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WO2019155311A1 - Système de communication avec effets de réalité augmentée apparaissant automatiquement - Google Patents

Système de communication avec effets de réalité augmentée apparaissant automatiquement Download PDF

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Publication number
WO2019155311A1
WO2019155311A1 PCT/IB2019/050556 IB2019050556W WO2019155311A1 WO 2019155311 A1 WO2019155311 A1 WO 2019155311A1 IB 2019050556 W IB2019050556 W IB 2019050556W WO 2019155311 A1 WO2019155311 A1 WO 2019155311A1
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WO
WIPO (PCT)
Prior art keywords
virtual object
user device
main virtual
main
real
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/IB2019/050556
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English (en)
Russian (ru)
Inventor
Михаил Павлович СУТОВСКИЙ
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Giorgadze Aniko Tengizovna
Original Assignee
Giorgadze Aniko Tengizovna
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Giorgadze Aniko Tengizovna filed Critical Giorgadze Aniko Tengizovna
Publication of WO2019155311A1 publication Critical patent/WO2019155311A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/30Services specially adapted for particular environments, situations or purposes

Definitions

  • the invention relates to the field of supplementing with virtual objects and effects of the physical, real world surrounding the user, when interacting with other users.
  • Messaging systems - communication systems - allow users to communicate by sending messages to each other.
  • augmented reality technologies many communication systems have been implemented that allow the exchange of augmented reality messages, i.e. complement the physical, real, world displayed on the screen of the user device with the image capture device of the user device, objects of the virtual world.
  • this method of communication does not go beyond the traditional method of messaging, which includes sending and receiving messages sequentially, and there is the possibility of improving the known methods of user interaction in communication systems by expanding and complementing the capabilities of such communication systems, providing an extension of the range of experiences experienced by the user after receiving a message.
  • the idea of the present invention is that both the sender and the receiver of the virtual object, when sending and receiving the virtual object, respectively, place the latter on the screen of their the user device at a predetermined location displayed by the image capturing device of the user device, and the indicated virtual object is displayed in each of them as an augmented reality object.
  • the recipient After the recipient receives the augmented reality message containing the main virtual object, the recipient recognizes the main virtual object contained in the received message by the user device. The recipient opens the message and places the main virtual object at the specified location displayed by the image capture device of the recipient user device.
  • the main virtual object After the main virtual object is placed at a specified location, the main virtual object interacts with the recognized real-world object, and when the main virtual object is at a certain boundary distance or a distance less than the boundary, then at least the deformation or change of location of the main virtual object is carried out within the framework of the interaction or the main virtual object and virtual object - copies of the real world object, previously laid ennogo to the appropriate object in the real world.
  • the interaction is carried out without the participation of the recipient automatically in accordance with the existing software algorithm.
  • a copy of the real world object occurs copying recognized real-world objects displayed on the screen of the recipient’s user device to a new virtual layer that is superimposed on the corresponding real-world objects, and when interacting, this layer changes in accordance with the automatic action, and real-world objects remain unchanged.
  • the virtual modified layer disappears, and the recipient sees real-world objects on the screen of the user device.
  • FIG. 1 is a flowchart of an embodiment of a method for organizing user interaction in a communication system according to one embodiment of the present invention
  • FIG. 2a is a schematic diagram illustrating a screen of a user device of a sender at the stage of selecting and placing a main virtual object
  • FIG. 2b is a schematic view illustrating a screen of a sender user device with a primary virtual object located at a given location
  • FIG. 2c is a schematic diagram illustrating a screen of a recipient user device on which a notification of receipt of a message is displayed
  • FIG. 1 is a flowchart of an embodiment of a method for organizing user interaction in a communication system according to one embodiment of the present invention
  • FIG. 2a is a schematic diagram illustrating a screen of a user device of a sender at the stage of selecting and placing a main virtual object
  • FIG. 2b is a schematic view illustrating a screen of a sender user device with a primary virtual object located at a given location
  • FIG. 2d is a schematic diagram illustrating a screen of a recipient user device in a step of recognizing recipient real world objects
  • FIG. 2e is a schematic diagram illustrating a screen of a recipient user device in a step of placing a main virtual object
  • FIG. 2f is a schematic view illustrating a screen of a recipient user device with a primary virtual object located at a predetermined location when the distance from the primary virtual object to the recognized real world object is equal to a threshold value
  • FIG. 2g is a schematic diagram illustrating a screen of a recipient user device in a step of changing a location of a main virtual object and effecting its deformation
  • FIG. 2h is a schematic view illustrating a screen of a recipient user device with a deformed virtual object — a copy of a real-world object
  • FIG. 2i is a schematic diagram illustrating a screen of a recipient user device displaying real-time objects of the recipient in real time and the main virtual object
  • FIG. 3 is a schematic illustration of an embodiment of a user device according to one preferred embodiment of the present invention
  • FIG. 4 is a schematic illustration of an embodiment a communication system according to one of the preferred embodiments of the present invention.
