WO2014003233A1 - Procédé et serveur pour fournir des informations de vente d'article recommandé - Google Patents
Procédé et serveur pour fournir des informations de vente d'article recommandé Download PDFInfo
- Publication number
- WO2014003233A1 WO2014003233A1 PCT/KR2012/006278 KR2012006278W WO2014003233A1 WO 2014003233 A1 WO2014003233 A1 WO 2014003233A1 KR 2012006278 W KR2012006278 W KR 2012006278W WO 2014003233 A1 WO2014003233 A1 WO 2014003233A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- item
- player character
- information
- selecting
- items
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0282—Rating or review of business operators or products
Definitions
- the present invention relates to an item trading service for buying and selling items between users in an online game. Specifically, among items that can be purchased using the item trading service, an item of a suitable item is provided to the user to purchase an item. A technique for inducing.
- users can grow their character to compete with others, play cooperatively, and use various items to grow or decorate the character. Users can use or hold items that are superior to others to speed up the growth of the character or to give them an edge over other people.
- Cyber money used for item trading with various items.
- Cyber money can be purchased at game sites or as a reward in game play. Users can purchase various items through cyber money.
- an item trading service commonly used in the word “auction house” as a service capable of trading items between users is provided as an important service for each game.
- the user checks the sale information registered by other users for the item he / she wants to buy using the item transaction service, purchases the item, and provides the game money to the user corresponding to the sale information.
- the user stimulates users' desire to purchase an item, there is an increasing need for a new service for increasing the utilization rate of the item trading service.
- the present invention provides a user with a recommendation function for items that are suitable for each user, thereby increasing the user's utilization rate for the item transaction service as the user's desire to purchase the item increases the profit rate by providing the game service.
- a recommendation function for items that are suitable for each user, thereby increasing the user's utilization rate for the item transaction service as the user's desire to purchase the item increases the profit rate by providing the game service.
- the recommended item sales information providing server the information of the user account registered in the online sports game server, the team of the user operates Extracting formation information including position information of player characters; Loading at least one position information included in the formation information of a team operated by the user; At least one player for each of the loaded at least one position among the player character items for sale registered in the item trading service, which is a service that can trade player character items that can be registered as the player character among the users in the online sports game. Selecting a character item; And providing sales information of the selected player character item to a user terminal.
- the selecting at least one player character item may include: classifying the target player character item for each loaded position; And selecting a predetermined number of player character items for each of the positions in order of the capability values of the player characters corresponding to the player character items.
- the selecting of the predetermined number of player character items it is preferable to select a predetermined number of player character items in order of ability values related to the position to which the player character item belongs.
- At least one player character item may be selected for each position based on the sales history information through the item transaction service for the player character item.
- the sales history information may preferably include information on at least one of a transaction amount of the player character item and a variation range of the transaction amount for a predetermined period.
- the selecting of the at least one player character item it is also possible to select at least one player character item for each position based on a selling price of the player character item in the item transaction service.
- the selecting at least one player character item may include: extracting information regarding at least one of a sale price of the player character item and a sale price of the player character item for a predetermined period for each position; And selecting at least one player character item for each position based on the extracted information.
- the providing of the sale information to the user terminal may include: selecting a predetermined number of sale items among at least one sale item registered in the item transaction service for the selected player character item; And providing, to the user terminal, selling information including selling price information about the selected player character item included in the selected selling case.
- the selecting of the predetermined number of sales it is preferable to select the predetermined number of sales in the order of the lowest selling price for the selected player character item set for each of the at least one sales.
- the providing of the sale information to the user terminal may include controlling the list of the selected player character items to be displayed on one region of the user terminal; Receiving a selection input for any one player character item included in the selected player character item from the user terminal; Selecting at least one sale for a player character item corresponding to the selection input; Selecting a predetermined number of sales based on the sales information set in the selected sales among the selected sales; And controlling the sale information set in the selected sale to be displayed in another area of the user terminal.
