WO2017186015A1 - Method and device for dubbing audio-visual digital media - Google Patents
Method and device for dubbing audio-visual digital media Download PDFInfo
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- WO2017186015A1 WO2017186015A1 PCT/CN2017/080790 CN2017080790W WO2017186015A1 WO 2017186015 A1 WO2017186015 A1 WO 2017186015A1 CN 2017080790 W CN2017080790 W CN 2017080790W WO 2017186015 A1 WO2017186015 A1 WO 2017186015A1
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- audio
- view control
- digital media
- length
- audiovisual digital
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/06—Transformation of speech into a non-audible representation, e.g. speech visualisation or speech processing for tactile aids
- G10L21/10—Transforming into visible information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
- H04N5/265—Mixing
Definitions
- the present application relates to the field of multimedia technologies, and in particular, to a method and apparatus for dubbing audiovisual digital media.
- the information presentation on the network is also increasingly rich.
- many users prefer audio-visual digital media.
- Relatively dynamic information presents information.
- the audiovisual digital media may include video, animation, and the like.
- the content of the audiovisual digital media can be enriched by adding dubbing to the audiovisual digital media.
- the user is not satisfied with the existing dubbing effect, for example, the video and audio are not well matched, etc., the dubbing in the audiovisual digital media cannot be adjusted.
- the embodiment of the present invention provides a method and a device for dubbing audiovisual digital media, which are used to solve the problem of poor convenience in audio recording of audiovisual digital media in the prior art, and reduce user experience.
- the audio view control is moved to adjust the mating relationship according to the position move instruction.
- An audio import module for importing an audio in the editing interface
- An audio view control module configured to generate an audio view control for representing the audio according to the imported audio, and display the audio view control in the editing interface, where a position of the audio view control reflects The relationship between the audio and the audiovisual digital media;
- an audio adjustment module configured to: when receiving a position move instruction for the audio view control, move the audio view control to adjust the mating relationship according to the position move instruction.
- the embodiment of the present application can visualize the audio used for dubbing the audiovisual digital media into an audio view control by using at least one of the foregoing technical solutions, and the user can adjust the audiovisual digital media by moving the audio view control by, for example, dragging.
- the cooperation relationship with the audio can improve the convenience of dubbing the audiovisual digital media and improve the user experience, and therefore, the problems in the prior art can be partially or completely solved.
- FIG. 1 is a schematic flowchart of a method for dubbing audiovisual digital media according to an embodiment of the present application
- FIG. 2 is a schematic diagram of an editing interface in an actual application scenario according to an embodiment of the present disclosure
- FIG. 3 is a partial schematic diagram of an editing interface according to an embodiment of the present application.
- FIG. 4 is a partial schematic diagram of another editing interface provided by an embodiment of the present application.
- FIG. 5 is a partial schematic diagram of still another editing interface according to an embodiment of the present application.
- FIG. 6 is a partial schematic diagram of still another editing interface according to an embodiment of the present application.
- FIG. 7 is a schematic diagram of adjusting a coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure
- FIG. 8 is a schematic diagram of another coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure.
- FIG. 9 is a schematic diagram of another coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure.
- FIG. 10 is a schematic diagram of adjusting a matching relationship between audiovisual digital media and audio according to an embodiment of the present disclosure
- FIG. 11 is a schematic structural diagram of an apparatus for dubbing audiovisual digital media according to an embodiment of the present application.
- FIG. 1 is a schematic flowchart diagram of a method for dubbing audiovisual digital media according to an embodiment of the present disclosure, where the audiovisual digital media may be video or animation.
- the audiovisual digital media itself may not include audio, and the audiovisual digital media may be dubbed by the method; the audiovisual digital media itself may also contain audio, and the audiovisualization may be performed by the method.
- Digital media adds new audio, or if the audio contained in the audiovisual digital media itself can be separated, the audio contained in the audiovisual digital media itself can also be adjusted by this method, etc., and the enumerated operations can belong to The audio-visual digital media is dubbed as described in this application.
- the execution subject of the flow in FIG. 1 may be an audio and video related device.
- the device may specifically be: a personal computer, a large and medium-sized computer, a computer cluster, a mobile phone, a tablet computer, a smart watch, a car mobile station, and the like.
- the enumerated devices are merely examples of the execution subject and do not constitute a limitation on the execution subject.
- the process in Figure 1 can include the following steps:
- the editing interface may be an operation interface used when dubbing audiovisual digital media.
- the other interface switches to the editing interface. After switching, the audiovisual digital media is already available in the editing interface, and then the audio is imported in the editing interface.
- the audio may be audio recorded by a user, or may be a soundtrack downloaded from the Internet or audio selected from an audio library, etc., and the source and specific content of the audio in the present application. Not limited.
- the one audio may refer to a piece of audio that is continuous in time.
- the steps in FIG. 1 can be performed for each piece of audio.
- the following mainly describes the scheme of the present application by taking an audio of the audiovisual digital medium as an example.
- S102 Generate an audio view control for representing the audio according to the imported audio, and display the audio view control in the editing interface, where the position of the audio view control reflects the audio and the audiovisual The relationship between digital media.
- the imported audio can be converted into a Visualized audio view control.
- the present application does not limit the display shape of the audio view control.
- the audio view control can generally be displayed as a rectangle. Of course, it can also be displayed as a graphic other than a rectangle depending on the specific business situation.
- an audio view control for representing the audio may be generated according to data of the imported audio; or an audio format conversion may be performed on the imported audio, and the representation data may be generated according to the converted data. Audio view control for audio.
- the format of the imported audio can be converted to a Pulse Code Modulation (PCM) format at a certain sampling rate, and the value of each sample point of the converted audio can be read and normalized, and the value can be converted.
- PCM Pulse Code Modulation
- the amplitude of each sample point for the view ie, waveform).
- the cooperation relationship between the audio and the audiovisual digital media can indicate how the audio and the audiovisual digital media cooperate with each other in the playing time during synchronization, that is, the time axis and audiovisual of the audio. How does the timeline of digital media work together? Specifically, in synchronous playback, is the audio-visual digital media first broadcasted, or is the audio first broadcasted, or the audio-visual digital and audio simultaneously broadcast; when not simultaneously broadcast, how long does the first broadcast party play? After that, the other party starts broadcasting again; when the playback ends after the broadcast; and so on. It should be noted that the synchronous play means that the audio and the audio-visual digital media are played together according to a certain cooperation relationship, and they can be broadcasted at the same time or at different times.
- the position of the audio view control can be used to intuitively reflect the cooperation relationship between the audio and the audiovisual digital media.
- a play time progress bar such as an audiovisual digital media or an audiovisual digital media view control for representing the audiovisual digital media may also be displayed in the editing interface.
- the audio view control may be Aligning to different portions of the play time progress bar, or aligning to different portions of the audiovisual digital media view control, the alignment relationship that can be determined by the position of the audio view control can be directly mapped to the mating relationship Or indirect mapping, the location of the audio view control The cooperation relationship can be reflected.
- the position movement instruction may be sent by the user by dragging the operation of the audio view control, wherein, for the touch screen device, the user may directly move the audio view control by means of a finger drag, for the non-touch screen Device, the user can move the audio view control by clicking and dragging with the mouse.
- the location move command can also be sent by the user by clicking on a predetermined control.
- a predetermined control For example, suppose that there are two predetermined controls, a "left shift” button control and a "right shift” button control, the user can send a left shift position movement instruction for the audio view control by clicking the "left shift” button control to make the audio
- the view control is accordingly shifted left by a preset unit distance; similarly, the user can move the audio view control to the right by a predetermined unit distance by clicking the "Shift Right” button control.
- the audio view control when the user drags, when the audio view control is moved, the audio view control can be completely moved according to the user's drag track.
- the audio view control may not be moved completely according to the user's drag track, for example, when it is movable.
- the audio view control can be moved on the audio track only according to the component direction of the user's drag track on the audio track.
- the audio view control is visible, it is convenient for the user to drag the audio view control relatively freely according to his own idea, and when the position of the audio view control changes, the cooperation relationship changes accordingly, thereby realizing The adjustment of the relationship between audio and audiovisual digital media.
- the audio used for dubbing the audiovisual digital media can be visualized as an audio view control, and the user can move the audio view control by means such as dragging to adjust the cooperation relationship between the audiovisual digital media and the audio. Therefore, the convenience in dubbing audio-visual digital media can be improved, and the user experience can be improved, and therefore, problems in the prior art can be partially or completely solved.
- the embodiments of the present application further provide some specific implementation manners of the foregoing methods, and an extended solution, which will be described below.
- step S101 before generating the audio view control for indicating the audio, performing: receiving the audiovisual digital media, turning on a control instruction of the audio editing mode; according to the control instruction Opening an audio editing mode for the audiovisual digital media and displaying the editing interface.
- the user can send the control of turning on the audio editing mode by performing corresponding hardware operations on the touch screen (for example, physical buttons on the edge of the touch screen, etc.) or software (for example, an application installed in the touch device). instruction.
- the imported audio can be synchronously played from the current playback position of the audiovisual digital media, or from the beginning of the audiovisual digital media. Play synchronously in a matching manner.
- the editing interface may include:
- the audio track can be used to limit the movable range of the audio view control.
- the audio view control is moved to adjust the cooperation relationship according to the position movement instruction, which may specifically include:
- the position movement instruction moves the audio view control on the audio track to adjust the mating relationship.
- the audio track itself may have a time axis, which may be visualized into the audio track itself, in which case the length of the audio track may characterize the length of time of the time axis,
- the following examples are all based on this case.
- the mating relationship can indicate how the time axis of the audio and the time axis of the audiovisual digital medium match when the audio and audiovisual digital media are played simultaneously.
- the audio view control also has the timeline of the audio accordingly.
- the timeline of the audio is: in the timeline of the audio track, the audio view control falls on the portion of the audio track.
- the time axis of the audiovisual digital media can be aligned or fully aligned with the portion of the audio track; alternatively, the time axis of the audiovisual digital media can be the audio track itself.
- the embodiment of the present application is mainly based on the former case.
- the audio view control moves on the audio track
- the position changes the time axis of the audio is aligned with the time axis of the audiovisual digital media.
- the ground changes, so that the interaction between the audio and the audiovisual digital media can be adjusted by moving the audio view control, and during the adjustment process, the user can visually see the time axis of the audio, which is convenient for the user to operate.
- This section mainly explains the relationship between the timeline of the audiovisual digital media and the audio track, and combines the previous paragraph to explain why the audio and audiovisual digital media can be adjusted by moving the audio view control on the audio track. The relationship of cooperation.
- the time axis of the audiovisual digital media can be aligned or fully aligned with the audio track
- a temporal alignment For time alignment, for example, "the time axis of the audiovisual digital media can be aligned or fully aligned with the audio track" as described above is a temporal alignment.
- the specific meaning is: the duration of the two (that is, the length of the time axis) is equal, and the start time of the time axis of the two is the same Knot
- the beam moment is also the same.
- the specific meaning is: the length of the two (the length here is the distance unit, not the time unit, for example, the length of the two is 20 The centimeters, etc. are equal, and the starting positions of the two are vertically aligned, and the ending positions are also vertically aligned.
- the editing interface may further include:
- An audiovisual digital media playing interface for playing the content of the audiovisual digital media
- the audiovisual digital media playing time progress bar wherein the audiovisual digital media playing time progress bar may further have a corresponding playing indicator for indicating the playing time progress.
- the audio-visual digital media playback time progress bar can be regarded as the visualization of the time axis of the audio-visual digital media.
- the user can intuitively see the time axis of the audio-visual digital media, combining Based on the audio track and the time axis of the audio, the user can intuitively and accurately adjust the coordination relationship between the audio and the audiovisual digital media.
- the above includes the contents included in the editing interface and a brief introduction.
