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WO2016165799A1 - Procédé pour faire fonctionner des lunettes de réalité virtuelle et système équipé de lunettes de réalité virtuelle - Google Patents

Procédé pour faire fonctionner des lunettes de réalité virtuelle et système équipé de lunettes de réalité virtuelle Download PDF

Info

Publication number
WO2016165799A1
WO2016165799A1 PCT/EP2016/000277 EP2016000277W WO2016165799A1 WO 2016165799 A1 WO2016165799 A1 WO 2016165799A1 EP 2016000277 W EP2016000277 W EP 2016000277W WO 2016165799 A1 WO2016165799 A1 WO 2016165799A1
Authority
WO
WIPO (PCT)
Prior art keywords
virtual
virtual reality
reality glasses
environment
vehicle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP2016/000277
Other languages
German (de)
English (en)
Inventor
Marcus KÜHNE
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Audi AG
Original Assignee
Audi AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Audi AG filed Critical Audi AG
Publication of WO2016165799A1 publication Critical patent/WO2016165799A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0132Head-up displays characterised by optical features comprising binocular systems
    • G02B2027/0134Head-up displays characterised by optical features comprising binocular systems of stereoscopic type
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0141Head-up displays characterised by optical features characterised by the informative content of the display
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/0093Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking

Definitions

  • the invention relates to a method for operating a virtual reality glasses and a system with a virtual reality glasses.
  • a virtual reality goggle is a particular form of a so-called head-mounted display, which is a head-worn visual output device. It presents images on a near-eye screen or projects them directly onto the retina.
  • a virtual reality glasses additionally has sensors for detecting the movement of the head.
  • the display of the calculated graphics can be adapted to the movements of the wearer of the glasses. Due to the physical proximity, the displayed image areas of head-mounted displays are considerably larger than the free-standing screens and, in extreme cases, even cover the entire field of vision of the user. Since the display follows all the head movements of the wearer through the head posture, he gets the feeling to move directly in a picture landscape created by a computer.
  • a virtual reality can be represented, wherein the representation and simultaneous perception of reality in its physical properties in a real-time computer-generated, interactive virtual environment is usually referred to as virtual reality.
  • a virtual motor vehicle can be displayed by means of such virtual reality glasses.
  • the virtual cockpit of the virtual motor vehicle is displayed by means of the virtual reality goggles.
  • the virtual cockpit thereby depending on a captured position of the virtual reality glasses from each different virtual observation positions.
  • This object is achieved by a method for operating a virtual reality glasses and by a system with a virtual reality glasses with the features of the independent claims.
  • Advantageous embodiments with expedient and non-trivial developments of the invention are specified in the dependent claims.
  • respective virtual observation positions are predefined corresponding to a continuously recorded position of the virtual reality goggles.
  • a virtual object and a vicinity of a virtual environment surrounding the virtual object are thereby displayed from the currently specified virtual observation position.
  • a remote area of the virtual environment surrounding the near area is displayed independently of the detected position of the virtual reality goggles from an invariable virtual observation position.
  • the position of the virtual reality glasses is continuously recorded in the room, wherein in a change in the position of the virtual reality glasses each changed virtual observation position is assigned.
  • the virtual object is displayed from this virtual observation position.
  • a virtual short-range is also displayed from the just given or assigned virtual observation position, which is given as a function of the currently detected position of the virtual reality glasses.
  • a remote area surrounding Area of the virtual environment is always displayed regardless of the detected position of the virtual reality glasses from the same unchanged virtual observation position.
  • an advantageous embodiment of the invention provides that the near area extends from the virtual object to a first virtual distance, in particular from 10 m to 15 m, the far range extending from the near area to a second virtual distance which is larger than the first virtual distance is.
  • the proximity of the virtual environment directly surrounds the virtual object, with the far-end being directly connected to and surrounding the proximity area.
  • the virtual object, the near zone and the far zone can be arranged concentrically.
  • a wearer of the virtual reality goggles will perceive a change in perspective to corresponding parts of the close range.