- the recommendation item sales information providing server includes a play pattern generated by using the game play history information of the user among information of a user account registered in the online game server. Extracting information; Selecting at least one item type information matching the extracted play pattern information; Selecting at least one item for each of the selected at least one item type among items for sale registered in an item trading service, which is a service that can trade items among users registered in the online game; And providing sales information of the selected item to a user terminal.
- the selecting at least one item may include classifying the item to be sold by the selected at least one item type; And selecting at least one item for each item type in order of an ability value applied when the item is used in the online game.
- the selecting of the at least one item it is preferable to select at least one item for each item type based on the selling price of the item in the item transaction service.
- the recommended item sales information providing server analyzes the information of the user account registered in the online sports game server, and extracts the formation information including the position information of the player characters of the team operated by the user.
- a user information analyzer configured to load at least one position information included in the extracted formation information; At least one player for each of the loaded at least one position among the player character items for sale registered in the item trading service, which is a service that can trade player character items that can be registered as the player character among the users in the online sports game.
- An item filtering unit to select a character item; And a sales information provider for providing the sales information of the selected player character item to a user terminal.
- the item filtering unit may classify the target player character item for each of the loaded positions, and select at least one player character item for each of the positions in order of a player character corresponding to the player character item.
- the sales information providing unit may select a predetermined number of sales items among at least one sale registered in the item transaction service with respect to the selected player character item, and for the selected player character item included in the selected sale item. It is preferable to provide selling information including selling price information to the user terminal.
- the sales information providing unit may select a predetermined number of sales in the order of the lowest sales price for the item set for each of the at least one sales.
- a user may be provided with recommendation information on an item having excellent statistic according to a play pattern including a formation of a team operated by the user on a screen displayed on a user terminal.
- Information about the low-priced sale of the sale can be provided, thereby increasing the user's desire to purchase the corresponding item. Accordingly, there is an effect that can increase the user's utilization of the item trading service.
- FIG. 1 is a flowchart of a method for providing recommended item sales information according to an embodiment of the present invention.
- FIG. 2 through 4 illustrate examples of flows for selecting a player character item according to an embodiment of the present invention.
- 5 and 6 illustrate examples of flows for providing sale information of an item according to an embodiment of the present invention.
- FIG. 7 is a flowchart of a method for providing recommended item sales information according to another embodiment of the present invention.
- FIG. 8 is a block diagram of a recommendation item sales information providing server according to an embodiment of the present invention.
- 9 to 12 show examples of game screens that can be displayed on a user terminal according to each embodiment of the present invention.
- “communication”, “communication network” and “network” may be used as the same meaning.
- the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- game server means a server computer to which users access to use game contents.
- a plurality of game programs may be operated in one game server.
- the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
- the online game means game content that can be used by users by accessing the above-mentioned game server.
- it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
- it means a game that can purchase a variety of items.
- the item means all data that can help the progress of the game and can generally be understood as an item in the game.
- an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
- card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
- items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
- the item may be rated at least one version and at least one rating. That is, even if an item of the same name, for example, "Chuseok Memorial Version", "World Cup version”, such as the version of the item to suit the specific event, the size and type of the effect of the item may vary depending on the version .
- a card item that can be used by a player in a sports game may be an item that can be used by default in the general version.
- the stats may have higher stats than the regular version.
- role-playing games sports games, and the like
- the effect of the item can be greatly increased through an action of calling the same item "enhanced” or "smelted".
- role-playing games can be strengthened by using jewels, reinforcing materials, and the like, which can be equipped with a character, and a grade change mark such as "+1" is added to the item's name.
- a transaction between users for an item means an item that can be used in an online game as mentioned above, an item that is separately serviced by an game auction server or an item auction house provided in game content or an item transaction between users.
- transaction service it means the exchange of cyber money and items among users.
- a user who wants to sell the item puts the item on the transaction window, and a user who wants to buy the item has the price of the item negotiated among the users.
- the cyber money corresponding to the transaction is placed in the transaction window.
- the price of the item may be expressed as a positive integer. Therefore, the upper limit means the highest selling price that the user can set, and the lower limit means the lowest selling price.
- the user may set a price between the upper limit price and the lower limit price to induce a transaction of the item.