- the content included in the editing interface may not be limited to the enumerated content, and in the actual application, the editing interface may not completely include the enumerated content, for example, may not include the audiovisual digital media playing interface, and the like.
- the embodiment of the present application does not limit the layout and style of the content in the editing interface, and the matching relationship between the audio and the audiovisual digital media can be adjusted through the editing interface.
- the embodiment of the present application provides a schematic diagram of an editing interface in an actual application scenario, as an example of the editing interface described in this application, as shown in FIG. 2 .
- the editing interface includes a window 10, a window 20, an audio view control 21, an audio track 22, an audiovisual digital media playback time progress bar 23 (hereinafter simply referred to as a time progress bar 23), and a play indicator 24.
- the window 10 is an area for playing audio-visual digital media
- the window 20 is an operation area for adjusting audio, audio-visual digital media playback, and matching relationship.
- the frequency view control 21, the audio track 22, and the time progress bar 23 are all disposed in the window 20.
- the audio track 22 can be displayed in the editing interface.
- the audio imported in step S101 can be loaded, the audio data can be read, and the visualized audio view control 21 can be generated according to the audio. And displayed on the audio track 22.
- the time progress bar 23 is a reflection of the progress of the audiovisual digital media playback, and can also be used to control the progress of the audiovisual digital media playback.
- the time progress bar 23 is further provided with a play indicator 24, and the specific shape of the play indicator 24 can also select other graphics depending on the specific business situation.
- the initial position of the play indicator 24 can be selected according to the specific business situation.
- the progress controller can be separated on the basis of the time progress bar 23. In this case, the time progress bar 23 can only reflect the progress of the audiovisual digital media playback, and is not responsible for controlling the audiovisual digital media playback. Progress, the progress controller is responsible for controlling the progress of audiovisual digital media playback.
- the time progress bar 23 and the play indicator 24 are disposed in the window 20.
- the time progress bar 23 and the play indicator 24 may be disposed in the window 10, and the like.
- the time progress bar 23 and the play indicator 24 may be resident on the screen (always displayed in the editing interface), or may be in a hidden state at first, and may be displayed in the editing interface after triggering an event in a certain operation process, and may be Certain conditions (for example, after a certain period of time) are hidden again.
- the editing interface in FIG. 2 is only an example, and the layout and style of the content can be changed.
- the size and orientation of the window 10 and the window 20 can be adjusted according to actual business conditions, and the like.
- the audio and the audiovisual digital media when the audio and the audiovisual digital media are synchronously played, all of the audio may be played, or only a part of the audio may be played. In the latter case, it is equivalent to using only a part of the audio for audiovisualization.
- Digital media dubbing can reduce the amount of work required for users to edit audio. In order to achieve the functions corresponding to these two situations, it can be divided on the audio track. The area, as well as the portion for the audio view control to fall on different areas, correspondingly play the audio portion corresponding to each part in different ways.
- the audio track may include an effective loading area and an adjustment area, the effective loading area is a continuous area, and the adjustment area is disposed at both ends of the effective loading area, in this case, for the step S103.
- the moving the audio view control to adjust the mate relationship according to the position movement instruction may include: moving the audio view control according to the position movement instruction, where the audio view control falls within the valid loading Portions of the area will cooperate with the audiovisual digital media playback, and portions of the audio view control that fall within the adjustment area will not play.
- the effective loading area and the adjustment area may not be displayed, only the effective loading area is displayed, and the adjustment area is hidden.
- the audio view control can be moved on the audio track, that is, the length of the movable range of the audio view control is the length of the audio track.
- the length of the audiovisual digital media playback time progress bar, the audio track, and the audio view control may be mutually adapted.
- the lengths indicated by the lengths of the persons can also be adapted to each other. Although the lengths and durations belong to different dimensions, the numerical values can be correspondingly proportional to each other.
- the ratio of the unit length of the audio track to the length of the unit length of the audiovisual digital media playing time progress bar and the length of the audiovisual digital media playing time progress bar may be used as a predetermined reference standard. Determining a range of values for the length and/or length of the above three suitable for the actual application scenario.
- the ratio of the unit length of the audio track to the length indicated by the unit length of the audio-visual digital media playing time progress bar is y
- the length of the valid loading area and the audiovisual number is the ratio of the length of the media play time progress bar x.
- d is the length of the effective loading area
- d 1 is the length of the adjustment area set at one end of the effective loading area
- d 2 is set to the effective The length of the adjustment area at the other end of the loading area.
- the length of its effective loading area is the same as the length of the audiovisual digital media playing time progress bar.
- 3 is a partial schematic diagram of an editing interface according to an embodiment of the present application, specifically, part of the editing interface in FIG. 2 in the case where the length of the effective loading area is the same as the length of the viewing period of the audiovisual digital media playing time. schematic diagram.
- c is the length of the audio view control 21
- b is the length of the time progress bar 23
- d is the length of the effective loading area M of the audio track 22
- d 1 is the adjustment area N 1 of one end of the audio track 22.
- the length, d 2 is the length of the adjustment area N 2 at the other end of the audio track 22, and the reference numerals in Fig. 3 are also used in the subsequent figures of Fig. 3, and will not be described later.
- d b
- the length of the audio track 22 is: the effective loading area M
- the effective loading area M and the time progress bar 23 are not only end-aligned in terms of duration, but also end-aligned in terms of length.
- This condition is to make the effective loading area M and the time progress bar 23 both end aligned in terms of duration, so that the technical effect can be achieved: if the duration of the audio is not greater than the duration of the audiovisual digital medium, the audio view control 21 can be Moving within the effective loading area M allows the audio to be aligned to any contiguous portion of the audiovisual digital medium that is equal in duration to the audio.
- the range of values of d 1 and d 2 can be made as large as possible to provide a wider adjustment range for the user, but in FIG. 3, when d 1 and / or d 2 is greater than the length c of the audio view control 21 itself, it is easy to appear that the audio view control 21 is completely out of the effective loading area M, which is disadvantageous to the user operation, therefore, the condition can be set. among them,
- FIG. 4 is a partial schematic diagram of another editing interface according to an embodiment of the present application, specifically, the duration of the audiovisual digital media is 6 minutes, and the duration of the audio is 1 minute.
- the same portions in FIG. 4 and subsequent drawings as those in the foregoing drawings will not be described again, and for FIG. 4, due to When the audio view control 21 is generated, the length of the audio view control 21 can be set to That is, the length of the audio view control 21 is the length of the time progress bar 23.
- FIG. 5 is a partial schematic diagram of still another editing interface according to an embodiment of the present application, where the duration of the audiovisual digital media is 10 minutes, and the duration of the audio is 5 minutes. Then for Figure 5, due to When the audio view control 21 is generated, the length of the audio view control 21 can be set to That is, the length of the audio view control 21 is the length of the time progress bar 24.
- the length of the effective loading area M is different from the length of the time progress bar 23, specifically, At this time, the effective loading area M and the time progress bar 23 are still aligned in terms of duration, but are not aligned in terms of length.
- FIG. 6 is a partial schematic diagram of still another editing interface according to an embodiment of the present disclosure, specifically The case where the audiovisual digital medium has a duration of 6 minutes and the duration of the audio is 1 minute is taken as an example.
- the length of the audio view control 21 can be set to That is, the length of the audio view control 21 is the length of the time progress bar 24.
- y ⁇ 1 is generally caused, because in the case of y ⁇ 1, in the case of y ⁇ 1, it is equivalent to amplifying the audio track 22, which is advantageous for the user for the audio track 22
- the audio view control 21 on the screen performs a finer drag operation, thereby improving the fineness of the adjustment of the coordination relationship between the audio and the audiovisual digital media.
- the method may include: An audio view control that represents the audio and that satisfies the following conditions is generated:
- a is the length of the audio track, that is, the length of the effective loading area and the length of the adjustment area; b is the length of the play time progress bar, and c is the length of the audio view control.
- the length of the audio view control, the audio track, the audiovisual digital media play time progress bar, etc. are analyzed and described above. The following is an analysis of the playback of audio and audiovisual digital media.
- step S103 when the audio view control is moved according to the position movement instruction, the real-time operation may also be performed: An image in the audiovisual digital media corresponding to the location of the audio view control on the audio track is displayed. Specifically, the image can be displayed by using an audiovisual digital media playing interface in the editing interface. Through the real-time displayed image, the user can conveniently align the audio with the image in the audiovisual digital media, thereby improving the accuracy of the user adjusting the cooperation relationship.
- synchronous playback of audio and audiovisual digital media has been mentioned many times in the foregoing, and synchronous playback may be performed automatically or based on an operation of manual playback by a user.
- Simultaneous broadcast The playback can be started after the audio view control is generated and displayed; in the moving process of step S103, the synchronous playback can be paused; after the moving process of step S103 is finished, the synchronized playback can be started again.
- the audiovisual digital media play time progress bar includes a play indicator for indicating the play time progress
- the audio view control is displayed in the edit interface, Starting at a position of the play indicator, synchronously playing the audiovisual digital medium and the audio according to the cooperation relationship; when the moving process starts, suspending the synchronous play; when the moving process At the end, the audiovisual digital media and the audio are played synchronously according to the adjusted cooperation relationship.
- the synchronized playing of the audiovisual digital media and the audio according to the adjusted cooperation relationship may specifically include:
- the play indicator is adjusted to a time on the play time progress bar corresponding to the position where the audio view control is located, and according to the adjusted cooperation relationship, after the adjustment The position of the play indicator begins, and the audiovisual digital media and the audio are played synchronously (for this case, the play indicator moves correspondingly with the movement of the audio view control); or,
- the user sends a position move instruction for the audio view control by dragging the audio view control with the finger, then the audiovisual number is displayed when the user's finger presses the audio view control The media and audio can be paused. At this time, the user can drag the audio view control on the audio track. When the user's finger leaves the audio view control, the audiovisual digital media and audio can be played from the position of the play indicator.
- FIG. 7 is a schematic diagram of adjusting the coordination relationship between audiovisual digital media and audio according to an embodiment of the present application.
- the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes, and the duration of the audio is 5 minutes, For example.
- the position of the audio view control 21 is indicated by a broken line, at the position A, the play indicator 24 is at the position C; after the user drags, the position of the audio view control 21 is indicated by a solid line, at the position B. The position of the play indicator 24 is at position C. At this time, the position of the play indicator 24 is still at the position before the user drags the audio view control 21, so when the user's finger leaves the audio view control 21, the audiovisual digital media starts playing from the position of the play indicator 24, and plays.
- the play indicator 24 moves from the position C to the position D, only the corresponding portion of the audiovisual digital medium is played without playing the audio (because the start time of the audio has not yet arrived); when the play indicator 24 is moved to the position At time D, the corresponding portion of the audiovisual digital media and audio is simultaneously played; when the play indicator 24 is moved to the position E, the audio is played and the corresponding portion of the audiovisual digital media is played until the audiovisual digital media is played. It can be seen that during the course of the segment, the play indicator 24 does not move with the movement of the audio view control 21.
- the play indicator 24 moves correspondingly with the movement of the audio view control 21.
- the position of the audio view control 21 is indicated by a broken line, at the position A, the play indicator 24 is at the position C; after the user drags, the position of the audio view control 21 is indicated by a solid line, Position B, the play indicator 24 moves to position D accordingly. Therefore, when the user's finger leaves the audio view control 21, the audiovisual digital media starts playing from the position D of the play indicator 24, and also starts playing audio; when the play indicator 24 moves to the position E, the audio is played and continues. Play audiovisual digital media Corresponding part until the audiovisual digital media is played.
- the audio track may include an effective loading area and an adjustment area.
- the audio view control may partially fall into the adjustment area, and the following is an example for synchronous playback of the audiovisual digital media and audio in this case.
- FIG. 8 is a schematic diagram of adjusting another relationship between audiovisual digital media and audio according to an embodiment of the present disclosure.
