WO2018023239A1 - Procédé d'acquisition de données et lecteur de musique de technologie d'insertion d'effets sonores - Google Patents
Procédé d'acquisition de données et lecteur de musique de technologie d'insertion d'effets sonores Download PDFInfo
- Publication number
- WO2018023239A1 WO2018023239A1 PCT/CN2016/092552 CN2016092552W WO2018023239A1 WO 2018023239 A1 WO2018023239 A1 WO 2018023239A1 CN 2016092552 W CN2016092552 W CN 2016092552W WO 2018023239 A1 WO2018023239 A1 WO 2018023239A1
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- WO
- WIPO (PCT)
- Prior art keywords
- input
- gesture
- user
- time
- music
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
Definitions
- the invention belongs to the field of electronic technology, and in particular relates to a data acquisition method and a music player for a sound effect insertion technology.
- the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
- core technologies such as CDMA underlying technology
- market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
- the embodiment of the invention provides a data acquisition method for the sound effect insertion technology, and aims to aim at the user's interaction with the music and the input degree when the user is listening to music, and rarely the user's visual and tactile body parts. Also involved in music, this kind of user experience is not good, need to provide a way to enable users to interact with music, but also to facilitate the timely and effective collection of relevant technology.
- the present invention is implemented as follows: a data acquisition method of a sound effect insertion technique, comprising the following steps:
- the gesture prompt is pushed to the user
- the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
- the embodiment of the invention further provides a music player, comprising:
- Matching unit gesture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, technical data collecting unit, wherein:
- a matching unit configured to record a gesture input prompt time that matches a music play time node, a specific gesture that matches a prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
- a gesture pushing unit wherein the input end is connected to the output end of the matching unit, and is configured to push a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
- a detecting unit the input end of which is connected to the output end of the gesture pushing unit, and configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting;
- Successfully inputting a recording unit the input end of which is connected to the output end of the detecting unit, and is configured to: when the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting, the user is The entered behavior is recorded as a successful input and the first sound is played simultaneously;
- a failure input recording unit wherein the input end is connected to the output end of the detecting unit, and when the user does not input the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompts, The behavior that the user has not entered is recorded as a failed input, and the second sound effect is played at the same time;
- the technical data collection unit has an input end connected to the output end of the statistical unit, and is configured to send technical use data to a data collection end preset by the manufacturer.
- the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
- FIG. 1 is a schematic flowchart of a data collection method of a sound effect insertion technology according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
- FIG. 1 is a schematic flow chart of a data acquisition method of a sound effect insertion technology according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
- step S101 a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time are recorded.
- the user listens to music as an example.
- the matching gesture input prompt time 1 is matched, and when the song is 6 seconds, the gesture input prompt time 2 is matched; the gesture input prompt may be a prompt
- the first sound effect can be understood as the sound effect matching the currently playing music
- the second sound effect can be understood as the sound effect which is different from the currently playing music.
- step S102 in the process of playing music, a gesture prompt is pushed to the user according to the music playing time node and the gesture input prompt time.
- step S103 detecting that the specific time after the gesture prompt is detected, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input; if yes, proceeding to step S104, recording the behavior input by the user as Successfully inputting and playing the first sound effect at the same time; if not, proceeding to step S105, recording the behavior that the user has not input as the failure input, and simultaneously playing the second sound effect.
- a gesture prompt is displayed to the user, and at a specific time after the gesture prompt, for example, the specific time can be set to 0.5 seconds, and the user is required to input a specific gesture.
- the input method is input through the touch screen.
- the input When it is detected that the user inputs a specific gesture, the input is recorded as a successful input, and the first sound that matches the current music is played; when it is detected that the user does not input a specific gesture, it is recorded as a failure.
- step S106 after the music stops, the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
- the system When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
- the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
- the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
- FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
- the matching unit 21 is configured to record a gesture input prompt time that matches the music play time node, a specific gesture that matches the prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
- a gesture pushing unit 22 the input end of which is connected to the output end of the matching unit 21, and is used for pushing a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
- a detecting unit 23 whose input end is connected to the output end of the gesture pushing unit 22, and is configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting ;
- a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23 for when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt , recording the behavior that the user has not input as a failure input, and playing the second sound effect at the same time;
- a statistical unit 26 whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
- the technical data collecting unit 27 has an input end connected to the output end of the statistical unit 26 for transmitting technical usage data to a data collection terminal preset by the manufacturer.
- the matching unit 21 records the gesture input prompt time matched with the music playing time node, the specific gesture matching the prompt time of the gesture input, the first sound effect and the second sound effect matched with the gesture prompt time;
- the gesture pushing unit 22 pushes the gesture prompt to the user; detecting the push within a specific time after the gesture prompting, the detecting unit 23 detects whether the user inputs the a specific gesture matching the prompt time of the gesture input; when the user inputs the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the successful input recording unit 24 records the behavior input by the user For successful input, and playing the first sound effect at the same time; when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the failure input recording unit 25 will not input the user.