  • the present invention relates to a method for organizing user interaction in a communication system, a user device for organizing user interaction in a communication system, a communication system that enables the interaction of user devices and a server with each other, and a computer-readable medium that stores program instructions that initiate the execution of aspects of the organization method user interactions in a communication system according to this of Bretenoux.
  • a method for organizing user interaction in a communication system comprising: selecting a main virtual object from selectable virtual objects through a user interface on a screen of a sender user device; placing the selected primary virtual object on the screen of the sender user device at a predetermined location displayed by the image pickup device of the sender user device, and displaying it as an augmented reality object; transmitting by the user device the sender of the message containing the selected primary virtual object to the user device of at least one receiver, receiving the message by the user device of the receiver; recognition by the user device of the recipient of the main virtual object contained in the received message; placing by the user device of the recipient the main virtual object at a predetermined location displayed by the image capturing device of the user device of the recipient, and displaying it as an augmented reality object; at the same time, during and / or after the placement of the main virtual object, recognition is performed by the recipient user device of the real world objects of the recipient displayed on the screen of the recipient user device by the image
  • a user device for organizing user interaction in a communication system, comprising an image capturing device, at least one processor, a computer-readable medium connected to at least one processor and containing program instructions that, when executed, are executed at least one processor provides the ability to select a virtual object from a choice of virtual objects ctv through the user interface on the screen of the user device; providing the ability to place the selected virtual object on the screen of the user device at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; enabling the user device to transmit a message containing the selected primary virtual object, at least one other user device, receiving a message containing at least one primary virtual object, the user device; recognition by the user device of the main virtual object contained in the received message; providing the ability to place through the user device the main virtual object at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; recognition by the user device of real-world
  • a communication system that enables communication the user devices and the server between them, containing program instructions located on the machine-readable medium of the user device, which when executed by at least one processor of the user device provide the ability to select a virtual object from selectable virtual objects through a user interface on the screen of the user device ; providing the ability to place the selected virtual object on the screen of the user device at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; allowing a user device to transmit a message containing the selected primary virtual object to at least one other user device, to receive a message containing at least one primary virtual object by the user device; recognition by the user device of the main virtual object contained in the received message; providing the ability to place through the user device the main virtual object at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; recognition by the user device of real-world objects displayed on the screen of the user device by the image
  • a computer-readable medium comprising software instructions for user interaction in a communication system, which, when executed by at least one processor of a user device, provides the ability to select a virtual object from selectable virtual objects through a user interface on User device screen providing the ability to place the selected virtual object on the screen of the user device at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; allowing the user device to transmit a message containing the selected primary virtual object to at least one other user device, receiving a message containing at least one main virtual object by a user device; recognition by the user device of the main virtual object contained in the received message; providing the ability to place through the user device the main virtual object at a predetermined location displayed by the image capture device of the user device, and displaying it as an augmented reality object; recognition by the user device of real-world objects displayed on the screen of the user device by the image capturing device of the user device during and / or after the placement of the
  • the recipient After receiving the message by the recipient, the recipient recognizes the main virtual object contained in the received message, and in the process of selecting the specified location of the main virtual object, when the image pickup device of the recipient user device is turned on, and objects of the real recipient are displayed on the screen of the recipient user device the world surrounding the recipient, and / or after the placement of the main virtual object
  • the image pickup device of the recipient user device when the image pickup device of the recipient user device also remains turned on, recognition by the user the recipient device real-world objects of the recipient displayed on the screen of the recipient user device by the image capturing device of the recipient user device.
