WO2018008276A1 - Dispositif de jeu, article pour un jeu et programme - Google Patents
Dispositif de jeu, article pour un jeu et programme Download PDFInfo
- Publication number
- WO2018008276A1 WO2018008276A1 PCT/JP2017/019276 JP2017019276W WO2018008276A1 WO 2018008276 A1 WO2018008276 A1 WO 2018008276A1 JP 2017019276 W JP2017019276 W JP 2017019276W WO 2018008276 A1 WO2018008276 A1 WO 2018008276A1
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- WIPO (PCT)
- Prior art keywords
- information
- game
- article
- character
- card
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Definitions
- the present invention relates to a game apparatus, a game article, and a program, and more particularly to a game apparatus that provides a game based on information acquired from the article.
- a game device that provides a game in which characters, items, and the like corresponding to an article appear by reading information from the article such as a card.
- a bar code is provided on one side of the back of the card, and the user can cause the game apparatus to recognize the card by causing the bar code to enter a reading unit such as a reader.
- a card used in a game device such as Patent Document 1 is configured with a predetermined card design and a barcode corresponding to the card. For example, a plurality of identical cards are manufactured and distributed at a printing shop or the like. . When such a manufacturing method is used, it is possible to provide a quality card that reduces the manufacturing cost and enhances the user's desire to collect, such as addition of a hologram pattern and foil stamping.
- the card provided by the manufacturing method as described above has a fixed content, that is, it is difficult to make a difference in the game progress when used (in a plurality of game play or between users). Diversity can be narrowed.
- the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device, a game article, and a program that improve the diversity of the game.
- the game device of the present invention presents an acquisition unit that acquires item information including variable information that can be rewritten from an item, and a game element corresponding to the item information acquired by the acquisition unit.
- the presenting means is provided when a plurality of article information including variable information is acquired by the acquiring means for one game play.
- One game element based on a combination of game elements corresponding to each of the plurality of article information is presented.
- the figure which illustrated the goods (card) which can be used in the game concerning the embodiment of the present invention The flowchart which illustrated the play provision process performed in the game device 100 which concerns on embodiment of this invention.
- the article that can be used for the game discharged from the game device will be described as a card.
- the article is not limited to a card as long as the article information described below can be acquired.
- the article may be a modeled object such as a figure having the appearance of a game element (character or item), for example.
- the article information may be obtainable from a code attached to a bottom surface or a predetermined surface of the modeled object in a visible state such as a seal or printing, or from a recording medium inside the modeled object.
- the article may be any article such as a toy or a seal as well as a figure. *
- the first article information as invariable information that cannot be rewritten according to the present invention is applied to all cards that can be used in the game by applying a predetermined conversion calculation to one-dimensional or multiple cards.
- the description will be made assuming that the card is attached to the card in a form that is converted into a dimensional pattern (code) and formed (printed) on the card surface.
- the description will be made assuming that the card code is read by a later-described first reader so that the first article information can be acquired.
- the “partial” card that can be used in the game has a short distance in which, in addition to the code related to the first item information, the second item information as rewritable variable information according to the present invention is included in the card.
- the card is attached to the card in a form recorded in a tag for communication (NFC: Near Field Communication). It is assumed that the NFC tag of the card is configured to be able to acquire the second item information by being read by a second reader (reader / writer) described later.
- NFC Near Field Communication
- the mode in which the first item information and the second item information are attached to the card is not limited to such a mode, and printing using invisible ink, forming a predetermined identification pattern on the intermediate layer, or Any mode may be used as long as each information acquisition method is different, such as being recorded on a recording medium such as an IC chip included in a card as well as an NFC tag and held as data.
- a recording medium such as an IC chip included in a card as well as an NFC tag and held as data.
- the main user group of the game is an infant or the like, from the viewpoint of allowing the user to easily understand the act of causing the game device to recognize the card and its means, the corresponding content of the first article information is visible on the card. From the viewpoint of ensuring the design of the card and providing the game's interest, it is preferable that at least a part of the content corresponding to the second article information is attached as invisible information on the card.
- a game element that can be made to appear by using a card is assumed to be a character, and a corresponding character pattern (character image) is attached to the card. It will be described as a thing.
- the embodiment of the present invention is not limited to this, and the card for the purpose of specifying the game element of the game to be executed is not limited to the card that can specify the character related to the game, and the items, effects, etc. It goes without saying that other game elements may be specified.
- Game Device 100 the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
- the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
- the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
- the recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100.
- the memory 103 is a storage device used for temporary data storage such as a volatile memory.
- the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
- the payment detection unit 104 detects that the game device 100 has paid the price.
- the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
- the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Based on this, provision of services may be started. *
- the acquisition unit 105 obtains character information used for the game as article information (first article information or first article information and second article information). Get as.
- the article information is acquired from a card, which is an article for a game, via a first reader 120 and a second reader (reader / writer) 130 that are detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100. Is done. At this time, a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the process related to the game.
- the first reader 120 and the second reader (reader / writer) 130 detect that the card is placed on a predetermined part and recognize the article during a period in which the information can be acquired from the card. Alternatively, information acquisition from the article is performed using, for example, an imaging device and predetermined image processing.
