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WO2016080473A1 - Method for inputting korean by thrice repeated operation using same keys for consonants, vowels and batchim - Google Patents

Method for inputting korean by thrice repeated operation using same keys for consonants, vowels and batchim Download PDF

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Publication number
WO2016080473A1
WO2016080473A1 PCT/JP2015/082477 JP2015082477W WO2016080473A1 WO 2016080473 A1 WO2016080473 A1 WO 2016080473A1 JP 2015082477 W JP2015082477 W JP 2015082477W WO 2016080473 A1 WO2016080473 A1 WO 2016080473A1
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WIPO (PCT)
Prior art keywords
key
input
character
consonant
tap
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PCT/JP2015/082477
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French (fr)
Japanese (ja)
Inventor
高 元祐
天使 中靜
麟 中靜
嘉麟 中靜
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Priority claimed from JP2015225271A external-priority patent/JP2016105275A/en
Publication of WO2016080473A1 publication Critical patent/WO2016080473A1/en
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Ceased legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0489Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/10Text processing
    • G06F40/12Use of codes for handling textual entities
    • HELECTRICITY
    • H02GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
    • H02HEMERGENCY PROTECTIVE CIRCUIT ARRANGEMENTS
    • H02H7/00Emergency protective circuit arrangements specially adapted for specific types of electric machines or apparatus or for sectionalised protection of cable or line systems, and effecting automatic switching in the event of an undesired change from normal working conditions
    • HELECTRICITY
    • H02GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
    • H02HEMERGENCY PROTECTIVE CIRCUIT ARRANGEMENTS
    • H02H9/00Emergency protective circuit arrangements for limiting excess current or voltage without disconnection
    • H02H9/04Emergency protective circuit arrangements for limiting excess current or voltage without disconnection responsive to excess voltage
    • HELECTRICITY
    • H03ELECTRONIC CIRCUITRY
    • H03MCODING; DECODING; CODE CONVERSION IN GENERAL
    • H03M11/00Coding in connection with keyboards or like devices, i.e. coding of the position of operated keys
    • H03M11/02Details
    • H03M11/04Coding of multifunction keys
    • H03M11/06Coding of multifunction keys by operating the multifunction key itself in different ways
    • H03M11/08Coding of multifunction keys by operating the multifunction key itself in different ways by operating selected combinations of multifunction keys

