[go: up one dir, main page]

WO2017101638A1 - Scenario control method and device for touch terminal - Google Patents

Scenario control method and device for touch terminal Download PDF

Info

Publication number
WO2017101638A1
WO2017101638A1 PCT/CN2016/106679 CN2016106679W WO2017101638A1 WO 2017101638 A1 WO2017101638 A1 WO 2017101638A1 CN 2016106679 W CN2016106679 W CN 2016106679W WO 2017101638 A1 WO2017101638 A1 WO 2017101638A1
Authority
WO
WIPO (PCT)
Prior art keywords
scene
window
user
operator
application
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2016/106679
Other languages
French (fr)
Chinese (zh)
Inventor
毛信良
周田伟
陈二喜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Douwu Network Technology Co Ltd
Original Assignee
Shanghai Douwu Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Douwu Network Technology Co Ltd filed Critical Shanghai Douwu Network Technology Co Ltd
Publication of WO2017101638A1 publication Critical patent/WO2017101638A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present application relates to the field of computers, and in particular, to a scene control method and device for a touch terminal.
  • An object of the present application is to provide a display scene control method and apparatus for a touch terminal.
  • the present application provides a scene control method for a touch terminal, the method comprising:
  • the target scene is displayed within the window.
  • a scene control device for a touch terminal comprising:
  • a first device configured to acquire a scene movement input by a user in a window of an application of the touch terminal Operation, wherein the scene control mode of the application has been activated;
  • a second device configured to acquire a target scene according to the current scene and the scene moving operation in the window
  • a third device configured to display the target scene in the window.
  • the embodiment of the present application obtains a scene movement operation input by a user in a scene control mode of an application, and displays a target scene according to the scene movement operation, so that the user can view the situation of other areas, thereby serving the user.
  • Provide more information available so that users can learn more information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.
  • FIG. 1 is a flowchart of a scene control method for a touch terminal according to an embodiment of the present application
  • 2(a) is a schematic diagram of an area corresponding to a current scene in the entire battlefield
  • Figure 2 (b) is a schematic diagram of the content displayed in the current scene
  • 2(c) is a schematic diagram of an area corresponding to a target scene in the entire battlefield
  • Figure 2 (d) is a schematic diagram of the content displayed by the target scene
  • FIG. 3 is a flowchart of a preferred scene control method for a touch terminal according to an embodiment of the present disclosure
  • FIG. 4(a) is a schematic diagram of an activation operation of an active scene control mode enumerated in the embodiment of the present application;
  • 4(b) is a schematic diagram of another activation operation of the active scene control mode enumerated in the embodiment of the present application.
  • FIG. 5 is a schematic diagram of an operator control operation when a user is used to manipulate an operator to move to the right;
  • Figure 6 is a schematic diagram of the content displayed in the initial scene
  • FIG. 7 is a schematic structural diagram of a scene control device for a touch terminal according to an embodiment of the present disclosure.
  • FIG. 8 is a schematic structural diagram of a preferred scene control device for a touch terminal according to an embodiment of the present disclosure
  • the terminal, the device of the service network, and the trusted party each include one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
  • processors CPUs
  • input/output interfaces network interfaces
  • memory volatile and non-volatile memory
  • the memory may include non-persistent memory, random access memory (RAM), and/or non-volatile memory in a computer readable medium, such as read only memory (ROM) or flash memory.
  • RAM random access memory
  • ROM read only memory
  • Memory is an example of a computer readable medium.
  • Computer readable media includes both permanent and non-persistent, removable and non-removable media.
  • Information storage can be implemented by any method or technology.
  • the information can be computer readable instructions, data structures, modules of programs, or other data.
  • Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory. (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical storage,
  • computer readable media does not include non-transitory computer readable media, such as modulated data signals and carrier waves.
  • FIG. 1 shows a flow chart of a scene control method for a touch terminal, the method comprising the following processing steps:
  • Step S101 Acquire a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated.
  • Step S102 Acquire a target scene according to the current scene in the window and the scene moving operation.
  • Step S103 displaying the target scene in the window.
  • the scene control mode of the application refers to a normal operation mode different from the application, and is used to acquire an operation mode in which a specific scene operation controls the displayed scene.
  • some preset operations will be determined as scene movement operations.
  • the user's swipe operation in the window of the application of the touch terminal is an operation of selecting an object.
  • the same swipe operation will be determined as the scene moving operation for controlling the scene display.
  • the current scene refers to a scene displayed by the window of the application of the touch terminal when the scene moving operation is acquired, and the target scene is processed according to related information of the current scene and related information of the scene moving operation. The scene that will be displayed in the window.
  • step S101 the scene moving operation input by the user in the window of the application of the touch terminal is continuously acquired; in step S102, the target scene is continuously acquired according to the current scene in the window and the scene moving operation; In S103, the target scene is continuously displayed in the window.
  • the "persistence" refers to the acquisition of the scene moving operation, the acquisition of the target scene, and the display of the target scene, respectively, between the steps, until the acquisition of the scene moving operation is stopped. .
  • the user can swipe in the window of the application of the touch terminal, for example, the user's finger continuously presses in multiple directions after pressing on the touch screen, and keeps the finger in the whole process.
  • the swipe operation when the user swipes in the window is continuously acquired to perform related processing until the user stops the swipe.
  • the content displayed in the current scene and the target scene is a part of the entire battlefield, assuming that the size of the entire battlefield is 20,000 ⁇ 20,000 pixels, and the content displayed in the current scene is 1600 ⁇ 900 pixels.
  • the area of the size for example, the area of the 700th to 2299th horizontal direction and the 600th to 1499th pixel of the vertical direction, as shown in FIG. 2(a), the area corresponding to the current scene in the entire battlefield is the area 2.
  • the picture shown in Figure 2(b) is the current scene, where object 2A is the operator, ie the unit controlled by the user, object 2B and object 2C are battlefield elements (that is, units that are controlled by other users or inherent objects in the battlefield, such as grass, defensive towers, obstacles, etc.).
  • object 2A is the operator, ie the unit controlled by the user
  • object 2B and object 2C are battlefield elements (that is, units that are controlled by other users or inherent objects in the battlefield, such as grass, defensive towers, obstacles, etc.).
  • the scene displayed at any time is fixed with respect to the object 2A, that is, only the content centered on the object 2A can be displayed, and thus the content of the malicious card can be maliciously limited when the user performs the operation.
  • the scene moving operation is the user's operation point 1 (ie, the starting point of the user's swipe operation, the scene is not displayed)
  • the distance is swiped in the direction of the arrow
  • the current scene is The distance of a certain number of pixels in the direction of the arrow in the entire battlefield.
  • the area 2' is the area corresponding to the target scene in the entire battlefield.
  • the content displayed by the target scene is as shown in FIG. 2(d).
  • other battlefield elements such as the object 2D and the object 2E can be viewed, so that the user can obtain more information, for example, Earlier discovery of enemy units, thereby making better predictions and tactical choices to optimize the user experience.
  • the step S102 specifically includes: acquiring a target scene according to the current scene in the window and the swipe distance of the scene moving operation.
  • the distance between the target scene and the current scene is generally proportional to the stroke distance of the scene movement operation, that is, the further the distance of the stroke is, the further the distance between the displayed target scene and the original current scene is.
  • the user can view the situation of other areas, thereby providing the user with more available information, so that the user can understand more. More information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.
  • the user can enter the scene control mode from the normal operation mode by inputting a preset activation operation when the scene control mode is not activated, thereby implementing control of the displayed scene. Therefore, the scene control method for the touch terminal is as shown in FIG. 3, and includes:
  • Step S100 Acquire an activation operation input by the user in the window, and activate a scene control mode of the application according to the activation operation.
  • Step S101 Acquire a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated.
  • Step S102 Acquire a target scene according to the current scene in the window and the scene moving operation.
  • Step S103 displaying the target scene in the window.
  • the activation operation may be a specific gesture operation, for example, three fingers hold the touch screen and simultaneously swipe toward the center point, as shown in FIG. 4( a ), or may click an area on the touch screen. For example, click the activation button 3A in Fig. 4(b).
  • a manner matching the same can be set, for example, from the normal operation mode to The scene control mode is the click activation button, then when switching back to the normal operation mode, it can be achieved by clicking the activation button again.
  • the method may further include: highlighting the status flag when the scene control mode of the application is activated.
  • the activation operation of the click activation button may be an activation button.
  • the activation button In the normal operation mode, the activation button has no special effect, and after the scene control mode is activated, the activation button may display at least one special The effect is to highlight the effect so that the user can accurately know whether the scene control mode has been entered currently.
  • special effects for highlighting include, but are not limited to, highlighting, changing colors, changing fonts, or changing size.
  • the step S101 specifically includes: acquiring a scene moving operation input by the user in a window of the application of the touch terminal, and corresponding to the scene moving operation at least part of the time domain, and corresponding to the user in the application The operator's operator controls the operation in which the scene control mode of the application has been activated.
  • the operator control operation of the operator corresponding to the user in the application refers to an operation input by the user in the window of the application for controlling the operator (ie, the unit controlled by the user) to perform a corresponding action, such as controlling The operator moves the operation.
  • the scene control mode if the scene movement operation or the operator control operation is acquired at the same time, or the operator control operation is received while continuously acquiring the scene movement operation, or the scene movement is received while continuously obtaining the operator control operation
  • the user can change the display in the window according to the scene moving operation while controlling the operator to perform the corresponding action
  • the scene can be viewed at any other time without affecting the manipulation of the operator.
  • the method specifically includes: displaying the target scene in the window, and the The operator controls the action result information that the operator acts on.
  • the action result information refers to actions that the corresponding operator may perform after the corresponding processing is performed according to the operator control operation, such as moving, attacking, and the like.
  • the operation of controlling the operator to move is that the user's finger presses the area in the lower right corner of the window, calls the moving button, and then moves the pressed finger, and the moving direction of the finger is the moving direction of the operator.
  • Figure 5 is a schematic diagram of the operation when the user controls the operator to move to the right. In the above manner, the user can control the operator to move by one hand, and the other hand controls the display of the scene, while moving the operator to view more scenes, and can view at any time without affecting the manipulation of the operator. Get more information available in other locations.
  • the application embodiment further provides another scene control method for the touch terminal.
  • the method further includes: after step S104, after the target scene is displayed in the window, the scene is returned.
  • the operation returns an initial scene in the window according to the scene return operation.
  • the initial scene refers to a scene displayed by default.
  • the initial scene refers to a scene displayed centering on an operator controlled by a user. Since the operator control operation for the operator mostly needs to be more accurately manipulated according to the current action situation of the operator (for example, releasing the corresponding skill according to the orientation of the operator, the distance from the target object, etc.), the scene is returned through the scene.
  • the operation can quickly return to the initial scene to view the current action situation of the operator, without the need for a swipe similar to the scene movement operation, so that the user can quickly execute the decision after obtaining more information, and control the operator to perform the corresponding action, effectively Optimize the user experience.
  • the scene return operation includes, but is not limited to, any one of the following: 1.
  • the user may input different operations by using both hands, for example, by left-hand input.
  • the operation (the operator control operation for controlling the movement of the operator) inputs the scene movement operation by the right hand. If the displayed target scene is a scene as shown in FIG. 2(d), the user's hands are both away from the screen, and no scene moving operation or operator control operation is performed. If the user clicks on the preset area, the user can directly return.
  • the initial scene shown in Figure 6. Double-clicking on the preset area when the scene movement operation or the operator control operation is acquired.
  • the user does not interrupt the left-hand or right-hand operation, and continues to input the scene movement operation or the operator control operation. If the user double-clicks on the preset area, the same can be directly returned to the initial scene as shown in FIG. 6.
  • the preset area may be any area set in advance, for example, an area where a mobile button for inputting a movement operation is located. 3. Click or swipe in the scene overview area.
  • the scene overview area refers to a small map displayed in the window, and the small map is a thumbnail of the entire battlefield, which is generally displayed in the upper right corner, which is convenient for the user to view at any time.
  • the preset area overlaps with the area where the moving button for inputting the moving operation is located.
  • the operation habit of most users is: when the operator is still displayed in the current scene, the user often needs to perform control operations such as moving the operator, so it is necessary to click or swipe in the preset area, thereby causing an operation conflict. .
  • the scene return operation may adopt the first type or the third type; and when the scene moves to a distance from the operator, When the operator has not displayed in the current scene, the scene return operation may adopt any one of the first to third types.
  • displaying the target scene in the window specifically includes: determining, according to an operator attribute of a corresponding operator of the user in the application, a displayable object in the target scene, and The target scene and the displayable objects in the target scene are displayed in the window.
  • the displayed in the scene of the MOBA game Body content may include units that are manipulated by the user, units that are manipulated by other users, objects that are inherent in the battlefield, and so on. Since the operators controlled by different users may belong to different camps in a single MOBA game, in some cases, some users need to be unable to see the objects of the hostile camp in a specific state, such as invisible state, in the grass. Or the object of the hostile camp in the fog of war. Therefore, the camp information can be used as an operator attribute. When the target scene is displayed in the window facing the user A, the camp information of the operator controlled by the user A can be matched with the camp information of all objects in the target scene.