- the behavior is recorded as a failed input and the second sound is played simultaneously; the music stops ,
- the number of count statistics unit 26 inputs the success and failure of the input, the user pushes and statistics, while the technical data acquisition unit 27 to the manufacturers default data collection terminal data transmission technique used.
- the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
L'invention concerne un procédé d'acquisition de données et un lecteur de musique de technologie d'insertion d'effets sonores, ledit procédé consistant à : enregistrer une entrée de geste coïncidant avec un nœud de temps de lecture de musique (S101) ; pendant le processus de lecture de musique, pousser une invite de geste à destination d'un utilisateur conformément au nœud de temps de lecture de musique et à un temps d'invite d'entrée de geste (S102) ; détecter si, sur un temps spécifié de poussée après l'invite de geste, l'utilisateur entre un geste spécifié coïncidant avec le temps d'invite de l'entrée de geste (S103) ; si c'est le cas, alors enregistrer le comportement d'entrée de l'utilisateur en tant qu'entrée réussie et lire simultanément le premier effet sonore (S104) ; si ce n'est pas le cas, alors enregistrer le comportement de non-entrée de l'utilisateur en tant qu'entrée défectueuse et lire simultanément le second effet sonore (S105) ; après l'arrêt de la musique, compter le nombre d'entrées réussies et d'entrées défectueuses et pousser le résultat de comptage à destination de l'utilisateur, et envoyer des données d'utilisation technique à un terminal de collecte de données prédéfini par un fabricant (S106). Le procédé améliore l'expérience musicale de l'utilisateur et facilite l'utilisation de technologie de collecte du fabricant.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2016/092552 WO2018023239A1 (fr) | 2016-07-31 | 2016-07-31 | Procédé d'acquisition de données et lecteur de musique de technologie d'insertion d'effets sonores |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2016/092552 WO2018023239A1 (fr) | 2016-07-31 | 2016-07-31 | Procédé d'acquisition de données et lecteur de musique de technologie d'insertion d'effets sonores |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2018023239A1 true WO2018023239A1 (fr) | 2018-02-08 |
Family
ID=61072330
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2016/092552 Ceased WO2018023239A1 (fr) | 2016-07-31 | 2016-07-31 | Procédé d'acquisition de données et lecteur de musique de technologie d'insertion d'effets sonores |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2018023239A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112738770A (zh) * | 2020-12-07 | 2021-04-30 | 浙江合众新能源汽车有限公司 | 绑车激活车载与手机同步互动模式系统及其应用方法 |
Citations (6)
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|---|---|---|---|---|
| CN102764505A (zh) * | 2012-06-29 | 2012-11-07 | 广州华立科技有限公司 | 使用触屏游戏的方法,设备和记录介质 |
| CN103986700A (zh) * | 2014-05-09 | 2014-08-13 | 苏州乐聚一堂电子科技有限公司 | 移动个性化卡拉ok音效系统 |
| CN104754372A (zh) * | 2014-02-26 | 2015-07-01 | 苏州乐聚一堂电子科技有限公司 | 同步节拍特效系统及同步节拍特效处理方法 |
| CN104811829A (zh) * | 2014-01-23 | 2015-07-29 | 苏州乐聚一堂电子科技有限公司 | 卡拉ok互动多功能特效系统 |
| CN104867511A (zh) * | 2014-02-26 | 2015-08-26 | 苏州乐聚一堂电子科技有限公司 | 卡拉ok互动关键词特效系统 |
| JP5821170B2 (ja) * | 2010-08-31 | 2015-11-24 | ヤマハ株式会社 | 電子音楽装置及びプログラム |
-
2016
- 2016-07-31 WO PCT/CN2016/092552 patent/WO2018023239A1/fr not_active Ceased
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5821170B2 (ja) * | 2010-08-31 | 2015-11-24 | ヤマハ株式会社 | 電子音楽装置及びプログラム |
| CN102764505A (zh) * | 2012-06-29 | 2012-11-07 | 广州华立科技有限公司 | 使用触屏游戏的方法,设备和记录介质 |
| CN104811829A (zh) * | 2014-01-23 | 2015-07-29 | 苏州乐聚一堂电子科技有限公司 | 卡拉ok互动多功能特效系统 |
| CN104754372A (zh) * | 2014-02-26 | 2015-07-01 | 苏州乐聚一堂电子科技有限公司 | 同步节拍特效系统及同步节拍特效处理方法 |
| CN104867511A (zh) * | 2014-02-26 | 2015-08-26 | 苏州乐聚一堂电子科技有限公司 | 卡拉ok互动关键词特效系统 |
| CN103986700A (zh) * | 2014-05-09 | 2014-08-13 | 苏州乐聚一堂电子科技有限公司 | 移动个性化卡拉ok音效系统 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112738770A (zh) * | 2020-12-07 | 2021-04-30 | 浙江合众新能源汽车有限公司 | 绑车激活车载与手机同步互动模式系统及其应用方法 |
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