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WO2018205102A1 - Intelligent competition system and robot - Google Patents

Intelligent competition system and robot Download PDF

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Publication number
WO2018205102A1
WO2018205102A1 PCT/CN2017/083484 CN2017083484W WO2018205102A1 WO 2018205102 A1 WO2018205102 A1 WO 2018205102A1 CN 2017083484 W CN2017083484 W CN 2017083484W WO 2018205102 A1 WO2018205102 A1 WO 2018205102A1
Authority
WO
WIPO (PCT)
Prior art keywords
robot
information
game system
state
intelligent game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2017/083484
Other languages
French (fr)
Chinese (zh)
Inventor
李卓泉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SZ DJI Technology Co Ltd
Original Assignee
SZ DJI Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SZ DJI Technology Co Ltd filed Critical SZ DJI Technology Co Ltd
Priority to CN201780004595.XA priority Critical patent/CN108521764B/en
Priority to PCT/CN2017/083484 priority patent/WO2018205102A1/en
Publication of WO2018205102A1 publication Critical patent/WO2018205102A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/003Manipulators for entertainment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F7/32Apparatus for varying scoring values
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • B25J9/1602Programme controls characterised by the control system, structure, architecture
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • B25J9/1694Programme controls characterised by use of sensors other than normal servo-feedback from position, speed or acceleration sensors, perception control, multi-sensor controlled systems, sensor fusion