  • the present application further provides a scenario control device for a touch terminal, which is a schematic structural diagram of the scenario control device 7.
  • the device includes a first device 710, a second device 720, and a Three devices 730.
  • the first device 710 is configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, where the scene control mode of the application has been activated.
  • the second device 720 is configured to acquire a target scene according to a current scene in the window and the scene moving operation.
  • the third device 730 is configured to display the target scene within the window.
  • the scene control mode of the application refers to a normal operation mode different from the application, and is used to acquire an operation mode in which a specific scene operation controls the displayed scene.
  • some preset operations will be determined as scene movement operations.
  • the user's swipe operation in the window of the application of the touch terminal is an operation of selecting an object.
  • the same swipe operation will be determined as the scene moving operation for controlling the scene display.
  • the current scene refers to a scene displayed by the window of the application of the touch terminal when the scene moving operation is acquired, and the target scene is processed according to related information of the current scene and related information of the scene moving operation. The scene that will be displayed in the window.
  • the device 6 includes, but is not limited to, a network device, a touch terminal, or a device in which a network device is integrated with a touch terminal through a network.
  • the network device includes but is not limited to, for example, a network Implemented by a network host, a single network server, a set of multiple network servers, or a collection of cloud-based computers; or by a user device.
  • the cloud is composed of a large number of host or network servers based on Cloud Computing, which is a kind of distributed computing, a super virtual computer composed of a group of loosely coupled computers.
  • the device 7 may be a touch terminal, or may be game software running on the touch terminal and enabling the user to entertain with the touch terminal as a medium.
  • the touch terminal refers to any electronic product that can perform human-computer interaction through a touch screen, such as a smart phone, a PDA, a portable game machine, a handheld computer PPC, a portable device, or a tablet computer; wherein, the touch screen includes a capacitor Touch screen, pressure touch screen, etc.
  • a touch screen such as a smart phone, a PDA, a portable game machine, a handheld computer PPC, a portable device, or a tablet computer; wherein, the touch screen includes a capacitor Touch screen, pressure touch screen, etc.
  • each device is continuously operated. Specifically, the first device 710 continuously acquires a scene moving operation input by the user in the window of the application of the touch terminal; the second device 720 continues to acquire the target scene according to the current scene and the scene moving operation in the window; 730 continues to display the target scene within the window.
  • the “persistent” means that each device continuously performs acquisition of a scene moving operation, acquisition of a target scene, and display of a target scene, respectively, until the acquisition of the scene moving operation is stopped.
  • the user can swipe in the window of the application of the touch terminal, for example, the user's finger continuously presses in multiple directions after pressing on the touch screen, and keeps the finger in the whole process.
  • the swipe operation when the user swipes in the window is continuously acquired to perform related processing until the user stops the swipe.
  • the content displayed in the current scene and the target scene is a part of the entire battlefield, assuming that the size of the entire battlefield is 20,000 ⁇ 20,000 pixels, and the content displayed in the current scene is 1600 ⁇ 900 pixels.
  • the size of the area such as the horizontal 700 ⁇ 2299 pixels, the vertical 600 ⁇ 1499 pixels, as shown in Figure 2 (a), the current field
  • the area corresponding to the scene in the entire battlefield is area 2.
  • the picture shown in Figure 2(b) is the current scene, where object 2A is the operator, that is, the unit controlled by the user, and object 2B and object 2C are the battlefield elements (ie, other user-controlled units or inherent objects in the battlefield). , such as grass, defensive towers, obstacles, etc.).
  • the scene displayed at any time is fixed with respect to the object 2A, that is, only the content centered on the object 2A can be displayed, and thus the content of the malicious card can be maliciously limited when the user performs the operation.
  • the scene moving operation is the user's operation point 1 (ie, the starting point of the user's swipe operation, the scene is not displayed)
  • the distance is swiped in the direction of the arrow
  • the current scene is The distance of a certain number of pixels in the direction of the arrow in the entire battlefield.
  • the area 2' is the area corresponding to the target scene in the entire battlefield.
  • the content displayed by the target scene is as shown in FIG. 2(d).
  • other battlefield elements such as the object 2D and the object 2E can be viewed, so that the user can obtain more information, for example, Earlier discovery of enemy units, thereby making better predictions and tactical choices to optimize the user experience.
  • the second device 720 is specifically configured to acquire a target scene according to a current scene in the window and a swipe distance of the scene moving operation.
  • the distance between the target scene and the current scene is generally proportional to the stroke distance of the scene movement operation, that is, the further the distance of the stroke is, the further the distance between the displayed target scene and the original current scene is.
  • the user can view the situation of other areas, thereby providing the user with more available information, so that the user can understand more. More information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.
  • the user can enter the scene control mode from the normal operation mode by inputting a preset activation operation when the scene control mode is not activated, thereby implementing control of the displayed scene.
  • the scene control device for the touch terminal includes a fifth device 750 in addition to the first device 710, the second device 720, and the third device 730 shown in FIG.
  • the fifth device 750 is configured to acquire an activation input by the user in the window before acquiring a scene moving operation input in a window applied by the user on the touch terminal. Operating, and activating the scene control mode of the application according to the activation operation.
  • the activation operation may be a specific gesture operation, for example, three fingers hold the touch screen and simultaneously swipe toward the center point, as shown in FIG. 4( a ), or may click an area on the touch screen. For example, click the activation button 3A in Fig. 4(b).
  • a manner matching the same can be set, for example, from the normal operation mode to The scene control mode is the click activation button, then when switching back to the normal operation mode, it can be achieved by clicking the activation button again.
  • the device may further include a sixth device.
  • the sixth device is for highlighting a status flag when the scene control mode of the application is activated.
  • the activation operation of the click activation button may be an activation button.
  • the activation button has no special effect, and after the scene control mode is activated, the activation button may display at least one special The effect is to highlight the effect so that the user can accurately know whether the scene control mode has been entered currently.
  • special effects for highlighting include, but are not limited to, highlighting, changing colors, changing fonts, or changing size.
  • the first device 710 is specifically configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, and the user is in the application in parallel with the scene moving operation at least partially in a time domain
  • the operator of the corresponding operator controls the operation, wherein the scene control mode of the application has been activated.
  • the operator control operation of the operator corresponding to the user in the application refers to an operation input by the user in the window of the application for controlling the operator (ie, the unit controlled by the user) to perform a corresponding action, such as controlling The operator moves the operation.
  • the scene control mode if the scene movement operation or the operator control operation is acquired at the same time, or the operator control operation is received while continuously acquiring the scene movement operation, or the scene movement is received while continuously obtaining the operator control operation
  • the user can change the scene displayed in the window according to the scene moving operation while controlling the operator to perform the corresponding action, and view the scene at other positions at any time without affecting the manipulation of the operator.
  • the third device 710 is specifically configured to display the target scene in the window, and the operator control operation acts on the operator
  • the result of the action information refers to actions that the corresponding operator may perform after the corresponding processing is performed according to the operator control operation, such as moving, attacking, and the like.
  • the operation of controlling the operator to move is that the user's finger presses the area in the lower right corner of the window, calls the moving button, and then moves the pressed finger, and the moving direction of the finger is the moving direction of the operator.
  • Figure 5 is a schematic diagram of the operation when the user controls the operator to move to the right. In the above manner, the user can control the operator to move by one hand, and the other hand controls the display of the scene, while moving the operator to view more scenes, and can view at any time without affecting the manipulation of the operator. Get more information available in other locations.
  • the application embodiment further provides another scene control device for a touch terminal, and the device further includes a fourth device based on the foregoing device.
  • the fourth device is configured to acquire a scene return operation after displaying the target scene in the window, and display an initial scene in the window according to the scene return operation.
  • the initial scene refers to a scene displayed by default.
  • the initial scene refers to a scene displayed centering on an operator controlled by a user. Since the operator control operation for the operator mostly needs to be more accurately manipulated according to the current action situation of the operator (for example, releasing the corresponding skill according to the orientation of the operator, the distance from the target object, etc.), the scene is returned through the scene.
  • the operation can quickly return to the initial scene to view the current action situation of the operator, without the need for a swipe similar to the scene movement operation, so that the user can quickly execute the decision after obtaining more information, and control the operator to perform the corresponding action, effectively Optimize the user experience.
  • the scene return operation includes, but is not limited to, any one of the following: 1.
  • the user may input different operations by two hands, for example, by a left-hand input movement operation (an operator control operation for controlling operator movement), and a scene shift by right hand input. Operation. If the displayed target scene is a scene as shown in FIG. 2(d), the user's hands are both away from the screen, and no scene moving operation or operator control operation is performed. If the user clicks on the preset area, the user can directly return.
  • the user does not interrupt the left-hand or right-hand operation, and continues to input the scene movement operation or the operator control operation. If the user double-clicks on the preset area, the same can be directly returned to the initial scene as shown in FIG. 6.
  • the preset area may be any area set in advance, for example, an area where a mobile button for inputting a movement operation is located. 3. Click or swipe in the scene overview area.
  • the scene overview area refers to a small map displayed in the window, and the small map is a thumbnail of the entire battlefield, which is generally displayed in the upper right corner, which is convenient for the user to view at any time.
  • the preset area overlaps with the area where the moving button for inputting the moving operation is located.
  • the operation habit of most users is: when the operator is still displayed in the current scene, the user often needs to perform control operations such as moving the operator, so it is necessary to click or swipe in the preset area, thereby causing an operation conflict. .
  • the scene return operation may adopt the first type or the third type; and when the scene moves to a distance from the operator, When the operator has not displayed in the current scene, the scene return operation may adopt any one of the first to third types.
  • the third device 710 when the third device 710 displays the target scene in the window, the third device 710 is specifically configured to determine, according to an operator attribute of the corresponding operator in the application, the target scene. An object can be displayed, and the target scene and displayable objects within the target scene are displayed within the window.
  • the specific content displayed in the scene of the MOBA game may include the unit controlled by the user, the unit controlled by other users, and the inherent in the battlefield. Objects, etc. Since the operators controlled by different users may belong to different camps in a single MOBA game, in some cases, some users need to be unable to see the objects of the hostile camp in a specific state, such as invisible state, in the grass. Or the object of the hostile camp in the fog of war. Therefore, the camp information can be used as an operator attribute. When the target scene is displayed in the window facing the user A, the camp information of the operator controlled by the user A can be matched with the camp information of all objects in the target scene. This determines the displayable object.
  • the object B is determined as a displayable object, and if the result is hostile, it is determined as The object cannot be displayed.
  • the target scene and the displayable objects within the target scene may be displayed within the window.
  • the embodiment of the present application obtains a scene movement operation input by a user in a scene control mode of an application, and displays a target scene according to the scene movement operation, so that the user can view the situation of other areas, thereby providing the user with more More information is available to facilitate users to learn more information, and to make more decisions based on this information, improve human-computer interaction and optimize user experience.
  • the present application can be implemented in software and/or a combination of software and hardware, for example, using an application specific integrated circuit (ASIC), a general purpose computer, or any other similar hardware device.
  • the software program of the present application can be executed by a processor to implement the steps or functions described above.
  • the software programs (including related data structures) of the present application can be stored in a computer readable recording medium such as a RAM memory, a magnetic or optical drive or a floppy disk and the like.
  • some of the steps or functions of the present application may be implemented in hardware, for example, as a circuit that cooperates with a processor to perform various steps or functions.
  • a portion of the present application can be applied as a computer program product, such as computer program instructions, which, when executed by a computer, can invoke or provide a method and/or technical solution in accordance with the present application.
  • the program instructions for invoking the method of the present application may be stored in a fixed or removable recording medium, and/or transmitted by a data stream in a broadcast or other signal bearing medium, and/or stored in a The working memory of the computer device in which the program instructions are run.
  • an embodiment in accordance with the present application includes a device including a memory for storing computer program instructions and a processor for executing program instructions, wherein When the computer program instructions are executed by the processor, the apparatus is triggered to operate based on the methods and/or technical solutions described above in accordance with various embodiments of the present application.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A scenario control method and device for a touch terminal, which are used for solving the problem in the prior art that the available information acquired by a user is relatively low and the man-machine interactivity is poor. In particular, acquiring a scenario movement operation input in an application window of a touch terminal by a user, wherein the application scenario control mode is activated (S101); acquiring a target scenario according to the current scenario in the window and the scenario movement operation (S102); and displaying the target scenario in the window (S103). Compared with the prior art, by acquiring a scenario movement operation input by a user in an applied scenario control mode, and displaying a target scenario according to the scenario movement operation, so that a user can view the condition of other areas, thereby providing more available information for the user and facilitating the user learning more information and makes more decisions according to this information, thus improving the man-machine interactivity and optimizing the user experience.