  • a wearer of the virtual reality glasses will not be able to detect any changes in his head position.
  • the computational effort when generating the display of the virtual reality glasses can be significantly reduced. This allows a particularly fluid representation be ensured in a simultaneously very realistic presentation.
  • a virtual vehicle interior in particular a virtual cockpit
  • the virtual environment a virtual vehicle environment are displayed as the virtual object.
  • this can be particularly advantageous for car dealerships because they no longer have to hold a large number of differently configured vehicles.
  • potential buyers it is possible for potential buyers to configure their desired motor vehicles, in particular the vehicle interior, and display them by means of the virtual reality glasses.
  • the fact that a virtual vehicle environment is displayed as the virtual environment allows a particularly realistic virtual assessment of the respectively configured vehicle variant, in particular of the vehicle interior.
  • an at least partially all-round recording of a real vehicle is recorded and converted into the virtual vehicle environment.
  • the virtual vehicle environment using the virtual reality glasses can be displayed quasi-three-dimensional by using virtual reality glasses for a respective right and left eye of a wearer of the virtual reality -Glasses slightly altered, recorded contents of the at least partial surround recording are displayed, as a result, sets up a three-dimensional effect.
  • the at least partial all-round recording can be, for example, a 180 ° recording up to a 360 ° round recording.
  • the wearer of the virtual reality glasses can thus see through pivoting of his head a part or even substantially the entire virtual vehicle environment, while the wearer of the virtual reality glasses virtually resides within the vehicle interior.
  • the at least partially all-round recording can be recorded during the journey of the real vehicle.
  • the real vehicle environment is thus converted into the virtual vehicle environment, whereby the virtual vehicle environment for the wearer of the virtual reality glasses passes by it. pulls while it is virtually in the vehicle interior.
  • the virtual perspective on the proximity of the virtual vehicle environment is also changed accordingly, leaving the virtual perspective on the far end of the virtual vehicle environment unchanged. This also contributes to be able to provide a particularly realistic representation with at the same time very little computational effort.
  • parts of the near area and the far area are displayed concealed in dependence on the currently predetermined virtual observation position of parts of the virtual object.
  • a kind of virtual parallax effect is achieved by different parts of the near range and the far range depending on the currently given virtual observation position of parts of the virtual object, depending on the head position, and thus depending on the position of the virtual reality glasses to be hidden. This allows a particularly realistic representation of the virtual object and surrounding surrounding area.
  • the system according to the invention comprises a virtual reality glasses and a detection device which is designed to continuously detect the position of the virtual reality glasses and to assign them to the respective virtual observation position.
  • the inventive system further comprises a control device, which is designed to control the virtual reality glasses such that by means of the virtual reality glasses, a virtual object and a virtual object surrounding the vicinity of a virtual environment from the currently predetermined virtual observation position and a remote area of the virtual environment surrounding the near area is displayed from an invariable virtual observation position independently of the detected position of the virtual reality glasses.
  • Advantageous embodiments of the method according to the invention are to be regarded as advantageous embodiments of the system according to the invention, wherein the system has in particular means for carrying out the method steps.
  • Figure 1 is a schematic representation of a system having a virtual reality glasses, a detection device and a control device for driving the virtual reality glasses.
  • FIG. 2 is a perspective view of a carrier of the virtual reality glasses
  • FIG. 3 shows a perspective view of a virtual vehicle interior of a virtual motor vehicle displayed by means of the virtual reality glasses;
  • FIG. 4 shows a schematic representation of a plan view of the arrangement of the virtual motor vehicle, wherein the virtual motor vehicle is surrounded by a near area and an adjoining long range of a virtual vehicle environment.
  • a system 10 with a virtual reality glasses 12, a detection device 14 and a control device 16 for driving the virtual reality glasses 12 is shown in a schematic representation in FIG. 1.
  • the detection device 14 is designed to continuously record the position of the virtual reality glasses 12 and to assign them to respective virtual observation positions.