Definitions

  • the invention relates to robot competition technology, in particular to an intelligent competition system and a robot.
  • the invention provides an intelligent game system and a robot.
  • an intelligent game system for interacting with a robot, the smart game system comprising:
  • At least one prop device disposed on the platform, the platform being provided with an area for the robot to move,
  • the prop device is communicatively coupled to the system server and interacts with the robot, and transmits the interaction information to the system server to trigger the system server to indicate a corresponding prop device according to the interaction information and/or Or the robot performs the specified operation.
  • a robot comprising:
  • the power device is configured to provide mobile power to the robot body, and the interaction device is configured to interact with a system server in the smart game system;
  • the interaction device is further configured to interact with the prop device in the smart game system to trigger the prop device to generate interaction information to be sent to the system server, where the interaction device is further configured to receive the system server according to the interaction The execution instruction returned by the information to perform the specified operation.
  • the present invention provides an interactive device for the robot, sets a prop device for the intelligent game system, and interacts with the prop device through the interaction device, thereby guiding the robot to complete a specific task, and then performing the specific task for the player.
  • Technology guidance to achieve the purpose of robot education practice; and, the interaction of the interactive device and the prop device can also improve the intelligence and interest of the robot in the game.
  • FIG. 1 is a schematic structural view of an intelligent game system according to an embodiment of the present invention.
  • FIG. 2 is a schematic structural diagram of an intelligent game system according to another embodiment of the present invention.
  • FIG. 3 is a partial perspective view of an intelligent game system according to an embodiment of the present invention.
  • FIG. 4 is a schematic structural view of a lifting mechanism of an intelligent game system according to an embodiment of the present invention.
  • FIG. 5A is a schematic structural diagram of an organ of an intelligent game system according to an embodiment of the present invention.
  • 5B is a schematic structural diagram of an organ of an intelligent game system according to another embodiment of the present invention.
  • FIG. 6 is a schematic structural diagram of a positioning component of an intelligent game system according to an embodiment of the present invention.
  • FIG. 7 is a schematic structural diagram of a visual game mechanism of an intelligent game system according to an embodiment of the present invention.
  • FIG. 8 is a schematic structural view of a robot according to an embodiment of the present invention.
  • FIG. 9 is a schematic structural diagram of an interaction device of a robot according to an embodiment of the present invention.
  • 20 prop device; 21: lifting mechanism; 211: first controller: 212: first motor; 213: lifting plate; 22: mechanism; 221: identification unit; 222: operation button; 223: first display module; 23: positioning member; 231: sensor; 232: second display module; 24: visual game mechanism; 241: striking area; 242: second pressure sensor; 243: second controller; 25: second projectile replenishing mechanism;
  • 201 robot body; 202: power device; 203: interaction device; 2031: robot arm; 2032: positioning mechanism; 2033: launching mechanism; 2034: identification mechanism; 2035: pick-up mechanism.
  • the embodiment of the present invention provides an intelligent game system 100 and a robot 200, wherein the smart game system 100 and the robot 200 can interact with each other.
  • the robot 200 is communicatively coupled to a portion of the devices in the smart game system 100.
  • the robot 200 directly operates some of the devices in the smart game system 100.
  • At least two teams of 200 robots are included.
  • at least two groups of bots 200 can perform tasks at the smart game system 100 until a winning team is scored, the field ending game.
  • the smart game system 100 and the robot 200 are respectively explained by the first embodiment and the second embodiment.
  • the embodiment provides an intelligent game system 100.
  • the smart game system 100 includes a platform 10, an item device 20, and a system server 30.
  • the platform 10 is provided with an area for the robot 200 to move.
  • the system server 30 is in interactive communication with the robot 200 and is communicatively coupled to the prop device 20.
  • the prop device 20 interacts with the robot 200 and sends the interaction information to the system server 30 to trigger the system server 30 to instruct the corresponding prop device 20 and/or according to the interaction information.
  • the robot 200 performs a specified operation.
  • the system server 30 instructs the corresponding item device 20 to perform a specified operation based on the interaction information.
  • the system server 30 instructs the corresponding robot 200 to perform a specified operation based on the interaction information.
  • the system service The device 30 instructs the corresponding prop device 20 and the robot 200 to perform corresponding operations according to the interaction information.
  • the robot 200 and the prop device 20 interact to guide the robot 200 to complete a specific task, thereby guiding the entrants to achieve the purpose of the robot 200 educational practice; Moreover, the cooperation of the robot 200 and the prop device 20 can also improve the intelligence and interest of the robot 200 in the competition.
  • the specifying operation may include at least one of extending the life cycle of the robot 200, increasing the defense capability of the robot 200, enhancing the attacking power of the robot 200, and performing bolus replenishment on the robot 200, thereby causing the robot 200 to confront
  • the game is more interesting.
  • the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.
  • all the props devices 20 on the platform 10 are in communication connection with the system server 30, so that the system server 30 can control the work of each prop device 20, and can acquire the status of each prop device 20 and the props in real time.
  • the prop device 20 is communicably connected to the system server 30 by wireless communication, so that the prop device 20 can conveniently feed back the interaction information between the props device 20 and the robot 200 to the system server 30 in real time.
  • the task completion status of the server robot 200 is notified at the same time.
  • the wireless communication method may be a wireless communication method such as wifi (wifi is a technology for allowing an electronic device to connect to a wireless local area network), Bluetooth, etc., thereby reducing cables in the platform 10 to reduce the mobile robot 200 on the platform 10.
  • the external interference creates a better environment for the robot 200 match.
  • the prop device 20 is wirelessly connected to the system server 30 via a router.
  • the prop device 20 and the system server 30 may also be communicatively connected by wired communication.
  • the system server 30 can determine each team that wins against the game or the robot 200 that is out of the game according to a preset game rule.
  • the rules of the game can be set according to actual needs.
  • the game rule may include at least one of the following: when the number of strikes received by the robot 200 is greater than or equal to a preset number of times, determining that the robot 200 is out; when the strike force received by the robot 200 is greater than or equal to a preset threshold Determining that the robot 200 is out; when the number of the props device 20 occupied by the same team reaches a preset threshold, it is determined that the team wins; when the remaining number of the robot 200 of a certain team is less than or equal to the preset number To make sure the team is out.
  • the rules of the game may also determine the victory or defeat of the robot 200 out or the team in other ways.
  • the platform 10 may include a target area 11, and the smart game system 100 further includes a first projectile replenishing mechanism 13 disposed in the target area 11, the first projectile replenishing mechanism 13 for moving to The robot 200 of the target area 11 replenishes the projectiles, thereby increasing the interest in the game.
  • the prop device 20 may include a lifting mechanism 21, and the target area 11 is provided around The blocking area 12 and the lifting mechanism 21 are blocked.
  • the blocking area 12 and the lifting mechanism 21 enclose a circle to form the target area 11.
  • the blocking area 12 is configured to prevent the robot 200 from entering the target area 11 via the blocking area 12.
  • the blocking area 12 may be provided with a forbidden identification to more intuitively alert the robot 200 from entering the target area 11 from the blocking area 12 to obtain a projectile.
  • the lifting mechanism 21 is connected to the target area 11 for the robot 200 to enter or leave the target area 11. After the lifting mechanism 21 is disconnected from the target area 11, the robot 200 cannot enter or leave the target area 11. That is, the robot 200 can only enter the target area 11 via the elevating mechanism 21 after the elevating mechanism 21 is connected to the target area 11 to obtain the projectile of the first projectile replenishing mechanism 13.
  • the specifying operation includes: instructing the lifting mechanism 21 to rise The operation is such that the lifting mechanism 21 is connected to the target area 11. In this embodiment, before the lifting mechanism 21 performs the lifting operation, the lifting mechanism 21 is disconnected from the target area 11, and the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .
  • the specifying operation includes instructing the lifting mechanism 21 to perform a lowering operation to cause the lifting mechanism 21 to be connected to the target area 11.
  • the lifting mechanism 21 before the lifting mechanism 21 performs the lowering operation, the lifting mechanism 21 is disconnected from the target area 11, and at this time, the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .
  • the prop device 20 further includes an organ 22 in cooperation with the elevating mechanism 21, the interaction information including a trigger signal.
  • the mechanism 22 generates a trigger signal to the system server 30 after detecting that the component 22 is in a triggered state, to trigger the system server 30 to generate the first control signal to
  • the lifting mechanism 21 is configured to instruct the lifting mechanism 21 to perform a rising operation to cause the lifting mechanism 21 to be connected to the target area 11.
  • the system server 30 after receiving the change of the mechanism component 22 from the trigger state to the non-trigger state, the system server 30 generates a second control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a lowering operation, so that The elevating mechanism 21 is disconnected from the target area 11.
  • the trigger signal carries the robot 200 team information that the trigger mechanism 22 causes the mechanism member 22 to be in the triggered state, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the specifying operation may further include: a specified duration of the state after the raising operation of the lifting mechanism 21 (ie, the lifting mechanism 21 is turned on with the target area 11).
  • the system server 30 sends a first control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a rising operation, so that the lifting mechanism 21 is connected to the target area 11. through.
  • a second control signal is sent to the elevator.
  • the structure 21 is configured to instruct the lifting mechanism 21 to perform a lowering operation, so that the lifting mechanism 21 is disconnected from the target area 11, thereby increasing the difficulty and interest in playing against the game.
  • the lifting mechanism 21 includes a first controller 211, a first motor 212, and a lifting plate 213.
  • the first controller 211 is connected to the system server 30, thereby implementing a communication connection between the system server 30 and the elevating mechanism 21.
  • the first motor 212 is connected to the first controller 211, and the motor is connected to the lifting plate 213, so that the lifting plate 213 is controlled to rise or fall by the first controller 211 and the first motor 212.
  • the operation is such that the lift plate 213 is turned on with the target area 11 so that the robot 200 can enter the target area 11 through the lift plate 213.
  • the first controller 211 after receiving the first control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a rising operation, so that the The lift plate 213 is connected to the target area 11.
  • the first controller 211 After receiving the second control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a lowering operation, so that the lifting plate 213 and the The target area 11 is disconnected.
  • the mechanism 22 may include a first activation state and a first inactive state, and the first activation state and the first inactive state of the embodiment are opposite status.
  • the first activation state is used to indicate that the mechanism 22 can interact with the robot 200.
  • the mechanism member 22 is in the first activated state, the operation of the robot 200 on the current mechanism member 22 is considered to be valid.
  • the mechanism member 22 is in the first inactive state, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.
  • the mechanism component 22 switches between the first activation state and the first inactive state according to the preset first time interval, further increasing the difficulty against the game.
  • the mechanism The piece 22 is also provided with a first display module 223.
  • the first display module 223 displays the first information when the mechanism member 22 is in the first inactive state, and the first display module 223 displays the first information when the mechanism member 22 is in the first activated state.
  • the first display module 223 is a first display light, and the first information and the second information may include a color of the light and/or a second time interval of the light display, etc., to distinguish the first activation state. And the first inactive state.
  • the first information is that the first indicator light emits white light that is blinking at a certain time interval
  • the second information is that the first indicator light emits a solid green light. It should be noted that the present invention does not specifically limit the form of the first information and the second information, and only needs to have a difference between the first information and the second information.
  • the detecting of the mechanism member 22 in the triggering state means that the mechanism member 22 receives the input information of the robot 200 in the first activation state, that is, guiding the robot 200 to complete the triggering of the mechanism member 22, so that The mechanism member 22 is in a triggered state.
  • the non-trigger state of the mechanism member 22 means that the mechanism member 22 is in the first inactive state or the mechanism member 22 is in the first activation state but the input information of the robot 200 is not received.
  • the mechanism member 22 is provided with an identification unit 221, and the identification unit 221 is disposed in the first designated area.
  • the receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the obstacle specified by the robot 200 is placed in the first designated area of the mechanism member 22, and guiding the robot 200 to grasp the obstacle And placing obstacles to the first designated area increases the difficulty of playing against the game.
  • the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22.
  • the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle.
  • the identification unit 221 is configured to identify the team information in the obstacle and send the identified team information to the system server 30.
  • the robot 200 team of the trigger mechanism 22 is identified by the recognition unit 221, and the system server 30 can perform a reward or penalty operation on the robot 200 of the corresponding team based on the recognition result.
  • the identification unit 221 is a control chip having a radio frequency identification function
  • the obstacle includes The IC card (Integrated Circuit Card) or other electronic tag that matches the control chip is used to store the team information of the corresponding robot 200.
  • each team of robots 200 may include a preset number of obstacles that hold the team's team information, so that each team robot 200 can trigger the mechanism member 22 through its own obstacles to facilitate its connection to the lifting mechanism. 21 and the target area 11, thereby acquiring the projectile from the target area 11.
  • the mechanism member 22 is provided with an operation button 222.
  • the receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the operation button 222 is pressed by the robot 200. under.
  • the guiding robot 200 presses the operation button 222 to cause the mechanism member 22 to be in a triggered state, thereby implementing technical guidance.
  • the mechanism member 22 further includes a first occupational state and a first non-occupied state.
  • the first occupation state refers to that the first duration of the mechanism member 22 in the first trigger state is equal to or greater than a first preset duration (eg, 10 seconds), and the first non-occupation state refers to the The first duration of the first triggering state of the mechanism member 22 is less than the first preset duration or the mechanism member 22 is in the non-trigger state, wherein the non-triggering state means that the first designated area of the mechanism member 22 does not exist with the team The identified obstacle or the operation button 222 is not pressed.
  • the robot 200 places the grasped obstacle in a first designated area of the mechanism member 22 and the first duration of the obstacle in the first designated area is equal to or greater than the For the first preset duration, the organ piece 22 is occupied by the corresponding robot 200 team. However, the obstacle is removed from the first designated area of the mechanism member 22, and the mechanism member 22 is restored to the first non-occupied state. In addition, in order to visually indicate whether the organ 22 is occupied, the organ 22 is in the first occupation state, and the first display module 223 switches the displayed second information to the third information, wherein the third information is different. The first information and the second information.
  • the first display module 223 is a first display light
  • the third information includes a color of the light and/or a second time interval of the light display.
  • the mechanism member 22 is in a first inactive state, and the first indicator light emits white light that flashes at regular intervals.
  • Organ 22 is in the first active state, and the first indicator light emits a steady green light.
  • the organ 22 is in the first occupation state, and the first indicator light emits a steady blue light.
  • the mechanism member 22 includes a plurality (for example, six), and the plurality of the mechanism members 22 are distributed around the target area 11, thereby facilitating different operations of the robot 200 of different teams. Organs 22 increase the diversity of the match.
  • the system server 30 is in the first occupation state after detecting that the preset number of the mechanism members 22 are triggered by the robot 200 of the same team, and generates a signal that the robot 200 of the corresponding team obtains the game victory.
  • the system server 30 receives the trigger signals sent by the five mechanism members 22, and directly It is judged that the robot 200 team has obtained a signal for the victory of the game and announces the end of the game.
  • the system server 30 can directly use the form of voice or a pop-up dialog box as a signal for the victory of the game.
  • the projectiles are taken into the target area 11, and the lifting mechanism 21 is plural (for example, two).
  • the mechanism member 22 is respectively disposed on each side of each lifting mechanism 21, and the organ members 22 located on both sides of the same lifting mechanism 21 are in the first occupied state and the first
  • the system server 30 When the occupation state is triggered by the robot 200 of the same team, the system server 30 generates a first control signal to the corresponding lifting mechanism 21, so that the corresponding lifting mechanism 21 is connected to the target area 11, and the pair of robots 200 can The corresponding lifting mechanism 21 enters the target area 11 to obtain a projectile.
  • At least one of the mechanism members 22 located on both sides of the same lifting mechanism 21 changes from the first occupational state to the first non-occupied state and changes to the non-occupied state for a second predetermined period of time.
  • the lifting mechanism 21 receives the lifting mechanism 21 corresponding to the second control signal sent by the system server 30 to control the lifting mechanism 21 to disconnect from the target area 11 and block the robot 200 from entering the target area 11.
  • the props device 20 further includes a positioning member 23 for guiding the robot 200 to complete the positioning operation.
  • the positioning member 23 includes total blood volume and second The area is specified and the sensor 231.
  • the total blood volume is used to extend the life cycle of the robot 200
  • the second designated area is a position for the robot 200 to land
  • the sensor 231 is configured to detect whether the second designated area has a landing robot. 200
  • the sensor 231 is disposed on the second designated area.
  • the interaction information includes a landing state of the robot 200
  • the specified operation is to instruct the robot 200 to extend its life cycle.
  • the sensor 231 After detecting the presence of the landing robot 200 in the second designated area, the sensor 231 sends the landing state of the landing robot 200 to the system server 30 to trigger the system server 30 to return a blood return command according to the landing state to Each of the robots 200 corresponding to the team corresponding to the landing robot 200 causes each of the robots 200 to extend the life cycle according to the first preset rule, thereby increasing the competitive taste during the game.
  • the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the system server 30 may also instruct the landing robot 200 or each of the robots 200 in the team of the robot 200 to perform other specified operations, such as replenishing the projectile, enhancing the attack strength, or increasing the defense capability.
  • the sensor 231 is a first pressure sensor 231.
  • the detecting that the second designated area has a landing of the robot 200 includes detecting that the weight of the landing robot 200 is a preset weight and lasts for a third preset duration.
  • the weight of the robot 200 that has landed in the second designated area is detected by the first pressure sensor 231, thereby determining whether or not there is a robot 200 that has landed in the second designated area.
  • the third preset duration it is determined whether the robot 200 landing in the second designated area is stopped, thereby further determining whether the robot 200 completes the positioning task, and increasing the technical difficulty while ensuring the fun of the game.
  • the preset weight may be the weight of the landing robot 200 itself or a specified weight.
  • the second sensor 231 is a position sensor 231 for sensing whether the landing robot 200 is located in the second designated area.
  • the position sensor 231 is a landing gear The ratio of the contact area of the person 200 to the second designated area to the area of the second designated area is used to determine whether the robot 200 that has landed in the second designated area is stopped.
  • the first preset rule includes: the landing robot 200 is in a state of being in a falling state, and all the robots in the corresponding team extend the blood volume consumed by the life cycle thereof and are smaller than the positioning member 23 Total blood volume to increase the fun of the game.
  • the first predetermined rule includes: each robot 200 extends the amount of blood consumed per unit time of the life cycle, thereby increasing the interest of the game.
  • the positioning member 23 includes a second activation state and a second inactive state, and the second activation state and the second inactivation state of the embodiment are opposite states.
  • the second activation state is used to indicate that the positioning component 23 can interact with the robot 200.
  • the operation of the robot 200 on the current positioning member 23 is considered to be effective when the positioning member 23 is in the second activated state.
  • the operation of the robot 200 on the current positioning member 23 is considered invalid or illegal.
  • the positioning component 23 switches between the second active state and the second inactive state according to a preset third time interval, further increasing the difficulty against the game.
  • the positioning member 23 is further provided with a second display module 232.
  • the second display module 232 displays the fourth information when the positioning member 23 is in the second inactive state, and the second display module 232 displays the second information when the positioning member 23 is in the second activated state.
  • Five information In some examples, the second display module 232 is a second display light, and the fourth information and the fifth information may include a color of the light and/or a fourth time interval of the light display, etc., to distinguish the second activation state. And a second inactive state.
  • the fourth information is that the second indicator light emits white light that is blinking at a certain time interval
  • the fifth information is that the second indicator light emits solid green light. It should be noted that the present invention does not specifically limit the forms of the fourth information and the fifth information, and only needs to have a difference between the fourth information and the fifth information.
  • the positioning member 23 further includes a second occupation state and a second non-occupation state.
  • the second occupation state refers to that the duration of the robot 200 landing on the corresponding positioning component 23 is equal to or greater than a third preset duration (for example, 1 second), and the second non-occupied state refers to the robot 200 landing.
  • the landing robot 200 is present in a second designated area in which the duration of the corresponding positioning member 23 is less than the third predetermined time length or the sensor 231 of the positioning member 23 does not detect the positioning member 23.
  • the positioning member 23 is in the second occupation state, and the second display module 232 switches the displayed fifth information into the sixth information, wherein the sixth information is different from the first information.
  • Four information and fifth information are examples of the sixth information.
  • the second display module 232 is a second display light
  • the sixth information includes a color of the light and/or a fourth time interval of the light display.
  • the positioning member 23 is in a second inactive state, and the second indicator light emits white light that is blinking at a certain time interval.
  • the positioning member 23 is in the second activation state, and the first indicator light emits a solid green light.
  • the positioning member 23 is in the second occupation state, and the first indicator lamp emits a steady blue light.
  • the number, size, and position of the positioning members 23 on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.
  • the props device 20 further includes a visual game mechanism 24 that is similar to a game in the form of a "hammer" to increase the fun of the game.
  • the interaction information includes a success information
  • the specifying operation includes instructing the robot 200 to increase the attack strength.
  • the visual game mechanism 24 may include a plurality of striking regions 241 and a second controller 243 arranged according to a preset arrangement rule.
  • the striking area 241 is used for the robot 200 to launch a projectile for shooting.
  • each striking area 241 is provided with a second pressure sensor 242 connected to the second controller 243.
  • the second pressure sensor 242 is used by the robot 200 on the platform 10 in the corresponding striking area 241.
  • a hit signal corresponding to the striking area 241 is generated and sent to the second controller 243.
  • the second controller 243 After detecting that the striking area 241 to be shot is hit in a preset order, the second controller 243 generates a success information to the system server 30 to trigger the attack that the system server 30 returns according to the successful information.
  • the force enhancement command is to each robot 200 in the team corresponding to the successful robot 200, so that each of the teams 200 increases the attack strength according to the second preset rule.
  • the system server 30 may also instruct the landing robot 200 or each of the robots 200 in which the robot 200 is located to perform other specified operations, such as replenishing the projectile, extending the life cycle, or increasing the defense capability.
  • the visual game mechanism 24 also includes a display unit coupled to the second controller 243.
  • the second controller 243 is further configured to generate a striking area 241 to be shot and a corresponding shooting sequence and display by the display unit, and intelligently generate a striking area 241 to be shot by the second controller 243 for the robot 200 Shoot the projectile.
  • the striking area 241 is nine, and an array of 3*3 is arranged on the display unit, and the second controller 243 generates the striking area 241 to be designed and the corresponding shooting sequence.
  • the striking area 241 to be fired is controlled to sequentially emit light for a certain period of time according to the shooting order, and the second sensor 231 that controls the light-emitting striking area 241 is in an active state, and the second sensor 231 of the other striking area 241 is in a non-operating state.
  • the robot 200 needs to hit the striking area 241 when the striking area 241 emits light, and the second pressure sensor 242 of the striking area 241 generates a hit signal and transmits it to the second controller 243.
  • the system server 30 presets the number of each striking area 241 and sends it to the second controller 243, and the second controller 243 randomly generates the number of the striking area 241 to be shot and the corresponding shooting order. And displayed by the display unit, the robot 200 can perform the task of the gate.
  • the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.
  • the visual game mechanism 24 performs a switch between start and stop at a fifth time interval (eg, 5 minutes). Wherein, after the visual game mechanism 24 is turned on, the interaction between the robot 200 and the visual game mechanism 24 (the robot 200 hits the striking area 241 to be fired) is deemed to be valid. After the visual game mechanism 24 is closed, the interaction between the robot 200 and the visual game mechanism 24 is deemed invalid, and the robot 200 can be penalized accordingly.
  • a fifth time interval eg, 5 minutes
  • the number, size, and position of the visual game mechanism 24 and the arrangement of the plurality of the striking regions can be set as needed, thereby designing the intelligent game system 100 with different difficulty levels. To meet different needs.
  • the prop device 20 further includes a second projectile replenishing mechanism 25 that supplies the projectile to the robot 200 in accordance with preset time information and a preset number. Different from the first projectile replenishing mechanism 13, the second projectile replenishing mechanism 25 supplies the projectile to the robot 200 according to the preset time information and the preset number, and the first projectile mechanism requires the robot 200 to enter the target zone to be able to access the robot 200.
  • the projectile supply is performed, that is, the second projectile replenishing mechanism 25 of the present embodiment is disposed outside the target region 11.
  • the time information includes a shot delivery time. In an embodiment, the time information includes a shot feeding time interval.
  • the second shot replenishing mechanism 25 performs the shot supply every 10 minutes and the number of the supplied shots is a preset number, further increasing the difficulty and interest of the game.
  • the second projectile replenishing mechanism 25 includes a second motor, and the robot 200 is quantitatively replenished by the second motor.
  • the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different.
  • the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game.
  • the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball
  • the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.
  • the number of the second projectile replenishing mechanism 25 and the position set on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.
  • the embodiment provides a robot 200 , which may include a robot body 201 , a power device 202 , and an interaction device 203 .
  • the power device 202 and the interaction device 203 are both disposed on the robot body 201.
  • the power device 202 is configured to provide moving power to the robot body 201 to cause the robot 200 to move.
  • the interaction device 203 is configured to interact with the system server 30 in the smart game system 100 to implement data transmission between the robot 200 and the system server 30.
  • the interaction device 203 is further configured to interact with the prop device 20 in the smart game system 100 to trigger the prop device 20 to generate interaction information to be sent to the system server 30, and the interaction device 203 is further configured to receive the The system server 30 executes the specified operation based on the execution instruction returned by the interaction information.
  • the robot 200 includes a robot 200 of a type such as a flying robot 200, an engineering robot 200, a defense robot 200, and a shooting robot 200 to increase the interest of the game.
  • the flying robot 200 can be used for functions such as aerial positioning and image transmission.
  • the engineering robot 200 can be used for grasping obstacles, operating buttons 222 and the like.
  • the defense robot 200 is used to defend against enemy attacks, and the shooting robot 200 can be used to launch projectiles. Shoot the target.
  • the specifying operation may include at least one of: extending the robot 200
  • the life cycle increases the defensive ability of the robot 200, enhances the attack power of the robot 200, and performs bolus replenishment on the robot 200, thereby making the robot 200 more interesting in the confrontation game.
  • the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.
  • the execution instruction may include at least one of: a blood return instruction for instructing extending the life cycle of the robot 200, a defense increase instruction for instructing the robot 200 to increase its defense capability, for instructing the robot 200 to increase its attack strength.
  • the attack power enhancement command is for instructing at least one of the projectile supply commands for the robot 200 to supply the projectile.
  • the interaction device 203 is communicatively coupled to the system server 30 by wireless communication to facilitate control of the robot 200 by the system server 30.
  • the wireless communication mode may be a wireless communication mode such as wifi or Bluetooth, thereby reducing the obstacle of the cable to the movement of the robot 200.
  • the interaction device 203 is in wireless communication connection with the system server 30 through a router.
  • the interaction device 203 and the system server 30 can also be connected by wired communication.
  • the interaction device 203 may include at least one of the following: a robot arm 2031, a positioning mechanism 2032, a launching mechanism 2033, an identification mechanism 2034, and a pick-up mechanism 2035.
  • the mechanical arm 2031 is configured to input information into the mechanism member 22 in the intelligent game system 100, thereby triggering the mechanism member 22, so that the mechanism member 22 is in a triggered state to trigger the smart game system 100.
  • the lifting mechanism 21 is connected to the target area 11, thereby facilitating the robot 200 to acquire the projectile of the first projectile replenishing mechanism 13 located in the target area 11.
  • the interaction information includes a trigger signal.
  • the robot arm 2031 is configured to grasp an obstacle and place the grasped obstacle in a first designated area of the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be triggered.
  • the state triggers the mechanism 22 to send a trigger signal to the system server 30, thereby notifying the system server 30 that the mechanism 22 completes the competition of the trigger mechanism 22 Business.
  • the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22.
  • the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle.
  • the recognition unit 221 in the positioning member 23 recognizes the team information of the obstacle placed in the specific area on the top of the mechanism member 22 by the robot 200, thereby judging whether or not the robot 200 completes the game task of the trigger mechanism 22.
  • the robot arm 2031 places the grasped obstacle in the first designated area of the mechanism member 22 after the mechanism member 22 is in the first activation state.
  • the first activation state is used to indicate the mechanism member 22 that can interact with the robot 200. That is, when the mechanism member 22 is in the first activation state, the operation of the robot 200 on the current mechanism 22 is considered to be valid; otherwise, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.
  • the robot arm 2031 is used to press an operation button 222 on the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be in a triggered state and trigger the mechanism member 22 to send a trigger signal to
  • the system server 30 notifies the system server 30 that the robot 200 completes the game task of the trigger mechanism 22.
  • the positioning mechanism 2032 is configured to control the robot body 201 to be positioned to a second designated area on the positioning component 23 in the smart game system 100 to trigger the positioning component 23 to send the landing state of the robot body 201 to the system server. 30, in order to trigger the system server 30 to return a blood return command to all the robots 200 in the team corresponding to the landing robot 200 according to the landing state, so that all the robots 200 in the corresponding team delay their respective life cycles according to the first preset rule, thereby increasing Competitive fun during the game.
  • the interaction information includes a landing state of the robot 200, the specified operation is to instruct the robot 200 to extend its life cycle. It should be noted that the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the first preset rule includes: the landing robot 200 is in a maintenance time of the landing state, and all the robots 200 in the corresponding team The amount of blood consumed by extending the life cycle is less than the total amount of blood of the positioning member 23 in the smart game system 100.
  • the first predetermined rule includes each robot 200 extending the amount of blood consumed per unit time of the life cycle.
  • the launching mechanism 2033 is configured to fire a projectile to fire a target.
  • the shooting target of the launching mechanism 2033 is an enemy robot.
  • the shooting target of the launching mechanism 2033 is the striking area 241 to be fired displayed by the visual game mechanism 24 in the smart game system 100.
  • the interaction information includes a success information
  • the execution instruction includes an attack power enhancement instruction for instructing the robot 200 to increase the attack strength thereof, and the designation operation includes instructing the robot 200 to increase its attack strength.
  • the visual game mechanism 24 is triggered to generate the success information to
  • the system server 30 is configured to trigger the system server 30 to return an attack power enhancement command according to the success information to each robot 200 corresponding to the successful robot 200, so that each robot 200 in the team follows the
  • the second preset rule increases the attack strength.
  • the preset sequence is generated by the visual game mechanism 24 or generated by the system server 30.
  • the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.
  • the identification mechanism 2034 is configured to collect an image of the visual game mechanism 24 in the smart game system 100 and identify a striking area 241 to be fired and a corresponding shooting sequence displayed by the visual game mechanism 24 according to the image, the transmitting The mechanism 2033 fires the projectiles to the corresponding striking regions 241 in accordance with the striking regions 241 to be fired and the corresponding firing order.
  • the visual game mechanism 24 sequentially controls the striking area 241 to be shot to emit bright light according to the shooting sequence, and the recognizing mechanism 2034 identifies the brightness of the striking area 241 to be shot in the collected image, thereby determining the location.
  • the firing mechanism 2033 currently requires a firing zone 241 to be fired, thereby enhancing the depth of the technical guidance.
  • the display unit of the visual game mechanism 24 displays the number of the striking area 241 to be shot in the shooting order, and the recognizing mechanism 2034 pairs the captured image.
  • the number of the area to be struck 241 displayed by the middle display unit and the corresponding shooting order are identified to inform the firing mechanism 2033 of the striking area 241 to be fired and the corresponding shooting order to enhance the depth of the technical guidance.
  • the ballistic mechanism 2035 is configured to receive the projectiles required by the first projectile replenishing mechanism 13 or the second projectile replenishing mechanism 25 in the smart game system 100 to increase the interest of the game.
  • the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different.
  • the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game.
  • the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball
  • the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.
  • the structure of the intelligent game system 100 is the same as that of the first embodiment, and can be further explained by referring to the pair of embodiments.