Description

用于触摸终端的场景控制方法及设备Scene control method and device for touch terminal 技术领域Technical field

本申请涉及计算机领域,尤其涉及一种用于触摸终端的场景控制方法及设备。The present application relates to the field of computers, and in particular, to a scene control method and device for a touch terminal.

背景技术Background technique

随着计算机、互联网技术的发展进步,人们越来越习惯通过在不同触摸终端上的触摸操控,实现与智能设备的交互,例如实现数据信息的获取与发出、进行游戏娱乐活动的互动等。在常规的运行于触摸终端的多人在线战斗竞技(MOBA,Multiplayer Online Battle Arena)游戏中,触摸终端的应用的窗口内所显示的内容仅为操作者附近的场景,因此用户在进行游戏的过程中可看到的场景的范围仅限于其所操作的操作者附近(例如以操作者为中心的区域),对于发生于其它场景处的情况,则无法获取。因此,用户通过窗口内所显示的内容所获取的信息有限,导致人机的交互性较低,影响用户体验。With the development of computer and Internet technologies, people are more and more accustomed to interacting with smart devices through touch manipulation on different touch terminals, such as realizing the acquisition and distribution of data information, and interacting with game entertainment activities. In a conventional multiplayer online battle Arena (MOBA) game running on a touch terminal, the content displayed in the window of the application of the touch terminal is only the scene near the operator, so the user is in the process of playing the game. The range of scenes that can be seen is limited to the vicinity of the operator it is operating on (eg, an operator-centric area), and cannot be obtained for situations that occur at other scenes. Therefore, the information obtained by the user through the content displayed in the window is limited, resulting in low human-computer interaction and affecting the user experience.

申请内容Application content

本申请的一个目的是提供一种用于触摸终端的显示场景控制方法及设备。An object of the present application is to provide a display scene control method and apparatus for a touch terminal.

为实现上述目的,本申请提供了一种用于触摸终端的场景控制方法,该方法包括:To achieve the above objective, the present application provides a scene control method for a touch terminal, the method comprising:

获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活;Obtaining a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated;

根据所述窗口内的当前场景和所述场景移动操作获取目标场景;Obtaining a target scene according to the current scene in the window and the scene moving operation;

在所述窗口内显示所述目标场景。The target scene is displayed within the window.

基于本申请的另一方面,还提供了一种用于触摸终端的场景控制设备,该设备包括:According to another aspect of the present application, there is also provided a scene control device for a touch terminal, the device comprising:

第一装置,用于获取用户在触摸终端的应用的窗口内输入的场景移动 操作,其中,所述应用的场景控制模式已被激活;a first device, configured to acquire a scene movement input by a user in a window of an application of the touch terminal Operation, wherein the scene control mode of the application has been activated;

第二装置,用于根据所述窗口内的当前场景和所述场景移动操作获取目标场景;a second device, configured to acquire a target scene according to the current scene and the scene moving operation in the window;

第三装置,用于在所述窗口内显示所述目标场景。And a third device, configured to display the target scene in the window.

与现有技术相比,本申请实施例通过在应用的场景控制模式下获取用户输入的场景移动操作,并根据该场景移动操作显示目标场景,使得用户能够查看到其它区域的情况,从而为用户提供更多的可用信息,方便用户了解更多的信息,并根据这些信息做出更多的决策,提高人机的互动性,优化用户体验。Compared with the prior art, the embodiment of the present application obtains a scene movement operation input by a user in a scene control mode of an application, and displays a target scene according to the scene movement operation, so that the user can view the situation of other areas, thereby serving the user. Provide more information available, so that users can learn more information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.

附图说明DRAWINGS

通过阅读参照以下附图所作的对非限制性实施例所作的详细描述,本申请的其它特征、目的和优点将会变得更明显:Other features, objects, and advantages of the present application will become more apparent from the detailed description of the accompanying drawings.

图1为本申请实施例提供的一种用于触摸终端的场景控制方法的流程图;FIG. 1 is a flowchart of a scene control method for a touch terminal according to an embodiment of the present application;

图2(a)为当前场景在整个战场中所对应的区域的示意图;2(a) is a schematic diagram of an area corresponding to a current scene in the entire battlefield;

图2(b)为当前场景所显示的内容的示意图;Figure 2 (b) is a schematic diagram of the content displayed in the current scene;

图2(c)为目标场景在整个战场中所对应的区域的示意图;2(c) is a schematic diagram of an area corresponding to a target scene in the entire battlefield;

图2(d)为目标场景所显示的内容的示意图;Figure 2 (d) is a schematic diagram of the content displayed by the target scene;

图3为本申请实施例提供的一种优选的用于触摸终端的场景控制方法的流程图;FIG. 3 is a flowchart of a preferred scene control method for a touch terminal according to an embodiment of the present disclosure;

图4(a)为本申请实施例列举的激活场景控制模式的一种激活操作的示意图;4(a) is a schematic diagram of an activation operation of an active scene control mode enumerated in the embodiment of the present application;

图4(b)为本申请实施例列举的激活场景控制模式的另一种激活操作的示意图;4(b) is a schematic diagram of another activation operation of the active scene control mode enumerated in the embodiment of the present application;

图5为用户用于操控操作者向右移动时的操作者控制操作的示意图;5 is a schematic diagram of an operator control operation when a user is used to manipulate an operator to move to the right;

图6为初始场景所显示的内容的示意图;Figure 6 is a schematic diagram of the content displayed in the initial scene;

图7为本申请实施例提供的一种用于触摸终端的场景控制设备的结构示意图; FIG. 7 is a schematic structural diagram of a scene control device for a touch terminal according to an embodiment of the present disclosure;

图8为本申请实施例提供的一种优选的用于触摸终端的场景控制设备的结构示意图;FIG. 8 is a schematic structural diagram of a preferred scene control device for a touch terminal according to an embodiment of the present disclosure;

附图中相同或相似的附图标记代表相同或相似的部件。The same or similar reference numerals in the drawings denote the same or similar components.

具体实施方式detailed description

下面结合附图对本申请作进一步详细描述。The present application is further described in detail below with reference to the accompanying drawings.

在本申请一个典型的配置中,终端、服务网络的设备和可信方均包括一个或多个处理器(CPU)、输入/输出接口、网络接口和内存。In a typical configuration of the present application, the terminal, the device of the service network, and the trusted party each include one or more processors (CPUs), input/output interfaces, network interfaces, and memory.

内存可能包括计算机可读介质中的非永久性存储器,随机存取存储器(RAM)和/或非易失性内存等形式,如只读存储器(ROM)或闪存(flash RAM)。内存是计算机可读介质的示例。The memory may include non-persistent memory, random access memory (RAM), and/or non-volatile memory in a computer readable medium, such as read only memory (ROM) or flash memory. Memory is an example of a computer readable medium.

计算机可读介质包括永久性和非永久性、可移动和非可移动媒体可以由任何方法或技术来实现信息存储。信息可以是计算机可读指令、数据结构、程序的模块或其他数据。计算机的存储介质的例子包括,但不限于相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带,磁带磁盘存储或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。按照本文中的界定,计算机可读介质不包括非暂存电脑可读媒体(transitory media),如调制的数据信号和载波。Computer readable media includes both permanent and non-persistent, removable and non-removable media. Information storage can be implemented by any method or technology. The information can be computer readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory. (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical storage, A magnetic tape cartridge, magnetic tape storage or other magnetic storage device or any other non-transportable medium that can be used to store information that can be accessed by a computing device. As defined herein, computer readable media does not include non-transitory computer readable media, such as modulated data signals and carrier waves.

图1示出了一种用于触摸终端的场景控制方法的流程图,该方法包括以下处理步骤:FIG. 1 shows a flow chart of a scene control method for a touch terminal, the method comprising the following processing steps:

步骤S101,获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活。Step S101: Acquire a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated.

步骤S102,根据所述窗口内的当前场景和所述场景移动操作获取目标场景。Step S102: Acquire a target scene according to the current scene in the window and the scene moving operation.

步骤S103,在所述窗口内显示所述目标场景。 Step S103, displaying the target scene in the window.

其中,所述应用的场景控制模式是指区别于应用的常规操作模式,用于获取特定的场景操作对显示的场景进行控制的运行模式。在该场景控制模式下,预设的某些操作将被会判定为场景移动操作,例如在常规操作模式下,用户在触摸终端的应用的窗口内上的划动操作为选中某一对象的操作,而在场景控制模式下,同样的划动操作将会被判定为用于控制场景显示的场景移动操作。所述当前场景是指触摸终端的应用的窗口在获取到场景移动操作的时刻所显示的场景,而所述目标场景为根据所述当前场景的相关信息以及场景移动操作的相关信息进行处理所得到的将要在窗口内显示的场景。The scene control mode of the application refers to a normal operation mode different from the application, and is used to acquire an operation mode in which a specific scene operation controls the displayed scene. In the scene control mode, some preset operations will be determined as scene movement operations. For example, in the normal operation mode, the user's swipe operation in the window of the application of the touch terminal is an operation of selecting an object. In the scene control mode, the same swipe operation will be determined as the scene moving operation for controlling the scene display. The current scene refers to a scene displayed by the window of the application of the touch terminal when the scene moving operation is acquired, and the target scene is processed according to related information of the current scene and related information of the scene moving operation. The scene that will be displayed in the window.

在上述方法中,各个步骤之间是持续不断工作的。具体地,在步骤S101,持续获取用户在触摸终端的应用的窗口内输入的场景移动操作;在步骤S102中,持续根据所述窗口内的当前场景和所述场景移动操作获取目标场景;在步骤S103中,持续在所述窗口内显示所述目标场景。在此,本领域技术人员应当理解,所述“持续”是指各步骤之间分别不断地进行场景移动操作的获取、目标场景的获取以及目标场景的显示,直至停止获取到所述场景移动操作。In the above method, the various steps are continuously working. Specifically, in step S101, the scene moving operation input by the user in the window of the application of the touch terminal is continuously acquired; in step S102, the target scene is continuously acquired according to the current scene in the window and the scene moving operation; In S103, the target scene is continuously displayed in the window. Herein, it should be understood by those skilled in the art that the "persistence" refers to the acquisition of the scene moving operation, the acquisition of the target scene, and the display of the target scene, respectively, between the steps, until the acquisition of the scene moving operation is stopped. .

由于在实际应用中,用户在触摸终端的应用的窗口内划动可以是连续的划动,例如用户的手指在触屏上按下后依次沿多个方向连续划动,在整个过程中保持手指始终按压在屏幕上;此外也可以是多次划动,例如用户的手指窗口内按下后依次沿一个方向划动后,抬起手指,然后再按下继续沿某一方向划动,反复多次。在通过本申请提供的方法进行场景控制时,持续获取用户在窗口内划动时的划动操作进行相关处理,直至用户停止进行划动。In practical applications, the user can swipe in the window of the application of the touch terminal, for example, the user's finger continuously presses in multiple directions after pressing on the touch screen, and keeps the finger in the whole process. Always press on the screen; in addition, it can be multiple strokes, for example, after the user's finger window is pressed and then swiped in one direction, then lift the finger, then press to continue to swipe in a certain direction, repeat more Times. When the scene control is performed by the method provided by the present application, the swipe operation when the user swipes in the window is continuously acquired to perform related processing until the user stops the swipe.

