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WO2019163694A1 - Advertisement cost charging device including reward game, advertisement distribution device, and reward money remittance service providing device - Google Patents

Advertisement cost charging device including reward game, advertisement distribution device, and reward money remittance service providing device Download PDF

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Publication number
WO2019163694A1
WO2019163694A1 PCT/JP2019/005770 JP2019005770W WO2019163694A1 WO 2019163694 A1 WO2019163694 A1 WO 2019163694A1 JP 2019005770 W JP2019005770 W JP 2019005770W WO 2019163694 A1 WO2019163694 A1 WO 2019163694A1
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WO
WIPO (PCT)
Prior art keywords
game
prize
viewer
sponsor
advertisement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2019/005770
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French (fr)
Japanese (ja)
Inventor
泰 越智
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BLD Oriental Co Ltd
Original Assignee
BLD Oriental Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BLD Oriental Co Ltd filed Critical BLD Oriental Co Ltd
Priority to JP2020501742A priority Critical patent/JPWO2019163694A1/en
Publication of WO2019163694A1 publication Critical patent/WO2019163694A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to an advertisement distribution apparatus, an advertisement expense billing apparatus, and a prize money transfer service providing apparatus including a prize game.
  • it is an invention that can secure more funds by using a prize game.
  • Sweepstakes games are generally performed. Sweepstakes games using the Internet are also commonly performed.
  • sweepstakes meaning monetary value such as money or other gift certificates or points in general
  • where to place the original funds (who will provide the funds) has been discussed so far Was not. This is because it was decided as a matter of course depending on the type of the prize game. In other words, in the past, if a prize is provided by a specific company, the fund based on the specific company is provided.
  • Patent Documents 1 and 2 are general game billing methods.
  • a billing card purchased by a store is set in a game device installed in the store, and communication with a server system is performed through the game device, thereby enabling game play in the game device.
  • a predetermined point (initial point) determined for the billing card is stored in the game device as a valid point.
  • Patent Document 2 is a game program for progressing a game, and includes an input receiving unit that receives an input as to whether an item is selected on an input screen. When the item is selected, the control unit that controls the screen transition destination according to the input shifts the item to the billing screen when the current availability state of the item is not usable.
  • Patent Documents 3 and 4 are general prize game techniques. In this case, the company that provides the prize money is the company that performs the prize game. Such a company can increase the number of accesses and the number of browsing of the Web page of the user (viewer) by using the prize game. Patent Document 3 below describes the following technology.
  • Patent Document 4 is a prize service method for performing a prize process according to a user's access state to a website.
  • the website includes a plurality of web pages having banner advertisements
  • the prize process includes a lottery process for outputting a winning determination with a predetermined winning probability when the user accesses one of the plurality of web pages;
  • a winning display process for changing a banner advertisement included in a web page accessed by the user to a winning banner including a display of the winning determination when the winning determination is output in the lottery process.
  • JP 2012-170511 A JP 2016-202873 A JP 2003-167974 A JP 2009-80535 A
  • Patent Documents 1 and 2 if the method is to eagerly collect game funds from the user, the user depends on the game, and the person who becomes hard to live for purchasing points for the game There are many. In addition to regular games, there are many people around the world who are dependent on gambling, such as casinos, slingshots, horse racing, bicycle races, lotteries, and lotteries. In addition, it is doubtful that the method of offering a prize by a specific company has been effective as long as the prize money is given.
  • the viewer means a viewer who views the web page simply by searching. A web page user who sells products using a web page is called a web page operator.
  • Web page operators have a strong desire to show the advertisement on the web page to the viewer, to make the viewer feel attractive and to purchase the product of the advertisement. To that end, many businesses may provide funds for sweepstakes as described above.
  • the traditional pay-per-click system (advertising method used on the Internet. When you click on an image banner or text advertisement and jump to a linked page, the advertising fee is incurred). is there.
  • Patent Document 3 an application page for a product is displayed to a user who has answered a questionnaire after seeing an advertisement.
  • the advertisement is actually viewed only by answering the questionnaire. Will not be understood by the advertiser.
  • Patent Document 4 the position of the banner advertisement and the position of the announcement of the winning are matched so that the viewer's line of sight is directed to the banner advertisement.
  • the advertisement is broadcast only at a specific time like a video. In such a case, even if only the line of sight is matched, the effect will be low. As described above, it is necessary to impose a financial burden on consumers, or an advertiser of one company must bear all.
  • the present invention has been made under such a background, and an apparatus for performing advertising billing and click billing, in which a general viewer only needs to provide a small amount of money and does not require point purchase, and viewing and listening.
  • An object is to provide a device that allows a user to reliably view advertisements from the beginning to the end.
  • the present invention for solving the above problems is an advertising expense billing apparatus for displaying an advertisement with a prize game on a terminal device provided on the viewer side.
  • the present invention registers a plurality of companies that own web pages as sponsors.
  • a prize game is displayed for the viewer to display a win with a predetermined probability.
  • the registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game.
  • prize money can be collected without burdening each sponsor so much.
  • the billing in this case may be anything as long as it has a monetary value.
  • a virtual currency, a product, a gift certificate, points, and the like can be given.
  • the upper limit of the daily charge can be determined for the sponsor.
  • the present invention can be used for various types of digital advertisements. For example, it can be used for general SNS such as Twitter (registered trademark), Face Book (registered trademark), Instagram (registered trademark), and Internet television. Viewers can participate in the sweepstakes game without registration. Of course, you may register viewers first.
  • the advertisement of the web page of the sponsor may be a moving image. Then, the prize game can be displayed on the advertisement part in the video, and the prize game can be started by clicking to watch the video.
  • the advertisement of the web page of the sponsor may be an e-mail with an advertisement. Then, the prize game can be displayed by clicking on the advertisement-attached e-mail and opening the advertisement-attached e-mail.
  • the prize game with advertisement can be displayed in a telephone call. In this case, when the telephone call ends, the prize game starts with the advertisement or when the advertisement has been viewed. It is also possible to display a sweepstakes game or a prize lottery after the call of the smartphone or the web phone is completed, and to be able to participate if the viewer has an intention to participate.
  • the web page may be a web page capable of selling products on the Internet.
  • the prize game is provided to a viewer who has purchased the sponsored product on the Internet. Then, each registered sponsor is charged for a click related to product purchase related to the sponsor, the funds charged to each sponsor are pooled, and the pooled funds can be used as a prize for the prize game.
  • a confirmation button can also be displayed on the above prize game. That is, the present invention that solves the above problems is an advertising cost billing device that displays an advertisement with a prize game on a terminal device provided on the viewer side.
  • the present invention comprises a sweepstakes game that displays a win with a predetermined probability, the sweepstakes game starts with a predetermined start condition, ends after displaying the sponsor's advertisement, and confirms with the viewer if the sweepstakes game is a win
  • a button that prompts the user to click is displayed for a predetermined time. It is an invention characterized in that the viewer inputs the transfer information of the viewer when the timing for ending the prize game is not known and the result of the prize game is successful. The viewer will continue to look at the screen until the end of the sweepstakes game, since the expectation that they may win the sweepstakes and if the confirmation is not clicked, the prizes will not be transferred. As a result, the advertisement displayed simultaneously with the sweepstakes game is surely viewed.
  • a search web page with the prize game can also be provided. When a viewer performs a search together with a specific keyword, the game display unit displays the prize game together with an advertisement display as a search result.
  • the present invention further includes a game control unit that transmits a hit signal with a predetermined probability, and a viewer registration unit that displays a screen for registering the viewer when the hit signal is received from the game control unit. Can do.
  • a game end button for ending the sweepstakes game can be displayed after a predetermined time has elapsed. The result of the prize game is displayed by clicking the game end button, and the viewer is not notified of the display timing of the game end button for ending the prize game. If you don't know when a click signal for a sweepstakes or prize lottery will appear during the display of the advertisement, you can make sure that the viewer sees the advertisement.
  • the click signal is an end button of the sweepstakes game, and the result of winning or losing is displayed after the advertisement ends.
  • the advertiser is automatically charged based on the end signal. Only a winning signal may be sent simultaneously with a winning receipt information reply tag, and may be invalidated if no reply is made within a specified time.
  • a winning signal may be sent simultaneously with a winning receipt information reply tag, and may be invalidated if no reply is made within a specified time.
  • the present invention is an invention that provides a service for automatically paying, on behalf of an advertiser, the original funds of prizes and prize money from a large number of advertisers across the industry on a network such as the Internet. Advertisers distribute advertisements with sweepstakes and prize lots as a way to ensure that more consumers see the advertisements. For video commercials, click and touch the prizes and prize lots as soon as the commercial is over. Open a prize lottery and check if it is correct. It is an invention of an advertisement distribution service that allows a consumer (viewer) to see a commercial until the end, with a mechanism that flows in a few seconds even if the commercial has not been confirmed.
  • the touch or click signal is a prize or prize lottery end button, and it is assumed that the success or failure is displayed after the commercial ends. This end signal is sent to the billing system, and a predetermined amount determined in advance by the advertiser is automatically billed.
  • the result of winning a prize game or winning lottery is performed on an independent computer protected by strict security, and the signal determined to be a one-way is sent to the participant's personal computer or mobile personal computer. Since it is displayed, fraud is unlikely to occur.
  • the prize money receiving information of the winner is delivered to the present invention, the prize money is automatically sent to the winner after judging whether there is any fraud.
  • the lottery computer delivers a winning signal to the viewer's (consumer) computer, the winning signal can be simultaneously sent to the billing and prize remittance computers, thereby preventing fraud.
  • the lottery computers may have different winning probabilities and winnings, and the billing method for each advertisement to the advertiser may be different.
  • a known method such as Google AdWords (registered trademark) Yahoo Promotion (registered trademark) may be used as a method of charging the advertiser on the web.
  • the video advertisement of the prize game or the advertisement with the prize money may be pasted on a part of the contents of the Internet TV. For example, you may insert in the middle of an advertisement and before and after an advertisement.
  • web distribution video content such as game content, karaoke content, and music distribution content
  • insertion suitable for each of the above contents may be performed. You may affix on the site which displays the said content.
  • star mark
  • prize ⁇ combination of a prize and a star mark
  • consumption It becomes easy to guide a person.
  • a banner advertisement a text advertisement, a tie-up advertisement, an email advertisement, a content-linked advertisement, a listing (search-linked) advertisement, a Facebook advertisement, a Twitter (registered trademark) advertisement, or a line advertisement.
  • the present invention can also be used in a hash tag system. It is also possible to link to an advertising system using SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark). Many products display QR code (registered trademark) or bar code together with the above mark to make consumers recognize that it is a prize game or prize lottery. For example, using the camera function of a smartphone, You can be directed to a product company sweepstakes game or a site with a prize lottery or an advertisement. When the advertisement is viewed for a predetermined time, the prize game or prize lot can be displayed.
  • SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark).
  • QR code registered trademark
  • bar code bar code
  • the QR code (registered trademark) or the like and the above-mentioned prize mark can also be displayed on a part of an advertisement even in terrestrial television or television program broadcasting such as BS (broadcasting satellite) and CS (Communication Satellite). If the viewer links with a smartphone, the system can display a prize game or a prize lot together with the advertisement on the smartphone.
  • BS broadcasting satellite
  • CS Common Communication Satellite
  • the present invention with a small prize amount for a small amount of charge for individuals (bloggers and YouTubers) of social networking services (SNS).
  • SNS social networking services
  • the present invention can be applied to a prize game or a prize lottery subject to commercial transactions.
  • the present invention can be applied to purchase of products (including financial products such as insurance) by consumers, admission to various fee-based membership clubs, payment of various entrance fees, payment of taxi fees, and payment of restaurants.
  • products including financial products such as insurance
  • admission to various fee-based membership clubs payment of various entrance fees, payment of taxi fees, and payment of restaurants.
  • entrance fees payment of various entrance fees
  • payment of taxi fees and payment of restaurants.
  • the present invention can be displayed on various web shopping sites, various products (financial products, hotels, travel, air tickets) and virtual stores on various webs with the above-mentioned prize mark.
  • the prize mark can be attached to each product.
  • the seller of each advertising product charges each time a sweepstakes or prize lottery is executed as a sales promotion fee of about 3% of the sales amount of the product or the total sales amount of the product. It is a system that charges each time payment is made at many member stores, and the total amount collected is quickly transferred to the winners on behalf of each member store as the original funds of the winnings.
  • the sales rate is 3% for the merchant as a sales promotion fee, it will be executed with the probability of winning the winner at a rate below that rate.
  • the member store may decide according to the type of business and the profit margin of sales, such as the transaction amount, half price, or double price.
  • Franchise participating in this sweepstakes game or advertisement with prize money displays a prize mark at the entrance etc. in the actual store etc., and draws a prize or lottery according to the amount of money consumed when checking payment.
  • the above-mentioned prize mark is attached to QR code (registered trademark) and advertisements on paper media such as digital signage, indoor / outdoor signboards, posters, newspaper magazines, etc., and consumers are linked to the web network with smartphones, with advertiser prizes and prize lots
  • the advertiser can determine whether the present invention is a prize game or an advertisement with a prize lottery or a conventional advertisement (an advertisement not including the prize game of the present invention).
  • the area where the prize game of the present invention is distributed can be specified in units of municipalities.
  • the prize game can be distributed by inputting an area name or specifying a radius from a specific point.
  • Local advertisers can reduce advertising costs.
  • a prize game, billing and the like can be performed by an independent company. For example, work to improve sweepstakes or prize lottery games according to the advertiser or industry (winning probability or game type), billing to advertisers or sending money to winners, lottery, Strict security work can be done by an independent company. By managing all these companies and separating them into companies that disclose, audit, and manage their financial status, a more fair management and operation can be achieved.
  • the present invention is an advertising cost billing device and a winning money transfer device for displaying an advertisement with a prize game on a terminal device provided on the viewer side.
  • the present invention registers a plurality of companies that own web pages as sponsors.
  • a prize game is displayed for the viewer to display a win with a predetermined probability.
  • the registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game.
  • prize money can be collected without burdening each sponsor so much. Since the viewer determines the amount to be collected from the sponsor based on the click on the advertisement of the sponsor company and the click for purchasing the product of the sponsor company, the burden on the sponsor is reduced.
  • FIG. 1 shows the structure of the control system hardware of the advertising expense billing apparatus which concerns on embodiment of this invention. It is a functional block diagram of the advertising expense billing apparatus which concerns on embodiment of this invention. It is a flowchart of the accounting process which concerns on embodiment of this invention. It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. It is a flowchart of the prize game display process which concerns on embodiment of this invention. It is a slot game of the advertising expense billing device concerning the embodiment of the present invention. It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. It is a flowchart of the hit process of the advertising expense billing apparatus which concerns on embodiment of this invention.
  • FIG. 1 is a schematic configuration of a management server 110 constituting the advertising expense billing apparatus 100 and control system hardware of the viewer information terminal 200. However, details of each part not directly related to the present invention are omitted.
  • a control circuit of the management server 110 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an HDD (Hard Disk Drive) 104, and a driver 105 corresponding to each driving unit.
  • the communication interface 107 is connected by an internal bus 106.
  • the CPU 101 uses, for example, the RAM 103 as a work area, executes a program stored in the ROM 102, the HDD 104, and the like, and exchanges data and instructions from the driver 105 and the viewer information terminal based on the execution result.
  • the operation of each drive unit (not shown) is controlled.
  • the server 110 can be connected to the network 108 via the communication interface 107, and the CPU of the server 110 exchanges data with the viewer information terminal device 200 connected to the network 108 via the communication interface 107.
  • the billing process in the advertisement distribution device, the advertising fee billing device, and the prize money transfer service providing device (hereinafter referred to as the advertising fee billing device or the prize game device) including the prize game of the present invention will be described with reference to the drawings.
  • FIG. 2 is a functional block diagram of the sweepstakes game apparatus
  • FIG. 3 is a flowchart showing the billing process of the present invention.
  • 4 and 5 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • a plurality of web operators are registered in the prize game device of the present invention (FIG. 3: S301).
  • a registered web company is called a sponsor or sponsor company.
  • a well-known method is used for the registration method of the web company.
  • the sponsor company registration unit 232 of the click billing server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG.
  • the sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG.
  • the sponsor is registered in the advertising expense billing apparatus of the present invention.
  • the click billing table 500 stores the URL of the sponsor company, the number of clicks, the unit price, conditions, and the presence or absence of unauthorized clicks.
  • the click charging table 500 is arranged in the sponsor company information storage unit 240 shown in FIG.
  • the charging control unit 234 includes a charging table 50 A predetermined number of clicks is added to the number of clicks associated with the clicked URL from among the zero URLs. That is, billing information based on the number of clicks of the viewer is generated. At that time, it may be determined whether the click is clicked illegally. In the case of fraudulent clicks, it is not added to the number of clicks. A known method is used to determine whether a specific click is an unauthorized click.
  • the billing control unit 234 calculates the billing amount for each sponsor with reference to the number of clicks, the unit price, and the conditions (referred to as billing calculation conditions adopted for each company).
  • the calculated charge amount is charged to each sponsor company (FIG. 3: S304).
  • each sponsor owns a plurality of web pages for displaying a plurality of advertisements
  • the plurality of web pages are added together to calculate the billing amount for each sponsor.
  • a known method is employed as the billing method.
  • the funds charged to the sponsors are pooled (FIG. 3: S305). Since a plurality of sponsor companies are registered, funds from each sponsor company are accumulated. For example, the winning money transfer server 220 stores information on funds.
  • the funds collected from each sponsor are used as game prizes (FIG. 3: S306). ).
  • the billing may be anything as long as it has a monetary value.
  • a virtual currency, a product, a gift certificate, points, and the like can be given.
  • the above-mentioned sponsor's billing can be set to an upper limit per day, weekly or monthly.
  • FIG. 2 is a functional block diagram of the prize game device
  • FIGS. 6 and 9 are flowcharts showing the prize game display process of the present invention.
  • FIG. 7, FIG. 8, FIG. 10, and FIG. 11 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • a plurality of web operators are registered in the sweepstakes game apparatus of the present invention.
  • a well-known method is used for the registration method of the web company.
  • the sponsor company registration unit 232 of the click charging server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG.
  • the sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG.
  • Viewers do not need to register and can participate in the sweepstakes game.
  • Each web operator owns a web page and can view his / her web page on the Internet.
  • the viewer can access the registered web provider site (hereinafter referred to as a sponsor site) using a search application (meaning software running on an operation device such as a game, mail, or music player).
  • a search application meaning software running on an operation device such as a game, mail, or music player.
  • the viewer terminal 200 means a personal computer or an information terminal that can be connected to the Internet and has a predetermined input method, such as a smartphone.
  • the game control unit 212 of the game display server is displayed. Starts the sweepstakes game (FIG. 6: S603). Any game can be used.
  • a slot game 700 as shown in FIG. 7 rotates.
  • the game control unit 212 refers to the game table 800 shown in FIG.
  • the speed, position, size, end condition, and probability of the slot game 700 are stored.
  • the game table is arranged in the game storage unit shown in FIG.
  • the game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time) (FIG. 6: S604). Therefore, the game ends after a predetermined time.
  • the game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal). If the game result is off, the game ends (FIG. 6: S605 NO ⁇ END). Note that the game control unit transmits a loss signal to the game end button control unit 212. Upon receiving the loss signal, the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended. The notification of the click to the viewer's sponsor site or the click of the game end button is also notified to the charging control unit 234.
  • the game control unit transmits a win signal
  • the game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit.
  • the hit confirmation signal is also included in the input information of the viewer information from the viewer.
  • the game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 ⁇ S901 ⁇ S902).
  • the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES ⁇ S904).
  • the viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG.
  • the viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID.
  • the viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.
  • the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written.
  • the winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer.
  • a known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
  • the prize game display process ends (FIG. 9: S904 ⁇ 2) (FIG. 6: 2 ⁇ END). During this process, the viewer can end the sponsor site at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer watches the advertisement display of the sponsor while waiting for the result of the sweepstakes game.
  • the game end button may be displayed and the viewer clicks on the game end button to end the game, and if so, the registration procedure may be performed. That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
  • the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG.
  • the game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button.
  • the game end button control unit 214 displays the game end button after displaying the game result.
  • the display time of the game end button is also determined in advance. That is, the game end button is clicked under a predetermined condition. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this time, it can be said that the hit process is not performed (FIG. 6: S605 YES ⁇ S606 ⁇ S607 YES ⁇ 1). Therefore, in this case, clicking the game end display button while it is displayed is a game end condition.
  • the display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.
  • the game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.
  • the game end button control unit 214 When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted. Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • FIG. 7 in addition to the slot game 700, a prize lottery game 701, a fortune game 702, and a roulette game 703 may be used.
  • (Embodiment 2) ⁇ Prize game display processing in video content>
  • FIG. 2 is a functional block diagram of the prize game device
  • FIGS. 9 and 12 are flowcharts showing the prize game display process of the present invention.
  • 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • the game control unit 212 of the game display server 210 starts a prize game (FIG. 12: START ⁇ S1201 ⁇ S1202 ⁇ S1203).
  • a slot game 700 as shown in FIG. 7 rotates.
  • the game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored.
  • the game table is arranged in the game storage unit shown in FIG.
  • the game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time.
  • the game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal). If the game result is out of place, the game ends.
  • the game control unit transmits a loss signal to the game end button control unit 212.
  • the game end button control unit 214 Upon receiving the loss signal, the game end button control unit 214 displays a button indicating the end of the game to the viewer, and clicks this button. In this way, the sweepstakes game can be ended.
  • the notification of the click of the video advertisement sponsored by the viewer or the notification of the click of the game end button is also notified to the charging control unit 234.
  • the game control unit transmits a win signal
  • the game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit.
  • the hit confirmation signal is also included in the input information of the viewer information from the viewer.
  • the game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 ⁇ S901 ⁇ S902).
  • the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES ⁇ S904).
  • the viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG.
  • the viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID.
  • the viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.
  • the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written.
  • the winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer.
  • a known method is used for the transfer process.
  • the sweepstakes game 1 display process using the moving image content ends (FIG. 9: S904 ⁇ 2) (FIG. 12: 2 ⁇ END).
  • the viewer can end the video advertisement at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer watches the advertisement display of the sponsor while waiting for the result of the sweepstakes game.
  • the game end button may be displayed and the viewer clicks on the game end button to end the game, and if so, the registration procedure may be performed. That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
  • the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG.
  • the game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button.
  • the game end button control unit 214 displays the game end button after displaying the game result.
  • it can be displayed at a certain time after the game starts. Since the viewer does not know when the game will end, the viewer will watch the viewer's advertising video while expecting the end of the game.
  • the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (FIG. 12: S1205 YES ⁇ S1206 ⁇ S1207 YES ⁇ 1).
  • clicking the game end display button while it is displayed is a game end condition.
  • the display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.
  • the game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.
  • the game end button control unit 214 When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted. Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • FIG. 3 is a functional block diagram of the prize game device
  • FIGS. 9 and 13 are flowcharts showing the prize game display processing of the present invention.
  • 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • the e-mail with a prize game is an e-mail in which the prize game of the present invention is added to a normal e-mail, and means a predetermined application (meaning software that runs on an operation device such as a game or a mail / music player). Can be used to add the sweepstakes email to a particular customer's email. When using e-mail, dozens of advertising e-mails have been received. By adding this prize game to the e-mail, the e-mail recipient will receive the above advertisement for the prize game. The chances of opening an email are greatly increased.
  • the sponsor company sends an e-mail with a prize game.
  • an e-mail with a prize game can be transmitted under a contract with a communication company.
  • the mail recipient receives an advertisement mail with a prize game from the sponsor company. (FIG. 13: START ⁇ S1301 ⁇ S1302).
  • Mail recipients also receive many other advertising emails.
  • the e-mail with a prize game is displayed together with a mark that tells a viewer (e-mail recipient) that a prize game is provided.
  • the game control unit 212 displays an advertisement e-mail by the sponsor on the viewer's terminal 200. Furthermore, when an advertisement e-mail with a prize game is displayed, the game control unit 212 of the game display server starts the prize game (FIG. 13: S1303). Any game can be used. For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates.
  • the game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored.
  • the game table is arranged in the game storage unit shown in FIG.
  • the game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time.
  • the game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal). If the game result is out of place, the game ends.
  • the game control unit transmits a loss signal to the game end button control unit 212.
  • the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended.
  • the notification of the click to the viewer's sponsor site or the click of the game end button is also notified to the charging control unit 234.
  • the game control unit transmits a win signal
  • the game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit.
  • the hit confirmation signal is also included in the input information of the viewer information from the viewer.
  • the game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 ⁇ S901 ⁇ S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO).
  • the viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES ⁇ S904).
  • the viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG.
  • the viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID.
  • the viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.
  • the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written.
  • the winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer.
  • a known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
  • the prize game display process using the advertisement email with the prize game ends (FIG. 9: S904 ⁇ 2) (FIG. 13: 2 ⁇ END). It should be noted that during this process, the viewer can terminate the advertisement e-mail at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer views the content of the advertisement e-mail with the sweepstakes game while waiting for the result of the sweepstakes game.
  • the game end button is displayed and the viewer clicks the game end button to end the game, and if so, the registration procedure may be performed (FIG. 13: S1305 YES ⁇ S1306 ⁇ S1307 YES ⁇ 1). That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
  • the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG.
  • the game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button.
  • the game end button control unit 214 displays the game end button after displaying the game result.
  • the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (FIG. 13: S1305 YES ⁇ S1306 ⁇ S1307 NO ⁇ END). Therefore, in this case, clicking the game end display button while it is displayed is a game end condition.
  • the display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.
  • the slot can be ended by the viewer clicking the game end button.
  • the game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.
  • the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted.
  • An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • FIG. 2 is a functional block diagram of the prize game device
  • FIGS. 9 and 14 are flowcharts showing the prize game display processing of the present invention.
  • 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • a call with a prize game is a call in which a prize game of the present invention is added to a call by a normal telephone, and a predetermined application (meaning software that runs on an operation device such as a game or a mail / music player) is called. Used to add the sweepstakes game to a particular customer call.
  • a call is made using an application, a prize game by the sponsor company is added to a normal call.
  • a call with a prize game can be sent under a contract with a telecommunications company.
  • the telephone recipient receives a call in which a prize game is added to a call between individuals. (FIG. 14: START ⁇ S1401 ⁇ S1402). Telephone recipients also receive calls between many other individuals.
  • the call with a prize game is displayed together with a mark that tells the viewer (phone recipient) that a prize game is provided. Sponsored advertisements will be attached to the sweepstakes game.
  • the game control unit 212 of the game display server starts the sweepstakes game (FIG. 14: S1403). Any game can be used.
  • a slot game 700 as shown in FIG. 7 rotates.
  • the game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored.
  • the game table is arranged in the game storage unit shown in FIG.
  • the game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time.
  • the game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal). If the game result is out of place, the game ends.
  • the game control unit transmits a loss signal to the game end button control unit 212.
  • the game end button control unit 212 Upon receiving the loss signal, the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended.
  • the billing control unit 234 is notified of the notification of the viewer's click on the prize game display or the click of the game end button.
  • the game control unit transmits a win signal
  • the game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit.
  • the hit confirmation signal is also included in the input information of the viewer information from the viewer.
  • the game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 ⁇ S901 ⁇ S902).
  • the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit.
  • the viewer registration unit 222 When the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES ⁇ S904).
  • the viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG.
  • the viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID.
  • the viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.
  • the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written.
  • the winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer.
  • a known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
  • the prize game display processing ends (FIG. 9: S904 ⁇ 2) (FIG. 14: 2 ⁇ END). During this process, the viewer can end the sponsor site at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer views the content of the sponsor's advertisement email while waiting for the results of the sweepstakes game.
  • the game end button is displayed and the viewer clicks the game end button to end the game, and if so, the registration procedure may be performed (FIG. 14: S1405 YES ⁇ S1406 ⁇ S1407 YES ⁇ 1). That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
  • the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG.
  • the game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button.
  • the game end button control unit 214 displays the game end button after displaying the game result.
  • the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (S1405 YES ⁇ S1406 ⁇ S1407 NO ⁇ END).
  • clicking the game end display button while it is displayed is a game end condition.
  • the display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus.
  • This click notification is also notified to the charging control unit 234.
  • the slot can be ended by the viewer clicking the game end button.
  • the game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.
  • the game end button control unit 214 When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted. Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • FIG. 5 is a functional block diagram of the prize game device
  • FIG. 15 is a flowchart showing the prize game display process of the present invention.
  • 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • the prize game device of the embodiment has a predetermined prize site.
  • this prize site a plurality of web operators are registered.
  • a well-known method is used for the registration method of the web company.
  • the sponsor company registration unit 232 of the click charging server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG.
  • the sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG. Viewers do not need to register and can participate in the sweepstakes game.
  • Each web company owns a web page, and each web page can be viewed on the prize site.
  • Viewers can access the search site using a search application (meaning software running on an operation device such as a game, mail, or music player).
  • a search application meaning software running on an operation device such as a game, mail, or music player.
  • the web page of the linked prize site is transmitted, and the prize site is displayed on the viewer's terminal (all display devices including mobile terminals) ( FIG. 15: START ⁇ S1501 ⁇ S1502).
  • the viewer terminal 200 means a personal computer or an information terminal that can be connected to the Internet and has a predetermined input method, such as a smartphone.
  • the game control unit 212 of the game display server 210 starts a prize game (FIG. 15: S1504).
  • a slot game 700 as shown in FIG. 7 rotates.
  • the game control unit 212 refers to the game table 800 shown in FIG.
  • the speed, position, size, end condition, and probability of the slot game 700 are stored.
  • the game table is arranged in the game storage unit shown in FIG.
  • the game control unit 212 displays the result of the slot game 700 to the viewer before the link to the clicked site is opened. Notify (the game control unit transmits a miss signal or a hit signal). For example, the game control unit 212 refers to the probability of the game table, ends the slot, and displays the game result (FIG. 15: S1506 YES ⁇ S1507).
  • the game control unit transmits a out-of-band signal
  • the viewer jumps to the clicked web page, and the viewer views the web page of the link destination (sponsor site) (FIG. 15: S1508 NO ⁇ S1509).
  • the notification of the click is also notified to the above-described charging control unit 234.
  • the game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit.
  • the hit confirmation signal is also included in the input information of the viewer information from the viewer.
  • the viewer registration unit 222 receives the winning information from the game control unit 212.
  • the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 ⁇ S901 ⁇ S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO).
  • the viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES ⁇ S904).
  • the viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG.
  • the viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID.
  • the viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked.
  • the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written.
  • the winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process.
  • An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • Embodiment 6 ⁇ Billing process for product purchase>
  • a billing process in an advertising expense billing apparatus (hereinafter a prize game apparatus) including a prize game according to the present invention will be described with reference to the drawings. Since the processing other than the above processing is the same as the processing in the first to fifth embodiments, the description thereof is omitted.
  • FIG. 2 is a functional block diagram of the sweepstakes game apparatus, and FIG. 16 is a flowchart showing the billing process of the present invention. 4 and 5 are tables for explaining the prize game display processing of the present invention.
  • subjected before the number in a flowchart means a step.
  • the web company has a web page for selling products.
  • the sale of merchandise includes providing services such as insurance in addition to mail order sales.
  • a registered web company is called a sponsor or sponsor company.
  • a well-known method is used for the registration method of the web company.
  • the sponsor company registration unit 232 of the click billing server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG.
  • the sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG.
  • the sponsor is registered in the advertising expense billing apparatus of the present invention.
  • the charge amount for each sponsor is calculated with reference to the click charge table 500 shown in FIG. 5 (FIG. 16: S1603).
  • the click billing table 500 stores the URL of the sponsor company, the number of clicks, the unit price, conditions, and the presence or absence of unauthorized clicks. For example, a certain percentage of the sales amount of the product can be set as the billing amount.
  • the click charging table 500 is arranged in the sponsor company information storage unit 240 shown in FIG.
  • the charging control unit 234 adds a predetermined number of clicks to the product purchase information associated with the URL clicked from among the URLs of the charging table 500. Thereafter, the billing control unit 234 calculates the billing amount for each sponsor with reference to the purchase information of the product, the number of clicks for click billing, the unit price, and the conditions (referred to as billing calculation conditions adopted for each company). . That is, the calculated charging amount for generating charging information based on the product purchase information of the viewer is charged to each sponsor company (FIG. 16: S1604). In addition, when each sponsor owns a plurality of web pages for displaying a plurality of advertisements, the plurality of web pages are added together to calculate the billing amount for each sponsor. A known method is employed as the billing method. Then, the funds charged to the sponsors are pooled (FIG. 16: S1605). Since a plurality of sponsor companies are registered, funds from each sponsor company are accumulated. For example, the winning money transfer server 220 stores information on funds.
  • the funds collected from each sponsor are used as game prizes (FIG. 16: S16). 06). Thereby, the calculation process of the charge amount at the sponsor site ends.
  • the billing may be anything as long as it has a monetary value. For example, a virtual currency, a product, a gift certificate, a point, etc. are raised. In addition, the above sponsors are charged daily or weekly. You can also set a monthly limit.
  • An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
  • a prize mark indicating that the product has a prize game, identifies the product, and adds the prize mark to the product together with a code (QR code (registered trademark) or bar code) linked to the sponsor's web page
  • QR code registered trademark
  • bar code linked to the sponsor's web page
  • User registration refers to registering with a sponsor company that the user is a user of a product or service. This is because information on many viewers can be obtained by the user registration. Many user registrations related to online services and the like are performed to obtain an account for using the service. The account is used for login. At the time of user registration, a consumer's e-mail is registered. It is possible to send an e-mail with a prize game to the registered viewer's e-mail. However, viewers tend not to register as a user because emails are usually sent from companies.
  • the sponsor company can obtain user registrations of many viewers. For example, the viewer may acquire the right to draw a lottery by registering as a user with a sponsor company.
  • the probability of winning can be set to be high.
  • a large number of viewers register as users.
  • User registration may be performed when an application is installed, or may be registered by a free registration method such as a paper medium.
  • Embodiment 7 Application of the present invention
  • the other usage method of the advertising expense billing apparatus (henceforth a prize game apparatus) provided with the prize game of this invention is demonstrated.
  • the game display method and the billing method of the prize game device are the same as those in the above-described embodiment, and thus illustration and description thereof are omitted. Providing a sweepstakes or prize-winning service would have imposed a financial burden on the consumer or the advertiser had to bear it all.
  • the present invention is an invention that provides a service for automatically paying, on behalf of an advertiser, the original funds of prizes and prize money from a large number of advertisers across the industry on a network such as the Internet.
  • Advertisers distribute advertisements with sweepstakes and prize lots as a way to ensure that more consumers see the advertisements. For video commercials, click and touch the prizes and prize lots as soon as the commercial is over. Open a prize lottery and check if it is correct. It is an invention of an advertisement distribution service that allows a consumer (viewer) to see a commercial until the end, with a mechanism that flows in a few seconds even if the commercial has not been confirmed.
  • the touch or click signal is a prize or prize lottery end button, and it is assumed that the success or failure is displayed after the commercial ends.
  • This end signal is sent to the billing system, and a predetermined amount determined in advance by the advertiser is automatically billed.
  • the result of winning a prize game or winning lottery (lottery) is performed on an independent computer protected by strict security, and the signal determined to be a one-way is sent to the participant's personal computer or mobile personal computer. Since it is displayed, fraud is unlikely to occur.
  • the prize money receiving information of the winner is delivered to the present invention, the prize money is automatically sent to the winner after judging whether there is any fraud.
  • the lottery computer delivers a winning signal to the viewer's (consumer) computer
  • the winning signal can be simultaneously sent to the billing and prize remittance computers, thereby preventing fraud.
  • the lottery computers may have different winning probabilities and winnings, and the billing method for each advertisement to the advertiser may be different. It is also possible to play a game in which the winner does not receive the winnings and doubles the winnings. If the winner wins, you will get doubled winnings, so you can play more interesting games.
  • a known method such as Google AdWords (registered trademark) Yahoo Promotion (registered trademark) may be used as a method of charging the advertiser on the web.
  • the video advertisement of the prize game or the advertisement with the prize money may be pasted on a part of the contents of the Internet TV.
  • web distribution video content such as game content, karaoke content, and music distribution content
  • insertion suitable for each of the above contents may be performed.
  • star mark
  • prize ⁇ combination of a prize and a star mark
  • consumption It becomes easy to guide a person.
  • a banner advertisement a text advertisement, a tie-up advertisement, an email advertisement, a content-linked advertisement, a listing (search-linked) advertisement, a Facebook advertisement, a Twitter (registered trademark) advertisement, or a line advertisement.
  • the present invention can also be used in a hash tag system. It is also possible to link to an advertising system using SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark). Many products display QR code (registered trademark) or bar code together with the above mark to make consumers recognize that it is a prize game or prize lottery. For example, using the camera function of a smartphone, You can be directed to a product company sweepstakes game or a site with a prize lottery or an advertisement. When the advertisement is viewed for a predetermined time, the prize game or prize lot can be displayed.
  • SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark).
  • QR code registered trademark
  • bar code bar code
  • the QR code (registered trademark) or the like and the above-mentioned prize mark can also be displayed on a part of an advertisement even in terrestrial television or television program broadcasting such as BS (broadcasting satellite) and CS (Communication Satellite). If the viewer links with a smartphone, the system can display a sweepstakes game or a prize lot together with the advertisement.
  • BS broadcasting satellite
  • CS Common Communication Satellite
  • the present invention with a small prize amount for a small amount of charge for individuals (bloggers and YouTubers) of social networking services (SNS).
  • SNS social networking services
  • the present invention can also be applied to a prize game or a prize lottery subject to commercial transactions.
  • the present invention can be applied to purchase of products (including financial products such as insurance) by consumers, admission to various fee-based membership clubs, payment of various entrance fees, payment of taxi fees, and payment of restaurants. In the above case, it becomes a closed sweepstakes, so there are legal restrictions in the case of Japan, for example. The following description will be given in consideration of the above limitations.
  • the present invention can display various prizes on various web shopping sites and various products (financial products, hotels, travel, air tickets) at virtual stores on various webs.
  • the prize mark can be attached to each product.
  • the seller of each advertising product charges each time a sweepstakes or prize lottery is executed as a sales promotion fee of about 3% of the sales amount of the product or the total sales amount of the product. It is a system that charges each time payment is made at many member stores, and the total amount collected is quickly transferred to the winners on behalf of each member store as the original funds of the winnings.
  • the sales rate is 3% for the merchant as a sales promotion fee, it will be executed with the probability of winning the winner at a rate below that rate.
  • the member store may decide according to the type of business and the profit margin of sales, such as the transaction amount, half price, or double price.
  • Franchise participating in this sweepstakes game or advertisement with prize money displays a prize mark at the entrance etc. in the actual store etc., and draws a prize or lottery according to the amount of money consumed when checking payment.
  • the above prize money mark is attached to QR code (registered trademark) on paper media such as digital signage, indoor / outdoor signboards, posters, newspaper magazines, etc., and consumers are linked to the web network on smartphones, and advertisements with advertiser prizes and prize lotteries You can also participate in the game. If you install a dedicated app, you can create a system that allows you to participate if you have a willingness to participate. Clicks on sweepstakes games or prize lots may have a daily limit. For example, 5 clicks a day for the same personal computer or the same site (same advertising game) from the same smartphone It can also be up to times. If the viewer installs the application of the present invention, the game can be set to have a slightly higher probability of winning.
  • the advertiser can determine whether the present invention is a prize game or an advertisement with a prize lottery or a conventional advertisement (an advertisement not including the prize game of the present invention).
  • the area where the prize game of the present invention is distributed can be specified in units of municipalities.
  • the prize game can be distributed by inputting an area name or specifying a radius from a specific point. Local advertisers can reduce advertising costs.
  • a prize game, billing and the like can be performed by an independent company.
  • work to improve sweepstakes or prize lottery games according to the advertiser or industry (winning probability or game type), billing to advertisers or sending money to winners, lottery, Strict security work can be done by an independent company.
  • the present invention is an advertising fee billing device that displays an advertisement with a prize game on a terminal device provided on the viewer side.
  • the present invention registers a plurality of companies that own web pages as sponsors.
  • a prize game is displayed for the viewer to display a win with a predetermined probability.
  • the registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game.
  • prize money can be collected without burdening each sponsor so much. Since the viewer determines the amount to be collected from the sponsor based on the click on the advertisement of the sponsor company and the click for purchasing the product of the sponsor company, the burden on the sponsor is reduced.
  • This invention can be used in common throughout the world as long as there is a web network within the scope of the laws of each country. It is also possible to translate it into each language and perform it in each country. If it is used all over the world, if you are a member by downloading the app, you can save the winnings and use it in conjunction with currency exchange at member stores around the world, and it can be certified as electronic currency There is also sex. Therefore, its industrial use is great.
  • Game display server 212 Game control unit 214: Game end button control unit 216: Game storage unit 220: Winning transfer server 222: Viewer registration unit 224: Winning money transfer unit 226: Viewer data storage unit 230: Click billing server 232: Sponsor company registration unit 234: Billing control unit 236: Unauthorized click exclusion unit 240: Sponsor company information storage unit 400: Sponsor company registration table 700: Slot game 800: Game table 1000: Viewer registration table 1100: Game end button display table 500: Billing table