- an item When an item is traded through an auction, it may be an immediate purchase method.
- the original auction refers to a system in which a plurality of users bid a purchase price for an item to be sold for a predetermined time, so that the item is sold to the successful user.
- the immediate purchase method when used, the purchase is possible regardless of the auction when paying the instant purchase price set for the instant purchase.
- the immediate purchase price may be priced higher so as to be close to the upper limit of the auction.
- the item trading service in the present invention means a service that can use a service that can be used selectively or in combination with the auction and the instant purchase method.
- FIG. 1 is a flowchart of a method for providing recommended item sales information according to an embodiment of the present invention.
- a server that provides recommended item sales information may be a user who first registers for an online sports game.
- the method includes extracting formation information including position information of the player characters of the team operated by the user from the information of the user account (S10).
- the formation information means one of the tactical information set by the user or basically set in the game server for the team operated by the user in the sports game. In general, it is information having the same meaning as a formation used in a sports event.
- the formation information of the team operated by the user in the present invention means a kind of tactical information including the position information of the player character, that is, the position information, which is set to win the game using advantageous tactics when playing the game.
- the position information means placement information of each player determined according to the formation and the player's ability in the sports game.
- defenders, midfielders, attackers, and detailed role information thereof may mean position information.
- Each position may vary in the detail position and the number of characters included in the position. Accordingly, in order to win a game with another user or a computer in a sports game, users can set formation information suited or preferred to themselves.
- the position information of the wing forward may be set as the main position information for a player character having a high main ability and a pass ability in a soccer game.
- the above-mentioned formation information is extracted from the user information.
- Each user may store at least one formation information set by the user in a user account.
- the server receives the information about the information from the server running the game.
- step S10 the server performs step S20 of loading at least one position information included in the extracted formation information of the team operated by the user.
- each formation information may include position information as position information of player characters included in the formation.
- a 4-4-2 position may include two central defenders, two wing backs, two central midfielders, two side midfielders, and two attackers.
- the server analyzes the detailed position information set by the user for each formation, and loads the position information matching the position information.
- the server selects at least one player character item for each of at least one position loaded by the step S20 among the player character items registered in the item trading service and registered for sale among users. S30 is performed.
- the player character item means an item that can be used as a player character by being registered in a team operated by the user when the user uses the online sports game of the present invention. That is, when the user uses the player character item, the player character corresponding to the player character item is registered as a player belonging to the user's team, and the user can manipulate the player character.
- the player character item may be obtained as a game play result reward or by purchasing an item that other users intend to sell in the item transaction service using the game money as in the present invention.
- the server selects at least one player character item for each position by analyzing sales items registered by the user as an item to be sold in the item transaction service by other users. Criteria for selecting the player character item for each position will be described later.
- Selecting at least one item for each position in S30 means selecting at least one item for each position included in the formation of the user team mentioned above. Taking a soccer game as an example, it means selecting at least one player character item for each of 11 positions included in various formations.
- the server performs step S40 of providing sales information about the selected player character item to the user terminal of the user.
- the sale information means information including a sale price and a sale time limit for each player character item.
- a plurality of sales cases may be registered for the same player character item.
- Various users may register sale items in an item transaction service to sell player character items, and sale price and sale time information registered by each user may be set in each sale item.
- the sale information provided to the user terminal means sale information including a sale price information set in a sale number by selecting a preset number of sale items from the plurality of sale items mentioned above. The flow of selecting sales information will be described later.
- the server selects the recommended player character item at the position corresponding to the tactics of the team operated by the user based on the user's information, and provides the user with sales information about the selected player character item.
- the user can identify a player character item suitable for the team in which the user is operating, and as a result, the user's desire to purchase the item can be increased, thereby increasing the utilization rate of the item trading service.
- FIG. 2 through 4 illustrate examples of flows for selecting a player character item according to an embodiment of the present invention.
- the server performs step S31 of classifying a player character item to be sold by position. This is because a player character item must be selected for each position.
- the server compares the capability values of the player characters corresponding to the player character items for each classified position, and compares the at least one player character item in the order of the highest abilities.