Definitions

  • the present invention relates to Korean character input using a keyboard.
  • the basic consonants (plain sounds and stuttering sounds) are assigned to the 14 keys on the left, and the vowels (vowels and some double vowels) are assigned to the 12 keys on the right.
  • the shift key is used to input characters in a two-volume format, such as changing some keys to dark and double vowels, and using the 24 keys to add the consonant and vowel, and from the second to the seventh press including the shift key.
  • a character is formed by a lowering operation and displayed on the cursor, a series of operations that are pushed up and lifted are referred to as pressing.
  • character input on a PC keyboard required pressing from twice (399 characters) to seven times (10,773 characters) including the shift key.
  • consonant, vowel, and patch The structure of all Korean characters is classified into three types: consonant, vowel, and patch.
  • Each consonant, vowel, and patch are defined as “parts”. ", A character composed of consonant and vowel parts is called” two-part character ", and a character composed of consonant, vowel and patch is” three-part character ".
  • Keyboard is a soft keyboard displayed on the screen of a hard keyboard or liquid crystal screen for a personal computer, and “button” or key used on the keyboard is “key”.
  • “Waiting state” is the state waiting for the first tap operation to input characters
  • “Waiting state” is the state waiting for the next key operation after tapping from this waiting state. It is defined as “input confirmation” that one character is inputted and confirmed by the above.
  • the input information of 19 consonants is arbitrarily distributed to 27 keys other than the space key and can be selected by the first tap, and the input information of 21 vowels is arbitrarily selected from 27 keys other than the space key.
  • the input information of 27 patches can be arbitrarily selected to 27 keys other than the space key by selecting the third tap.
  • From 1 to 3 different types of parts are arbitrarily distributed, and the key to which the consonant part is distributed from the standby state is selected with the first tap, Select the key to which the vowel part is assigned from the standby state with the second tap and select the space key with the third tap from the standby state to enter the two-part character composed of the consonant and vowel part.
  • the key to which the patchum part is assigned is selected by the third tap from the operation waiting state, the three-part character composed of the consonant, the vowel, and the patchum part is entered, and enters the standby state. It is an input method in which one character is input for each tap, but the selection order setting by consonant, vowel, and patch tap can be arbitrarily changed.
  • a keyboard composed of keys according to consonant parts is arbitrarily set in a standby state, and when the desired key is selected as the first tap from the set keyboard, the keyboard is arbitrarily arranged.
  • a keyboard composed of keys based on vowel parts is set and enters the operation waiting state.
  • the desired key is selected as the second tap from the keyboard set from the operation waiting state, the key depending on the patch part is arbitrarily arranged.
  • a keyboard composed of one temporary space key specified arbitrarily is set and enters an operation waiting state, and a desired key is selected as a third tap from the keyboard set from the operation waiting state. If the first tap is a space key, it consists of the consonant and vowel selected by the first and second taps.
  • the third letter composed of the consonant, vowel and patch selected at the first, second and third taps is entered and confirmed.
  • the consonant “Table 7” part is indicated on the upper right side of the middle key surface of the QWERTY keyboard, and the “Table 8” part is indicated on the upper right side of the upper key surface.
  • the part of “Table 9” of the vowel on the lower left side and the part of “Table 10” on the lower left side of the upper key surface, and the part of “Table 11” on the lower left side of the lower alphabet “N” key surface And the part of “Table 12” of the patchum at the position shown in the figure on the lower right side of the upper key surface and the part of “Table 13” on the lower right side of the lower key surface.
  • Table 14 is shared with consonants.
  • FIG. 2 is a QWERTY full keyboard equipped with the keys of FIG. 1 and shows a method of inputting characters according to the present invention. The input of two-part characters and three-part characters is determined by pressing the key three times.
  • the shift key After pressing the first consonant part, if the shift key is pressed, it is determined that the first part character by the consonant part selected by the first press is selected, and the cursor moves to the right by being transferred to the cursor. Since it returns to the standby state waiting for input, it can be used for selection of a symbol or the like by inputting a one-part character by a consonant part.
  • the consonant part caused by the first press is ignored and it is determined that a part of the character is selected based on the vowel part selected for the second time, and is transferred to the cursor.
  • the cursor moves to the right and returns to a standby state waiting for input, so that one-part characters can be input using the vowel part.
  • Fig. 3 shows a 3-digit code table that calls consonants, vowels, and patch parts as one part.
  • the first two digits of the code are displayed on the left side of the table.
  • the code value can be set arbitrarily, but the alphabetic characters and the alphabetic characters displayed on the QWERTY keyboard are used as they are, and the key to the right of the “L” key is the symbol. “#” Is the numerical value of the code.
  • the code “22G” is a consonant of “Table 15”
  • the code “33E” is a vowel of “Table 16”
  • the code “44P” is a patch of “Table 17”
  • each is a single character.
  • “33Z” is blank and does not exist.
  • the leftmost column is a table of a three-digit character code list in which the first two digits are numerical values in ascending order and the upper row is the numerical values in alphabetical order at the end.
  • a character input method As a character input method, it has three memories for storing key signal data, each of which can be identified, and a key signal with consonant notation that is pressed for the first time from the standby state (start) Is used as a consonant key signal, and after confirming the consonant key signal, the data in all memories is reset, the first input data is stored in the memory named “M1”, and the second time in the memory named “M2”
  • a key signal having a vowel notation to be depressed is set as a vowel key signal, the data of the vowel key signal is stored, a key signal having a patch notation to be depressed for the third time in a memory named “M3” is defined as a patch key signal, Stores the data of the patch key signal and the data of each key signal.
  • FIG. 4 is a flowchart showing the entire key input.
  • the flowchart is divided into the first, second, third, and key depression states.
  • the flowchart of FIG. 5 is in a standby state (start). If the key input signal is a shift key (S111), the presence / absence of M3 data is confirmed, and if there is no data (S112), the process returns to the standby state (start), but if there is data (S113), the first code numerical value is returned.
  • a character with a code consisting of three digits including the two-digit “44” and the character data of M3 at the end is called (S114), the character is exchanged with the character at the left of the cursor (S115), and the process returns to the standby state (start). .
  • the flowchart of FIG. 6 waits for the second key input (S128), and if the key input signal is a shift key (S211), the first two digits “22” as the code numerical value and M1 data at the end are combined 3
  • the character of the code by the digit is called (S212), the character is exchanged on the cursor as a confirmed character (S213), and the process returns to the standby state (start).
  • the flowchart of FIG. 6 waits for the second key input (S128), and when the key input signal is not a shift key (S221) and is not a vowel key signal (S222), waits for the second key input signal (S222).
  • the key signal data is stored in M2 (S224), and the first one digit “3” as the code numerical value and the M1 data as the second digit A character with a three-digit code including M2 data at the end is called (S225), the character is exchanged with the character displayed on the cursor (S226), and a signal for the third key input is awaited (S227). ).
  • the flowchart of FIG. 7 waits for the third key input (S227), and if the key input signal is a space key (S311), the first digit “5” as the code numerical value and the M1 data as the second digit sequentially. And the character of the code of 3 digits combining the data of M2 as the end is called (S312), the character is exchanged to the cursor as a confirmed character (S313), and the process returns to the standby state (start).
  • the flowchart of FIG. 7 waits for the third key input (S227), so if the key input signal is not the space key (S321), not the shift key (S331), and not the patch key signal (S332), the third key is input.
  • the process returns to waiting for an input signal (S227).
  • the key signal data is stored in M3 (S334), M1 data as the first digit, and M2 as the second digit.
  • the character of the code with three digits including the data and the data of M3 as the end is called (S335), and the character is exchanged and displayed as a fixed character (S336).
  • FIG. 2 shows an input process using an alphabetic key, a temporary “#” key, and a space key on the keyboard of FIG.
  • the code value of (G) is determined
  • the code value of (GK) is pressed
  • the code value of (GK) is pressed
  • the space key is pressed
  • the characters in “Table 28” of the code of (5GK) are determined
  • the “K” key is depressed
  • the code value (K) is depressed
  • the “E” key is depressed (KE)
  • the “F” key is depressed (KEF).
  • ”Character returns to the standby state.
  • FIG. 8 is a diagram in which parts predicted to be used frequently are arranged at positions where input is easy with respect to the arrangement of FIG. 1 in which characters are arranged so that they can be easily remembered by using a smartphone or the like.
  • FIG. 9 is a view that is displayed in a standby state waiting for the first key depression.
  • the consonant parts are displayed in the same arrangement as in FIG. 1 and are displayed under the cursor so as not to disappear from the display screen. It is possible to input while confirming the part where the key is depressed by the guide map.
  • FIG. 10 is a view that is displayed in a state waiting for the second key depression.
  • the vowel part is displayed in the same arrangement as FIG. 1 and is displayed so that it is positioned under the cursor so as not to disappear from the display screen.
  • the information can be input while confirming the part where the key is depressed.
  • FIG. 11 is a diagram displayed in a state waiting for the third key depression, and the patch portion is displayed in the same arrangement as FIG. 1 and is displayed so as to be positioned under the cursor so as not to disappear from the display screen.
  • the guide map it is possible to input while confirming the part where the key is depressed by the guide map.
  • FIG. 9, FIG. 10, and FIG. 11, a black frame is displayed as a guide on the key at the home position.
  • FIG. 12 is an expanded view of a part of the display screen that is to be input from the beginning of the document.
  • the first row is a state in which FIG. 9 is displayed and is waiting for input of a consonant part.
  • Fig. 10 is displayed, and in the state waiting for the input of the vowel part, the first part character composed of the portion selected in the first row is displayed on the cursor.
  • the third row is Fig. 11. Is displayed and the two-part character composed of the parts selected in the first and second stages is displayed on the cursor while waiting for the input of the patch part. In the state of waiting for the input of the consonant part, the three-part character constituted by the part selected in the first, second and third stages is confirmed, the cursor moves, and the input of the consonant part is waited for Is
  • FIG. 13 is an excerpt of a part of the display screen, and is a development view in which characters are to be entered from the middle of the document.
  • a guide map is displayed directly under the cursor movement.
  • B is a state waiting for the input of the consonant part
  • FIG. 10 is displayed in the second stage, and 1 is composed of the parts selected in the first stage in a state waiting for the input of the vowel part 9) is displayed in the third row, waiting for the input of the consonant part, and after selecting the vowel part in the second stage, by pressing the space key,
  • the second part is composed of the part selected by the parts selected in the second and second stages, and the cursor moves and waits for the input of the consonant part.
  • the fourth stage is shown in FIG. It is composed of the parts selected in the third stage while waiting for the input of the parts.
  • the first character is displayed at the cursor
  • the guidance display or the display screen (monitor) showing the key arrangement of the letters and parts under the cursor so as not to protrude from the display screen (monitor). It is easier to input by showing a guidance display at an arbitrary position in ().
  • Character input is possible without selecting consonants, vowels, and patches, and the function can be implemented using keys other than the shift key and space key.
  • FIG. 9, FIG. 10 and FIG. 11 are sequentially displayed as soft keys input from a touch panel such as a smartphone
  • a three-part character can be selected, and FIG. 9 and FIG. Since the two-part character can be selected by selecting the display key and pressing the space key, it can be used for touch panel products.

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  • General Engineering & Computer Science (AREA)
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  • General Physics & Mathematics (AREA)
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Abstract

Conventionally, in order to reduce the number of keys used for inputting Korean characters, characters are input while combining character elements at the time of input. However, the number of key operations increases as the number of keys is reduced. In the present invention, constituent elements of characters are categorized into consonants, vowels and batchim. Every character can be input by three presses using 27 keys and a space bar. For each key, the first press selects a consonant, the second press selects a vowel, and if the character is a combination of a consonant and a vowel, the character is set by pressing the space bar third. If the character is a combination of a consonant, a vowel and a batchim, by pressing the batchim third, the character is automatically set. Thus, in comparison to the 26 keys used for alphabetic characters, by adding only one key, every character can be input using 27 keys and the space bar.

Description

子音、母音、パッチムを同じキーで3回毎の繰返し操作により入力する韓国語入力方法Korean input method for inputting consonants, vowels, and patches by the same key every 3 times.

 本発明は、キーボードによる韓国語文字入力に関するものである。 The present invention relates to Korean character input using a keyboard.