  • the main virtual object interacts with the recognized object of the real world, namely within at least a deformation or a change in the location of the main virtual object or the main virtual object and virtual nogo object - a copy of the object of the real world, previously imposed on the corresponding object in the real world.
  • the interaction is carried out without the participation of the recipient automatically in accordance with the existing software algorithm.
  • the recognized real world objects are displayed on the screen of the recipient’s user device in a new virtual layer, which is superimposed on the corresponding real world objects, and when interacting, this layer changes in accordance with the automatic action, and the objects of the real world remain unchanged.
  • the virtual modified layer disappears, and the recipient sees real-world objects on the screen of the user device. Also, the interaction does not occur after the distance between the main virtual object and the recognized object of the real world becomes greater than the threshold value.
  • the above-described features provide the user with a new type and format of communication, provide an extension of the range of experiences and sensations experienced by the user after receiving the message, affect the emotional atmosphere that is created between the interacting users, and increase the interest of users in such interaction.
  • the recipient may receive a notification on his user device about the receipt of the message.
  • Such a notification may also be a publication in the feed of interacting users with the ability for the recipient to open the publication.
  • the message is sent from the user device of the sender to the user device of the recipient through the server.
  • the user devices and the server in the communication system are communicated through the network, by means of which they establish connections between the server and the user devices of the sender and recipient to interact with them in the communication system, including without limitation the Internet, wireless communication networks, networks using standard communication technologies and / or protocols.
  • the described method can be implemented and the described communication system can operate on any suitable user devices, regardless of the operating systems installed on them.
  • the described method can be implemented and user access to the communication system can be carried out using the appropriate application installed on the user device, as well as using a browser - application software designed to view web pages and manage web applications via the network.
  • an application is meant a program installed on a user's device of a user, or a web application or an interactive web site where a user interacts with a server using a browser, intended for user interaction in a communication system.
  • the application can be understood as any other pre-installed or web-based program, where it can be implemented and it is appropriate to carry out at least the deformation or location changes at least one of the main virtual object or virtual object - a copy of the real world object previously superimposed on the corresponding real world object, for example, games, video editors, advertising with elements of augmented reality, etc.
  • a sender for example, a smartphone, tablet computer, augmented reality glasses, virtual reality glasses, augmented reality helmet, virtual reality helmet, or any other device that contains an image capture device capable of displaying the world surrounding the sender (for example, can be used) , camera), a display component capable of providing the sender with the ability to see the surrounding world displayed by the image capture device (e.g., screen user devices) and a network component that allows a server to communicate with and / or at least one recipient user device.
  • image capture device capable of displaying the world surrounding the sender (for example, can be used) , camera)
  • a display component capable of providing the sender with the ability to see the surrounding world displayed by the image capture device (e.g., screen user devices)
  • a network component that allows a server to communicate with and / or at least one recipient user device.
  • Such devices should have the computing ability and components sufficient to create and transmit messages containing virtual objects.
  • a smartphone, tablet computer, augmented reality glasses, virtual reality glasses, augmented reality helmet, virtual reality helmet, or any other device that contains a display component capable of providing the recipient with the ability to see the displayed recipient world can be used (e.g. user device screen), a network component that allows communication with a server and / or at least one user sender device, speaker, and vibration module.
  • a display component capable of providing the recipient with the ability to see the displayed recipient world
  • Such devices should have the computing ability and components sufficient to place and display virtual objects as objects of augmented reality, recognition of real-world objects surrounding the recipient, as well as reproducing effects assigned to virtual objects and recognized objects of the real world.
  • the recipient in response to the received message, transmits a message containing at least one main virtual object to the sender, it automatically becomes the sender, and the user interacting with it becomes the receiver.
  • the sender recognizes real-world objects of the sender displayed on the screen of the sender user device by the image pickup device of the sender user device by the user device.
  • recognition of the user's real-world objects is carried out by accessing a library containing real-world objects to compare the user's real-world objects displayed on the screen of his user device with the image capturing device of his user device, with examples of real-world objects contained in the library.
  • the library can be hosted on a user device or on a server. Obviously, some real-world objects may not necessarily be recognized, in which case when the distance from the recipient's user device to such an object is less than or equal to a threshold value, nothing will happen.
