtual game scene is changed from an image corresponding to a first position to an image corresponding to a second position. [权利要求 5] 如权利要求 4所述的处理器, 其特征在于, 该场景模块于该虚拟游戏 场景内设有多个待击物; 该通信模块用以接收触发操控器所产生的一 第二操控信号, 该产生模块根据该第二操控信号产生一射击对准线, 该射击对准线用于对该虚拟游戏场景所显示的所述待击物进行射击。 [Claim 5] The processor according to claim 4, characterized in that: the scene module is provided with a plurality of objects to be hit in the virtual game scene; and the communication module is configured to receive a first generated by triggering the manipulator. Two control signals, the generating module generates a shooting alignment according to the second control signal, and the shooting alignment is used for shooting the object to be displayed in the virtual game scene. [权利要求 6] 如权利要求 5所述的处理器, 其特征在于, 该移动对准线与该射击对 准线于该虚拟游戏场景所呈现的视觉影像不同。  [Claim 6] The processor of claim 5, wherein the moving alignment line and the shooting alignment line are different from a visual image presented in the virtual game scene. [权利要求 7] 如权利要求 4所述的处理器, 其特征在于, 该场景模块对应的各个定 位点设有一专属记号。 [Claim 7] The processor according to claim 4, wherein each positioning point corresponding to the scene module is provided with an exclusive mark. [权利要求 8] 如权利要求 4所述的处理器, 其特征在于, 该处理器还具有一检测模 块, 其与该通信模块及该产生模块耦接, 该检测模块用于感测头戴装 置的观看角度, 以便通过该场景模块产生符合观看角度所对应该虚拟 游戏场景的影像, 以及该检测模块用于感测操控器所在位置, 使得该 移动对准线能够对应指向于其中一定位点。 [Claim 8] The processor according to claim 4, wherein the processor further comprises a detection module, which is coupled to the communication module and the generation module, and the detection module is used for sensing the head-mounted device The viewing angle is used to generate an image corresponding to the virtual game scene corresponding to the viewing angle through the scene module, and the detection module is used to sense the position of the controller, so that the mobile alignment line can point to one of the anchor points. [权利要求 9] 一种虚拟现实的虚拟游戏场景移动方法, 其特征在于, 其包括: 于用户配戴的一头戴装置显示一虚拟游戏场景, 该虚拟游戏场景内显 示多个定位点;  [Claim 9] A method for moving a virtual game scene in virtual reality, comprising: displaying a virtual game scene on a head-mounted device worn by a user, and displaying a plurality of anchor points in the virtual game scene; 使用者于该虚拟游戏场景内的一第一位置, 触发一操控器以便于该虚 拟游戏场景显示一移动对准线; 以及  A user triggers a controller at a first position in the virtual game scene so that the virtual game scene displays a moving alignment; and 使用者通过该操控器将该移动对准线对应指向于其中一定位点, 使得 该虚拟游戏场景所呈现的影像由符合该第一位置的影像移动变化至符 合一第二位置的影像。  The user points the mobile alignment line to one of the anchor points correspondingly through the manipulator, so that the image presented by the virtual game scene changes from an image that conforms to the first position to an image that conforms to a second position. [权利要求 10] 如权利要求 9所述的虚拟游戏场景移动方法, 其特征在于, 使用者触 发该操控器后于该虚拟游戏场景产生一射击对准线, 该射击对准线用 于对该虚拟游戏场景所显示的一待击物进行射击。  [Claim 10] The method for moving a virtual game scene according to claim 9, wherein after the user triggers the manipulator, a shooting alignment is generated in the virtual game scene, and the shooting alignment is used for the A shot is displayed in a virtual game scene.
PCT/CN2018/107194 2018-09-25 2018-09-25 Virtual reality game system, processor and virtual game scene moving method Ceased WO2020061726A1 (en)

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