例如,以MOBA游戏为例,当前场景和目标场景中所显示的内容均为整个战场中的某一部分,假设整个战场的大小为20000×20000像素,当前场景所显示的内容为其中1600×900像素大小的区域,例如横向第700~2299像素、纵向第600~1499像素的区域,如图2(a)所示,当前场景在整个战场中所对应的区域即为区域2。图2(b)所显示的画面即为当前场景,其中对象2A为操作者,即用户所操控的单位,对象2B和对象 2C均战场元素(即其它用户操控的单位或者战场中的固有的物体,例如草丛、防御塔、障碍物等)。在现有技术中,任何时刻显示的场景相对于对象2A是固定的,即只能显示以对象2A为中心的内容,因此对于用户在进行操作时可恶意卡暗道的内容十分有限。For example, taking the MOBA game as an example, the content displayed in the current scene and the target scene is a part of the entire battlefield, assuming that the size of the entire battlefield is 20,000×20,000 pixels, and the content displayed in the current scene is 1600×900 pixels. The area of the size, for example, the area of the 700th to 2299th horizontal direction and the 600th to 1499th pixel of the vertical direction, as shown in FIG. 2(a), the area corresponding to the current scene in the entire battlefield is the area 2. The picture shown in Figure 2(b) is the current scene, where object 2A is the operator, ie the unit controlled by the user, object 2B and object 2C are battlefield elements (that is, units that are controlled by other users or inherent objects in the battlefield, such as grass, defensive towers, obstacles, etc.). In the prior art, the scene displayed at any time is fixed with respect to the object 2A, that is, only the content centered on the object 2A can be displayed, and thus the content of the malicious card can be maliciously limited when the user performs the operation.

而在采用本申请的控制方法后,若所述场景移动操作为用户的操作点1(即用户划动操作的起始点,场景中不显示)向箭头方向划动一段的距离,那么将当前场景在整个战场中的区域沿箭头方向移动若干像素的距离即为目标场景在整个战场中的区域,如图2(c)所示,区域2’即为目标场景在整个战场中所对应的区域。对应地,目标场景所显示的内容如图2(d)所示,在该目标场景中,可以查看到对象2D和对象2E等其它的战场元素,使得用户能够获取到更多的信息,例如可以更早的发现敌方的单位,由此做出更好的预判和战术选择,优化用户体验。After the control method of the present application is used, if the scene moving operation is the user's operation point 1 (ie, the starting point of the user's swipe operation, the scene is not displayed), the distance is swiped in the direction of the arrow, then the current scene is The distance of a certain number of pixels in the direction of the arrow in the entire battlefield is the area of the target scene in the entire battlefield. As shown in FIG. 2(c), the area 2' is the area corresponding to the target scene in the entire battlefield. Correspondingly, the content displayed by the target scene is as shown in FIG. 2(d). In the target scene, other battlefield elements such as the object 2D and the object 2E can be viewed, so that the user can obtain more information, for example, Earlier discovery of enemy units, thereby making better predictions and tactical choices to optimize the user experience.

当所述场景移动操作为划动操作时,所述步骤S102具体包括:根据所述窗口内的当前场景和所述场景移动操作的划动距离获取目标场景。在实际应用中,目标场景与当前场景的距离一般与所述场景移动操作的划动距离成正比,即划动的距离越远,显示的目标场景与原来的当前场景的距离也越远。When the scene moving operation is a swipe operation, the step S102 specifically includes: acquiring a target scene according to the current scene in the window and the swipe distance of the scene moving operation. In practical applications, the distance between the target scene and the current scene is generally proportional to the stroke distance of the scene movement operation, that is, the further the distance of the stroke is, the further the distance between the displayed target scene and the original current scene is.

通过在应用的场景控制模式下获取用户输入的场景移动操作,并根据该场景移动操作显示目标场景,使得用户能够查看到其它区域的情况,从而为用户提供更多的可用信息,方便用户了解更多的信息,并根据这些信息做出更多的决策,提高人机的互动性,优化用户体验。By acquiring the scene movement operation input by the user in the scene control mode of the application, and displaying the target scene according to the scene movement operation, the user can view the situation of other areas, thereby providing the user with more available information, so that the user can understand more. More information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.

作为一种优选的实施方式,用户可以在未激活场景控制模式时通过输入预设的激活操作从常规操作模式进入到场景控制模式,进而实现对显示的场景进行控制。由此,所述用于触摸终端的场景控制方法如图3所示,包括:As a preferred implementation manner, the user can enter the scene control mode from the normal operation mode by inputting a preset activation operation when the scene control mode is not activated, thereby implementing control of the displayed scene. Therefore, the scene control method for the touch terminal is as shown in FIG. 3, and includes:

步骤S100,获取用户在所述窗口内输入的激活操作,并根据所述激活操作激活所述应用的场景控制模式。Step S100: Acquire an activation operation input by the user in the window, and activate a scene control mode of the application according to the activation operation.

步骤S101,获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活。 Step S101: Acquire a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated.

步骤S102,根据所述窗口内的当前场景和所述场景移动操作获取目标场景。Step S102: Acquire a target scene according to the current scene in the window and the scene moving operation.

步骤S103,在所述窗口内显示所述目标场景。Step S103, displaying the target scene in the window.

其中,所述激活操作可以是特定的手势操作,例如三个手指按住触屏并同时向中心点划动,如图4(a)所示,也可以是点击触屏上的某一区域,例如点击图4(b)中的激活按钮3A。The activation operation may be a specific gesture operation, for example, three fingers hold the touch screen and simultaneously swipe toward the center point, as shown in FIG. 4( a ), or may click an area on the touch screen. For example, click the activation button 3A in Fig. 4(b).

相应地,在激活场景控制模式后,也可以通过特定的操作切换回常规操作模式,对应于从常规操作模式进入到场景控制模式的方式,可以设置与其匹配的方式,例如从常规操作模式进入到场景控制模式为点击激活按钮,那么切换回常规操作模式时,可以通过再次点击该激活按钮实现。Correspondingly, after the scene control mode is activated, it is also possible to switch back to the normal operation mode by a specific operation, and corresponding to the manner from the normal operation mode to the scene control mode, a manner matching the same can be set, for example, from the normal operation mode to The scene control mode is the click activation button, then when switching back to the normal operation mode, it can be achieved by clicking the activation button again.

为了方便用户可以准确地获知当前是否已经激活场景控制模式,所述方法可以进一步包括:在所述应用的场景控制模式被激活时突出显示状态标记。仍以前述点击激活按钮的激活操作为例,所述状态标记可以是激活按钮,在常规操作模式下该激活按钮无特殊效果,而在激活场景控制模式后,该激活按钮可以显示至少一种特殊效果,以起到突出显示的效果,使得用户可以准确地获知当前是否已经进入场景控制模式。其中,用于突出显示的特殊效果包括但不限于加亮、改变颜色、改变字体或者改变大小等。In order to facilitate the user to accurately know whether the scene control mode has been activated currently, the method may further include: highlighting the status flag when the scene control mode of the application is activated. For example, the activation operation of the click activation button may be an activation button. In the normal operation mode, the activation button has no special effect, and after the scene control mode is activated, the activation button may display at least one special The effect is to highlight the effect so that the user can accurately know whether the scene control mode has been entered currently. Among them, special effects for highlighting include, but are not limited to, highlighting, changing colors, changing fonts, or changing size.

进一步地,所述步骤S101具体包括:获取用户在触摸终端的应用的窗口内输入的场景移动操作,以及与所述场景移动操作至少部分时域并行的、关于所述用户在所述应用中对应的操作者的操作者控制操作,其中,所述应用的场景控制模式已被激活。Further, the step S101 specifically includes: acquiring a scene moving operation input by the user in a window of the application of the touch terminal, and corresponding to the scene moving operation at least part of the time domain, and corresponding to the user in the application The operator's operator controls the operation in which the scene control mode of the application has been activated.

关于所述用户在所述应用中对应的操作者的操作者控制操作是指用户在应用的窗口内输入的用于控制操作者(即用户所控制的单位)做出相应动作的操作,例如控制操作者移动的操作。在场景控制模式下,若同时获取到场景移动操作或者操作者控制操作,或者在持续获取场景移动操作时又接收到操作者控制操作,又或者在持续获取操作者控制操作时又接收到场景移动操作的情况下,能够同时根据场景移动操作控制显示的场景,并且根据操作者控制操作控制操作者执行相应的动作。由此,使得用户能够在控制操作者执行相应动作的同时,根据场景移动操作改变窗口内显示 的场景,在不影响对操作者的操控的情况下,随时查看其它位置的场景。The operator control operation of the operator corresponding to the user in the application refers to an operation input by the user in the window of the application for controlling the operator (ie, the unit controlled by the user) to perform a corresponding action, such as controlling The operator moves the operation. In the scene control mode, if the scene movement operation or the operator control operation is acquired at the same time, or the operator control operation is received while continuously acquiring the scene movement operation, or the scene movement is received while continuously obtaining the operator control operation In the case of the operation, it is possible to simultaneously control the displayed scene according to the scene movement operation, and control the operator to perform the corresponding action according to the operator control operation. Thereby, the user can change the display in the window according to the scene moving operation while controlling the operator to perform the corresponding action The scene can be viewed at any other time without affecting the manipulation of the operator.

在控制场景改变的过程中,若操作者仍在目标场景内显示时,步骤S103在所述窗口内显示所述目标场景时,具体包括:在所述窗口内显示所述目标场景,以及所述操作者控制操作作用于所述操作者的作用结果信息。其中,所述作用结果信息是指应用根据操作者控制操作进行相应处理后,对应的操作者会做出的动作,例如移动、攻击等。仍以MOBA游戏为例,其中控制操作者移动的操作为用户的手指在窗口右下角设定区域按下,呼出移动按钮,然后移动按下的手指,手指的移动方向即为操作者的移动方向,图5即为用户控制操作者向右移动时的操作示意图。通过上述方式,用户可以通过一只手控制操作者进行移动,另一只手控制场景的显示,边移动操作者边查看更多的场景,在不影响对操作者的操控的情况下,随时查看其它位置的场景,获取更多的可用信息。In the process of controlling the scene change, if the operator is still displayed in the target scene, when the step S103 displays the target scene in the window, the method specifically includes: displaying the target scene in the window, and the The operator controls the action result information that the operator acts on. The action result information refers to actions that the corresponding operator may perform after the corresponding processing is performed according to the operator control operation, such as moving, attacking, and the like. Still taking the MOBA game as an example, the operation of controlling the operator to move is that the user's finger presses the area in the lower right corner of the window, calls the moving button, and then moves the pressed finger, and the moving direction of the finger is the moving direction of the operator. Figure 5 is a schematic diagram of the operation when the user controls the operator to move to the right. In the above manner, the user can control the operator to move by one hand, and the other hand controls the display of the scene, while moving the operator to view more scenes, and can view at any time without affecting the manipulation of the operator. Get more information available in other locations.

若在控制场景改变的过程中,场景移动至较远的距离后,操作者已经不在显示于目标场景内时,则无需在所述窗口内显示所述操作者控制操作作用于所述操作者的作用结果信息。If, after controlling the scene change, the scene is moved to a far distance, and the operator is no longer displayed in the target scene, then the operator control operation does not need to be displayed in the window to act on the operator. Function result information.

此外,申请实施例还提供了另一种用于触摸终端的场景控制方法,在前述方法的基础上,该方法还包括:步骤S104,在所述窗口内显示所述目标场景之后,获取场景返回操作,根据所述场景返回操作在所述窗口内显示初始场景。其中,所述初始场景是指默认情况下所显示的场景,例如在MOBA游戏中,所述初始场景是指以用户所控制的操作者为中心所显示的场景。由于对操作者的操作者控制操作大部分需要根据操作者的当前行动情况才能够更加准确的进行操控(例如根据操作者的朝向、与目标对象的距离等释放相应的技能),因此通过场景返回操作即可快速返回到初始场景查看操作者的当前行动情况,而无需通过与场景移动操作类似的划动,使得用户在获取更多信息后可以快速执行决策,控制操作者执行相应的动作,有效优化用户体验。In addition, the application embodiment further provides another scene control method for the touch terminal. On the basis of the foregoing method, the method further includes: after step S104, after the target scene is displayed in the window, the scene is returned. The operation returns an initial scene in the window according to the scene return operation. The initial scene refers to a scene displayed by default. For example, in an MOBA game, the initial scene refers to a scene displayed centering on an operator controlled by a user. Since the operator control operation for the operator mostly needs to be more accurately manipulated according to the current action situation of the operator (for example, releasing the corresponding skill according to the orientation of the operator, the distance from the target object, etc.), the scene is returned through the scene. The operation can quickly return to the initial scene to view the current action situation of the operator, without the need for a swipe similar to the scene movement operation, so that the user can quickly execute the decision after obtaining more information, and control the operator to perform the corresponding action, effectively Optimize the user experience.