- the first reader 120 acquires the first article information from the code attached to the card
- the second reader (reader / writer) 130 has the NFC tag
- the second article information is acquired from the tag.
- the second reader (reader / writer) 130 has not only an information acquisition (read) function from the NFC tag of the card but also an information rewrite (write) function of the NFC tag. *
- the first reader 120 and the second reader (reader / writer) 130 are provided at different positions on the operation panel, and are different in each position.
- all cards can be configured to provide a play experience related to one-time completed game play by acquiring information with the first reader 120, but the card has an NFC tag.
- the second article information acquired from the card by the second reader (reader / writer) 130 and / or the second article information is written to the card by the second reader (reader / writer) 130.
- the second reader (reader / writer) 130 can write the second item information on the card and change at least a part of the second item information, it can also function as a changing means.
- the second reader (reader / writer) 130 uses a characteristic that the second article information can be rewritten to provide a more interesting game element as described later. It is assumed that the positions are provided at different positions on the operation panel of the device 100 (in the drawing, the left side and the right side on the operation panel as viewed from the front of the game device 100) at different positions. *
- the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game.
- the game provided by the game device 100 of the present embodiment two types of cards with NFC tags and without tags are provided for one character, and the presenting mode of the characters performed when each is used is different. That is, even if the cards are related to the same character, depending on whether the card has an NFC tag or not, for example, the graphics and decoration of the character presented on the game device 100 are different, and the user You can show the difference in rarity of cards used. Therefore, although details will be described later, the character information managed by the character DB 106 of the present embodiment includes two types of information for one character when the information acquisition card has an NFC tag and when there is no NFC tag. Shall be.
- the presentation mode of the character presented corresponding to the card in the game device 100 is different depending on whether or not the card from which information has been acquired has the second item information.
- the implementation of the present invention is not limited to this, and the same presentation mode may be used.
- the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
- the game apparatus 100 will be described as having a display unit 140 that displays an image (game screen, menu screen, etc.) and a voice output unit 150 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
- the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 140.
- the presentation control unit 107 is appropriate for a necessary drawing object based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Performs arithmetic processing and draws the screen.
- the generated screen is output to the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
- the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
- the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 150. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 150 to perform audio output.
- the audio output unit 150 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
- the discharge control unit 108 controls the discharge of cards for one game play based on the payment of consideration. Cards discharged in the game apparatus 100 are discharged before the start of a game sequence related to provision of a predetermined game (matching game), for example, basically determined in advance for each card regardless of the game play content. A card having first (fixed) item information.
- the discharge unit 160 is, for example, a card dispenser, has a stocker (not shown) that deposits cards in the vertical direction, and stores one card held at the bottom of the stocker according to a discharge command issued by the discharge control unit 108. It may be a configuration having a discharging mechanism.
- the discharged card is provided to the user by being guided to the discharge port 201 (FIG. 2) accessible from the outside of the game device 100.
- the discharge port 201 (FIG. 2) accessible from the outside of the game device 100.
- Cards ejected from the game apparatus 100 according to the present embodiment are ready-made cards that are printed and manufactured in advance, and the design of character images, parameters, and the like printed on the card surface is fixed, regardless of the presence or absence of an NFC tag. Cards of the same shape and size. *
- the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
- the game apparatus 100 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects touch input made on the screen of the display unit 140. Also good. *
- Communication unit 110 is a communication interface with an external device included in game device 100.
- the communication unit 110 can be connected to an external device via a communication network such as the Internet (not shown) and a wired medium such as a cable, and can transmit and receive data.
- the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
- the communication unit 110 decodes the information and stores it in the memory 103.
- the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
- the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
- the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
- FIG. 3 shows a front side of a card having an NFC tag (a card with a tag) related to an article having second article information provided corresponding to one character among cards usable in a game (FIG. 3).
- NFC tag a card with a tag
- FIG. 3D shows a back surface of a card having an NFC tag (a card with a tag) related to an article having second article information provided corresponding to one character among cards usable in a game
- FIG. 3D shows a front side of a card having an NFC tag (a card with a tag) related to an article having second article information provided corresponding to one character among cards usable in a game (FIG. 3).
- the front side of the card is composed of character images 301 and 321 and character names 302 and 322 of characters that can appear in the game corresponding to the card.
- the back surface of the card is activated when the parameters 312 and 332 on the game when the character appears and when a predetermined condition is satisfied in the game. It consists of codes 314 and 334 that can acquire the first item information attached to the card by reading with the first reader 120 and the special techniques 313 and 333 that can be performed.
- the cards that can be used in the game apparatus 100 of the present embodiment are basically configured with the same design elements regardless of the presence or absence of the NFC tag. *
- the parameter notation is partially different between the card with tag and the card without tag.
- an untagged card that provides game play with a fixed parameter each time it is used only the number of scales indicating the value of the parameter is shown for each parameter.
- game play is provided with variable parameters according to the content of the play so far, that is, with a card with a tag that provides a continuous play element, the range of values in which the parameter can vary A number scale is shown for each parameter, and only the number scale indicating the initial value is shown in a colored manner in the same manner as the untagged card. *
- the first item information attached to the card in the form of a code may have, for example, a data configuration shown in FIG.