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Abstract

According to the present invention, in order to provide a device that enables collection of reward money as a reward without inflicting much burden on sponsors, a plurality of companies that own web pages are registered as sponsors, a reward game is provided in which a terminal device provided on the viewer side displays, at a predetermined probability, a message indicating that the viewer has won a reward, the sponsors are charged for clicks that are made on the web pages of the sponsors, funds obtained by thus charging the respective sponsors are pooled, and reward money is remitted to the winning viewer by using the pooled funds as the reward of the reward game.

Description

懸賞ゲームを備える広告費課金装置、広告配信装置、および賞金送金サービス提供装置ADVERTISEMENT CHARGE DEVICE, ADVERTISEMENT DISTRIBUTION DEVICE, AND PRINCIPE REMITTING SERVICE PROVIDING DEVICE PROVIDED WITH SPEED

 本発明は、懸賞ゲームを備える広告配信装置、広告費課金装置、および賞金送金サービス提供装置に関する。特に懸賞ゲームを利用して、より多くの資金を確保することができる発明である。 The present invention relates to an advertisement distribution apparatus, an advertisement expense billing apparatus, and a prize money transfer service providing apparatus including a prize game. In particular, it is an invention that can secure more funds by using a prize game.

 懸賞ゲーム(くじ、抽選券、じゃんけん等により懸賞を提供することや、パズル、クイズの回答の正誤もしくは、競技、遊戯の優劣により懸賞を提供すること)は一般的に行われている。インターネットを使用した懸賞ゲームも一般的に行われている。上記懸賞(金銭その他商品券やポイントのような金銭的な価値を有するもの一般を意味する)を提供する際に、元になる資金をどこに課すか(誰が資金を提供するのか)は今まで議論されなかった。上記懸賞ゲームの種類によって当然のように決められていたからである。
すなわち従来であれば、特定の企業が提供する懸賞であれば、その特定の企業がもとになる資金を提供するし、一般ユーザがゲーム内のポイントを使用する場合には、上記一般ユーザがポイントを購入することになる。以下の特許文献は一般的なゲームの課金方法の技術である。
特許文献1及び2とも一般的なゲームの課金方法である。特許文献1では、店舗側が購入した課金カードを自店舗に設置したゲーム装置にセットし、このゲーム装置を通じてサーバシステムと通信を行うことで、該ゲーム装置におけるゲームプレイが可能となる。このとき、該課金カードに定められた所定のポイント(初期ポイント)が、有効ポイントとしてゲーム装置に記憶される。
Sweepstakes games (providing sweepstakes by lottery, lottery ticket, janken, etc., and providing sweepstakes by answering puzzles and quizzes, or by superiority or inferiority of games and games) are generally performed. Sweepstakes games using the Internet are also commonly performed. Until now, when providing the above sweepstakes (meaning monetary value such as money or other gift certificates or points in general), where to place the original funds (who will provide the funds) has been discussed so far Was not. This is because it was decided as a matter of course depending on the type of the prize game.
In other words, in the past, if a prize is provided by a specific company, the fund based on the specific company is provided. When a general user uses points in the game, the general user You will purchase points. The following patent documents are techniques of a general game charging method.
Both Patent Documents 1 and 2 are general game billing methods. In Patent Document 1, a billing card purchased by a store is set in a game device installed in the store, and communication with a server system is performed through the game device, thereby enabling game play in the game device. At this time, a predetermined point (initial point) determined for the billing card is stored in the game device as a valid point.

特許文献2は、ゲーム進行のためのゲーム・プログラムであって、入力画面でアイテム
を選択するかの入力を受ける入力受付部を備える。入力に応じて画面遷移先を制御する制御部が、前記アイテムが選択された場合に、前記アイテムの現在の使用可否状態が使用不能のときは前記アイテムについて課金画面に遷移させる。
また以下の特許文献3,4は、一般的な懸賞ゲームの技術である。この場合、懸賞のための資金を提供するのは懸賞ゲームを行う企業である。そのような企業は、懸賞ゲームを利用することで、利用者(視聴者)のWebページのアクセス数や閲覧回数を増やすことができる。下記特許文献3には以下の技術が記載されている。Webページ内のリンクがクリックされるたびに懸賞の抽選を行い、クリックに対して一定の当選確率でプレゼントの当選を発生させるとともに、当選者のクライアントに対してプレゼントを応募する当選ページを送信して画面表示させる前に当選者の利用者IDの照合を行う技術である。登録したクライアントのうち、アンケートに回答したクライアントに、商品の応募ページを表示する技術である。
特許文献4の技術は、ウェブサイトへのユーザのアクセス状態に応じて懸賞処理を実施する懸賞サービス方法である。ウェブサイトは、バナー広告を有する複数のウェブページを備え、懸賞処理は、ユーザが複数のウェブページのうちの1つにアクセスした際に、所定の当選確率で当選判定を出力する抽選処理と、抽選処理において当選判定が出力された場合に、ユーザがアクセスしたウェブページに含まれるバナー広告を、当選判定の表示を含む当選バナーに変更する当選表示処理とを備える。バナー広告の表示を当選判定の表示に代えることで、視聴者の視線をバナー広告に向ける動機付けにしている。
Patent Document 2 is a game program for progressing a game, and includes an input receiving unit that receives an input as to whether an item is selected on an input screen. When the item is selected, the control unit that controls the screen transition destination according to the input shifts the item to the billing screen when the current availability state of the item is not usable.
The following Patent Documents 3 and 4 are general prize game techniques. In this case, the company that provides the prize money is the company that performs the prize game. Such a company can increase the number of accesses and the number of browsing of the Web page of the user (viewer) by using the prize game. Patent Document 3 below describes the following technology. Each time a link in the Web page is clicked, a prize drawing is performed, and a winning prize is generated with a certain winning probability for the click, and a winning page for applying for a present is sent to the winner's client. This is a technique for verifying the user ID of the winner before displaying the screen. This is a technology for displaying product application pages on registered clients who have answered a questionnaire.
The technology of Patent Document 4 is a prize service method for performing a prize process according to a user's access state to a website. The website includes a plurality of web pages having banner advertisements, and the prize process includes a lottery process for outputting a winning determination with a predetermined winning probability when the user accesses one of the plurality of web pages; A winning display process for changing a banner advertisement included in a web page accessed by the user to a winning banner including a display of the winning determination when the winning determination is output in the lottery process. By replacing the display of the banner advertisement with the display of the winning determination, it is motivated to turn the viewer's line of sight toward the banner advertisement.