- the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes, and the duration of the audio. For 5 minutes, For example.
- the position of the audio view control 21 is indicated by a broken line, which is at position A; after the user drags, the position of the audio view control 21 is indicated by a solid line, at position B.
- the position of the play indicator 24 is not limited herein, and the position before the drag can be maintained, or can be moved along with the audio view control 21.
- the Z portion of the audio view control 21 falls in the adjustment area N 2 of the audio track 22, and when the play indicator 24 is moved to correspond to the position B where the audio view control 21 is located, the audiovisual number is simultaneously played.
- the audio is played synchronously with the audiovisual digital media until the audiovisual digital media is played, and the audio portion corresponding to the Z portion of the audio view control 21 is not played.
- FIG. 9 is a schematic diagram of adjusting the matching relationship between the audiovisual digital media and the audio provided by the embodiment of the present application, specifically, the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes. The duration of the audio is 5 minutes. For example.
- the portion in order to facilitate the user to identify the portion of the audio view control that falls within the adjustment area, the portion may be displayed differently from the portion of the audio view control that falls within the effective loading area.
- the portion falling on the adjustment area and the portion falling on the effective loading area may be displayed with different transparency or different brightness or different colors, or may be displayed separately, or
- the adjustment area for the audio track is labeled with a label, and so on.
- the length of the valid loading area is greater than the length of the time progress bar.
- the audio track can be moved correspondingly to meet the current moving direction of the audio view control, so that during the process of moving the audio view control, the audio view control can be in the middle of the editing interface relatively close to the middle, and try not to be edited. The edge position in the interface.
- the case where the duration of the audio is not greater than the duration of the audio-visual digital medium is taken as an example, and the solution of the present application is described. In practical applications, the duration of the audio is greater than the duration of the audio-visual digital medium. In the case of this application, the solution of the present application is equally applicable.
- the position of the audio view control 21 is indicated by a dotted line. After the user drags, the position of the audio view control 21 is indicated by a solid line. It should be noted that, actually, the audio view after dragging The control 21 is still located on the audio track 22, but for ease of viewing, the dragged audio view control 21 is not shown on the audio track 22, but is moved vertically downward from the audio track 22, indicating that it is before the drag. Below the audio view control 21. The audio portion of the portion of the audio view control 21 that falls within the adjustment areas N 1 , N 2 may not be played during the simultaneous playback of the audio and the audiovisual digital media, both before and after the drag.
- the embodiment of the present application further provides a corresponding device for dubbing audiovisual digital media, as shown in FIG. 11 .
- FIG. 11 is a schematic structural diagram of an apparatus for dubbing an audiovisual digital medium according to an embodiment of the present disclosure, where the apparatus includes:
- the audio importing module 1101 is configured to import an audio in the editing interface
- the audio view control module 1102 is configured to generate an audio view control for representing the audio according to the imported audio, and display the audio view control in the editing interface, where the position of the audio view control reflects Coordinating relationship between the audio and the audiovisual digital media;
- the audio adjustment module 1103 is configured to: when receiving a position move instruction for the audio view control, move the audio view control to adjust the mating relationship according to the position move instruction.
- the device further includes:
- the editing mode opening module 1104 is configured to: before the audio view control module 1102 generates an audio view control for indicating the audio, receive the audiovisual digital media, and start a control instruction of the audio editing mode; according to the control instruction, The audiovisual digital medium turns on an audio editing mode and displays the editing interface.
- the editing interface further includes:
- An audio track the audio view control being located on the audio track, the audio track including an effective loading area and an adjustment area;
- An audiovisual digital media playing interface for playing the content of the audiovisual digital media
- the audio adjustment module 1103 is specifically configured to: move the audio view control on the audio track according to the position movement instruction to adjust the mating relationship.
- the effective loading area is a continuous area
- the adjustment area is disposed in the
- the audio adjustment module 1103 is specifically configured to: move the audio view control according to the position movement instruction, where a portion of the audio view control falling in the effective loading area will cooperate with the audiovisual number Media playback, the portion of the audio view control that falls within the adjustment area will not play.
- the ratio of the unit length of the audio track to the duration represented by the unit length of the audiovisual digital media playing time progress bar is y
- the length of the valid loading area and the audiovisualization is the ratio of the duration of the audio to the duration of the audiovisual digital medium, the audio track satisfying the following conditions:
- d is the length of the effective loading area
- d 1 is the length of the adjustment area set at one end of the effective loading area
- d 2 is set to the effective The length of the adjustment area at the other end of the loading area.
- the audio view control module 1102 is specifically configured to: generate an audio view control for representing the audio and satisfying the following conditions:
- a is the length of the audio track, that is, the length of the effective loading area and the length of the adjustment area; b is the length of the play time progress bar, and c is the length of the audio view control.
- the play time progress bar includes a play indicator for indicating the play time progress
- the device also includes:
- a playing module 1105 after the audio view control module displays the audio view control in the editing interface, starting from a position of the play indicator, according to the cooperation relationship, the audiovisual number And playing the audio synchronously; and when the moving process starts, suspending the synchronous play; when the moving process ends, according to the adjusted cooperation relationship, the audiovisual digital media and the The audio is played synchronously.
- the playing module 1105 is specifically configured to: when the moving process ends, adjust the play indicator to a time on the play time progress bar corresponding to a location where the audio view control is located, and according to And the adjusted matching relationship starts from the position of the adjusted play indicator to synchronously play the audiovisual digital medium and the audio.
- the playing module 1105 is further configured to: when the audio adjustment control moves the audio view control according to the position moving instruction, display the position of the audio view control on the audio track in real time. Corresponding images in the audiovisual digital media.
- the location movement instruction is sent by a user dragging the audio view control
- the audio adjustment module 1103 is specifically configured to: the audio view control is dragged on the audio track according to the drag operation corresponding to the position movement instruction.
- the audiovisual digital media is video and/or animation.
- the device in Figure 11 can be specifically located on an audiovisual related device.
- the device provided by the present application is in one-to-one correspondence with the method provided by the present application. Therefore, the device also has similar beneficial technical effects as the method, since the beneficial technical effects of the method have been described in detail above. Therefore, the beneficial technical effects of the device will not be described again here.
- embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
- computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
- the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
- the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
- These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
- the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
- a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
- processors CPUs
- input/output interfaces network interfaces
- memory volatile and non-volatile memory
- the memory may include non-persistent memory, random access memory (RAM), and/or non-volatile memory in a computer readable medium, such as read only memory (ROM) or flash memory.
- RAM random access memory
- ROM read only memory
- Memory is an example of a computer readable medium.
- Computer readable media includes both permanent and non-persistent, removable and non-removable media.
- Information storage can be implemented by any method or technology.
- the information can be computer readable instructions, data structures, modules of programs, or other data.
- Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory. (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical storage, Magnetic tape cartridges, magnetic tape storage or other magnetic storage devices or any other non-transportable media can be used to store information that can be accessed by a computing device.
- computer readable media does not include temporary storage of computer readable media, such as modulated data signals and carrier waves.
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Abstract
Description
本申请涉及多媒体技术领域,尤其涉及一种为视听化数字媒体配音的方法及装置。The present application relates to the field of multimedia technologies, and in particular, to a method and apparatus for dubbing audiovisual digital media.
随着信息技术和多媒体技术的迅速发展,网络上的信息呈现方式也日益丰富,相比于以前的基于文字或图片的、相对静态的信息呈现方式,很多用户更加青睐基于视听化数字媒体的、相对动态的信息呈现信息。其中,视听化数字媒体可以包括视频、动画等。With the rapid development of information technology and multimedia technology, the information presentation on the network is also increasingly rich. Compared with the previous text-based or picture-based, relatively static information presentation methods, many users prefer audio-visual digital media. Relatively dynamic information presents information. Among them, the audiovisual digital media may include video, animation, and the like.
在现有技术中,可以通过为视听化数字媒体添加配音,来丰富视听化数字媒体的内容。但是,如果用户不满意现有的配音效果,比如,视频与音频未能很好地配合等,不可以对视听化数字媒体中的配音进行调整。In the prior art, the content of the audiovisual digital media can be enriched by adding dubbing to the audiovisual digital media. However, if the user is not satisfied with the existing dubbing effect, for example, the video and audio are not well matched, etc., the dubbing in the audiovisual digital media cannot be adjusted.
由此可见,现有技术中为视听化数字媒体配音时的便利性较差,降低了用户体验。It can be seen that in the prior art, the convenience of dubbing the audiovisual digital media is poor, and the user experience is reduced.
发明内容Summary of the invention
本申请实施例提供一种为视听化数字媒体配音的方法及装置,用以解决现有技术中为视听化数字媒体配音时的便利性较差,降低了用户体验问题。The embodiment of the present invention provides a method and a device for dubbing audiovisual digital media, which are used to solve the problem of poor convenience in audio recording of audiovisual digital media in the prior art, and reduce user experience.
本申请实施例提供的一种为视听化数字媒体配音的方法,包括:A method for dubbing audiovisual digital media provided by an embodiment of the present application includes:
在编辑界面中导入一音频;Import an audio in the editing interface;
根据导入的所述音频,生成用于表示所述音频的音频视图控件,并在所述编辑界面中显示所述音频视图控件,所述音频视图控件的位置反映所述音频与所述视听化数字媒体的配合关系; Generating an audio view control for representing the audio according to the imported audio, and displaying the audio view control in the editing interface, the position of the audio view control reflecting the audio and the audiovisual number Media cooperation relationship;
当接收到针对所述音频视图控件的位置移动指令时,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系。When the position move instruction for the audio view control is received, the audio view control is moved to adjust the mating relationship according to the position move instruction.
本申请实施例提供的一种为视听化数字媒体配音的装置,包括:An apparatus for dubbing an audiovisual digital medium provided by an embodiment of the present application includes:
音频导入模块,用于在编辑界面中导入一音频;An audio import module for importing an audio in the editing interface;
音频视图控件模块,用于根据导入的所述音频,生成用于表示所述音频的音频视图控件,并在所述编辑界面中显示所述音频视图控件,所述音频视图控件的位置反映所述音频与所述视听化数字媒体的配合关系;An audio view control module, configured to generate an audio view control for representing the audio according to the imported audio, and display the audio view control in the editing interface, where a position of the audio view control reflects The relationship between the audio and the audiovisual digital media;
音频调整模块,用于当接收到针对所述音频视图控件的位置移动指令时,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系。And an audio adjustment module, configured to: when receiving a position move instruction for the audio view control, move the audio view control to adjust the mating relationship according to the position move instruction.
本申请实施例通过上述至少一种技术方案,可以将用于给视听化数字媒体配音使用的音频可视化为音频视图控件,用户可以通过诸如拖动等方式移动音频视图控件,以调整视听化数字媒体与该音频之间的配合关系,从而可以提高为视听化数字媒体配音时的便利性,提高用户体验,因此,可以部分或全部地解决现有技术中的问题。The embodiment of the present application can visualize the audio used for dubbing the audiovisual digital media into an audio view control by using at least one of the foregoing technical solutions, and the user can adjust the audiovisual digital media by moving the audio view control by, for example, dragging. The cooperation relationship with the audio can improve the convenience of dubbing the audiovisual digital media and improve the user experience, and therefore, the problems in the prior art can be partially or completely solved.