- the first item information attached to the card is associated with the card ID 801 for identifying the card, the character ID 802 for specifying the character corresponding to the card, and the card is the second item information.
- a tagged flag 803 indicating whether or not the item information is included, that is, whether or not the card is a tagged card.
- the tag presence flag 803 is configured as, for example, logical information, and is described as indicating true when the second item information is present, and indicating false when not present.
- the tag presence flag 803 is information included only in the first item information of the tagged card, and blank information having the same data length may be attached to the first item information of the untagged card. . *
- the 2nd article information recorded on an NFC tag with a card with a tag may be the data structure shown, for example in FIG.8 (b).
- the second item information attached to the card is associated with the card ID 811 for identifying the card, and the character ID 812 for specifying the character corresponding to the card, the character corresponding to the card.
- the game device 100 since any card that can be used for the game to be provided has the first item information, the user is conscious of whether or not the card has an NFC tag. In use, the first reader 120 may read the card code. At this time, if the card has the second item information, that is, if the card has an NFC tag and can provide a continuous play element, the game apparatus 100 selects any of the cards as described later. Is sent to the second reader (reader / writer) 130 to notify the user to acquire additional information. On the other hand, since the user may mistake the card placed on the second reader (reader / writer) 130 during the movement, both the first item information and the second item information are the same in this embodiment. It has a card ID, and the identity of the card is determined by matching the card ID. *
- the character ID 802 of the first item information and the character ID 812 of the second item information included in the same card will be described as being the same.
- the character ID 812 may be changed according to the play content, and the resulting character ID may be different.
- the rank information is simply a character level (a value indicating a growth stage) in the game, and various parameters on the game corresponding to the character's growth state are specified based on the character level.
- a stage in a game showing an increase (growth) from a reference value is provided for various parameters such as physical strength, attack power, special skill, and skill, and rank information 813 includes various aspects such as information for specifying this. It may be comprised of.
- the rank information is changed to a value that advantageously advances the game according to the play result, as will be described later.
- the character level increases by one every time a card is used during game play or every time the condition set for the current character level is achieved in game play.
- the process is performed until a predetermined upper limit level is reached, that is, within a range equal to or lower than the upper limit level.
- the rise in rank information is not limited to the game play content but can also be caused by taking over the growth state between cards, which will be described later, and even in this case, the rise change is performed within the range of the upper rank rank or less.
- the character information in the character DB 106 may have, for example, a data configuration shown in FIG.
- the character information managed for one character is related to the character ID 821 for specifying the character, and the physical strength, attack power, special skill predetermined for the state not considering the growth state is determined.
- the growth change information 823 indicating the range of increase / decrease from the basic parameters and the special skills and skills that can be additionally given is managed.
- the character information includes information for presentation indicating a character image (or a 3D model of the character), character name data, and voice data to be presented at the time of registration of the character to appear in the game or during the game. Manage each of them. That is, the character information includes first presentation information 824 when the card used for character registration is a untagged card and second presentation information 825 when the card is a tagged card. Note that the character images attached to the front side of the untagged card and the tagged card for one character correspond to the character images indicated by the first presentation information 824 and the second presentation information 825, respectively. It's okay. *
- the character information includes composition-time change information 826 that determines a character that is generated after composition by a combination of a plurality of characters that are composition targets, for a combination enhancement game element based on a plurality of characters that will be described later.
- composition-time change information 826 determines a character that is generated after composition by a combination of a plurality of characters that are composition targets, for a combination enhancement game element based on a plurality of characters that will be described later.
- the character related to the character information is set as a main character that is a reference for composition (inheriting the growth state)
- the character ID of the character generated after the composition is determined as the growth state.
- Each sub character to be sent is managed as composition change information 826.
- the information related to the change of the character by the composition may be managed separately from the character information. *
- the first presentation information 824 and the second presentation information 825 are provided for each character, but the implementation of the present invention is not limited to this.
- a rarity card to which an NFC tag is attached is not provided for some characters, or a rarity of an NFC tag is attached. Only a card may be provided. That is, depending on the character, the character information includes only the character ID 821, the basic parameter 822, and the first presentation information 824, or the character ID 821, the basic parameter 822, the growth change information 823, the second presentation information 825, and the composition change. It may be configured to have only the information 826.
- the card used for character registration has an NFC tag even for the same character.
- Play Providing Process A specific process of the play providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
- the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
- this play provision process demonstrates as what is started when the payment detection part 104 detects that the injection
- the presentation control unit 107 During execution of this play providing process, unless otherwise specified, the presentation control unit 107 generates a screen corresponding to the progress and displays the screen on the display unit 140 based on the process and command performed by the control unit 101. The audio output from the audio output unit 150 based on the corresponding audio data is performed.
- step S ⁇ b> 401 the discharge control unit 108 causes the discharge unit 160 to discharge cards for the current game play under the control of the control unit 101.
- control unit 101 determines in which registration mode a character (a character operated by the user, hereinafter referred to as a use character) to appear in the game for the current game play is registered.