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Abstract

An intelligent competition system and a robot. The intelligent competition system (100) comprises: a system server (30) which is used for carrying out interactive communication with a robot (200); and at least one prop apparatus (20) which is arranged on a platform (10), wherein the platform (10) is provided with an area in which the robot (200) moves; and the prop apparatus (20) is in communication connection with the system server (30), interacts with the robot (200) and sends interaction information to the system server (30) so as to trigger the system server (30) to instruct, according to the interaction information, the corresponding prop apparatus (20) and/or the robot (200) to execute a specified operation. By means of providing an interaction apparatus (203) for the robot (200), and arranging the prop apparatus (20) for the intelligent competition system (100), and by means of interaction between the interaction apparatus (203) and the prop apparatus (20), the robot (200) is guided to complete a specific task, thereby giving technical guidance for participants so as to achieve the aim of robot education practice. Moreover, by means of the matching between the interaction apparatus (203) and the prop apparatus (20), the intelligentization and interestingness, in a confrontation competition, can further be improved.

Description

智能比赛系统及机器人Intelligent game system and robot 技术领域Technical field

本发明涉及机器人比赛技术,尤其涉及一种智能比赛系统及机器人。The invention relates to robot competition technology, in particular to an intelligent competition system and a robot.

背景技术Background technique

近年来,为了普及机器人实践教育,引导参赛人员学习多领域(例如机械、电子、嵌入式或软件设计)知识点,国内外会组织各种机器人对抗比赛。In recent years, in order to popularize robot practice education and guide participants to learn knowledge points in many fields (such as mechanical, electronic, embedded or software design), various robots will be organized at home and abroad to compete against the competition.

目前,国内外的机器人比赛,大都缺少技术含量,无法为参赛人员提供较深的技术引导。如何提高对抗比赛中的对参赛人员技术引导的深度是目前机器人对抗比赛的关键。At present, most of the robot competitions at home and abroad lack the technical content and cannot provide deep technical guidance for the participants. How to improve the depth of technical guidance for the participants in the competition is the key to the current robot competition.

发明内容Summary of the invention

本发明提供一种智能比赛系统及机器人。The invention provides an intelligent game system and a robot.

根据本发明的第一方面,提供一种智能比赛系统,用以与机器人进行交互,所述智能比赛系统包括:According to a first aspect of the present invention, an intelligent game system is provided for interacting with a robot, the smart game system comprising:

用于与机器人交互通信的系统服务器;a system server for interactive communication with the robot;

用于设置在平台上的至少一道具装置,所述平台设有供所述机器人运动的区域,At least one prop device disposed on the platform, the platform being provided with an area for the robot to move,

其中,所述道具装置与所述系统服务器通信连接并与所述机器人进行交互,并将交互信息发送至所述系统服务器,以触发所述系统服务器根据所述交互信息指示相应的道具装置和/或机器人执行指定操作。Wherein the prop device is communicatively coupled to the system server and interacts with the robot, and transmits the interaction information to the system server to trigger the system server to indicate a corresponding prop device according to the interaction information and/or Or the robot performs the specified operation.

根据本发明的第二方面,提供一种机器人,所述机器人包括: According to a second aspect of the present invention, a robot is provided, the robot comprising:

机器人本体;Robot body

分别设于所述机器人本体上的动力装置和交互装置;a power device and an interaction device respectively disposed on the robot body;

其中,所述动力装置用于对所述机器人本体提供移动动力,所述交互装置用以与智能比赛系统中的系统服务器交互通信;Wherein the power device is configured to provide mobile power to the robot body, and the interaction device is configured to interact with a system server in the smart game system;

所述交互装置还用以与智能比赛系统中的道具装置进行交互,以触发所述道具装置产生交互信息发送至所述系统服务器,所述交互装置还用于接收所述系统服务器根据所述交互信息返回的执行指令,以执行指定操作。The interaction device is further configured to interact with the prop device in the smart game system to trigger the prop device to generate interaction information to be sent to the system server, where the interaction device is further configured to receive the system server according to the interaction The execution instruction returned by the information to perform the specified operation.

由以上本发明实施例提供的技术方案可见,本发明通过为机器人设置交互装置,为智能比赛系统设置道具装置,通过交互装置与道具装置的交互,从而引导机器人完成特定任务,进而对参赛人员进行技术引导,达到机器人教育实践的目的;并且,交互装置和道具装置的配合,还能够提高机器人在对抗比赛中的智能化和趣味化。It can be seen from the technical solutions provided by the embodiments of the present invention that the present invention provides an interactive device for the robot, sets a prop device for the intelligent game system, and interacts with the prop device through the interaction device, thereby guiding the robot to complete a specific task, and then performing the specific task for the player. Technology guidance, to achieve the purpose of robot education practice; and, the interaction of the interactive device and the prop device can also improve the intelligence and interest of the robot in the game.

附图说明DRAWINGS

为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly described below. It is obvious that the drawings in the following description are only some embodiments of the present invention. Other drawings may also be obtained from those of ordinary skill in the art in view of the drawings.

图1是本发明一实施例中智能比赛系统的结构示意图;1 is a schematic structural view of an intelligent game system according to an embodiment of the present invention;

图2是本发明另一实施例中智能比赛系统的结构示意图;2 is a schematic structural diagram of an intelligent game system according to another embodiment of the present invention;

图3是本发明一实施例中智能比赛系统部分立体示意图;3 is a partial perspective view of an intelligent game system according to an embodiment of the present invention;

图4是本发明一实施例中智能比赛系统的升降机构的结构示意图;4 is a schematic structural view of a lifting mechanism of an intelligent game system according to an embodiment of the present invention;

图5A是本发明一实施例中智能比赛系统的机关件的结构示意图; FIG. 5A is a schematic structural diagram of an organ of an intelligent game system according to an embodiment of the present invention; FIG.

图5B是本发明另一实施例中智能比赛系统的机关件的结构示意图;5B is a schematic structural diagram of an organ of an intelligent game system according to another embodiment of the present invention;

图6是本发明一实施例中智能比赛系统的定位件的结构示意图;6 is a schematic structural diagram of a positioning component of an intelligent game system according to an embodiment of the present invention;

图7是本发明一实施例中智能比赛系统的视觉游戏机构的结构示意图;7 is a schematic structural diagram of a visual game mechanism of an intelligent game system according to an embodiment of the present invention;

图8是本发明一实施例中机器人的结构示意图;FIG. 8 is a schematic structural view of a robot according to an embodiment of the present invention; FIG.

图9是本发明一实施例中机器人的交互装置的结构示意图。FIG. 9 is a schematic structural diagram of an interaction device of a robot according to an embodiment of the present invention.

附图标记:Reference mark:

100:智能比赛系统;100: intelligent game system;

10:平台;11:目标区域;12:阻拦区域;13:第一弹丸补给机构;10: platform; 11: target area; 12: blocking area; 13: first projectile supply mechanism;

20:道具装置;21:升降机构;211:第一控制器:212:第一电机;213:升降板;22:机关件;221:识别单元;222:操作按钮;223:第一显示模块;23:定位件;231:传感器;232:第二显示模块;24:视觉游戏机构;241:打击区域;242:第二压力传感器;243:第二控制器;25:第二弹丸补给机构;20: prop device; 21: lifting mechanism; 211: first controller: 212: first motor; 213: lifting plate; 22: mechanism; 221: identification unit; 222: operation button; 223: first display module; 23: positioning member; 231: sensor; 232: second display module; 24: visual game mechanism; 241: striking area; 242: second pressure sensor; 243: second controller; 25: second projectile replenishing mechanism;

30:系统服务器;30: system server;

200:机器人;200: robot;

201:机器人本体;202:动力装置;203:交互装置;2031:机械臂;2032:定位机构;2033:发射机构;2034:识别机构;2035:接弹机构。201: robot body; 202: power device; 203: interaction device; 2031: robot arm; 2032: positioning mechanism; 2033: launching mechanism; 2034: identification mechanism; 2035: pick-up mechanism.

具体实施方式detailed description

下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保 护的范围。The technical solutions in the embodiments of the present invention are clearly and completely described in the following with reference to the accompanying drawings in the embodiments of the present invention. It is obvious that the described embodiments are only a part of the embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts shall belong to the present invention. The scope of protection.

下面结合附图,对本发明的智能比赛系统100及机器人200进行详细说明。在不冲突的情况下,下述的实施例及实施方式中的特征可以相互组合。The smart game system 100 and the robot 200 of the present invention will be described in detail below with reference to the accompanying drawings. The features of the embodiments and embodiments described below may be combined with each other without conflict.

本发明实施例提供了一种智能比赛系统100及机器人200,其中,所述智能比赛系统100与所述机器人200之间可进行交互。可选地,所述机器人200与所述智能比赛系统100中的部分装置通信连接。可选地,所述机器人200直接操作所述智能比赛系统100中的部分装置。The embodiment of the present invention provides an intelligent game system 100 and a robot 200, wherein the smart game system 100 and the robot 200 can interact with each other. Optionally, the robot 200 is communicatively coupled to a portion of the devices in the smart game system 100. Optionally, the robot 200 directly operates some of the devices in the smart game system 100.

需要说的是,在同一场机器人200对抗比赛中,至少包括两组机器人200队伍。具体地,至少两组机器人200可在所述智能比赛系统100执行任务,直至分出胜利的队伍,该场对抗比赛结束。It should be noted that in the same robot 200 confrontation game, at least two teams of 200 robots are included. In particular, at least two groups of bots 200 can perform tasks at the smart game system 100 until a winning team is scored, the field ending game.

以下通过实施例一和实施例二分别对所述智能比赛系统100和所述机器人200进行阐述。The smart game system 100 and the robot 200 are respectively explained by the first embodiment and the second embodiment.

实施例一Embodiment 1

参见图1,本实施例提供一种智能比赛系统100,所智能比赛系统100包括平台10、道具装置20以及系统服务器30。其中,所述平台10设有供所述机器人200运动的区域。所述系统服务器30与所述机器人200交互通信,并与所述道具装置20通信连接。Referring to FIG. 1, the embodiment provides an intelligent game system 100. The smart game system 100 includes a platform 10, an item device 20, and a system server 30. The platform 10 is provided with an area for the robot 200 to move. The system server 30 is in interactive communication with the robot 200 and is communicatively coupled to the prop device 20.

其中,所述道具装置20至少一个,且至少一个所述道具装置20设置在所述平台10上。本实施例中,所述道具装置20与所述机器人200进行交互,并将交互信息发送至所述系统服务器30,以触发所述系统服务器30根据所述交互信息指示相应的道具装置20和/或机器人200执行指定操作。在一些例子中,所述系统服务器30根据所述交互信息指示相应的道具装置20执行指定操作。在一些例子中,所述系统服务器30根据所述交互信息指示相应的机器人200执行指定操作。在一些例子中,所述系统服务 器30根据所述交互信息指示相应的道具装置20和机器人200分别执行对应的操作。At least one of the props devices 20 and at least one of the props devices 20 are disposed on the platform 10. In this embodiment, the prop device 20 interacts with the robot 200 and sends the interaction information to the system server 30 to trigger the system server 30 to instruct the corresponding prop device 20 and/or according to the interaction information. Or the robot 200 performs a specified operation. In some examples, the system server 30 instructs the corresponding item device 20 to perform a specified operation based on the interaction information. In some examples, the system server 30 instructs the corresponding robot 200 to perform a specified operation based on the interaction information. In some examples, the system service The device 30 instructs the corresponding prop device 20 and the robot 200 to perform corresponding operations according to the interaction information.

本实施例中,通过为智能比赛系统100设置道具装置20,通过机器人200与道具装置20的交互,从而引导机器人200完成特定任务,进而对参赛人员进行技术引导,达到机器人200教育实践的目的;并且,机器人200和道具装置20的配合,还能够提高机器人200在对抗比赛中的智能化和趣味化。In this embodiment, by setting the prop device 20 for the intelligent game system 100, the robot 200 and the prop device 20 interact to guide the robot 200 to complete a specific task, thereby guiding the entrants to achieve the purpose of the robot 200 educational practice; Moreover, the cooperation of the robot 200 and the prop device 20 can also improve the intelligence and interest of the robot 200 in the competition.

本实施例中,所述指定操作可包括如下至少一种:延长机器人200的生命周期,增加机器人200的防御能力,增强机器人200的攻击力度,对机器人200进行弹丸补给,从而使得机器人200在对抗比赛中趣味性更强。另外,可通过系统服务器30动态设定所述指定操作所涉及的参数,从而增强对抗比赛的娱乐性与观赏性。In this embodiment, the specifying operation may include at least one of extending the life cycle of the robot 200, increasing the defense capability of the robot 200, enhancing the attacking power of the robot 200, and performing bolus replenishment on the robot 200, thereby causing the robot 200 to confront The game is more interesting. In addition, the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.

本实施例中,平台10上的所有道具装置20均与系统服务器30进行通信连接,使得所述系统服务器30可以控制各道具装置20的工作,同时能够实时获取各道具装置20的状态以及各道具装置20与机器人进行交互的交互信息。参见图2,在一些例子中,所述道具装置20与所述系统服务器30通过无线通信方式进行通信连接,从而方便道具装置20将其与机器人200之间的交互信息实时反馈给系统服务器30,以及时告知服务器机器人200的任务完成情况。其中,所述无线通信方式可为wifi(wifi为一种允许电子设备连接到无线局域网的技术)、蓝牙等无线通信方式,从而减少平台10中的线缆,以减少平台10上的移动机器人200的外界干扰,营造较好的机器人200对抗赛的比赛环境。可选地,所述道具装置20与所述系统服务器30通过路由器进行无线通信连接。在其他一些例子中,所述道具装置20与所述系统服务器30之间也可通过有线通信方式进行通信连接。In this embodiment, all the props devices 20 on the platform 10 are in communication connection with the system server 30, so that the system server 30 can control the work of each prop device 20, and can acquire the status of each prop device 20 and the props in real time. The interaction information that device 20 interacts with the robot. Referring to FIG. 2, in some examples, the prop device 20 is communicably connected to the system server 30 by wireless communication, so that the prop device 20 can conveniently feed back the interaction information between the props device 20 and the robot 200 to the system server 30 in real time. The task completion status of the server robot 200 is notified at the same time. The wireless communication method may be a wireless communication method such as wifi (wifi is a technology for allowing an electronic device to connect to a wireless local area network), Bluetooth, etc., thereby reducing cables in the platform 10 to reduce the mobile robot 200 on the platform 10. The external interference creates a better environment for the robot 200 match. Optionally, the prop device 20 is wirelessly connected to the system server 30 via a router. In other examples, the prop device 20 and the system server 30 may also be communicatively connected by wired communication.

所述系统服务器30可根据预设的比赛规则来判断每场对抗比赛获胜的队伍或者出局的机器人200。其中,比赛规则可根据实际需要设定。 举例来说,所述比赛规则可以包括以下至少一种:当机器人200受到的打击次数大于或者等于预设次数时,确定该机器人200出局;当机器人200受到的打击力度大于或者等于预设阈值时,确定该机器人200出局;当道具装置20被同一队伍占据的个数达到预设门限值时,确定该队伍获胜;当某一队伍的机器人200的剩余个数小于或者等于预设个数时,确定该队伍出局。当然,比赛规则还可采用其他方式确定机器人200出局或者队伍的胜败。The system server 30 can determine each team that wins against the game or the robot 200 that is out of the game according to a preset game rule. Among them, the rules of the game can be set according to actual needs. For example, the game rule may include at least one of the following: when the number of strikes received by the robot 200 is greater than or equal to a preset number of times, determining that the robot 200 is out; when the strike force received by the robot 200 is greater than or equal to a preset threshold Determining that the robot 200 is out; when the number of the props device 20 occupied by the same team reaches a preset threshold, it is determined that the team wins; when the remaining number of the robot 200 of a certain team is less than or equal to the preset number To make sure the team is out. Of course, the rules of the game may also determine the victory or defeat of the robot 200 out or the team in other ways.

参见图3,所述平台10可包括目标区域11,所述智能比赛系统100还包括设于所述目标区域11的第一弹丸补给机构13,所述第一弹丸补给机构13用于对运动至目标区域11的机器人200补充弹丸,从而提高对抗比赛的趣味性。Referring to FIG. 3, the platform 10 may include a target area 11, and the smart game system 100 further includes a first projectile replenishing mechanism 13 disposed in the target area 11, the first projectile replenishing mechanism 13 for moving to The robot 200 of the target area 11 replenishes the projectiles, thereby increasing the interest in the game.