其中,所述场景返回操作包括但不限于以下的任意一种:1、在未获取到场景移动操作或操作者控制操作时,对预设区域的点击操作。在实际应用中,用户可能会通过双手分别输入不同的操作,例如通过左手输入移 动操作(用于控制操作者移动的操作者控制操作),通过右手输入场景移动操作。若显示的目标场景为如图2(d)所示的场景时,用户的双手均离开屏幕,不进行任何场景移动操作或操作者控制操作,此时若用户点击预设区域,即可以直接返回如图6所示的初始场景。2、在获取到场景移动操作或操作者控制操作时,对预设区域的双击操作。仍以前述场景为例,若显示的目标场景为如图2(d)所示的场景时,用户并未中断左手或者右手的操作,仍然在继续输入场景移动操作或操作者控制操作,此时若用户双击预设区域,同样可以直接返回如图6所示的初始场景。其中,所述预设区域可以是预先设定的任意区域,例如用于输入移动操作的移动按钮所在的区域。3、在场景总览区域的点击操作或者划动操作。以MOBA游戏为例,所述场景总览区域是指窗口内所显示的小地图,该小地图即为整个战场的缩略图,一般显示于右上角,方便用户随时查看。当用户在小地图上进行点击或者划动时,也可以直接返回如图6所示的初始场景。在此,本领域技术人员应能理解上述场景返回操作的具体实现方式仅为举例,其他现有的或今后可能出现的场景返回操作如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。The scene return operation includes, but is not limited to, any one of the following: 1. A click operation on the preset area when the scene movement operation or the operator control operation is not acquired. In practical applications, the user may input different operations by using both hands, for example, by left-hand input. The operation (the operator control operation for controlling the movement of the operator) inputs the scene movement operation by the right hand. If the displayed target scene is a scene as shown in FIG. 2(d), the user's hands are both away from the screen, and no scene moving operation or operator control operation is performed. If the user clicks on the preset area, the user can directly return. The initial scene shown in Figure 6. 2. Double-clicking on the preset area when the scene movement operation or the operator control operation is acquired. Still taking the foregoing scenario as an example, if the displayed target scene is a scene as shown in FIG. 2(d), the user does not interrupt the left-hand or right-hand operation, and continues to input the scene movement operation or the operator control operation. If the user double-clicks on the preset area, the same can be directly returned to the initial scene as shown in FIG. 6. The preset area may be any area set in advance, for example, an area where a mobile button for inputting a movement operation is located. 3. Click or swipe in the scene overview area. Taking the MOBA game as an example, the scene overview area refers to a small map displayed in the window, and the small map is a thumbnail of the entire battlefield, which is generally displayed in the upper right corner, which is convenient for the user to view at any time. When the user clicks or swipes on the small map, it can also directly return to the initial scene as shown in FIG. 6. Here, those skilled in the art should be able to understand that the specific implementation of the above-mentioned scenario return operation is only an example, and other existing or future scene return operations may be applicable to the present invention, and should also be included in the scope of the present invention. And is hereby incorporated by reference.

由于触摸终端的触屏大小的限制,所述预设区域有可能与用于输入移动操作的移动按钮所在的区域重叠。而大部分用户的操作习惯为:当操作者仍在当前场景内显示时,用户常常需要对操作者进行移动等控制操作,因此需要在预设区域点击或者划动,由此可能会产生操作冲突。为了优化用户体验,有可能出现的操作冲突,当操作者仍在当前场景内显示时,所述场景返回操作可以采用前述第1种或者第3种;而当场景移动至距离操作者较远,操作者已经不在当前场景内显示时,所述场景返回操作可以采用第1至3种中的任意一种。Due to the limitation of the touch screen size of the touch terminal, it is possible that the preset area overlaps with the area where the moving button for inputting the moving operation is located. The operation habit of most users is: when the operator is still displayed in the current scene, the user often needs to perform control operations such as moving the operator, so it is necessary to click or swipe in the preset area, thereby causing an operation conflict. . In order to optimize the user experience, there may be operational conflicts. When the operator is still displayed in the current scene, the scene return operation may adopt the first type or the third type; and when the scene moves to a distance from the operator, When the operator has not displayed in the current scene, the scene return operation may adopt any one of the first to third types.

进一步地,上述方法中,在所述窗口内显示所述目标场景具体包括:根据所述用户在所述应用中对应的操作者的操作者属性确定所述目标场景内的可显示对象,以及在所述窗口内显示所述目标场景及所述目标场景内的可显示对象。Further, in the above method, displaying the target scene in the window specifically includes: determining, according to an operator attribute of a corresponding operator of the user in the application, a displayable object in the target scene, and The target scene and the displayable objects in the target scene are displayed in the window.

由图2(b)或者图2(d)可知,在MOBA游戏的场景中所显示的具 体内容可能包含用户操控的单位、其它用户操控的单位、战场中的固有的物体等。由于不同的用户所操控的操作者在一局MOBA游戏中可能属于不同的阵营,在某些情况下,需要让某些用户无法看到特定状态下的敌对阵营的对象,例如隐形状态、处于草丛或者战争迷雾中的敌对阵营的对象。因此,可以将阵营信息作为一种操作者属性,在面向用户A的窗口内显示目标场景时,可以根据用户A所操控的操作者的阵营信息与目标场景内的所有对象的阵营信息进行匹配,由此确定可显示对象。例如,隐形状态下的对象B的阵营信息与用户A所操控的操作者的阵营信息匹配的结果为友方,则将该对象B确定为可显示对象,若结果为敌对,则将其确定为不可显示对象。在确定可显示对象之后,即可在窗口内显示所述目标场景及所述目标场景内的可显示对象。It can be seen from Fig. 2(b) or Fig. 2(d) that the displayed in the scene of the MOBA game Body content may include units that are manipulated by the user, units that are manipulated by other users, objects that are inherent in the battlefield, and so on. Since the operators controlled by different users may belong to different camps in a single MOBA game, in some cases, some users need to be unable to see the objects of the hostile camp in a specific state, such as invisible state, in the grass. Or the object of the hostile camp in the fog of war. Therefore, the camp information can be used as an operator attribute. When the target scene is displayed in the window facing the user A, the camp information of the operator controlled by the user A can be matched with the camp information of all objects in the target scene. This determines the displayable object. For example, if the result of matching the camp information of the object B in the invisible state with the camp information of the operator manipulated by the user A is a friend, the object B is determined as a displayable object, and if the result is hostile, it is determined as The object cannot be displayed. After determining the displayable object, the target scene and the displayable objects within the target scene may be displayed within the window.

基于本申请的另一方面,本申请是实施例还提供了一种用于触摸终端的场景控制设备,该场景控制设备7的结构示意图,该设备包括第一装置710、第二装置720和第三装置730。具体的,所述第一装置710用于获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活。所述第二装置720用于根据所述窗口内的当前场景和所述场景移动操作获取目标场景。所述第三装置730用于在所述窗口内显示所述目标场景。Based on another aspect of the present application, the present application further provides a scenario control device for a touch terminal, which is a schematic structural diagram of the scenario control device 7. The device includes a first device 710, a second device 720, and a Three devices 730. Specifically, the first device 710 is configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, where the scene control mode of the application has been activated. The second device 720 is configured to acquire a target scene according to a current scene in the window and the scene moving operation. The third device 730 is configured to display the target scene within the window.

其中,所述应用的场景控制模式是指区别于应用的常规操作模式,用于获取特定的场景操作对显示的场景进行控制的运行模式。在该场景控制模式下,预设的某些操作将被会判定为场景移动操作,例如在常规操作模式下,用户在触摸终端的应用的窗口内上的划动操作为选中某一对象的操作,而在场景控制模式下,同样的划动操作将会被判定为用于控制场景显示的场景移动操作。所述当前场景是指触摸终端的应用的窗口在获取到场景移动操作的时刻所显示的场景,而所述目标场景为根据所述当前场景的相关信息以及场景移动操作的相关信息进行处理所得到的将要在窗口内显示的场景。The scene control mode of the application refers to a normal operation mode different from the application, and is used to acquire an operation mode in which a specific scene operation controls the displayed scene. In the scene control mode, some preset operations will be determined as scene movement operations. For example, in the normal operation mode, the user's swipe operation in the window of the application of the touch terminal is an operation of selecting an object. In the scene control mode, the same swipe operation will be determined as the scene moving operation for controlling the scene display. The current scene refers to a scene displayed by the window of the application of the touch terminal when the scene moving operation is acquired, and the target scene is processed according to related information of the current scene and related information of the scene moving operation. The scene that will be displayed in the window.

在此,设备6包括但不限于网络设备、触摸终端或网络设备与触摸终端通过网络相集成所构成的设备。在此,所述网络设备包括但不限于如网 络主机、单个网络服务器、多个网络服务器集或基于云计算的计算机集合等实现;或者由用户设备实现。在此,云由基于云计算(Cloud Computing)的大量主机或网络服务器构成,其中,云计算是分布式计算的一种,由一群松散耦合的计算机集组成的一个超级虚拟计算机。优选地,设备7可以是触摸终端,也可以是运行于触摸终端、使得用户以触摸终端为媒介进行娱乐的游戏软件。所述触摸终端是指任何可通过触屏进行人机交互的电子产品,如智能手机、PDA、便携式游戏机、掌上电脑PPC、便携式设备或平板电脑等;其中,触屏(Touch Screen)包括电容式触屏、压力式触屏等。本领域技术人员应能理解上述设备7和触摸终端仅为举例,其他现有的或今后可能出现的设备7或触摸终端如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。Here, the device 6 includes, but is not limited to, a network device, a touch terminal, or a device in which a network device is integrated with a touch terminal through a network. Here, the network device includes but is not limited to, for example, a network Implemented by a network host, a single network server, a set of multiple network servers, or a collection of cloud-based computers; or by a user device. Here, the cloud is composed of a large number of host or network servers based on Cloud Computing, which is a kind of distributed computing, a super virtual computer composed of a group of loosely coupled computers. Preferably, the device 7 may be a touch terminal, or may be game software running on the touch terminal and enabling the user to entertain with the touch terminal as a medium. The touch terminal refers to any electronic product that can perform human-computer interaction through a touch screen, such as a smart phone, a PDA, a portable game machine, a handheld computer PPC, a portable device, or a tablet computer; wherein, the touch screen includes a capacitor Touch screen, pressure touch screen, etc. Those skilled in the art should understand that the foregoing device 7 and the touch terminal are only examples, and other existing or future devices 7 or touch terminals may be applicable to the present invention, and should also be included in the scope of the present invention. This is hereby incorporated by reference.

在上述设备中,各个装置是持续不断工作的。具体地,第一装置710持续获取用户在触摸终端的应用的窗口内输入的场景移动操作;第二装置720持续根据所述窗口内的当前场景和所述场景移动操作获取目标场景;第三装置730持续在所述窗口内显示所述目标场景。在此,本领域技术人员应当理解,所述“持续”是指各装置分别不断地进行场景移动操作的获取、目标场景的获取以及目标场景的显示,直至停止获取到所述场景移动操作。In the above devices, each device is continuously operated. Specifically, the first device 710 continuously acquires a scene moving operation input by the user in the window of the application of the touch terminal; the second device 720 continues to acquire the target scene according to the current scene and the scene moving operation in the window; 730 continues to display the target scene within the window. Here, it should be understood by those skilled in the art that the “persistent” means that each device continuously performs acquisition of a scene moving operation, acquisition of a target scene, and display of a target scene, respectively, until the acquisition of the scene moving operation is stopped.

由于在实际应用中,用户在触摸终端的应用的窗口内划动可以是连续的划动,例如用户的手指在触屏上按下后依次沿多个方向连续划动,在整个过程中保持手指始终按压在屏幕上;此外也可以是多次划动,例如用户的手指窗口内按下后依次沿一个方向划动后,抬起手指,然后再按下继续沿某一方向划动,反复多次。在通过本申请提供的设备进行场景控制时,持续获取用户在窗口内划动时的划动操作进行相关处理,直至用户停止进行划动。In practical applications, the user can swipe in the window of the application of the touch terminal, for example, the user's finger continuously presses in multiple directions after pressing on the touch screen, and keeps the finger in the whole process. Always press on the screen; in addition, it can be multiple strokes, for example, after the user's finger window is pressed and then swiped in one direction, then lift the finger, then press to continue to swipe in a certain direction, repeat more Times. When the scene control is performed by the device provided by the present application, the swipe operation when the user swipes in the window is continuously acquired to perform related processing until the user stops the swipe.