- a character a character operated by the user, hereinafter referred to as a use character
- the following two types of registration modes are provided for registering characters to appear in the game. *
- the first registration mode is a mode for registering one character to appear in the game using one card at the time of one game play.
- the card is obtained for the first time in S401.
- a character can be registered regardless of whether the card has an NFC tag, and the user can play a game regardless of which card is owned.
- the game play performed by selecting the normal mode when the card used for registering the character is a tagged card, the card is inserted by rewriting the second item information of the card according to the play content. In a plurality of game plays used, it is possible to provide a continuous play element in consideration of character growth. *
- the character related to the tagged card is grown according to the play content of the game, and the play experience reflecting the growth state in the next and subsequent game play It is a mode for providing a more entertaining play experience by enabling the succession of the growth state between characters.
- the composition mode enables, for example, characters after composition (growth state integration) to appear in the game.
- one character based on a plurality of cards is added to the game. It is a mode to register as something to appear.
- the user uses two tagged cards for registration, so that one tag based on the second item information possessed by one tagged card and the second item information possessed by the other tagged card.
- New second item information can be generated and recorded as second item information on one of the tagged cards.
- the two characters corresponding to the tagged cards used for composition are classified into a main character that is a composition reference (strengthened after composition, inheriting the growth state), and a sub-character that presents the growth state.
- the rank information 813 related to the sub-character the rank information 813 related to the main character is changed to a state in which the game progresses advantageously (for example, increase or addition of the character level or various parameters, special techniques or special effects). Add or move). *
- the second article information is rewritten (the sent flag 814 is set so as to reset the growth state (return the rank information 813 to the initial state) and disable the use as a sub character again. Change to true).
- the sent flag 814 is set so as to reset the growth state (return the rank information 813 to the initial state) and disable the use as a sub character again. Change to true).
- use as a sub-character is allowed only once, but the embodiment of the present invention is not limited to this, and an upper limit is set for the number of times the sub-character can be used. It may be allowed to use multiple times.
- the information for managing the delivery of the growth state in the second article information is not one logical type information such as the sent-off flag 814 but information that can specify the number of times used as a sub-character (for example, use It may be composed of an integer indicating the number of times itself and a plurality of logical type information that is true for each use).
- the card may be configured to be used as a main character or in a normal mode so as not to hinder the user's play experience even if the use as a secondary character is disabled. .
- the second item information is not updated for the card used as the main character, it goes without saying that it can be used as the main character and the sub character in the subsequent game play. . *
- the game apparatus 100 since such information cannot be updated and the number of times it has been used as a sub-character cannot be managed, the game apparatus 100 according to the present embodiment will be described assuming that an untagged card cannot be used for composition.
- the implementation of the present invention is not limited to this, and even a user who does not have the required number of tagged cards can use a untagged card for synthesis so that the user can experience the game elements related to the synthesis.
- the composition effect when using an untagged card is limited to only during the game play and is not reflected during the next game play (the second article information is not rewritten). The game difficulty level and the game balance may be maintained. *
- each of the characters has an appearance such as a character image or the like in a game as a presentation information, and the appearance such as a pattern is determined by combining different characters.
- the appearance components are common in the composition of the same character, for example, even if each appearance component is acquired from one of the two characters and configured as a whole, the appearance of the combined character does not change.
- the user will recognize the strengthening of the growth state by synthesis only with parameters and the like. Therefore, in the game apparatus 100 of this embodiment, it is required that a plurality of tagged cards used for composition are associated with different character IDs so that the appearance changes.
- the character ID 812 of the second article information can be changed by composition, it is determined by comparing the static character ID 802 of the first article information that the character used for composition is different. Shall be. *
- a post-combination character is determined in advance for the combination of characters to be combined as described above.
- the combined character can be presented by obtaining the presentation information from the character information related to this character.
- the embodiment of the present invention is not limited to this, and by extracting appearance components from the presentation information of the main character and the sub-character to be combined, it is possible to have one body related to the combined character.
- generates the information for presentation may be sufficient.
- the information on the combination of the appearance components used for the configuration of the presentation information for one body is included in the second article information, written on the tagged card related to the main character, At the time of game play using a card, it may be configured so that the appearance of the combined character can be formed based on the information of the combination of appearance components.
- the game apparatus 100 is provided with a corresponding number of second readers (reader / writers) 130.
- the present invention is not limited to this, and it goes without saying that for one main character, characters related to two or more cards may be set as sub-characters and combined.
- the game apparatus 100 is configured such that the user can select which of these modes is used to register the character to be used. Accordingly, in this step, the control unit 101 moves the process to S403 when it is determined that the character to be used is registered in the normal mode for the current game play, and moves to S404 when it is determined that it is registered in the synthesis mode.
- step S ⁇ b> 403 the control unit 101 registers a character to be used by executing a registration process related to the normal mode.
- the registration process causes the first reader 120 (or the first reader 120 and the second reader (reader / writer) 130) to read the card relating to the character the user desires to appear (acquisition of article information from the card). ).
- step S501 the control unit 101 controls the first reader 120 to a state where information can be acquired, and controls the second reader (reader / writer) 130 to a state where information cannot be acquired.