  • the detection device 14 may, for example, have a camera system by means of which the position of the virtual reality glasses 12 can be detected and assigned to respective virtual observation positions.
  • a carrier 18 of the virtual reality glasses 12 is shown schematically.
  • the wearer 18 of the virtual reality goggles 12 may be a potential car buyer who does not use the virtual reality goggles.
  • Glasses 12 has put on to display a just configured desired motor vehicle virtual.
  • a virtual vehicle interior 20 is shown in fragmentary form, which is displayed by means of the virtual reality glasses 12.
  • the position of the virtual reality glasses 12 is continuously detected and assigned to respective virtual observation positions. If the carrier 18 moves its head to the right, for example, this is detected by means of the detection device 14 and the change in position correspondingly taken into account by. the virtual observation position from which the vehicle interior 20 is displayed by means of the virtual reality glasses 12 is changed accordingly. If the carrier 18 thus moves its head to the right, it virtually no longer sits directly in front of the steering wheel 22, but rather, for example, frontally in front of the virtual center console 24.
  • the control device 16 of the system 10 is thus designed to control the virtual reality glasses 12 in such a way that by means of the virtual reality glasses 12, a virtual object, in the present case, the virtual vehicle interior 20, from the just by means of the detection device 14th currently specified virtual observation position is displayed.
  • FIG. 4 schematically illustrates a virtual motor vehicle 34, a short range 36 of the virtual vehicle environment 30, and a long range 38 of the virtual vehicle environment 30.
  • the schematic representation shown in FIG. 4 does not see the carrier 18 of the virtual reality glasses 12, instead this schematic representation is used. ment only to explain the subsequent steps in the operation of the virtual reality glasses 12th
  • the position of the virtual reality glasses 12 is detected continuously by means of the detection device 14.
  • respective virtual observation positions are given.
  • a first detected real position of the virtual reality glasses 12 is thus assigned a corresponding first virtual observation position
  • a second detected real position of the virtual reality glasses 12 is thus assigned a second virtual observation position, etc.
  • the vehicle interior 20 and the proximity area 36 of the vehicle surroundings 30 are displayed from the currently predetermined virtual observation position. If the carrier 8 thus changes its head position in a translatory direction, the virtual observation position, from which the vehicle interior 20 and the proximity area 36 are displayed by means of the virtual reality glasses 12, also changes. However, the far region 38 of the virtual vehicle environment 30 surrounding the near zone 36 is displayed independently of the detected position of the virtual reality glasses 12 from an invariable virtual observation position. In other words, a change in the head position of the wearer 18 and thus a change in the position of the virtual reality glasses 12 only causes the perspective of the virtual vehicle interior 20 and the proximity region 36 of the virtual vehicle environment 30 to be changed. Even with a change in the head position of the carrier 18 and thus a change in the position of the virtual reality glasses 12, however, does not change the representation of the long range 38 of the virtual vehicle environment 30 using the virtual reality glasses 12th
  • the proximity area 36 extends from the virtual object 34 to a first virtual distance, with the far range 38 extending from the first virtual environment 36 to a second virtual distance that is greater than the first virtual distance.
  • the proximity region 36 may extend to a virtual distance of 10 m to 15 m from the virtual motor vehicle 34, with the far region 38 corresponding to the vicinity of the vicinity of the motor vehicle 34.
  • an at least partially all-around image can be recorded by a real vehicle by means of a stereo camera system (not shown here) and to be converted into the virtual vehicle environment 30 encompassing the near area 36 and the far area 38.
  • a stereo camera system not shown here
  • the at least partially all-round recording can be recorded, for example, during the journey of the real vehicle.
  • the user 18 it is possible for the user 18 to want to display the vehicle interior 20 by means of the virtual reality glasses 12 during a virtual journey with the motor vehicle 34.
  • both the near zone 36 and the far zone 38 virtually pass by the carrier 18 of the virtual reality glasses 12.
  • a translational head movement of the carrier 18 and thus a translational movement of the virtual reality glasses 12 in turn causes the virtual observation position to change and correspond to the changed virtual observation position the vehicle interior 20 as well as the near area 36 are shown changed.
  • a change in the head position and thus a change in the position of the virtual reality glasses 12 causes no change in the display or display of the long range 38.