例如,以MOBA游戏为例,当前场景和目标场景中所显示的内容均为整个战场中的某一部分,假设整个战场的大小为20000×20000像素,当前场景所显示的内容为其中1600×900像素大小的区域,例如横向第700~2299像素、纵向第600~1499像素的区域,如图2(a)所示,当前场 景在整个战场中所对应的区域即为区域2。图2(b)所显示的画面即为当前场景,其中对象2A为操作者,即用户所操控的单位,对象2B和对象2C均战场元素(即其它用户操控的单位或者战场中的固有的物体,例如草丛、防御塔、障碍物等)。在现有技术中,任何时刻显示的场景相对于对象2A是固定的,即只能显示以对象2A为中心的内容,因此对于用户在进行操作时可恶意卡暗道的内容十分有限。For example, taking the MOBA game as an example, the content displayed in the current scene and the target scene is a part of the entire battlefield, assuming that the size of the entire battlefield is 20,000×20,000 pixels, and the content displayed in the current scene is 1600×900 pixels. The size of the area, such as the horizontal 700 ~ 2299 pixels, the vertical 600 ~ 1499 pixels, as shown in Figure 2 (a), the current field The area corresponding to the scene in the entire battlefield is area 2. The picture shown in Figure 2(b) is the current scene, where object 2A is the operator, that is, the unit controlled by the user, and object 2B and object 2C are the battlefield elements (ie, other user-controlled units or inherent objects in the battlefield). , such as grass, defensive towers, obstacles, etc.). In the prior art, the scene displayed at any time is fixed with respect to the object 2A, that is, only the content centered on the object 2A can be displayed, and thus the content of the malicious card can be maliciously limited when the user performs the operation.

而在采用本申请的控制方法后,若所述场景移动操作为用户的操作点1(即用户划动操作的起始点,场景中不显示)向箭头方向划动一段的距离,那么将当前场景在整个战场中的区域沿箭头方向移动若干像素的距离即为目标场景在整个战场中的区域,如图2(c)所示,区域2’即为目标场景在整个战场中所对应的区域。对应地,目标场景所显示的内容如图2(d)所示,在该目标场景中,可以查看到对象2D和对象2E等其它的战场元素,使得用户能够获取到更多的信息,例如可以更早的发现敌方的单位,由此做出更好的预判和战术选择,优化用户体验。After the control method of the present application is used, if the scene moving operation is the user's operation point 1 (ie, the starting point of the user's swipe operation, the scene is not displayed), the distance is swiped in the direction of the arrow, then the current scene is The distance of a certain number of pixels in the direction of the arrow in the entire battlefield is the area of the target scene in the entire battlefield. As shown in FIG. 2(c), the area 2' is the area corresponding to the target scene in the entire battlefield. Correspondingly, the content displayed by the target scene is as shown in FIG. 2(d). In the target scene, other battlefield elements such as the object 2D and the object 2E can be viewed, so that the user can obtain more information, for example, Earlier discovery of enemy units, thereby making better predictions and tactical choices to optimize the user experience.

当所述场景移动操作为划动操作时,所述第二装置720具体用于根据所述窗口内的当前场景和所述场景移动操作的划动距离获取目标场景。在实际应用中,目标场景与当前场景的距离一般与所述场景移动操作的划动距离成正比,即划动的距离越远,显示的目标场景与原来的当前场景的距离也越远。When the scene moving operation is a swipe operation, the second device 720 is specifically configured to acquire a target scene according to a current scene in the window and a swipe distance of the scene moving operation. In practical applications, the distance between the target scene and the current scene is generally proportional to the stroke distance of the scene movement operation, that is, the further the distance of the stroke is, the further the distance between the displayed target scene and the original current scene is.

通过在应用的场景控制模式下获取用户输入的场景移动操作,并根据该场景移动操作显示目标场景,使得用户能够查看到其它区域的情况,从而为用户提供更多的可用信息,方便用户了解更多的信息,并根据这些信息做出更多的决策,提高人机的互动性,优化用户体验。By acquiring the scene movement operation input by the user in the scene control mode of the application, and displaying the target scene according to the scene movement operation, the user can view the situation of other areas, thereby providing the user with more available information, so that the user can understand more. More information, and make more decisions based on this information, improve human-computer interaction and optimize user experience.

作为一种优选的实施方式,用户可以在未激活场景控制模式时通过输入预设的激活操作从常规操作模式进入到场景控制模式,进而实现对显示的场景进行控制。由此,所述用于触摸终端的场景控制设备如图8所示,除图7所示的第一装置710、第二装置720和第三装置730外,还包括第五装置750。具体的,所述第五装置750用于在获取用户在触摸终端上应用的窗口内输入的场景移动操作之前,获取用户在所述窗口内输入的激活 操作,并根据所述激活操作激活所述应用的场景控制模式。其中,所述激活操作可以是特定的手势操作,例如三个手指按住触屏并同时向中心点划动,如图4(a)所示,也可以是点击触屏上的某一区域,例如点击图4(b)中的激活按钮3A。As a preferred implementation manner, the user can enter the scene control mode from the normal operation mode by inputting a preset activation operation when the scene control mode is not activated, thereby implementing control of the displayed scene. Thus, the scene control device for the touch terminal, as shown in FIG. 8, includes a fifth device 750 in addition to the first device 710, the second device 720, and the third device 730 shown in FIG. Specifically, the fifth device 750 is configured to acquire an activation input by the user in the window before acquiring a scene moving operation input in a window applied by the user on the touch terminal. Operating, and activating the scene control mode of the application according to the activation operation. The activation operation may be a specific gesture operation, for example, three fingers hold the touch screen and simultaneously swipe toward the center point, as shown in FIG. 4( a ), or may click an area on the touch screen. For example, click the activation button 3A in Fig. 4(b).

相应地,在激活场景控制模式后,也可以通过特定的操作切换回常规操作模式,对应于从常规操作模式进入到场景控制模式的方式,可以设置与其匹配的方式,例如从常规操作模式进入到场景控制模式为点击激活按钮,那么切换回常规操作模式时,可以通过再次点击该激活按钮实现。Correspondingly, after the scene control mode is activated, it is also possible to switch back to the normal operation mode by a specific operation, and corresponding to the manner from the normal operation mode to the scene control mode, a manner matching the same can be set, for example, from the normal operation mode to The scene control mode is the click activation button, then when switching back to the normal operation mode, it can be achieved by clicking the activation button again.

为了方便用户可以准确地获知当前是否已经激活场景控制模式,所述设备可以进一步包括第六装置。所述第六装置用于在所述应用的场景控制模式被激活时突出显示状态标记。仍以前述点击激活按钮的激活操作为例,所述状态标记可以是激活按钮,在常规操作模式下该激活按钮无特殊效果,而在激活场景控制模式后,该激活按钮可以显示至少一种特殊效果,以起到突出显示的效果,使得用户可以准确地获知当前是否已经进入场景控制模式。其中,用于突出显示的特殊效果包括但不限于加亮、改变颜色、改变字体或者改变大小等。In order to facilitate the user to accurately know whether the scene control mode has been activated currently, the device may further include a sixth device. The sixth device is for highlighting a status flag when the scene control mode of the application is activated. For example, the activation operation of the click activation button may be an activation button. In the normal operation mode, the activation button has no special effect, and after the scene control mode is activated, the activation button may display at least one special The effect is to highlight the effect so that the user can accurately know whether the scene control mode has been entered currently. Among them, special effects for highlighting include, but are not limited to, highlighting, changing colors, changing fonts, or changing size.

进一步地,所述第一装置710具体用于获取用户在触摸终端的应用的窗口内输入的场景移动操作,以及与所述场景移动操作至少部分时域并行的、关于所述用户在所述应用中对应的操作者的操作者控制操作,其中,所述应用的场景控制模式已被激活。Further, the first device 710 is specifically configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, and the user is in the application in parallel with the scene moving operation at least partially in a time domain The operator of the corresponding operator controls the operation, wherein the scene control mode of the application has been activated.

关于所述用户在所述应用中对应的操作者的操作者控制操作是指用户在应用的窗口内输入的用于控制操作者(即用户所控制的单位)做出相应动作的操作,例如控制操作者移动的操作。在场景控制模式下,若同时获取到场景移动操作或者操作者控制操作,或者在持续获取场景移动操作时又接收到操作者控制操作,又或者在持续获取操作者控制操作时又接收到场景移动操作的情况下,能够同时根据场景移动操作控制显示的场景,并且根据操作者控制操作控制操作者执行相应的动作。由此,使得用户能够在控制操作者执行相应动作的同时,根据场景移动操作改变窗口内显示的场景,在不影响对操作者的操控的情况下,随时查看其它位置的场景。 The operator control operation of the operator corresponding to the user in the application refers to an operation input by the user in the window of the application for controlling the operator (ie, the unit controlled by the user) to perform a corresponding action, such as controlling The operator moves the operation. In the scene control mode, if the scene movement operation or the operator control operation is acquired at the same time, or the operator control operation is received while continuously acquiring the scene movement operation, or the scene movement is received while continuously obtaining the operator control operation In the case of the operation, it is possible to simultaneously control the displayed scene according to the scene movement operation, and control the operator to perform the corresponding action according to the operator control operation. Thereby, the user can change the scene displayed in the window according to the scene moving operation while controlling the operator to perform the corresponding action, and view the scene at other positions at any time without affecting the manipulation of the operator.

在控制场景改变的过程中,若操作者仍在目标场景内显示时,第三装置710具体用于在所述窗口内显示所述目标场景,以及所述操作者控制操作作用于所述操作者的作用结果信息。其中,所述作用结果信息是指应用根据操作者控制操作进行相应处理后,对应的操作者会做出的动作,例如移动、攻击等。仍以MOBA游戏为例,其中控制操作者移动的操作为用户的手指在窗口右下角设定区域按下,呼出移动按钮,然后移动按下的手指,手指的移动方向即为操作者的移动方向,图5即为用户控制操作者向右移动时的操作示意图。通过上述方式,用户可以通过一只手控制操作者进行移动,另一只手控制场景的显示,边移动操作者边查看更多的场景,在不影响对操作者的操控的情况下,随时查看其它位置的场景,获取更多的可用信息。In the process of controlling the scene change, if the operator is still displayed in the target scene, the third device 710 is specifically configured to display the target scene in the window, and the operator control operation acts on the operator The result of the action information. The action result information refers to actions that the corresponding operator may perform after the corresponding processing is performed according to the operator control operation, such as moving, attacking, and the like. Still taking the MOBA game as an example, the operation of controlling the operator to move is that the user's finger presses the area in the lower right corner of the window, calls the moving button, and then moves the pressed finger, and the moving direction of the finger is the moving direction of the operator. Figure 5 is a schematic diagram of the operation when the user controls the operator to move to the right. In the above manner, the user can control the operator to move by one hand, and the other hand controls the display of the scene, while moving the operator to view more scenes, and can view at any time without affecting the manipulation of the operator. Get more information available in other locations.

若在控制场景改变的过程中,场景移动至较远的距离后,操作者已经不在显示于目标场景内时,则无需在所述窗口内显示所述操作者控制操作作用于所述操作者的作用结果信息。If, after controlling the scene change, the scene is moved to a far distance, and the operator is no longer displayed in the target scene, then the operator control operation does not need to be displayed in the window to act on the operator. Function result information.

此外,申请实施例还提供了另一种用于触摸终端的场景控制设备,在在前述设备的基础上,该设备还包括第四装置。该第四装置用于在所述窗口内显示所述目标场景之后,获取场景返回操作,根据所述场景返回操作在所述窗口内显示初始场景。其中,所述初始场景是指默认情况下所显示的场景,例如在MOBA游戏中,所述初始场景是指以用户所控制的操作者为中心所显示的场景。由于对操作者的操作者控制操作大部分需要根据操作者的当前行动情况才能够更加准确的进行操控(例如根据操作者的朝向、与目标对象的距离等释放相应的技能),因此通过场景返回操作即可快速返回到初始场景查看操作者的当前行动情况,而无需通过与场景移动操作类似的划动,使得用户在获取更多信息后可以快速执行决策,控制操作者执行相应的动作,有效优化用户体验。In addition, the application embodiment further provides another scene control device for a touch terminal, and the device further includes a fourth device based on the foregoing device. The fourth device is configured to acquire a scene return operation after displaying the target scene in the window, and display an initial scene in the window according to the scene return operation. The initial scene refers to a scene displayed by default. For example, in an MOBA game, the initial scene refers to a scene displayed centering on an operator controlled by a user. Since the operator control operation for the operator mostly needs to be more accurately manipulated according to the current action situation of the operator (for example, releasing the corresponding skill according to the orientation of the operator, the distance from the target object, etc.), the scene is returned through the scene. The operation can quickly return to the initial scene to view the current action situation of the operator, without the need for a swipe similar to the scene movement operation, so that the user can quickly execute the decision after obtaining more information, and control the operator to perform the corresponding action, effectively Optimize the user experience.