 主に、パソコン等で使用するキーボードに、基礎となる子音(平音と檄音)を左側の14個のキーに、母音(母音と一部の二重母音)を右側の12個のキーに振り分け、さらにシフトキーにより一部のキーが濃音と二重母音とに変化するなどの2ボル式で文字入力して、24通りの方法で子音と母音を足しながら2回からシフトキーを含む7回の押下げ操作で文字を構成しカーソルに表示しているが押下げて上げる一連の操作を押下げとする。 Mainly on keyboards used in personal computers, the basic consonants (plain sounds and stuttering sounds) are assigned to the 14 keys on the left, and the vowels (vowels and some double vowels) are assigned to the 12 keys on the right. In addition, the shift key is used to input characters in a two-volume format, such as changing some keys to dark and double vowels, and using the 24 keys to add the consonant and vowel, and from the second to the seventh press including the shift key. Although a character is formed by a lowering operation and displayed on the cursor, a series of operations that are pushed up and lifted are referred to as pressing.

 一般的にパソコン用キーボードでの文字入力には2回(399文字)からシフトキーを含む7回まで(10,773文字)の押下げを必要とした。 In general, character input on a PC keyboard required pressing from twice (399 characters) to seven times (10,773 characters) including the shift key.

 韓国語の全文字の構成を子音、母音、パッチムの3種類に分類し、子音と母音とパッチムの一つ一つを「部位」とし、該部位が文字として認識されるときは「1部文字」とし、子音と母音の部位により構成された文字を「2部文字」とし、子音と母音とパッチムにより構成された文字を「3部文字」とした。 The structure of all Korean characters is classified into three types: consonant, vowel, and patch. Each consonant, vowel, and patch are defined as “parts”. ", A character composed of consonant and vowel parts is called" two-part character ", and a character composed of consonant, vowel and patch is" three-part character ".

パソコン用のハードキーボードや液晶等の画面上に表示されるソフトキーボードを「キーボード」とし、キーボードに使用されている釦又はキーを「キー」とし、該キーを押下げ、タップする操作を「タップ」とし、文字を入力する為に最初のタップ操作を待つ状態を「待機状態」とし、該待機状態からタップ後に次のキー操作を待つ状態を「操作待ち状態」とし、該操作待ち状態から操作により1文字の文字が入力され確定することを「入力確定」とした。 “Keyboard” is a soft keyboard displayed on the screen of a hard keyboard or liquid crystal screen for a personal computer, and “button” or key used on the keyboard is “key”. "Waiting state" is the state waiting for the first tap operation to input characters, and "Waiting state" is the state waiting for the next key operation after tapping from this waiting state. It is defined as “input confirmation” that one character is inputted and confirmed by the above.

 クウォーティ(QWERTY)配列等のソフトとハードを含む28個以上のキーを具備するキーボードで、任意に特定した1個の仮のキーを「スペース」キーとし、該スペースキー以外の27個のキーに待機状態から、19個の子音の入力情報を任意によりスペースキー以外の27個のキーに振り分け1回目のタップで選択可能にし、21個の母音の入力情報を任意によりスペースキー以外の27個のキーに振り分け2回目のタップで選択可能にし、27個のパッチムの入力情報を任意によりスペースキー以外の27個のキーに振り分け3回目のタップで選択可能にすることで、1個のキーには1個からに3個の種類の違う部位が任意により振り分けられていて、待機状態から子音の部位が振り分けられたキーを1回目のタップで選択し、操作待ち状態から母音の部位が振り分けられたキーを2回目のタップで選択し、操作待ち状態からスペースキーを3回目のタップで選択すると子音と母音の部位により構成された2部文字が入力確定するが、操作待ち状態からパッチムの部位が振り分けられたキーを3回目のタップで選択すると子音と母音とパッチムの部位により構成された3部文字が入力確定し、待機状態になり、3回のタップ毎に1文字の文字が入力される入力方法だが、子音、母音、パッチムのタップによる選択順の設定を任意による変更も可能である。 A keyboard with 28 or more keys including software and hardware, such as a QWERTY layout, and a temporary key specified arbitrarily as a “space” key, and 27 keys other than the space key. From the standby state, the input information of 19 consonants is arbitrarily distributed to 27 keys other than the space key and can be selected by the first tap, and the input information of 21 vowels is arbitrarily selected from 27 keys other than the space key. By assigning keys to the second tap, the input information of 27 patches can be arbitrarily selected to 27 keys other than the space key by selecting the third tap. From 1 to 3 different types of parts are arbitrarily distributed, and the key to which the consonant part is distributed from the standby state is selected with the first tap, Select the key to which the vowel part is assigned from the standby state with the second tap and select the space key with the third tap from the standby state to enter the two-part character composed of the consonant and vowel part. However, when the key to which the patchum part is assigned is selected by the third tap from the operation waiting state, the three-part character composed of the consonant, the vowel, and the patchum part is entered, and enters the standby state. It is an input method in which one character is input for each tap, but the selection order setting by consonant, vowel, and patch tap can be arbitrarily changed.

 タッチパネルや表示画面上に、任意による配置で子音の部位によるキーで構成されたキーボードが待機状態で設定され、該設定されたキーボードから希望するキーを1回目のタップとして選択すると、任意による配置で母音の部位によるキーで構成されたキーボードが設定され操作待ち状態になり、該操作待ち状態から設定されたキーボードから希望するキーを2回目のタップとして選択すると、任意による配置でパッチムの部位によるキーと任意に特定した1個の仮のスペースキーで構成されたキーボードが設定され操作待ち状態になり、該操作待ち状態から設定されたキーボードから希望するキーを3回目のタップとして選択するが、3回目のタップがスペースキーの場合、1回目と2回目のタップで選択した子音と母音により構成された2部文字が入力確定し、3回目のタップがパッチムのキーの場合、1回目と2回目と3回目のタップで選択した子音と母音とパッチムにより構成された3部文字が入力確定し、任意による配置で子音の部位によるキーで構成されたキーボードが再設定され、待機状態になり、3回のタップ毎に1文字の文字が入力される入力方法だが、子音、母音、パッチムのタップによる選択順の設定を任意による変更も可能で、ハードキーによる入力において上記記載のタップ毎に違う種類の部位により構成されたキーボードが表示されるが、該表示されるキーボードを文字入力の案内用の画像として転用し、該転用した画像を「案内図」とし、該案内図をカーソルの下又は、任意による位置に設定する。 On the touch panel or display screen, a keyboard composed of keys according to consonant parts is arbitrarily set in a standby state, and when the desired key is selected as the first tap from the set keyboard, the keyboard is arbitrarily arranged. A keyboard composed of keys based on vowel parts is set and enters the operation waiting state. When the desired key is selected as the second tap from the keyboard set from the operation waiting state, the key depending on the patch part is arbitrarily arranged. A keyboard composed of one temporary space key specified arbitrarily is set and enters an operation waiting state, and a desired key is selected as a third tap from the keyboard set from the operation waiting state. If the first tap is a space key, it consists of the consonant and vowel selected by the first and second taps. If the second letter is input and the third tap is a patch key, the third letter composed of the consonant, vowel and patch selected at the first, second and third taps is entered and confirmed. An input method in which a keyboard composed of keys based on consonant parts is reconfigured in an arbitrary arrangement, enters a standby state, and one character is input every three taps. By consonant, vowel, and patchum taps. The selection order can be changed arbitrarily, and a keyboard composed of different types of parts is displayed for each tap described above in hard key input. The displayed keyboard is used for guidance for character input. It is diverted as an image, the diverted image is set as a “guide map”, and the guide map is set under the cursor or at an arbitrary position.

 キーを3回押下げるだけで全ての文字が入力可能なので、従来からの文字入力に必要な押下げ回数を軽減できるので入力の速度が早くなる。 ∙ Since all characters can be entered simply by pressing the key three times, the number of pressings required for conventional character input can be reduced, thus speeding up the input.

