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WO2018174499A3 - 가상 마커 및 벡터를 이용한 증강 현실 영상 구현 방법 - Google Patents

가상 마커 및 벡터를 이용한 증강 현실 영상 구현 방법 Download PDF

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Publication number
WO2018174499A3
WO2018174499A3 PCT/KR2018/003188 KR2018003188W WO2018174499A3 WO 2018174499 A3 WO2018174499 A3 WO 2018174499A3 KR 2018003188 W KR2018003188 W KR 2018003188W WO 2018174499 A3 WO2018174499 A3 WO 2018174499A3
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WO
WIPO (PCT)
Prior art keywords
augmented reality
image
reality image
layer
vector
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2018/003188
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English (en)
French (fr)
Other versions
WO2018174499A2 (ko
Inventor
이승학
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Likers Game Co Ltd
Original Assignee
Likers Game Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020170115841A external-priority patent/KR102000960B1/ko
Application filed by Likers Game Co Ltd filed Critical Likers Game Co Ltd
Priority to JP2020501108A priority Critical patent/JP2020514937A/ja
Publication of WO2018174499A2 publication Critical patent/WO2018174499A2/ko
Publication of WO2018174499A3 publication Critical patent/WO2018174499A3/ko
Priority to US16/551,039 priority patent/US20190378339A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/10Segmentation; Edge detection
    • G06T7/11Region-based segmentation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/10Segmentation; Edge detection
    • G06T7/13Edge detection
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/30Determination of transform parameters for the alignment of images, i.e. image registration
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/40Extraction of image or video features
    • G06V10/46Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Multimedia (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)

Abstract

컴퓨팅 장치에 의해 실현되는 증강 현실 영상 구현 방법이 제공된다. 증강 현실 영상 구현 방법은 컴퓨팅 장치에 의해 획득되는 현실 세계의 이미지를 지시하는 제1레이어를 획득하는 단계; 상기 제1레이어에 포함된 적어도 하나의 객체를 식별하는 단계; 미리 저장된 이미지 중 상기 적어도 하나의 객체와 대응하는 이미지를 기초로 제1마커이미지를 결정하는 단계; 상기 적어도 하나의 객체와 상기 제1마커이미지의 위치를 매칭시키는 단계; 상기 제1마커이미지를 기초로 제2레이어를 생성하는 단계; 상기 제1레이어와 상기 제2레이어의 합성을 통해 증강 현실 영상을 생성하는 단계; 및 상기 증강 현실 영상을 출력하는 단계;를 포함한다.
PCT/KR2018/003188 2017-03-20 2018-03-19 가상 마커 및 벡터를 이용한 증강 현실 영상 구현 방법 Ceased WO2018174499A2 (ko)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020501108A JP2020514937A (ja) 2017-03-20 2018-03-19 ベクタを用いた拡張現実画像の実現方法
US16/551,039 US20190378339A1 (en) 2017-03-20 2019-08-26 Method for implementing augmented reality image using vector

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
KR10-2017-0034397 2017-03-20
KR20170034397 2017-03-20
KR10-2017-0102891 2017-08-14
KR20170102891 2017-08-14
KR10-2017-0115841 2017-09-11
KR1020170115841A KR102000960B1 (ko) 2017-03-20 2017-09-11 벡터를 이용한 증강 현실 영상 구현 방법

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US16/551,039 Continuation US20190378339A1 (en) 2017-03-20 2019-08-26 Method for implementing augmented reality image using vector

Publications (2)

Publication Number Publication Date
WO2018174499A2 WO2018174499A2 (ko) 2018-09-27
WO2018174499A3 true WO2018174499A3 (ko) 2018-11-08

Family

ID=63585569

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2018/003188 Ceased WO2018174499A2 (ko) 2017-03-20 2018-03-19 가상 마커 및 벡터를 이용한 증강 현실 영상 구현 방법

Country Status (1)

Country Link
WO (1) WO2018174499A2 (ko)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060021001A (ko) * 2004-09-02 2006-03-07 (주)제니텀 엔터테인먼트 컴퓨팅 개체인지를 이용한 Marker-less 증강현실과 복합현실 응용시스템 및 그 방법
KR20110104676A (ko) * 2010-03-17 2011-09-23 에스케이텔레콤 주식회사 복수의 마커를 이용하여 가상 객체간 인터렉션을 구현하는 증강현실 시스템 및 방법
KR20120082622A (ko) * 2011-01-14 2012-07-24 에스케이플래닛 주식회사 증강 현실 서비스 제공 시스템 및 방법
KR20150001580A (ko) * 2013-06-25 2015-01-06 한양대학교 산학협력단 실제 객체를 증강하는 방법, 장치 및 컴퓨터 프로그램 제품
KR20150026375A (ko) * 2013-09-02 2015-03-11 엘지전자 주식회사 포터블 디바이스 및 그 제어 방법

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060021001A (ko) * 2004-09-02 2006-03-07 (주)제니텀 엔터테인먼트 컴퓨팅 개체인지를 이용한 Marker-less 증강현실과 복합현실 응용시스템 및 그 방법
KR20110104676A (ko) * 2010-03-17 2011-09-23 에스케이텔레콤 주식회사 복수의 마커를 이용하여 가상 객체간 인터렉션을 구현하는 증강현실 시스템 및 방법
KR20120082622A (ko) * 2011-01-14 2012-07-24 에스케이플래닛 주식회사 증강 현실 서비스 제공 시스템 및 방법
KR20150001580A (ko) * 2013-06-25 2015-01-06 한양대학교 산학협력단 실제 객체를 증강하는 방법, 장치 및 컴퓨터 프로그램 제품
KR20150026375A (ko) * 2013-09-02 2015-03-11 엘지전자 주식회사 포터블 디바이스 및 그 제어 방법

Also Published As

Publication number Publication date
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