- the control unit 101 also controls the presentation control unit 107 to cause the display unit 140 and the voice output unit 150 to make a notification that prompts the user to place the card on the first reader 120.
- the card that can be used for the game in the game device 100 of the present embodiment has the first article information attached as a code that can be read by the first reader 120 regardless of the presence or absence of the NFC tag.
- the first reader 120 first reads a card that the user desires to use.
- the notification made on the display unit 140 may be, for example, as shown in FIG. *
- step S ⁇ b> 502 the control unit 101 determines whether the first reader 120 has read a card (target card). The control unit 101 determines this step based on whether or not the acquisition of the first article information has been performed by the acquisition unit 105. If the first reader 120 determines that the target card has been read, the control unit 101 moves the process to S503, and if it determines that the target card has not been read, repeats the process of this step. *
- the game device 100 provides a battle game, which will be described later, in which the user uses one operation character. If the user reads one card, the card It is possible to play a game in which a character corresponding to is displayed as an operation character. Therefore, in the game device 100 of the present embodiment, since the card is discharged in S401 of the play providing process before the start of the registration process, the user has a card that can be used for at least one game. This step is repeated until the card is read, but is not limited to this.For example, a predetermined lottery process is executed by a registration skip operation or a time limit is exceeded, and the determined character is It may be a mode of registration. In addition, the number of characters that can be registered by the user is not limited to one. If the number of characters registered by the card is insufficient, the same processing may be performed. . *
- step S503 the control unit 101 determines whether the target card is a card having second item information (a card with a tag). Specifically, the control unit 101 refers to the tag presence flag 803 of the first item information acquired for the target card, and performs the determination of this step. If the control unit 101 determines that the target card is a card having the second item information, the process proceeds to S507. If the control unit 101 determines that the target card is not a card having the second item information, the process proceeds to S504. *
- the control unit 101 refers to the character ID 802 included in the first item information acquired for the target card, and acquires character information related to the target card from the character DB 106. Specifically, the control unit 101 identifies character information whose character ID 821 is the character ID 802 included in the first article information among the character information managed by the character DB 106, and uses the tagless card from the information. Information (character ID 821, basic parameter 822, and first presentation information 824) is acquired. And the control part 101 registers the use character information referred in a competitive game in the memory 103 based on the information which concerns on the acquired untagged card.
- the used character information may have a data structure as shown in FIG. 8D, for example. In the example of FIG.
- the use character information is associated with the character ID 831 to determine whether or not registration is made by the play time parameter 832, the presentation information 833, and the tagged card that are referred to in determining the progress of the battle game.
- a tag presence registration flag 834 and rank information 835 recorded on the target card at the time of reading are included.
- the control unit 101 assigns the character ID 821 of the information related to the untagged card acquired to the character ID 831, the basic parameter 822 to the play time parameter 832, and the first presentation information 824 to the presentation information 833,
- the presence registration flag 834 is set to false
- the rank information 835 is set as blank information
- used character information is registered.
- step S505 the control unit 101 controls the first reader 120 so that information cannot be acquired. *
- step S506 the presentation control unit 107 presents characters and parameters corresponding to the target card (untagged card) under the control of the control unit 101, and completes the registration process.
- the presentation of the character is performed by displaying the character image and various parameters on the display unit 140 based on the presentation information 833 (first presentation information 824), by reading the voice of the character name by the voice output unit 150, or by character-specific This may be performed using voice output of the speech or theme music.
- the display on the display unit 140 may be, for example, as shown in FIG. Although omitted in the present embodiment, the present registration process may be terminated after the final confirmation of the character used for the game to the user after the presentation. *
- the control unit 101 refers to the character ID 802 included in the first item information acquired for the target card in S507, Character information related to the card is acquired from the character DB 106. Specifically, the control unit 101 identifies the character information that is the character ID 802 included in the first article information from which the character ID 821 is acquired from the character information managed by the character DB 106, and tags the information from the information. Information related to a card (character ID 821, basic parameter 822, growth change information 823, and second presentation information 825) is acquired. *
- step S ⁇ b> 508 the presentation control unit 107 presents a character corresponding to the target card (a card with a tag) under the control of the control unit 101.
- the presentation of the character may be performed using the display of the character image on the display unit 140, the voice output by the voice output unit 150, or the like, as in S506.
- the display on the display unit 140 performed at this time is already based on the second presentation information 825, not the first presentation information 824, since it is already known that the card is tagged. Even a character may be as shown in FIG. 6C in which the character image is different from that in FIG. *
- the second reader In order to acquire the product information of the tagged card, it is necessary to acquire information by the second reader (reader / writer) 130 in addition to the first reader 120. However, in a mode in which the character corresponding to the card is not presented until the information acquisition by both readers is completed, the user may mistakenly assume that the card is not properly read by the first reader 120. Therefore, in the game device 100 of the present embodiment, if it is determined that the card is a tagged card having the second item information when the reading of the first reader 120 is completed, the second reader (reader) Before the card is read by the writer 130, at least a character image corresponding to the tagged card is displayed on the display unit 140. *
- step S509 the control unit 101 controls the first reader 120 to a state where information cannot be acquired, and controls the second reader (reader / writer) 130 to a state where information can be acquired.