其中,所述场景返回操作包括但不限于以下的任意一种:1、在未获取到场景移动操作或操作者控制操作时,对预设区域的点击操作。在实际应用中,用户可能会通过双手分别输入不同的操作,例如通过左手输入移动操作(用于控制操作者移动的操作者控制操作),通过右手输入场景移 动操作。若显示的目标场景为如图2(d)所示的场景时,用户的双手均离开屏幕,不进行任何场景移动操作或操作者控制操作,此时若用户点击预设区域,即可以直接返回如图6所示的初始场景。2、在获取到场景移动操作或操作者控制操作时,对预设区域的双击操作。仍以前述场景为例,若显示的目标场景为如图2(d)所示的场景时,用户并未中断左手或者右手的操作,仍然在继续输入场景移动操作或操作者控制操作,此时若用户双击预设区域,同样可以直接返回如图6所示的初始场景。其中,所述预设区域可以是预先设定的任意区域,例如用于输入移动操作的移动按钮所在的区域。3、在场景总览区域的点击操作或者划动操作。以MOBA游戏为例,所述场景总览区域是指窗口内所显示的小地图,该小地图即为整个战场的缩略图,一般显示于右上角,方便用户随时查看。当用户在小地图上进行点击或者划动时,也可以直接返回如图6所示的初始场景。在此,本领域技术人员应能理解上述场景返回操作的具体实现方式仅为举例,其他现有的或今后可能出现的场景返回操作如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。The scene return operation includes, but is not limited to, any one of the following: 1. A click operation on the preset area when the scene movement operation or the operator control operation is not acquired. In practical applications, the user may input different operations by two hands, for example, by a left-hand input movement operation (an operator control operation for controlling operator movement), and a scene shift by right hand input. Operation. If the displayed target scene is a scene as shown in FIG. 2(d), the user's hands are both away from the screen, and no scene moving operation or operator control operation is performed. If the user clicks on the preset area, the user can directly return. The initial scene shown in Figure 6. 2. Double-clicking on the preset area when the scene movement operation or the operator control operation is acquired. Still taking the foregoing scenario as an example, if the displayed target scene is a scene as shown in FIG. 2(d), the user does not interrupt the left-hand or right-hand operation, and continues to input the scene movement operation or the operator control operation. If the user double-clicks on the preset area, the same can be directly returned to the initial scene as shown in FIG. 6. The preset area may be any area set in advance, for example, an area where a mobile button for inputting a movement operation is located. 3. Click or swipe in the scene overview area. Taking the MOBA game as an example, the scene overview area refers to a small map displayed in the window, and the small map is a thumbnail of the entire battlefield, which is generally displayed in the upper right corner, which is convenient for the user to view at any time. When the user clicks or swipes on the small map, it can also directly return to the initial scene as shown in FIG. 6. Here, those skilled in the art should be able to understand that the specific implementation of the above-mentioned scenario return operation is only an example, and other existing or future scene return operations may be applicable to the present invention, and should also be included in the scope of the present invention. And is hereby incorporated by reference.

由于触摸终端的触屏大小的限制,所述预设区域有可能与用于输入移动操作的移动按钮所在的区域重叠。而大部分用户的操作习惯为:当操作者仍在当前场景内显示时,用户常常需要对操作者进行移动等控制操作,因此需要在预设区域点击或者划动,由此可能会产生操作冲突。为了优化用户体验,有可能出现的操作冲突,当操作者仍在当前场景内显示时,所述场景返回操作可以采用前述第1种或者第3种;而当场景移动至距离操作者较远,操作者已经不在当前场景内显示时,所述场景返回操作可以采用第1至3种中的任意一种。Due to the limitation of the touch screen size of the touch terminal, it is possible that the preset area overlaps with the area where the moving button for inputting the moving operation is located. The operation habit of most users is: when the operator is still displayed in the current scene, the user often needs to perform control operations such as moving the operator, so it is necessary to click or swipe in the preset area, thereby causing an operation conflict. . In order to optimize the user experience, there may be operational conflicts. When the operator is still displayed in the current scene, the scene return operation may adopt the first type or the third type; and when the scene moves to a distance from the operator, When the operator has not displayed in the current scene, the scene return operation may adopt any one of the first to third types.

进一步地,上述设备中,第三装置710在所述窗口内显示所述目标场景时,具体用于根据所述用户在所述应用中对应的操作者的操作者属性确定所述目标场景内的可显示对象,以及在所述窗口内显示所述目标场景及所述目标场景内的可显示对象。Further, in the foregoing device, when the third device 710 displays the target scene in the window, the third device 710 is specifically configured to determine, according to an operator attribute of the corresponding operator in the application, the target scene. An object can be displayed, and the target scene and displayable objects within the target scene are displayed within the window.

由图2(b)或者图2(d)可知,在MOBA游戏的场景中所显示的具体内容可能包含用户操控的单位、其它用户操控的单位、战场中的固有的 物体等。由于不同的用户所操控的操作者在一局MOBA游戏中可能属于不同的阵营,在某些情况下,需要让某些用户无法看到特定状态下的敌对阵营的对象,例如隐形状态、处于草丛或者战争迷雾中的敌对阵营的对象。因此,可以将阵营信息作为一种操作者属性,在面向用户A的窗口内显示目标场景时,可以根据用户A所操控的操作者的阵营信息与目标场景内的所有对象的阵营信息进行匹配,由此确定可显示对象。例如,隐形状态下的对象B的阵营信息与用户A所操控的操作者的阵营信息匹配的结果为友方,则将该对象B确定为可显示对象,若结果为敌对,则将其确定为不可显示对象。在确定可显示对象之后,即可在窗口内显示所述目标场景及所述目标场景内的可显示对象。It can be seen from Fig. 2(b) or Fig. 2(d) that the specific content displayed in the scene of the MOBA game may include the unit controlled by the user, the unit controlled by other users, and the inherent in the battlefield. Objects, etc. Since the operators controlled by different users may belong to different camps in a single MOBA game, in some cases, some users need to be unable to see the objects of the hostile camp in a specific state, such as invisible state, in the grass. Or the object of the hostile camp in the fog of war. Therefore, the camp information can be used as an operator attribute. When the target scene is displayed in the window facing the user A, the camp information of the operator controlled by the user A can be matched with the camp information of all objects in the target scene. This determines the displayable object. For example, if the result of matching the camp information of the object B in the invisible state with the camp information of the operator manipulated by the user A is a friend, the object B is determined as a displayable object, and if the result is hostile, it is determined as The object cannot be displayed. After determining the displayable object, the target scene and the displayable objects within the target scene may be displayed within the window.

综上所述,本申请实施例通过在应用的场景控制模式下获取用户输入的场景移动操作,并根据该场景移动操作显示目标场景,使得用户能够查看到其它区域的情况,从而为用户提供更多的可用信息,方便用户了解更多的信息,并根据这些信息做出更多的决策,提高人机的互动性,优化用户体验。In summary, the embodiment of the present application obtains a scene movement operation input by a user in a scene control mode of an application, and displays a target scene according to the scene movement operation, so that the user can view the situation of other areas, thereby providing the user with more More information is available to facilitate users to learn more information, and to make more decisions based on this information, improve human-computer interaction and optimize user experience.

需要注意的是,本申请可在软件和/或软件与硬件的组合体中被实施,例如,可采用专用集成电路(ASIC)、通用目的计算机或任何其他类似硬件设备来实现。在一个实施例中,本申请的软件程序可以通过处理器执行以实现上文所述步骤或功能。同样地,本申请的软件程序(包括相关的数据结构)可以被存储到计算机可读记录介质中,例如,RAM存储器,磁或光驱动器或软磁盘及类似设备。另外,本申请的一些步骤或功能可采用硬件来实现,例如,作为与处理器配合从而执行各个步骤或功能的电路。It should be noted that the present application can be implemented in software and/or a combination of software and hardware, for example, using an application specific integrated circuit (ASIC), a general purpose computer, or any other similar hardware device. In one embodiment, the software program of the present application can be executed by a processor to implement the steps or functions described above. Likewise, the software programs (including related data structures) of the present application can be stored in a computer readable recording medium such as a RAM memory, a magnetic or optical drive or a floppy disk and the like. In addition, some of the steps or functions of the present application may be implemented in hardware, for example, as a circuit that cooperates with a processor to perform various steps or functions.

另外,本申请的一部分可被应用为计算机程序产品,例如计算机程序指令,当其被计算机执行时,通过该计算机的操作,可以调用或提供根据本申请的方法和/或技术方案。而调用本申请的方法的程序指令,可能被存储在固定的或可移动的记录介质中,和/或通过广播或其他信号承载媒体中的数据流而被传输,和/或被存储在根据所述程序指令运行的计算机设备的工作存储器中。在此,根据本申请的一个实施例包括一个装置,该装置包括用于存储计算机程序指令的存储器和用于执行程序指令的处理器,其中, 当该计算机程序指令被该处理器执行时,触发该装置运行基于前述根据本申请的多个实施例的方法和/或技术方案。In addition, a portion of the present application can be applied as a computer program product, such as computer program instructions, which, when executed by a computer, can invoke or provide a method and/or technical solution in accordance with the present application. The program instructions for invoking the method of the present application may be stored in a fixed or removable recording medium, and/or transmitted by a data stream in a broadcast or other signal bearing medium, and/or stored in a The working memory of the computer device in which the program instructions are run. Herein, an embodiment in accordance with the present application includes a device including a memory for storing computer program instructions and a processor for executing program instructions, wherein When the computer program instructions are executed by the processor, the apparatus is triggered to operate based on the methods and/or technical solutions described above in accordance with various embodiments of the present application.

对于本领域技术人员而言,显然本申请不限于上述示范性实施例的细节,而且在不背离本申请的精神或基本特征的情况下,能够以其他的具体形式实现本申请。因此,无论从哪一点来看,均应将实施例看作是示范性的,而且是非限制性的,本申请的范围由所附权利要求而不是上述说明限定,因此旨在将落在权利要求的等同要件的含义和范围内的所有变化涵括在本申请内。不应将权利要求中的任何附图标记视为限制所涉及的权利要求。此外,显然“包括”一词不排除其他单元或步骤,单数不排除复数。装置权利要求中陈述的多个单元或装置也可以由一个单元或装置通过软件或者硬件来实现。第一,第二等词语用来表示名称,而并不表示任何特定的顺序。 It is obvious to those skilled in the art that the present application is not limited to the details of the above-described exemplary embodiments, and the present invention can be implemented in other specific forms without departing from the spirit or essential characteristics of the present application. Therefore, the present embodiments are to be considered as illustrative and not restrictive, and the scope of the invention is defined by the appended claims instead All changes in the meaning and scope of equivalent elements are included in this application. Any reference signs in the claims should not be construed as limiting the claim. In addition, it is to be understood that the word "comprising" does not exclude other elements or steps. A plurality of units or devices recited in the device claims may also be implemented by a unit or device by software or hardware. The first, second, etc. words are used to denote names and do not denote any particular order.