特開2012-170511号公報JP 2012-170511 A 特開2016-202873号公報JP 2016-202873 A 特開2003-167974号公報JP 2003-167974 A 特開2009-80535号公報JP 2009-80535 A

 特許文献1や2のように、射幸心をあおって、ゲームの資金をユーザから集める方法であると、ユーザはゲームに依存することになり、ゲームのポイント購入のために、生活苦になる人が数多くいる。通常のゲーム以外でも、カジノ、パチンコ、競馬、競輪、ロトくじ、宝くじのように、世界中にギャンブルに依存して生活に破たんをきたす人が数多くいる。また、懸賞を特定の企業が提供する方法でも、賞金を出しただけの効果が果たしてあるのか疑問である。
以下、視聴者とは単に検索によってウェブページを視聴する視聴者をいう。ウェブページを使って商品を販売するウェブページ使用者をウェブページ事業者という。ウェブページ事業者は、ウェブページ上の広告を視聴者に見せ、視聴者に広告の商品に魅力を感じてもらい、購入してほしいという希望を強く持っている。そのためには上記のように懸賞のための資金を提供してもよいという事業者は多い。従来のクリック課金制度(インターネット上で利用される広告の方式。画像バナーやテキストによる広告をクリックして、リンクされたページにジャンプした時点で広告料金が発生する)もその需要にこたえたものである。
As described in Patent Documents 1 and 2, if the method is to eagerly collect game funds from the user, the user depends on the game, and the person who becomes hard to live for purchasing points for the game There are many. In addition to regular games, there are many people around the world who are dependent on gambling, such as casinos, slingshots, horse racing, bicycle races, lotteries, and lotteries. In addition, it is doubtful that the method of offering a prize by a specific company has been effective as long as the prize money is given.
Hereinafter, the viewer means a viewer who views the web page simply by searching. A web page user who sells products using a web page is called a web page operator. Web page operators have a strong desire to show the advertisement on the web page to the viewer, to make the viewer feel attractive and to purchase the product of the advertisement. To that end, many businesses may provide funds for sweepstakes as described above. The traditional pay-per-click system (advertising method used on the Internet. When you click on an image banner or text advertisement and jump to a linked page, the advertising fee is incurred). is there.

 例えば、特許文献3では、広告を見てアンケートに答えたユーザに対して、商品の応募ページを表示しているが、この方法では、アンケートの回答をするだけで、広告を実際に見ているかは広告主にはわからないであろう。特許文献4では、バナー広告の位置と、当選の発表の位置を合わせることで、視聴者の視線をバナー広告に向けるようになっているが、動画のように、特定の時間にだけ広告が放送されるような場合であると、視線だけ合わせられても、その効果は低いであろう。
以上のように、消費者に金銭的な負担を課すか、一企業の広告主が全部負担しなければならない。さらに、従来のクリック課金方法では、真に広告を見ている視聴者がクリックをしたか否かを判断することは非常に困難である。本発明は、かかる背景のもとでなされたもので、多数のスポンサーが少額の資金を提供するだけで、一般視聴者がポイント購入の必要がない広告課金やクリック課金を実行する装置そして、視聴者が広告を最初から終わりまで確実に視聴可能な装置の提供を目的とする。
For example, in Patent Document 3, an application page for a product is displayed to a user who has answered a questionnaire after seeing an advertisement. In this method, the advertisement is actually viewed only by answering the questionnaire. Will not be understood by the advertiser. In Patent Document 4, the position of the banner advertisement and the position of the announcement of the winning are matched so that the viewer's line of sight is directed to the banner advertisement. However, the advertisement is broadcast only at a specific time like a video. In such a case, even if only the line of sight is matched, the effect will be low.
As described above, it is necessary to impose a financial burden on consumers, or an advertiser of one company must bear all. Furthermore, with the conventional click charging method, it is very difficult to determine whether or not a viewer who is truly watching an advertisement clicks. The present invention has been made under such a background, and an apparatus for performing advertising billing and click billing, in which a general viewer only needs to provide a small amount of money and does not require point purchase, and viewing and listening. An object is to provide a device that allows a user to reliably view advertisements from the beginning to the end.

 上記課題を解決するための本発明は、視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置である。本発明は、ウェブページを所有する複数の企業をスポンサーとして登録する。前記視聴者に対して、所定の確率で当たりを表示する懸賞ゲームを提供する。前記スポンサーの前記ウェブページのクリックに対して前記登録した各スポンサーに課金をし、前記各スポンサーに課金した前記資金をプールする。そして、プールした資金を前記懸賞ゲームの懸賞として利用する。登録したスポンサーに所定の条件で課金した資金をプールして、懸賞ゲームの賞金として利用することで、各スポンサーにそれほど負担をかけずに、懸賞の賞金を集めることもできる。視聴者が、スポンサー会社の広告へのクリックや、スポンサー会社の商品の購入のためのクリックに基づいてスポンサーから集金する額が決定されるので、スポンサーの負担も少なくなる。
この場合の課金(賞金)とは、金銭的な価値を有するものなら何でも構わない。例えば、仮想通貨、商品、商品券、ポイント等があげられる。スポンサーの課金は例えば、1日の上限額を決めておくことができる。本発明は、様々な種類のデジタル広告に用いることが可能である。例えば、ツイッター(登録商標)、Face Book(登録商標)、 インスタグラム(登録商標)のようなSNS全般や、インターネットテレビにも用いることができる。
視聴者は登録不要で懸賞ゲームに参加することが可能である。もちろん先に視聴者を登録しておいてもかまわない。
前記スポンサーの前記ウェブページの広告を動画にすることもできる。そして、前記動画中の広告部分に前記懸賞ゲームを表示し、動画を視聴するクリックで前記懸賞ゲームが開始することもできる。前記スポンサーの前記ウェブページの広告を広告付き電子メールにすることもできる。そして、前記広告付き電子メールに懸賞ゲームを表示し、広告付き電子メールを開くクリックで前記懸賞ゲームが開始することができる。
本発明のアプリをインストールしておくと、電話による通話に前記広告付き懸賞ゲームを表示することもできる。この場合、電話による通話の終了で前記懸賞ゲームが広告とともにもしくは、広告を見終わると開始する。上記スマートフォンもしくはウェブ電話の通話終了後に懸賞ゲームや賞金くじを表示し、視聴者に参加意思があれば参加可能な構成にすることもできる。
The present invention for solving the above problems is an advertising expense billing apparatus for displaying an advertisement with a prize game on a terminal device provided on the viewer side. The present invention registers a plurality of companies that own web pages as sponsors. A prize game is displayed for the viewer to display a win with a predetermined probability. The registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game. By pooling funds that are charged to registered sponsors under predetermined conditions and using them as prizes for prize games, prize money can be collected without burdening each sponsor so much. Since the viewer determines the amount to be collected from the sponsor based on the click on the advertisement of the sponsor company and the click for purchasing the product of the sponsor company, the burden on the sponsor is reduced.
The billing (prize money) in this case may be anything as long as it has a monetary value. For example, a virtual currency, a product, a gift certificate, points, and the like can be given. For example, the upper limit of the daily charge can be determined for the sponsor. The present invention can be used for various types of digital advertisements. For example, it can be used for general SNS such as Twitter (registered trademark), Face Book (registered trademark), Instagram (registered trademark), and Internet television.
Viewers can participate in the sweepstakes game without registration. Of course, you may register viewers first.
The advertisement of the web page of the sponsor may be a moving image. Then, the prize game can be displayed on the advertisement part in the video, and the prize game can be started by clicking to watch the video. The advertisement of the web page of the sponsor may be an e-mail with an advertisement. Then, the prize game can be displayed by clicking on the advertisement-attached e-mail and opening the advertisement-attached e-mail.
If the application of the present invention is installed, the prize game with advertisement can be displayed in a telephone call. In this case, when the telephone call ends, the prize game starts with the advertisement or when the advertisement has been viewed. It is also possible to display a sweepstakes game or a prize lottery after the call of the smartphone or the web phone is completed, and to be able to participate if the viewer has an intention to participate.

前記ウェブページをインターネット上の商品販売が可能なウェブページとすることもで
きる。前記懸賞ゲームが、前記スポンサーの商品を前記インターネット上で購入した視聴者に対して提供される。そして、前記スポンサーに関する商品購入に関するクリックに対して前記登録した各スポンサーに課金をし、前記各スポンサーに課金した資金をプールし、該プールした資金を前記懸賞ゲームの懸賞として利用することができる。
上記の懸賞ゲームに確認ボタンを表示することもできる。すなわち、上記課題を解決する本発明は、視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置である。本発明は、所定の確率で当たりを表示する懸賞ゲームを備え、前記懸賞ゲームが、所定の開始条件で開始し、スポンサーの広告表示後に終了し、前記懸賞ゲームが当たりの場合、視聴者に確認のクリックを促すボタンを所定時間表示する。視聴者は、前記懸賞ゲームを終了するためのタイミングがわからず、前記懸賞ゲームの結果が当たりの場合に該視聴者の振り込み情報を入力させることを特徴とする発明である。視聴者は、懸賞に当たるかもしれないという期待から、そして、確認のクリックがなされなければ懸賞金が振り込まれないので、懸賞ゲームが終了するまで画面を見続けることになる。その結果、懸賞ゲームと同時に表示される広告を確実に視聴することになる。
前記懸賞ゲームを備えた検索ウェブページを備えることもできる。視聴者が特定のキーワードとともに該検索をする際に、検索結果である広告表示とともに前記懸賞ゲームを表示するゲーム表示部とを備える発明である。
The web page may be a web page capable of selling products on the Internet. The prize game is provided to a viewer who has purchased the sponsored product on the Internet. Then, each registered sponsor is charged for a click related to product purchase related to the sponsor, the funds charged to each sponsor are pooled, and the pooled funds can be used as a prize for the prize game.
A confirmation button can also be displayed on the above prize game. That is, the present invention that solves the above problems is an advertising cost billing device that displays an advertisement with a prize game on a terminal device provided on the viewer side. The present invention comprises a sweepstakes game that displays a win with a predetermined probability, the sweepstakes game starts with a predetermined start condition, ends after displaying the sponsor's advertisement, and confirms with the viewer if the sweepstakes game is a win A button that prompts the user to click is displayed for a predetermined time. It is an invention characterized in that the viewer inputs the transfer information of the viewer when the timing for ending the prize game is not known and the result of the prize game is successful. The viewer will continue to look at the screen until the end of the sweepstakes game, since the expectation that they may win the sweepstakes and if the confirmation is not clicked, the prizes will not be transferred. As a result, the advertisement displayed simultaneously with the sweepstakes game is surely viewed.
A search web page with the prize game can also be provided. When a viewer performs a search together with a specific keyword, the game display unit displays the prize game together with an advertisement display as a search result.

本発明には、あらかじめ定められた確率で当たり信号を送信するゲーム制御部と、ゲーム制御部から前記当たり信号を受信すると、前記視聴者を登録する画面を表示する視聴者登録部を更に備えることができる。懸賞ゲームを終了するゲーム終了ボタンを一定の時間経過後に表示することができる。ゲーム終了ボタンをクリックすることで前記懸賞ゲームの結果を表示し、視聴者には、上記懸賞ゲームを終了するためのゲーム終了ボタンの表示タイミングを知らせないことを特徴とすることができる。懸賞や賞金くじのクリック信号が広告の表示中いつ出るかわからないようにすればより確実に視聴者に広告を見させることができる。クリック信号は懸賞ゲームの終了ボタンであり、当たり、はずれの結果は、広告終了後に表示されるようにする。この終了信号に基づいて、広告主から自動的に課金する。当選信号にのみ、当選金受け取り情報返信タグをつけて同時に送信し、規定時間以内に返信しなければ無効になるようにしてもよい。
以上のことに付け加えてさらに具体的にわかりやすい言葉で本発明を説明する。
The present invention further includes a game control unit that transmits a hit signal with a predetermined probability, and a viewer registration unit that displays a screen for registering the viewer when the hit signal is received from the game control unit. Can do. A game end button for ending the sweepstakes game can be displayed after a predetermined time has elapsed. The result of the prize game is displayed by clicking the game end button, and the viewer is not notified of the display timing of the game end button for ending the prize game. If you don't know when a click signal for a sweepstakes or prize lottery will appear during the display of the advertisement, you can make sure that the viewer sees the advertisement. The click signal is an end button of the sweepstakes game, and the result of winning or losing is displayed after the advertisement ends. The advertiser is automatically charged based on the end signal. Only a winning signal may be sent simultaneously with a winning receipt information reply tag, and may be invalidated if no reply is made within a specified time.
In addition to the above, the present invention will be described in more specific terms.

 懸賞や賞金を出すサービスを提供するには、消費者に金銭的負担を課すか、広告主がすべて負担しなければならなかった。この発明は、懸賞や賞金の原資金をインターネットなどのネットワーク上で、業界を超えた多数の広告主から自動的に広告主に代わって配当するサービスを提供する発明である。広告主は広告をより多くの消費者に確実に見てもらえる手段として懸賞及び賞金くじを張り付けた広告を配信、動画コマーシャルであれば、コ
マーシャルが終わると同時に懸賞及び賞金くじをクリックやタッチして賞金くじを開き当否を確認する。確認しなければコマーシャルを見ていなかったとして、数秒で流れてしまう仕組みにして、消費者(視聴者)に最後までコマーシャルを見させる広告配信サービスの発明である。
懸賞や賞金くじのタッチやクリック信号がコマーシャル中いつでるかわからないようにすれば、より確実にコマーシャルを見させることができる。タッチやクリック信号は懸賞や賞金くじ終了ボタンであり、当否はコマーシャル終了後に表示されるものとする。この終了信号が課金システムに送られて、広告主から事前に決められた一定の金額が自動的に課金される。
Providing a sweepstakes or prize-winning service would have imposed a financial burden on the consumer or the advertiser had to bear it all. The present invention is an invention that provides a service for automatically paying, on behalf of an advertiser, the original funds of prizes and prize money from a large number of advertisers across the industry on a network such as the Internet. Advertisers distribute advertisements with sweepstakes and prize lots as a way to ensure that more consumers see the advertisements. For video commercials, click and touch the prizes and prize lots as soon as the commercial is over. Open a prize lottery and check if it is correct. It is an invention of an advertisement distribution service that allows a consumer (viewer) to see a commercial until the end, with a mechanism that flows in a few seconds even if the commercial has not been confirmed.
If you don't know when a sweepstakes or prize lot touch or click signal is during a commercial, you can make it appear more reliably. The touch or click signal is a prize or prize lottery end button, and it is assumed that the success or failure is displayed after the commercial ends. This end signal is sent to the billing system, and a predetermined amount determined in advance by the advertiser is automatically billed.

懸賞ゲームや賞金くじの当たりはずれの結果(抽選)は、厳重なセキュリティで守られ
た独立したコンピュータで行われ、当否の決定した信号が一方通行で、参加者のパソコン、もしくはモバイルパソコンに送信され表示されるので不正が起こりにくい。当選者の懸賞金受け取り情報が本発明に届けば、不正の有無を判断後、当選者に懸賞金が自動的に送金される。抽選用コンピュータが視聴者(消費者)のコンピュータへ当たり信号を配信するとき、課金用及び賞金送金用コンピュータにも当選信号を同時に送ることで当たりの確認ができるので不正を防ぐことができる。抽選用コンピュータは、当選確率及び当選金の異なるものがあってもよく、広告主に対する広告毎の課金方法が異なってもよい。当選者が当選金を受け取らないで、その当選金を倍額にするゲームをすることもできる。当選者が勝てば倍額の当選金がもらえるので、より面白いゲームができる。
ウェブ上での広告主への課金方法はグーグルアドワーズ(登録商標)ヤフープロモーション(登録商標)等の公知の技術を使用してもよい。
懸賞ゲームや賞金くじ付き広告の動画広告はインターネットテレビのコンテンツの一部に貼り付けてもよい。例えば、広告の途中及び広告の前後に挿入してもよい。ゲームコンテンツ、カラオケコンテンツ、音楽配信コンテンツのようなウェブ配信動画コンテンツであれば、上記コンテンツのそれぞれに適した挿入をすればよい。上記コンテンツを表示するサイトに貼り付けてもよい。
The result of winning a prize game or winning lottery (lottery) is performed on an independent computer protected by strict security, and the signal determined to be a one-way is sent to the participant's personal computer or mobile personal computer. Since it is displayed, fraud is unlikely to occur. When the prize money receiving information of the winner is delivered to the present invention, the prize money is automatically sent to the winner after judging whether there is any fraud. When the lottery computer delivers a winning signal to the viewer's (consumer) computer, the winning signal can be simultaneously sent to the billing and prize remittance computers, thereby preventing fraud. The lottery computers may have different winning probabilities and winnings, and the billing method for each advertisement to the advertiser may be different. It is also possible to play a game in which the winner does not receive the winnings and doubles the winnings. If the winner wins, you will get doubled winnings, so you can play more interesting games.
A known method such as Google AdWords (registered trademark) Yahoo Promotion (registered trademark) may be used as a method of charging the advertiser on the web.
The video advertisement of the prize game or the advertisement with the prize money may be pasted on a part of the contents of the Internet TV. For example, you may insert in the middle of an advertisement and before and after an advertisement. In the case of web distribution video content such as game content, karaoke content, and music distribution content, insertion suitable for each of the above contents may be performed. You may affix on the site which displays the said content.

 懸賞ゲームや賞金くじ付き広告であることを消費者がすぐにわかるマーク、例えば☆(星型マーク)や、賞金☆(賞金と星型マークの組み合わせ)を様々なウェブ広告に表示すれば、消費者を誘導しやすくなる。例えば、バナー広告、テキスト広告、タイアップ広告、メール広告、コンテンツ連動型広告、リスティング(検索連動型)広告フェイスブック広告、ツイッター(登録商標)広告、ライン広告に表示できる。 If consumers can easily recognize that it is a sweepstakes game or an advertisement with a prize lotion, such as ☆ (star mark) or prize ☆ (combination of a prize and a star mark) on various web advertisements, consumption It becomes easy to guide a person. For example, it can be displayed on a banner advertisement, a text advertisement, a tie-up advertisement, an email advertisement, a content-linked advertisement, a listing (search-linked) advertisement, a Facebook advertisement, a Twitter (registered trademark) advertisement, or a line advertisement.

 上記マーク付きのメールやバナーを開けばだれでも参加できる発明である。上記マークを検索して所定時間視聴すると参加可能な構成とすることもできる。上記マーク付きウェブページを視聴者がパーソナルコンピュータでクリック、もしくはスマートフォンでタッチすれば、リンク先のサイトが表示され、めくりくじ(例えば三角くじの絵)が画面の一部に表示され、規定時間広告とそのくじを共に見ればクリックもしくはタッチマークが表示される。視聴者のクリックもしくはタッチにより、広告終了後にめくりくじが開き、結果が表示される。このようにして他の広告との差別化を図ることができる。 It is an invention that anyone can participate by opening an email or banner with the above mark. It is also possible to make it possible to participate by searching for the mark and viewing it for a predetermined time. If the viewer clicks on the marked web page with a personal computer or touches it with a smartphone, the linked site is displayed, and a turntable (for example, a triangular lottery picture) is displayed on a part of the screen. If you look at the lottery, you will see a click or touch mark. When the viewer clicks or touches, the page is opened after the advertisement ends, and the result is displayed. In this way, differentiation from other advertisements can be achieved.

 ハッシュタグのシステムに本発明を利用することもできる。ツイッター(登録商標)、インスタグラム(登録商標)、フェイスブック(登録商標)、ユーチューブ(登録商標)のようなSNSを利用した広告システムに連動することも可能である。
多くの商品にQRコード(登録商標)もしくはバーコード等とともに上記マークを表示して懸賞ゲームもしくは賞金くじであることを上記商品の消費者に認知してもらい、例えばスマートフォンのカメラ機能を使い、その商品の企業の懸賞ゲームもしくは賞金くじ付きサイトや広告に誘導することができる。規定時間上記広告を見ると上記懸賞ゲームや賞金くじを表示することもできる。
The present invention can also be used in a hash tag system. It is also possible to link to an advertising system using SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark).
Many products display QR code (registered trademark) or bar code together with the above mark to make consumers recognize that it is a prize game or prize lottery. For example, using the camera function of a smartphone, You can be directed to a product company sweepstakes game or a site with a prize lottery or an advertisement. When the advertisement is viewed for a predetermined time, the prize game or prize lot can be displayed.

 地上波テレビもしくはBS(broadcasting satellite)、CS(Communication Satellite)等のテレビ番組放送でも、広告の一部にQRコード(登録商標)等と上記賞金マー
クを表示することもできる。視聴者がスマートフォンでリンクすれば、広告とともに懸賞ゲームもしくは賞金くじをそのスマートフォンに表示する仕組みにすることもできる。
The QR code (registered trademark) or the like and the above-mentioned prize mark can also be displayed on a part of an advertisement even in terrestrial television or television program broadcasting such as BS (broadcasting satellite) and CS (Communication Satellite). If the viewer links with a smartphone, the system can display a prize game or a prize lot together with the advertisement on the smartphone.

 SNS(social networking service)の個人(ブロガーやユーチューバ―)に対して
は少ない課金で少ない賞金額で本発明を利用可能とすることもできる。上記のように、消費者に金銭的な負担がなく、商取引がない場合でも誰でも参加可能なオープン懸賞なので、賞金額に上限がなく、決められた当選確率で毎回抽選し、当選者がいなければ、賞金を次回に繰り越して高額にしてもよい。
It is also possible to use the present invention with a small prize amount for a small amount of charge for individuals (bloggers and YouTubers) of social networking services (SNS). As mentioned above, since there is no financial burden on the consumer and it is an open sweepstakes that anyone can participate even if there is no business transaction, there is no upper limit on the prize amount, and each lottery must be made with a determined winning probability, and there must be no winner For example, the prize money may be carried over to the next time to increase it.

 本発明は、商取引を条件にした懸賞ゲームもしくは賞金くじに適用可能である。例えば、消費者による商品(保険等の金融商品を含む)の購入、有料の各種会員制クラブへの入会、各種入場料支払い、タクシー料金の支払い、レストランの支払いに適用可能である。上記の場合クローズド懸賞になるので、例えば日本の場合では法的制限がある。以下上記制限を考慮した説明を行う。本発明は、各種ウェブ通販サイトや各種商品(金融商品、ホテル、旅行、エアーチケット)や上記賞金マークを付けて各種ウェブ上のバーチャル店舗に展示することができる。独自のバーチャル店舗に展示して、商取引の決済完了を条件に、懸賞ゲームや賞金くじを引かせる、懸賞ゲームや賞金くじの発明であるが、ウェブを使わない商取引(現実の店舗)においても、個々の商品に上記賞金マークを付すこともできる。 The present invention can be applied to a prize game or a prize lottery subject to commercial transactions. For example, the present invention can be applied to purchase of products (including financial products such as insurance) by consumers, admission to various fee-based membership clubs, payment of various entrance fees, payment of taxi fees, and payment of restaurants. In the above case, it becomes a closed sweepstakes, so there are legal restrictions in the case of Japan, for example. The following description will be given in consideration of the above limitations. The present invention can be displayed on various web shopping sites, various products (financial products, hotels, travel, air tickets) and virtual stores on various webs with the above-mentioned prize mark. It is an invention of a prize game or a prize lottery that will be displayed in its own virtual store and draw a prize game or prize lottery on the condition that the settlement of the transaction is completed, but even in a commercial transaction (actual shop) that does not use the web, The prize mark can be attached to each product.

 個々の広告商品の販売主は商品の販売額もしくは商品合計販売額の例えば3%程度の販売促進費として懸賞や賞金くじが実行される毎に課金する。多くの加盟店で決済が行われるたびに課金し、集められた総額が当選金の原資金として各加盟店に代わって当選者に迅速に送金する仕組みである。 The seller of each advertising product charges each time a sweepstakes or prize lottery is executed as a sales promotion fee of about 3% of the sales amount of the product or the total sales amount of the product. It is a system that charges each time payment is made at many member stores, and the total amount collected is quickly transferred to the winners on behalf of each member store as the original funds of the winnings.