- the control unit 101 also notifies the display unit 140 and the audio output unit 150 that the target card read by the first reader 120 is moved to the second reader (reader / writer) 130 and placed.
- the presentation control unit 107 is controlled so that The notification made on the display unit 140 may be, for example, as shown in FIG. *
- step S ⁇ b> 510 the control unit 101 determines whether the target card has been read by the second reader (reader / writer) 130. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired the second article information. At this time, the control unit 101 confirms whether the first item information acquired in S502 and the second item information acquired in this step are acquired from the same target card. Assume that the card ID 801 of the first item information matches the card ID 811 of the second item information. If it is determined that the target card has been read by the second reader (reader / writer) 130, the control unit 101 moves the process to S511, and if it is determined that the target card has not been read, repeats the process of this step. *
- step S511 the control unit 101 controls the second reader (reader / writer) 130 to a state in which information cannot be acquired.
- step S512 the control unit 101 registers character information to be used in the memory 103 based on the character information acquired in step S507 (information relating to the tagged card) and the second item information acquired for the target card.
- the control unit 101 substitutes the character ID 821 of the information related to the obtained card with tag into the character ID 831, the second presentation information 825 into the presentation information 833, and ranks the rank information 813 of the second article information.
- the tag presence registration flag 834 is set as true, and the used character information is registered.
- the play time parameter 832 of the used character information can be changed by substituting and substituting the basic parameter 822 based on the rank information 813 of the second article information in accordance with the growth change information 823 of the information relating to the acquired tagged card.
- Good That is, there is a difference between the registration using the untagged card and the registration using the tagged card due to the reflection of the rank information 813 in determining the play time parameter 832 even for the same character.
- the rank information is, for example, a state in which the game is advantageously advanced over the basic parameters even during the first play, and may ensure the superiority of the user who owns the tagged card.
- the target card is a tagged card
- the rank information 813 is changed without reflecting the rank information 813 included in the second item information or reflecting the past game play content, The user can play a game that proceeds more advantageously than when playing a game using untagged cards related to the same character.
- step S513 the presentation control unit 107 further presents the parameters of the character corresponding to the target card under the control of the control unit 101, and completes the main registration process.
- the parameter presentation on the display unit 140 may be the display of various parameters superimposed on the screen including the character image displayed in S509 as shown in FIG. *
- control unit 101 performs registration processing related to the composition mode in S404 to register the used character.
- the control unit 101 determines in S901 whether the target card is a card having second item information. If the control unit 101 determines that the target card is a card having the second item information, the control unit 101 moves the process to S507. If the control unit 101 determines that the target card is not a card having the second item information, the control unit 101 notifies the presentation control unit 107 that the card is not a target for synthesis, and returns the process to S502. As will be described later, when the target card related to the sub-character is read, the process may be returned to S502 even if the target card has the character ID related to the same character as the card already registered as the main character. . *
- the control unit 101 determines in S902 whether or not the current target card reading is for setting the first character related to the composition. to decide.
- the control unit 101 determines that the current reading is for setting the first character related to the composition, the control unit 101 moves the process to S903 and is not for setting the first character. That is, if it is determined to be for setting the second character, the process proceeds to S907.
- step S ⁇ b> 903 the control unit 101 controls the first reader 120 to a state where information cannot be acquired, and controls both the two second readers (reader / writers) 130 to a state where information can be acquired.
- the control unit 101 sends a notification prompting the user to move and place the target card read by the first reader 120 to either the left or right second reader (reader / writer) 130 and the sound output.
- the presentation control unit 107 is controlled so as to be performed by the unit 150. *
- step S904 the control unit 101 determines whether the target card has been read by any of the second readers (reader / writers) 130 in the same manner as in step S510. When it is determined that any of the second readers (reader / writers) 130 has read the target card, the control unit 101 moves the process to S905, and when it is determined that the target card has not been read, the control unit 101 repeats the process of this step. *
- step S905 the control unit 101 controls both of the two second readers (reader / writers) 130 so that information cannot be acquired.
- step S ⁇ b> 906 the control unit 101 reads the character information (information relating to the tagged card) acquired in step S ⁇ b> 507, the second item information acquired for the target card, and the second reader (reader / writer) that has read the target card.
- Information for identifying 130 (left side or right side) is stored in the memory 103 as main character information.
- the control unit 101 After storing the information on the main character, the control unit 101 returns the processing to S501 in order to acquire information on the second character (sub character), and reads the card corresponding to the sub character in the same manner as the main character. Process. *
- the control unit 101 controls the first reader 120 to be incapable of acquiring information in S907. Then, the second reader (reader / writer) 130 on which the card related to the main character has not been read is controlled so that information can be acquired. In addition, the control unit 101 displays a notification that prompts the user to read and place the target card read by the first reader 120 on the second reader (reader / writer) 130 that has not been read on the main character. The presentation control unit 107 is controlled to cause the unit 140 and the voice output unit 150 to perform. Note that which second reader (reader / writer) 130 is the second reader (reader / writer) 130 that has not been read for the main character may be referred to the information of the main character stored in S906. *
- step S908 the control unit 101 determines whether the target card has been read by the second reader (reader / writer) 130 that has not been read for the main character in the same manner as in step S510. If the control unit 101 determines that the target card has been read by the second reader (reader / writer) 130 that has not been read related to the main character, the control unit 101 moves the process to S909. Repeat the process. *
- step S909 the control unit 101 controls the second reader (reader / writer) 130 in a state where information can be acquired to a state where information cannot be acquired.