  • the main virtual object When the distance from the recognized real-world object to the main virtual object is less than or equal to the threshold value, at least deformation or change of location of the main virtual object or the main virtual object and the virtual object is carried out - a copy of the real world object previously superimposed on the corresponding real-world object. So when the sender places the main virtual object, and the distance from it to the recognized objects of the real world is determined, and when the main virtual object is at a certain boundary distance or distance less than the boundary, the main virtual object can also interact with the recognized object of the real world of the sender. Interaction is carried out without the participation of the sender automatically in accordance with the existing software algorithm.
  • the recognized real world objects displayed on the screen of the sender’s user device are copied to a new virtual layer, which is superimposed on the corresponding real world objects, and when interacting, this layer changes in accordance with the automatic action, and the real world objects remain unchanged .
  • the interaction does not occur if the distance between the main virtual object and the recognized object of the real world is greater than the threshold value.
  • the sender can send a message to the recipient.
  • the deformation of the main virtual object and / or virtual object copies of the real world object turn to a library containing types of deformation assigned to various real world objects and main virtual objects.
  • a library located on a user device or on a server that stores strain types that can be implemented with respect to various real-world objects and various virtual objects.
  • the type of deformation can be assigned and transmitted in the message by the sender together with the main virtual object by first selecting the desired type of deformation, or the type of deformation assigned to the main virtual object can be initiated by the recipient.
  • some objects of the real world may not necessarily be recognized or the type of deformation may not be stored in the library, corresponding to any recognized object of the real world, in this case, when the distance from the virtual object to the object of the real world is less than or equal to the threshold value, nothing will happen.
  • both the receiver and the sender can access the library.
  • deformation or change of location of the main virtual object or the main virtual object and the virtual object - copies of the real world object, previously superimposed on the corresponding real world object can be accompanied by sound and / or visual effects associated with these types of interaction.
  • the distance from the recognized real-world object to the main virtual object is calculated based on the x, y, and z coordinates of the recognized real-world object and x ', y' coordinates and z 'of the main virtual object. More specifically, the specified coordinates may be coordinates of two different points, one of which can belong to a recognized object of the real world, and the second to the main virtual object, respectively.
  • the real world object to change the location of the main virtual object and / or virtual object - copies of the real world object turn to a library containing the values Dc, Ay, Dz and Ax ’, Ay’, Dz ’assigned to various real world objects and main virtual objects, respectively.
  • some real-world objects may not necessarily be recognized, or the library may not contain the values Ax, Au, Dz and Ax ', Au', Dz 'assigned to certain real-world objects and certain basic virtual objects, in which case the distance from the recipient user device to such an object is less than or equal to the threshold value, nothing will happen.
  • the displayed primary virtual object is combined with at least one additional virtual object.
  • At least one of the 2d static or animated virtual object, 3d static or animated virtual object, text, audio or video is used as the main or additional virtual object.
  • positioning by both the sender when creating the message and the receiver when placing the main virtual object is provided by linking the main virtual object to the geographical location displayed by the image pickup device of the user device.
  • the sender and the recipient are given the opportunity at least one of the following operations: text message transmission, voice message transmission, video message transmission, multimedia message transmission, video call.
  • both the sender and the recipient provide the possibility of its display on the screen of the user device at different angles and from different points of view.
  • the described embodiments of the present invention equally apply to all its claimed aspects, namely, to a method for organizing user interaction in a communication system, a user device for organizing user interaction in a communication system, a communication system that provides interaction between user devices and a server, and a computer-readable medium on which program instructions are stored that initiate execution of aspects of cn soba organization user interaction in the communication system according to the present invention.
  • FIG. 1 illustrates a flow chart of an embodiment of a method for organizing user interaction in a communication system according to one embodiment of the present invention.
  • the steps of the illustrated flowchart will now be described in more detail with reference to FIGS. 2a - 2i.
  • FIG. 2a is a schematic diagram illustrating a screen 200 of a sender user device 202 in a step of selecting and placing a primary virtual object.
  • images of the sender user device 202 display real-world objects 204 surrounding the sender that are captured by the image capture device, as well as a panel 206 of selectable virtual objects for subsequent transmission to the recipient.