 販売促進費として加盟店への課金率が3%とすれば、それ以下の率で当選者に当たる当選確率で実行されるものとする。取引額と同等、半額、または倍額等、業種や販売利益率に応じて加盟店が決めるようにしてもよい。 Suppose that the sales rate is 3% for the merchant as a sales promotion fee, it will be executed with the probability of winning the winner at a rate below that rate. The member store may decide according to the type of business and the profit margin of sales, such as the transaction amount, half price, or double price.

 この懸賞ゲームもしくは賞金付広告に参加する加盟店は現実の店舗等にも賞金マークを入り口等に表示して支払いチェックの際に消費金額に応じて懸賞もしくは賞金くじを引かせる。加盟店は決済毎決済金額を送信し、金額に応じて課金され、当否が確定すれば即時に電子決済される発明である。 Franchise participating in this sweepstakes game or advertisement with prize money displays a prize mark at the entrance etc. in the actual store etc., and draws a prize or lottery according to the amount of money consumed when checking payment. This is an invention in which a member store transmits a settlement amount for each settlement, is charged according to the amount, and is instantly electronically settled if the result is confirmed.

 消費者がこの懸賞もしくは賞金くじのアプリをインストールして登録しておけば、当選確率が上がり、もしくは当選金がアップするようにすれば、会員が増え、当選金の払い戻しも簡単になり、消費者が当選金を貯めておき、この制度に参加している企業では通貨として使用できるようにすればこの発明がより広まると思われる。 If the consumer installs and registers this sweepstakes or prize lottery app, the chances of winning will increase, or if the winnings will increase, the number of members will increase and the refund of the winnings will be easier. It is expected that the present invention will become more widespread if a person saves the winning money and can be used as a currency for companies participating in this system.

 また、消費者が当否の確定後アンケートに答えれば、次回1回だけ当選確率が少し上がる設定にすれば、ビッグデータが取れ、より消費者に支持されるシステムに改良することも可能である。この懸賞ゲームもしくは賞金くじの当選金は各種ポイントや仮想通貨でもよいものとする。 Also, if the consumer answers the questionnaire after confirming the success / failure, if the setting is made so that the winning probability is slightly increased only once next time, big data can be taken and the system can be improved to be more supported by consumers. Various prizes and virtual currency may be used for winning the prize game or prize money.

 懸賞もしくは賞金くじのゲームの種類は問わない。スロット、ルーレット、サイコロ、カードゲームなど業種や当選金額、当選確率などで使い分けるものとする。また、抽選コンピュータから出る信号では当否が確定しておらず、当選確率の決定しているゲームを送
信し、視聴者(消費者)にゲームをさせ当否を決定することもできる。
There are no restrictions on the type of prize or lottery game. Slots, roulette, dice, card games, etc. In addition, it is possible to determine the success / failure by transmitting a game for which the winning probability is determined without sending the game from the lottery computer and determining the winning probability.

 デジタルサイネージ、屋内外看板、ポスター、新聞雑誌等の紙媒体の広告にQRコード(登録商標)とともに上記賞金マークをつけ、消費者にスマホでウェブネットワークにリンクさせ、広告主の懸賞及び賞金くじ付き広告でゲームに参加することもできる。
専用アプリをインストールすると、スマホ及びウェブ電話の通話終了後に懸賞や賞金くじが流れて、参加意思があれば参加できる仕組みにすることもできる。懸賞ゲームや賞金くじのクリックは1日の制限回数を設けてもよい。例えば、同じパーソナルコンピュータや
、同じスマートフォンからの同じサイト(同じ広告のゲーム)に対するクリックは1日5
回までのようにすることもできる。視聴者が本発明のアプリをインストールすれば、ゲームの当たり確率が少し上がる設定にすることもできる。このようにして、多くの視聴者に本発明のアプリをインストールしてもらうことができる。
本発明の懸賞ゲームもしくは賞金くじ付きの広告にするか、従来の広告(本発明の懸賞ゲームを備えない広告)にするかは、広告主が決定することができる。さらに、本発明の懸賞ゲームを配信する地域を市町村単位で指定できる。例えば、地域名の入力や、特定地点からの半径を指定して、上記懸賞ゲームを配信することもできる。地方の広告主は広告費用を軽減することができる。
本発明は、懸賞ゲーム、課金等を独立した企業で行うことができる。例えば、懸賞ゲームや賞金くじのゲームを広告主や業種に応じて懸賞の仕組みを改良する作業(当選確率やゲームの種類)、広告主への課金や当選者への送金をする作業、抽選やセキュリティを厳密に行う作業を独立した企業で行うことができる。そしてそれらすべての企業を管理し、資金状況を公開、監査し運営する企業に分離して行うことで、より公正な管理運営ができる。
The above-mentioned prize mark is attached to QR code (registered trademark) and advertisements on paper media such as digital signage, indoor / outdoor signboards, posters, newspaper magazines, etc., and consumers are linked to the web network with smartphones, with advertiser prizes and prize lots You can also join the game with advertisements.
If you install a dedicated app, you can create a system that allows you to participate if you have a willingness to participate. Clicks on sweepstakes games or prize lots may have a daily limit. For example, 5 clicks a day for the same personal computer or the same site (same advertising game) from the same smartphone
It can also be up to times. If the viewer installs the application of the present invention, the game can be set to have a slightly higher probability of winning. In this way, many viewers can install the application of the present invention.
The advertiser can determine whether the present invention is a prize game or an advertisement with a prize lottery or a conventional advertisement (an advertisement not including the prize game of the present invention). Furthermore, the area where the prize game of the present invention is distributed can be specified in units of municipalities. For example, the prize game can be distributed by inputting an area name or specifying a radius from a specific point. Local advertisers can reduce advertising costs.
In the present invention, a prize game, billing and the like can be performed by an independent company. For example, work to improve sweepstakes or prize lottery games according to the advertiser or industry (winning probability or game type), billing to advertisers or sending money to winners, lottery, Strict security work can be done by an independent company. By managing all these companies and separating them into companies that disclose, audit, and manage their financial status, a more fair management and operation can be achieved.

 本発明は、視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置および当選金送金装置である。本発明は、ウェブページを所有する複数の企業をスポンサーとして登録する。前記視聴者に対して、所定の確率で当たりを表示する懸賞ゲームを提供する。前記スポンサーの前記ウェブページのクリックに対して前記登録した各スポンサーに課金をし、前記各スポンサーに課金した前記資金をプールする。そして、プールした資金を前記懸賞ゲームの懸賞として利用する。登録したスポンサーに所定の条件で課金した資金をプールして、懸賞ゲームの賞金として利用することで、各スポンサーにそれほど負担をかけずに、懸賞の賞金を集めることもできる。視聴者が、スポンサー会社の広告へのクリックや、スポンサー会社の商品の購入のためのクリックに基づいてスポンサーから集金する額が決定されるので、スポンサーの負担も少なくなる。 The present invention is an advertising cost billing device and a winning money transfer device for displaying an advertisement with a prize game on a terminal device provided on the viewer side. The present invention registers a plurality of companies that own web pages as sponsors. A prize game is displayed for the viewer to display a win with a predetermined probability. The registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game. By pooling funds that are charged to registered sponsors under predetermined conditions and using them as prizes for prize games, prize money can be collected without burdening each sponsor so much. Since the viewer determines the amount to be collected from the sponsor based on the click on the advertisement of the sponsor company and the click for purchasing the product of the sponsor company, the burden on the sponsor is reduced.

 競輪、競馬、パチンコ、カジノ、ロトくじ、宝くじ等世の中にはギャンブルが充満しており、ギャンブル依存症で生活に破たんをきたす人々もいる。この発明を利用することで広告を見るだけで、無料で誰でも大金の当たるゲームに参加できるので、そのような人々を救う手助けになるものと思われる。恵まれない子供のために学校を作る、震災の義援金を募るなど、社会的弱者を救う、または地球環境を守る、犯罪を少なくするのような社会に役立つ目的の為、別枠でマークを付けてその資金集めに本発明を活用することができる。広告をみるのが楽しくなれば、広告主もより商品の優れたところをアピールするようになり、良い商品こそより多く売れるようになると思われる Cycles, horse racing, pachinko, casinos, lottery tickets, lotteries, etc. are full of gambling, and some people are addicted to gambling and are losing their lives. By using the present invention, anyone can participate in a game where a large amount of money can be won for free just by looking at an advertisement, and it will help to save such people. For the purpose of helping the society, such as creating a school for underprivileged children, soliciting donations for earthquake disasters, saving socially vulnerable people, protecting the global environment, and reducing crime, put a separate mark The present invention can be utilized for fund raising. If you enjoy watching ads, advertisers will be more appealing about the best of the product, and good products will sell more.

本発明の実施形態に係る広告費課金装置の制御系ハードウェアの構成を示す図である。It is a figure which shows the structure of the control system hardware of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置の機能ブロック図である。It is a functional block diagram of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る課金処理のフローチャートである。It is a flowchart of the accounting process which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のテーブルである。It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のテーブルである。It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る懸賞ゲーム表示処理のフローチャートである。It is a flowchart of the prize game display process which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のスロットゲームである。It is a slot game of the advertising expense billing device concerning the embodiment of the present invention. 本発明の実施形態に係る広告費課金装置のテーブルである。It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のあたり処理のフローチャートである。It is a flowchart of the hit process of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のテーブルである。It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置のテーブルである。It is a table of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る懸賞ゲーム表示処理のフローチャートである。It is a flowchart of the prize game display process which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置の懸賞ゲーム表示処理のフローチャートである。It is a flowchart of the prize game display process of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置の懸賞ゲーム表示処理のフローチャートである。It is a flowchart of the prize game display process of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る広告費課金装置の懸賞ゲーム表示処理のフローチャートである。It is a flowchart of the prize game display process of the advertising expense billing apparatus which concerns on embodiment of this invention. 本発明の実施形態に係る課金処理のフローチャートである。It is a flowchart of the accounting process which concerns on embodiment of this invention.

(実施の形態1)
 <懸賞ゲーム装置の構成>
 図1を用いて、懸賞ゲームを備える広告配信装置、広告費課金装置、および賞金送金サービス提供装置(以下広告費課金装置100)の制御系ハードウェアの構成を説明する。図1は、広告費課金装置100を構成する管理サーバ110と、視聴者情報端末200の制御系ハードウェアの概略構成である。ただし、本発明に直接には関係しない各部の詳細は省略している。
(Embodiment 1)
<Configuration of Sweepstakes Game Device>
The configuration of the control system hardware of the advertisement distribution device including the prize game, the advertising cost billing device, and the prize money transfer service providing device (hereinafter referred to as the advertising cost billing device 100) will be described with reference to FIG. FIG. 1 is a schematic configuration of a management server 110 constituting the advertising expense billing apparatus 100 and control system hardware of the viewer information terminal 200. However, details of each part not directly related to the present invention are omitted.

 まず、管理サーバ110の制御回路は、CPU(Central Processing Unit)101、ROM(Read Only Memory)102、RAM(Random Access Memory)103、HDD(Hard Disk Drive)104、各駆動部に対応するドライバ105、通信インターフェース107を内部バス106によって接続している。上記CPU101は、例えば、RAM103を作業領域として利用し、上記ROM102、HDD104等に記憶されているプログラムを実行し、当該実行結果に基づいて上記ドライバ105と視聴者情報端末からのデータ、指示を授受し、各駆動部(図示しない)等の動作を制御する。上記サーバ110は、通信インターフェース107を介して、ネットワーク108に接続可能であり、上記サーバ110のCPUは、通信インターフェース107を介してネットワーク108に接続された視聴者情報端末装置200とデータの授受を行う。
<課金処理>
本発明の本発明の懸賞ゲームを備える広告配信装置、広告費課金装置、および賞金送金サービス提供装置(以下広告費課金装置もしくは懸賞ゲーム装置)における課金処理について、図面を参照して説明する。図2は懸賞ゲーム装置の機能ブロック図であり、図3は、本発明の課金処理を示すフローチャートである。図4、図5は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
まず、本発明の懸賞ゲーム装置は、複数のウェブ事業者が登録される(図3:S301)。登録したウェブ事業者をスポンサーもしくはスポンサー会社と呼ぶ。ウェブ事業者の登録方法は公知の方法が利用される。例えばクリック課金サーバ230のスポンサー会社登録部232が、図4に示すスポンサー会社登録テーブル400に、スポンサー会社の情報を記憶する。上記スポンサー会社登録テーブル400は、図2に示すスポンサー会社情報
記憶部240に配置される。以上のようにスポンサーは本発明の広告費課金装置に登録されている。
First, a control circuit of the management server 110 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an HDD (Hard Disk Drive) 104, and a driver 105 corresponding to each driving unit. The communication interface 107 is connected by an internal bus 106. The CPU 101 uses, for example, the RAM 103 as a work area, executes a program stored in the ROM 102, the HDD 104, and the like, and exchanges data and instructions from the driver 105 and the viewer information terminal based on the execution result. The operation of each drive unit (not shown) is controlled. The server 110 can be connected to the network 108 via the communication interface 107, and the CPU of the server 110 exchanges data with the viewer information terminal device 200 connected to the network 108 via the communication interface 107. Do.
<Billing process>
The billing process in the advertisement distribution device, the advertising fee billing device, and the prize money transfer service providing device (hereinafter referred to as the advertising fee billing device or the prize game device) including the prize game of the present invention will be described with reference to the drawings. FIG. 2 is a functional block diagram of the sweepstakes game apparatus, and FIG. 3 is a flowchart showing the billing process of the present invention. 4 and 5 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.
First, a plurality of web operators are registered in the prize game device of the present invention (FIG. 3: S301). A registered web company is called a sponsor or sponsor company. A well-known method is used for the registration method of the web company. For example, the sponsor company registration unit 232 of the click billing server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG. The sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG. As described above, the sponsor is registered in the advertising expense billing apparatus of the present invention.

次に視聴者が登録したスポンサーサイトのウェブページをクリックする際に、上記スポ
ンサー会社に課金するための課金処理について図面を参照して説明する。視聴者がスポンサーサイトにアクセスし、もしくはスポンサーの提供する動画(動画内のコマーシャルを含む)にアクセスすると、懸賞ゲームが開始する。視聴者はゲーム終了後、もしくはゲーム開始から一定の時間に表示されるゲーム終了ボタンをクリックすることで、上記クリックの情報(いずれのスポンサーサイト内の広告がクリックされたか)の通知をクリック課金サーバの課金制御部234が受け取る。若しくは、ゲーム制御部212を介して課金制御部234に通知してもよい(図3:S302)。
上記のように課金制御部234がクリック情報を受け取ると、図5に示すクリック課金テーブル500を参照して、各スポンサーに対する課金額を計算する(図3:S303)。クリック課金テーブル500にはスポンサー会社のURL、クリック数、単価、条件、不正クリックの有無が記憶されている。上記クリック課金テーブル500は図2に示すスポンサー会社情報記憶部240に配置される。上記課金制御部234は,課金テーブル50
0のURLのうちからクリックされたURLに関連づけられたクリック数に所定のクリック数を加える。すなわち、視聴者のクリック数による課金情報を生成する。その際、上記クリックが不正にクリックされたものであるかを判断してもよい。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は、公知の方法が採用される。その後、上記課金制御部234はクリック課金のクリック数、単価、条件(会社ごとに採用される課金計算上の条件をいう)を参照して、スポンサー毎の課金額を計算する。計算された課金額が、各スポンサー会社に請求されることになる(図3:S304)。なお、各スポンサーが複数の広告を表示するためのウェブページを複数所有している場合は、その複数のウェブページを合算して、スポンサー毎の請求額を計算する。請求方法は公知の方法が採用される。そして、上記各スポンサーに課金された資金がプールされる(図3:S305)。スポンサー会社は複数登録されるので、各スポンサー会社からの資金が累積されることになる。例えば、当選金振り込みサーバ220が資金の情報を記憶する。
Next, a billing process for billing the sponsor company when the viewer clicks the web page of the sponsor site registered will be described with reference to the drawings. When the viewer accesses the sponsor site or accesses the video provided by the sponsor (including commercials in the video), the sweepstakes game starts. The viewer clicks the notification of the click information (which advertisement in the sponsor site was clicked) after clicking the game end button displayed after the game ends or at a certain time from the start of the game. Is received by the charging control unit 234. Or you may notify to the charge control part 234 via the game control part 212 (FIG. 3: S302).
When the charge control unit 234 receives the click information as described above, the charge amount for each sponsor is calculated with reference to the click charge table 500 shown in FIG. 5 (FIG. 3: S303). The click billing table 500 stores the URL of the sponsor company, the number of clicks, the unit price, conditions, and the presence or absence of unauthorized clicks. The click charging table 500 is arranged in the sponsor company information storage unit 240 shown in FIG. The charging control unit 234 includes a charging table 50
A predetermined number of clicks is added to the number of clicks associated with the clicked URL from among the zero URLs. That is, billing information based on the number of clicks of the viewer is generated. At that time, it may be determined whether the click is clicked illegally. In the case of fraudulent clicks, it is not added to the number of clicks. A known method is used to determine whether a specific click is an unauthorized click. Thereafter, the billing control unit 234 calculates the billing amount for each sponsor with reference to the number of clicks, the unit price, and the conditions (referred to as billing calculation conditions adopted for each company). The calculated charge amount is charged to each sponsor company (FIG. 3: S304). In addition, when each sponsor owns a plurality of web pages for displaying a plurality of advertisements, the plurality of web pages are added together to calculate the billing amount for each sponsor. A known method is employed as the billing method. Then, the funds charged to the sponsors are pooled (FIG. 3: S305). Since a plurality of sponsor companies are registered, funds from each sponsor company are accumulated. For example, the winning money transfer server 220 stores information on funds.

そして、各スポンサーから集めた資金をゲームの賞金として利用する(図3:S306
)。これにより、スポンサーサイト若しくは動画内のコマーシャルでの課金額の計算処理は終了する。上記課金(賞金)とは、金銭的な価値を有するものなら何でも構わない。例えば、仮想通貨、商品、商品券、ポイント等があげられる。さらに、上記スポンサーの課金は1日もしくは、週毎、月毎の上限額を決めることもできる。
<懸賞ゲーム表示処理>
 本発明の本発明の懸賞ゲームを備える広告配信装置、広告費課金装置、および賞金送金サービス提供装置(以下広告費課金装置もしくは懸賞ゲーム装置)における懸賞ゲーム処理について、図面を参照して説明する。図2は懸賞ゲーム装置の機能ブロック図であり、図6、図9は、本発明の懸賞ゲーム表示処理を示すフローチャートである。図4、図7、図8、図10、図11は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
The funds collected from each sponsor are used as game prizes (FIG. 3: S306).
). Thereby, the calculation processing of the billing amount for the commercial in the sponsor site or the moving image ends. The billing (prize money) may be anything as long as it has a monetary value. For example, a virtual currency, a product, a gift certificate, points, and the like can be given. In addition, the above-mentioned sponsor's billing can be set to an upper limit per day, weekly or monthly.
<Prize game display processing>
The prize game processing in the advertisement distribution apparatus, the advertisement expense billing apparatus, and the prize money transfer service providing apparatus (hereinafter referred to as the advertisement expense billing apparatus or the prize game apparatus) including the prize game of the present invention will be described with reference to the drawings. FIG. 2 is a functional block diagram of the prize game device, and FIGS. 6 and 9 are flowcharts showing the prize game display process of the present invention. 4, FIG. 7, FIG. 8, FIG. 10, and FIG. 11 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.

 上記のように、本発明の懸賞ゲーム装置は、複数のウェブ事業者が登録されている。ウェブ事業者の登録方法は公知の方法が利用される。例えばクリック課金サーバ230のスポンサー会社登録部232が、図4に示す、スポンサー会社登録テーブル400に、スポンサー会社の情報を記憶する。上記スポンサー会社登録テーブル400は、図2に示すスポンサー会社情報記憶部240に配置される。視聴者は登録が不要で本懸賞ゲームに参加できる。
ウェブ事業者はそれぞれウェブページを所有しており、各自のウェブページをインターネット上で見ることが可能である。視聴者は、検索用のアプリケーション(ゲームやメール・音楽プレイヤーといったオペレーション装置上で動くソフトウェアのことを意味する)を用いて、上記登録ウェブ事業者サイト(以下スポンサーサイト)にアクセスすることができる。若しくは、公知の検索方法により視聴者が上記スポンサーサイトにジャンプすると、リンクするスポンサーサイトのウェブページを送信し、視聴者の端末(携帯端末を含むすべての表示装置)に上記スポンサーサイトを表示する(図6:START→S601→S602)。以下、視聴者の端末200とは、パーソナルコンピュータや、スマートフォンのようなインターネットに接続可能で所定の入力方法を備える情報端末を意味する。
As described above, a plurality of web operators are registered in the sweepstakes game apparatus of the present invention. A well-known method is used for the registration method of the web company. For example, the sponsor company registration unit 232 of the click charging server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG. The sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG. Viewers do not need to register and can participate in the sweepstakes game.
Each web operator owns a web page and can view his / her web page on the Internet. The viewer can access the registered web provider site (hereinafter referred to as a sponsor site) using a search application (meaning software running on an operation device such as a game, mail, or music player). Alternatively, when a viewer jumps to the sponsor site by a known search method, a web page of the sponsor site to be linked is transmitted, and the sponsor site is displayed on the viewer terminal (all display devices including mobile terminals) ( FIG. 6: START → S601 → S602). Hereinafter, the viewer terminal 200 means a personal computer or an information terminal that can be connected to the Internet and has a predetermined input method, such as a smartphone.

さらに、上記スポンサーサイトが表示されるとゲーム表示サーバのゲーム制御部212
が懸賞ゲームを開始する(図6:S603)。どのようなゲームを使用することも可能であるが、例えば、本発明では図7に示すようなスロット型ゲーム700が回転する。上記ゲーム制御部212は、図8に示すゲームテーブル800を参照する。上記ゲームテーブル800には例えばスロットゲーム700の速度、位置、大きさ、終了条件、確率が記憶されている。上記ゲームテーブルは図2に示すゲーム記憶部に配置されている。
Further, when the sponsor site is displayed, the game control unit 212 of the game display server is displayed.
Starts the sweepstakes game (FIG. 6: S603). Any game can be used. For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates. The game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored. The game table is arranged in the game storage unit shown in FIG.

ゲーム制御部は上記ゲームテーブルを参照し、あらかじめ定められた確率でゲームを開
始し、所定の時間後(スポンサーの広告終了時間)にゲームを終了する(図6:S604)。従って上記ゲームは所定の時間後に終了する。ゲーム制御部212は、スロットゲーム700の結果を視聴者に知らせる(ゲーム制御部がはずれ信号もしくは当たり信号を送信する)。
ゲーム結果が、はずれの場合は、ゲームは終了する(図6:S605NO→END)。なお、ゲーム制御部がはずれ信号をゲーム終了ボタン制御部212に送信し、はずれ信号を受けたゲーム終了ボタン制御部212は、ゲームの終了を示すボタンを視聴者に表示し、このボタンをクリックすることで、懸賞ゲームは終了することもできる。視聴者のスポンサーサイトへのクリックの通知もしくは、ゲーム終了ボタンのクリックの通知は、課金制御部234にも通知される。
The game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time) (FIG. 6: S604). Therefore, the game ends after a predetermined time. The game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal).
If the game result is off, the game ends (FIG. 6: S605 NO → END). Note that the game control unit transmits a loss signal to the game end button control unit 212. Upon receiving the loss signal, the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended. The notification of the click to the viewer's sponsor site or the click of the game end button is also notified to the charging control unit 234.