- step S910 the control unit 101 reads the character information acquired in step S507 for the second character (information relating to the tagged card), the second item information acquired for the target card, and the target card.
- 2 Information for identifying the reader (reader / writer) 130 is stored in the memory 103 as sub-character information.
- step S911 the control unit 101 registers use character information for a character that has been strengthened based on the main character and the sub character.
- the control unit 101 determines the character ID of the synthesized character based on the character ID of the main character and the character ID of the sub-character (see the character information change information 826 associated with the character ID of the main character).
- the character information related to the combined character is acquired from the character DB 106.
- the control part 101 determines the information of the character to be used based on the character information which concerns on the character after a synthesis
- the control unit 101 assigns the character ID of the combined character to the character ID 831, the second presentation information 825 relating to the combined character to the presentation information 833, and sets the registered tag flag 834 to true.
- Use character information is registered by setting as (true).
- the control part 101 should just determine the parameter 832 at the time of use character information, and the rank information 835 based on the information of a main character, and the information of a subcharacter.
- the play time parameter 832 is based on a level obtained by multiplying the character level determined by the rank information 813 related to the main character by the character level determined by the rank information 813 related to the sub-character and a predetermined coefficient, and then related to the character after synthesis.
- the play time parameter 832 and rank information 835 of the used character information may be set. It should be noted that the character generated by the composition enhancement and the method for determining various parameters of the character are not limited to this, and it goes without saying that various methods may be used. *
- step S ⁇ b> 912 the presentation control unit 107 displays information related to the effect of composition enhancement (character image display of the main character and sub-character, character image display of the combined character, parameter display, and other audio output under the control of the control unit 101. )
- information related to the effect of composition enhancement character image display of the main character and sub-character, character image display of the combined character, parameter display, and other audio output under the control of the control unit 101.
- the second reader (reader / writer) 130 left side) on which the card relating to the main character is placed on the screen of the display unit 140 is presented as information presentation related to the effect of the composition enhancement.
- the character image related to the main character is arranged in the area corresponding to the position of the character, and the character related to the sub character is positioned in the area corresponding to the position of the second reader (reader / writer) 130 (right side) on which the card related to the sub character is placed.
- a screen on which images are arranged is displayed on the display unit 140.
- a character image related to the character after composition corresponding to the evolution of the main character, the main character (and sub-character) and the appearance are And a screen including various parameters of the character may be displayed on the display unit 140.
- the control unit 101 selects any game stage in the battle game of the present embodiment, in which the game proceeds by the user operating the registered use character in S405. Decide what you want to do.
- the basic progression of the play experience provided as a battle game is the same, but the character (the opponent character) that appears as the opponent, the BGM and sound that are played, the effect production, the game field A plurality of types of games with different contents such as clear conditions are provided, and are associated with different game stages.
- the control unit 101 specifies a game stage that provides the user with game play for the current game play.
- the game stage providing the game play may be determined according to the registered use character information.
- the game stage that can be selected by the user may be specified.
- a user who has just started playing can mistakenly or unintentionally select a game stage that cannot be cleared (winned in a battle game). Therefore, it is possible to avoid a situation in which a suitable play experience cannot be obtained.
- step S406 the control unit 101 presents the selectable game stages determined in step S405 and accepts selection of the game stage.
- the control unit 101 stores information on the selected game stage in the memory 103, and moves the process to S407.
- the control unit 101 executes a game process related to the battle game corresponding to the selected game stage.
- the user can cause the character to perform the actions assigned to the various buttons by operating the buttons, and the effects that occur on the game in relation to the motions are the play time parameter 832 of the used character information and the opponent. It is determined according to the parameters of a certain opponent character.
- the use character has a condition for activating the special technique written on the target card, and when the condition is satisfied during the battle game, the user can activate the special technique.
- step S ⁇ b> 408 the control unit 101 determines whether the use character is registered based on the tagged card. Specifically, the control unit 101 performs the determination of this step based on the tag presence registration flag 834 of the used character information. If the control unit 101 determines that the character to be used is registered based on the tagged card, the process proceeds to S409. If the control unit 101 determines that the character is not registered based on the tagged card, the play providing process is completed. *
- the control unit 101 changes the growth state of the character used based on the play content of the played battle game, updates the second item information of the tagged card used for registration of the character, and performs the main play. Complete the delivery process. Specifically, the control unit 101 changes the rank information 835 of the used character information in accordance with the play content, and changes the rank information 813 of the second information to the rank information 835 after the change so as to change the rank information 813 of the second information. Data is written to the NFC tag of the target card placed on the (writer) 130 via the second reader (reader / writer) 130. At this time, for example, as shown in FIG. 7A, after the growth state changing with the play result is presented on the display unit 140, the target card is moved to the second reader (reader) until writing is completed as shown in FIG. 7B. Writer) 130 may be notified so as not to move.