- the step S32 of selecting is performed.
- the selection is performed based on the capability values of the player characters. Accordingly, the user can identify players with good abilities in their formation as recommended player character items, and can immediately purchase player character items.
- the server may select a predetermined number of player character items in order of ability values related to the position to which each player character item belongs.
- the server may consider a capability value related to the wing forward position among various abilities that the player character item has. That is, at least one player character item may be selected in order of high abilities required in the wing forward position in consideration of the abilities such as the main force, the passing power, and the stamina.
- the number of player character items selected in the present invention may be selected one in consideration of the system load, or a predetermined number (for example, three) more than that. That is, in a soccer game, a team is composed of 11 people. At this time, a total of 11 players may be selected by selecting one player character item for each position, or 33 may be selected by selecting three player character items.
- the user can check the player character item having excellent abilities for each position in his team, thereby increasing the user's desire to purchase the player character item.
- the server performs step S31 of classifying a target player character item by position, and then selects at least one player character item based on sales history information for each classified position (S33). Perform.
- the sales history information may include information on at least one of a transaction amount and a variation (eg, an increase) of the player character item for a predetermined period (eg, the previous 24 hours). That is, the sales history information refers to information of pre-selling items for the player character item according to the operation of the item trading service.
- the user can identify the player character items that are determined to be popular due to a large amount of transactions or a surge in each position in the formation of his team. Accordingly, it is possible to increase the utilization rate of the item trading service by inducing the purchase of items which are evaluated as good player characters in the current game.
- the server classifies each of the at least one player character item based on the selling price in the item trading service of each player character item.
- the step S34 of selecting each position is performed.
- the player character item is selected based on the current selling price or the deviation of the selling price by analyzing the sales registered as the current selling target.
- a player character with the highest or lowest selling price may be selected to allow users to identify the rare player character item or the player character item that is most likely to be purchased.
- the selling price set in the current sales items is determined to be the most diverse or stable. Convenience may be provided for consideration.
- FIGS. 2 to 4 may be used at the same time or may be separately used to be displayed on separate screens.
- the player character item when selecting a player character item, the player character item may be analyzed by selecting a sale for a player character item currently available for purchase among player character items registered as sales targets.
- 5 and 6 illustrate examples of flows for providing sale information of an item according to an embodiment of the present invention.
- the server selects at least one player character item according to the embodiment of FIGS. 2 to 4 for each position, and then at least another user registers with the server operating the item trading service for each selected player character. After selecting one sale, step S41 of comparing the sale price set for each sale is performed.
- step S43 of providing sales information on the selected sale to the user terminal is performed.
- the server selects the number of sales registered for the selected player character item by a predetermined number based on a predetermined criterion (for example, in the order of low sales price), and then displays the sales information including the sales price set in the selected sales event. It will be provided to the user terminal.
- a predetermined criterion for example, in the order of low sales price
- sale information set in the sale item selected in FIG. 5 may be displayed together with identification information of the player character item selected by the method of FIGS. 2 to 4.
- each sale price set in one sale having a low price may be displayed, or each sale price set in a predetermined number of sales (eg, three) with a low sale price may be displayed.
- the server first performs a step of controlling a list of selected player character items to be displayed on one region of the user terminal (S44). That is, a game in which the delivered list is displayed on the user terminal by first transmitting identification information of the player character item to the user terminal among the sale information for the player character item selected by the embodiment of FIGS. 1 to 4. It is to be displayed in one area of the screen.
- the server receives a selection input for the list screen displayed by step S44 from the user terminal, and receives a selection input for any one or more character items among the player character items included in the selected player character item (S45).
- step S46 of selecting at least one registered sale for the player character item corresponding to the selection input.
- the server searches for sales items for the player character item selected by the user among the registered sales items. Done.
- the server performs a step (S47) of selecting a predetermined number of sales items based on the sales information set in the sales items among the selected sales items.
- the server may select a predetermined number of sales in the order of the lowest selling price. Selecting a sale case may mean extracting sale price information.