结合图2和图3,为进一步提高对抗比赛的趣味性,并提高对抗比赛的难度,以促进技术引导的深度,所述道具装置20可包括升降机构21,所述目标区域11的四周设有阻拦区域12和所述升降机构21。本实施例中,所述阻拦区域12和所述升降机构21围成一圈以形成所述目标区域11。2 and FIG. 3, in order to further improve the interest in the game and to improve the difficulty of the game to promote the depth of the technical guidance, the prop device 20 may include a lifting mechanism 21, and the target area 11 is provided around The blocking area 12 and the lifting mechanism 21 are blocked. In this embodiment, the blocking area 12 and the lifting mechanism 21 enclose a circle to form the target area 11.

其中,所述阻拦区域12用于阻止所述机器人200经该阻拦区域12进入所述目标区域11。可选地,所述阻拦区域12可设有禁止通行的标识,以较为直观地警示,防止机器人200从阻拦区域12进入目标区域11获取弹丸。The blocking area 12 is configured to prevent the robot 200 from entering the target area 11 via the blocking area 12. Optionally, the blocking area 12 may be provided with a forbidden identification to more intuitively alert the robot 200 from entering the target area 11 from the blocking area 12 to obtain a projectile.

所述升降机构21与所述目标区域11接通后供所述机器人200进入或者离开所述目标区域11。而所述升降机构21与所述目标区域11断开后,所述机器人200则无法进入或者离开所述目标区域11。即机器人200只能在升降机构21与目标区域11接通后,才能经所述升降机构21进入所述目标区域11,以获得第一弹丸补给机构13的弹丸。The lifting mechanism 21 is connected to the target area 11 for the robot 200 to enter or leave the target area 11. After the lifting mechanism 21 is disconnected from the target area 11, the robot 200 cannot enter or leave the target area 11. That is, the robot 200 can only enter the target area 11 via the elevating mechanism 21 after the elevating mechanism 21 is connected to the target area 11 to obtain the projectile of the first projectile replenishing mechanism 13.

在一实施例中,所述指定操作包括:指示所述升降机构21进行上升 操作以使得所述升降机构21与所述目标区域11接通。本实施例中,所述升降机构21进行上升操作前,所述升降机构21与所述目标区域11是断开的,此时所述机器人200不能经所述升降机构21进入所述目标区域11。In an embodiment, the specifying operation includes: instructing the lifting mechanism 21 to rise The operation is such that the lifting mechanism 21 is connected to the target area 11. In this embodiment, before the lifting mechanism 21 performs the lifting operation, the lifting mechanism 21 is disconnected from the target area 11, and the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .

在一实施例中,所述指定操作包括:指示所述升降机构21进行下降操作以使得所述升降机构21与所述目标区域11接通。本实施例中,所述升降机构21进行下降操作前,所述升降机构21与所述目标区域11是断开的,此时所述机器人200不能经所述升降机构21进入所述目标区域11。In an embodiment, the specifying operation includes instructing the lifting mechanism 21 to perform a lowering operation to cause the lifting mechanism 21 to be connected to the target area 11. In this embodiment, before the lifting mechanism 21 performs the lowering operation, the lifting mechanism 21 is disconnected from the target area 11, and at this time, the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .

以下将以所述升降机构21进行上升操作以使得所述升降机构21与所述目标区域11接通为例进行说明。Hereinafter, the ascending operation of the elevating mechanism 21 to cause the elevating mechanism 21 to be connected to the target area 11 will be described as an example.

为进一步提高对抗比赛的趣味性,所述道具装置20还包括与所述升降机构21相配合的机关件22,所述交互信息包括触发信号。本实施例中,所述机关件22在检测到其(即该机关件22自身)处于触发状态后产生触发信号至所述系统服务器30,用以触发所述系统服务器30产生第一控制信号至所述升降机构21,用于指示所述升降机构21进行上升操作,以使得所述升降机构21与所述目标区域11接通。相应地,所述系统服务器30接收到所述机关件22从触发状态变化至非触发状态后,产生第二控制信号至所述升降机构21,以指示所述升降机构21进行下降操作,使得所述升降机构21与所述目标区域11断开。需要说明的是,触发信号携带有触发机关件22使得机关件22处于触发状态的机器人200队伍信息,方便系统服务器30对比赛的控制,从而保证比赛的公平性。In order to further enhance the interest in the game, the prop device 20 further includes an organ 22 in cooperation with the elevating mechanism 21, the interaction information including a trigger signal. In this embodiment, the mechanism 22 generates a trigger signal to the system server 30 after detecting that the component 22 is in a triggered state, to trigger the system server 30 to generate the first control signal to The lifting mechanism 21 is configured to instruct the lifting mechanism 21 to perform a rising operation to cause the lifting mechanism 21 to be connected to the target area 11. Correspondingly, after receiving the change of the mechanism component 22 from the trigger state to the non-trigger state, the system server 30 generates a second control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a lowering operation, so that The elevating mechanism 21 is disconnected from the target area 11. It should be noted that the trigger signal carries the robot 200 team information that the trigger mechanism 22 causes the mechanism member 22 to be in the triggered state, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.

在一些例子中,所述指定操作还可包括:所述升降机构21上升操作后的状态(即升降机构21与目标区域11接通)的指定时长。例如,系统服务器30在接收到机关件22的触发信号后,会发送第一控制信号至升降机构21以指示所述升降机构21进行上升操作,使得所述升降机构21与所述目标区域11接通。当系统服务器30判断出所述升降机构21与所述目标区域11接通的时间为所述指定时长后,会发送第二控制信号至所述升降机 构21以指示所述升降机构21进行下降操作,使得所述升降机构21与所述目标区域11断开,从而增加对抗比赛的难度与趣味性。In some examples, the specifying operation may further include: a specified duration of the state after the raising operation of the lifting mechanism 21 (ie, the lifting mechanism 21 is turned on with the target area 11). For example, after receiving the trigger signal of the mechanism 22, the system server 30 sends a first control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a rising operation, so that the lifting mechanism 21 is connected to the target area 11. through. When the system server 30 determines that the time for the lifting mechanism 21 to be connected to the target area 11 is the specified length of time, a second control signal is sent to the elevator. The structure 21 is configured to instruct the lifting mechanism 21 to perform a lowering operation, so that the lifting mechanism 21 is disconnected from the target area 11, thereby increasing the difficulty and interest in playing against the game.

参见图4,所述升降机构21包括第一控制器211、第一电机212和升降板213。其中,所述第一控制器211与所述系统服务器30相连,从而实现系统服务器30与升降机构21的通信连接。所述第一电机212与所述第一控制器211相连,所述电机与所述升降板213相连,从而通过第一控制器211和第一电机212来控制所述升降板213进行上升或者下降操作,以使得所述升降板213与所述目标区域11接通,使得机器人200可通过所述升降板213进入所述目标区域11。Referring to FIG. 4, the lifting mechanism 21 includes a first controller 211, a first motor 212, and a lifting plate 213. The first controller 211 is connected to the system server 30, thereby implementing a communication connection between the system server 30 and the elevating mechanism 21. The first motor 212 is connected to the first controller 211, and the motor is connected to the lifting plate 213, so that the lifting plate 213 is controlled to rise or fall by the first controller 211 and the first motor 212. The operation is such that the lift plate 213 is turned on with the target area 11 so that the robot 200 can enter the target area 11 through the lift plate 213.

本实施例中,所述第一控制器211接收到系统服务器30发送的第一控制信号后,会触发所述第一电机212输出控制所述升降板213进行上升操作的信号,以使得所述升降板213与所述目标区域11接通。所述第一控制器211接收到系统服务器30发送的第二控制信号后,会触发所述第一电机212输出控制所述升降板213进行下降操作的信号,以使得所述升降板213与所述目标区域11断开。In this embodiment, after receiving the first control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a rising operation, so that the The lift plate 213 is connected to the target area 11. After receiving the second control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a lowering operation, so that the lifting plate 213 and the The target area 11 is disconnected.

为进一步增加对抗赛的难度以增加比赛的趣味性,所述机关件22可包括第一激活状态和第一非激活状态,本实施例的第一激活状态和第一非激活状态为相对的两种状态。其中,所述第一激活状态用于指示所述机关件22可与所述机器人200进行交互。在所述机关件22处于第一激活状态下,所述机器人200在当前机关件22上的操作被认为有效。而当所述机关件22处于第一非激活状态下,所述机器人200在当前机关件22上的操作被认为无效或者违规。In order to further increase the difficulty of the match to increase the interest of the game, the mechanism 22 may include a first activation state and a first inactive state, and the first activation state and the first inactive state of the embodiment are opposite status. The first activation state is used to indicate that the mechanism 22 can interact with the robot 200. When the mechanism member 22 is in the first activated state, the operation of the robot 200 on the current mechanism member 22 is considered to be valid. When the mechanism member 22 is in the first inactive state, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.

可选地,所述机关件22按照预设的第一时间间隔在第一激活状态和第一非激活状态之间进行切换,进一步增加对抗比赛的难度。Optionally, the mechanism component 22 switches between the first activation state and the first inactive state according to the preset first time interval, further increasing the difficulty against the game.

结合图5A和图5B,为直观地显示机关件22的状态信息,所述机关 件22还设有第一显示模块223。其中,在所述机关件22处于第一非激活状态下,所述第一显示模块223显示第一信息,在所述机关件22处于第一激活状态下,所述第一显示模块223显示第二信息。在一些例子中,所述第一显示模块223为第一显示灯,所述第一信息、第二信息可包括灯光的颜色和/或灯光显示的第二时间间隔等,以区别第一激活状态和第一非激活状态。可选地,所述第一信息为第一显示灯发出按照一定时间间隔闪烁的白光,所述第二信息为第一显示灯发出常亮的绿光。需要说明的是,本发明并不对第一信息和第二信息的形式做具体的限定,只需第一信息和第二信息之间存在差别即可。5A and 5B, in order to visually display status information of the mechanism member 22, the mechanism The piece 22 is also provided with a first display module 223. The first display module 223 displays the first information when the mechanism member 22 is in the first inactive state, and the first display module 223 displays the first information when the mechanism member 22 is in the first activated state. Two information. In some examples, the first display module 223 is a first display light, and the first information and the second information may include a color of the light and/or a second time interval of the light display, etc., to distinguish the first activation state. And the first inactive state. Optionally, the first information is that the first indicator light emits white light that is blinking at a certain time interval, and the second information is that the first indicator light emits a solid green light. It should be noted that the present invention does not specifically limit the form of the first information and the second information, and only needs to have a difference between the first information and the second information.

其中,所述机关件22检测到其处于触发状态是指所述机关件22在第一激活状态下接收到所述机器人200的输入信息,即引导机器人200来完成对机关件22的触发,使得机关件22处于触发状态。相应地,所述机关件22处于非触发状态是指所述机关件22位于第一非激活状态或者所述机关件22在第一激活状态下但未接收到所述机器人200的输入信息。Wherein, the detecting of the mechanism member 22 in the triggering state means that the mechanism member 22 receives the input information of the robot 200 in the first activation state, that is, guiding the robot 200 to complete the triggering of the mechanism member 22, so that The mechanism member 22 is in a triggered state. Correspondingly, the non-trigger state of the mechanism member 22 means that the mechanism member 22 is in the first inactive state or the mechanism member 22 is in the first activation state but the input information of the robot 200 is not received.

参见图5A,在一些例子中,所述机关件22上设有识别单元221,所述识别单元221设于所述第一指定区域。本实施例中,所述机关件22接收到所述机器人200的输入信息包括:检测到所述机关件22的第一指定区域放置有机器人200抓取的障碍物,引导机器人200抓取障碍物并放置障碍物至第一指定区域,增加了对抗比赛的难度。可选地,机关件22为具有一定高度的立柱,所述第一指定区域为所述机关件22的顶部上的特定区域。可选地,所述触发信号包括机器人200的队伍信息,所述机器人200的队伍信息保存于所述障碍物中。所述识别单元221用于识别所述障碍物中的队伍信息并将识别的队伍信息发送至所述系统服务器30。通过识别单元221识别出触发机关件22的机器人200队伍,系统服务器30可根据识别结果来对相应队伍的机器人200进行奖励或者惩罚操作。在一实施例中,所述识别单元221为具有射频识别功能的控制芯片,所述障碍物包括与所 述控制芯片相配合的IC卡(Integrated Circuit Card,集成电路卡)或者其他电子标签,所述IC卡或其他电子标签用于存储对应机器人200的队伍信息。在对抗比赛中,每队机器人200可包括预设数量的保存有该队队伍信息的障碍物,使得每队机器人200可通过属于自己的障碍物来触发机关件22,以方便其接通升降机构21与目标区域11,从而从目标区域11获取弹丸。Referring to FIG. 5A, in some examples, the mechanism member 22 is provided with an identification unit 221, and the identification unit 221 is disposed in the first designated area. In this embodiment, the receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the obstacle specified by the robot 200 is placed in the first designated area of the mechanism member 22, and guiding the robot 200 to grasp the obstacle And placing obstacles to the first designated area increases the difficulty of playing against the game. Optionally, the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22. Optionally, the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle. The identification unit 221 is configured to identify the team information in the obstacle and send the identified team information to the system server 30. The robot 200 team of the trigger mechanism 22 is identified by the recognition unit 221, and the system server 30 can perform a reward or penalty operation on the robot 200 of the corresponding team based on the recognition result. In an embodiment, the identification unit 221 is a control chip having a radio frequency identification function, and the obstacle includes The IC card (Integrated Circuit Card) or other electronic tag that matches the control chip is used to store the team information of the corresponding robot 200. In the confrontation game, each team of robots 200 may include a preset number of obstacles that hold the team's team information, so that each team robot 200 can trigger the mechanism member 22 through its own obstacles to facilitate its connection to the lifting mechanism. 21 and the target area 11, thereby acquiring the projectile from the target area 11.

参见图5A,在一些例子中,所述机关件22上设有操作按钮222,所述机关件22接收到所述机器人200的输入信息包括:检测到所述操作按钮222被所述机器人200按下。引导机器人200按下操作按钮222使得机关件22处于触发状态,进而实现技术引导。Referring to FIG. 5A, in some examples, the mechanism member 22 is provided with an operation button 222. The receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the operation button 222 is pressed by the robot 200. under. The guiding robot 200 presses the operation button 222 to cause the mechanism member 22 to be in a triggered state, thereby implementing technical guidance.

在一些例子中,所述机关件22还包括第一占领状态和第一非占领状态。其中,所述第一占领状态是指所述机关件22处于第一触发状态的第一持续时间等于或者大于第一预设时长(例如10秒),所述第一非占领状态是指所述机关件22处于第一触发状态的第一持续时间小于第一预设时长或者所述机关件22处于非触发状态,其中非触发状态是指所述机关件22的第一指定区域不存在具有队伍标识的障碍物或者所述操作按钮222未被按下。在一实施例中,所述机器人200将抓取的障碍物放在所述机关件22的第一指定区域并且所述障碍物位于所述第一指定区域的第一持续时间等于或者大于所述第一预设时长,所述机关件22则被对应的机器人200队伍占领。而但所述障碍物从所述机关件22的第一指定区域移出,所述机关件22则恢复至第一非占领状态。另外,为较为直观地显示机关件22是否被占领,所述机关件22处于第一占领状态下,第一显示模块223会将显示的第二信息切换成第三信息,其中,第三信息区别于第一信息和第二信息。可选地,所述第一显示模块223为第一显示灯,所述第三信息包括灯光的颜色和/或灯光显示的第二时间间隔。在一实施例中,机关件22处于第一非激活状态,第一显示灯发出按照一定时间间隔进行闪烁的白光。机关件 22处于第一激活状态,第一显示灯发出常亮的绿光。机关件22处于第一占领状态,第一显示灯发出常亮的蓝光。In some examples, the mechanism member 22 further includes a first occupational state and a first non-occupied state. The first occupation state refers to that the first duration of the mechanism member 22 in the first trigger state is equal to or greater than a first preset duration (eg, 10 seconds), and the first non-occupation state refers to the The first duration of the first triggering state of the mechanism member 22 is less than the first preset duration or the mechanism member 22 is in the non-trigger state, wherein the non-triggering state means that the first designated area of the mechanism member 22 does not exist with the team The identified obstacle or the operation button 222 is not pressed. In an embodiment, the robot 200 places the grasped obstacle in a first designated area of the mechanism member 22 and the first duration of the obstacle in the first designated area is equal to or greater than the For the first preset duration, the organ piece 22 is occupied by the corresponding robot 200 team. However, the obstacle is removed from the first designated area of the mechanism member 22, and the mechanism member 22 is restored to the first non-occupied state. In addition, in order to visually indicate whether the organ 22 is occupied, the organ 22 is in the first occupation state, and the first display module 223 switches the displayed second information to the third information, wherein the third information is different. The first information and the second information. Optionally, the first display module 223 is a first display light, and the third information includes a color of the light and/or a second time interval of the light display. In one embodiment, the mechanism member 22 is in a first inactive state, and the first indicator light emits white light that flashes at regular intervals. Organ 22 is in the first active state, and the first indicator light emits a steady green light. The organ 22 is in the first occupation state, and the first indicator light emits a steady blue light.