英字表記のキーボードに全部位が表記されたキーの正面図Front view of the key with all parts written on the alphabet keyboard 図1を具備した英字表記のフルキーボードの正面図Front view of a full English keyboard with Figure 1 子音、母音、パッチムの1部文字を表示した3桁の文字コード表図3-digit character code table showing part of consonant, vowel, patch patch 全体のフローチャート図Overall flowchart 1回目の押下げ用フローチャート図Flow chart for the first push 2回目の押下げ用フローチャート図Flow chart for pressing the second time 3回目の押下げ用フローチャート図Flow chart for the third push 図1とは違う部位の配置による全部位が表記されたキーの正面図Front view of the key with all the parts indicated by the arrangement of parts different from FIG. 表示画面上に表示され、図1と同じ配列の子音部位を選択する案内となる案内図A guide map displayed on the display screen and serving as a guide for selecting consonant parts having the same arrangement as in FIG. 表示画面上に表示され、図1と同じ配列の母音部位を選択する案内となる案内図A guide map that is displayed on the display screen and serves as a guide for selecting a vowel part having the same arrangement as in FIG. 表示画面上に表示され、図1と同じ配列のパッチム部位を選択する案内となる案内図A guide map that is displayed on the display screen and serves as a guide for selecting a patch portion having the same arrangement as in FIG. 表示画面の1部抜粋による文書の初から文字の入力過程を示す展開図Exploded view showing the input process of characters from the beginning of a document by excerpting one part of the display screen 表示画面の1部抜粋による文書の途中から文字の入力過程を示す展開図Exploded view showing the input process of characters from the middle of the document with an excerpt from the display screen

 子音と母音とパッチムを以下のように分類する。
子音が「表1、表2」の19個
母音が「表3、表4」の21個
パッチムが「表1、表5、表6」の27個

Figure JPOXMLDOC01-appb-T000001
Figure JPOXMLDOC01-appb-T000002
Figure JPOXMLDOC01-appb-T000003
Figure JPOXMLDOC01-appb-T000004
Figure JPOXMLDOC01-appb-T000005
Figure JPOXMLDOC01-appb-T000006
Consonants, vowels and patchmes are classified as follows.
19 vowels of “Tables 1 and 2”, 21 vowels of “Tables 3 and 4” and 21 patchmes of “Tables 1 and 5” 27 of “Tables 1 and 5”
Figure JPOXMLDOC01-appb-T000001
Figure JPOXMLDOC01-appb-T000002
Figure JPOXMLDOC01-appb-T000003
Figure JPOXMLDOC01-appb-T000004
Figure JPOXMLDOC01-appb-T000005
Figure JPOXMLDOC01-appb-T000006

 子音19個の部位と母音21個の部位で399個の2部文字を構成し、子音19個の部位と母音21個の部位とパッチム27個の部位で10,773個の3部文字を構成し小計で11,172の文字と子音、母音、パッチム部位による1部文字が67個追加され、全文字11,239個の文字が選択(入力)できる。 399 two-part characters are composed of 19 consonant parts and 21 vowel parts, and 10,773 three-part characters are composed of 19 consonant parts, 21 vowel parts and 27 patchmes parts. In total, 67 characters of 11,172 characters and consonants, vowels, and patch parts are added, so that all 11,239 characters can be selected (input).

 図1に示すようにQWERTYキーボードの中段のキー表面の上部右側に子音の「表7」の部位と、上段のキー表面の上部右側に「表8」の部位を表記し、中段のキー表面の下部左側に母音の「表9」の部位と上段のキー表面の下部左側に「表10」の部位を表記し、下段の英字「N」表記のキー表面の下部左側に「表11」の部位を表記し、上段のキー表面の下部右側に図で示す位置にパッチムの「表12」の部位と下段のキー表面の下部右側に「表13」の部位を表記し、パッチムとしての「表7、表14」の部位は子音と共用する。

Figure JPOXMLDOC01-appb-T000007
Figure JPOXMLDOC01-appb-T000008
Figure JPOXMLDOC01-appb-T000009
Figure JPOXMLDOC01-appb-T000010
Figure JPOXMLDOC01-appb-T000011
Figure JPOXMLDOC01-appb-T000012
Figure JPOXMLDOC01-appb-T000013
Figure JPOXMLDOC01-appb-T000014
As shown in FIG. 1, the consonant “Table 7” part is indicated on the upper right side of the middle key surface of the QWERTY keyboard, and the “Table 8” part is indicated on the upper right side of the upper key surface. The part of “Table 9” of the vowel on the lower left side and the part of “Table 10” on the lower left side of the upper key surface, and the part of “Table 11” on the lower left side of the lower alphabet “N” key surface And the part of “Table 12” of the patchum at the position shown in the figure on the lower right side of the upper key surface and the part of “Table 13” on the lower right side of the lower key surface. , Table 14 ”is shared with consonants.
Figure JPOXMLDOC01-appb-T000007
Figure JPOXMLDOC01-appb-T000008
Figure JPOXMLDOC01-appb-T000009
Figure JPOXMLDOC01-appb-T000010
Figure JPOXMLDOC01-appb-T000011
Figure JPOXMLDOC01-appb-T000012
Figure JPOXMLDOC01-appb-T000013
Figure JPOXMLDOC01-appb-T000014

 図2は図1のキーを具備したQWERTYフルキーボードで本発明による文字の入力方法を以下に示すが2部文字と3部文字の入力は3回のキーの押下げで決定する。 FIG. 2 is a QWERTY full keyboard equipped with the keys of FIG. 1 and shows a method of inputting characters according to the present invention. The input of two-part characters and three-part characters is determined by pressing the key three times.

 パッチムの無い文字の入力方法を示す
イ)    1回目は、入力しようとする文字の子音がキー表面の上部右側に表記されているキーを押下げ
ロ)    2回目は、入力しようとする文字の母音がキー表面の下部左側に表記されているキーを押下げ
ハ)    3回目は、スペースキーを押下げる
ニ)    1回目と2回目の押下げで選択された部位により構成された文字がカーソルに転記されることでカーソルが右に移動して、入力を待つ待機状態に戻る
以上、1回目の子音、2回目の母音、3回目のスペースキーで文字を入力して待機状態になる、の繰り返しで文字が入力できる。
(A) Demonstrate how to input non-patch characters a) First time, press the key where the consonant of the character you want to input is displayed on the upper right side of the key b) Second time, the vowel of the character you want to input Press the key on the lower left side of the key surface. C) The third time, press the space key. D) The character composed of the part selected by the first and second presses is transferred to the cursor. As a result, the cursor moves to the right and returns to the standby state waiting for input, so that the first consonant, the second vowel, and the third space key are used to enter the standby state. You can enter characters.

 パッチムの有る文字の入力方法を示す
イ)    1回目は、入力しようとする文字の子音がキー表面の上部右側に表記されているキーを押下げ
ロ)    2回目は、入力しようとする文字の母音がキー表面の下部左側に表記されているキーを押下げ
ハ)    3回目は、入力しようとする文字のパッチムがキー表面の下部右側を優先して上下右側に表記されているキーから入力しようとするパッチムのキーを押下げる
ニ)    1回目と2回目と3回目の押下げで選択された部位により構成された文字が自動的にカーソルに転記されることでカーソルが右に移動して、入力を待つ待機状態に戻る
以上、1回目の子音、2回目の母音、3回目のパッチムで文字を入力して待機状態になる、の繰り返しで文字が入力できる。
(A) Demonstrate how to input a character with a patch b) First time, press the key where the consonant of the character you want to input is displayed on the upper right side of the key b) Second time, the vowel of the character you want to input Press the key on the lower left side of the key surface. 3) For the third time, try to input from the key that is displayed on the upper and lower right side, giving priority to the lower right side of the key surface. Press the key of the patch to be pressed. D) The character composed of the part selected by the 1st, 2nd and 3rd presses is automatically transferred to the cursor so that the cursor moves to the right for input. After returning to the standby state of waiting for the character, the characters can be input by repeating the first consonant, the second vowel, and the third patch to enter the standby state.

