WO2017014665A1 - Procédé d'un jeu informatique utilisant les plaques minéralogiques de véhicules - Google Patents
Procédé d'un jeu informatique utilisant les plaques minéralogiques de véhicules Download PDFInfo
- Publication number
- WO2017014665A1 WO2017014665A1 PCT/RU2015/000463 RU2015000463W WO2017014665A1 WO 2017014665 A1 WO2017014665 A1 WO 2017014665A1 RU 2015000463 W RU2015000463 W RU 2015000463W WO 2017014665 A1 WO2017014665 A1 WO 2017014665A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- numbers
- player
- players
- computer system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/217—Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
Definitions
- the players form a game set consisting of one or more vehicle registration numbers using a camera integrated in the mobile device, storing the registration numbers and the corresponding alphanumeric information as game numbers in their account, then pick opponents and start a game that includes at least one round, while players alternately make a move, choosing one game number from the game set, then it is calculated to the number of points scored by each of the players in this round, then determine the number of points scored by each of the players for all rounds and determine the winner in this game.
- players making the first move at the beginning of the round are selected alternately.
- the game numbers added for adjustment have random geolocation.
- the game numbers added for adjustment when equalizing the strength of the sets, have a predetermined geolocation.
- a mobile device containing a computer program that performs the following steps: they photograph a car registration number with a camera, enter alphanumeric information corresponding to the specified car registration number with the input device, and send a request to the computer system to add it to the player’s game set; send a request to the computer system for a new game; receive information about the opponent from the computer system; Receive a move notification from the remote system perform the move by selecting the game number from the game set, and send this information to the computer system; receive information from a computer system about the opponent’s progress; receive information from the computer system about the points won in this round by players; get information about the points of the players who played in the current game, and the winner after the end of the last round; update game statistics; display information about the winner of the current game and updated game statistics.
- the user’s geolocation is stored in the mobile device when photographing the car registration number and is tied to the game number.
- the command processing device reads and executes machine instructions (programs) from one or more data storage devices.
- Storage devices may include, but are not limited to, hard disks (HDDs), flash memory, ROM (read-only memory), solid state drives (SSDs).
- a program is a sequence of instructions intended for execution by a control device of a computer or a device for processing commands.
- replenishment of game numbers occurs using a mobile device 1 10 (Fig. 1), while player 120 photographs a car registration number and saves it to his account on computer system 5 as a game number.
- the player 120 after photographing the car registration number using the mobile device 1 10, the player 120 enters the characters (letters and numbers) displayed on the registration number. Further, the mobile device software sends this information to the computer system 5, where it is stored in the player’s account 120 as a game number.
- replenishment of a game set with game numbers occurs by making purchases of game numbers in an integrated store.
- the strength of the generated number is determined by a predetermined probability distribution. For example, a weak number is generated with a probability of 90%, strong - 9%, very strong - 1%.
- player 120 using a mobile device 1 10, sends a request through the network to start a new game to computer system 5.
- some players 121 using mobile devices, also send requests to start a new game.
- Computer system 5 receives requests for a new game and selects opponents for player 120 and players 121 according to one of the predefined criteria. If the player does not find an opponent that meets the predefined criteria, then the computer system 5 selects one of the virtual opponents 131. In some embodiments, if there are no players matching the predefined criteria, the computer system generates (creates) a virtual player 131 that matches the predefined criteria.
- computer system 5 determines which of the players participating in said game will make the first move 301 (Fig. 3) and starts a game consisting of at least one round.
- the player P1 selected for the first move by the computer system 5 (this can be both player 120 and his opponent) is sent information about the need to make a move.
- Player P1 (FIG. 3) makes a move 303, choosing one of the available game numbers from the game set.
- the results of the selection of the game number are sent to the computer system 5.
- the computer system 5 sends information about the game number selected by the player P1 to the player P2 and information (notification) about the need to make a move.
- Player P2 selects a game number from his game set. Information about the selected game number is sent to the computer system 5.
- the mobile software device includes a processor 210, a storage device 220, a communication module 230, an input device 240, an output device 250, and a photosensor 205, configured to create photographs.
- the determination of the player making the first move 302 is based on the average strength of the player’s game set.
- the player is shown information about the remaining time until the end of the time limit for the move.
- the points 609 obtained by the players according to the results of the game may depend on the following parameters (one or a combination thereof): the results of this game for a given player (victory, defeat, draw), player rating, type of game, number strength, number wins in a row, differences in scores between players, the number of real numbers participating in the game, geolocation numbers involved in the game.
- the selection of an opponent to a player is based on the principle of equality of the average strength of the game set.
- the selection of an opponent by a player occurs using information about his current geolocation.