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:The drawings described herein are intended to provide a further understanding of the present application, and are intended to be a part of this application. In the drawing:
图1为本申请实施例提供的为视听化数字媒体配音的方法的流程示意图;1 is a schematic flowchart of a method for dubbing audiovisual digital media according to an embodiment of the present application;
图2为本申请实施例提供的一种实际应用场景下的编辑界面示意图;FIG. 2 is a schematic diagram of an editing interface in an actual application scenario according to an embodiment of the present disclosure;
图3为本申请实施例提供的一种编辑界面的局部示意图;3 is a partial schematic diagram of an editing interface according to an embodiment of the present application;
图4为本申请实施例提供的另一种编辑界面的局部示意图;4 is a partial schematic diagram of another editing interface provided by an embodiment of the present application;
图5为本申请实施例提供的又一种编辑界面的局部示意图;FIG. 5 is a partial schematic diagram of still another editing interface according to an embodiment of the present application;
图6为本申请实施例提供的再一种编辑界面的局部示意图; FIG. 6 is a partial schematic diagram of still another editing interface according to an embodiment of the present application;
图7为本申请实施例提供的一种视听化数字媒体与音频的配合关系调整示意图;FIG. 7 is a schematic diagram of adjusting a coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure;
图8为本申请实施例提供的另一种视听化数字媒体与音频的配合关系调整示意图;FIG. 8 is a schematic diagram of another coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure;
图9为本申请实施例提供的又一种视听化数字媒体与音频的配合关系调整示意图;FIG. 9 is a schematic diagram of another coordination relationship between audiovisual digital media and audio according to an embodiment of the present disclosure;
图10为本申请实施例提供的再一种视听化数字媒体与音频的配合关系调整示意图;FIG. 10 is a schematic diagram of adjusting a matching relationship between audiovisual digital media and audio according to an embodiment of the present disclosure;
图11为本申请实施例提供的为视听化数字媒体配音的装置结构示意图。FIG. 11 is a schematic structural diagram of an apparatus for dubbing audiovisual digital media according to an embodiment of the present application.
为使本申请的目的、技术方案和优点更加清楚,下面将结合本申请具体实施例及相应的附图对本申请技术方案进行清楚、完整地描述。显然,所描述的实施例仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions of the present application will be clearly and completely described in the following with reference to the specific embodiments of the present application and the corresponding drawings. It is apparent that the described embodiments are only a part of the embodiments of the present application, and not all of them. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present application without departing from the inventive scope are the scope of the present application.
下面对本申请的方案进行说明。The scheme of the present application will be described below.
图1为本申请实施例提供的为视听化数字媒体配音的方法的流程示意图,所述视听化数字媒体可以是视频或动画等。FIG. 1 is a schematic flowchart diagram of a method for dubbing audiovisual digital media according to an embodiment of the present disclosure, where the audiovisual digital media may be video or animation.
在本申请实施例中,视听化数字媒体本身可以尚未包含有音频,则通过该方法可以为视听化数字媒体配音;视听化数字媒体本身也可以已包含有音频,则通过该方法可以为视听化数字媒体添加新的音频,或者,若视听化数字媒体本身包含的音频可以分离出来,则通过该方法也可以对视听化数字媒体本身包含的音频进行调整,等等,列举的这些操作都可以属于本申请中所述的为视听化数字媒体配音。 In the embodiment of the present application, the audiovisual digital media itself may not include audio, and the audiovisual digital media may be dubbed by the method; the audiovisual digital media itself may also contain audio, and the audiovisualization may be performed by the method. Digital media adds new audio, or if the audio contained in the audiovisual digital media itself can be separated, the audio contained in the audiovisual digital media itself can also be adjusted by this method, etc., and the enumerated operations can belong to The audio-visual digital media is dubbed as described in this application.
图1中的流程的执行主体可以是音视频相关的设备。所述设备具体可以是:个人计算机、大中型计算机、计算机集群、手机、平板电脑、智能手表、车载移动台等。列举的这些设备只是作为执行主体的示例,并不构成对执行主体的限定。The execution subject of the flow in FIG. 1 may be an audio and video related device. The device may specifically be: a personal computer, a large and medium-sized computer, a computer cluster, a mobile phone, a tablet computer, a smart watch, a car mobile station, and the like. The enumerated devices are merely examples of the execution subject and do not constitute a limitation on the execution subject.
图1中的流程可以包括以下步骤:The process in Figure 1 can include the following steps:
S101:在编辑界面中导入一音频。S101: Import an audio in the editing interface.
在本申请实施例中,所述编辑界面可以是为视听化数字媒体配音时所使用的操作界面。In the embodiment of the present application, the editing interface may be an operation interface used when dubbing audiovisual digital media.
除了导入的音频以外,编辑界面中还可有待配音的视听化数字媒体。In addition to the imported audio, there are audiovisual digital media to be dubbed in the editing interface.
例如,可以先在编辑界面中导入视听化数字媒体,再导入音频;或者,可以先在编辑界面中导入音频,再导入视听化数字媒体;或者,可以通过预定操作,从包含有视听化数字媒体的其他界面,切换至编辑界面,则切换后,编辑界面中已有视听化数字媒体,再在编辑界面中导入音频。For example, you can import audio-visual digital media into the editing interface and import audio. Alternatively, you can import audio into the editing interface and then import the audio-visual digital media. Alternatively, you can use the audio-visual digital media through predetermined operations. The other interface switches to the editing interface. After switching, the audiovisual digital media is already available in the editing interface, and then the audio is imported in the editing interface.
在本申请实施例中,所述音频可以是用户录制的音频,也可以是从互联网上下载下来的配乐或者从音频库中选取的音频,等等,本申请对所述音频的来源和具体内容并不做限定。In the embodiment of the present application, the audio may be audio recorded by a user, or may be a soundtrack downloaded from the Internet or audio selected from an audio library, etc., and the source and specific content of the audio in the present application. Not limited.
所述一音频可以指时间连续的一段音频。当需要为视听化数字媒体配多段音频时,可以针对每段音频均执行图1中的步骤即可。为了便于描述,以下主要是以给视听化数字媒体配一段音频为例,对本申请的方案进行说明的。The one audio may refer to a piece of audio that is continuous in time. When it is necessary to configure multi-segment audio for audiovisual digital media, the steps in FIG. 1 can be performed for each piece of audio. For convenience of description, the following mainly describes the scheme of the present application by taking an audio of the audiovisual digital medium as an example.
S102:根据导入的所述音频,生成用于表示所述音频的音频视图控件,并在所述编辑界面中显示所述音频视图控件,所述音频视图控件的位置反映所述音频与所述视听化数字媒体的配合关系。S102: Generate an audio view control for representing the audio according to the imported audio, and display the audio view control in the editing interface, where the position of the audio view control reflects the audio and the audiovisual The relationship between digital media.
在本申请实施例中,为了便于用户操作,可以将导入的音频转换为可 视化的音频视图控件。本申请对音频视图控件的显示形状并不做限定,音频视图控件一般可以显示为矩形,当然,也可以视具体业务情况而显示为矩形以外的其他图形。In the embodiment of the present application, the imported audio can be converted into a Visualized audio view control. The present application does not limit the display shape of the audio view control. The audio view control can generally be displayed as a rectangle. Of course, it can also be displayed as a graphic other than a rectangle depending on the specific business situation.
在本申请实施例中,可以根据导入的音频的数据,生成用于表示所述音频的音频视图控件;或者,可以对导入的音频进行音频格式转换,根据转换后的数据,生成用于表示所述音频的音频视图控件。In the embodiment of the present application, an audio view control for representing the audio may be generated according to data of the imported audio; or an audio format conversion may be performed on the imported audio, and the representation data may be generated according to the converted data. Audio view control for audio.
例如,可以以一定的采样率,将导入的音频的格式转换为脉冲编码调制(Pulse Code Modulation,PCM)格式,读取并归一化转换后的音频的每个采样点的数值,将数值转换为视图(即,波形)各个采样点的振幅大小。For example, the format of the imported audio can be converted to a Pulse Code Modulation (PCM) format at a certain sampling rate, and the value of each sample point of the converted audio can be read and normalized, and the value can be converted. The amplitude of each sample point for the view (ie, waveform).
在本申请实施例中,音频与视听化数字媒体的配合关系可以表明:音频和视听化数字媒体在同步播放时,相互之间在播放时间上如何配合,也即,音频的时间轴与视听化数字媒体的时间轴如何配合。具体地,在同步播放时,是视听化数字媒体首先起播,还是音频首先起播,还是视听化数字和音频同时起播;当并非同时起播时,在先起播的一方播放多长时间后,另一方再开始起播;在起播后何时播放结束;等等。需要说明的是,所述同步播放是指音频与视听化数字媒体是基于一定的配合关系共同播放的,它们可以同时起播,也可以不同时起播。In the embodiment of the present application, the cooperation relationship between the audio and the audiovisual digital media can indicate how the audio and the audiovisual digital media cooperate with each other in the playing time during synchronization, that is, the time axis and audiovisual of the audio. How does the timeline of digital media work together? Specifically, in synchronous playback, is the audio-visual digital media first broadcasted, or is the audio first broadcasted, or the audio-visual digital and audio simultaneously broadcast; when not simultaneously broadcast, how long does the first broadcast party play? After that, the other party starts broadcasting again; when the playback ends after the broadcast; and so on. It should be noted that the synchronous play means that the audio and the audio-visual digital media are played together according to a certain cooperation relationship, and they can be broadcasted at the same time or at different times.
在本申请实施例中,可以用音频视图控件的位置,直观地反映音频与视听化数字媒体的配合关系。具体地,可以在编辑界面中也显示诸如视听化数字媒体的播放时间进度条或者用于表示视听化数字媒体的视听化数字媒体视图控件等,当音频视图控件的位置不同时,音频视图控件可以对齐于该播放时间进度条的不同部分,或者对齐于该视听化数字媒体视图控件的不同部分,可以预先将这种可以由音频视图控件的位置确定的对齐关系,与所述配合关系进行直接映射或者间接映射,则音频视图控件的位置 可以反映所述配合关系。In the embodiment of the present application, the position of the audio view control can be used to intuitively reflect the cooperation relationship between the audio and the audiovisual digital media. Specifically, a play time progress bar such as an audiovisual digital media or an audiovisual digital media view control for representing the audiovisual digital media may also be displayed in the editing interface. When the position of the audio view control is different, the audio view control may be Aligning to different portions of the play time progress bar, or aligning to different portions of the audiovisual digital media view control, the alignment relationship that can be determined by the position of the audio view control can be directly mapped to the mating relationship Or indirect mapping, the location of the audio view control The cooperation relationship can be reflected.
S103:当接收到针对所述音频视图控件的位置移动指令时,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系。S103: When receiving a position move instruction for the audio view control, move the audio view control to adjust the mating relationship according to the position move instruction.
在本申请实施例中,位置移动指令可以是由用户通过拖动音频视图控件的操作而发送的,其中,对于触摸屏设备,用户可以直接以手指拖动的方式,移动音频视图控件,对于非触摸屏设备,用户可以通过鼠标点击拖动的方式,移动音频视图控件。In the embodiment of the present application, the position movement instruction may be sent by the user by dragging the operation of the audio view control, wherein, for the touch screen device, the user may directly move the audio view control by means of a finger drag, for the non-touch screen Device, the user can move the audio view control by clicking and dragging with the mouse.
位置移动指令也可以是由用户通过点击预定控件而发送的。比如,假定有两个预定控件分别为“左移”按钮控件、“右移”按钮控件,则用户可以通过点击“左移”按钮控件,发送针对音频视图控件的左移位置移动指令,使音频视图控件相应地被左移一个预设单位距离;类似地,用户可以通过点击“右移”按钮控件,使音频视图控件相应地被右移一个预设单位距离。The location move command can also be sent by the user by clicking on a predetermined control. For example, suppose that there are two predetermined controls, a "left shift" button control and a "right shift" button control, the user can send a left shift position movement instruction for the audio view control by clicking the "left shift" button control to make the audio The view control is accordingly shifted left by a preset unit distance; similarly, the user can move the audio view control to the right by a predetermined unit distance by clicking the "Shift Right" button control.