以上、パッチムの無い場合と有る場合で説明したが、3回目にスペースキーの押下げで1回目と2回目で選択された子音と母音部位で文字を構成し、カーソルに転記することでパッチム無しの文字を入力し、その他は自動的に子音、母音、パッチムと3回の押下げで文字を構成し、カーソルに転記することでパッチムの有る文字を入力する。 As described above, there are cases where there is no patchum, but there is no patchum by composing a character with the consonant and vowel part selected in the first and second times by pressing the space key for the third time, and transferring it to the cursor. The other characters are automatically composed of consonants, vowels, and patches, and pressed three times, and the characters with patches are input by transferring them to the cursor.

 1回目の子音部位の押下げの後に、シフトキーを押下げると1回目の押下げにより選択した子音部位による1部文字を選択したと判断しカーソルに転記されることでカーソルが右に移動して、入力を待つ待機状態に戻るので、子音部位による1部文字の入力ができる事により記号などの選択に用いることも可能である。 After pressing the first consonant part, if the shift key is pressed, it is determined that the first part character by the consonant part selected by the first press is selected, and the cursor moves to the right by being transferred to the cursor. Since it returns to the standby state waiting for input, it can be used for selection of a symbol or the like by inputting a one-part character by a consonant part.

 2回目の母音部位の押下げの後に、シフトキーを押下げると1回目の押下げによる子音部位を無視して2回目に選択した母音部位だけによる1部文字を選択したと判断しカーソルに転記されることでカーソルが右に移動して、入力を待つ待機状態に戻るので、母音部位による1部文字の入力ができる。 If the shift key is pressed after pressing the vowel part for the second time, the consonant part caused by the first press is ignored and it is determined that a part of the character is selected based on the vowel part selected for the second time, and is transferred to the cursor. As a result, the cursor moves to the right and returns to a standby state waiting for input, so that one-part characters can be input using the vowel part.

 待機状態から1回目にシフトキーを押下げると、前に入力した文字のパッチム部位による1部文字を選択したと判断しカーソル右の文字と交換され、入力を待つ待機状態に戻るので、パッチム部位による1部文字の入力ができるが前に入力した文字又は、文字にパッチムが無い場合は入力できない。 When the shift key is pressed for the first time from the standby state, it is determined that a part of the character corresponding to the patched portion of the previously input character has been selected, and the character is replaced with the character on the right of the cursor. You can enter a one-part character, but you cannot enter it if you have entered previously or if there is no patch.

 図3は子音、母音、パッチム部位を1部文字として呼び出す3桁のコード表であるが、表の左側に表示されているのがコードの最初の2桁で上段に表示されているのが末尾に来るコードの数値になるが、コードの数値は任意により設定可能だが、アラビア数字とQWERTYキーボードに表示されている英字をそのままコードの数値として使用し、「L」キーの右側のキーは記号の「♯」をコードの数値とした。 Fig. 3 shows a 3-digit code table that calls consonants, vowels, and patch parts as one part. The first two digits of the code are displayed on the left side of the table. The code value can be set arbitrarily, but the alphabetic characters and the alphabetic characters displayed on the QWERTY keyboard are used as they are, and the key to the right of the “L” key is the symbol. “#” Is the numerical value of the code.

 図3での「22G」のコードが「表15」の子音で、「33E」のコードが「表16」の母音で、「44P」のコードが「表17」のパッチムで各々が1部文字となり「33Z」は空白で存在しない。

Figure JPOXMLDOC01-appb-T000015
Figure JPOXMLDOC01-appb-T000016
Figure JPOXMLDOC01-appb-T000017
In FIG. 3, the code “22G” is a consonant of “Table 15”, the code “33E” is a vowel of “Table 16”, the code “44P” is a patch of “Table 17”, and each is a single character. And “33Z” is blank and does not exist.
Figure JPOXMLDOC01-appb-T000015
Figure JPOXMLDOC01-appb-T000016
Figure JPOXMLDOC01-appb-T000017

 左端列が初めの2桁の昇順での数値で上段が末尾で英字順での数値で配置された3桁の文字コード一覧の表を示す。

Figure JPOXMLDOC01-appb-T000018
Figure JPOXMLDOC01-appb-T000019
Figure JPOXMLDOC01-appb-T000020
Figure JPOXMLDOC01-appb-T000021
Figure JPOXMLDOC01-appb-T000022
Figure JPOXMLDOC01-appb-T000023
Figure JPOXMLDOC01-appb-T000024
Figure JPOXMLDOC01-appb-T000025
Figure JPOXMLDOC01-appb-T000026
Figure JPOXMLDOC01-appb-T000027
The leftmost column is a table of a three-digit character code list in which the first two digits are numerical values in ascending order and the upper row is the numerical values in alphabetical order at the end.
Figure JPOXMLDOC01-appb-T000018
Figure JPOXMLDOC01-appb-T000019
Figure JPOXMLDOC01-appb-T000020
Figure JPOXMLDOC01-appb-T000021
Figure JPOXMLDOC01-appb-T000022
Figure JPOXMLDOC01-appb-T000023
Figure JPOXMLDOC01-appb-T000024
Figure JPOXMLDOC01-appb-T000025
Figure JPOXMLDOC01-appb-T000026
Figure JPOXMLDOC01-appb-T000027

 文字の入力方法として、キー信号のデータを記憶する3個のメモリーが具備されていて、各自記憶の有無が識別可能で、待機状態(開始)から1回目に押下げられる子音表記の有るキー信号を子音キー信号とし、該子音キー信号を確認した次に全メモリーのデータをリセットし、「M1」の名称のメモリーに1回目入力のデータを保存、「M2」の名称のメモリーに2回目に押下げられる母音表記の有るキー信号を母音キー信号とし、該母音キー信号のデータを保存、「M3」の名称のメモリーに3回目に押下げられるパッチム表記の有るキー信号をパッチムキー信号とし、該パッチムキー信号のデータを保存と、各キー信号のデータを保存する。 As a character input method, it has three memories for storing key signal data, each of which can be identified, and a key signal with consonant notation that is pressed for the first time from the standby state (start) Is used as a consonant key signal, and after confirming the consonant key signal, the data in all memories is reset, the first input data is stored in the memory named “M1”, and the second time in the memory named “M2” A key signal having a vowel notation to be depressed is set as a vowel key signal, the data of the vowel key signal is stored, a key signal having a patch notation to be depressed for the third time in a memory named “M3” is defined as a patch key signal, Stores the data of the patch key signal and the data of each key signal.