  • the sender is given the opportunity to select a virtual object from selectable virtual objects on the panel 206 through the user interface on the screen 200 of the user device 202 of the sender.
  • the sender After selecting a virtual object 208 (this step is described in block 100 of the flowchart shown in FIG. 1), the sender places the selected primary virtual object 208. For this, the sender sets the location 210 of the main virtual object 208, as illustrated in FIG. 2a. The specified location 210 is displayed by the image capturing apparatus of the sender user device 202 on the screen 200 of the sender user device 202.
  • the sender can set the location of the object, for example, by touching a certain place on the touch screen 200 with a finger or, for example, by dragging the selected main virtual object 208 on the touch screen 200 with a finger to a specific location, after which the specified object 208 is snapped to a specified geographical location displayed the image capturing apparatus of the sender user device 202, and is displayed as an augmented reality object, as illustrated FIG. 2b.
  • This step is described in block 102 of the flowchart of FIG. 1.
  • the sender can view the virtual object 208 from different sides through the screen 200 of the user device 202 of the sender, changing the viewing angle using the image capturing device of the user device 202 of the sender.
  • the sender can combine the main virtual object 208 with other virtual objects, for example, 2d static or animated virtual object, 3d static or animated virtual object, text, audio or video (not shown in the figures).
  • the sender transmits a message containing the main virtual object 208 from the sender user device 202 to the recipient user device 212, as described in block 104 of the flowchart of FIG. 1. After receiving the transmitted message by the user device
  • recognition is automatically performed by the recipient user device 212 of the main virtual object 208 contained in the received message, as described in block 108 of the flowchart of FIG. 1, and a notification 216 on the receipt of a message is displayed on the screen 214 of the recipient user device 212, as illustrated in FIG. 2c, and the recipient is given the opportunity to open the message (this step is described in block 110 of the flowchart shown in Fig. 1).
  • the image capturing device of the recipient user device 212 is activated.
  • the real world objects of the recipient will be displayed, as illustrated in FIG. 2d.
  • recognition by means of the user device 212 of the recipient of the specified objects of the real world of the recipient will automatically occur. Recognized real-world objects of the recipient in FIG. 2d are outlined with a dashed line. The stage of recognition of real-world objects of the recipient is described in block 112 of the flowchart shown in FIG. 1. Recognition can be carried out using standard algorithms used in the technical field.
  • the recipient by means of the recipient user device 212, arranges the main virtual object 208 contained in the message transmitted by the sender in a predetermined location. For this, the recipient sets the location 218 of the main virtual object 208, as illustrated in FIG. 2e.
  • the specified location 218 is displayed by the image capturing apparatus of the recipient user device 212 on the screen 214 of the recipient user device 212.
  • the recipient can set the location of the virtual object, for example, by touching a certain place on the touch screen 214 with a finger, or, for example, by dragging a virtual object 208 on the touch screen 214 with a finger to a specific location, after which the specified object 208 is tied to a specified geographical location displayed by the device capturing an image of the recipient user device 212, and displayed as an augmented reality object, as illustrated in FIG. 2f.
  • This step is described in block 114 of the flowchart of FIG. 1.
  • the recipient can view the virtual object 208 from different sides through the screen 214 of the user device 212 of the recipient, changing the viewing angle using the image capturing device of the user device 212 of the recipient.
  • the algorithm estimates the distance between the recognized real world objects and the main virtual object 208, and when the distance between the main virtual object 208 and the recognized real world object 220, which is a pillow in this particular example, lying on the chair, less than or equal to the threshold value, the location and deformation of the main virtual object 208.
  • the location is changed automatically.
  • Proposition primary virtual object 208 is placing it on the recognized real world object 220 - cushion, and the main deformation of the virtual object 208 represents that the primary virtual object 208 sits on the recognized real world object 220 that is displayed in FIG. 2g, while the previously indicated primary virtual object 208 was in a vertical position, as shown in FIG. 2f.
  • Described change of location and deformation of the main of the virtual object 208 are accompanied by a sound effect associated with the indicated types of change of location and deformation of the main virtual object 208, schematically displayed for better understanding as an icon 222.
  • the specified sound effect may be, for example, the sound that occurs when a person lands on the surface of upholstered furniture, it can be any other sound that is not specific to a given action.