- the server performs step S48 of controlling sale information of the selected sale item, that is, sale price or sale time information, to be displayed in another area of the user terminal.
- the server displays the selected player character item in the area different from the area in which the identification information of the player character item is displayed.
- At least one sale information that is, information such as a sale price is controlled to be displayed.
- the user may first select the player character items that he / she wants to purchase by checking the player character items suitable for his formation, and in this case, the sales information registered on the item transaction service for the player character item is inquired. do.
- users can easily identify the player character items they want to purchase systematically, and can purchase the player character items through an item trading service. Accordingly, the utilization rate of the item trading service can be increased.
- FIG. 7 is a flowchart of a method for providing recommended item sales information according to another embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 6 will be omitted.
- a server that provides recommended item sales information is information of a user account registered on an online game server. Extracting the play pattern information generated by using the game play history information of the user (S50).
- the play pattern information refers to information that quantifies or qualifies the pattern seen when the user plays the game. For example, the type of the character selected by the user, the frequency of the skill used when the user manipulates the character, the type of the item, the information about the map or the dungeon played by the user, and the like may be included in the user's play pattern information.
- FIG. 1 the formation information of the team operated by the user and the position information included therein are extracted.
- the user plays a game using at least one character.
- the characteristics and skills of the user, maps, etc. will correspond to the user information extracted in FIG.
- the server selects at least one item type information matching the extracted play pattern information (S60).
- the type information is selected from the types of items that can be used in the game.
- the server performs a step (S70) of selecting at least one item per item type selected in the step S60 among the items to be sold as items to be sold in the item transaction service.
- At least one item may be selected based on a predetermined criterion.
- a predetermined number of items may be selected in order of the abilities applied when the items are used in the game, or at least one item may be selected based on the sales information such as the above-described sales history information and the current sales price.
- the server selects a predetermined number of sales from among at least one sale registered in the item transaction service for each selected item, and then selects the item included in the selected sale.
- the sales information including the selling price information may be provided to the user terminal.
- a predetermined number of sales items are selected in the order of the lowest selling price, and information about the selling price is provided to the user terminal.
- the server displays a list of selected items in one region, and receives a selection input for any one of the items included in the list from the user terminal, at least one selected for the corresponding item. It is possible to control to display information such as the selling price set in the sale in the other area.
- the user can easily obtain the sales information about the item that he needs, even in other online games, including sports games, to use the item trading service to purchase the item. Accordingly, there is an effect that can increase the utilization rate for the item trading service.
- FIG. 8 is a block diagram of a recommendation item sales information providing server according to an embodiment of the present invention.
- descriptions of portions overlapping with the description of FIGS. 1 to 7 will be omitted.
- the recommended item selling information providing server 10 includes a user information analyzing unit 11, an item filtering unit 12, and a selling information providing unit 13. It is characterized by.
- the user information analyzer 11 extracts formation information of a team operated by a user and loads at least one position information included in the extracted formation.
- the user information analysis unit 11 accesses the information of the user account connected to the game server 30, and then forms the formation information about the team set by the user among the information of the user account. Can be received from.
- the user information analyzer 11 accesses the game server 30 and receives the play pattern information of the user being analyzed by the game server 30, and at least according to the play pattern information. This function selects information on one item type.
- the item filtering unit 12 connects to the server 40 that operates the item trading service, and at least one item for each position loaded by the user information analyzing unit 11 among the target player character items registered in the item trading service. Performs the function of selecting the player character item.
- the player character item may be selected based on the capability value of the player character item, sales history information and sale information on the player character item, and the like. have.
- At least one player character item may be selected in order of the player character corresponding to the player character item.
- the player character item may be selected based on the change in the trading volume and the trading volume, the selling price, and the selling price.
- the item filtering unit 12 selects at least one item for each item type selected according to the play pattern information of the user.
- the item can be selected based on the net of the stats applied when the item is used, the change in the volume and the amount of trade, the change in the selling price and the selling price.
- the sales information providing unit 13 receives the sales information on the selected player character item from the item filtering unit 12 and provides the user terminal 20 with the sales information.