又参见图3,在一些例子中,所述机关件22包括多个(例如6个),多个所述机关件22分布在所述目标区域11的四周,从而方便不同队伍的机器人200操作不同的机关件22,增加对抗赛的多样性。可选地,所述系统服务器30在检测到预设数量的机关件22由同一队伍的机器人200触发后处于第一占领状态,则产生相应队伍的机器人200取得比赛胜利的信号。例如,所述机关件22为6个,其中5个机关件22由同一机器人200队伍触发后处于第一占领状态时,系统服务器30接收到这5个机关件22发送的触发信号,则会直接判断该机器人200队伍取得比赛胜利的信号,宣布比赛结束。其中,系统服务器30可直接以语音的形式或者弹出对话框等形式作为比赛胜利的信号。Referring also to FIG. 3, in some examples, the mechanism member 22 includes a plurality (for example, six), and the plurality of the mechanism members 22 are distributed around the target area 11, thereby facilitating different operations of the robot 200 of different teams. Organs 22 increase the diversity of the match. Optionally, the system server 30 is in the first occupation state after detecting that the preset number of the mechanism members 22 are triggered by the robot 200 of the same team, and generates a signal that the robot 200 of the corresponding team obtains the game victory. For example, when the number of the mechanism members 22 is six, and the five mechanism members 22 are triggered by the same robot 200 team and are in the first occupation state, the system server 30 receives the trigger signals sent by the five mechanism members 22, and directly It is judged that the robot 200 team has obtained a signal for the victory of the game and announces the end of the game. The system server 30 can directly use the form of voice or a pop-up dialog box as a signal for the victory of the game.

又参见图3,为方便多对机器人200同时操作升降机构21,以进入目标区域11获取弹丸,所述升降机构21为多个(例如2个)。在一些例子中,为增加比赛的难度,每个升降机构21的两侧分别设有所述机关件22,位于同一升降机构21两侧的机关件22均处于第一占领状态且所述第一占领状态由同一队伍的机器人200触发时,所述系统服务器30产生第一控制信号至对应的升降机构21,从而使得该对应的升降机构21与目标区域11接通,该对机器人200可从该对应的升降机构21进入目标区域11以获得比赛用的弹丸。在一些例子中,位于同一升降机构21两侧的机关件22中的至少一个机关件22从第一占领状态变化到第一非占领状态并且变化到非占领状态的时间为第二预设时长后,所述升降机构21接收到所述系统服务器30发送的第二控制信号对应的升降机构21,以控制所述升降机构21与所述目标区域11断开,阻拦机器人200进入目标区域11。Referring also to FIG. 3, in order to facilitate the simultaneous operation of the lifting mechanism 21 by the plurality of pairs of robots 200, the projectiles are taken into the target area 11, and the lifting mechanism 21 is plural (for example, two). In some examples, in order to increase the difficulty of the game, the mechanism member 22 is respectively disposed on each side of each lifting mechanism 21, and the organ members 22 located on both sides of the same lifting mechanism 21 are in the first occupied state and the first When the occupation state is triggered by the robot 200 of the same team, the system server 30 generates a first control signal to the corresponding lifting mechanism 21, so that the corresponding lifting mechanism 21 is connected to the target area 11, and the pair of robots 200 can The corresponding lifting mechanism 21 enters the target area 11 to obtain a projectile. In some examples, at least one of the mechanism members 22 located on both sides of the same lifting mechanism 21 changes from the first occupational state to the first non-occupied state and changes to the non-occupied state for a second predetermined period of time. The lifting mechanism 21 receives the lifting mechanism 21 corresponding to the second control signal sent by the system server 30 to control the lifting mechanism 21 to disconnect from the target area 11 and block the robot 200 from entering the target area 11.

又结合图2、图3和图6,所述道具装置20还包括定位件23,引导机器人200完成定位操作。本实施例中,所述定位件23包括总血量、第二 指定区域以及传感器231。其中,所述总血量用于为机器人200延长生命周期,所述第二指定区域为供所述机器人200降落的位置,所述传感器231用于检测所述第二指定区域是否存在降落的机器人200,并且所述传感器231设置在所述第二指定区域上。可选地,所述交互信息包括机器人200的降落状态,所述指定操作为指示机器人200延长其生命周期。所述传感器231在检测到所述第二指定区域存在降落的机器人200后,发送降落机器人200的降落状态至所述系统服务器30,以触发所述系统服务器30根据所述降落状态返回回血指令至降落机器人200对应的队伍中的每一机器人200,使所述对应队伍中的每一机器人200按照第一预设规则分别延长生命周期,从而增加比赛过程中的竞技趣味。需要说明的是,所述降落状态携带有降落机器人200的队伍信息,方便系统服务器30对比赛的控制,从而保证比赛的公平性。另外,系统服务器30在接收到降落状态后,还可指示降落机器人200或者其所在机器人200队伍中每一机器人200执行其他指定操作,例如,补给弹丸、增强攻击力度或者增加防御能力等。2, 3 and 6, the props device 20 further includes a positioning member 23 for guiding the robot 200 to complete the positioning operation. In this embodiment, the positioning member 23 includes total blood volume and second The area is specified and the sensor 231. Wherein, the total blood volume is used to extend the life cycle of the robot 200, the second designated area is a position for the robot 200 to land, and the sensor 231 is configured to detect whether the second designated area has a landing robot. 200, and the sensor 231 is disposed on the second designated area. Optionally, the interaction information includes a landing state of the robot 200, the specified operation is to instruct the robot 200 to extend its life cycle. After detecting the presence of the landing robot 200 in the second designated area, the sensor 231 sends the landing state of the landing robot 200 to the system server 30 to trigger the system server 30 to return a blood return command according to the landing state to Each of the robots 200 corresponding to the team corresponding to the landing robot 200 causes each of the robots 200 to extend the life cycle according to the first preset rule, thereby increasing the competitive taste during the game. It should be noted that the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game. In addition, after receiving the landing state, the system server 30 may also instruct the landing robot 200 or each of the robots 200 in the team of the robot 200 to perform other specified operations, such as replenishing the projectile, enhancing the attack strength, or increasing the defense capability.

在一些例子中,为识别所述第二指定区域是否存在降落的机器人200,所述传感器231为第一压力传感器231。所述检测到所述第二指定区域存在降落的机器人200包括:检测到所述降落机器人200的重量为预设重量且持续第三预设时长。通过第一压力传感器231对降落在第二指定区域的机器人200的重量进行检测,从而判断第二指定区域是否存在降落的机器人200。并且,通过第三预设时长,从而判断降落在第二指定区域的机器人200是否停稳,从而更进一步判断机器人200是否完成定位任务,在保证比赛趣味性的同时增加技术难度。其中,预设重量可为降落的机器人200自身的重量或者指定的重量大小。在一些例子中,为识别所述第二指定区域是否存在降落的机器人200,所述第二传感器231为位置传感器231,用于感测降落机器人200是否位于第二指定区域。可选地,为进一步判断降落机器人200是否完成定位的任务,所述位置传感器231对降落机 器人200与第二指定区域接触面积占第二指定区域种面积的比例来判断降落在第二指定区域中的机器人200是否停稳。In some examples, to identify whether the second designated area has a landing robot 200, the sensor 231 is a first pressure sensor 231. The detecting that the second designated area has a landing of the robot 200 includes detecting that the weight of the landing robot 200 is a preset weight and lasts for a third preset duration. The weight of the robot 200 that has landed in the second designated area is detected by the first pressure sensor 231, thereby determining whether or not there is a robot 200 that has landed in the second designated area. Moreover, by the third preset duration, it is determined whether the robot 200 landing in the second designated area is stopped, thereby further determining whether the robot 200 completes the positioning task, and increasing the technical difficulty while ensuring the fun of the game. The preset weight may be the weight of the landing robot 200 itself or a specified weight. In some examples, to identify whether the second designated area has a landing robot 200, the second sensor 231 is a position sensor 231 for sensing whether the landing robot 200 is located in the second designated area. Optionally, to further determine whether the landing robot 200 completes the task of positioning, the position sensor 231 is a landing gear The ratio of the contact area of the person 200 to the second designated area to the area of the second designated area is used to determine whether the robot 200 that has landed in the second designated area is stopped.

在一些例子中,所述第一预设规则包括:降落机器人200处于降落状态的维持时间内,所述对应队伍中所有机器人200延长其生命周期所消耗的血量和小于所述定位件23的总血量,以增加比赛的趣味性。在一些例子中,所述第一预设规则包括:每一机器人200延长生命周期单位时间内所消耗的血量,从而增加比赛的趣味性。In some examples, the first preset rule includes: the landing robot 200 is in a state of being in a falling state, and all the robots in the corresponding team extend the blood volume consumed by the life cycle thereof and are smaller than the positioning member 23 Total blood volume to increase the fun of the game. In some examples, the first predetermined rule includes: each robot 200 extends the amount of blood consumed per unit time of the life cycle, thereby increasing the interest of the game.

在一些例子中,为进一步增加比赛的难度,所述定位件23包括第二激活状态和第二非激活状态,本实施例的第二激活状态和第二非激活状态为相对的两种状态。其中,所述第二激活状态用于指示所述定位件23可与所述机器人200进行交互。在所述定位件23处于第二激活状态下,所述机器人200在当前定位件23上的操作被认为有效。而当所述定位件23处于第二非激活状态下,所述机器人200在当前定位件23上的操作被认为无效或者违规。In some examples, to further increase the difficulty of the game, the positioning member 23 includes a second activation state and a second inactive state, and the second activation state and the second inactivation state of the embodiment are opposite states. The second activation state is used to indicate that the positioning component 23 can interact with the robot 200. The operation of the robot 200 on the current positioning member 23 is considered to be effective when the positioning member 23 is in the second activated state. When the positioning member 23 is in the second inactive state, the operation of the robot 200 on the current positioning member 23 is considered invalid or illegal.

可选地,所述定位件23按照预设的第三时间间隔在第二激活状态和第二非激活状态之间进行切换,进一步增加对抗比赛的难度。Optionally, the positioning component 23 switches between the second active state and the second inactive state according to a preset third time interval, further increasing the difficulty against the game.

参见图6,为直观地显示定位件23的状态信息,所述定位件23还设有第二显示模块232。其中,在所述定位件23处于第二非激活状态下,所述第二显示模块232显示第四信息,在所述定位件23处于第二激活状态下,所述第二显示模块232显示第五信息。在一些例子中,所述第二显示模块232为第二显示灯,所述第四信息、第五信息可包括灯光的颜色和/或灯光显示的第四时间间隔等,以区别第二激活状态和第二非激活状态。可选地,所述第四信息为第二显示灯发出按照一定时间间隔进行闪烁的白光,所述第五信息为第二显示灯发出常亮的绿光。需要说明的是,本发明并不对第四信息和第五信息的形式做具体的限定,只需第四信息和第五信息之间存在差别即可。 Referring to FIG. 6, in order to visually display the status information of the positioning member 23, the positioning member 23 is further provided with a second display module 232. The second display module 232 displays the fourth information when the positioning member 23 is in the second inactive state, and the second display module 232 displays the second information when the positioning member 23 is in the second activated state. Five information. In some examples, the second display module 232 is a second display light, and the fourth information and the fifth information may include a color of the light and/or a fourth time interval of the light display, etc., to distinguish the second activation state. And a second inactive state. Optionally, the fourth information is that the second indicator light emits white light that is blinking at a certain time interval, and the fifth information is that the second indicator light emits solid green light. It should be noted that the present invention does not specifically limit the forms of the fourth information and the fifth information, and only needs to have a difference between the fourth information and the fifth information.

在一些例子中,所述定位件23还包括第二占领状态和第二非占领状态。其中,所述第二占领状态是指所述机器人200降落在对应定位件23的时长等于或者大于第三预设时长(例如1秒),所述第二非占领状态是指所述机器人200降落在对应定位件23的时长小于第三预设时长或者所述定位件23的传感器231未检测到该定位件23的第二指定区域存在降落机器人200。为较为直观地显示定位件23是否被占领,所述定位件23处于第二占领状态下,第二显示模块232会将显示的第五信息切换成第六信息,其中,第六信息区别于第四信息和第五信息。可选地,所述第二显示模块232为第二显示灯,所述第六信息包括灯光的颜色和/或灯光显示的第四时间间隔。在一实施例中,定位件23处于第二非激活状态,第二显示灯发出按照一定时间间隔进行闪烁的白光。定位件23处于第二激活状态,第一显示灯发出常亮的绿光。定位件23处于第二占领状态,第一显示灯发出常亮的蓝光。In some examples, the positioning member 23 further includes a second occupation state and a second non-occupation state. The second occupation state refers to that the duration of the robot 200 landing on the corresponding positioning component 23 is equal to or greater than a third preset duration (for example, 1 second), and the second non-occupied state refers to the robot 200 landing. The landing robot 200 is present in a second designated area in which the duration of the corresponding positioning member 23 is less than the third predetermined time length or the sensor 231 of the positioning member 23 does not detect the positioning member 23. In order to more intuitively display whether the positioning member 23 is occupied, the positioning member 23 is in the second occupation state, and the second display module 232 switches the displayed fifth information into the sixth information, wherein the sixth information is different from the first information. Four information and fifth information. Optionally, the second display module 232 is a second display light, and the sixth information includes a color of the light and/or a fourth time interval of the light display. In an embodiment, the positioning member 23 is in a second inactive state, and the second indicator light emits white light that is blinking at a certain time interval. The positioning member 23 is in the second activation state, and the first indicator light emits a solid green light. The positioning member 23 is in the second occupation state, and the first indicator lamp emits a steady blue light.

本实施例中,所述定位件23的数量、尺寸和设置在平台10上的位置可根据需要设定,从而设计出不同难度的智能比赛系统100,满足不同的需求。In this embodiment, the number, size, and position of the positioning members 23 on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.

又结合图2和图3,所述道具装置20还包括视觉游戏机构24,其类似于“打地鼠”形式的闯关游戏,从而增加比赛的趣味性。本实施例中,所述交互信息包括闯关成功信息,所述指定操作包括指示机器人200增加其攻击力度。2 and 3, the props device 20 further includes a visual game mechanism 24 that is similar to a game in the form of a "hammer" to increase the fun of the game. In this embodiment, the interaction information includes a success information, and the specifying operation includes instructing the robot 200 to increase the attack strength.

结合图3和图7,本实施例中,所述视觉游戏机构24可包括按照预设排列规则进行排布的多个打击区域241以及第二控制器243。其中,所述打击区域241用于供所述机器人200发射弹丸进行射击。Referring to FIG. 3 and FIG. 7, in the embodiment, the visual game mechanism 24 may include a plurality of striking regions 241 and a second controller 243 arranged according to a preset arrangement rule. The striking area 241 is used for the robot 200 to launch a projectile for shooting.

参见图7,为识别机器人200涉及的弹丸是否击中,每个打击区域241设有一与所述第二控制器243相连的第二压力传感器242。其中,所述第二压力传感器242用于在对应打击区域241被所述平台10上机器人200 发射的弹丸击中时,产生对应打击区域241的击中信号并发送至所述第二控制器243。所述第二控制器243在检测到待射击的打击区域241按照预设顺序被击中后,产生闯关成功信息至所述系统服务器30,以触发所述系统服务器30根据闯关成功信息返回的攻击力增强指令至闯关成功的机器人200对应的队伍中的每一机器人200,使得所述队伍中的每一机器人200按照第二预设规则增加攻击力度。另外,系统服务器30在接收到闯关成功信息后,还可指示降落机器人200或者其所在机器人200队伍中每一机器人200执行其他指定操作,例如,补给弹丸、延长生命周期或者增加防御能力等。Referring to FIG. 7, in order to identify whether the projectiles involved in the robot 200 are hit, each striking area 241 is provided with a second pressure sensor 242 connected to the second controller 243. The second pressure sensor 242 is used by the robot 200 on the platform 10 in the corresponding striking area 241. When the launched projectile is hit, a hit signal corresponding to the striking area 241 is generated and sent to the second controller 243. After detecting that the striking area 241 to be shot is hit in a preset order, the second controller 243 generates a success information to the system server 30 to trigger the attack that the system server 30 returns according to the successful information. The force enhancement command is to each robot 200 in the team corresponding to the successful robot 200, so that each of the teams 200 increases the attack strength according to the second preset rule. In addition, after receiving the success information, the system server 30 may also instruct the landing robot 200 or each of the robots 200 in which the robot 200 is located to perform other specified operations, such as replenishing the projectile, extending the life cycle, or increasing the defense capability.