 ゲーム結果が当たりの場合(ゲーム制御部が当たり信号を送信)、登録処理がなされる。ゲーム制御部は当たり信号の場合の当たり確認信号(いずれのスポンサーサイトのサイトが当たりであるかの信号)を視聴者登録部に伝える。上記当たり確認信号は視聴者からの視聴者情報の入力情報にも含まれる。
上記ゲーム制御部は当たり信号とともに登録情報(視聴者に登録を促す情報)を送信する。すなわち、図9に示すように、ゲーム制御部212が当たりを表示すると、視聴者登録部222が上記当たりの情報をゲーム制御部212から受け取る。そして、視聴者登録部222は、視聴者端末200に登録画面を表示する(図9:1→S901→S902)。さらに、視聴者登録部222は視聴者が登録画面に視聴者情報を入力するのを待つ(図9:S903NO)。視聴者登録部は、上記当たり確認信号が入力情報に含まれているか(一致するか)否か判断する。上記当たり確認信号が一致すれば、ゲーム制御部が送信した当たりゲームに対して、視聴者が登録情報を入力したものと判断する。上記のように、視聴者からの入力情報を上記視聴者登録部222が受けると、その後入金手続きが行われる(図9:S903YES→S904)。
If the game result is a win (the game control unit transmits a win signal), a registration process is performed. The game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit. The hit confirmation signal is also included in the input information of the viewer information from the viewer.
The game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 → S901 → S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES → S904).

視聴者登録部222は、図10に示す視聴者登録テーブル1000に視聴者の情報を記
憶する。視聴者登録テーブル1000には視聴者の氏名、電子メールアドレス、振込情報、登録IDが記憶される。視聴者登録テーブルは図2に示す視聴者データ記憶部226に配置される。その際、上記クリックが不正にクリックされたものであるかを判断する。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は不正クリック排除部が公知の方法で行う。上記のように、あたり
の場合に視聴者の情報を入力するので、視聴者は、登録が不要で本懸賞ゲームに参加できる。
The viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG. The viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID. The viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.

視聴者登録部222が視聴者登録テーブル1000に上記情報を記憶すると、当選金振
込サーバ230の当選金振り込み部224が、書き込みが完了した情報を受け取る。当選金振り込み部224は、上記視聴者登録テーブル1000を参照して、当選視聴者に対して振り込み処理を行う。振り込み処理は公知の方法が用いられる。口座番号の入力に代えて、仮想通貨やスポンサーが使用するポイントを賞金としてもよい。
そして、視聴者が上記振り込み情報を入力し終わると、上記懸賞ゲームの表示処理は終了する(図9:S904→2)(図6:2→END)。なお、この処理の間、視聴者はいつでもスポンサーサイトを終了することができる。懸賞ゲームが終了する時間は視聴者にはわからないので、視聴者は懸賞ゲームの結果を待ちながら、スポンサーの広告表示を視聴することになる。
When the viewer registration unit 222 stores the above information in the viewer registration table 1000, the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written. The winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
When the viewer finishes inputting the transfer information, the prize game display process ends (FIG. 9: S904 → 2) (FIG. 6: 2 → END). During this process, the viewer can end the sponsor site at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer watches the advertisement display of the sponsor while waiting for the result of the sweepstakes game.

 なお、ゲーム終了ボタンを表示して、視聴者が上記ゲーム終了ボタンをクリックすることで終了し、あたりの場合、上記登録手続きをおこなってもよい。すなわち、上記ゲーム制御部212は当たり信号と登録情報をゲーム終了ボタン制御部214に通知する。
ゲーム終了ボタン制御部214はゲーム制御部212からゲーム開始の連絡を受け取ると、図11に示すゲーム終了ボタン表示テーブル1100を参照する。ゲーム終了ボタン表示テーブル1100には、ゲーム終了ボタンの位置、大きさ、場所、表示条件、クリックの有無が記憶されている。例えば、ゲーム結果表示後に表示するという表示条件が上記ゲーム終了ボタン表示テーブル1100に記憶されていれば、ゲーム終了ボタン制御部214は、ゲーム結果表示後にゲーム終了ボタンを表示する。当たり信号の場合、ゲーム終了ボタンの表示時間もあらかじめ定められる。すなわち、所定条件下でゲーム終了ボタンをクリックする。例えば、10秒間ゲーム表示ボタンが表示される。この間にゲーム終了ボタンをクリックしなければ、あたり処理を行わないということもできる(図6:S605YES→S606→S607YES→1)。
したがって、この場合、ゲーム終了表示ボタンが表示されている間にクリックすることが、ゲームの終了条件である。この表示開始条件と表示終了条件はスポンサー会社や上記広告費課金装置の管理会社によって変更可能である。このクリック通知は、課金制御部234にも通知される。
Note that the game end button may be displayed and the viewer clicks on the game end button to end the game, and if so, the registration procedure may be performed. That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
When the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG. The game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button. For example, if the display condition of displaying after displaying the game result is stored in the game end button display table 1100, the game end button control unit 214 displays the game end button after displaying the game result. In the case of a hit signal, the display time of the game end button is also determined in advance. That is, the game end button is clicked under a predetermined condition. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this time, it can be said that the hit process is not performed (FIG. 6: S605 YES → S606 → S607 YES → 1).
Therefore, in this case, clicking the game end display button while it is displayed is a game end condition. The display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.

なお、視聴者が上記ゲーム終了ボタンをクリックすることでスロットが終了することも
できる。この場合、上記ゲーム終了ボタンがいつ表示されるかは視聴者には不明であるので、スポンサーサイトの広告を継続して視聴していた視聴者が、終了ボタンをクリックする可能性が多くなる。上記ゲーム終了ボタン表示テーブル1100は、図2に示すゲーム記憶部216に配置される。
Note that the slot can be ended by the viewer clicking the game end button. In this case, since it is unknown to the viewer when the game end button is displayed, there is a higher possibility that the viewer who has continuously viewed the advertisement on the sponsor site will click the end button. The game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.

視聴者が上記終了ボタンをクリックすると、ゲーム終了ボタン制御部214は、ゲーム
制御部212に終了ボタンがクリックされたことを通知する。このクリック通知は、課金制御部234にも通知される。その後の処理は同様なので、図示説明を省略する。
なお、ゲーム制御部が送信する信号には当たりはずれを表示させずに当該当否を視聴者側のパーソナルコンピュータ上で決定することもできる。すなわち、ゲーム制御部が、視聴者に当選確率の決定しているゲームを送信する。そして、視聴者に上記ゲームをさせ当たりもしくははずれの当否をすることもできる。前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。なお、図7に示すように、スロットゲーム700の他、賞金くじゲーム701、福引型ゲーム702、ルーレット型ゲーム703でも構わない。
(実施の形態2)
<動画コンテンツにおける懸賞ゲーム表示処理>
次に視聴者がスポンサーサイトのウェブページにジャンプしてからの動画コンテンツにおける処理について図面を参照して説明する。動画コンテンツにおける懸賞ゲーム処理以外の処理については実施の形態1の処理と同様であるので図示説明は省略している。図2は懸賞ゲーム装置の機能ブロック図であり、図9、図12は、本発明の懸賞ゲーム表示処理を示すフローチャートである。図7、図8、図10、図11は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
視聴者により、スポンサーサイトの動画サイト若しくは、スポンサーが提供する動画(以下単に動画)を表示されると、ゲーム表示サーバ210のゲーム制御部212が懸賞ゲームを開始する(図12:START→S1201→S1202→S1203)。例えば、本発明では図7に示すようなスロット型ゲーム700が回転する。上記ゲーム制御部212は、図8に示すゲームテーブル800を参照する。上記ゲームテーブル800には例えばスロットゲーム700の速度、位置、大きさ、終了条件、確率が記憶されている。上記ゲームテーブルは図2に示すゲーム記憶部に配置されている。
When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted.
Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game. As shown in FIG. 7, in addition to the slot game 700, a prize lottery game 701, a fortune game 702, and a roulette game 703 may be used.
(Embodiment 2)
<Prize game display processing in video content>
Next, processing in the moving image content after the viewer jumps to the web page of the sponsor site will be described with reference to the drawings. Since the processing other than the prize game processing in the moving image content is the same as the processing in the first embodiment, the description thereof is omitted. FIG. 2 is a functional block diagram of the prize game device, and FIGS. 9 and 12 are flowcharts showing the prize game display process of the present invention. 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.
When the viewer displays a video site of the sponsor site or a video provided by the sponsor (hereinafter simply referred to as a video), the game control unit 212 of the game display server 210 starts a prize game (FIG. 12: START → S1201 → S1202 → S1203). For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates. The game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored. The game table is arranged in the game storage unit shown in FIG.

ゲーム制御部は上記ゲームテーブルを参照し、あらかじめ定められた確率でゲームを開
始し、所定の時間後(スポンサーの広告終了時間)にゲームを終了する。従って上記ゲームは所定の時間後に終了する。ゲーム制御部212は、スロットゲーム700の結果を視聴者に知らせる(ゲーム制御部がはずれ信号もしくは当たり信号を送信する)。
ゲーム結果が、はずれの場合は、ゲームは終了する。なお、ゲーム制御部がはずれ信号をゲーム終了ボタン制御部212に送信し、はずれ信号を受けたゲーム終了ボタン制御部214は、ゲームの終了を示すボタンを視聴者に表示し、このボタンをクリックすることで、懸賞ゲームを終了することもできる。視聴者のスポンサーの動画広告のクリックの通知もしくは、ゲーム終了ボタンのクリックの通知は、課金制御部234にも通知される。
The game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time. The game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal).
If the game result is out of place, the game ends. Note that the game control unit transmits a loss signal to the game end button control unit 212. Upon receiving the loss signal, the game end button control unit 214 displays a button indicating the end of the game to the viewer, and clicks this button. In this way, the sweepstakes game can be ended. The notification of the click of the video advertisement sponsored by the viewer or the notification of the click of the game end button is also notified to the charging control unit 234.

 ゲーム結果が当たりの場合(ゲーム制御部が当たり信号を送信)、登録処理がなされる。ゲーム制御部は当たり信号の場合の当たり確認信号(いずれのスポンサーサイトのサイトが当たりであるかの信号)を視聴者登録部に伝える。上記当たり確認信号は視聴者からの視聴者情報の入力情報にも含まれる。
上記ゲーム制御部は当たり信号とともに登録情報(視聴者に登録を促す情報)を送信する。すなわち、図9に示すように、ゲーム制御部212が当たりを表示すると、視聴者登録部222が上記当たりの情報をゲーム制御部212から受け取る。そして、視聴者登録部222は、視聴者端末200に登録画面を表示する(図9:1→S901→S902)。さらに、視聴者登録部222は視聴者が登録画面に視聴者情報を入力するのを待つ(図9:S903NO)。視聴者登録部は、上記当たり確認信号が入力情報に含まれているか(一致するか)否か判断する。上記当たり確認信号が一致すれば、ゲーム制御部が送信した当たりゲームに対して、視聴者が登録情報を入力したものと判断する。上記のように、視聴者からの入力情報を上記視聴者登録部222が受けると、その後入金手続きが行われる(図9:S903YES→S904)。
If the game result is a win (the game control unit transmits a win signal), a registration process is performed. The game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit. The hit confirmation signal is also included in the input information of the viewer information from the viewer.
The game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 → S901 → S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES → S904).

視聴者登録部222は、図10に示す視聴者登録テーブル1000に視聴者の情報を記
憶する。視聴者登録テーブル1000には視聴者の氏名、電子メールアドレス、振込情報、登録IDが記憶される。視聴者登録テーブルは図2に示す視聴者データ記憶部226に配置される。その際、上記クリックが不正にクリックされたものであるかを判断する。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は不正クリック排除部が公知の方法で行う。上記のように、あたりの場合に視聴者の情報を入力するので、視聴者は、登録が不要で本懸賞ゲームに参加できる。
The viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG. The viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID. The viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.

視聴者登録部222が視聴者登録テーブル1000に上記情報を記憶すると、当選金振
込サーバ230の当選金振り込み部224が、書き込みが完了した情報を受け取る。当選金振り込み部224は、上記視聴者登録テーブル1000を参照して、当選視聴者に対して振り込み処理を行う。振り込み処理は公知の方法が用いられる。そして、視聴者が上記振り込み情報を入力し終わると、動画コンテンツを利用した懸賞ゲーム1表示処理は終了
する(図9:S904→2)(図12:2→END)。なお、この処理の間、視聴者はいつでも動画広告を終了することができる。懸賞ゲームが終了する時間は視聴者にはわからないので、視聴者は懸賞ゲームの結果を待ちながら、スポンサーの広告表示を視聴することになる。
When the viewer registration unit 222 stores the above information in the viewer registration table 1000, the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written. The winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process. When the viewer finishes inputting the transfer information, the sweepstakes game 1 display process using the moving image content ends (FIG. 9: S904 → 2) (FIG. 12: 2 → END). During this process, the viewer can end the video advertisement at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer watches the advertisement display of the sponsor while waiting for the result of the sweepstakes game.

 なお、ゲーム終了ボタンを表示して、視聴者が上記ゲーム終了ボタンをクリックすることで終了し、あたりの場合、上記登録手続きをおこなってもよい。すなわち、上記ゲーム制御部212は当たり信号と登録情報をゲーム終了ボタン制御部214に通知する。
ゲーム終了ボタン制御部214はゲーム制御部212からゲーム開始の連絡を受け取ると、図11に示すゲーム終了ボタン表示テーブル1100を参照する。ゲーム終了ボタン表示テーブル1100には、ゲーム終了ボタンの位置、大きさ、場所、表示条件、クリックの有無が記憶されている。例えば、ゲーム結果表示後に表示するという表示条件が上記ゲーム終了ボタン表示テーブル1100に記憶されていれば、ゲーム終了ボタン制御部214は、ゲーム結果表示後にゲーム終了ボタンを表示する。若しくはゲーム開始後一定の時間に表示することもできる。いつゲームが終了するか視聴者にはわからないので、視聴者は、ゲームの終了を期待しながら、視聴者の広告動画を視聴することになる。
当たり信号の場合、ゲーム終了ボタンの表示時間もあらかじめ定められる。例えば、10秒間ゲーム表示ボタンが表示される。この間にゲーム終了ボタンをクリックしなければ、あたり処理を行わないということもできる(図12:S1205YES→S1206→S1207YES→1)。
Note that the game end button may be displayed and the viewer clicks on the game end button to end the game, and if so, the registration procedure may be performed. That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
When the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG. The game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button. For example, if the display condition of displaying after displaying the game result is stored in the game end button display table 1100, the game end button control unit 214 displays the game end button after displaying the game result. Alternatively, it can be displayed at a certain time after the game starts. Since the viewer does not know when the game will end, the viewer will watch the viewer's advertising video while expecting the end of the game.
In the case of a hit signal, the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (FIG. 12: S1205 YES → S1206 → S1207 YES → 1).

したがって、この場合、ゲーム終了表示ボタンが表示されている間にクリックすること
が、ゲームの終了条件である。この表示開始条件と表示終了条件はスポンサー会社や上記広告費課金装置の管理会社によって変更可能である。このクリック通知は、課金制御部234にも通知される。
Therefore, in this case, clicking the game end display button while it is displayed is a game end condition. The display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.

なお、視聴者が上記ゲーム終了ボタンをクリックすることでスロットが終了することも
できる。この場合、上記ゲーム終了ボタンがいつ表示されるかは視聴者には不明であるので、スポンサーサイトの広告を継続して視聴していた視聴者が、終了ボタンをクリックする可能性が多くなる。上記ゲーム終了ボタン表示テーブル1100は、図2に示すゲーム記憶部216に配置される。
Note that the slot can be ended by the viewer clicking the game end button. In this case, since it is unknown to the viewer when the game end button is displayed, there is a higher possibility that the viewer who has continuously viewed the advertisement on the sponsor site will click the end button. The game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.

視聴者が上記終了ボタンをクリックすると、ゲーム終了ボタン制御部214は、ゲーム
制御部212に終了ボタンがクリックされたことを通知する。このクリック通知は、課金制御部234にも通知される。その後の処理は同様なので、図示説明を省略する。
なお、ゲーム制御部が送信する信号には当たりはずれを表示させずに当該当否を視聴者側のパーソナルコンピュータ上で決定することもできる。すなわち、ゲーム制御部が、視聴者に当選確率の決定しているゲームを送信する。そして、視聴者に上記ゲームをさせ当たりもしくははずれの当否をすることもできる。前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。
(実施の形態3)
<懸賞ゲームを備えた電子メール表示処理>
次に懸賞ゲームを備えた電子メール表示処理について、図面を参照して説明する。上記処理以外の処理については実施の形態1または2の処理と同様であるので図示説明は省略している。図2は懸賞ゲーム装置の機能ブロック図であり、図9、図13は、本発明の懸賞
ゲーム表示処理を示すフローチャートである。図7、図8、図10、図11は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted.
Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
(Embodiment 3)
<E-mail display processing with sweepstakes game>
Next, an e-mail display process including a prize game will be described with reference to the drawings. Since the processing other than the above processing is the same as the processing in the first or second embodiment, the description thereof is omitted. FIG. 2 is a functional block diagram of the prize game device, and FIGS. 9 and 13 are flowcharts showing the prize game display processing of the present invention. 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.

 懸賞ゲーム付の電子メールとは、通常の電子メールに本発明の懸賞ゲームを追加した電子メールであり、所定のアプリケーション(ゲームやメール・音楽プレイヤーといったオペレーション装置上で動くソフトウェアのことを意味する)を用いて、特定の顧客の電子メールに上記懸賞メールを追加することができる。電子メールを使用する際に、何十件もの広告の電子メールを受信しているが、広告の電子メールにこの懸賞ゲームを追加することで、電子メールの受信者は懸賞ゲーム目当てに上記広告の電子メールを開く可能性が大いに高まる。 The e-mail with a prize game is an e-mail in which the prize game of the present invention is added to a normal e-mail, and means a predetermined application (meaning software that runs on an operation device such as a game or a mail / music player). Can be used to add the sweepstakes email to a particular customer's email. When using e-mail, dozens of advertising e-mails have been received. By adding this prize game to the e-mail, the e-mail recipient will receive the above advertisement for the prize game. The chances of opening an email are greatly increased.

アプリケーションを用いて、スポンサー会社が懸賞ゲーム付の電子メールを送信する。
もしくは、通信会社との契約で懸賞ゲーム付の電子メールを送信することもできる。メールの受信者は、上記スポンサー会社から懸賞ゲーム付の広告のメールを受信する。(図13:START→S1301→S1302)。メールの受信者は、他の多くの広告のメールも受信する。上記懸賞ゲーム付電子メールは、懸賞ゲームを備えることを視聴者(電子メールの受信者)に教えるマークとともに表示される。
Using the application, the sponsor company sends an e-mail with a prize game.
Alternatively, an e-mail with a prize game can be transmitted under a contract with a communication company. The mail recipient receives an advertisement mail with a prize game from the sponsor company. (FIG. 13: START → S1301 → S1302). Mail recipients also receive many other advertising emails. The e-mail with a prize game is displayed together with a mark that tells a viewer (e-mail recipient) that a prize game is provided.

視聴者が懸賞ゲーム付の電子メールの表示(電子メールを開くこと)を希望した場合、
ゲーム制御部212は視聴者の端末200に、上記スポンサーによる広告の電子メールを表示する。さらに、懸賞ゲーム付の広告の電子メールが表示されるとゲーム表示サーバのゲーム制御部212が懸賞ゲームを開始する(図13:S1303)。どのようなゲームを使用することも可能であるが、例えば、本発明では図7に示すようなスロット型ゲーム700が回転する。上記ゲーム制御部212は、図8に示すゲームテーブル800を参照する。上記ゲームテーブル800には例えばスロットゲーム700の速度、位置、大きさ、終了条件、確率が記憶されている。上記ゲームテーブルは図2に示すゲーム記憶部に配置されている。
If the viewer wants to view an email with a sweepstakes game (open the email)
The game control unit 212 displays an advertisement e-mail by the sponsor on the viewer's terminal 200. Furthermore, when an advertisement e-mail with a prize game is displayed, the game control unit 212 of the game display server starts the prize game (FIG. 13: S1303). Any game can be used. For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates. The game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored. The game table is arranged in the game storage unit shown in FIG.

ゲーム制御部は上記ゲームテーブルを参照し、あらかじめ定められた確率でゲームを開
始し、所定の時間後(スポンサーの広告終了時間)にゲームを終了する。従って上記ゲームは所定の時間後に終了する。ゲーム制御部212は、スロットゲーム700の結果を視聴者に知らせる(ゲーム制御部がはずれ信号もしくは当たり信号を送信する)。
ゲーム結果が、はずれの場合は、ゲームは終了する。なお、ゲーム制御部がはずれ信号をゲーム終了ボタン制御部212に送信し、はずれ信号を受けたゲーム終了ボタン制御部212は、ゲームの終了を示すボタンを視聴者に表示し、このボタンをクリックすることで、懸賞ゲームは終了することもできる。視聴者のスポンサーサイトへのクリックの通知もしくは、ゲーム終了ボタンのクリックの通知は、課金制御部234にも通知される。
The game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time. The game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal).
If the game result is out of place, the game ends. Note that the game control unit transmits a loss signal to the game end button control unit 212. Upon receiving the loss signal, the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended. The notification of the click to the viewer's sponsor site or the click of the game end button is also notified to the charging control unit 234.

 ゲーム結果が当たりの場合(ゲーム制御部が当たり信号を送信)、登録処理がなされる。
ゲーム制御部は当たり信号の場合の当たり確認信号(いずれのスポンサーサイトのサイトが当たりであるかの信号)を視聴者登録部に伝える。上記当たり確認信号は視聴者からの視聴者情報の入力情報にも含まれる。
上記ゲーム制御部は当たり信号とともに登録情報(視聴者に登録を促す情報)を送信する。すなわち、図9に示すように、ゲーム制御部212が当たりを表示すると、視聴者登録部222が上記当たりの情報をゲーム制御部212から受け取る。そして、視聴者登録部222は、視聴者端末200に登録画面を表示する(図9:1→S901→S902)。さらに、視聴者登録部222は視聴者が登録画面に視聴者情報を入力するのを待つ(図9:S903NO)。
If the game result is a win (the game control unit transmits a win signal), a registration process is performed.
The game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit. The hit confirmation signal is also included in the input information of the viewer information from the viewer.
The game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 → S901 → S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO).

視聴者登録部は、上記当たり確認信号が入力情報に含まれているか(一致するか)否か
判断する。上記当たり確認信号が一致すれば、ゲーム制御部が送信した当たりゲームに対して、視聴者が登録情報を入力したものと判断する。上記のように、視聴者からの入力情報を上記視聴者登録部222が受けると、その後入金手続きが行われる(図9:S903YES→S904)。
The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES → S904).

視聴者登録部222は、図10に示す視聴者登録テーブル1000に視聴者の情報を記
憶する。視聴者登録テーブル1000には視聴者の氏名、電子メールアドレス、振込情報、登録IDが記憶される。視聴者登録テーブルは図2に示す視聴者データ記憶部226に配置される。その際、上記クリックが不正にクリックされたものであるかを判断する。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は不正クリック排除部が公知の方法で行う。上記のように、あたりの場合に視聴者の情報を入力するので、視聴者は、登録が不要で本懸賞ゲームに参加できる。
The viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG. The viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID. The viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.

視聴者登録部222が視聴者登録テーブル1000に上記情報を記憶すると、当選金振
込サーバ230の当選金振り込み部224が、書き込みが完了した情報を受け取る。当選金振り込み部224は、上記視聴者登録テーブル1000を参照して、当選視聴者に対して振り込み処理を行う。振り込み処理は公知の方法が用いられる。口座番号の入力に代えて、仮想通貨やスポンサーが使用するポイントを賞金としてもよい。
そして、視聴者が上記振り込み情報を入力し終わると、懸賞ゲーム付の広告の電子メールを利用した懸賞ゲームの表示処理は終了する(図9:S904→2)(図13:2→END)。なお、この処理の間、視聴者はいつでも広告の電子メールを終了することができる。懸賞ゲームが終了する時間は視聴者にはわからないので、視聴者は懸賞ゲームの結果を待ちながら、懸賞ゲーム付の広告の電子メールの内容を視聴することになる。
When the viewer registration unit 222 stores the above information in the viewer registration table 1000, the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written. The winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
When the viewer finishes inputting the transfer information, the prize game display process using the advertisement email with the prize game ends (FIG. 9: S904 → 2) (FIG. 13: 2 → END). It should be noted that during this process, the viewer can terminate the advertisement e-mail at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer views the content of the advertisement e-mail with the sweepstakes game while waiting for the result of the sweepstakes game.