- sales information including sale price information set in the selected sale items It may be delivered to the user terminal 20.
- sales information including sale price information set in the selected sale items It may be delivered to the user terminal 20.
- the same may be applied to another embodiment of the present invention that delivers sales information of an item.
- 9 to 12 show examples of game screens that can be displayed on a user terminal according to each embodiment of the present invention.
- FIG 9 shows an example of the item transaction service usage screen 100.
- a user may search for sales information about an item to be purchased in detail through the item search menu 102.
- the recommended item sales information screen 101 may be displayed on one area of the item transaction service using screen 100.
- the recommendation item sales information screen 101 may display a recommendation player screen for each position, which is a list of player character items selected by the server, along with the user's formation information (play pattern information).
- one sale price information corresponding to the selected sale information among sale information registered for each player character item may be displayed.
- a recommendation item sale information screen 102 according to another embodiment of the ICHEM transaction service use screen 100 is illustrated.
- the recommended item sales information screen 102 it is possible to confirm that a plurality of player character items are selected for each position along with the formation information of the user's team. In the sales information, one sale information is displayed for each player character item.
- FIG. 11 an example of the item transaction service usage screen 11 according to another embodiment of the present invention is shown.
- the recommended item sales information screen 111 displayed on the item transaction service use screen 11 of FIG. It can be seen that one piece of sales information (lowest selling price information) for the item is displayed.
- an item search screen 120 is illustrated. While sales information about items is provided to users for each position or play pattern, a service for allowing users to categorize and search items by using the above classification method may be provided.
- the item search condition input window 121 may search for an item based on a capability value, a position, information on a current team, and the like.
- the search result screen 122 may display information on the lowest selling price among sales items for the searched item together with identification information and capability information of each item.
- the method for providing recommended item selling information according to the above-described embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal).
- the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
- an application providing server such as an application store server, an application, or a web server related to the corresponding service.
- the method for providing recommended item selling information according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded.
- Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
- the above-described program is coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). It may include a code (Code).
- Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
- the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
- the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
- the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
- codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
- Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
- a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
- at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
- the receiving computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
- a computer-readable recording medium recording an application that is a program for executing the method for providing recommended item selling information according to each embodiment of the present invention may be an application store server, an application, or a web associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a server, or the application providing server itself.
- the computer which can read the recording medium which recorded the application which is the program for implementing the method of providing recommended item sales information which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
- PCs such as a desktop or a notebook, but also a smart phone, a tablet PC
- mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
- a computer capable of reading a recording medium recording an application which is a program for executing the method for providing recommended item sales information, according to an embodiment of the present invention, may be a smart phone, a tablet PC, a personal digital assistant (PDA), a mobile communication terminal, or the like.