- the game numbers selected by the winning player are selected by the winning player themselves.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biodiversity & Conservation Biology (AREA)
- Ecology (AREA)
- Environmental Sciences (AREA)
- Radar, Positioning & Navigation (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
L'invention concerne des jeux informatiques à utilisateurs multiples qui utilisent des dispositifs mobiles. Procédé de jeu informatique qui utilise les plaques minéralogiques de véhicules, qui comprend les stades suivants : au préalable, avant de commencer le jeu, les joueurs forment un ensemble de jeu constitué d'un ou de plusieurs plaques minéralogiques de véhicules au moyens d'un appareil photo intégré à un dispositif mobile en sauvegardant des plaques minéralogiques photographiées et les informations alphanumériques qui leur correspondent comme des numéros de jeu dans leur compte utilisateur, sélectionner les opposants et commencer le jeu qui comprend au moins un tour, les joueurs faisant leur coup tour à tour en sélectionnant un numéro de jeu dans l'ensemble de jeu, puis calculer le nombre de points collectés par chacun des joueurs à chaque tour, déterminer le nombre de points collectés par chacun des joueurs pour tous les tours et déterminer le gagnant de chaque jeu.
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201580083280.XA CN108348809A (zh) | 2015-07-22 | 2015-07-22 | 使用车辆登记号码的计算机游戏方法 |
| PCT/RU2015/000463 WO2017014665A1 (fr) | 2015-07-22 | 2015-07-22 | Procédé d'un jeu informatique utilisant les plaques minéralogiques de véhicules |
| US15/983,926 US20180318707A1 (en) | 2015-07-22 | 2018-05-18 | Method for executing computer game using vehicle license plate numbers |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/RU2015/000463 WO2017014665A1 (fr) | 2015-07-22 | 2015-07-22 | Procédé d'un jeu informatique utilisant les plaques minéralogiques de véhicules |
Related Child Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US15746689 A-371-Of-International | 2015-07-22 | ||
| US15/983,926 Continuation-In-Part US20180318707A1 (en) | 2015-07-22 | 2018-05-18 | Method for executing computer game using vehicle license plate numbers |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2017014665A1 true WO2017014665A1 (fr) | 2017-01-26 |
Family
ID=57834335
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/RU2015/000463 Ceased WO2017014665A1 (fr) | 2015-07-22 | 2015-07-22 | Procédé d'un jeu informatique utilisant les plaques minéralogiques de véhicules |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN108348809A (fr) |
| WO (1) | WO2017014665A1 (fr) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| RU50696U1 (ru) * | 2005-04-27 | 2006-01-20 | Общество с ограниченной ответственностью "Конвент Люкс" | Система для розыгрыша призов по автомобильным номерам |
| US20100293198A1 (en) * | 2009-05-12 | 2010-11-18 | Marinucci Joseph L | Mobile photo sharing |
| US20130203499A1 (en) * | 2012-01-17 | 2013-08-08 | Hyung Gyu Oh | Location-based online games for mobile devices and in-game advertising |
| RU136207U1 (ru) * | 2013-08-20 | 2013-12-27 | Арташес Валерьевич Икономов | Сервер для хранения изображений и/или видеофайлов |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4884815A (en) * | 1988-04-27 | 1989-12-05 | Glenn Willie L | Educational automotive game method of play |
| US5984311A (en) * | 1998-03-07 | 1999-11-16 | Stefanik; Frank John | Travel game and method of play |
| US20080039167A1 (en) * | 2006-08-03 | 2008-02-14 | Seven Lights, Llc | Systems and methods for point value based match-up in online gaming |
| US20090036186A1 (en) * | 2007-08-03 | 2009-02-05 | Lucent Technologies Inc. | Interactive real world gaming supported over internet protocol multimedia subsystem |
| CN101819716A (zh) * | 2010-04-26 | 2010-09-01 | 硕伦控股有限公司 | 用于联系乘客与交通工具的通信系统 |
| US8244595B2 (en) * | 2010-06-08 | 2012-08-14 | Microsoft Corporation | Method and system for protecting game related content in a centralized marketplace |
| US9573064B2 (en) * | 2010-06-24 | 2017-02-21 | Microsoft Technology Licensing, Llc | Virtual and location-based multiplayer gaming |
-
2015
- 2015-07-22 CN CN201580083280.XA patent/CN108348809A/zh active Pending
- 2015-07-22 WO PCT/RU2015/000463 patent/WO2017014665A1/fr not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| RU50696U1 (ru) * | 2005-04-27 | 2006-01-20 | Общество с ограниченной ответственностью "Конвент Люкс" | Система для розыгрыша призов по автомобильным номерам |
| US20100293198A1 (en) * | 2009-05-12 | 2010-11-18 | Marinucci Joseph L | Mobile photo sharing |
| US20130203499A1 (en) * | 2012-01-17 | 2013-08-08 | Hyung Gyu Oh | Location-based online games for mobile devices and in-game advertising |
| RU136207U1 (ru) * | 2013-08-20 | 2013-12-27 | Арташес Валерьевич Икономов | Сервер для хранения изображений и/или видеофайлов |
Also Published As
| Publication number | Publication date |
|---|---|
| CN108348809A (zh) | 2018-07-31 |
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