 なお、ゲーム終了ボタンを表示して、視聴者が上記ゲーム終了ボタンをクリックすることで終了し、あたりの場合、上記登録手続きをおこなってもよい(図13:S1305YES→S1306→S1307YES→1)。すなわち、上記ゲーム制御部212は当たり信号と登録情報をゲーム終了ボタン制御部214に通知する。
ゲーム終了ボタン制御部214はゲーム制御部212からゲーム開始の連絡を受け取ると、図11に示すゲーム終了ボタン表示テーブル1100を参照する。ゲーム終了ボタン表示テーブル1100には、ゲーム終了ボタンの位置、大きさ、場所、表示条件、クリックの有無が記憶されている。例えば、ゲーム結果表示後に表示するという表示条件が上記ゲーム終了ボタン表示テーブル1100に記憶されていれば、ゲーム終了ボタン制御部214は、ゲーム結果表示後にゲーム終了ボタンを表示する。当たり信号の場合、ゲーム終了ボタンの表示時間もあらかじめ定められる。例えば、10秒間ゲーム表示ボタンが表示される。この間にゲーム終了ボタンをクリックしなければ、あたり処理を行わないということもできる(図13:S1305YES→S1306→S1307NO→END)。
したがって、この場合、ゲーム終了表示ボタンが表示されている間にクリックすることが、ゲームの終了条件である。この表示開始条件と表示終了条件はスポンサー会社や上記広告費課金装置の管理会社によって変更可能である。このクリック通知は、課金制御部234にも通知される。
It should be noted that the game end button is displayed and the viewer clicks the game end button to end the game, and if so, the registration procedure may be performed (FIG. 13: S1305 YES → S1306 → S1307 YES → 1). That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
When the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG. The game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button. For example, if the display condition of displaying after displaying the game result is stored in the game end button display table 1100, the game end button control unit 214 displays the game end button after displaying the game result. In the case of a hit signal, the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (FIG. 13: S1305 YES → S1306 → S1307 NO → END).
Therefore, in this case, clicking the game end display button while it is displayed is a game end condition. The display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.

なお、視聴者が上記ゲーム終了ボタンをクリックすることでスロットが終了することも
できる。この場合、上記ゲーム終了ボタンがいつ表示されるかは視聴者には不明であるので、スポンサーの懸賞ゲーム付の広告の電子メールを継続して視聴していた視聴者が、終了ボタンをクリックする可能性が多くなる。上記ゲーム終了ボタン表示テーブル1100は、図2に示すゲーム記憶部216に配置される。
視聴者が上記終了ボタンをクリックすると、ゲーム終了ボタン制御部214は、ゲーム制御部212に終了ボタンがクリックされたことを通知する。このクリック通知は、課金制御部234にも通知される。その後の処理は同様なので、図示説明を省略する。
なお、ゲーム制御部が送信する信号には当たりはずれを表示させずに当該当否を視聴者側のパーソナルコンピュータ上で決定することもできる。すなわち、ゲーム制御部が、視聴者に当選確率の決定しているゲームを送信する。そして、視聴者に上記ゲームをさせ当たりもしくははずれの当否をすることもできる。前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。
(実施の形態4)
<懸賞ゲームを備えた電話による通話処理>
次に懸賞ゲームを備えた電話による通話処理について、図面を参照して説明する。上記処理以外の処理については実施の形態1から3の処理と同様であるので図示説明は省略している。図2は懸賞ゲーム装置の機能ブロック図であり、図9、図14は、本発明の懸賞ゲーム表示処理を示すフローチャートである。図7、図8、図10、図11は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
Note that the slot can be ended by the viewer clicking the game end button. In this case, since it is unknown to the viewer when the above-mentioned game end button is displayed, the viewer who has continuously watched the e-mail of the advertisement with the sponsor sweepstakes game clicks the end button. More possibilities. The game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.
When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted.
Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
(Embodiment 4)
<Call processing by phone with sweepstakes game>
Next, telephone call processing with a prize game will be described with reference to the drawings. Since the processing other than the above processing is the same as the processing in the first to third embodiments, the description thereof is omitted. FIG. 2 is a functional block diagram of the prize game device, and FIGS. 9 and 14 are flowcharts showing the prize game display processing of the present invention. 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.

 懸賞ゲーム付の通話とは、通常の電話による通話に本発明の懸賞ゲームを追加した通話であり、所定のアプリケーション(ゲームやメール・音楽プレイヤーといったオペレーション装置上で動くソフトウェアのことを意味する)を用いて、特定の顧客の通話に上記懸賞ゲームを追加することができる。
アプリケーションを用いて通話すると、通常の通話に上記スポンサー会社による懸賞ゲームが追加される。もしくは、通信会社との契約で懸賞ゲーム付の通話を送ることもできる。上記電話の受信者は、個人間の通話に懸賞ゲームが加えられた通話を受信する。
(図14:START→S1401→S1402)。電話の受信者は、他の多くの個人間の通話も受信する。
A call with a prize game is a call in which a prize game of the present invention is added to a call by a normal telephone, and a predetermined application (meaning software that runs on an operation device such as a game or a mail / music player) is called. Used to add the sweepstakes game to a particular customer call.
When a call is made using an application, a prize game by the sponsor company is added to a normal call. Alternatively, a call with a prize game can be sent under a contract with a telecommunications company. The telephone recipient receives a call in which a prize game is added to a call between individuals.
(FIG. 14: START → S1401 → S1402). Telephone recipients also receive calls between many other individuals.

上記懸賞ゲーム付通話は、懸賞ゲームを備えることを視聴者(電話の受信者)に教える
マークとともに表示される。懸賞ゲームにはスポンサーの広告が付されることになる。
視聴者が懸賞ゲーム付の通話(電話をかけた側もしくは電話を受けた側どちらでもよい)の後で、ゲーム表示サーバのゲーム制御部212が懸賞ゲームを開始する(図14:S1403)。どのようなゲームを使用することも可能であるが、例えば、本発明では図7に示すようなスロット型ゲーム700が回転する。上記ゲーム制御部212は、図8に示すゲームテーブル800を参照する。上記ゲームテーブル800には例えばスロットゲーム700の速度、位置、大きさ、終了条件、確率が記憶されている。上記ゲームテーブルは図2に示すゲーム記憶部に配置されている。
The call with a prize game is displayed together with a mark that tells the viewer (phone recipient) that a prize game is provided. Sponsored advertisements will be attached to the sweepstakes game.
After the viewer makes a call with a sweepstakes game (either the side that made the call or the side that received the call), the game control unit 212 of the game display server starts the sweepstakes game (FIG. 14: S1403). Any game can be used. For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates. The game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored. The game table is arranged in the game storage unit shown in FIG.

ゲーム制御部は上記ゲームテーブルを参照し、あらかじめ定められた確率でゲームを開
始し、所定の時間後(スポンサーの広告終了時間)にゲームを終了する。従って上記ゲームは所定の時間後に終了する。ゲーム制御部212は、スロットゲーム700の結果を視聴者に知らせる(ゲーム制御部がはずれ信号もしくは当たり信号を送信する)。
ゲーム結果が、はずれの場合は、ゲームは終了する。なお、ゲーム制御部がはずれ信号をゲーム終了ボタン制御部212に送信し、はずれ信号を受けたゲーム終了ボタン制御部212は、ゲームの終了を示すボタンを視聴者に表示し、このボタンをクリックすることで、懸賞ゲームは終了することもできる。視聴者の上記懸賞ゲームの表示のクリックの通知もしくは、ゲーム終了ボタンのクリックの通知は、課金制御部234にも通知される。
The game control unit refers to the game table, starts the game with a predetermined probability, and ends the game after a predetermined time (sponsor advertisement end time). Therefore, the game ends after a predetermined time. The game control unit 212 notifies the viewer of the result of the slot game 700 (the game control unit transmits a miss signal or a hit signal).
If the game result is out of place, the game ends. Note that the game control unit transmits a loss signal to the game end button control unit 212. Upon receiving the loss signal, the game end button control unit 212 displays a button indicating the end of the game to the viewer, and clicks this button. By doing so, the sweepstakes game can be ended. The billing control unit 234 is notified of the notification of the viewer's click on the prize game display or the click of the game end button.

 ゲーム結果が当たりの場合(ゲーム制御部が当たり信号を送信)、登録処理がなされる。ゲーム制御部は当たり信号の場合の当たり確認信号(いずれのスポンサーサイトのサイ
トが当たりであるかの信号)を視聴者登録部に伝える。上記当たり確認信号は視聴者からの視聴者情報の入力情報にも含まれる。
上記ゲーム制御部は当たり信号とともに登録情報(視聴者に登録を促す情報)を送信する。すなわち、図9に示すように、ゲーム制御部212が当たりを表示すると、視聴者登録部222が上記当たりの情報をゲーム制御部212から受け取る。そして、視聴者登録部222は、視聴者端末200に登録画面を表示する(図9:1→S901→S902)。さらに、視聴者登録部222は視聴者が登録画面に視聴者情報を入力するのを待つ(図9:S903NO)。視聴者登録部は、上記当たり確認信号が入力情報に含まれているか(一致するか)否か判断する。上記当たり確認信号が一致すれば、ゲーム制御部が送信した当たりゲームに対して、視聴者が登録情報を入力したものと判断する。
If the game result is a win (the game control unit transmits a win signal), a registration process is performed. The game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit. The hit confirmation signal is also included in the input information of the viewer information from the viewer.
The game control unit transmits registration information (information for encouraging the viewer to register) together with the hit signal. That is, as shown in FIG. 9, when the game control unit 212 displays a winning combination, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 → S901 → S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit.

視聴者からの入力情報を上記視聴者登録部222が受けると、その後入金手続きが行わ
れる(図9:S903YES→S904)。視聴者登録部222は、図10に示す視聴者登録テーブル1000に視聴者の情報を記憶する。視聴者登録テーブル1000には視聴者の氏名、電子メールアドレス、振込情報、登録IDが記憶される。視聴者登録テーブルは図2に示す視聴者データ記憶部226に配置される。その際、上記クリックが不正にクリックされたものであるかを判断する。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は不正クリック排除部が公知の方法で行う。上記のように、あたりの場合に視聴者の情報を入力するので、視聴者は、登録が不要で本懸賞ゲームに参加できる。
When the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES → S904). The viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG. The viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID. The viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.

視聴者登録部222が視聴者登録テーブル1000に上記情報を記憶すると、当選金振
込サーバ230の当選金振り込み部224が、書き込みが完了した情報を受け取る。当選金振り込み部224は、上記視聴者登録テーブル1000を参照して、当選視聴者に対して振り込み処理を行う。振り込み処理は公知の方法が用いられる。口座番号の入力に代えて、仮想通貨やスポンサーが使用するポイントを賞金としてもよい。
そして、視聴者が上記振り込み情報を入力し終わると、上記懸賞ゲームの表示処理は終了する(図9:S904→2)(図14:2→END)。なお、この処理の間、視聴者はいつでもスポンサーサイトを終了することができる。懸賞ゲームが終了する時間は視聴者にはわからないので、視聴者は懸賞ゲームの結果を待ちながら、スポンサーの広告電子メールの内容を視聴することになる。
When the viewer registration unit 222 stores the above information in the viewer registration table 1000, the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written. The winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process. Instead of entering an account number, virtual currency or points used by sponsors may be used as prize money.
When the viewer finishes inputting the transfer information, the prize game display processing ends (FIG. 9: S904 → 2) (FIG. 14: 2 → END). During this process, the viewer can end the sponsor site at any time. Since the viewer does not know the time when the sweepstakes game ends, the viewer views the content of the sponsor's advertisement email while waiting for the results of the sweepstakes game.

 なお、ゲーム終了ボタンを表示して、視聴者が上記ゲーム終了ボタンをクリックすることで終了し、あたりの場合、上記登録手続きをおこなってもよい(図14:S1405YES→S1406→S1407YES→1)。すなわち、上記ゲーム制御部212は当たり信号と登録情報をゲーム終了ボタン制御部214に通知する。
ゲーム終了ボタン制御部214はゲーム制御部212からゲーム開始の連絡を受け取ると、図11に示すゲーム終了ボタン表示テーブル1100を参照する。ゲーム終了ボタン表示テーブル1100には、ゲーム終了ボタンの位置、大きさ、場所、表示条件、クリックの有無が記憶されている。例えば、ゲーム結果表示後に表示するという表示条件が上記ゲーム終了ボタン表示テーブル1100に記憶されていれば、ゲーム終了ボタン制御部214は、ゲーム結果表示後にゲーム終了ボタンを表示する。当たり信号の場合、ゲーム終了ボタンの表示時間もあらかじめ定められる。例えば、10秒間ゲーム表示ボタンが表示される。この間にゲーム終了ボタンをクリックしなければ、あたり処理を行わないということもできる(S1405YES→S1406→S1407NO→END)。
It should be noted that the game end button is displayed and the viewer clicks the game end button to end the game, and if so, the registration procedure may be performed (FIG. 14: S1405 YES → S1406 → S1407 YES → 1). That is, the game control unit 212 notifies the game end button control unit 214 of a hit signal and registration information.
When the game end button control unit 214 receives a game start notification from the game control unit 212, the game end button control unit 214 refers to the game end button display table 1100 shown in FIG. The game end button display table 1100 stores the position, size, location, display condition, and presence / absence of a click of the game end button. For example, if the display condition of displaying after displaying the game result is stored in the game end button display table 1100, the game end button control unit 214 displays the game end button after displaying the game result. In the case of a hit signal, the display time of the game end button is also determined in advance. For example, a game display button is displayed for 10 seconds. If the game end button is not clicked during this period, it can be said that the winning process is not performed (S1405 YES → S1406 → S1407 NO → END).

したがって、この場合、ゲーム終了表示ボタンが表示されている間にクリックすること
が、ゲームの終了条件である。この表示開始条件と表示終了条件はスポンサー会社や上記広告費課金装置の管理会社によって変更可能である。このクリック通知は、課金制御部234にも通知される。
なお、視聴者が上記ゲーム終了ボタンをクリックすることでスロットが終了することもできる。この場合、上記ゲーム終了ボタンがいつ表示されるかは視聴者には不明であるので、スポンサーサイトの広告を継続して視聴していた視聴者が、終了ボタンをクリックする可能性が多くなる。上記ゲーム終了ボタン表示テーブル1100は、図2に示すゲーム記憶部216に配置される。
Therefore, in this case, clicking the game end display button while it is displayed is a game end condition. The display start condition and the display end condition can be changed by the sponsor company or the management company of the advertising expense billing apparatus. This click notification is also notified to the charging control unit 234.
Note that the slot can be ended by the viewer clicking the game end button. In this case, since it is unknown to the viewer when the game end button is displayed, there is a higher possibility that the viewer who has continuously viewed the advertisement on the sponsor site will click the end button. The game end button display table 1100 is arranged in the game storage unit 216 shown in FIG.

視聴者が上記終了ボタンをクリックすると、ゲーム終了ボタン制御部214は、ゲーム
制御部212に終了ボタンがクリックされたことを通知する。このクリック通知は、課金制御部234にも通知される。その後の処理は同様なので、図示説明を省略する。
なお、ゲーム制御部が送信する信号には当たりはずれを表示させずに当該当否を視聴者側のパーソナルコンピュータ上で決定することもできる。すなわち、ゲーム制御部が、視聴者に当選確率の決定しているゲームを送信する。そして、視聴者に上記ゲームをさせ当たりもしくははずれの当否をすることもできる。前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。
(実施の形態5)
 <懸賞サイトを利用した懸賞ゲーム表示処理>
 本発明の懸賞ゲーム装置における懸賞ゲーム処理について、図面を参照して説明する。上記処理以外の処理については実施の形態1から4の処理と同様であるので図示説明は省略している。図2は懸賞ゲーム装置の機能ブロック図であり、図15は、本発明の懸賞ゲーム表示処理を示すフローチャートである。図7、図8、図10、図11は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
When the viewer clicks the end button, the game end button control unit 214 notifies the game control unit 212 that the end button has been clicked. This click notification is also notified to the charging control unit 234. Since the subsequent processing is the same, the illustration is omitted.
Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
(Embodiment 5)
<Prize game display processing using a prize site>
The prize game processing in the prize game device of the present invention will be described with reference to the drawings. Since the processing other than the above processing is the same as the processing in the first to fourth embodiments, the description thereof is omitted. FIG. 2 is a functional block diagram of the prize game device, and FIG. 15 is a flowchart showing the prize game display process of the present invention. 7, 8, 10, and 11 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.

 まず、実施例の懸賞ゲーム装置は所定の懸賞サイトを有する。この懸賞サイトにおいては、複数のウェブ事業者が登録されている。ウェブ事業者の登録方法は公知の方法が利用される。例えばクリック課金サーバ230のスポンサー会社登録部232が、図4に示す、スポンサー会社登録テーブル400に、スポンサー会社の情報を記憶する。上記スポンサー会社登録テーブル400は、図2に示すスポンサー会社情報記憶部240に配置される。視聴者は登録が不要で本懸賞ゲームに参加できる。
ウェブ事業者はそれぞれウェブページを所有しており、各自のウェブページを上記懸賞サイト上で見ることが可能である。もちろん上記懸賞サイト上での検索も可能であり、視聴者は懸賞サイトでウェブ事業者を検索することができる。
First, the prize game device of the embodiment has a predetermined prize site. In this prize site, a plurality of web operators are registered. A well-known method is used for the registration method of the web company. For example, the sponsor company registration unit 232 of the click charging server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG. The sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG. Viewers do not need to register and can participate in the sweepstakes game.
Each web company owns a web page, and each web page can be viewed on the prize site. Of course, it is also possible to search on the above-mentioned prize site, and the viewer can search for web operators on the prize site.

 視聴者は、検索用のアプリケーション(ゲームやメール・音楽プレイヤーといったオペレーション装置上で動くソフトウェアのことを意味する)を用いて、上記検索サイトにアクセスすることができる。若しくは、公知の検索方法により視聴者が上記懸賞サイトにジャンプすると、リンクする懸賞サイトのウェブページを送信し、視聴者の端末(携帯端末を含むすべての表示装置)に上記懸賞サイトを表示する(図15:START→S1501→S1502)。例えば、公知の検索方法であれば、所定のキーワードとともに検索することで、上記懸賞サイトにジャンプすることができる。以下、視聴者の端末200とは、パーソナルコンピュータや、スマートフォンのようなインターネットに接続可能で所定の入力方法を備える情報端末を意味する。 Viewers can access the search site using a search application (meaning software running on an operation device such as a game, mail, or music player). Alternatively, when the viewer jumps to the prize site by a known search method, the web page of the linked prize site is transmitted, and the prize site is displayed on the viewer's terminal (all display devices including mobile terminals) ( FIG. 15: START → S1501 → S1502). For example, if it is a well-known search method, it can jump to the said prize site by searching with a predetermined keyword. Hereinafter, the viewer terminal 200 means a personal computer or an information terminal that can be connected to the Internet and has a predetermined input method, such as a smartphone.

 上記のように懸賞サイトにアクセスした視聴者は懸賞サイト内で検索をすることができる。視聴者の所望するキーワードを所定の検索窓に入力することで、上記懸賞サイトに登録されたウェブ事業者のウェブページへのリンク集が表示される。上記懸賞サイトに登録されたウェブページへのリンク集が、懸賞ゲームを備えることを視聴者に教えるマークとともに懸賞サイト内に表示される(図15:S1503YES→S1504)。 ** Viewers who have accessed the sweepstakes site as described above can search within the sweepstakes site. By inputting a keyword desired by the viewer into a predetermined search window, a collection of links to the web page of the web company registered in the prize site is displayed. A collection of links to the web page registered in the prize site is displayed in the prize site together with a mark that tells the viewer that a prize game is provided (FIG. 15: S1503 YES → S1504).

 さらに、上記懸賞サイトに登録されたウェブ事業者のウェブページへのリンク集が表示されるとゲーム表示サーバ210のゲーム制御部212が懸賞ゲームを開始する(図15:S1504)。例えば、本発明では図7に示すようなスロット型ゲーム700が回転する。上記ゲーム制御部212は、図7に示すゲームテーブル800を参照する。上記ゲームテーブル800には例えばスロットゲーム700の速度、位置、大きさ、終了条件、確率が記憶されている。上記ゲームテーブルは図2に示すゲーム記憶部に配置されている。 Furthermore, when a collection of links to the web page of the web company registered on the prize site is displayed, the game control unit 212 of the game display server 210 starts a prize game (FIG. 15: S1504). For example, in the present invention, a slot game 700 as shown in FIG. 7 rotates. The game control unit 212 refers to the game table 800 shown in FIG. In the game table 800, for example, the speed, position, size, end condition, and probability of the slot game 700 are stored. The game table is arranged in the game storage unit shown in FIG.

上記のようにスロットゲーム700が開始すると、視聴者は上記懸賞サイトに登録され
たウェブページのうちから所望のページをクリックすることで、上記スロットゲーム700が終了し、ゲーム結果が判明する。すなわちこの場合の終了条件は、上記懸賞サイトに登録されたウェブページのうちから所望のページをクリックすることである。視聴者が上記懸賞サイトに登録されたウェブページのうちから特定のウェブページをクリックすると、ゲーム制御部212は、クリックされたサイトへのリンクが開く前に、スロットゲーム700の結果を視聴者に知らせる(ゲーム制御部がはずれ信号もしくは当たり信号を送信する)。例えばゲーム制御部212は上記ゲームテーブルの確率を参照してスロットを終了し、ゲーム結果を表示する(図15:S1506YES→S1507)。ゲーム結果が、はずれの場合(ゲーム制御部がはずれ信号を送信)、はクリックしたウェブページにジャンプするので、視聴者はリンク先(スポンサーサイト)のウェブページを閲覧することになる(図15:S1508NO→S1509)。なお、このクリックの通知は、前述の課金制御部234にも通知される。
When the slot game 700 starts as described above, the viewer clicks a desired page from the web pages registered in the prize site, and the slot game 700 ends and the game result is determined. That is, the termination condition in this case is to click a desired page from the web pages registered in the prize site. When the viewer clicks on a specific web page among the web pages registered on the prize site, the game control unit 212 displays the result of the slot game 700 to the viewer before the link to the clicked site is opened. Notify (the game control unit transmits a miss signal or a hit signal). For example, the game control unit 212 refers to the probability of the game table, ends the slot, and displays the game result (FIG. 15: S1506 YES → S1507). If the game result is out of order (the game control unit transmits a out-of-band signal), the viewer jumps to the clicked web page, and the viewer views the web page of the link destination (sponsor site) (FIG. 15: S1508 NO → S1509). The notification of the click is also notified to the above-described charging control unit 234.