 図4はキー入力の全体を表したフローチャート図で、以降1回目と2回目と3回目とキーの押下げを待つ状態にフローチャートを分割して説明すると、図5のフローチャートは待機状態(開始)からキー入力の信号がシフトキーなら(S111)、M3のデータの有無を確認し、無ければ(S112)待機状態(開始)に戻るが、データが有れば(S113)、コード数値としての最初の2桁の「44」と末尾にM3の文字データを合わせた3桁によるコードの文字を呼び出し(S114)、該文字をカーソル左にある文字と交換表記し(S115)待機状態(開始)に戻る。 FIG. 4 is a flowchart showing the entire key input. Hereinafter, the flowchart is divided into the first, second, third, and key depression states. The flowchart of FIG. 5 is in a standby state (start). If the key input signal is a shift key (S111), the presence / absence of M3 data is confirmed, and if there is no data (S112), the process returns to the standby state (start), but if there is data (S113), the first code numerical value is returned. A character with a code consisting of three digits including the two-digit “44” and the character data of M3 at the end is called (S114), the character is exchanged with the character at the left of the cursor (S115), and the process returns to the standby state (start). .

 図5のフローチャートは待機状態(開始)からキー入力の信号がシフトキーでは無く(S121)、子音キー信号でも無い場合(S122)は待機状態(開始)に戻るが、子音キー信号の場合は(S123)、各メモリーをリセットした(S124)後に、M1にデータを保存し(S125)、コード数値としての最初の2桁の「22」と末尾にM1のデータを合わせた3桁によるコードの文字を呼び出し(S126)、該文字をカーソル上に表記し(S127)、2回目のキー入力の信号を待つ(S128)。 In the flowchart of FIG. 5, when the key input signal is not a shift key (S121) and is not a consonant key signal (S122) from the standby state (start), the process returns to the standby state (start), but in the case of a consonant key signal (S123). ) After each memory is reset (S124), the data is stored in M1 (S125), and the first two digits “22” as the code numerical value and the M1 data at the end are added to the three-digit code characters. Call (S126), the character is displayed on the cursor (S127), and a second key input signal is awaited (S128).

 図6のフローチャートは2回目のキー入力を待つ(S128)から、キー入力の信号がシフトキーなら(S211)、コード数値としての最初の2桁の「22」と末尾にM1のデータを合わせた3桁によるコードの文字を呼び出し(S212)、該文字を確定文字としてカーソルに交換表記し(S213)待機状態(開始)に戻る。 The flowchart of FIG. 6 waits for the second key input (S128), and if the key input signal is a shift key (S211), the first two digits “22” as the code numerical value and M1 data at the end are combined 3 The character of the code by the digit is called (S212), the character is exchanged on the cursor as a confirmed character (S213), and the process returns to the standby state (start).

 図6のフローチャートは2回目のキー入力を待つ(S128)から、キー入力の信号がシフトキーでは無く(S221)、母音キー信号でも無い場合(S222)は、2回目のキー入力の信号を待つ(S128)に戻るが、母音キー信号の場合は(S223)、M2にキー信号のデータを保存し(S224)、コード数値としての最初の1桁の「3」と2桁目としてM1のデータと末尾としてM2のデータを合わせた3桁によるコードの文字を呼び出し(S225)、該文字をカーソル上に表示されている文字と交換表記し(S226)、3回目のキー入力の信号を待つ(S227)。 The flowchart of FIG. 6 waits for the second key input (S128), and when the key input signal is not a shift key (S221) and is not a vowel key signal (S222), waits for the second key input signal (S222). Returning to S128), in the case of a vowel key signal (S223), the key signal data is stored in M2 (S224), and the first one digit “3” as the code numerical value and the M1 data as the second digit A character with a three-digit code including M2 data at the end is called (S225), the character is exchanged with the character displayed on the cursor (S226), and a signal for the third key input is awaited (S227). ).

 図7のフローチャートは3回目のキー入力を待つ(S227)から、キー入力の信号がスペースキーなら(S311)順次、コード数値としての最初の1桁の「5」と2桁目としてM1のデータと末尾としてM2のデータを合わせた3桁によるコードの文字を呼び出し(S312)、該文字を確定文字としてカーソルに交換表記し(S313)待機状態(開始)に戻る。 The flowchart of FIG. 7 waits for the third key input (S227), and if the key input signal is a space key (S311), the first digit “5” as the code numerical value and the M1 data as the second digit sequentially. And the character of the code of 3 digits combining the data of M2 as the end is called (S312), the character is exchanged to the cursor as a confirmed character (S313), and the process returns to the standby state (start).

 図7のフローチャートは3回目のキー入力を待つ(S227)から、キー入力の信号がスペースキーでは無く(S321)、シフトキーなら(S322)順次、コード数値としての最初の2桁の「33」と末尾としてM2のデータを合わせた3桁によるコードの文字を呼び出し(S323)、該文字を確定文字としてカーソルに交換表記し(S324)待機状態(開始)に戻る。 In the flowchart of FIG. 7, since the third key input is waited (S227), if the key input signal is not a space key (S321) but a shift key (S322), the first two digits “33” as a code numerical value are sequentially A character with a three-digit code including M2 data at the end is called (S323), the character is exchanged as a fixed character on the cursor (S324), and the process returns to the standby state (start).

 図7のフローチャートは3回目のキー入力を待つ(S227)から、キー入力の信号がスペースキーでは無く(S321)、シフトキーでも無く(S331)、パッチムキー信号でも無い場合(S332)は3回目のキー入力の信号を待つ(S227)に戻るが、パッチムキー信号の場合は(S333)、M3にキー信号のデータを保存し(S334)、最初の1桁目としてM1のデータ、2桁目としてM2のデータ、末尾としてM3のデータを合わせた3桁によるコードの文字を呼び出し(S335)、該文字を確定文字としてカーソルに交換表記し(S336)待機状態(開始)に戻る。 The flowchart of FIG. 7 waits for the third key input (S227), so if the key input signal is not the space key (S321), not the shift key (S331), and not the patch key signal (S332), the third key is input. The process returns to waiting for an input signal (S227). However, in the case of a patch key signal (S333), the key signal data is stored in M3 (S334), M1 data as the first digit, and M2 as the second digit. The character of the code with three digits including the data and the data of M3 as the end is called (S335), and the character is exchanged and displayed as a fixed character (S336).

 図2のキーボードで英字キーと仮の「♯」キーとスペースキーでの入力過程を示す。
 待機状態から「G」キーの押し下げで(G)のコード数値、「K」キーの押し下げで(GK)のコード数値、スペースキーの押し下げで(5GK)のコードの「表28」の文字が決定で待機状態に戻る、「K」キーの押し下げで(K)のコード数値、「E」キーの押し下げで(KE)のコード数値、「F」キーの押し下げで(KEF)のコードの「表29」の文字が決定で待機状態に戻る、「K」キーの押し下げで(K)のコード数値、「L」キーの押し下げで(KL)のコード数値、スペースキーの押し下げで(5KL)のコードの「表30」の文字が決定で待機状態に戻る。

Figure JPOXMLDOC01-appb-T000028
Figure JPOXMLDOC01-appb-T000029
Figure JPOXMLDOC01-appb-T000030
FIG. 2 shows an input process using an alphabetic key, a temporary “#” key, and a space key on the keyboard of FIG.
When the “G” key is pressed from the stand-by state, the code value of (G) is determined, when the “K” key is pressed, the code value of (GK) is pressed, and when the space key is pressed, the characters in “Table 28” of the code of (5GK) are determined When the “K” key is depressed, the code value (K) is depressed, the “E” key is depressed (KE), and the “F” key is depressed (KEF). ”Character returns to the standby state. Pressing the“ K ”key depresses the code value of (K), depressing the“ L ”key depresses the code value of (KL), depresses the space key of the code of (5KL). The character of “Table 30” is determined and returns to the standby state.
Figure JPOXMLDOC01-appb-T000028
Figure JPOXMLDOC01-appb-T000029
Figure JPOXMLDOC01-appb-T000030

 図8はスマートフォン等の使用で、見た目に覚えやすいように文字が配置された図1の配列に対して、使用頻度の高いと予測される部位を、入力しやすい位置に配置した図である。 FIG. 8 is a diagram in which parts predicted to be used frequently are arranged at positions where input is easy with respect to the arrangement of FIG. 1 in which characters are arranged so that they can be easily remembered by using a smartphone or the like.