- the card is determined to be a tagged card in the registration process, and is loaded on the second reader (reader / writer) 130 to acquire the second item information. It is assumed that the placed target card is not moved from the second reader (reader / writer) 130 while the game play is being performed.
- the embodiment of the present invention is not limited to this. For example, when a different card is placed at the time of writing or when no card is placed, the second card used for registration is used. It may be configured to write again after confirming the identity of the card by requesting re-loading to the reader (reader / writer) 130. *
- the control unit 101 tags the sub-character that gave the growth state to the use character (main character). It is assumed that the second article information is also rewritten for the presence card. In the rewriting, data in which the sent flag 814 in the second item information acquired from the card is changed to true is written to the NFC tag of the card via the second reader (reader / writer) 130. Is done. In this embodiment, for the sake of simplicity, the description will be made on the assumption that the card with tag related to the sub character is rewritten in this step, but the embodiment of the present invention is not limited to this. The rewriting may be performed after it is determined that *
- the user is not allowed to determine which type of card is used to perform the game experience, but basically the information is acquired by one reader. Since it is possible to promote information acquisition with a different reader only when necessary, it is possible to ensure the convenience of the user while improving the interest of the game.
- the character In addition to growing a character related to a tagged card according to the game play content and providing a play experience that reflects the growth state in the next and subsequent game play, the character also inherits the growth state between characters, and the character It is possible to provide a more entertaining play experience.
- the absolute number of cards with a tag is smaller than that without a tag, and the card is discharged accordingly. Probability decreases. Considering that cards related to a plurality of characters are discharged, the probability of the user obtaining a tagged card related to the same character is naturally further reduced. On the other hand, if you obtain multiple tagged cards related to the same character, the growth state of one of the cards is a state that favorably advances the game, so the user cannot use other cards for the game. It is rare and it is hard to say that it is a useful card for the user. *
- Whether growth exceeding the upper limit level occurs due to the synthesis is not limited to such simple level addition, but a tagged card related to the same character, provided that the main character has reached the upper limit level. It may be determined including an additional condition such that the number of times of combining reaches a predetermined number. Moreover, the change of the upper limit rank is not necessarily limited to one time, and may be performed according to the number of obtained cards with tags related to the same character and the number of times of synthesis. *
- the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
- the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
- the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
- Game device 101 Control unit 102: Recording medium 103: Memory 104: Payment detection unit 105: Acquisition unit 106: Character DB 107: Presentation control unit 108: Discharge control unit 109: Operation Input unit 110: Communication unit 120: First reader 130: Second reader 140: Display unit 150: Audio output unit 160: Discharge unit
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Abstract
Le problème décrit par la présente invention est d'améliorer la diversité d'un jeu. La solution de l'invention porte sur ce dispositif de jeu qui présente un élément de jeu correspondant à des informations d'article acquises à partir d'un article, et qui exécute un jeu sur la base des informations d'article acquises. Lorsque de multiples ensembles d'informations d'article comprenant des informations variables qui sont réinscriptibles sont acquis dans une partie, le dispositif de jeu présente un élément de jeu basé sur une combinaison d'éléments de jeu respectifs correspondant aux multiples ensembles des informations d'article.
Priority Applications (1)
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|---|---|---|---|
| CN201780034082.3A CN109219472B (zh) | 2016-07-05 | 2017-05-23 | 游戏装置、游戏用物品以及记录介质 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
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| JP2016133570A JP6194073B1 (ja) | 2016-07-05 | 2016-07-05 | ゲーム装置、ゲームシステム及びプログラム |
| JP2016-133570 | 2016-07-05 |
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| WO2018008276A1 true WO2018008276A1 (fr) | 2018-01-11 |
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| CN (1) | CN109219472B (fr) |
| WO (1) | WO2018008276A1 (fr) |
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| JP6481159B1 (ja) * | 2017-11-20 | 2019-03-13 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
| JP6684980B2 (ja) * | 2018-09-07 | 2020-04-22 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
| JP7117776B2 (ja) * | 2018-11-09 | 2022-08-15 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
| JP7073311B2 (ja) * | 2019-07-05 | 2022-05-23 | 株式会社バンダイ | プログラム、ゲーム装置及びゲームシステム |
| JP6795661B1 (ja) * | 2019-08-20 | 2020-12-02 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
| JP7240359B2 (ja) * | 2020-07-08 | 2023-03-15 | 株式会社バンダイ | プログラム、記録媒体、ゲーム装置及びゲーム要素構成システム |
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| US20140100029A1 (en) * | 2012-10-10 | 2014-04-10 | Paul Reiche | Interactive video game with different sized toys having different abilities within the video game |
| JP2014171678A (ja) * | 2013-03-08 | 2014-09-22 | Nintendo Co Ltd | 情報処理装置、情報処理システム、情報処理方法及びコンピュータプログラム |
| JP2016059693A (ja) * | 2014-09-19 | 2016-04-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| CN109219472A (zh) | 2019-01-15 |
| JP2018000693A (ja) | 2018-01-11 |
| JP6194073B1 (ja) | 2017-09-06 |
| CN109219472B (zh) | 2022-04-01 |
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