  • the change in location and deformation of the main virtual object 208 may be accompanied by visual effects (not shown in the figure), for example, a color flash or any other visual effect associated with these types of changes in the location and deformation of the main virtual object 208. This step is described in block 116 the block diagram of FIG. 1.
  • Such a change in location and deformation of the main virtual object 208 occurs automatically, since in the described example, the recognized real-world object 220 is a pillow, which is contained in the library of various real-world objects, and the action for automatically performing the main “sit” virtual object 208 is contained in library of actions assigned to various main virtual objects, and can be performed with respect to the recognized object 220 of the real world (in this example, with respect to Yew on the pillow).
  • the algorithm can superimpose a virtual object on the recognized real-world object, which is a copy of the specified recognized real-world object.
  • a virtual object 224 a copy of the real world object 220 — is superimposed on a real-world object 220 — a pillow.
  • the deformation of the main virtual object 208 can be performed, but also the deformation of the virtual object 224 are copies of a real-world object 220 — a pillow (in the described example, the pillow bends and bends 226 appear on it), as shown in FIG. 2h.
  • This step is described in block 118 of the flowchart of FIG. one.
  • FIG. 3 is a schematic illustration of an embodiment of a user device according to one embodiment of the present invention.
  • the specified user device includes a processor 300 and associated screen 302, a computer-readable medium 304, a network component 306, and an image capturing device 308.
  • FIG. 4 is a schematic illustration of an embodiment of a communication system according to one embodiment of the present invention.
  • the specified communication system includes a server 400 and associated user devices 402 and 404 of the sender and receiver, respectively. As can be seen from the figure, the message is transmitted from the user device of the sender to the user device of the recipient through the server 400.
  • the method of organizing user interaction in a communication system a user device for organizing user interaction in a communication system, a communication system that enables the interaction of user devices and a server with each other, and a machine-readable medium on which program instructions that initiate the execution of aspects are stored a method for organizing user interaction in a communication system according to the present invention eniyu are not limited to specific features or steps described above. In contrast, the specific features and steps described above are disclosed as examples implementing the present invention, and other equivalent features and steps may be encompassed by the scope of the present invention.

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Un procédé d'organisation d'interaction des utilisateurs dans un système de communications comprend la mise en place par un dispositif utilisateur du destinataire d'un objet virtuel principal dans une position prédéterminée reflétée par un dispositif de capture d'image du dispositif utilisateur du destinataire et son affichage en tant que objet de réalité augmentée; pendant et/ou après la mise en place de l'objet principal virtuel on effectue la reconnaissance par un dispositif utilisateur du destinataire des objets du monde réel du destinataire affichés à l'écran du dispositif utilisateur du destinataire; lorsque la distance entre l'objet reconnu du monde réel et l'objet virtuel est égal ou inférieur à la valeur de seuil on effectue automatique au moins la déformation ou la modification de la position de l'objet du monde réel et de l'objet virtuel qui est une copie de l'objet du monde réel superposé préalablement sur un objet correspondant du monde réel.
PCT/IB2019/050556 2018-02-09 2019-01-23 Système de communication avec effets de réalité augmentée apparaissant automatiquement Ceased WO2019155311A1 (fr)

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US201862628306P 2018-02-09 2018-02-09
US62/628,306 2018-02-09

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013085639A1 (fr) * 2011-10-28 2013-06-13 Magic Leap, Inc. Système et procédé pour réalité augmentée et virtuelle
WO2015161307A1 (fr) * 2014-04-18 2015-10-22 Magic Leap, Inc. Systèmes et procédés pour réalité augmentée et virtuelle
US9552673B2 (en) * 2012-10-17 2017-01-24 Microsoft Technology Licensing, Llc Grasping virtual objects in augmented reality

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013085639A1 (fr) * 2011-10-28 2013-06-13 Magic Leap, Inc. Système et procédé pour réalité augmentée et virtuelle
US9552673B2 (en) * 2012-10-17 2017-01-24 Microsoft Technology Licensing, Llc Grasping virtual objects in augmented reality
WO2015161307A1 (fr) * 2014-04-18 2015-10-22 Magic Leap, Inc. Systèmes et procédés pour réalité augmentée et virtuelle

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