 図9は1回目のキーの押下げを待つ待機状態で表示される図で、子音部位が図1と同じ配置で表示されていて、表示画面から消えないようカーソルの下に位置するように表示される案内図で、該案内図によりキーの押下げる部位を確認しながら入力出来る。 FIG. 9 is a view that is displayed in a standby state waiting for the first key depression. The consonant parts are displayed in the same arrangement as in FIG. 1 and are displayed under the cursor so as not to disappear from the display screen. It is possible to input while confirming the part where the key is depressed by the guide map.

 図10は2回目のキーの押下げを待つ状態で表示される図で、母音部位が図1と同じ配置で表示されていて、表示画面から消えないようカーソルの下に位置するように表示される案内図で、該案内図によりキーの押下げる部位を確認しながら入力出来る。 FIG. 10 is a view that is displayed in a state waiting for the second key depression. The vowel part is displayed in the same arrangement as FIG. 1 and is displayed so that it is positioned under the cursor so as not to disappear from the display screen. The information can be input while confirming the part where the key is depressed.

 図11は3回目のキーの押下げを待つ状態で表示される図で、パッチム部位が図1と同じ配置で表示されていて、表示画面から消えないようカーソルの下に位置するように表示される案内図で、該案内図によりキーの押下げる部位を確認しながら入力出来るが、図9、図10、図11にホームポジションのキーに案内として黒枠の表示がしてある。 FIG. 11 is a diagram displayed in a state waiting for the third key depression, and the patch portion is displayed in the same arrangement as FIG. 1 and is displayed so as to be positioned under the cursor so as not to disappear from the display screen. In the guide map, it is possible to input while confirming the part where the key is depressed by the guide map. In FIG. 9, FIG. 10, and FIG. 11, a black frame is displayed as a guide on the key at the home position.

 図12は表示画面の1部を抜粋した図で文書の始めから入力しようとする展開図である
イ)    1段目は図9が表示されていて、子音部位の入力を待つ状態である
ロ)    2段目は図10が表示されていて、母音部位の入力を待つ状態で、1段目で選択した部位により構成された1部文字がカーソルに表示されている
ハ)    3段目は図11が表示されていて、パッチム部位の入力を待つ状態で、1段目と2段目で選択した部位により構成された2部文字がカーソルに表示されている
ニ)    4段目は図9が表示されていて、子音部位の入力を待つ状態で、1段目と2段目と3段目で選択した部位により構成された3部文字が確定しカーソルが移動し、子音部位の入力を待つ状態である
FIG. 12 is an expanded view of a part of the display screen that is to be input from the beginning of the document. B) The first row is a state in which FIG. 9 is displayed and is waiting for input of a consonant part. In the second row, Fig. 10 is displayed, and in the state waiting for the input of the vowel part, the first part character composed of the portion selected in the first row is displayed on the cursor. C) The third row is Fig. 11. Is displayed and the two-part character composed of the parts selected in the first and second stages is displayed on the cursor while waiting for the input of the patch part. In the state of waiting for the input of the consonant part, the three-part character constituted by the part selected in the first, second and third stages is confirmed, the cursor moves, and the input of the consonant part is waited for Is

 図13は表示画面の1部を抜粋した図で、文書の途中から文字を入力しようとする展開図で、案内図がカーソルの移動に伴い真下に表示されている
イ)    1段目は図9が表示されていて、子音部位の入力を待つ状態である
ロ)    2段目は図10が表示されていて、母音部位の入力を待つ状態で、1段目で選択した部位により構成された1部文字がカーソルに表示されている
ハ)    3段目は図9が表示されていて、子音部位の入力を待つ状態で、2段目で母音部位の選択の後にスペースキーの押下げにより、1段目と2段目で選択した部位により構成された2部文字が確定してカーソルが移動し、子音部位の入力を待つ状態である
ニ)    4段目は図10が表示されていて、母音部位の入力を待つ状態で、3段目で選択した部位により構成された1部文字がカーソルに表示されている
FIG. 13 is an excerpt of a part of the display screen, and is a development view in which characters are to be entered from the middle of the document. A guide map is displayed directly under the cursor movement. B is a state waiting for the input of the consonant part b) FIG. 10 is displayed in the second stage, and 1 is composed of the parts selected in the first stage in a state waiting for the input of the vowel part 9) is displayed in the third row, waiting for the input of the consonant part, and after selecting the vowel part in the second stage, by pressing the space key, The second part is composed of the part selected by the parts selected in the second and second stages, and the cursor moves and waits for the input of the consonant part. D) The fourth stage is shown in FIG. It is composed of the parts selected in the third stage while waiting for the input of the parts. The first character is displayed at the cursor

 子音、母音、パッチム部位を1部文字として選択する別の方法として、図1のキーの押下げの次にシフトキーを押下げる毎に、該図1のキーに表記されている子音と母音とパッチムの順に部位がカーソルに表示され、希望する部位が表示されたときにスペースキーの押下げで、希望する部位の1部文字が決定し待機状態に戻る。 As another method for selecting a consonant, vowel, and patch part as a first character, every time the shift key is pressed after the key is pressed in FIG. 1, the consonant, vowel, and patch are shown on the key in FIG. The parts are displayed on the cursor in this order, and when the desired part is displayed, pressing the space key determines the first character of the desired part and returns to the standby state.

 案内表示に関して、キー上に表記されている文字や部位以外に、表示画面(モニタ)からはみ出さないようにカーソルの下に文字や部位のキー配列等を示した案内表示又は、表示画面(モニタ)内の任意の位置に案内表示を示すことでより入力しやすくなる。 In addition to the characters and parts indicated on the keys, the guidance display or the display screen (monitor) showing the key arrangement of the letters and parts under the cursor so as not to protrude from the display screen (monitor). It is easier to input by showing a guidance display at an arbitrary position in ().

 子音、母音、パッチムの順に選択しなくても文字入力は可能で上記のシフトキー、スペースキー以外のキーでも、該機能の実施は可能である。 Character input is possible without selecting consonants, vowels, and patches, and the function can be implemented using keys other than the shift key and space key.

 本発明はスマートフォンのようなタッチパネルから入力するソフトキーとして図9と図10と図11が順次表示される表示キーを選択することで3部文字が選択でき、図9と図10が順次表示される表示キーを選択とスペースキーの押下げによる2部文字が選択できるのでタッチパネル製品にも利用可能である。 In the present invention, by selecting a display key in which FIG. 9, FIG. 10 and FIG. 11 are sequentially displayed as soft keys input from a touch panel such as a smartphone, a three-part character can be selected, and FIG. 9 and FIG. Since the two-part character can be selected by selecting the display key and pressing the space key, it can be used for touch panel products.