在本申请实施例中,在用户拖动的情况下,在移动音频视图控件时,可以完全按照用户的拖动轨迹,移动音频视图控件。但是,在实际应用中,也可能预先对音频视图控件的可移动范围进行了限制,则在这种情况下,也可以不完全按照用户的拖动轨迹,移动音频视图控件,比如,当可移动范围仅是一条音频轨道时,当用户的拖动轨迹偏离该音频轨道时,可以只按照用户的拖动轨迹在该音频轨道上的分量方向,在该音频轨道上移动音频视图控件。In the embodiment of the present application, when the user drags, when the audio view control is moved, the audio view control can be completely moved according to the user's drag track. However, in practical applications, it is also possible to restrict the movable range of the audio view control in advance. In this case, the audio view control may not be moved completely according to the user's drag track, for example, when it is movable. When the range is only one audio track, when the user's drag track deviates from the audio track, the audio view control can be moved on the audio track only according to the component direction of the user's drag track on the audio track.
进一步地,由于音频视图控件是可视的,因此,便于用户按照自己的想法比较自由地拖动音频视图控件,当音频视图控件位置变化后,所述配合关系也会相应地发生变化,从而实现了对音频与视听化数字媒体的配合关系的调整。 Further, since the audio view control is visible, it is convenient for the user to drag the audio view control relatively freely according to his own idea, and when the position of the audio view control changes, the cooperation relationship changes accordingly, thereby realizing The adjustment of the relationship between audio and audiovisual digital media.
通过上述方法,可以将用于给视听化数字媒体配音使用的音频可视化为音频视图控件,用户可以通过诸如拖动等方式移动音频视图控件,以调整视听化数字媒体与该音频之间的配合关系,从而可以提高为视听化数字媒体配音时的便利性,提高用户体验,因此,可以部分或全部地解决现有技术中的问题。Through the above method, the audio used for dubbing the audiovisual digital media can be visualized as an audio view control, and the user can move the audio view control by means such as dragging to adjust the cooperation relationship between the audiovisual digital media and the audio. Therefore, the convenience in dubbing audio-visual digital media can be improved, and the user experience can be improved, and therefore, problems in the prior art can be partially or completely solved.
基于上述方法,本申请实施例还提供了上述方法的一些具体实施方案,以及扩展方案,下面进行说明。Based on the above method, the embodiments of the present application further provide some specific implementation manners of the foregoing methods, and an extended solution, which will be described below.
在本申请实施例中,对于步骤S101,在生成用于表示所述音频的音频视图控件前,还可以执行:接收所述视听化数字媒体,开启音频编辑模式的控制指令;根据所述控制指令,为所述视听化数字媒体开启音频编辑模式,以及显示所述编辑界面。以触摸屏设备为例,用户可以通过对触摸屏进行相应的硬件操作(比如,触摸屏边沿的实体按钮等)或软件(比如,触摸设备中安装的应用程序等)操作,来发送开启音频编辑模式的控制指令。In the embodiment of the present application, for the step S101, before generating the audio view control for indicating the audio, performing: receiving the audiovisual digital media, turning on a control instruction of the audio editing mode; according to the control instruction Opening an audio editing mode for the audiovisual digital media and displaying the editing interface. Taking a touch screen device as an example, the user can send the control of turning on the audio editing mode by performing corresponding hardware operations on the touch screen (for example, physical buttons on the edge of the touch screen, etc.) or software (for example, an application installed in the touch device). instruction.
需要说明的是,若并未开启音频编辑模式,则在导入音频后,可以将导入的音频从视听化数字媒体的当前播放位置处匹配地进行同步播放,或者从视听化数字媒体的起始处匹配地进行同步播放。It should be noted that, if the audio editing mode is not enabled, after the audio is imported, the imported audio can be synchronously played from the current playback position of the audiovisual digital media, or from the beginning of the audiovisual digital media. Play synchronously in a matching manner.
在本申请实施例中,为了便于用户操作,所述编辑界面中可以包括:In the embodiment of the present application, in order to facilitate user operations, the editing interface may include:
音频轨道,所述音频视图控件位于所述音频轨道上。An audio track on which the audio view control is located.
音频轨道可以用于限制音频视图控件的可移动范围,在这种情况下,对于步骤S103,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系,具体可以包括:根据所述位置移动指令,将所述音频视图控件在所述音频轨道上移动以调整所述配合关系。The audio track can be used to limit the movable range of the audio view control. In this case, for the step S103, the audio view control is moved to adjust the cooperation relationship according to the position movement instruction, which may specifically include: The position movement instruction moves the audio view control on the audio track to adjust the mating relationship.
音频轨道本身可以有时间轴,该时间轴可以具象化为该音频轨道本身,在这种情况下,音频轨道的长度即可以表征该时间轴的时间长度,以 下实施例均基于这种情况进行说明。The audio track itself may have a time axis, which may be visualized into the audio track itself, in which case the length of the audio track may characterize the length of time of the time axis, The following examples are all based on this case.
前面已经提到,所述配合关系可以表明:音频和视听化数字媒体在同步播放时,音频的时间轴与视听化数字媒体的时间轴如何配合。对于用于表示该音频的音频视图控件,音频视图控件相应地也具有该音频的时间轴。当音频视图控件位于音频轨道时,该音频的时间轴即为:在音频轨道的时间轴中,音频视图控件落于音频轨道的部分。本段主要是说明了音频视图控件与音频的时间轴之间的关系,以及音频的时间轴与音频轨道之间的关系。As mentioned above, the mating relationship can indicate how the time axis of the audio and the time axis of the audiovisual digital medium match when the audio and audiovisual digital media are played simultaneously. For the audio view control used to represent the audio, the audio view control also has the timeline of the audio accordingly. When the audio view control is in an audio track, the timeline of the audio is: in the timeline of the audio track, the audio view control falls on the portion of the audio track. This section mainly explains the relationship between the audio view control and the time axis of the audio, and the relationship between the audio timeline and the audio track.
进一步地,视听化数字媒体的时间轴可以与音频轨道的部分对齐或全部对齐;或者,视听化数字媒体的时间轴可以是音频轨道本身。本申请的实施例主要是基于前一种情况进行说明的,当音频视图控件在音频轨道上移动,位置发生变化时,该音频的时间轴对齐于视听化数字媒体的时间轴的部分也会相应地发生变化,从而,可以实现通过移动音频视图控件,调整音频与视听化数字媒体的配合关系,而且在调整过程,用户可以直观地看到音频的时间轴,便于用户操作。本段主要是说明了视听化数字媒体的时间轴与音频轨道之间的关系,以及结合上一段内容,说明了为什么通过将音频视图控件在音频轨道上移动,就可以调整音频与视听化数字媒体的配合关系。Further, the time axis of the audiovisual digital media can be aligned or fully aligned with the portion of the audio track; alternatively, the time axis of the audiovisual digital media can be the audio track itself. The embodiment of the present application is mainly based on the former case. When the audio view control moves on the audio track, when the position changes, the time axis of the audio is aligned with the time axis of the audiovisual digital media. The ground changes, so that the interaction between the audio and the audiovisual digital media can be adjusted by moving the audio view control, and during the adjustment process, the user can visually see the time axis of the audio, which is convenient for the user to operate. This section mainly explains the relationship between the timeline of the audiovisual digital media and the audio track, and combines the previous paragraph to explain why the audio and audiovisual digital media can be adjusted by moving the audio view control on the audio track. The relationship of cooperation.
上面提到了“对齐”这个概念,为了便于理解,在此,对“对齐”进行解释。在本申请实施例中,“对齐”具体可以分为时间方面的对齐、长度方面的对齐。The concept of "alignment" is mentioned above, and for ease of understanding, "alignment" is explained here. In the embodiment of the present application, “alignment” may be specifically divided into alignment in terms of time and alignment in length.
对于时间方面的对齐,比如,诸如上述的“视听化数字媒体的时间轴可以与音频轨道的部分对齐或全部对齐”即属于时间方面的对齐。假定称某两者在时间方面是对齐的,具体含义是:所述某两者的时长(也即,时间轴的长度)是相等的,而且,所述某两者的时间轴的开始时刻相同,结 束时刻也相同。For time alignment, for example, "the time axis of the audiovisual digital media can be aligned or fully aligned with the audio track" as described above is a temporal alignment. Suppose that some two are aligned in terms of time, the specific meaning is: the duration of the two (that is, the length of the time axis) is equal, and the start time of the time axis of the two is the same Knot The beam moment is also the same.
对于长度方面的对齐。假定称某两者在长度方面是对齐的,具体含义是:所述某两者的长度(这里的长度采用的是距离单位,而非时间单位,比如,所述某两者的长度都是20厘米等)是相等的,而且,所述某两者的开始位置垂直对准,结束位置也垂直对准。For alignment in terms of length. Assume that some two are aligned in terms of length, the specific meaning is: the length of the two (the length here is the distance unit, not the time unit, for example, the length of the two is 20 The centimeters, etc. are equal, and the starting positions of the two are vertically aligned, and the ending positions are also vertically aligned.
在本申请实施例中,除了音频轨道以外,所述编辑界面中还可以包括:In the embodiment of the present application, in addition to the audio track, the editing interface may further include:
视听化数字媒体播放界面,用于播放所述视听化数字媒体的内容;An audiovisual digital media playing interface for playing the content of the audiovisual digital media;
视听化数字媒体播放时间进度条,其中,视听化数字媒体播放时间进度条还可以有对应的、用于指示所述播放时间进度的播放指示器。The audiovisual digital media playing time progress bar, wherein the audiovisual digital media playing time progress bar may further have a corresponding playing indicator for indicating the playing time progress.
视听化数字媒体播放时间进度条,可以视为是对视听化数字媒体的时间轴的具象化,通过视听化数字媒体播放时间进度条,用户可以直观地看到视听化数字媒体的时间轴,结合前面基于音频轨道的、音频的时间轴,可以便于用户直观地、比较准确地调整音频与视听化数字媒体的配合关系。The audio-visual digital media playback time progress bar can be regarded as the visualization of the time axis of the audio-visual digital media. By viewing the time progress bar of the digital media playback, the user can intuitively see the time axis of the audio-visual digital media, combining Based on the audio track and the time axis of the audio, the user can intuitively and accurately adjust the coordination relationship between the audio and the audiovisual digital media.
以上对编辑界面中包括的内容进行了列举及简单介绍。当然,编辑界面中包括的内容也可以不限于列举的内容,而且,在实际应用,编辑界面中也可以不完全包括列举的内容,比如,可以不包括视听化数字媒体播放界面,等等。本申请实施例对编辑界面中的内容的布局和样式不做限定,可以通过编辑界面,调整音频与视听化数字媒体的配合关系即可。The above includes the contents included in the editing interface and a brief introduction. Of course, the content included in the editing interface may not be limited to the enumerated content, and in the actual application, the editing interface may not completely include the enumerated content, for example, may not include the audiovisual digital media playing interface, and the like. The embodiment of the present application does not limit the layout and style of the content in the editing interface, and the matching relationship between the audio and the audiovisual digital media can be adjusted through the editing interface.
为了便于理解,本申请实施例提供了一种实际应用场景下的编辑界面示意图,作为本申请中所述的编辑界面的示例,如图2所示。For ease of understanding, the embodiment of the present application provides a schematic diagram of an editing interface in an actual application scenario, as an example of the editing interface described in this application, as shown in FIG. 2 .