在一些例子中,所述视觉游戏机构24还包括与所述第二控制器243相连的显示单元。所述第二控制器243还用于产生待射击的打击区域241和对应的射击顺序并由所述显示单元进行显示,通过第二控制器243智能化地产生待射击的打击区域241供机器人200进行弹丸射击。在一具体实施例中,所述打击区域241为9个,呈3*3的阵列排布在所述显示单元上,第二控制器243在产生待设计的打击区域241和对应的射击顺序后,控制所述待射击的打击区域241按照所述射击顺序依次发光一定时长,并且控制发光的打击区域241的第二传感器231处于工作状态,其他打击区域241的第二传感器231处于非工作状态。机器人200需要在打击区域241发光时击中该打击区域241,该打击区域241的第二压力传感器242才会产生击中信号并发送至第二控制器243。在另一具体实施例中,系统服务器30预先设定每个打击区域241的编号并发送至第二控制器243,第二控制器243随机产生待射击的打击区域241的编号与对应的射击顺序并由所述显示单元显示,机器人200即可进行闯关任务。In some examples, the visual game mechanism 24 also includes a display unit coupled to the second controller 243. The second controller 243 is further configured to generate a striking area 241 to be shot and a corresponding shooting sequence and display by the display unit, and intelligently generate a striking area 241 to be shot by the second controller 243 for the robot 200 Shoot the projectile. In a specific embodiment, the striking area 241 is nine, and an array of 3*3 is arranged on the display unit, and the second controller 243 generates the striking area 241 to be designed and the corresponding shooting sequence. The striking area 241 to be fired is controlled to sequentially emit light for a certain period of time according to the shooting order, and the second sensor 231 that controls the light-emitting striking area 241 is in an active state, and the second sensor 231 of the other striking area 241 is in a non-operating state. The robot 200 needs to hit the striking area 241 when the striking area 241 emits light, and the second pressure sensor 242 of the striking area 241 generates a hit signal and transmits it to the second controller 243. In another specific embodiment, the system server 30 presets the number of each striking area 241 and sends it to the second controller 243, and the second controller 243 randomly generates the number of the striking area 241 to be shot and the corresponding shooting order. And displayed by the display unit, the robot 200 can perform the task of the gate.

在一些例子中,所述第二预设规则包括机器人200增加攻击力度的倍数。例如,所述队伍中的每一机器人200增加各自的攻击力度为其当前攻击力度的两倍。 In some examples, the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.

为进一步提高比赛的趣味性并提高技术引导的深度,所述视觉游戏机构24按照第五时间间隔(例如5分钟)进行启动与关闭的切换。其中,所述视觉游戏机构24开启后,所述机器人200与所述视觉游戏机构24之间的交互(机器人200击中待射击的打击区域241)才被认定为有效。所述视觉游戏机构24关闭后,所述机器人200与所述视觉游戏机构24之间的交互则被认定为无效,并可对机器人200进行相应的处罚。To further enhance the fun of the game and increase the depth of technical guidance, the visual game mechanism 24 performs a switch between start and stop at a fifth time interval (eg, 5 minutes). Wherein, after the visual game mechanism 24 is turned on, the interaction between the robot 200 and the visual game mechanism 24 (the robot 200 hits the striking area 241 to be fired) is deemed to be valid. After the visual game mechanism 24 is closed, the interaction between the robot 200 and the visual game mechanism 24 is deemed invalid, and the robot 200 can be penalized accordingly.

本实施例中,所述视觉游戏机构24的数量、尺寸和设置在平台10上的位置以及多个所述打击区域的排布方式可根据需要设定,从而设计出不同难度的智能比赛系统100,满足不同的需求。In this embodiment, the number, size, and position of the visual game mechanism 24 and the arrangement of the plurality of the striking regions can be set as needed, thereby designing the intelligent game system 100 with different difficulty levels. To meet different needs.

又结合图2和图3,所述道具装置20还包括第二弹丸补给机构25,其按照预设时间信息和预设数量供给弹丸给所述机器人200。与第一弹丸补给机构13不同的是,第二弹丸补给机构25是按照预设时间信息和预设数量供给弹丸给机器人200的,而第一弹丸机构需要机器人200进入目标区才可对机器人200进行弹丸供给,即本实施例的第二弹丸补给机构25是设置在目标区域11的外部的。在一实施例中,所述时间信息包括弹丸供给时刻。在一实施例中,所述时间信息包括弹丸供给时间间隔,例如第二弹丸补给机构25每隔10分钟进行一次弹丸供给且供给的弹丸个数为预设数量,进一步增加比赛的难度与趣味性。本实施例中,第二弹丸补给机构25包括第二电机,由第二电机定时定量对机器人200进行弹丸补给。2 and 3, the prop device 20 further includes a second projectile replenishing mechanism 25 that supplies the projectile to the robot 200 in accordance with preset time information and a preset number. Different from the first projectile replenishing mechanism 13, the second projectile replenishing mechanism 25 supplies the projectile to the robot 200 according to the preset time information and the preset number, and the first projectile mechanism requires the robot 200 to enter the target zone to be able to access the robot 200. The projectile supply is performed, that is, the second projectile replenishing mechanism 25 of the present embodiment is disposed outside the target region 11. In an embodiment, the time information includes a shot delivery time. In an embodiment, the time information includes a shot feeding time interval. For example, the second shot replenishing mechanism 25 performs the shot supply every 10 minutes and the number of the supplied shots is a preset number, further increasing the difficulty and interest of the game. . In this embodiment, the second projectile replenishing mechanism 25 includes a second motor, and the robot 200 is quantitatively replenished by the second motor.

另外,为进一步增加比赛的趣味性,第一弹丸补给机构13与第二弹丸补给机构25所提供的弹丸类型是不同的。可选地,第一弹丸补给机构13供给的弹丸攻击力度比第二弹丸补给机构25供给的弹丸的攻击力度更强,从而增加比赛的趣味性。在一实施例中,第一弹丸补给机构13供给的弹丸为较重的高尔夫球,第二弹丸补给机构25供给的弹丸为较轻的乒乓球,从而吸引机器人200执行相关任务以进入目标区域11获取攻击力较强的高尔夫球。 Further, in order to further increase the interest of the game, the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different. Alternatively, the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game. In one embodiment, the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball, and the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.

本实施例中,所述第二弹丸补给机构25的数量和设置在平台10上的位置可根据需要设定,从而设计出不同难度的智能比赛系统100,满足不同的需求。In this embodiment, the number of the second projectile replenishing mechanism 25 and the position set on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.

实施例二Embodiment 2

参见图8,本实施例提供一种机器人200,所述机器人200可包括机器人本体201、动力装置202以及交互装置203。其中,所述动力装置202和所述交互装置203均设于所述机器人本体201上。所述动力装置202用于对所述机器人本体201提供移动动力,以使得所述机器人200移动。所述交互装置203用以与智能比赛系统100中的系统服务器30交互通信,实现机器人200与系统服务器30之间的数据传输。Referring to FIG. 8 , the embodiment provides a robot 200 , which may include a robot body 201 , a power device 202 , and an interaction device 203 . The power device 202 and the interaction device 203 are both disposed on the robot body 201. The power device 202 is configured to provide moving power to the robot body 201 to cause the robot 200 to move. The interaction device 203 is configured to interact with the system server 30 in the smart game system 100 to implement data transmission between the robot 200 and the system server 30.

所述交互装置203还用以与智能比赛系统100中的道具装置20进行交互,以触发所述道具装置20产生交互信息发送至所述系统服务器30,所述交互装置203还用于接收所述系统服务器30根据所述交互信息返回的执行指令,以执行指定操作。The interaction device 203 is further configured to interact with the prop device 20 in the smart game system 100 to trigger the prop device 20 to generate interaction information to be sent to the system server 30, and the interaction device 203 is further configured to receive the The system server 30 executes the specified operation based on the execution instruction returned by the interaction information.

本实施例中,通过为机器人200设置交互装置203,为智能比赛系统100设置道具装置20,通过交互装置203与道具装置20的交互,从而引导机器人200完成特定任务,进而对参赛人员进行技术引导,达到机器人200教育实践的目的;并且,交互装置203和道具装置20的配合,还能够提高机器人200在对抗比赛中的智能化和趣味化。In this embodiment, by setting the interaction device 203 for the robot 200, setting the prop device 20 for the intelligent game system 100, and interacting with the prop device 20 through the interaction device 203, thereby guiding the robot 200 to complete a specific task, thereby guiding the entrants to the technical guidance. The purpose of the robot 200 educational practice is achieved; and the cooperation of the interaction device 203 and the prop device 20 can also improve the intelligence and interest of the robot 200 in combating the game.

本实施例中,所述机器人200包括飞行机器人200、工程机器人200、防御机器人200、射击机器人200等类型的机器人200,以增加比赛的趣味性。其中,飞行机器人200可用于空中定位、图传等功能,工程机器人200可用于抓取障碍物、操作按钮222等功能,防御机器人200用于防御敌方的攻击,射击机器人200可用于发射弹丸以对目标进行射击。In this embodiment, the robot 200 includes a robot 200 of a type such as a flying robot 200, an engineering robot 200, a defense robot 200, and a shooting robot 200 to increase the interest of the game. The flying robot 200 can be used for functions such as aerial positioning and image transmission. The engineering robot 200 can be used for grasping obstacles, operating buttons 222 and the like. The defense robot 200 is used to defend against enemy attacks, and the shooting robot 200 can be used to launch projectiles. Shoot the target.

本实施例中,所述指定操作可包括如下至少一种:延长机器人200 的生命周期,增加机器人200的防御能力,增强机器人200的攻击力度,对机器人200进行弹丸补给,从而使得机器人200在对抗比赛中趣味性更强。另外,可通过系统服务器30动态设定所述指定操作所涉及的参数,从而增强对抗比赛的娱乐性与观赏性。In this embodiment, the specifying operation may include at least one of: extending the robot 200 The life cycle increases the defensive ability of the robot 200, enhances the attack power of the robot 200, and performs bolus replenishment on the robot 200, thereby making the robot 200 more interesting in the confrontation game. In addition, the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.

相应地,所述执行指令可包括如下至少一种:用于指示延长机器人200的生命周期的回血指令,用于指示机器人200增加其防御能力的防御增加指令,用于指示机器人200增加其攻击力度的攻击力增强指令,用于指示对机器人200进行弹丸供给的弹丸供给指令中的至少一种。Correspondingly, the execution instruction may include at least one of: a blood return instruction for instructing extending the life cycle of the robot 200, a defense increase instruction for instructing the robot 200 to increase its defense capability, for instructing the robot 200 to increase its attack strength. The attack power enhancement command is for instructing at least one of the projectile supply commands for the robot 200 to supply the projectile.

在一些例子中,所述交互装置203与所述系统服务器30通过无线通信方式进行通信连接,从而方便系统服务器30对所述机器人200的控制。其中,所述无线通信方式可为wifi、蓝牙等无线通信方式,从而减少线缆对机器人200移动的阻碍。可选地,所述交互装置203与所述系统服务器30通过路由器进行无线通信连接。在其他一些例子中,所述交互装置203与所述系统服务器30之间也可通过有线通信方式进行通信连接。In some examples, the interaction device 203 is communicatively coupled to the system server 30 by wireless communication to facilitate control of the robot 200 by the system server 30. The wireless communication mode may be a wireless communication mode such as wifi or Bluetooth, thereby reducing the obstacle of the cable to the movement of the robot 200. Optionally, the interaction device 203 is in wireless communication connection with the system server 30 through a router. In other examples, the interaction device 203 and the system server 30 can also be connected by wired communication.

参见图8,所述交互装置203可包括如下至少一种:机械臂2031、定位机构2032、发射机构2033、识别机构2034和接弹机构2035。Referring to FIG. 8, the interaction device 203 may include at least one of the following: a robot arm 2031, a positioning mechanism 2032, a launching mechanism 2033, an identification mechanism 2034, and a pick-up mechanism 2035.

其中,所述机械臂2031用于输入信息至智能比赛系统100中的机关件22中,从而实现对机关件22的触发,使得所述机关件22处于触发状态,以触发智能比赛系统100中的升降机构21与目标区域11接通,从而方便机器人200获取位于目标区域11的第一弹丸补给机构13的弹丸。可选地,所述交互信息包括触发信号。The mechanical arm 2031 is configured to input information into the mechanism member 22 in the intelligent game system 100, thereby triggering the mechanism member 22, so that the mechanism member 22 is in a triggered state to trigger the smart game system 100. The lifting mechanism 21 is connected to the target area 11, thereby facilitating the robot 200 to acquire the projectile of the first projectile replenishing mechanism 13 located in the target area 11. Optionally, the interaction information includes a trigger signal.

在一些例子中,所述机械臂2031用于抓取障碍物并将所抓取的障碍物放置在智能比赛系统100中的机关件22的第一指定区域,以触发所述机关件22处于触发状态并触发所述机关件22发送触发信号至所述系统服务器30,从而通知系统服务器30该机关件22完成触发机关件22的比赛任 务。可选地,机关件22为具有一定高度的立柱,所述第一指定区域为所述机关件22的顶部上的特定区域。可选地,所述触发信号包括机器人200的队伍信息,所述机器人200的队伍信息保存于所述障碍物中。定位件23中的识别单元221对机器人200放置在该机关件22顶部上的特定区域的障碍物中的队伍信息进行识别,从而判断机器人200是否完成触发机关件22的比赛任务。为进一步增加比赛的难度与趣味性,所述机械臂2031将所述抓取的障碍物放置在所述机关件22的第一指定区域是在所述机关件22处于第一激活状态后执行的,所述第一激活状态用于指示可与所述机器人200进行交互的机关件22。即所述机关件22处于第一激活状态下,所述机器人200在当前机关件22上的操作被认为有效;否则,所述机器人200在当前机关件22上的操作被认为无效或者违规。In some examples, the robot arm 2031 is configured to grasp an obstacle and place the grasped obstacle in a first designated area of the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be triggered. The state triggers the mechanism 22 to send a trigger signal to the system server 30, thereby notifying the system server 30 that the mechanism 22 completes the competition of the trigger mechanism 22 Business. Optionally, the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22. Optionally, the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle. The recognition unit 221 in the positioning member 23 recognizes the team information of the obstacle placed in the specific area on the top of the mechanism member 22 by the robot 200, thereby judging whether or not the robot 200 completes the game task of the trigger mechanism 22. In order to further increase the difficulty and interest of the game, the robot arm 2031 places the grasped obstacle in the first designated area of the mechanism member 22 after the mechanism member 22 is in the first activation state. The first activation state is used to indicate the mechanism member 22 that can interact with the robot 200. That is, when the mechanism member 22 is in the first activation state, the operation of the robot 200 on the current mechanism 22 is considered to be valid; otherwise, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.

在一些例子中,所述机械臂2031用于按下智能比赛系统100中的机关件22上的操作按钮222,以触发所述机关件22处于触发状态并触发所述机关件22发送触发信号至所述系统服务器30,从而通知系统服务器30该机器人200完成触发机关件22的比赛任务。In some examples, the robot arm 2031 is used to press an operation button 222 on the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be in a triggered state and trigger the mechanism member 22 to send a trigger signal to The system server 30 notifies the system server 30 that the robot 200 completes the game task of the trigger mechanism 22.

所述定位机构2032用于控制机器人本体201定位至智能比赛系统100中的定位件23上的第二指定区域,以触发所述定位件23发送所述机器人本体201的降落状态至所述系统服务器30,以触发所述系统服务器30根据所述降落状态返回回血指令至降落机器人200对应的队伍中所有机器人200,使得对应队伍中所有机器人200按照第一预设规则延迟各自的生命周期,从而增加比赛过程中的竞技趣味。可选地,所述交互信息包括机器人200的降落状态,所述指定操作为指示机器人200延长其生命周期。需要说明的是,所述降落状态携带有降落机器人200的队伍信息,方便系统服务器30对比赛的控制,从而保证比赛的公平性。The positioning mechanism 2032 is configured to control the robot body 201 to be positioned to a second designated area on the positioning component 23 in the smart game system 100 to trigger the positioning component 23 to send the landing state of the robot body 201 to the system server. 30, in order to trigger the system server 30 to return a blood return command to all the robots 200 in the team corresponding to the landing robot 200 according to the landing state, so that all the robots 200 in the corresponding team delay their respective life cycles according to the first preset rule, thereby increasing Competitive fun during the game. Optionally, the interaction information includes a landing state of the robot 200, the specified operation is to instruct the robot 200 to extend its life cycle. It should be noted that the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.