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un procédé pour faire fonctionner des lunettes de réalité virtuelle (12) selon lequel des positions d'observation virtuelles respectives sont prédéfinies en correspondance avec une position des lunettes de réalité virtuelle (12) détectée en continu, un objet virtuel (20) et une zone proche (36) d'un environnement virtuel (30), entourant l'objet virtuel (20) étant affichés à partir de la position d'observation virtuelle momentanément prédéfinie, et une zone lointaine (38) de l'environnement virtuel (30), entourant la zone proche (36), étant affichée indépendamment de la position détectée des lunettes de réalité virtuelle (12), à partir d'une position d'observation virtuelle invariable. L'invention concerne en outre un système (10) équipé de lunettes de réalité virtuelle (12).
PCT/EP2016/000277 2015-04-11 2016-02-18 Procédé pour faire fonctionner des lunettes de réalité virtuelle et système équipé de lunettes de réalité virtuelle Ceased WO2016165799A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102015004749.3 2015-04-11
DE102015004749.3A DE102015004749A1 (de) 2015-04-11 2015-04-11 Verfahren zum Betreiben einer Virtual-Reality-Brille und System mit einer Virtual-Reality-Brille

Publications (1)

Publication Number Publication Date
WO2016165799A1 true WO2016165799A1 (fr) 2016-10-20

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Application Number Title Priority Date Filing Date
PCT/EP2016/000277 Ceased WO2016165799A1 (fr) 2015-04-11 2016-02-18 Procédé pour faire fonctionner des lunettes de réalité virtuelle et système équipé de lunettes de réalité virtuelle

Country Status (2)

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DE (1) DE102015004749A1 (fr)
WO (1) WO2016165799A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102017219468A1 (de) 2017-11-01 2019-05-02 Volkswagen Aktiengesellschaft Verfahren und Vorrichtung zur Nutzung einer Virtual-Reality-Einrichtung
CN112567382A (zh) * 2018-08-22 2021-03-26 西门子交通有限公司 用于可视化车辆的内部或外部的可视化设备和方法

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102017208806B3 (de) * 2017-05-24 2018-07-26 Audi Ag Externe Darstellung von Bildaufnahmen eines Fahrzeuginnenraums in einer VR-Brille
DE102017217592A1 (de) 2017-10-04 2019-04-04 Audi Ag Kinetosefreies Betrachten eines digitalen Inhalts in einem Fahrzeug
DE102018220685A1 (de) 2018-11-30 2020-06-04 Audi Ag Verfahren zum Betreiben einer Virtuelle-Realität-Ausgabevorrichtung, Synchronisiereinrichtung, Kraftfahrzeug

Citations (2)

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Publication number Priority date Publication date Assignee Title
US5905499A (en) * 1995-07-05 1999-05-18 Fakespace, Inc. Method and system for high performance computer-generated virtual environments
DE102012014995A1 (de) * 2012-07-28 2014-01-30 Volkswagen Aktiengesellschaft Verfahren zum Betrieb eines Augmented-Reality-Systems

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US6329986B1 (en) * 1998-02-21 2001-12-11 U.S. Philips Corporation Priority-based virtual environment

Patent Citations (2)

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Publication number Priority date Publication date Assignee Title
US5905499A (en) * 1995-07-05 1999-05-18 Fakespace, Inc. Method and system for high performance computer-generated virtual environments
DE102012014995A1 (de) * 2012-07-28 2014-01-30 Volkswagen Aktiengesellschaft Verfahren zum Betrieb eines Augmented-Reality-Systems

Non-Patent Citations (1)

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Title
GERT VAN MAREN ET AL: "Integrating 3D-GIS and Virtual Reality; Design and implementation of the Karma VI system", INTERNET CITATION, 19 November 1998 (1998-11-19), XP002426374, Retrieved from the Internet <URL:http://www.business.otago.ac.nz/SIRC05/conferences/1998/44_vanMaren.pdf> [retrieved on 20070323] *

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102017219468A1 (de) 2017-11-01 2019-05-02 Volkswagen Aktiengesellschaft Verfahren und Vorrichtung zur Nutzung einer Virtual-Reality-Einrichtung
WO2019086222A1 (fr) 2017-11-01 2019-05-09 Volkswagen Aktiengesellschaft Procédé et dispositif pour utiliser un dispositif de réalité virtuelle
DE102017219468B4 (de) 2017-11-01 2023-06-22 Volkswagen Aktiengesellschaft Verfahren und Vorrichtung zur Nutzung einer Virtual-Reality-Einrichtung
CN112567382A (zh) * 2018-08-22 2021-03-26 西门子交通有限公司 用于可视化车辆的内部或外部的可视化设备和方法

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