- the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
Landscapes
- Business, Economics & Management (AREA)
- Engineering & Computer Science (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Strategic Management (AREA)
- Finance (AREA)
- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Economics (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR10-2012-0070477 | 2012-06-29 | ||
| KR20120070477 | 2012-06-29 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2014003233A1 true WO2014003233A1 (fr) | 2014-01-03 |
Family
ID=49783353
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2012/006278 Ceased WO2014003233A1 (fr) | 2012-06-29 | 2012-08-08 | Procédé et serveur pour fournir des informations de vente d'article recommandé |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2014003233A1 (fr) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20060023381A (ko) * | 2004-09-09 | 2006-03-14 | 엔에이치엔(주) | 게임 아이템 맞춤 제공 방법 및 그 시스템 |
| KR20070052493A (ko) * | 2005-11-17 | 2007-05-22 | (주)윌비솔루션 | 게이머의 플레이 패턴 분석을 통한 게임 가이드 정보 제공방법 및 이를 구현하는 시스템 |
-
2012
- 2012-08-08 WO PCT/KR2012/006278 patent/WO2014003233A1/fr not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20060023381A (ko) * | 2004-09-09 | 2006-03-14 | 엔에이치엔(주) | 게임 아이템 맞춤 제공 방법 및 그 시스템 |
| KR20070052493A (ko) * | 2005-11-17 | 2007-05-22 | (주)윌비솔루션 | 게이머의 플레이 패턴 분석을 통한 게임 가이드 정보 제공방법 및 이를 구현하는 시스템 |
Non-Patent Citations (2)
| Title |
|---|
| "FIFA ONLINE 2 margin - Episode 1", NAVER BLOG, 25 January 2012 (2012-01-25), Retrieved from the Internet <URL:http://blog.naver.com/jaeho2999/130129707018> * |
| "Using Controlled Screen For Stock Trading 2", TISTORY BLOG, 4 May 2010 (2010-05-04), Retrieved from the Internet <URL:http://www.m-stockblog.com/85#recentComments> * |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| WO2013085093A1 (fr) | Procédé et système d'établissement de prix d'articles | |
| WO2014003265A1 (fr) | Procédé et serveur pour fournir des informations de transaction d'article | |
| WO2013100370A1 (fr) | Procédé et appareil de constitution d'équipe dans un jeu en ligne | |
| WO2013085183A1 (fr) | Procédé et appareil destinés à fournir des personnages dans un jeu en ligne | |
| WO2013042848A1 (fr) | Procédé et appareil de tirage d'article dans un jeu en ligne | |
| WO2013100378A1 (fr) | Procédé et appareil de fourniture de personnages dans un jeu en ligne | |
| WO2013085182A1 (fr) | Procédé et serveur destinés à fournir un effet sur la base d'un article dupliqué | |
| WO2013133510A1 (fr) | Procédé et serveur pour la combinaison d'articles selon le nombre d'utilisateurs | |
| WO2014003233A1 (fr) | Procédé et serveur pour fournir des informations de vente d'article recommandé | |
| WO2013133515A1 (fr) | Procédé et serveur pour remplacer un élément par un élément recommandé dans un jeu en ligne | |
| WO2013035935A1 (fr) | Procédé et appareil pour recommander un article dans un jeu en ligne | |
| WO2013085166A1 (fr) | Procédé de fourniture d'un jeu de soccer auquel un élément de diffusion de message est appliqué, serveur de jeu de soccer, système de fourniture de jeu de soccer et support d'enregistrement | |
| WO2013100248A1 (fr) | Procédé et appareil destinés à fournir un personnage de jeu de sport en ligne | |
| WO2013085189A1 (fr) | Procédé et serveur de fourniture de service d'usage d'éléments | |
| WO2014003266A1 (fr) | Procédé et serveur pour fournir des informations sur un article cible d'échange | |
| WO2013100381A1 (fr) | Procédé et appareil de fourniture de personnages dans un jeu en ligne | |
| WO2013100362A1 (fr) | Procédé et serveur pour afficher des informations détaillées concernant un utilisateur dans une fenêtre de comparaison d'informations détaillées, dans un jeu en ligne | |
| WO2013062153A1 (fr) | Procédé et appareil de de gestion d'un service de tirage au sort d'articles | |
| WO2013085162A1 (fr) | Procédé, serveur de jeu et support d'enregistrement pour fournir un jeu par application de raccourcis de clavier pour des compétences personnalisées | |
| WO2013085200A1 (fr) | Procédé et serveur pour fournir un service de loterie d'articles dans un jeu en ligne | |
| WO2013100369A1 (fr) | Procédé et serveur de fourniture d'un service à l'aide d'un élément à tirer au sort | |
| WO2013085188A1 (fr) | Procédé et serveur pour commander la période d'utilisation d'un élément | |
| WO2013133511A1 (fr) | Procédé et serveur de fourniture d'un service de combinaison d'éléments d'un type de sélection d'utilisateur | |
| WO2013085191A1 (fr) | Procédé et serveur de fourniture de service d'utilisation d'articles | |
| WO2013100399A1 (fr) | Procédé et appareil de gestion d'une simulation de jeu |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 12880150 Country of ref document: EP Kind code of ref document: A1 |
|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 122 | Ep: pct application non-entry in european phase |
Ref document number: 12880150 Country of ref document: EP Kind code of ref document: A1 |