为增加比赛的趣味性,在一些例子中,所述第一预设规则包括:降落机器人200处于降落状态的维持时间内,所述对应队伍中所有机器人200 延长生命周期所消耗的血量和小于智能比赛系统100中的定位件23的总血量。在一些例子中,所述第一预设规则包括:每一机器人200延长生命周期单位时间内所消耗的血量。In order to increase the interest of the game, in some examples, the first preset rule includes: the landing robot 200 is in a maintenance time of the landing state, and all the robots 200 in the corresponding team The amount of blood consumed by extending the life cycle is less than the total amount of blood of the positioning member 23 in the smart game system 100. In some examples, the first predetermined rule includes each robot 200 extending the amount of blood consumed per unit time of the life cycle.

所述发射机构2033用于发射弹丸,以对目标进行射击。可选地,所述发射机构2033的射击目标为敌方机器人。可选地,所述发射机构2033的射击目标为所述智能比赛系统100中视觉游戏机构24所显示的待射击的打击区域241。其中,所述交互信息包括闯关成功信息,所述执行指令包括用于指示机器人200增加其攻击力度的攻击力增强指令,所述指定操作包括指示机器人200增加其攻击力度。本实施例中,所述发射机构2033按照预设顺序击中所述智能比赛系统100中视觉游戏机构24所显示的待射击的打击区域241后,触发所述视觉游戏机构24产生闯关成功信息至所述系统服务器30,以触发所述系统服务器30根据闯关成功信息返回攻击力增强指令至闯关成功的机器人200对应的队伍中的每一机器人200,使得所述队伍中的每一机器人200按照第二预设规则增加攻击力度。可选地,所述预设顺序由视觉游戏机构24产生或者系统服务器30产生。可选地,所述第二预设规则包括机器人200增加攻击力度的倍数。例如,所述队伍中的每一机器人200增加各自的攻击力度为其当前攻击力度的两倍。The launching mechanism 2033 is configured to fire a projectile to fire a target. Optionally, the shooting target of the launching mechanism 2033 is an enemy robot. Optionally, the shooting target of the launching mechanism 2033 is the striking area 241 to be fired displayed by the visual game mechanism 24 in the smart game system 100. The interaction information includes a success information, and the execution instruction includes an attack power enhancement instruction for instructing the robot 200 to increase the attack strength thereof, and the designation operation includes instructing the robot 200 to increase its attack strength. In this embodiment, after the launching mechanism 2033 hits the striking area 241 to be fired displayed by the visual game mechanism 24 in the smart game system 100 in a preset order, the visual game mechanism 24 is triggered to generate the success information to The system server 30 is configured to trigger the system server 30 to return an attack power enhancement command according to the success information to each robot 200 corresponding to the successful robot 200, so that each robot 200 in the team follows the The second preset rule increases the attack strength. Alternatively, the preset sequence is generated by the visual game mechanism 24 or generated by the system server 30. Optionally, the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.

所述识别机构2034用于采集所述智能比赛系统100中视觉游戏机构24的图像并根据所述图像识别所述视觉游戏机构24显示的待射击的打击区域241以及对应的射击顺序,所述发射机构2033根据待射击的打击区域241以及对应的射击顺序向对应的打击区域241发射弹丸。可选地,所述视觉游戏机构24按照射击顺序依次控制待射击的打击区域241发出亮光,识别机构2034对采集到的图像中的待射击的打击区域241的亮度进行识别,即可判断出所述发射机构2033当前需要射击的打击区域241,进而加强技术引导的深度。可选地,所述视觉游戏机构24的显示单元按照射击顺序显示待射击的打击区域241的编号,所述识别机构2034对采集到的图像 中显示单元所显示的待打击区域241的编号以及对应的射击顺序进行识别,从而告知所述发射机构2033待射击的打击区域241及对应的射击顺序,以加强技术引导的深度。The identification mechanism 2034 is configured to collect an image of the visual game mechanism 24 in the smart game system 100 and identify a striking area 241 to be fired and a corresponding shooting sequence displayed by the visual game mechanism 24 according to the image, the transmitting The mechanism 2033 fires the projectiles to the corresponding striking regions 241 in accordance with the striking regions 241 to be fired and the corresponding firing order. Optionally, the visual game mechanism 24 sequentially controls the striking area 241 to be shot to emit bright light according to the shooting sequence, and the recognizing mechanism 2034 identifies the brightness of the striking area 241 to be shot in the collected image, thereby determining the location. The firing mechanism 2033 currently requires a firing zone 241 to be fired, thereby enhancing the depth of the technical guidance. Optionally, the display unit of the visual game mechanism 24 displays the number of the striking area 241 to be shot in the shooting order, and the recognizing mechanism 2034 pairs the captured image. The number of the area to be struck 241 displayed by the middle display unit and the corresponding shooting order are identified to inform the firing mechanism 2033 of the striking area 241 to be fired and the corresponding shooting order to enhance the depth of the technical guidance.

所述接弹机构2035用于接收智能比赛系统100中的第一弹丸补给机构13或第二弹丸补给机构25提供的对战所需的弹丸,以增加比赛的趣味性。为进一步增加比赛的趣味性,第一弹丸补给机构13与第二弹丸补给机构25所提供的弹丸类型是不同的。可选地,第一弹丸补给机构13供给的弹丸攻击力度比第二弹丸补给机构25供给的弹丸的攻击力度更强,从而增加比赛的趣味性。在一实施例中,第一弹丸补给机构13供给的弹丸为较重的高尔夫球,第二弹丸补给机构25供给的弹丸为较轻的乒乓球,从而吸引机器人200执行相关任务以进入目标区域11获取攻击力较强的高尔夫球。The ballistic mechanism 2035 is configured to receive the projectiles required by the first projectile replenishing mechanism 13 or the second projectile replenishing mechanism 25 in the smart game system 100 to increase the interest of the game. In order to further increase the interest of the game, the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different. Alternatively, the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game. In one embodiment, the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball, and the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.

本实施例中,智能比赛系统100的结构与实施例一相同,可参照实施例一对本实施例进一步解释。In this embodiment, the structure of the intelligent game system 100 is the same as that of the first embodiment, and can be further explained by referring to the pair of embodiments.

需要说明的是,在本文中,诸如第一和第二等之类的关系术语仅仅用来将一个实体或者操作与另一个实体或操作区分开来,而不一定要求或者暗示这些实体或操作之间存在任何这种实际的关系或者顺序。术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、物品或者设备中还存在另外的相同要素。It should be noted that, in this context, relational terms such as first and second are used merely to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply such entities or operations. There is any such actual relationship or order between them. The terms "including", "comprising" or "comprising" or "comprising" are intended to include a non-exclusive inclusion, such that a process, method, article, or device that comprises a plurality of elements includes not only those elements but also other items not specifically listed Elements, or elements that are inherent to such a process, method, item, or device. An element that is defined by the phrase "comprising a ..." does not exclude the presence of additional equivalent elements in the process, method, item, or device that comprises the element.

以上对本发明实施例所提供的智能比赛系统及机器人进行了详细介绍,本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围 上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。 The intelligent game system and the robot provided by the embodiments of the present invention are described in detail. The principles and embodiments of the present invention are described in the following. The description of the above embodiments is only for helping to understand the method of the present invention. And its core ideas; at the same time, for the person skilled in the art, according to the idea of the present invention, in the specific embodiment and application range There is a change in the above, and the contents of this specification should not be construed as limiting the invention.

Claims (48)