Claims (1)

韓国語の全文字の構成を子音、母音、パッチムの3種類に分類し、子音と母音とパッチムの一つ一つを「部位」とし、該部位が文字として認識されるときは「1部文字」とし、子音と母音の部位により構成された文字を「2部文字」とし、子音と母音とパッチムにより構成された文字を「3部文字」として、パソコン用のハードキーボードや液晶等の画面上に表示されるソフトキーボードを「キーボード」とし、キーボードに使用されている釦又はキーを「キー」とし、該キーを押下げ、タップする操作を「タップ」とし、文字を入力する為に最初のタップ操作を待つ状態を「待機状態」とし、該待機状態からタップ後に次のキー操作を待つ状態を「操作待ち状態」とし、該操作待ち状態から操作により1文字の文字が入力され確定することを「入力確定」として、クウォーティ(QWERTY)配列等のソフトとハードを含む28個以上のキーを具備するキーボードで、任意に特定した1個の仮のキーを「スペース」キーとし、該スペースキー以外の27個のキーに待機状態から、19個の子音の入力情報を任意によりスペースキー以外の27個のキーに振り分け1回目のタップで選択可能にし、21個の母音の入力情報を任意によりスペースキー以外の27個のキーに振り分け2回目のタップで選択可能にし、27個のパッチムの入力情報を任意によりスペースキー以外の27個のキーに振り分け3回目のタップで選択可能にすることで、1個のキーには1個からに3個の種類の違う部位が任意により振り分けられていて、待機状態から子音の部位が振り分けられたキーを1回目のタップで選択し、操作待ち状態から母音の部位が振り分けられたキーを2回目のタップで選択し、操作待ち状態からスペースキーを3回目のタップで選択すると子音と母音の部位により構成された2部文字が入力確定するが、操作待ち状態からパッチムの部位が振り分けられたキーを3回目のタップで選択すると子音と母音とパッチムの部位により構成された3部文字が入力確定し、待機状態になり、3回のタップ毎に1文字の文字が入力される入力方法だが、子音、母音、パッチムのタップによる選択順の設定を任意による変更も可能であり、タッチパネルや表示画面上に、任意による配置で子音の部位によるキーで構成されたキーボードが待機状態で設定され、該設定されたキーボードから希望するキーを1回目のタップとして選択すると、任意による配置で母音の部位によるキーで構成されたキーボードが設定され操作待ち状態になり、該操作待ち状態から設定されたキーボードから希望するキーを2回目のタップとして選択すると、任意による配置でパッチムの部位によるキーと任意に特定した1個の仮のスペースキーで構成されたキーボードが設定され操作待ち状態になり、該操作待ち状態から設定されたキーボードから希望するキーを3回目のタップとして選択するが、3回目のタップがスペースキーの場合、1回目と2回目のタップで選択した子音と母音により構成された2部文字が入力確定し、3回目のタップがパッチムのキーの場合、1回目と2回目と3回目のタップで選択した子音と母音とパッチムにより構成された3部文字が入力確定し、任意による配置で子音の部位によるキーで構成されたキーボードが再設定され、待機状態になり、3回のタップ毎に1文字の文字が入力される入力方法だが、子音、母音、パッチムのタップによる選択順の設定を任意による変更も可能で、ハードキーによる入力において上記記載のタップ毎に違う種類の部位により構成されたキーボードが表示されるが、該表示されるキーボードを文字入力の案内用の画像として転用し、該転用した画像を「案内図」とし、該案内図をカーソルの下又は、任意による位置に設定することを特徴とする子音、母音、パッチムを同じキーで3回毎の繰返し操作により入力する韓国語入力方法。 The structure of all Korean characters is classified into three types: consonant, vowel, and patch. Each consonant, vowel, and patch are defined as “parts”. ”, A character composed of consonant and vowel parts as“ part 2 ”, and a character composed of consonant, vowel and patch as“ part 3 ”on the screen of a personal computer keyboard or LCD The soft keyboard displayed on the keyboard is “keyboard”, the button or key used on the keyboard is “key”, the key is pressed down, and the operation to tap is “tap”. The state of waiting for the tap operation is set to “standby state”, the state of waiting for the next key operation after the tap from the standby state is set to “waiting for operation”, and one character is input and confirmed by the operation from the standby state of operation. “Input confirmation” is a keyboard with 28 or more keys including software and hardware such as a QWERTY layout, etc., and one temporary key specified arbitrarily as a “space” key, other than the space key From the stand-by state of the 27 keys, 19 consonant input information is arbitrarily distributed to 27 keys other than the space key, and can be selected by the first tap, and the input information of 21 vowels is optionally spaced. By making the selection to the 27 keys other than the keys possible by the second tap, the input information of the 27 patches can be arbitrarily selected to the 27 keys other than the space key by the third tap, One key has three different types of parts assigned to one to one, and the key to which the consonant part has been assigned from the standby state is assigned once. It is composed of consonant and vowel parts by selecting the key with the vowel part assigned from the operation waiting state, selecting the key with the second tap, and selecting the space key with the third tap from the operation waiting state. The input of the two-part character is confirmed, but when the key to which the patchum part is assigned is selected by the third tap from the operation waiting state, the input of the three-part character composed of the consonant, the vowel, and the patchum part is confirmed, and the standby state It is an input method in which one character is input every three taps, but the selection order can be changed arbitrarily by tapping consonants, vowels, and patches, and can be changed arbitrarily on the touch panel or display screen. A keyboard composed of keys based on consonant parts is set in a standby state, and the desired key is selected as the first tap from the set keyboard. Then, a keyboard composed of keys based on vowel parts is set in an arbitrary arrangement and enters an operation waiting state. When a desired key is selected as a second tap from the keyboard set in the operation waiting state, A keyboard composed of a key based on the patch location and one temporary space key that is arbitrarily specified in the arrangement is set and enters the operation waiting state, and the desired key is set from the keyboard set in the operation waiting state for the third time. Select as a tap, but if the third tap is the space key, the two-part character composed of the consonant and vowel selected by the first and second taps will be entered and confirmed, and the third tap will be the patch key In this case, the three-part character composed of consonant, vowel, and patchum selected by the 1st, 2nd, and 3rd taps will be input and confirmed. A keyboard composed of keys based on consonant parts is reset, enters a standby state, and one letter is entered every three taps. However, the selection order is set by tapping consonants, vowels, and patches. The keyboard composed of different types of parts is displayed for each tap as described above when inputting by hard key, but the displayed keyboard is diverted as an image for guiding character input. The diverted image is used as a “guide map”, and consonants, vowels, and patches are input by repeating the operation three times with the same key. Korean input method.
PCT/JP2015/082477 2014-11-19 2015-11-18 Method for inputting korean by thrice repeated operation using same keys for consonants, vowels and batchim Ceased WO2016080473A1 (en)

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JP2014235103 2014-11-19
JP2014-235103 2014-11-19
JP2015225271A JP2016105275A (en) 2014-11-19 2015-11-18 Korean input method to input consonant, vowel, patchim by iteration of three-stroke-operation using the same key arrangement
JP2015-225271 2015-11-18

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0916301A (en) * 1995-06-29 1997-01-17 Fujitsu Ltd Hangul character input keyboard
JP2007317163A (en) * 2006-04-28 2007-12-06 Seiko Instruments Inc Electronic dictionary and retrieval method
JP2012060545A (en) * 2010-09-11 2012-03-22 Okabe Hiromichi Method and apparatus for input of korean alphabet

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0916301A (en) * 1995-06-29 1997-01-17 Fujitsu Ltd Hangul character input keyboard
JP2007317163A (en) * 2006-04-28 2007-12-06 Seiko Instruments Inc Electronic dictionary and retrieval method
JP2012060545A (en) * 2010-09-11 2012-03-22 Okabe Hiromichi Method and apparatus for input of korean alphabet

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