在图2中,编辑界面包括:窗口10、窗口20、音频视图控件21、音频轨道22、视听化数字媒体播放时间进度条23(以下简称为:时间进度条23)、播放指示器24。其中,窗口10为播放视听化数字媒体的区域,窗口20为调整音频、视听化数字媒体播放以及配合关系的操作区域,音
频视图控件21、音频轨道22、时间进度条23均设置于窗口20内。In FIG. 2, the editing interface includes a
则基于图1中的方法,当启动音频编辑模式后,编辑界面中可以显示音频轨道22,此时可以加载步骤S101中导入的音频,读取音频数据,根据该音频生成可视化的音频视图控件21,并显示在音频轨道22上。Then, based on the method in FIG. 1, after the audio editing mode is started, the
时间进度条23是视听化数字媒体播放进度的反映,同时也可以用于控制视听化数字媒体播放进度。时间进度条23上还设置有播放指示器24,播放指示器24的具体形状也可以视具体业务情况而选择其他的图形,播放指示器24的初始位置可以视具体业务情况而选取在是时间进度条23的起点或者中心点或者其他位置。在实际应用中,可以在时间进度条23的基础上分离出进度控制器,在这种情况下,时间进度条23可以只负责反映视听化数字媒体播放进度,而不负责控制视听化数字媒体播放进度,由进度控制器负责控制视听化数字媒体播放进度。The
在图2中,时间进度条23和播放指示器24是设置于窗口20内的,除了这种设置方式以外,时间进度条23和播放指示器24也可以设置于窗口10内,等等。时间进度条23和播放指示器24可以常驻屏幕(一直显示在编辑界面中),也可以一开始处于隐藏状态,在某种操作过程触发某种事件后再显示在编辑界面中,并可以在一定条件(比如,在经过一定时间后)下再次隐藏。In FIG. 2, the
需要说明的是,图2中的编辑界面只是一种示例,其内容的布局和样式是可以改变的。比如,窗口10和窗口20的大小和朝向都可以根据实际业务情况进行调整,等等。It should be noted that the editing interface in FIG. 2 is only an example, and the layout and style of the content can be changed. For example, the size and orientation of the
在本申请实施例中,在对音频和视听化数字媒体进行同步播放时,可以播放音频的全部,也可以只播放音频的一部分,对于后一种情况,相当于是只使用音频的一部分为视听化数字媒体配音,从而可以减少用户剪辑音频的工作量。为了实现这两种情况对应的功能,可以在音频轨道上划分 区域,以及使对于音频视图控件落在不同区域上的部分,相应地采用不同方式对各部分对应的音频部分进行播放。In the embodiment of the present application, when the audio and the audiovisual digital media are synchronously played, all of the audio may be played, or only a part of the audio may be played. In the latter case, it is equivalent to using only a part of the audio for audiovisualization. Digital media dubbing can reduce the amount of work required for users to edit audio. In order to achieve the functions corresponding to these two situations, it can be divided on the audio track. The area, as well as the portion for the audio view control to fall on different areas, correspondingly play the audio portion corresponding to each part in different ways.
具体地,所述音频轨道可以包括有效加载区域和调节区域,所述有效加载区域为一连续的区域,所述调节区域设置于所述有效加载区域的两端,在这种情况下,对于步骤S103,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系,具体可以包括:根据所述位置移动指令移动所述音频视图控件,所述音频视图控件落于所述有效加载区域的部分将配合所述视听化数字媒体播放,所述音频视图控件落于所述调节区域的部分将不播放。Specifically, the audio track may include an effective loading area and an adjustment area, the effective loading area is a continuous area, and the adjustment area is disposed at both ends of the effective loading area, in this case, for the step S103. The moving the audio view control to adjust the mate relationship according to the position movement instruction may include: moving the audio view control according to the position movement instruction, where the audio view control falls within the valid loading Portions of the area will cooperate with the audiovisual digital media playback, and portions of the audio view control that fall within the adjustment area will not play.
在实际应用中,为了界面美观,在显示音频轨道时,可以不将有效加载区域和调节区域均显示出来,只将有效加载区域显示,而将调节区域隐藏。In practical applications, in order to make the interface beautiful, when the audio track is displayed, the effective loading area and the adjustment area may not be displayed, only the effective loading area is displayed, and the adjustment area is hidden.
在本申请实施例中,根据前面的说明可知,音频视图控件可以在音频轨道上移动,也即,音频视图控件的可移动范围的长度即为音频轨道的长度。为了便于直观地确定以及调整音频与视听化数字媒体的配合关系,在编辑界面中,视听化数字媒体播放时间进度条、音频轨道、音频视图控件这三者的长度可以是相互适应的,这三者的长度所表示的时长也可以相互适应的,长度与时长虽然属于不同量纲,但是在数值上可以按照相互之间的时长比例关系做对应关系。In the embodiment of the present application, according to the foregoing description, the audio view control can be moved on the audio track, that is, the length of the movable range of the audio view control is the length of the audio track. In order to facilitate the intuitive determination and adjustment of the relationship between the audio and the audiovisual digital media, in the editing interface, the length of the audiovisual digital media playback time progress bar, the audio track, and the audio view control may be mutually adapted. The lengths indicated by the lengths of the persons can also be adapted to each other. Although the lengths and durations belong to different dimensions, the numerical values can be correspondingly proportional to each other.
在本申请实施例中,可以以音频轨道的单位长度与视听化数字媒体播放时间进度条的所述单位长度所表示的时长比值,以及视听化数字媒体播放时间进度条的长度作为预定的参考标准,确定出至少一种适用于实际应用场景的、上述三者的长度和/或长度的取值范围。In the embodiment of the present application, the ratio of the unit length of the audio track to the length of the unit length of the audiovisual digital media playing time progress bar and the length of the audiovisual digital media playing time progress bar may be used as a predetermined reference standard. Determining a range of values for the length and/or length of the above three suitable for the actual application scenario.
具体地,当所述音频轨道的单位长度与所述视听化数字媒体播放时间进度条的所述单位长度所表示的时长的比值为y时,所述有效加载区域的 长度与所述视听化数字媒体播放时间进度条的长度的比值为x为所述音频的时长与所述视听化数字媒体的时长的比值,所述音频轨道满足以下条件:Specifically, when the ratio of the unit length of the audio track to the length indicated by the unit length of the audio-visual digital media playing time progress bar is y, the length of the valid loading area and the audiovisual number The ratio of the length of the media play time progress bar x is the ratio of the duration of the audio to the duration of the audiovisual digital medium, the audio track satisfying the following conditions:
其中,b为所述播放时间进度条的长度,d为所述有效加载区域的长度,d1为设置于所述有效加载区域一端的所述调节区域的长度,d2为设置于所述有效加载区域另一端的所述调节区域的长度。Where b is the length of the play time progress bar, d is the length of the effective loading area, d 1 is the length of the adjustment area set at one end of the effective loading area, and d 2 is set to the effective The length of the adjustment area at the other end of the loading area.
为了便于理解,分别用y的两类典型取值(分别为:y=1、y为不等于1的正数),以及图2中的编辑界面为例,结合图3~图6,对音频轨道满足的上述条件进行说明。For ease of understanding, the two types of typical values of y (y = y = 1, y is a positive number not equal to 1), and the editing interface in Figure 2 are taken as an example, combined with Figures 3 to 6, for audio. The above conditions for the track to be satisfied are explained.
第一类,假定y=1。The first category assumes y=1.
则对于音频轨道,其有效加载区域的长度与视听化数字媒体播放时间进度条的长度相同。图3为本申请实施例提供的一种编辑界面的局部示意图,具体为在有效加载区域的长度与视听化数字媒体播放时间进度条的长度相同的情况下的、图2中的编辑界面的局部示意图。For an audio track, the length of its effective loading area is the same as the length of the audiovisual digital media playing time progress bar. 3 is a partial schematic diagram of an editing interface according to an embodiment of the present application, specifically, part of the editing interface in FIG. 2 in the case where the length of the effective loading area is the same as the length of the viewing period of the audiovisual digital media playing time. schematic diagram.
在图3中,c为音频视图控件21的长度,b为时间进度条23的长度,d为音频轨道22的有效加载区域M的长度,d1为音频轨道22的其中一端的调节区域N1的长度,d2为音频轨道22的另一端的调节区域N2的长度,图3之后的各附图中也沿用图3中的标示,后面不再赘述。In FIG. 3, c is the length of the
在图3中,d=b,a为音频轨道22的长度,a=d+d1+d2=b+d1+d2,
也即,音频轨道22的长度为:有效加载区域M的长度(等于时间进度条23的长度)与两端的调节区域N1、N2的长度之和。此时,有效加载区域M与时间进度条23不仅在时长方面是两端对齐的,而且在长度方面也是两端对齐的。上述的这个条件即是为了使有效加载区域M与时间进度条23在时长方面两端对齐,从而可以达到这样的技术效果:若音频的时长不大于视听化数字媒体的时长,可以通过将音频视图控件21在有效加载区域M内移动,使音频可以对齐于视听化数字媒体的、与音频时长相等的任意连续部分。In FIG. 3, d=b, a is the length of the
对上面的后两个条件也进行说明,直观上来看,可以使d1、d2的取值范围尽量大,以便为用户提供更宽广的调整范围,但是,在图3中,当d1和/或d2大于音频视图控件21本身的长度c时,则容易出现音频视图控件21完全脱离有效加载区域M的情况,不利于用户操作,因此,可以设置条件其中,
The latter two conditions are also explained. Intuitively, the range of values of d 1 and d 2 can be made as large as possible to provide a wider adjustment range for the user, but in FIG. 3, when d 1 and / or d 2 is greater than the length c of the
为了便于理解c的取值,可以在图3中代入部分具体数值,如图4、图5所示。In order to facilitate the understanding of the value of c, some specific values can be substituted in FIG. 3, as shown in FIG. 4 and FIG. 5.
图4为本申请实施例提供的另一种编辑界面的局部示意图,具体是以视听化数字媒体的时长为6分钟,音频的时长为1分钟为例的。对于图4及后续附图当中与前述附图相同的部分将不再赘述,则对于图4,由于则在生成音频视图控件21时,可以将音频视图控件21的长度设置为也即,音频视图控件21的长度为时间进度条23的长度的
FIG. 4 is a partial schematic diagram of another editing interface according to an embodiment of the present application, specifically, the duration of the audiovisual digital media is 6 minutes, and the duration of the audio is 1 minute. The same portions in FIG. 4 and subsequent drawings as those in the foregoing drawings will not be described again, and for FIG. 4, due to When the
图5为本申请实施例提供的又一种编辑界面的局部示意图,具体是以
视听化数字媒体的时长为10分钟,音频的时长为5分钟为例的。则对于图5,由于则在生成音频视图控件21时,可以将音频视图控件21的长度设置为也即,音频视图控件21的长度为时间进度条24的长度的
FIG. 5 is a partial schematic diagram of still another editing interface according to an embodiment of the present application, where the duration of the audiovisual digital media is 10 minutes, and the duration of the audio is 5 minutes. Then for Figure 5, due to When the
第二类,假定y为不等于1的正数。In the second category, assume that y is a positive number that is not equal to one.
在这种情况下,有效加载区域M的长度与时间进度条23的长度不相同,具体地,此时,有效加载区域M与时间进度条23在时长方面仍是两端对齐的,但是在长度方面不是两端对齐的。In this case, the length of the effective loading area M is different from the length of the time progress bar 23, specifically, At this time, the effective loading area M and the
图6为本申请实施例提供的再一种编辑界面的局部示意图,具体是以视听化数字媒体的时长为6分钟、音频的时长为1分钟为例的。FIG. 6 is a partial schematic diagram of still another editing interface according to an embodiment of the present disclosure, specifically The case where the audiovisual digital medium has a duration of 6 minutes and the duration of the audio is 1 minute is taken as an example.
