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WO2018223341A1 - Procédé et système de commande de jeu par interaction gestuelle avec un terminal - Google Patents

Procédé et système de commande de jeu par interaction gestuelle avec un terminal Download PDF

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Publication number
WO2018223341A1
WO2018223341A1 PCT/CN2017/087602 CN2017087602W WO2018223341A1 WO 2018223341 A1 WO2018223341 A1 WO 2018223341A1 CN 2017087602 W CN2017087602 W CN 2017087602W WO 2018223341 A1 WO2018223341 A1 WO 2018223341A1
Authority
WO
WIPO (PCT)
Prior art keywords
gesture
game character
terminal
distance
fixed object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2017/087602
Other languages
English (en)
Chinese (zh)
Inventor
罗英杰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Naisi Network Technology Co Ltd
Original Assignee
Shenzhen Naisi Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Naisi Network Technology Co Ltd filed Critical Shenzhen Naisi Network Technology Co Ltd
Priority to PCT/CN2017/087602 priority Critical patent/WO2018223341A1/fr
Publication of WO2018223341A1 publication Critical patent/WO2018223341A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Definitions

  • the present invention relates to the field of communications, and in particular, to a terminal-based gesture-based game control method and system.
  • a smart phone belongs to a common device used by people every day.
  • the terminal is in a game, the movement of the game character cannot be controlled according to the gesture, and the user experience is low.
  • a gesture-based game control method for a terminal is provided, which solves the disadvantage of low user experience in the prior art.
  • a gesture-based game control method comprising the following steps:
  • a specific first gesture is determined according to the change trend of the distance, and the game character movement is controlled according to the first gesture.
  • the method further includes:
  • the method further includes:
  • the duration of the first gesture is obtained, during which the direction in which the game character moves is maintained.
  • a gesture-based game control system comprising:
  • a shooting unit configured to capture a first picture of the scene, and identify a fixed object of the first picture acquisition scene
  • a ranging unit for periodically taking a plurality of pictures, in the order of shooting, the distance between the hand and the fixed object in the plurality of pictures;
  • a control unit configured to determine a specific first gesture according to the change trend of the distance, and control the movement of the game character according to the first gesture.
  • system further includes:
  • a control unit configured to: if the first gesture has no corresponding game character moving object, determine an identification error.
  • system further includes:
  • the control unit is configured to acquire a duration of the first gesture, and maintain the direction in which the game character moves in the duration.
  • a third aspect provides a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the above-described terminal gesture-based game control method.
  • a terminal comprising one or more processors, a memory, a transceiver, and one or more programs, the one or more programs being stored in the memory and configured by the Executed by one or more processors, the program including instructions for performing the steps in the above-described terminal gesture-based game control method.
  • the technical solution provided by the specific embodiment of the present invention captures a first picture of a scene, identifies a fixed object of the first picture acquisition scene, and periodically captures a plurality of pictures, which are in a sequence of being between the hand and the fixed object in the plurality of pictures.
  • the distance determines a specific first gesture according to the change trend of the distance, and controls the movement of the game character according to the first gesture, so that the first gesture can be recognized according to the fixed object, and then the movement of the character is implemented according to the first gesture, which is convenient for the user.
  • FIG. 1 is a flowchart of a method for controlling a gesture based game of a terminal according to the present invention.
  • FIG. 2 is a structural diagram of a gesture-based game control system of a terminal according to the present invention.
  • FIG. 3 is a schematic structural diagram of hardware of a terminal provided by the present invention.
  • FIG. 1 is a flowchart of a method for controlling a gesture-based game of a terminal according to a first preferred embodiment of the present invention.
  • the method is implemented by a terminal.
  • the method is as shown in FIG. 1 , and includes the following steps:
  • Step S101 Capture a first picture of the scene, and identify a fixed object of the first picture acquisition scene;
  • Step S102 Periodically taking multiple pictures, in the order of shooting, the distance between the hand and the fixed object in the plurality of pictures;
  • Step S103 Determine a specific first gesture according to the change trend of the distance, and control the movement of the game character according to the first gesture.
  • the technical solution provided by the specific embodiment of the present invention captures a first picture of a scene, identifies a fixed object of the first picture acquisition scene, and periodically captures a plurality of pictures, which are in a sequence of being between the hand and the fixed object in the plurality of pictures.
  • the distance determines a specific first gesture according to the change trend of the distance, and controls the movement of the game character according to the first gesture, so that the first gesture can be recognized according to the fixed object, and then the movement of the character is implemented according to the first gesture, which is convenient for the user.
  • the method may further include:
  • the method may further include:
  • the duration of the first gesture is obtained, during which the direction in which the game character moves is maintained.
  • FIG. 2 is a schematic diagram of a gesture-based game control system according to a second preferred embodiment of the present invention.
  • the system as shown in FIG. 2, includes:
  • the photographing unit 201 is configured to capture a first picture of the scene, and identify a fixed object of the first picture acquisition scene;
  • the ranging unit 202 is configured to periodically capture a plurality of pictures, and the shooting order is the distance between the hand and the fixed object in the plurality of pictures;
  • the control unit 203 is configured to determine a specific first gesture according to the change trend of the distance, and control the movement of the game character according to the first gesture.
  • the technical solution provided by the specific embodiment of the present invention captures a first picture of a scene, identifies a fixed object of the first picture acquisition scene, and periodically captures a plurality of pictures, which are in a sequence of being between the hand and the fixed object in the plurality of pictures.
  • the distance determines a specific first gesture according to the change trend of the distance, and controls the movement of the game character according to the first gesture, so that the first gesture can be recognized according to the fixed object, and then the movement of the character is implemented according to the first gesture, which is convenient for the user.
  • the above system may further include:
  • the control unit 203 is configured to determine an identification error if the game character moves the object without the corresponding first gesture.
  • the above system may further include:
  • the control unit 203 is configured to acquire a duration of the first gesture, and maintain the direction in which the game character moves in the duration.
  • Embodiments of the present invention also provide a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the gesture-based game control method of the terminal.
  • a specific embodiment of the present invention further provides a terminal, as shown in FIG. 3, including one or more processors 302, a memory 301, a transceiver 303, and one or more programs, the one or more programs being stored in The memory is, and is configured to be executed by, the one or more processors, the program comprising instructions for performing the steps in the terminal-based gesture-based game control method described above.
  • Computer readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one location to another.
  • a storage medium may be any available media that can be accessed by a computer.
  • the computer readable medium may include random access memory (Random) Access Memory, RAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), Compact Disc Read-Only Memory, CD-ROM, or other optical disc storage, magnetic storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. Also. Any connection may suitably be a computer readable medium.
  • a disk and a disc include a compact disc (CD), a laser disc, a compact disc, a digital versatile disc (DVD), a floppy disk, and a Blu-ray disc, wherein the disc is usually magnetically copied, and the disc is The laser is used to optically replicate the data. Combinations of the above should also be included within the scope of the computer readable media.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un procédé et un système de commande de jeu par interaction gestuelle avec un terminal, le procédé comprenant les étapes suivantes : la prise de vue d'une première image d'une scène, et la mise en œuvre d'une identification sur la première image pour obtenir un objet fixe de la scène ; la prise de vue périodique d'une pluralité d'images, et l'identification de la distance entre une main et l'objet fixe dans la pluralité d'images selon une séquence de prises de vues ; la détermination d'un premier geste spécifique en fonction d'une tendance de variation de la distance, et la commande d'un personnage de jeu pour qu'il se déplace selon le premier geste.
PCT/CN2017/087602 2017-06-08 2017-06-08 Procédé et système de commande de jeu par interaction gestuelle avec un terminal Ceased WO2018223341A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/087602 WO2018223341A1 (fr) 2017-06-08 2017-06-08 Procédé et système de commande de jeu par interaction gestuelle avec un terminal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/087602 WO2018223341A1 (fr) 2017-06-08 2017-06-08 Procédé et système de commande de jeu par interaction gestuelle avec un terminal