 ゲーム結果が当たりの場合(ゲーム制御部が当たり信号を送信)、登録処理がなされる。ゲーム制御部は当たり信号の場合の当たり確認信号(いずれのスポンサーサイトのサイトが当たりであるかの信号)を視聴者登録部に伝える。上記当たり確認信号は視聴者からの視聴者情報の入力情報にも含まれる。図9に示すように、ゲーム制御部212が当たりを表示すると、視聴者登録部222が上記当たりの情報をゲーム制御部212から受け取る。そして、視聴者登録部222は、視聴者端末200に登録画面を表示する(図9:1→S901→S902)。さらに、視聴者登録部222は視聴者が登録画面に視聴者情報を入力するのを待つ(図9:S903NO)。視聴者登録部は、上記当たり確認信号が入力情報に含まれているか(一致するか)否か判断する。上記当たり確認信号が一致すれば、ゲーム制御部が送信した当たりゲームに対して、視聴者が登録情報を入力したものと判断する。上記のように、視聴者からの入力情報を上記視聴者登録部222が受けると、その後入金手続きが行われる(図9:S903YES→S904)。視聴者登録部222は、図10に示す視聴者登録テーブル1000に視聴者の情報を記憶する。視聴者登録テーブル1000には視聴者の氏名、電子メールアドレス、振込情報、登録IDが記憶される。視聴者登録テーブルは図2に示す視聴者データ記憶部226に配置される。その際、上記クリックが不正にクリックされたものであるかを判断する。不正クリックの場合はクリック数に加えられることはない。なお、特定のクリックが、不正クリックか否かの判断は不正クリック排除部が公知の方法で行う。上記のように、あたりの場合に視聴者の情報を入力するので、視聴者は、登録が不要で本懸賞ゲームに参加できる。 If the game result is a win (the game control unit sends a win signal), a registration process is performed. The game control unit transmits a hit confirmation signal in the case of a hit signal (a signal indicating which sponsor site is a hit) to the viewer registration unit. The hit confirmation signal is also included in the input information of the viewer information from the viewer. As shown in FIG. 9, when the game control unit 212 displays a win, the viewer registration unit 222 receives the winning information from the game control unit 212. Then, the viewer registration unit 222 displays a registration screen on the viewer terminal 200 (FIG. 9: 1 → S901 → S902). Further, the viewer registration unit 222 waits for the viewer to input viewer information on the registration screen (FIG. 9: S903 NO). The viewer registration unit determines whether the hit confirmation signal is included (matched) in the input information. If the hit confirmation signals match, it is determined that the viewer has input registration information for the win game transmitted by the game control unit. As described above, when the viewer registration unit 222 receives input information from the viewer, a deposit procedure is performed thereafter (FIG. 9: S903 YES → S904). The viewer registration unit 222 stores viewer information in the viewer registration table 1000 shown in FIG. The viewer registration table 1000 stores the viewer's name, e-mail address, transfer information, and registration ID. The viewer registration table is arranged in the viewer data storage unit 226 shown in FIG. At this time, it is determined whether or not the click has been illegally clicked. In the case of fraudulent clicks, it is not added to the number of clicks. Note that whether or not a specific click is an unauthorized click is determined by a known method by an unauthorized click exclusion unit. As described above, since the viewer information is input in the case of winning, the viewer can participate in the sweepstakes game without registration.

視聴者登録部222が視聴者登録テーブル1000に上記情報を記憶すると、当選金振
込サーバ230の当選金振り込み部224が、書き込みが完了した情報を受け取る。当選金振り込み部224は、上記視聴者登録テーブル1000を参照して、当選視聴者に対して振り込み処理を行う。振り込み処理は公知の方法が用いられる。
When the viewer registration unit 222 stores the above information in the viewer registration table 1000, the winning transfer unit 224 of the winning transfer server 230 receives the information that has been written. The winning transfer unit 224 refers to the viewer registration table 1000 and performs a transfer process on the winning viewer. A known method is used for the transfer process.

そして、視聴者が上記振り込み情報を入力し終わると、クリックしたウェブページにジ
ャンプするので、視聴者はリンク先(スポンサーサイト)のウェブページを閲覧することになる(図9:S904→2)(図15:2→S1510→END)。これにより、懸賞サイトを利用した懸賞ゲームの表示処理は終了する。なお、この処理の間、視聴者はいつ
でも懸賞サイトを終了することができる。
なお、ゲーム制御部が送信する信号には当たりはずれを表示させずに当該当否を視聴者側のパーソナルコンピュータ上で決定することもできる。すなわち、ゲーム制御部が、視聴者に当選確率の決定しているゲームを送信する。そして、視聴者に上記ゲームをさせ当たりもしくははずれの当否をすることもできる。前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。
(実施の形態6)
<商品購入に関する課金処理>
本発明の懸賞ゲームを備えた広告費課金装置(以下懸賞ゲーム装置)における課金処理について、図面を参照して説明する。上記処理以外の処理については実施の形態1から5の処理と同様であるので図示説明は省略している。図2は懸賞ゲーム装置の機能ブロック図であり、図16は、本発明の課金処理を示すフローチャートである。図4、図5は、本発明の懸賞ゲーム表示処理を説明するテーブルである。なお、フローチャートにおける数字の前に付されたアルファベット「S」はステップを意味する。
When the viewer finishes inputting the transfer information, the viewer jumps to the clicked web page, and the viewer browses the web page of the link destination (sponsor site) (FIG. 9: S904 → 2) ( FIG. 15: 2 → S1510 → END). Thereby, the display process of the prize game using the prize site ends. During this process, the viewer can exit the prize site at any time.
Note that it is also possible to determine whether or not the signal is transmitted on the viewer's personal computer without displaying a hit error in the signal transmitted by the game control unit. That is, the game control unit transmits a game whose winning probability is determined to the viewer. Then, it is possible to make the viewer play the above-mentioned game and win or lose the game. An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game.
(Embodiment 6)
<Billing process for product purchase>
A billing process in an advertising expense billing apparatus (hereinafter a prize game apparatus) including a prize game according to the present invention will be described with reference to the drawings. Since the processing other than the above processing is the same as the processing in the first to fifth embodiments, the description thereof is omitted. FIG. 2 is a functional block diagram of the sweepstakes game apparatus, and FIG. 16 is a flowchart showing the billing process of the present invention. 4 and 5 are tables for explaining the prize game display processing of the present invention. In addition, the alphabet "S" attached | subjected before the number in a flowchart means a step.

まず、本発明の懸賞ゲーム装置は、複数のウェブ事業者が登録される(図16:S16
01)。上記ウェブ事業者は商品を販売するためのウェブページを所有している。ここで、商品の販売とは、通信販売の他に保険のような役務の提供をすることも含む。登録したウェブ事業者をスポンサーもしくはスポンサー会社と呼ぶ。ウェブ事業者の登録方法は公知の方法が利用される。例えばクリック課金サーバ230のスポンサー会社登録部232が、図4に示すスポンサー会社登録テーブル400に、スポンサー会社の情報を記憶する。上記スポンサー会社登録テーブル400は、図2に示すスポンサー会社情報記憶部240に配置される。以上のようにスポンサーは本発明の広告費課金装置に登録されている。
First, a plurality of web operators are registered in the prize game device of the present invention (FIG. 16: S16).
01). The web company has a web page for selling products. Here, the sale of merchandise includes providing services such as insurance in addition to mail order sales. A registered web company is called a sponsor or sponsor company. A well-known method is used for the registration method of the web company. For example, the sponsor company registration unit 232 of the click billing server 230 stores information on the sponsor company in the sponsor company registration table 400 shown in FIG. The sponsor company registration table 400 is arranged in the sponsor company information storage unit 240 shown in FIG. As described above, the sponsor is registered in the advertising expense billing apparatus of the present invention.

次に視聴者が登録したスポンサーサイトのウェブページをクリックして、決済が完了す
る際に、上記スポンサー会社に課金するための課金処理について図面を参照して説明する。視聴者がスポンサーサイトにアクセスし、スポンサーの提供する商品の購入もしくは役務の提供をうけ、決済が完了すると、懸賞ゲームが開始する。視聴者はゲーム終了後、もしくはゲーム開始から一定の時間に表示されるゲーム終了ボタンをクリックすることで、上記クリックの情報(いずれのスポンサーサイト内の商品が購入されたか)の通知をクリック課金サーバの課金制御部234が受け取る。若しくは、ゲーム制御部212を介して課金制御部234に通知してもよい(図16:S1602)。
Next, a billing process for billing the sponsor company when the payment is completed by clicking the web page of the sponsor site registered by the viewer will be described with reference to the drawings. When the viewer accesses the sponsor site, purchases the product provided by the sponsor or provides the service, and completes the settlement, the prize game starts. The viewer clicks on the notification of the click information (which sponsor site has been purchased) by clicking the game end button displayed after the game ends or at a certain time from the start of the game. Is received by the charging control unit 234. Or you may notify to the charge control part 234 via the game control part 212 (FIG. 16: S1602).

上記のように課金制御部234がクリック情報を受け取ると、図5に示すクリック課金
テーブル500を参照して、各スポンサーに対する課金額を計算する(図16:S1603)。クリック課金テーブル500にはスポンサー会社のURL、クリック数、単価、条件、不正クリックの有無が記憶されている。例えば、商品の販売額のうち、一定の割合を課金額とすることができる。上記クリック課金テーブル500は図2に示すスポンサー会社情報記憶部240に配置される。
When the charge control unit 234 receives the click information as described above, the charge amount for each sponsor is calculated with reference to the click charge table 500 shown in FIG. 5 (FIG. 16: S1603). The click billing table 500 stores the URL of the sponsor company, the number of clicks, the unit price, conditions, and the presence or absence of unauthorized clicks. For example, a certain percentage of the sales amount of the product can be set as the billing amount. The click charging table 500 is arranged in the sponsor company information storage unit 240 shown in FIG.

上記課金制御部234は,課金テーブル500のURLのうちからクリックされたURLに関連づけられた商品購入情報に所定のクリック数を加える。その後、上記課金制御部234は商品の購入情報、クリック課金のクリック数、単価、条件(会社ごとに採用される課金計算上の条件をいう)を参照して、スポンサー毎の課金額を計算する。すなわち、視聴者の商品購入情報による課金情報を生成する、計算された課金額が、各スポンサー会社に請求されることになる(図16:S1604)。なお、各スポンサーが複数の広告を表示するためのウェブページを複数所有している場合は、その複数のウェブページを合算して、スポンサー毎の請求額を計算する。請求方法は公知の方法が採用される。そして、上記各スポンサーに課金された資金がプールされる(図16:S1605)。スポンサー会
社は複数登録されるので、各スポンサー会社からの資金が累積されることになる。例えば、当選金振り込みサーバ220が資金の情報を記憶する。
The charging control unit 234 adds a predetermined number of clicks to the product purchase information associated with the URL clicked from among the URLs of the charging table 500. Thereafter, the billing control unit 234 calculates the billing amount for each sponsor with reference to the purchase information of the product, the number of clicks for click billing, the unit price, and the conditions (referred to as billing calculation conditions adopted for each company). . That is, the calculated charging amount for generating charging information based on the product purchase information of the viewer is charged to each sponsor company (FIG. 16: S1604). In addition, when each sponsor owns a plurality of web pages for displaying a plurality of advertisements, the plurality of web pages are added together to calculate the billing amount for each sponsor. A known method is employed as the billing method. Then, the funds charged to the sponsors are pooled (FIG. 16: S1605). Since a plurality of sponsor companies are registered, funds from each sponsor company are accumulated. For example, the winning money transfer server 220 stores information on funds.

そして、各スポンサーから集めた資金をゲームの賞金として利用する(図16:S16
06)。これにより、スポンサーサイトでの課金額の計算処理は終了する。上記課金(賞金)とは、金銭的な価値を有するものなら何でも構わない。例えば、仮想通貨、商品、商品券、ポイント等があげられる。さらに、上記スポンサーの課金は1日もしくは、週毎、
月毎の上限額を決めることもできる。
The funds collected from each sponsor are used as game prizes (FIG. 16: S16).
06). Thereby, the calculation process of the charge amount at the sponsor site ends. The billing (prize money) may be anything as long as it has a monetary value. For example, a virtual currency, a product, a gift certificate, a point, etc. are raised. In addition, the above sponsors are charged daily or weekly.
You can also set a monthly limit.

前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な懸賞ゲームを備える広告費課金装置でもよい。懸賞ゲームを備えた商品であることを示す賞金マークを備え、前記商品を特定し、スポンサーのウェブページにリンクするコード(QRコード(登録商標)やバーコード)とともに、前記賞金マークを商品に付すことで、前記視聴者を前記スポンサーのウェブページに誘導することができる。 An advertising fee billing device may be provided that includes a prize game that allows a viewer who has won the prize game to participate in the prize game again after winning the prize of the prize game. Provided with a prize mark indicating that the product has a prize game, identifies the product, and adds the prize mark to the product together with a code (QR code (registered trademark) or bar code) linked to the sponsor's web page Thus, the viewer can be guided to the sponsor's web page.

多くの企業はより多くの視聴者にユーザ登録をしてもらうことを希望している。ユーザ登録とは、製品やサービスの利用者であることを、スポンサー企業に登録することである。
上記ユーザ登録によって多くの視聴者の情報を得ることができるからである。
オンラインサービスなどに関するユーザ登録の多くは、サービスを利用するためのアカウントを得るために行われる。アカウントはログインの際に用いられる。上記ユーザ登録の際には消費者の電子メールを登録することになる。登録した視聴者の電子メールに懸賞ゲームを備えた電子メールを送付することが可能となる。しかし、通常は企業からのメール送付のために、視聴者は、ユーザ登録を行わない傾向が高い。
本発明では、スポンサー企業が、多くの視聴者のユーザ登録を得ることが可能である。例えば、視聴者がスポンサー企業にユーザ登録することによって、クジを引く権利を得ることにすればよい。その際当たりの確率が高くなるように設定することもできる。上記のようにユーザ登録によって、くじを引く権利を得ると、多くの視聴者がユーザ登録をすることになる。
ユーザ登録は、アプリケーションのインストールの際にしてもよいし、紙媒体のような無料の登録方法で登録することもできる。
(実施の形態7)
(本発明の適用)
以下では、本発明の懸賞ゲームを備えた広告費課金装置(以下懸賞ゲーム装置)のその他の利用方法を説明する。なお、懸賞ゲーム装置のゲーム表示方法や、課金方法は上述した実施の形態と同じであるので図示、説明は省略する。
懸賞や賞金を出すサービスを提供するには、消費者に金銭的負担を課すか、広告主がすべて負担しなければならなかった。この発明は、懸賞や賞金の原資金をインターネットなどのネットワーク上で、業界を超えた多数の広告主から自動的に広告主に代わって配当するサービスを提供する発明である。広告主は広告をより多くの消費者に確実に見てもらえる手段として懸賞及び賞金くじを張り付けた広告を配信、動画コマーシャルであれば、コマーシャルが終わると同時に懸賞及び賞金くじをクリックやタッチして賞金くじを開き当否を確認する。確認しなければコマーシャルを見ていなかったとして、数秒で流れてしまう仕組みにして、消費者(視聴者)に最後までコマーシャルを見させる広告配信サービスの発明である。
Many companies want more viewers to register. User registration refers to registering with a sponsor company that the user is a user of a product or service.
This is because information on many viewers can be obtained by the user registration.
Many user registrations related to online services and the like are performed to obtain an account for using the service. The account is used for login. At the time of user registration, a consumer's e-mail is registered. It is possible to send an e-mail with a prize game to the registered viewer's e-mail. However, viewers tend not to register as a user because emails are usually sent from companies.
In the present invention, the sponsor company can obtain user registrations of many viewers. For example, the viewer may acquire the right to draw a lottery by registering as a user with a sponsor company. In this case, the probability of winning can be set to be high. As described above, when a user has the right to draw a lottery, a large number of viewers register as users.
User registration may be performed when an application is installed, or may be registered by a free registration method such as a paper medium.
(Embodiment 7)
(Application of the present invention)
Below, the other usage method of the advertising expense billing apparatus (henceforth a prize game apparatus) provided with the prize game of this invention is demonstrated. The game display method and the billing method of the prize game device are the same as those in the above-described embodiment, and thus illustration and description thereof are omitted.
Providing a sweepstakes or prize-winning service would have imposed a financial burden on the consumer or the advertiser had to bear it all. The present invention is an invention that provides a service for automatically paying, on behalf of an advertiser, the original funds of prizes and prize money from a large number of advertisers across the industry on a network such as the Internet. Advertisers distribute advertisements with sweepstakes and prize lots as a way to ensure that more consumers see the advertisements. For video commercials, click and touch the prizes and prize lots as soon as the commercial is over. Open a prize lottery and check if it is correct. It is an invention of an advertisement distribution service that allows a consumer (viewer) to see a commercial until the end, with a mechanism that flows in a few seconds even if the commercial has not been confirmed.

懸賞や賞金くじのタッチやクリック信号がコマーシャル中いつでるかわからないように
すれば、より確実にコマーシャルを見させることができる。タッチやクリック信号は懸賞や賞金くじ終了ボタンであり、当否はコマーシャル終了後に表示されるものとする。この終了信号が課金システムに送られて、広告主から事前に決められた一定の金額が自動的に課金される。
懸賞ゲームや賞金くじの当たりはずれの結果(抽選)は、厳重なセキュリティで守られた独立したコンピュータで行われ、当否の決定した信号が一方通行で、参加者のパソコン、もしくはモバイルパソコンに送信され表示されるので不正が起こりにくい。当選者の懸賞金受け取り情報が本発明に届けば、不正の有無を判断後、当選者に懸賞金が自動的に送金される。抽選用コンピュータが視聴者(消費者)のコンピュータへ当たり信号を配信するとき、課金用及び賞金送金用コンピュータにも当選信号を同時に送ることで当たりの確認ができるので不正を防ぐことができる。抽選用コンピュータは、当選確率及び当選金の異なるものがあってもよく、広告主に対する広告毎の課金方法が異なってもよい。当選者が当選金を受け取らないで、その当選金を倍額にするゲームをすることもできる。当選者が勝てば倍額の当選金がもらえるので、より面白いゲームができる。
ウェブ上での広告主への課金方法はグーグルアドワーズ(登録商標)ヤフープロモーション(登録商標)等の公知の技術を使用してもよい。
懸賞ゲームや賞金くじ付き広告の動画広告はインターネットテレビのコンテンツの一部
に貼り付けてもよい。例えば、広告の途中及び広告の前後に挿入してもよい。ゲームコンテンツ、カラオケコンテンツ、音楽配信コンテンツのようなウェブ配信動画コンテンツで
あれば、上記コンテンツのそれぞれに適した挿入をすればよい。上記コンテンツを表示するサイトに貼り付けてもよい。
If you don't know when a sweepstakes or prize lot touch or click signal is during a commercial, you can make it appear more reliably. The touch or click signal is a prize or prize lottery end button, and it is assumed that the success or failure is displayed after the commercial ends. This end signal is sent to the billing system, and a predetermined amount determined in advance by the advertiser is automatically billed.
The result of winning a prize game or winning lottery (lottery) is performed on an independent computer protected by strict security, and the signal determined to be a one-way is sent to the participant's personal computer or mobile personal computer. Since it is displayed, fraud is unlikely to occur. When the prize money receiving information of the winner is delivered to the present invention, the prize money is automatically sent to the winner after judging whether there is any fraud. When the lottery computer delivers a winning signal to the viewer's (consumer) computer, the winning signal can be simultaneously sent to the billing and prize remittance computers, thereby preventing fraud. The lottery computers may have different winning probabilities and winnings, and the billing method for each advertisement to the advertiser may be different. It is also possible to play a game in which the winner does not receive the winnings and doubles the winnings. If the winner wins, you will get doubled winnings, so you can play more interesting games.
A known method such as Google AdWords (registered trademark) Yahoo Promotion (registered trademark) may be used as a method of charging the advertiser on the web.
The video advertisement of the prize game or the advertisement with the prize money may be pasted on a part of the contents of the Internet TV. For example, you may insert in the middle of an advertisement and before and after an advertisement. In the case of web distribution video content such as game content, karaoke content, and music distribution content, insertion suitable for each of the above contents may be performed. You may affix on the site which displays the said content.

 懸賞ゲームや賞金くじ付き広告であることを消費者がすぐにわかるマーク、例えば☆(星型マーク)や、賞金☆(賞金と星型マークの組み合わせ)を様々なウェブ広告に表示すれば、消費者を誘導しやすくなる。例えば、バナー広告、テキスト広告、タイアップ広告、メール広告、コンテンツ連動型広告、リスティング(検索連動型)広告フェイスブック広告、ツイッター(登録商標)広告、ライン広告に表示できる。 If consumers can easily recognize that it is a sweepstakes game or an advertisement with a prize lotion, such as ☆ (star mark) or prize ☆ (combination of a prize and a star mark) on various web advertisements, consumption It becomes easy to guide a person. For example, it can be displayed on a banner advertisement, a text advertisement, a tie-up advertisement, an email advertisement, a content-linked advertisement, a listing (search-linked) advertisement, a Facebook advertisement, a Twitter (registered trademark) advertisement, or a line advertisement.

 上記マーク付きのメールやバナーを開けばだれでも参加できる発明である。上記マークを検索して所定時間視聴すると参加可能な構成とすることもできる。上記マーク付きウェブページを視聴者がパーソナルコンピュータでクリック、もしくはスマートフォンでタッチすれば、リンク先のサイトが表示され、めくりくじ(例えば三角くじの絵)が画面の一部に表示され、規定時間広告とそのくじを共に見ればクリックもしくはタッチマークが表示される。視聴者のクリックもしくはタッチにより、広告終了後にめくりくじが開き、結果が表示される。このようにして他の広告との差別化を図ることができる。 It is an invention that anyone can participate by opening an email or banner with the above mark. It is also possible to make it possible to participate by searching for the mark and viewing it for a predetermined time. If the viewer clicks on the marked web page with a personal computer or touches it with a smartphone, the linked site is displayed, and a turntable (for example, a triangular lottery picture) is displayed on a part of the screen. If you look at the lottery, you will see a click or touch mark. When the viewer clicks or touches, the page is opened after the advertisement ends, and the result is displayed. In this way, differentiation from other advertisements can be achieved.

 ハッシュタグのシステムに本発明を利用することもできる。ツイッター(登録商標)、インスタグラム(登録商標)、フェイスブック(登録商標)、ユーチューブ(登録商標)のようなSNSを利用した広告システムに連動することも可能である。
多くの商品にQRコード(登録商標)もしくはバーコード等とともに上記マークを表示して懸賞ゲームもしくは賞金くじであることを上記商品の消費者に認知してもらい、例えばスマートフォンのカメラ機能を使い、その商品の企業の懸賞ゲームもしくは賞金くじ付きサイトや広告に誘導することができる。規定時間上記広告を見ると上記懸賞ゲームや賞金くじを表示することもできる。
The present invention can also be used in a hash tag system. It is also possible to link to an advertising system using SNS such as Twitter (registered trademark), Instagram (registered trademark), Facebook (registered trademark), and YouTube (registered trademark).
Many products display QR code (registered trademark) or bar code together with the above mark to make consumers recognize that it is a prize game or prize lottery. For example, using the camera function of a smartphone, You can be directed to a product company sweepstakes game or a site with a prize lottery or an advertisement. When the advertisement is viewed for a predetermined time, the prize game or prize lot can be displayed.

 地上波テレビもしくはBS(broadcasting satellite)、CS(Communication Satellite)等のテレビ番組放送でも、広告の一部にQRコード(登録商標)等と上記賞金マー
クを表示することもできる。視聴者がスマートフォンでリンクすれば、広告とともに懸賞ゲームもしくは賞金くじを表示する仕組みにすることもできる。
The QR code (registered trademark) or the like and the above-mentioned prize mark can also be displayed on a part of an advertisement even in terrestrial television or television program broadcasting such as BS (broadcasting satellite) and CS (Communication Satellite). If the viewer links with a smartphone, the system can display a sweepstakes game or a prize lot together with the advertisement.

 SNS(social networking service)の個人(ブロガーやユーチューバ―)に対して
は少ない課金で少ない賞金額で本発明を利用可能とすることもできる。上記のように、消費者に金銭的な負担がなく、商取引がない場合でも誰でも参加可能なオープン懸賞なので、賞金額に上限がなく、決められた当選確率で毎回抽選し、当選者がいなければ、賞金を次回に繰り越して高額にしてもよい。
It is also possible to use the present invention with a small prize amount for a small amount of charge for individuals (bloggers and YouTubers) of social networking services (SNS). As mentioned above, since there is no financial burden on the consumer and it is an open sweepstakes that anyone can participate even if there is no business transaction, there is no upper limit on the prize amount, and each lottery must be made with a determined winning probability, and there must be no winner For example, the prize money may be carried over to the next time to increase it.