一种智能比赛系统,用以与机器人进行交互,其特征在于,所述智能比赛系统包括:An intelligent game system for interacting with a robot, characterized in that the intelligent game system comprises: 用于与机器人交互通信的系统服务器;a system server for interactive communication with the robot; 用于设置在平台上的至少一道具装置,所述平台设有供所述机器人运动的区域,At least one prop device disposed on the platform, the platform being provided with an area for the robot to move, 其中,所述道具装置与所述系统服务器通信连接并与所述机器人进行交互,并将交互信息发送至所述系统服务器,以触发所述系统服务器根据所述交互信息指示相应的道具装置和/或机器人执行指定操作。Wherein the prop device is communicatively coupled to the system server and interacts with the robot, and transmits the interaction information to the system server to trigger the system server to indicate a corresponding prop device according to the interaction information and/or Or the robot performs the specified operation. 根据权利要求1所述的智能比赛系统,其特征在于,所述指定操作包括如下至少一种:延长机器人的生命周期,增加机器人的防御能力,增强机器人的攻击力度,对机器人进行弹丸补给。The intelligent game system according to claim 1, wherein the specifying operation comprises at least one of: extending a life cycle of the robot, increasing a defense capability of the robot, enhancing an attacking force of the robot, and performing projectile replenishment on the robot. 根据权利要求1所述的智能比赛系统,其特征在于,所述平台包括目标区域,所述智能比赛系统还包括设于所述目标区域的第一弹丸补给机构,所述第一弹丸补给机构用于对运动至目标区域的机器人补充弹丸。The intelligent game system according to claim 1, wherein the platform comprises a target area, and the smart game system further comprises a first projectile replenishing mechanism provided in the target area, the first projectile replenishing mechanism Add a projectile to the robot that moves to the target area. 根据权利要求3所述的智能比赛系统,其特征在于,所述道具装置包括升降机构,The intelligent game system according to claim 3, wherein said prop means comprises a lifting mechanism. 所述目标区域的四周设有阻拦区域和所述升降机构,所述阻拦区域和所述升降机构围成一圈以形成所述目标区域,a blocking area and the lifting mechanism are disposed around the target area, and the blocking area and the lifting mechanism enclose a circle to form the target area. 所述升降机构与所述目标区域接通后供所述机器人进入所述目标区域。The lifting mechanism is connected to the target area for the robot to enter the target area. 根据权利要求4所述的智能比赛系统,其特征在于,所述指定操作包括指示所述升降机构进行上升或者下降操作以使得所述升降机构与所述目标区域接通;The intelligent game system according to claim 4, wherein said specifying operation comprises instructing said lifting mechanism to perform an ascending or descending operation to cause said elevating mechanism to be connected to said target area; 所述交互信息包括触发信号;The interaction information includes a trigger signal; 所述道具装置还包括与所述升降机构相配合的机关件,所述机关件在 检测到其处于触发状态后产生触发信号至所述系统服务器,用以触发所述系统服务器产生第一控制信号至所述升降机构,用于指示所述升降机构进行上升或者下降操作。The prop device further includes an organ piece that cooperates with the lifting mechanism, the organ piece is After detecting that it is in a triggered state, a trigger signal is generated to the system server for triggering the system server to generate a first control signal to the lifting mechanism for instructing the lifting mechanism to perform a rising or falling operation. 根据权利要求5所述的智能比赛系统,其特征在于,所述机关件为多个,分布在所述目标区域的四周。The intelligent game system according to claim 5, wherein the plurality of mechanism members are distributed around the target area. 根据权利要求5所述的智能比赛系统,其特征在于,所述机关件包括第一激活状态和第一非激活状态,The intelligent game system according to claim 5, wherein said organizing member comprises a first activation state and a first inactive state, 所述第一激活状态用于指示所述机关件可与所述机器人进行交互;The first activation state is used to indicate that the mechanism component can interact with the robot; 所述机关件检测到其处于触发状态是指所述机关件在第一激活状态下接收到所述机器人的输入信息。The detecting that the mechanism member is in the triggered state means that the mechanism member receives the input information of the robot in the first activation state. 根据权利要求7所述的智能比赛系统,其特征在于,所述机关件上设有识别单元,所述机关件接收到所述机器人的输入信息包括:The intelligent game system according to claim 7, wherein the organizing member is provided with an identifying unit, and the receiving, by the organizing member, the input information of the robot comprises: 检测到所述机关件的第一指定区域放置有机器人抓取的障碍物。It is detected that the first designated area of the mechanism member is placed with an obstacle grasped by the robot. 根据权利要求8所述的智能比赛系统,其特征在于,所述触发信号包括机器人的队伍信息,所述机器人的队伍信息保存于所述障碍物中;The intelligent game system according to claim 8, wherein the trigger signal comprises team information of the robot, and the team information of the robot is saved in the obstacle; 所述识别单元用于识别所述障碍物中的队伍信息并将识别的队伍信息发送至所述系统服务器。The identification unit is configured to identify team information in the obstacle and send the identified team information to the system server. 根据权利要求9所述的智能比赛系统,其特征在于,所述识别单元为具有射频识别功能的控制芯片,所述障碍物包括与所述控制芯片相配合的IC卡,所述IC卡用于存储对应机器人的队伍信息。The intelligent game system according to claim 9, wherein the identification unit is a control chip having a radio frequency identification function, and the obstacle comprises an IC card matched with the control chip, and the IC card is used for Store the team information of the corresponding robot. 根据权利要求7所述的智能比赛系统,其特征在于,所述机关件上设有操作按钮,所述机关件接收到所述机器人的输入信息包括:The intelligent game system according to claim 7, wherein the mechanism member is provided with an operation button, and the input information of the mechanism member receiving the robot comprises: 检测到所述操作按钮被所述机器人按下。It is detected that the operation button is pressed by the robot. 根据权利要求7所述的智能比赛系统,其特征在于,所述机关件按照预设的第一时间间隔在第一激活状态和第一非激活状态之间进行切换。The intelligent game system according to claim 7, wherein the organizing means switches between the first activation state and the first inactive state according to the preset first time interval. 根据权利要求7所述的智能比赛系统,其特征在于,所述机关件 还包括第一占领状态和第一非占领状态;The intelligent game system according to claim 7, wherein said organizing member Also including a first occupation state and a first non-occupation state; 所述第一占领状态是指所述机关件处于第一触发状态的第一持续时间等于或者大于第一预设时长。The first occupation state refers to that the first duration of the mechanism member in the first trigger state is equal to or greater than the first preset duration. 如权利要求13所述的智能比赛系统,其特征在于,所述系统服务器在检测到预设数量的机关件由同一队伍的机器人触发后处于第一占领状态,则产生相应队伍的机器人取得比赛胜利的信号。The intelligent game system according to claim 13, wherein the system server is in a first occupation state after detecting that a predetermined number of the components are triggered by the robot of the same team, and the robot of the corresponding team is obtained to win the game. signal of. 根据权利要求13所述的智能比赛系统,其特征在于,所述机关件还设有第一显示模块,用于The intelligent game system according to claim 13, wherein the mechanism member is further provided with a first display module for 在所述机关件处于第一非激活状态下,显示第一信息;Displaying the first information when the mechanism component is in the first inactive state; 在所述机关件处于第一激活状态下,显示第二信息;Displaying the second information when the organizing component is in the first activated state; 在所述机关件处于第一占领状态下,将显示的第二信息切换成第三信息。And when the organizing component is in the first occupation state, switching the displayed second information to the third information. 根据权利要求15所述的智能比赛系统,其特征在于,所述第一显示模块为第一显示灯,所述第一信息、第二信息和第三信息包括灯光的颜色和/或灯光显示的第二时间间隔。The intelligent game system according to claim 15, wherein the first display module is a first display light, and the first information, the second information, and the third information comprise colors of lights and/or light displays. The second time interval. 根据权利要求13所述的智能比赛系统,其特征在于,所述升降机构为多个,每个升降机构的两侧分别设有所述机关件;The intelligent game system according to claim 13, wherein the lifting mechanism is a plurality of, and the mechanism members are respectively disposed on two sides of each lifting mechanism; 位于同一升降机构两侧的机关件均处于第一占领状态且所述第一占领状态由同一队伍的机器人触发时,指示所述系统服务器产生第一控制信号至对应的升降机构。When the organ components located on both sides of the same lifting mechanism are in the first occupation state and the first occupation state is triggered by the robot of the same team, the system server is instructed to generate the first control signal to the corresponding lifting mechanism. 根据权利要求17所述的智能比赛系统,其特征在于,所述指定操作还包括指示所述升降机构进行下降或者上升操作以使得所述升降机构与所述目标区域断开;The intelligent game system according to claim 17, wherein said specifying operation further comprises instructing said lifting mechanism to perform a lowering or raising operation to cause said lifting mechanism to be disconnected from said target area; 位于同一升降机构两侧的机关件中的至少一个机关件从第一占领状态变化到第一非占领状态并且变化到非占领状态的时间为第二预设时长后,所述升降机构接收到所述系统服务器发送的第二控制信号,以控制所述升降机构进行下降或者上升操作以使得所述升降机构与所述目标区域断开。 After the at least one of the mechanism members located on both sides of the same lifting mechanism changes from the first occupational state to the first non-occupied state and the time to change to the non-occupied state is the second predetermined duration, the lifting mechanism receives the And a second control signal sent by the system server to control the lifting mechanism to perform a descending or rising operation to disconnect the lifting mechanism from the target area. 根据权利要求5所述的智能比赛系统,其特征在于,所述升降机构包括与所述系统服务器相连的第一控制器、与所述第一控制器相连的第一电机以及与所述第一电机相连的升降板,The intelligent game system according to claim 5, wherein said lifting mechanism comprises a first controller connected to said system server, a first motor connected to said first controller, and said first a lifting plate connected to the motor, 所述第一控制器接收到所述第一控制信号后,触发所述第一电机输出控制所述升降板进行上升或者下降操作的信号以使得所述升降机构与所述目标区域接通。After receiving the first control signal, the first controller triggers the first motor to output a signal for controlling the lifting plate to perform a rising or falling operation to cause the lifting mechanism to be connected to the target area. 根据权利要求1所述的智能比赛系统,其特征在于,所述交互信息包括机器人的降落状态;The intelligent game system according to claim 1, wherein the interaction information includes a landing state of the robot; 所述指定操作为指示机器人延长其生命周期;The specified operation is to instruct the robot to extend its life cycle; 所述道具装置包括定位件,其包括用于供所述机器人降落的第二指定区域以及总血量;The prop device includes a positioning member including a second designated area for landing of the robot and a total amount of blood; 所述定位件包括传感器,用于在检测到所述第二指定区域存在降落的机器人后,发送降落机器人的降落状态至所述系统服务器,以触发所述系统服务器根据所述降落状态返回的回血指令至降落机器人对应的队伍中的每一机器人,使所述对应队伍中的每一机器人按照第一预设规则分别延长生命周期。The positioning component includes a sensor, configured to send a landing state of the landing robot to the system server after detecting the presence of the falling robot in the second designated area, to trigger the returning of the system server according to the falling state Each robot in the team corresponding to the landing robot is commanded to cause each of the corresponding teams to extend the life cycle according to the first preset rule. 根据权利要求20所述的智能比赛系统,其特征在于,所述第一预设规则包括:降落机器人处于降落状态的维持时间内,所述对应队伍中所有机器人延长其生命周期所消耗的血量和小于所述定位件的总血量;The intelligent game system according to claim 20, wherein the first preset rule comprises: the maintenance time of the landing robot in the falling state, and all the robots in the corresponding team extend the blood volume consumed by the life cycle thereof And less than the total amount of blood of the positioning member; 和/或,and / or, 每一机器人延长生命周期单位时间内所消耗的血量。Each robot extends the amount of blood consumed per unit time of the life cycle. 根据权利要求20所述的智能比赛系统,其特征在于,所述传感器为第一压力传感器,所述检测到所述第二指定区域存在降落的机器人包括:The intelligent game system according to claim 20, wherein the sensor is a first pressure sensor, and the detecting that the second designated area has a landing robot comprises: 检测到所述降落机器人的重量为预设重量且持续第三预设时长。The weight of the landing robot is detected to be a preset weight for a third preset duration. 根据权利要求20所述的智能比赛系统,其特征在于,所述定位件包括第二激活状态和第二非激活状态,The intelligent game system according to claim 20, wherein said positioning member comprises a second activation state and a second inactivation state. 所述第二激活状态用于指示所述定位件可与所述机器人进行交互。 The second activation state is for indicating that the positioning member can interact with the robot. 根据权利要求23所述的智能比赛系统,其特征在于,所述定位件件按照预设的第三时间间隔在第二激活状态和第二非激活状态之间进行切换。The intelligent game system according to claim 23, wherein the positioning member switches between the second activation state and the second inactive state according to a preset third time interval. 根据权利要求24所述的智能比赛系统,其特征在于,所述定位件还包括第二占领状态和第二非占领状态;The intelligent game system according to claim 24, wherein the positioning member further comprises a second occupation state and a second non-occupation state; 所述第二占领状态是指所述机器人降落在对应定位件的时长等于或者大于第三预设时长。The second occupation state refers to that the duration of the robot landing on the corresponding positioning component is equal to or greater than the third preset duration. 根据权利要求25所述的智能比赛系统,其特征在于,所述定位件还设有第二显示模块,用于The intelligent game system according to claim 25, wherein the positioning member is further provided with a second display module for 在所述定位件处于第二非激活状态下,显示第四信息;Displaying the fourth information when the positioning component is in the second inactive state; 在所述定位件处于第二激活状态下,显示第五信息;Displaying the fifth information when the positioning component is in the second activation state; 在所述定位件处于第二占领状态下,将显示的第五信息切换成第六信息。When the positioning member is in the second occupation state, the displayed fifth information is switched to the sixth information. 根据权利要求26所述的智能比赛系统,其特征在于,所述第二显示模块为第二显示灯,所述第四信息、第五信息和第六信息包括灯光的颜色和/或灯光显示的第四时间间隔。The intelligent game system according to claim 26, wherein the second display module is a second display light, and the fourth information, the fifth information and the sixth information comprise a color of the light and/or a light display The fourth time interval. 根据权利要求1所述的智能比赛系统,其特征在于,所述交互信息包括闯关成功信息;The intelligent game system according to claim 1, wherein the interaction information comprises a success information; 所述指定操作包括指示机器人增加其攻击力度;The specifying operation includes instructing the robot to increase its attack strength; 所述道具装置包括视觉游戏机构,其包括按照预设排列规则进行排布的多个打击区域以及第二控制器,所述打击区域用于供所述机器人发射弹丸进行射击,The prop device includes a visual game mechanism including a plurality of striking regions arranged according to a preset arrangement rule and a second controller for the robot to fire a projectile for shooting. 每个打击区域设有一与所述第二控制器相连的第二压力传感器,所述第二压力传感器用于在对应打击区域被所述平台上机器人发射的弹丸击中时,产生对应打击区域的击中信号并发送至所述第二控制器;Each striking area is provided with a second pressure sensor connected to the second controller, and the second pressure sensor is configured to generate a corresponding striking area when the corresponding striking area is hit by the projectile launched by the robot on the platform. Hit the signal and send it to the second controller; 所述第二控制器在检测到待射击的打击区域按照预设顺序被击中后,产生闯关成功信息至所述系统服务器,以触发所述系统服务器根据闯关成 功信息返回的攻击力增强指令至闯关成功的机器人对应的队伍中的每一机器人,使得所述队伍中的每一机器人按照第二预设规则增加攻击力度。After detecting that the striking area to be shot is hit in a preset order, the second controller generates a success information to the system server to trigger the system server to The attack power enhancement command returned by the work information is to each robot in the team corresponding to the successful robot, so that each robot in the team increases the attack strength according to the second preset rule. 根据权利要求28所述的智能比赛系统,其特征在于,所述视觉游戏机构还包括与所述第二控制器相连的显示单元,The intelligent game system of claim 28, wherein said visual game mechanism further comprises a display unit coupled to said second controller, 所述第二控制器还用于产生待射击的打击区域和对应的射击顺序并由所述显示单元进行显示。The second controller is further configured to generate a striking area to be shot and a corresponding shooting sequence and display by the display unit. 根据权利要求28所述的智能比赛系统,其特征在于,所述第二预设规则包括机器人增加攻击力度的倍数。The intelligent game system of claim 28, wherein the second preset rule comprises a multiple of the attack strength of the robot. 根据权利要求28所述的智能比赛系统,其特征在于,所述视觉游戏机构按照第五时间间隔进行启动与关闭的切换。The intelligent game system according to claim 28, wherein said visual game mechanism performs switching of activation and deactivation in accordance with a fifth time interval. 根据权利要求1所述的智能比赛系统,其特征在于,所述道具装置包括第二弹丸补给机构,其按照预设时间信息和预设数量供给弹丸给所述机器人。The intelligent game system according to claim 1, wherein said props means comprises a second projectile replenishing mechanism that supplies the projectile to said robot in accordance with preset time information and a preset number. 根据权利要求32所述的智能比赛系统,其特征在于,所述时间信息包括弹丸供给时刻或者弹丸供给时间间隔。The intelligent game system according to claim 32, wherein said time information includes a shot supply timing or a shot supply time interval. 根据权利要求1所述的智能比赛系统,其特征在于,所述道具装置与所述系统服务器以无线通信方式进行通信连接。The intelligent game system according to claim 1, wherein said item device is communicably connected to said system server in a wireless communication manner. 一种机器人,用以与智能比赛系统进行交互,其特征在于,所述机器人包括:A robot for interacting with a smart game system, characterized in that the robot comprises: 机器人本体;Robot body 分别设于所述机器人本体上的动力装置和交互装置;a power device and an interaction device respectively disposed on the robot body; 其中,所述动力装置用于对所述机器人本体提供移动动力,所述交互装置用以与智能比赛系统中的系统服务器交互通信;Wherein the power device is configured to provide mobile power to the robot body, and the interaction device is configured to interact with a system server in the smart game system; 所述交互装置还用以与智能比赛系统中的道具装置进行交互,以触发所述道具装置产生交互信息发送至所述系统服务器,所述交互装置还用于接收所述系统服务器根据所述交互信息返回的执行指令,以执行指定操作。The interaction device is further configured to interact with the prop device in the smart game system to trigger the prop device to generate interaction information to be sent to the system server, where the interaction device is further configured to receive the system server according to the interaction The execution instruction returned by the information to perform the specified operation. 根据权利要求35所述的机器人,其特征在于,所述指定操作包括 如下至少一种:延长机器人的生命周期,增加机器人的防御能力,增强机器人的攻击力度,对机器人进行弹丸补给。The robot according to claim 35, wherein said specifying operation comprises At least one of the following: extend the life cycle of the robot, increase the defense ability of the robot, enhance the attack strength of the robot, and perform projectile replenishment on the robot. 如权利要求35所述的机器人,其特征在于,所述交互信息包括触发信号;The robot of claim 35, wherein the interaction information comprises a trigger signal; 所述交互装置包括机械臂,用于抓取障碍物并将所抓取的障碍物放置在智能比赛系统中的机关件的第一指定区域,以触发所述机关件处于触发状态并触发所述机关件发送触发信号至所述系统服务器。The interaction device includes a robot arm for grasping an obstacle and placing the grasped obstacle in a first designated area of the organ piece in the intelligent game system to trigger the mechanism member to be in a triggered state and trigger the The organ sends a trigger signal to the system server. 如权利要求37所述的机器人,其特征在于,所述机械臂将所述抓取的障碍物放置在所述机关件的第一指定区域是在所述机关件处于第一激活状态后执行的,所述第一激活状态用于指示可与所述机器人进行交互的机关件。The robot according to claim 37, wherein said mechanical arm places said grasped obstacle in a first designated area of said mechanism member after said organizing member is in a first activated state The first activation state is used to indicate an organ piece that can interact with the robot. 如权利要求35所述的机器人,其特征在于,所述交互信息包括触发信号;The robot of claim 35, wherein the interaction information comprises a trigger signal; 所述交互装置包括机械臂,用于操作智能比赛系统中的机关件的操作按钮,以触发所述机关件处于触发状态并触发所述机关件发送触发信号至所述系统服务器。The interaction device includes a robot arm for operating an operation button of the mechanism member in the intelligent game system to trigger the mechanism member to be in a trigger state and trigger the mechanism member to send a trigger signal to the system server. 如权利要求35所述的机器人,其特征在于,所述交互信息包括降落状态;The robot according to claim 35, wherein said interaction information includes a landing state; 所述执行指令包括用于指示延长机器人的生命周期的回血指令;The execution instruction includes a blood return instruction for indicating an extension of a life cycle of the robot; 所述指定操作包括延长机器人的生命周期;The specified operation includes extending the life cycle of the robot; 所述交互装置包括定位机构,用于控制机器人本体定位至智能比赛系统中的定位件上的第二指定区域,以触发所述定位件发送所述机器人本体的降落状态至所述系统服务器,以触发所述系统服务器根据所述降落状态返回回血指令至降落机器人对应的队伍中所有机器人,使得对应队伍中所有机器人按照第一预设规则延迟各自的生命周期。The interaction device includes a positioning mechanism for controlling the robot body to be positioned to a second designated area on the positioning component in the intelligent game system, to trigger the positioning component to send the landing state of the robot body to the system server, The system server is triggered to return a blood return command to all the robots in the team corresponding to the landing robot according to the landing state, so that all the robots in the corresponding team delay their respective life cycles according to the first preset rule. 权利要求40所述的机器人,其特征在于,所述第一预设规则包括:The robot of claim 40, wherein the first preset rule comprises: 降落机器人处于降落状态的维持时间内,所述对应队伍中所有机器人 延长生命周期所消耗的血量和小于智能比赛系统中的定位件的总血量;The landing robot is in the maintenance time of the landing state, all the robots in the corresponding team Extending the life cycle and the amount of blood that is less than the total amount of blood in the smart game system; 和/或,and / or, 每一机器人延长生命周期单位时间内所消耗的血量。Each robot extends the amount of blood consumed per unit time of the life cycle. 如权利要求35所述的机器人,其特征在于,所述交互装置包括发射机构,用于发射弹丸。The robot of claim 35 wherein said interaction means includes a launching mechanism for launching a projectile. 如权利要求42所述的机器人,其特征在于,所述交互信息包括闯关成功信息;The robot according to claim 42, wherein said interaction information includes success information; 所述执行指令包括用于指示机器人增加其攻击力度的攻击力增强指令;The execution instruction includes an attack power enhancement instruction for instructing the robot to increase its attack strength; 所述指定操作包括指示机器人增加其攻击力度;The specifying operation includes instructing the robot to increase its attack strength; 所述发射机构按照预设顺序击中所述智能比赛系统中视觉游戏机构所显示的待射击的打击区域后,触发所述视觉游戏机构产生闯关成功信息至所述系统服务器,以触发所述系统服务器根据闯关成功信息返回的攻击力增强指令至闯关成功的机器人对应的队伍中的每一机器人,使得所述队伍中的每一机器人按照第二预设规则增加攻击力度。After the launching mechanism hits the hit area to be fired displayed by the visual game mechanism in the smart game system in a preset order, triggering the visual game mechanism to generate the success information to the system server to trigger the system The server according to the attack power enhancement command returned by the success information to each robot in the team corresponding to the successful robot, so that each robot in the team increases the attack strength according to the second preset rule. 如权利要求42所述的机器人,其特征在于,所述交互装置还包括识别机构,用于采集所述智能比赛系统中视觉游戏机构的图像并根据所述图像识别所述视觉游戏机构显示的待射击的打击区域以及对应的射击顺序;The robot according to claim 42, wherein said interaction means further comprises an identification means for collecting an image of the visual game mechanism in said intelligent game system and identifying said display of said visual game mechanism based on said image The striking area of the shot and the corresponding firing order; 所述发射机构根据待射击的打击区域以及对应的射击顺序向对应的打击区域发射弹丸。The launching mechanism emits a projectile to the corresponding striking area according to the striking area to be shot and the corresponding shooting sequence. 根据权利要求43所述的机器人,其特征在于,所述第二预设规则包括机器人增加攻击力度的倍数。The robot of claim 43, wherein the second preset rule comprises a multiple of the attack strength of the robot. 如权利要求35所述的机器人,其特征在于,所述交互装置包括接弹机构,用于接收智能比赛系统中的第一弹丸补给机构或第二弹丸补给机构提供的弹丸。The robot according to claim 35, wherein said interaction means includes a bullet mechanism for receiving a projectile provided by the first projectile replenishing mechanism or the second projectile replenishing mechanism in the smart game system. 如权利要求35所述的机器人,其特征在于,所述交互装置与所述 系统服务器以无线通信方式进行通信连接。The robot of claim 35, wherein said interaction means and said The system server communicates by wireless communication. 如权利要求35所述的机器人,其特征在于,所述机器人包括如下至少一种:飞行机器人,工程机器人,防御机器人,射击机器人。 The robot according to claim 35, wherein the robot comprises at least one of the following: a flying robot, an engineering robot, a defense robot, and a shooting robot.
PCT/CN2017/083484 2017-05-08 2017-05-08 Intelligent competition system and robot Ceased WO2018205102A1 (en)

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