Publications (1)

Publication Number Publication Date
WO2018223341A1 true WO2018223341A1 (fr) 2018-12-13

Family

ID=64566284

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/087602 Ceased WO2018223341A1 (fr) 2017-06-08 2017-06-08 Procédé et système de commande de jeu par interaction gestuelle avec un terminal

Country Status (1)

Country Link
WO (1) WO2018223341A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6009210A (en) * 1997-03-05 1999-12-28 Digital Equipment Corporation Hands-free interface to a virtual reality environment using head tracking
CN1996205A (zh) * 2006-01-05 2007-07-11 财团法人工业技术研究院 动态动作捕捉与周边装置互动的方法与系统
CN102135798A (zh) * 2010-03-12 2011-07-27 微软公司 仿生学运动
CN103581727A (zh) * 2013-10-17 2014-02-12 四川长虹电器股份有限公司 一种基于智能电视平台的手势识别交互系统及交互方法
CN107261498A (zh) * 2017-06-08 2017-10-20 深圳市乃斯网络科技有限公司 终端基于手势的游戏控制方法及系统

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6009210A (en) * 1997-03-05 1999-12-28 Digital Equipment Corporation Hands-free interface to a virtual reality environment using head tracking
CN1996205A (zh) * 2006-01-05 2007-07-11 财团法人工业技术研究院 动态动作捕捉与周边装置互动的方法与系统
CN102135798A (zh) * 2010-03-12 2011-07-27 微软公司 仿生学运动
CN103581727A (zh) * 2013-10-17 2014-02-12 四川长虹电器股份有限公司 一种基于智能电视平台的手势识别交互系统及交互方法
CN107261498A (zh) * 2017-06-08 2017-10-20 深圳市乃斯网络科技有限公司 终端基于手势的游戏控制方法及系统

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