Claims (18)

一种用于触摸终端的场景控制方法,其中,该方法包括:A scene control method for a touch terminal, wherein the method comprises: 获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活;Obtaining a scene moving operation input by a user in a window of an application of the touch terminal, wherein the scene control mode of the application has been activated; 根据所述窗口内的当前场景和所述场景移动操作获取目标场景;Obtaining a target scene according to the current scene in the window and the scene moving operation; 在所述窗口内显示所述目标场景。The target scene is displayed within the window. 根据权利要求1所述的方法,其中,所述场景移动操作为划动操作;The method of claim 1, wherein the scene moving operation is a swipe operation; 根据所述窗口内的当前场景和所述场景移动操作获取目标场景,包括:Obtaining a target scene according to the current scene in the window and the scene moving operation, including: 根据所述窗口内的当前场景和所述场景移动操作的划动距离获取目标场景。Obtaining a target scene according to a current scene in the window and a stroke distance of the scene moving operation. 根据权利要求1或2所述的方法,其中,获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活,包括:The method according to claim 1 or 2, wherein the scene moving operation input by the user in the window of the application of the touch terminal is acquired, wherein the scene control mode of the application has been activated, including: 获取用户在触摸终端的应用的窗口内输入的场景移动操作,以及与所述场景移动操作至少部分时域并行的、关于所述用户在所述应用中对应的操作者的操作者控制操作,其中,所述应用的场景控制模式已被激活。Obtaining a scene moving operation input by a user in a window of an application of the touch terminal, and an operator control operation of the operator corresponding to the user in the application in parallel with the scene moving operation at least partially in time domain, wherein The scene control mode of the application has been activated. 根据权利要求3所述的方法,其中,在所述窗口内显示所述目标场景,包括:The method of claim 3, wherein displaying the target scene within the window comprises: 在所述窗口内显示所述目标场景,以及所述操作者控制操作作用于所述操作者的作用结果信息。The target scene is displayed within the window, and the operator control operation acts on the operator's action result information. 根据权利要求1至4中任一项所述的方法,其中,在所述窗口内显示所述目标场景之后,还包括:The method according to any one of claims 1 to 4, further comprising: after displaying the target scene in the window, further comprising: 获取场景返回操作,根据所述场景返回操作在所述窗口内显示初始场景。Acquiring a scene return operation, displaying an initial scene in the window according to the scene return operation. 根据权利要求5所述的方法,其中,所述场景返回操作包括以下任意一项:The method of claim 5, wherein the scene return operation comprises any one of the following: 在未获取到场景移动操作或操作者控制操作时,在预设区域的点击操作;Click operation in the preset area when the scene movement operation or the operator control operation is not acquired; 在获取到场景移动操作或操作者控制操作时,在预设区域的双击操作;Double-click operation in a preset area when acquiring a scene moving operation or an operator control operation; 在场景总览区域的点击操作或者划动操作。 Click or swipe in the scene overview area. 根据权利要求1至6中任一项所述的方法,其中,在获取用户在触摸终端上应用的窗口内输入的场景移动操作之前,还包括:The method according to any one of claims 1 to 6, further comprising: before acquiring a scene moving operation input in a window applied by the user on the touch terminal, further comprising: 获取用户在所述窗口内输入的激活操作,并根据所述激活操作激活所述应用的场景控制模式。Acquiring an activation operation input by the user in the window, and activating the scene control mode of the application according to the activation operation. 根据权利要求1至7中任一项所述的方法,其中,该方法还包括:The method according to any one of claims 1 to 7, wherein the method further comprises: 在所述应用的场景控制模式被激活时突出显示状态标记。The status flag is highlighted when the scene control mode of the application is activated. 根据权利要求1至8中任一项所述的方法,其中,在所述窗口内显示所述目标场景,包括:The method of any one of claims 1 to 8, wherein displaying the target scene within the window comprises: 根据所述用户在所述应用中对应的操作者的操作者属性确定所述目标场景内的可显示对象;Determining a displayable object within the target scene according to an operator attribute of a corresponding operator of the user in the application; 在所述窗口内显示所述目标场景及所述目标场景内的可显示对象。Displaying the target scene and the displayable objects within the target scene within the window. 一种用于触摸终端的场景控制设备,其中,该设备包括:A scene control device for a touch terminal, wherein the device includes: 第一装置,用于获取用户在触摸终端的应用的窗口内输入的场景移动操作,其中,所述应用的场景控制模式已被激活;a first device, configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, where the scene control mode of the application has been activated; 第二装置,用于根据所述窗口内的当前场景和所述场景移动操作获取目标场景;a second device, configured to acquire a target scene according to the current scene and the scene moving operation in the window; 第三装置,用于在所述窗口内显示所述目标场景。And a third device, configured to display the target scene in the window. 根据权利要求10所述的设备,其中,所述第一装置获取的所述场景移动操作为划动操作;The device according to claim 10, wherein the scene moving operation acquired by the first device is a swipe operation; 所述第二装置,用于根据所述窗口内的当前场景和所述场景移动操作的划动距离获取目标场景。The second device is configured to acquire a target scene according to a current scene in the window and a stroke distance of the scene moving operation. 根据权利要求10或11所述的设备,其中,所述第一装置,用于获取用户在触摸终端的应用的窗口内输入的场景移动操作,以及与所述场景移动操作至少部分时域并行的、关于所述用户在所述应用中对应的操作者的操作者控制操作,其中,所述应用的场景控制模式已被激活。The device according to claim 10 or 11, wherein the first device is configured to acquire a scene moving operation input by a user in a window of an application of the touch terminal, and parallel with the scene moving operation at least partially in time domain And an operator control operation of the operator corresponding to the user in the application, wherein the scene control mode of the application has been activated. 根据权利要求12所述的设备,其中,所述第三装置,用于在所述窗口内显示所述目标场景,以及所述操作者控制操作作用于所述操作者的作用结果信息。The apparatus according to claim 12, wherein said third means is for displaying said target scene within said window, and said operator control operation acts on said operator's action result information. 根据权利要求10至13中任一项所述的设备,其中,该设备还包 括:The device according to any one of claims 10 to 13, wherein the device further comprises include: 第四装置,用于在所述窗口内显示所述目标场景之后,获取场景返回操作,根据所述场景返回操作在所述窗口内显示初始场景。And a fourth device, configured to: after the target scene is displayed in the window, acquire a scene return operation, and display an initial scene in the window according to the scene return operation. 根据权利要求14所述的设备,其中,所述第四装置获取的所述场景返回操作包括以下任意一项:The device according to claim 14, wherein the scene return operation acquired by the fourth device comprises any one of the following: 在未获取到场景移动操作或操作者控制操作时,在预设区域的点击操作;Click operation in the preset area when the scene movement operation or the operator control operation is not acquired; 在获取到场景移动操作或操作者控制操作时,在预设区域的双击操作;Double-click operation in a preset area when acquiring a scene moving operation or an operator control operation; 在场景总览区域的点击操作或者划动操作。Click or swipe in the scene overview area. 根据权利要求10至15中任一项所述的设备,其中,该设备还包括:The device according to any one of claims 10 to 15, wherein the device further comprises: 第五装置,用于在获取用户在触摸终端上应用的窗口内输入的场景移动操作之前,获取用户在所述窗口内输入的激活操作,并根据所述激活操作激活所述应用的场景控制模式。a fifth device, configured to acquire an activation operation input by the user in the window before acquiring a scene movement operation input in a window applied by the user on the touch terminal, and activate a scene control mode of the application according to the activation operation . 根据权利要求10至16中任一项所述的设备,其中,该设备还包括:The device according to any one of claims 10 to 16, wherein the device further comprises: 第六装置,用于在所述应用的场景控制模式被激活时突出显示状态标记。And a sixth means for highlighting the status flag when the scene control mode of the application is activated. 根据权利要求10至17中任一项所述的设备,其中,所述第三装置,用于根据所述用户在所述应用中对应的操作者的操作者属性确定所述目标场景内的可显示对象,以及在所述窗口内显示所述目标场景及所述目标场景内的可显示对象。 The device according to any one of claims 10 to 17, wherein the third device is configured to determine, within the target scene, an operator attribute of a corresponding operator in the application according to the user Displaying an object, and displaying the target scene and displayable objects within the target scene within the window.
PCT/CN2016/106679 2015-12-18 2016-11-21 Scenario control method and device for touch terminal Ceased WO2017101638A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201510958652.0A CN105607851A (en) 2015-12-18 2015-12-18 Scene control method and device for touch terminal
CN201510958652.0 2015-12-18

Publications (1)

Publication Number Publication Date
WO2017101638A1 true WO2017101638A1 (en) 2017-06-22

Family

ID=55987819

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/106679 Ceased WO2017101638A1 (en) 2015-12-18 2016-11-21 Scenario control method and device for touch terminal

Country Status (2)

Country Link
CN (1) CN105607851A (en)
WO (1) WO2017101638A1 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105607851A (en) * 2015-12-18 2016-05-25 上海逗屋网络科技有限公司 Scene control method and device for touch terminal
KR101866198B1 (en) * 2016-07-06 2018-06-11 (주) 덱스인트게임즈 Method and program for providing game by touch screen
CN106293346A (en) * 2016-08-11 2017-01-04 深圳市金立通信设备有限公司 The changing method of a kind of virtual reality what comes into a driver's and terminal
CN106730840B (en) * 2016-12-06 2018-09-07 腾讯科技(深圳)有限公司 A kind of method for displaying image and mobile terminal
CN106774907B (en) * 2016-12-22 2019-02-05 腾讯科技(深圳)有限公司 A kind of method and mobile terminal adjusting virtual objects visible area in virtual scene
WO2018103634A1 (en) 2016-12-06 2018-06-14 腾讯科技(深圳)有限公司 Data processing method and mobile terminal
CN106598438A (en) * 2016-12-22 2017-04-26 腾讯科技(深圳)有限公司 Scene switching method based on mobile terminal, and mobile terminal
CN106975219B (en) * 2017-03-27 2019-02-12 网易(杭州)网络有限公司 Display control method and device for game screen, storage medium, and electronic device
CN107422943B (en) * 2017-04-14 2020-10-20 创新先进技术有限公司 Button activation method and device
CN108211358B (en) * 2017-11-30 2020-02-28 腾讯科技(成都)有限公司 Information display method and device, storage medium and electronic device
CN110780788B (en) * 2019-10-24 2023-08-08 田敏 Method and device for executing touch operation

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130288790A1 (en) * 2012-04-25 2013-10-31 Fourier Information Corp. Interactive game controlling method for use in touch panel device medium
CN103677620A (en) * 2012-08-31 2014-03-26 株式会社得那 System and method for facilitating interaction with virtual space via touch sensitive surface
CN103729558A (en) * 2013-12-26 2014-04-16 北京像素软件科技股份有限公司 Scene change method
CN104750416A (en) * 2015-03-13 2015-07-01 上海雪宝信息科技有限公司 Method and equipment used for executing object operation on touch terminal
CN105607851A (en) * 2015-12-18 2016-05-25 上海逗屋网络科技有限公司 Scene control method and device for touch terminal

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8284170B2 (en) * 2008-09-30 2012-10-09 Apple Inc. Touch screen device, method, and graphical user interface for moving on-screen objects without using a cursor
CN102890612B (en) * 2011-07-22 2017-02-15 腾讯科技(深圳)有限公司 Method and device for scrolling screen
CN103706114B (en) * 2013-11-27 2018-05-08 北京智明星通科技股份有限公司 A kind of system and method for operating touch screen game

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130288790A1 (en) * 2012-04-25 2013-10-31 Fourier Information Corp. Interactive game controlling method for use in touch panel device medium
CN103677620A (en) * 2012-08-31 2014-03-26 株式会社得那 System and method for facilitating interaction with virtual space via touch sensitive surface
CN103729558A (en) * 2013-12-26 2014-04-16 北京像素软件科技股份有限公司 Scene change method
CN104750416A (en) * 2015-03-13 2015-07-01 上海雪宝信息科技有限公司 Method and equipment used for executing object operation on touch terminal
CN105607851A (en) * 2015-12-18 2016-05-25 上海逗屋网络科技有限公司 Scene control method and device for touch terminal

Also Published As

Publication number Publication date
CN105607851A (en) 2016-05-25

Similar Documents

Publication Publication Date Title
WO2017101638A1 (en) Scenario control method and device for touch terminal
US11175726B2 (en) Gesture actions for interface elements
CN105148517B (en) A kind of information processing method, terminal and computer-readable storage medium
JP6529659B2 (en) Information processing method, terminal and computer storage medium
US9052806B2 (en) User interface for presenting media items of social networking service in media reel
JP7597457B2 (en) Interaction method and device, electronic device and storage medium
JP2017523515A (en) Change icon size
RU2768526C2 (en) Real handwriting presence for real-time collaboration
CN113546419B (en) Game map display method, game map display device, terminal and storage medium
WO2022247181A1 (en) Game scene processing method and apparatus, storage medium, and electronic device
JP2013533541A (en) Select character
WO2022121790A1 (en) Split-screen display method and apparatus, electronic device, and readable storage medium
CN113452744A (en) File sharing method, device, equipment and storage medium
JP2025510489A (en) Method, apparatus, device and storage medium for page interaction - Patents.com
CN113703634A (en) Interface display method and device
KR20240026256A (en) Methods for displaying prompt information, devices and storage media, and electronic devices
CN114632330B (en) A method, device, electronic device and storage medium for processing information in a game
CN112764862A (en) Application program control method and device and electronic equipment
WO2018068517A1 (en) Method for controlling screenshot by rolling ball, and related intelligent device
US12064691B2 (en) Game scene processing method, apparatus, storage medium, and electronic device
CN112214297B (en) Application switching method and electronic device
CN117376627A (en) Resource interaction method and device, electronic equipment and storage medium
CN113805756A (en) Interface display method, device, electronic device and storage medium
US20150006276A1 (en) Modifying advertisements based on indirect interactions
WO2018010315A1 (en) Desktop page management method and device

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 16874695

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 021118)

122 Ep: pct application non-entry in european phase

Ref document number: 16874695

Country of ref document: EP

Kind code of ref document: A1