在图6中,由于则在生成音频视图控件21时,可以将音频视图控件21的长度设置为也即,音频视图控件21的长度为时间进度条24的长度的
In Figure 6, due to When the
需要说明的是,在实际应用中,一般会使y≤1,因为相比于y>1的情况,在y≤1的情况下,相当于是放大了音频轨道22,有利于用户针对音频轨道22上的音频视图控件21进行更精细的拖动操作,从而可以提高对音频与视听化数字媒体的配合关系调整的精细度。It should be noted that, in practical applications, y ≤ 1 is generally caused, because in the case of y ≤ 1, in the case of y ≤ 1, it is equivalent to amplifying the
进一步地,可以相应地推定出音频轨道的长度的取值范围。具体地,对于步骤S102,生成用于表示所述音频的音频视图控件,具体可以包括: 生成用于表示所述音频的、并满足以下条件的音频视图控件:Further, the range of values of the length of the audio track can be estimated accordingly. Specifically, for the step S102, generating an audio view control for indicating the audio, specifically, the method may include: An audio view control that represents the audio and that satisfies the following conditions is generated:
其中,a为所述音频轨道的长度,即包括:有效加载区域的长度和调节区域的长度;b为所述播放时间进度条的长度,c为所述音频视图控件的长度。Where a is the length of the audio track, that is, the length of the effective loading area and the length of the adjustment area; b is the length of the play time progress bar, and c is the length of the audio view control.
在本申请实施例中,可以预先设定y的取值或者默认按照y=1,然后在通过执行步骤S102生成并显示音频视图控件。进一步地,在生成并显示音频视图控件后,还可以允许用户通过下达指令(比如,可以通过点击预设触控按钮或其他方式)改变y的取值,从而对音频视图控件和音频轨道的长度做出适应性的调整。In the embodiment of the present application, the value of y may be preset or the default is y=1, and then the audio view control is generated and displayed by performing step S102. Further, after the audio view control is generated and displayed, the user can also be allowed to change the value of y by issuing an instruction (for example, by clicking a preset touch button or other means), thereby lengthening the audio view control and the audio track. Make an adaptive adjustment.
上面针对音频视图控件、音频轨道、视听化数字媒体播放时间进度条等的长度进行了分析说明。下面则针对音频、视听化数字媒体的播放进行分析说明。The length of the audio view control, the audio track, the audiovisual digital media play time progress bar, etc. are analyzed and described above. The following is an analysis of the playback of audio and audiovisual digital media.
在本申请实施例中,为了提高用户调整音频与视听化数字媒体的配合关系时的准确性,对于步骤S103,当根据所述位置移动指令,移动所述音频视图控件时,还可以执行:实时地显示与所述音频轨道上所述音频视图控件所处位置相对应的所述视听化数字媒体中的图像。具体可以用编辑界面中的视听化数字媒体播放界面,显示所述图像。通过所述实时显示的图像,可以方便用户将音频与视听化数字媒体中的图像进行对齐,提高用户调整所述配合关系的准确性。In the embodiment of the present application, in order to improve the accuracy when the user adjusts the cooperation relationship between the audio and the audiovisual digital media, in step S103, when the audio view control is moved according to the position movement instruction, the real-time operation may also be performed: An image in the audiovisual digital media corresponding to the location of the audio view control on the audio track is displayed. Specifically, the image can be displayed by using an audiovisual digital media playing interface in the editing interface. Through the real-time displayed image, the user can conveniently align the audio with the image in the audiovisual digital media, thereby improving the accuracy of the user adjusting the cooperation relationship.
在本申请实施例中,前面多次提到了音频与视听化数字媒体的同步播放,同步播放可以自动地进行或者基于用户手动播放的操作进行。同步播 放可以在生成并显示音频视图控件后开始进行;在步骤S103的所述移动过程中,同步播放可以暂停进行;在步骤S103的所述移动过程结束后,同步播放可以再次开始进行。In the embodiment of the present application, synchronous playback of audio and audiovisual digital media has been mentioned many times in the foregoing, and synchronous playback may be performed automatically or based on an operation of manual playback by a user. Simultaneous broadcast The playback can be started after the audio view control is generated and displayed; in the moving process of step S103, the synchronous playback can be paused; after the moving process of step S103 is finished, the synchronized playback can be started again.
具体地,当视听化数字媒体播放时间进度条包含有用于指示所述播放时间进度的播放指示器时,对于步骤S102,在所述编辑界面中显示所述音频视图控件后,还可以执行:从所述播放指示器的所在位置开始,根据所述配合关系,对所述视听化数字媒体和所述音频进行同步播放;当所述移动过程开始时,暂停所述同步播放;当所述移动过程结束时,根据所述调整后的配合关系,对所述视听化数字媒体和所述音频进行同步播放。Specifically, when the audiovisual digital media play time progress bar includes a play indicator for indicating the play time progress, for step S102, after the audio view control is displayed in the edit interface, Starting at a position of the play indicator, synchronously playing the audiovisual digital medium and the audio according to the cooperation relationship; when the moving process starts, suspending the synchronous play; when the moving process At the end, the audiovisual digital media and the audio are played synchronously according to the adjusted cooperation relationship.
进一步地,当所述移动过程结束时,根据所述调整后的配合关系,对所述视听化数字媒体和所述音频进行同步播放,具体可以包括:Further, when the moving process ends, the synchronized playing of the audiovisual digital media and the audio according to the adjusted cooperation relationship may specifically include:
当所述移动过程结束时,将所述播放指示器调整至所述播放时间进度条上与所述音频视图控件所处位置对应的时刻处,以及根据所述调整后的配合关系,从调整后的所述播放指示器的所在位置开始,对所述视听化数字媒体和所述音频进行同步播放(对于这种情况,播放指示器随音频视图控件的移动也相应地移动);或者,When the moving process ends, the play indicator is adjusted to a time on the play time progress bar corresponding to the position where the audio view control is located, and according to the adjusted cooperation relationship, after the adjustment The position of the play indicator begins, and the audiovisual digital media and the audio are played synchronously (for this case, the play indicator moves correspondingly with the movement of the audio view control); or,
当所述移动过程结束时,根据所述调整后的配合关系,继续从所述播放指示器的所在位置开始,对所述视听化数字媒体和所述音频进行同步播放(对于这种情况,播放指示器不随音频视图控件的移动而移动)。When the moving process ends, according to the adjusted cooperation relationship, continuing to play the audiovisual digital media and the audio from the position of the play indicator (for this case, playing) The indicator does not move with the movement of the audio view control).
为了便于理解,下面沿用上述的y的两类典型取值,分别举例对音频、视听化数字媒体的播放进行具体说明。For ease of understanding, the following two types of typical values of y are used to illustrate the playback of audio and audiovisual digital media.
第一类,假定y=1。The first category assumes y=1.
假定用户以手指按住音频视图控件拖动的方式,发送针对音频视图控件的位置移动指令的,则当用户的手指按住音频视图控件时,视听化数字 媒体以及音频可以暂停播放,此时,用户可以在音频轨道上拖动音频视图控件,当用户的手指离开音频视图控件时,则视听化数字媒体以及音频可以从播放指示器的所在位置开始播放。Suppose the user sends a position move instruction for the audio view control by dragging the audio view control with the finger, then the audiovisual number is displayed when the user's finger presses the audio view control The media and audio can be paused. At this time, the user can drag the audio view control on the audio track. When the user's finger leaves the audio view control, the audiovisual digital media and audio can be played from the position of the play indicator.
参考图7,图7为本申请实施例提供的一种视听化数字媒体与音频的配合关系调整示意图,具体是以图5中所示的视听化数字媒体的时长为10分钟,音频的时长为5分钟,为例的。Referring to FIG. 7, FIG. 7 is a schematic diagram of adjusting the coordination relationship between audiovisual digital media and audio according to an embodiment of the present application. Specifically, the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes, and the duration of the audio is 5 minutes, For example.
在图7中,用户拖动前,音频视图控件21的位置用虚线表示,处于位置A,播放指示器24处于位置C;用户拖动后,音频视图控件21的位置用实线表示,处于位置B,播放指示器24的位置处于位置C。此时,播放指示器24的位置仍处于用户拖动音频视图控件21前的位置,因此,当用户手指离开音频视图控件21时,视听化数字媒体从播放指示器24的所在位置开始播放,播放指示器24从位置C移动到位置D的这段播放时间内,只播放视听化数字媒体的对应部分,而不播放音频(因为尚未到达音频的起播时刻);当播放指示器24移动到位置D时,开始同时播放视听化数字媒体和音频的对应部分;当播放指示器24移动到位置E时,音频播放完毕,继续播放视听化数字媒体的对应部分,直至视听化数字媒体播放完毕。可以看出,在该段的过程中,播放指示器24不随音频视图控件21的移动而移动。In FIG. 7, before the user drags, the position of the
继续参照图7,对播放指示器24随音频视图控件21的移动也相应地移动的情况举例说明。在这种情况下,用户拖动前,音频视图控件21的位置用虚线表示,处于位置A,播放指示器24处于位置C;用户拖动后,音频视图控件21的位置用实线表示,处于位置B,播放指示器24相应地移动至位置D。因此,当用户手指离开音频视图控件21时,视听化数字媒体从播放指示器24的所在位置D开始播放,同时也开始播放音频;当播放指示器24移动到位置E时,音频播放完毕,继续播放视听化数字媒体
的对应部分,直至视听化数字媒体播放完毕。With continued reference to FIG. 7, a description will be given of a case where the
在本申请实施例中,前面已经提到,音频轨道可以包含有效加载区域和调节区域。在这种情况下,音频视图控件有可能部分落于调节区域中,下面针对在这种情况下对视听化数字媒体和音频的同步播放,举例说明。In the embodiment of the present application, as already mentioned, the audio track may include an effective loading area and an adjustment area. In this case, the audio view control may partially fall into the adjustment area, and the following is an example for synchronous playback of the audiovisual digital media and audio in this case.
参照图8,图8为本申请实施例提供的另一种视听化数字媒体与音频的配合关系调整示意图,具体是以图5中所示的视听化数字媒体的时长为10分钟,音频的时长为5分钟,为例的。Referring to FIG. 8 , FIG. 8 is a schematic diagram of adjusting another relationship between audiovisual digital media and audio according to an embodiment of the present disclosure. Specifically, the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes, and the duration of the audio. For 5 minutes, For example.
在图8中,用户拖动前,音频视图控件21的位置用虚线表示,处于位置A;用户拖动后,音频视图控件21的位置用实线表示,处于位置B。对于播放指示器24的位置在此不做限定,可以保持拖动前的位置,也可以随音频视图控件21一起移动。在拖动后,音频视图控件21的Z部分落于音频轨道22的调节区域N2中,则当播放指示器24移动到与音频视图控件21所处位置B对应处时,同时播放视听化数字媒体和音频的对应部分,音频配合视听化数字媒体同步播放,直至视听化数字媒体播放完毕,而音频视图控件21的Z部分对应的音频部分则不播放。In FIG. 8, before the user drags, the position of the
类似地,参考图9,图9为本申请实施例提供的又一种视听化数字媒体与音频的配合关系调整示意图,具体是以图5中所示的视听化数字媒体的时长为10分钟,音频的时长为5分钟,为例的。Similarly, referring to FIG. 9 , FIG. 9 is a schematic diagram of adjusting the matching relationship between the audiovisual digital media and the audio provided by the embodiment of the present application, specifically, the duration of the audiovisual digital media shown in FIG. 5 is 10 minutes. The duration of the audio is 5 minutes. For example.
在图9中,处于音频视图控件21的Y部分落于音频轨道的调节区域N1中,因此,Y部分对应的音频部分也可以不播放。In FIG. 9, in the view control audio adjustment area Y N 1 falls
在本申请实施例中,为了便于用户识别音频视图控件落于调节区域的部分,可以将这部分与音频视图控件落于有效加载区域的部分进行区别显示。比如,可以将落于调节区域的部分与落于有效加载区域的部分采用不同的透明度或者不同亮暗度或者不同颜色等进行区别显示,或者,还可以 针对音频轨道的调节区域用标签进行标示,等等。In the embodiment of the present application, in order to facilitate the user to identify the portion of the audio view control that falls within the adjustment area, the portion may be displayed differently from the portion of the audio view control that falls within the effective loading area. For example, the portion falling on the adjustment area and the portion falling on the effective loading area may be displayed with different transparency or different brightness or different colors, or may be displayed separately, or The adjustment area for the audio track is labeled with a label, and so on.