 本発明は、商取引を条件にした懸賞ゲームもしくは賞金くじにも適用可能である。例えば、消費者による商品(保険等の金融商品を含む)の購入、有料の各種会員制クラブへの入会、各種入場料支払い、タクシー料金の支払い、レストランの支払いに適用可能である。上記の場合クローズド懸賞になるので、例えば日本の場合では法的制限がある。以下上記制限を考慮した説明を行う。本発明は、各種ウェブ通販サイトや各種商品(金融商品、ホテル、旅行、エアーチケット)に上記賞金マークを付けて各種ウェブ上のバーチャル店舗に展示することができる。独自のバーチャル店舗に展示して、商取引の決済完了を条件に、懸賞ゲームや賞金くじを引かせる、懸賞ゲームや賞金くじの発明であるが、ウェブを使わない商取引(現実の店舗)においても、個々の商品に上記賞金マークを付すこともできる。 The present invention can also be applied to a prize game or a prize lottery subject to commercial transactions. For example, the present invention can be applied to purchase of products (including financial products such as insurance) by consumers, admission to various fee-based membership clubs, payment of various entrance fees, payment of taxi fees, and payment of restaurants. In the above case, it becomes a closed sweepstakes, so there are legal restrictions in the case of Japan, for example. The following description will be given in consideration of the above limitations. The present invention can display various prizes on various web shopping sites and various products (financial products, hotels, travel, air tickets) at virtual stores on various webs. It is an invention of a prize game or a prize lottery that will be displayed in its own virtual store and draw a prize game or prize lottery on the condition that the settlement of the transaction is completed, but even in a commercial transaction (actual shop) that does not use the web, The prize mark can be attached to each product.

 個々の広告商品の販売主は商品の販売額もしくは商品合計販売額の例えば3%程度の販売促進費として懸賞や賞金くじが実行される毎に課金する。多くの加盟店で決済が行われ
るたびに課金し、集められた総額が当選金の原資金として各加盟店に代わって当選者に迅速に送金する仕組みである。
The seller of each advertising product charges each time a sweepstakes or prize lottery is executed as a sales promotion fee of about 3% of the sales amount of the product or the total sales amount of the product. It is a system that charges each time payment is made at many member stores, and the total amount collected is quickly transferred to the winners on behalf of each member store as the original funds of the winnings.

 販売促進費として加盟店への課金率が3%とすれば、それ以下の率で当選者に当たる当選確率で実行されるものとする。取引額と同等、半額、または倍額等、業種や販売利益率に応じて加盟店が決めるようにしてもよい。 Suppose that the sales rate is 3% for the merchant as a sales promotion fee, it will be executed with the probability of winning the winner at a rate below that rate. The member store may decide according to the type of business and the profit margin of sales, such as the transaction amount, half price, or double price.

 この懸賞ゲームもしくは賞金付広告に参加する加盟店は現実の店舗等にも賞金マークを入り口等に表示して支払いチェックの際に消費金額に応じて懸賞もしくは賞金くじを引かせる。加盟店は決済毎決済金額を送信し、金額に応じて課金され、当否が確定すれば即時に電子決済される発明である。 Franchise participating in this sweepstakes game or advertisement with prize money displays a prize mark at the entrance etc. in the actual store etc., and draws a prize or lottery according to the amount of money consumed when checking payment. This is an invention in which a member store transmits a settlement amount for each settlement, is charged according to the amount, and is instantly electronically settled if the result is confirmed.

 消費者がこの懸賞もしくは賞金くじのアプリをインストールして登録しておけば、当選確率が上がり、もしくは当選金がアップするようにすれば、会員が増え、当選金の払い戻しも簡単になり、消費者が当選金を貯めておき、この制度に参加している企業では通貨として使用できるようにすればこの発明がより広まると思われる。 If the consumer installs and registers this sweepstakes or prize lottery app, the chances of winning will increase, or if the winnings will increase, the number of members will increase and the refund of the winnings will be easier. It is expected that the present invention will become more widespread if a person saves the winning money and can be used as a currency for companies participating in this system.

 また、消費者が当否の確定後アンケートに答えれば、次回1回だけ当選確率が少し上がる設定にすれば、ビッグデータが取れ、より消費者に支持されるシステムに改良することも可能である。この懸賞ゲームもしくは賞金くじの当選金は各種ポイントや仮想通貨でもよいものとする。 Also, if the consumer answers the questionnaire after confirming the success / failure, if the setting is made so that the winning probability is slightly increased only once next time, big data can be taken and the system can be improved to be more supported by consumers. Various prizes and virtual currency may be used for winning the prize game or prize money.

 懸賞もしくは賞金くじのゲームの種類は問わない。スロット、ルーレット、サイコロ、カードゲームなど業種や当選金額、当選確率などで使い分けるものとする。また、抽選コンピュータからでる信号では当否が確定しておらず、当選確率の決定しているゲームを送信し、視聴者(消費者)にゲームをさせ当否を決定することもできる。 Regardless of the type of prize or prize game. Slots, roulette, dice, card games, etc. In addition, it is possible to determine whether or not the signal is determined by the signal from the lottery computer, and the game in which the probability of winning is determined is transmitted to let the viewer (consumer) play the game.

 デジタルサイネージ、屋内外看板、ポスター、新聞雑誌等の紙媒体にQRコード(登録商標)とともに上記賞金マークをつけ、消費者にスマホでウェブネットワークにリンクさせ、広告主の懸賞及び賞金くじ付き広告でゲームに参加することもできる。
専用アプリをインストールすると、スマホ及びウェブ電話の通話終了後に懸賞や賞金くじが流れて、参加意思があれば参加できる仕組みにすることもできる。懸賞ゲームや賞金くじのクリックは1日の制限回数を設けてもよい。例えば、同じパーソナルコンピュータや
、同じスマートフォンからの同じサイト(同じ広告のゲーム)に対するクリックは1日5
回までのようにすることもできる。視聴者が本発明のアプリをインストールすれば、ゲームの当たり確率が少し上がる設定にすることもできる。このようにして、多くの視聴者に本発明のアプリをインストールしてもらうことができる。
本発明の懸賞ゲームもしくは賞金くじ付きの広告にするか、従来の広告(本発明の懸賞ゲームを備えない広告)にするかは、広告主が決定することができる。さらに、本発明の懸賞ゲームを配信する地域を市町村単位で指定できる。例えば、地域名の入力や、特定地点からの半径を指定して、上記懸賞ゲームを配信することもできる。地方の広告主は広告費用を軽減することができる。
The above prize money mark is attached to QR code (registered trademark) on paper media such as digital signage, indoor / outdoor signboards, posters, newspaper magazines, etc., and consumers are linked to the web network on smartphones, and advertisements with advertiser prizes and prize lotteries You can also participate in the game.
If you install a dedicated app, you can create a system that allows you to participate if you have a willingness to participate. Clicks on sweepstakes games or prize lots may have a daily limit. For example, 5 clicks a day for the same personal computer or the same site (same advertising game) from the same smartphone
It can also be up to times. If the viewer installs the application of the present invention, the game can be set to have a slightly higher probability of winning. In this way, many viewers can install the application of the present invention.
The advertiser can determine whether the present invention is a prize game or an advertisement with a prize lottery or a conventional advertisement (an advertisement not including the prize game of the present invention). Furthermore, the area where the prize game of the present invention is distributed can be specified in units of municipalities. For example, the prize game can be distributed by inputting an area name or specifying a radius from a specific point. Local advertisers can reduce advertising costs.

本発明は、懸賞ゲーム、課金等を独立した企業で行うことができる。例えば、懸賞ゲームや賞金くじのゲームを広告主や業種に応じて懸賞の仕組みを改良する作業(当選確率やゲームの種類)、広告主への課金や当選者への送金をする作業、抽選やセキュリティを厳密に行う作業を独立した企業で行うことができる。そしてそれらすべての企業を管理し、資金状況を公開、監査し運営する企業に分離して行うことで、より公正な管理運営ができる。懸賞ゲームを備えたコマーシャルであることを示す賞金マークを備え、前記コマーシャルを特定し、スポンサーのウェブページにリンクするコードとともに、前記賞金マークをテレビジョン放送のコマーシャルの画面の一部に付すことで、前記視聴者を前記スポンサーのウェブページに誘導することができる。 In the present invention, a prize game, billing and the like can be performed by an independent company. For example, work to improve sweepstakes or prize lottery games according to the advertiser or industry (winning probability or game type), billing to advertisers or sending money to winners, lottery, Strict security work can be done by an independent company. By managing all these companies and separating them into companies that disclose, audit, and manage their financial status, a more fair management and operation can be achieved. By providing a prize mark indicating that the commercial has a sweepstakes game, identifying the commercial, and linking the prize mark to a part of a television broadcast commercial screen along with a code that links to a sponsor's web page. The viewer can be directed to the sponsor's web page.

 本発明は、視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置である。本発明は、ウェブページを所有する複数の企業をスポンサーとして登録する。前記視聴者に対して、所定の確率で当たりを表示する懸賞ゲームを提供する。前記スポンサーの前記ウェブページのクリックに対して前記登録した各スポンサーに課金をし、前記各スポンサーに課金した前記資金をプールする。そして、プールした資金を前記懸賞ゲームの懸賞として利用する。登録したスポンサーに所定の条件で課金した資金をプールして、懸賞ゲームの賞金として利用することで、各スポンサーにそれほど負担をかけずに、懸賞の賞金を集めることもできる。視聴者が、スポンサー会社の広告へのクリックや、スポンサー会社の商品の購入のためのクリックに基づいてスポンサーから集金する額が決定されるので、スポンサーの負担も少なくなる。 The present invention is an advertising fee billing device that displays an advertisement with a prize game on a terminal device provided on the viewer side. The present invention registers a plurality of companies that own web pages as sponsors. A prize game is displayed for the viewer to display a win with a predetermined probability. The registered sponsors are charged for clicking the sponsor's web page, and the funds charged to the sponsors are pooled. Then, the pooled funds are used as a prize for the prize game. By pooling funds that are charged to registered sponsors under predetermined conditions and using them as prizes for prize games, prize money can be collected without burdening each sponsor so much. Since the viewer determines the amount to be collected from the sponsor based on the click on the advertisement of the sponsor company and the click for purchasing the product of the sponsor company, the burden on the sponsor is reduced.

 この発明は、各国の法律の範囲内であれば、ウェブのネットワークがあれば世界共通で利用可能である。各国語に翻訳して各国単位で行うことも可能である。世界中で利用されるようになれば、アプリをダウンロードして会員になっていれば当選金を貯めておき、世界各国の加盟店で為替に連動して使用でき、電子通貨として認定される可能性もある。従ってその産業上の利用は大きい。 This invention can be used in common throughout the world as long as there is a web network within the scope of the laws of each country. It is also possible to translate it into each language and perform it in each country. If it is used all over the world, if you are a member by downloading the app, you can save the winnings and use it in conjunction with currency exchange at member stores around the world, and it can be certified as electronic currency There is also sex. Therefore, its industrial use is great.

  210:ゲーム表示サーバ
  212:ゲーム制御部
  214:ゲーム終了ボタン制御部
  216:ゲーム記憶部
  220:当選金振り込みサーバ
  222:視聴者登録部 
  224:当選金振り込み部
  226:視聴者データ記憶部
  230:クリック課金サーバ
  232:スポンサー会社登録部
  234:課金制御部
  236:不正クリック排除部
  240:スポンサー会社情報記憶部
  400:スポンサー会社登録テーブル
  700:スロットゲーム
  800:ゲームテーブル
  1000:視聴者登録テーブル
  1100:ゲーム終了ボタン表示テーブル
  500:課金テーブル
210: Game display server 212: Game control unit 214: Game end button control unit 216: Game storage unit 220: Winning transfer server 222: Viewer registration unit
224: Winning money transfer unit 226: Viewer data storage unit 230: Click billing server 232: Sponsor company registration unit 234: Billing control unit 236: Unauthorized click exclusion unit 240: Sponsor company information storage unit 400: Sponsor company registration table 700: Slot game 800: Game table 1000: Viewer registration table 1100: Game end button display table 500: Billing table

Claims (21)

視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置において、
ウェブページを所有する複数の企業をスポンサーとして登録し、 
前記視聴者に対して、所定の確率で当たりを表示する懸賞ゲームを提供し、
 前記スポンサーの前記ウェブページのクリックに対して前記登録した各スポンサーに課金をし、
前記各スポンサーに課金した前記資金をプールし、該プールした資金を前記懸賞ゲームの懸賞として利用し、前記当選した視聴者に賞金を送金する、懸賞ゲームを備える広告費課金装置。
In an advertising expense billing apparatus for displaying an advertisement with a prize game on a terminal device provided on the viewer side,
Register multiple companies that own web pages as sponsors,
Providing a sweepstakes game with a predetermined probability for the viewer;
Charge each registered sponsor for a click on the sponsor's web page,
An advertising expense billing apparatus comprising a prize game, wherein the funds charged to each sponsor are pooled, the pooled money is used as a prize for the prize game, and prize money is transferred to the selected viewer.
前記ウェブページが、インターネット上の商品販売が可能なウェブページであり、
前記懸賞ゲームが、前記スポンサーの商品を前記インターネット上で購入した視聴者に対して提供され、 
前記スポンサーに関する商品購入に関するクリックに対して前記登録した各スポンサーに課金をし、
前記各スポンサーに課金した資金をプールし、該プールした資金を前記懸賞ゲームの懸賞として利用する、請求項1に記載の懸賞ゲームを備える広告費課金装置。
The web page is a web page capable of selling products on the Internet,
The sweepstakes game is provided to a viewer who has purchased the sponsored product on the Internet;
Charge each registered sponsor for clicks related to product purchases related to the sponsor,
The advertising expense billing device comprising the prize game according to claim 1, wherein the funds charged to each sponsor are pooled, and the pooled money is used as a prize for the prize game.
前記スポンサーの前記ウェブページの広告が、動画であり、
前記動画中の広告部分に前記懸賞ゲームを表示し、
該動画を視聴するクリックで前記懸賞ゲームが開始する、請求項1または2に記載の、懸賞ゲームを備える広告費課金装置。
The advertisement on the web page of the sponsor is a video,
Display the sweepstakes game in the advertising part of the video,
The advertising expense billing apparatus comprising the prize game according to claim 1 or 2, wherein the prize game starts with a click of viewing the moving image.
前記スポンサーの前記ウェブページの広告が、広告付き電子メールであり、
前記広告付き電子メールに懸賞ゲームを表示し、
該広告付き電子メールを開くクリックで前記懸賞ゲームが開始する、請求項1または2に記載の懸賞ゲームを備える広告費課金装置。
The advertisement of the web page of the sponsor is an email with an advertisement;
Display a sweepstakes game in the email with the advertisement,
The advertising expense billing apparatus comprising the prize game according to claim 1 or 2, wherein the prize game is started by clicking on the electronic mail with advertisement.
電話による通話に前記広告付き懸賞ゲームを表示し、
該電話による通話の終了で前記広告とともに前記懸賞ゲームが開始する、請求項1または
2に記載の懸賞ゲームを備える広告費課金装置。
Display the sweepstakes game with advertisements on phone calls,
The advertising expense billing apparatus comprising the prize game according to claim 1 or 2, wherein the prize game is started together with the advertisement at the end of the telephone call.
視聴者側に設けられる端末装置に懸賞ゲーム付の広告を表示する広告費課金装置において、
所定の確率で当たりを表示する懸賞ゲームを備え、
前記懸賞ゲームが、所定の開始条件で開始し、スポンサーの広告表示後に終了し、
前記懸賞ゲームが当たりの場合、視聴者に確認のクリックを促すボタンを所定時間表示し、
視聴者は、前記懸賞ゲームを終了するためのタイミングがわからず、前記懸賞ゲームの結果が当たりの場合に該視聴者の振り込み情報を入力させることを特徴とする請求項1から5何れか一項に記載の懸賞ゲームを備える広告費課金装置。
In an advertising expense billing apparatus for displaying an advertisement with a prize game on a terminal device provided on the viewer side,
It has a sweepstakes game that displays a win with a predetermined probability,
The sweepstakes game starts with a predetermined start condition and ends after the sponsor's advertisement is displayed,
If the prize game is a win, a button that prompts the viewer to click for confirmation is displayed for a predetermined time,
6. The viewer according to any one of claims 1 to 5, wherein the viewer does not know the timing for ending the prize game and inputs the viewer's transfer information when the result of the prize game is a win. An advertising expense billing device comprising the prize game described in 1.
前記懸賞ゲームを備えた検索ウェブページと、
視聴者が特定のキーワードとともに該検索をする際に、検索結果である広告表示とともに前記懸賞ゲームを表示するゲーム表示部とを備える、請求項1から6何れか一項に記載の
懸賞ゲームを備える広告費課金装置。
A search web page with the sweepstakes game;
7. A prize game according to claim 1, further comprising a game display unit that displays the prize game together with an advertisement display as a search result when the viewer performs the search together with a specific keyword. Advertising billing device.
あらかじめ定められた確率で当たり信号を送信するゲーム制御部と、
該ゲーム制御部から前記当たり信号を受信すると、前記視聴者を登録する画面を表示する視聴者登録部を更に備える、請求項1から7何れか一項に記載の懸賞ゲームを備える広告
費課金装置。
A game control unit for transmitting a hit signal with a predetermined probability;
8. The advertising expense billing apparatus comprising a prize game according to claim 1, further comprising a viewer registration unit that displays a screen for registering the viewer when the winning signal is received from the game control unit. .
該懸賞ゲームを終了するゲーム終了ボタンを一定の時間経過後に表示し、
該ゲーム終了ボタンをクリックすることで前記懸賞ゲームの結果を表示し、
視聴者には、上記懸賞ゲームを終了するためのゲーム終了ボタンの表示タイミングを知らせないことを特徴とする請求項1から8何れか一項に記載の懸賞ゲームを備える広告費課
金装置。
A game end button for ending the sweepstakes game is displayed after a certain period of time,
Click the game end button to display the results of the sweepstakes game,
9. The advertising expense billing apparatus comprising a prize game according to claim 1, wherein the viewer is not notified of a display timing of a game end button for ending the prize game.
懸賞ゲームを備えた商品であることを示す賞金マークを備え、
前記商品を特定し、スポンサーのウェブページにリンクするコードとともに、前記賞金マークを商品に付すことで、前記視聴者を前記スポンサーのウェブページに誘導する、請求項1から9何れか一項に記載の懸賞ゲームを備える広告費課金装置。
With a prize mark indicating that the product has a sweepstakes game,
10. The viewer is guided to the sponsor web page by identifying the product and attaching the prize mark to the product together with a code for linking to the sponsor web page. Advertising fee billing device comprising a prize game.
前記懸賞ゲームに当たった視聴者が、前記懸賞ゲームの懸賞をかけて再度懸賞ゲームに参加することが可能な請求項1から10何れか一項に記載の懸賞ゲームを備える広告費課金
装置。
The advertising expense billing apparatus comprising the prize game according to any one of claims 1 to 10, wherein a viewer who has won the prize game can participate in the prize game again after winning the prize of the prize game.
前記スポンサーが、前記懸賞ゲームを配信する地域を市町村単位で指定可能な、請求項1
から12何れか一項に記載の懸賞ゲームを備える広告費課金装置。
2. The sponsor can specify an area for delivering the sweepstakes game on a municipal basis.
12. An advertising expense billing device comprising the prize game according to any one of 12 to 12.
前記懸賞ゲームの改良をする企業、スポンサーへの課金や当選者への送金をする企業、懸賞ゲームによる抽選およびセキュリティをする企業、該3企業を管理する企業に分離する、請求項1から12何れか一項に記載の懸賞ゲームを備える広告費課金装置。 13. The system according to any one of claims 1 to 12, wherein the company is divided into a company that improves the prize game, a company that charges a sponsor and sends money to a winner, a company that draws and secures a prize game, and a company that manages the three companies. An advertising expense billing device comprising the prize game according to claim 1. 前記懸賞ゲームが、インターネットテレビのコンテンツの一部に表示される請求項1から
13何れか一項に記載の懸賞ゲームを備える広告費課金装置。
The advertising expense billing apparatus comprising the prize game according to any one of claims 1 to 13, wherein the prize game is displayed on a part of content of the Internet television.
前記懸賞ゲームが、音楽配信のコンテンツの一部に表示される請求項1から13何れか一
項に記載の懸賞ゲームを備える広告費課金装置。
The advertising expense billing apparatus comprising the prize game according to any one of claims 1 to 13, wherein the prize game is displayed as part of content of music distribution.
前記懸賞ゲームが、ゲーム配信のコンテンツの一部に表示される請求項1から13何れか
一項に記載の懸賞ゲームを備える広告費課金装置。
The advertising expense billing apparatus comprising the prize game according to any one of claims 1 to 13, wherein the prize game is displayed in a part of game distribution content.
前記懸賞ゲームが、動画コンテンツ配信のコンテンツの一部に表示される請求項1から1
3何れか一項に記載の懸賞ゲームを備える広告費課金装置。
The prize game is displayed on a part of content of moving image content distribution.
3. An advertising expense billing apparatus comprising the sweepstakes game according to any one of three.
懸賞ゲームを備えたコマーシャルであることを示す賞金マークを備え、
前記コマーシャルを特定し、スポンサーのウェブページにリンクするコードとともに、前記賞金マークをテレビジョン放送のコマーシャルの画面の一部に付すことで、前記視聴者を前記スポンサーのウェブページに誘導する、請求項1から13何れか一項に記載の懸賞
ゲームを備える広告費課金装置。
With a prize mark indicating that the commercial has a sweepstakes game,
2. The viewer is directed to the sponsor web page by identifying the commercial and adding a prize mark to a part of a television broadcast commercial screen together with a code for linking to the sponsor web page. An advertising expense billing device comprising the prize game according to any one of 1 to 13.
懸賞ゲームを備えたコマーシャルであることを示す賞金マークを備え、
前記コマーシャルを特定し、スポンサーのウェブページにリンクするコードとともに、前記賞金マークをデジタルサイネージのコマーシャルの画面の一部に付すことで、前記視聴者を前記スポンサーのウェブページに誘導する、請求項1から13何れか一項に記載の懸
賞ゲームを備える広告費課金装置。
With a prize mark indicating that the commercial has a sweepstakes game,
2. The viewer is directed to the sponsor web page by identifying the commercial and attaching the prize mark to a portion of the digital signage commercial screen together with a code that links to the sponsor web page. To an advertising expense billing device comprising the sweepstakes game according to any one of 13 to 13.
懸賞ゲームを備えたコマーシャルであることを示す賞金マークを備え、
前記コマーシャルを特定し、スポンサーのウェブページにリンクするコードとともに、前記賞金マークを紙媒体の広告に付すことで、前記視聴者を前記スポンサーのウェブページに誘導する、請求項1から13何れか一項に記載の懸賞ゲームを備える広告費課金装置。
With a prize mark indicating that the commercial has a sweepstakes game,
14. The viewer is directed to the sponsor web page by identifying the commercial and attaching the prize mark to a paper advertisement along with a code for linking to the sponsor web page. An advertising expense billing device comprising the sweepstakes game according to the item.
視聴者がスポンサー企業に登録することで、当選確率がより高い上記懸賞ゲームができる権利を得ることが可能な、請求項1又は2に記載の広告費課金装置。 3. The advertising cost billing apparatus according to claim 1, wherein a viewer can obtain a right to play the prize game with a higher winning probability by registering with a sponsor company.
PCT/JP2019/005770 2018-02-26 2019-02-18 Advertisement cost charging device including reward game, advertisement distribution device, and reward money remittance service providing device Ceased WO2019163694A1 (en)

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