第二类,假定y为不等于1的正数。In the second category, assume that y is a positive number that is not equal to one.
播放时的方式与假定y=1时类似,不同之处在于视听化数字媒体播放时间进度条与有效加载区域在长度方面不是对齐的。The way of playing is similar to the assumption that y=1, except that the audiovisual digital media playing time progress bar is not aligned with the effective loading area in terms of length.
例如,当y<1时,有效加载区域的长度大于时间进度条的长度,在这种情况下,当将音频视图控件在音频轨道上移动时,当音频视图控件进入调节区域时,为了便于用户操作,可以将音频轨道相应进行移动,以迎合音频视图控件当前的移动方向,从而使得在移动音频视图控件的过程中,音频视图控件可以处于编辑界面中相对靠近中间的位置,而尽量不处于编辑界面中的边缘位置。For example, when y<1, the length of the valid loading area is greater than the length of the time progress bar. In this case, when the audio view control is moved on the audio track, when the audio view control enters the adjustment area, in order to facilitate the user Operation, the audio track can be moved correspondingly to meet the current moving direction of the audio view control, so that during the process of moving the audio view control, the audio view control can be in the middle of the editing interface relatively close to the middle, and try not to be edited. The edge position in the interface.
在以上的实施例中,主要是以音频的时长不大于视听化数字媒体的时长的情况为例,对本申请的方案进行说明的,在实际应用中,对于音频的时长大于视听化数字媒体的时长的情况,本申请的方案也同样适用。In the above embodiments, the case where the duration of the audio is not greater than the duration of the audio-visual digital medium is taken as an example, and the solution of the present application is described. In practical applications, the duration of the audio is greater than the duration of the audio-visual digital medium. In the case of this application, the solution of the present application is equally applicable.
参考图10,图10为本申请提供的再一种视听化数字媒体与音频的配合关系调整示意图,具体是以音频的时长大于视听化数字媒体的时长,y=1,d1=d2≤c为例的。Referring to FIG. 10, FIG. 10 is a schematic diagram of adjusting the matching relationship between the audiovisual digital media and the audio provided by the present application, specifically, the duration of the audio is greater than the duration of the audiovisual digital media, y=1, d 1 =d 2 ≤ c is an example.
在图10中,用户拖动前,音频视图控件21的位置用虚线表示,用户拖动后,音频视图控件21的位置用实线表示,需要说明的是,实际上,拖动后的音频视图控件21仍是位于音频轨道22上的,只是为了便于观看,将拖动后的音频视图控件21未表示在音频轨道22上,而是从音频轨道22上垂直下移,表示在拖动前的音频视图控件21下方。无论在拖动前后,在对音频和视听化数字媒体同步播放时,音频视图控件21落于调节区域N1、N2中的部分对应的音频部分都可以不播放。
In FIG. 10, before the user drags, the position of the
以上为本申请实施例提供的为视听化数字媒体配音的方法,基于同样的思路,本申请实施例还提供相应的为视听化数字媒体配音的装置,如图11所示。The above is a method for dubbing audiovisual digital media provided by the embodiment of the present application. Based on the same idea, the embodiment of the present application further provides a corresponding device for dubbing audiovisual digital media, as shown in FIG. 11 .
图11为本申请实施例提供的为视听化数字媒体配音的装置结构示意图,该装置包括:FIG. 11 is a schematic structural diagram of an apparatus for dubbing an audiovisual digital medium according to an embodiment of the present disclosure, where the apparatus includes:
音频导入模块1101,用于在编辑界面中导入一音频;The
音频视图控件模块1102,用于根据导入的所述音频,生成用于表示所述音频的音频视图控件,并在所述编辑界面中显示所述音频视图控件,所述音频视图控件的位置反映所述音频与所述视听化数字媒体的配合关系;The audio
音频调整模块1103,用于当接收到针对所述音频视图控件的位置移动指令时,根据所述位置移动指令,移动所述音频视图控件以调整所述配合关系。The
可选地,所述装置还包括:Optionally, the device further includes:
编辑模式开启模块1104,用于在音频视图控件模块1102生成用于表示所述音频的音频视图控件前,接收所述视听化数字媒体,开启音频编辑模式的控制指令;根据所述控制指令,为所述视听化数字媒体开启音频编辑模式,以及显示所述编辑界面。The editing
可选地,所述编辑界面中还包括:Optionally, the editing interface further includes:
音频轨道,所述音频视图控件位于所述音频轨道上,所述音频轨道包括有效加载区域和调节区域;An audio track, the audio view control being located on the audio track, the audio track including an effective loading area and an adjustment area;
视听化数字媒体播放界面,用于播放所述视听化数字媒体的内容;An audiovisual digital media playing interface for playing the content of the audiovisual digital media;
视听化数字媒体播放时间进度条;Audiovisual digital media playback time progress bar;
音频调整模块1103具体用于:根据所述位置移动指令,将所述音频视图控件在所述音频轨道上移动以调整所述配合关系。The
可选地,所述有效加载区域为一连续的区域,所述调节区域设置于所
述有效加载区域的两端,音频调整模块1103具体用于:根据所述位置移动指令移动所述音频视图控件,所述音频视图控件落于所述有效加载区域的部分将配合所述视听化数字媒体播放,所述音频视图控件落于所述调节区域的部分将不播放。Optionally, the effective loading area is a continuous area, and the adjustment area is disposed in the
The
可选地,当所述音频轨道的单位长度与所述视听化数字媒体播放时间进度条的所述单位长度所表示的时长的比值为y时,所述有效加载区域的长度与所述视听化数字媒体播放时间进度条的长度的比值为x为所述音频的时长与所述视听化数字媒体的时长的比值,所述音频轨道满足以下条件:Optionally, when the ratio of the unit length of the audio track to the duration represented by the unit length of the audiovisual digital media playing time progress bar is y, the length of the valid loading area and the audiovisualization The ratio of the length of the digital media playback time progress bar x is the ratio of the duration of the audio to the duration of the audiovisual digital medium, the audio track satisfying the following conditions:
其中,b为所述播放时间进度条的长度,d为所述有效加载区域的长度,d1为设置于所述有效加载区域一端的所述调节区域的长度,d2为设置于所述有效加载区域另一端的所述调节区域的长度。Where b is the length of the play time progress bar, d is the length of the effective loading area, d 1 is the length of the adjustment area set at one end of the effective loading area, and d 2 is set to the effective The length of the adjustment area at the other end of the loading area.
可选地,音频视图控件模块1102具体用于:生成用于表示所述音频的、并满足以下条件的音频视图控件:Optionally, the audio view control module 1102 is specifically configured to: generate an audio view control for representing the audio and satisfying the following conditions:
其中,a为所述音频轨道的长度,即包括:有效加载区域的长度和调节区域的长度;b为所述播放时间进度条的长度,c为所述音频视图控件的长度。 Where a is the length of the audio track, that is, the length of the effective loading area and the length of the adjustment area; b is the length of the play time progress bar, and c is the length of the audio view control.
可选地,所述播放时间进度条包含有用于指示所述播放时间进度的播放指示器;Optionally, the play time progress bar includes a play indicator for indicating the play time progress;
所述装置还包括:The device also includes:
播放模块1105,用于在所述音频视图控件模块在所述编辑界面中显示所述音频视图控件后,从所述播放指示器的所在位置开始,根据所述配合关系,对所述视听化数字媒体和所述音频进行同步播放;当所述移动过程开始时,暂停所述同步播放;当所述移动过程结束时,根据所述调整后的配合关系,对所述视听化数字媒体和所述音频进行同步播放。a
可选地,播放模块1105具体用于:当所述移动过程结束时,将所述播放指示器调整至所述播放时间进度条上与所述音频视图控件所处位置对应的时刻处,以及根据所述调整后的配合关系,从调整后的所述播放指示器的所在位置开始,对所述视听化数字媒体和所述音频进行同步播放。Optionally, the
可选地,播放模块1105还用于:当所述音频调整模块根据所述位置移动指令,移动所述音频视图控件时,实时地显示与所述音频轨道上所述音频视图控件所处位置相对应的所述视听化数字媒体中的图像。Optionally, the
可选地,所述位置移动指令是由用户拖动所述音频视图控件的方式发送的;Optionally, the location movement instruction is sent by a user dragging the audio view control;
音频调整模块1103具体用于:根据所述位置移动指令对应的所述拖动操作,使所述音频视图控件在所述音频轨道上被拖动。The
可选地,所述视听化数字媒体为视频和/或动画。Optionally, the audiovisual digital media is video and/or animation.
图11中的装置具体可以位于音视频相关的设备上。The device in Figure 11 can be specifically located on an audiovisual related device.
本申请提供的装置是与本申请提供的方法一一对应的,因此,所述装置也具有与所述方法类似的有益技术效果,由于上面已经对所述方法的有益技术效果进行了详细说明,因此,这里不再赘述所述装置的有益技术效果。 The device provided by the present application is in one-to-one correspondence with the method provided by the present application. Therefore, the device also has similar beneficial technical effects as the method, since the beneficial technical effects of the method have been described in detail above. Therefore, the beneficial technical effects of the device will not be described again here.
本领域内的技术人员应明白,本发明的实施例可提供为方法、系统、或计算机程序产品。因此,本发明可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本发明可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。Those skilled in the art will appreciate that embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
本发明是参照根据本发明实施例的方法、设备(系统)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。The present invention has been described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (system), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or FIG. These computer program instructions can be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine for the execution of instructions for execution by a processor of a computer or other programmable data processing device. Means for implementing the functions specified in one or more of the flow or in a block or blocks of the flow chart.
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。The computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device. The apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device. The instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
在一个典型的配置中,计算设备包括一个或多个处理器(CPU)、输入/输出接口、网络接口和内存。 In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
内存可能包括计算机可读介质中的非永久性存储器,随机存取存储器(RAM)和/或非易失性内存等形式,如只读存储器(ROM)或闪存(flash RAM)。内存是计算机可读介质的示例。The memory may include non-persistent memory, random access memory (RAM), and/or non-volatile memory in a computer readable medium, such as read only memory (ROM) or flash memory. Memory is an example of a computer readable medium.
计算机可读介质包括永久性和非永久性、可移动和非可移动媒体可以由任何方法或技术来实现信息存储。信息可以是计算机可读指令、数据结构、程序的模块或其他数据。计算机的存储介质的例子包括,但不限于相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带,磁带磁磁盘存储或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。按照本文中的界定,计算机可读介质不包括暂存电脑可读媒体(transitory media),如调制的数据信号和载波。Computer readable media includes both permanent and non-persistent, removable and non-removable media. Information storage can be implemented by any method or technology. The information can be computer readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory. (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical storage, Magnetic tape cartridges, magnetic tape storage or other magnetic storage devices or any other non-transportable media can be used to store information that can be accessed by a computing device. As defined herein, computer readable media does not include temporary storage of computer readable media, such as modulated data signals and carrier waves.
还需要说明的是,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、商品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、商品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、商品或者设备中还存在另外的相同要素。It is also to be understood that the terms "comprises" or "comprising" or "comprising" or any other variations are intended to encompass a non-exclusive inclusion, such that a process, method, article, Other elements not explicitly listed, or elements that are inherent to such a process, method, commodity, or equipment. An element defined by the phrase "comprising a ..." does not exclude the presence of additional equivalent elements in the process, method, item, or device including the element.
以上所述仅为本申请的实施例而已,并不用于限制本申请。对于本领域技术人员来说,本申请可以有各种更改和变化。凡在本申请的精神和原理之内所作的任何修改、等同替换、改进等,均应包含在本申请的权利要求范围之内。 The above description is only an embodiment of the present application and is not intended to limit the application. Various changes and modifications can be made to the present application by those skilled in the art. Any modifications, equivalents, improvements, etc. made within the spirit and scope of the present application are intended to be included within the scope of the appended claims.
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