WO2014077455A1 - Method for generating game event, game event generation server for performing the method, and recording medium for saving same - Google Patents
Method for generating game event, game event generation server for performing the method, and recording medium for saving same Download PDFInfo
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- WO2014077455A1 WO2014077455A1 PCT/KR2012/011513 KR2012011513W WO2014077455A1 WO 2014077455 A1 WO2014077455 A1 WO 2014077455A1 KR 2012011513 W KR2012011513 W KR 2012011513W WO 2014077455 A1 WO2014077455 A1 WO 2014077455A1
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- game event
- game
- reward
- event generation
- attribute
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORYΒ PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a game event generation technology, and more particularly, to a game event generation method that can provide event participation benefits to more game users, a game event generation server for performing the same and a recording medium storing the same will be.
- Game events are provided to game users, and may induce game users to participate in games and improve user satisfaction.
- game events may be associated with providing special rewards to game users.
- Korean Patent Application Publication No. 10-2007-0109706 provides advertisements to users by providing advertisement rewards according to the time of advertisement viewing, selecting a specific user to provide a probability game, and providing a prize when the user wins a prize.
- an internet advertisement system that allows a user to continuously watch advertisements.
- Korean Patent Publication No. 10-2007-0043560 provides a lottery event by matching high-level item content with one of a plurality of capsules in an online game, extracting capsules according to a user's selection, and determining whether or not to win the online capsule lottery. Start the system.
- the present invention provides a game event generation method capable of receiving a plurality of game event generation conditions and automatically determining a reward item, a game event generation server for performing the same, and a recording medium storing the same.
- the present invention is to provide a game event generation method that can evaluate the game event generation conditions and automatically provide a reward accordingly to the user terminal, a game event generation server for performing the same and a recording medium storing the same.
- the present invention provides a game event generation method for determining a game event generation condition in consideration of at least one of a play mode property, a number of simultaneous player properties, a game operating time property, and an event occurrence probability property in a game such as a sports game, and a game for performing the same.
- An event generating server and a recording medium storing the same are provided.
- An object of the present invention is to provide a game event generation method capable of receiving a plurality of game event generation conditions so that a game operator can consider a game operating profit, a game event generation server for performing the same, and a recording medium storing the same.
- the game event generation method is performed in a game event generation server that can be connected to the user terminal, receiving a plurality of game event generation conditions, evaluating each of the received plurality of game event generation conditions reward Automatically determining an item and providing a reward corresponding to the reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied.
- the attribute of each game event generation condition may include at least one of a play mode attribute, a number of concurrent player attributes, a game operating time zone attribute, and an event occurrence probability attribute.
- automatically determining a reward item by evaluating each of the received plurality of game event generation conditions comprises determining a reward weight of a game event condition attribute in each of the plurality of game event generation conditions. It may further include.
- the determining of the reward weight of the game event condition attribute in each of the plurality of game event creation conditions may include determining the reward weight by calculating a game operating profit expected through participation of a game user. It may further include.
- the step of automatically determining each reward item by evaluating each of the plurality of received game event generation conditions may further include determining an achievement difficulty for the game event condition attribute.
- the step of automatically determining a reward item by evaluating each of the received plurality of game event generation conditions further includes sorting a reward item list including at least one reward item according to a specific criterion. can do.
- automatically determining a reward item by evaluating each of the received plurality of game event generation conditions may include determining the reward item in the sorted reward item list based on the determined achievement difficulty. It may further include.
- receiving the plurality of game event generation conditions may further include receiving a sub-condition corresponding to each attribute of the plurality of game event generation conditions.
- the step of automatically determining each reward item by evaluating each of the plurality of received game event generation conditions may include a sub for a game event condition attribute that may vary in a game currently being played through the user terminal. -Detecting the condition further.
- automatically determining a reward item by evaluating each of the received plurality of game event creation conditions may be based on another game event condition attribute if the detected sub-condition is fulfilled in the currently playing game.
- the method may further include increasing a generation probability of the corresponding reward item by raising a sub-condition for the corresponding sub-condition.
- the providing of the reward corresponding to the corresponding reward item to the user terminal may further include canceling the provision if the event cancellation requirement due to the abusing of the user terminal is satisfied. .
- the game event generating server may include a game event condition receiving unit which receives a plurality of game event generating conditions, a reward item determining unit which automatically determines a reward item by evaluating each of the received plurality of game event generating conditions; And a reward providing unit configured to provide a reward corresponding to a corresponding reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied.
- the attribute of each game event generation condition may include at least one of a play mode attribute, a number of concurrent player attributes, a game operation time zone attribute, and an event occurrence probability attribute.
- the reward item determiner may determine a reward weight of a game event condition attribute in each of the plurality of game event generation conditions.
- the reward item determiner may determine the reward weight by calculating a game operating profit expected through participation of a game user.
- the reward item determiner may determine the achievement difficulty of the game event condition attribute.
- the reward item determiner may sort a reward item list including at least one reward item according to a specific criterion.
- the reward item determiner may determine the reward item from the sorted reward item list based on the determined achievement difficulty.
- the game event condition receiving unit may receive a sub-condition corresponding to each of the attributes of the plurality of game event generating conditions.
- the reward item determiner may detect a sub-condition for a game event condition attribute that may vary in a game currently being progressed through a user terminal.
- the reward item determiner may increase the generation probability of the reward item by raising the sub-condition for another game event condition attribute when the detected sub-condition is achieved in the current game. You can do
- the reward provider may cancel the provision if the event cancellation requirement due to the abusing of the user terminal is satisfied.
- the recording medium recording a computer program for providing a game event generation performed in the game event generation server that can be connected to the user terminal has a function of receiving a plurality of game event generation conditions, the received plurality of game event generation A function of automatically determining a reward item by evaluating each of the conditions, and providing a reward corresponding to the reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied. It includes.
- the game event generation method and related technologies may automatically provide a corresponding reward to a user terminal according to a game event generation condition to increase a user's participation in a game.
- Game event generation method and related technologies can increase the game participation in a particular mode by providing a corresponding reward according to the reward weight.
- the game event generation method and related technologies may calculate a game operating profit to determine a reward weight to generate a profit improvement according to game operation.
- Game event generation method and related technologies can increase the flexibility of game operation by canceling the provision of the reward when the event cancellation requirement is satisfied.
- FIG. 1 is a diagram illustrating a game event generation system according to an embodiment of the present invention.
- FIG. 2 is a block diagram illustrating a game event generation server in FIG. 1.
- FIG. 3 is a flowchart illustrating a game event generation process performed in the game event generation server of FIG. 2.
- FIG. 4 is a diagram illustrating specific contents of a game event condition attribute.
- FIG. 5 is a diagram illustrating a compensation weight determining process according to the first embodiment of the compensation item determiner.
- FIG. 6 is a diagram illustrating a process of determining a corresponding reward item based on an achievement difficulty according to the second embodiment of the reward item determiner.
- FIG. 7 is a diagram illustrating a sub-condition up process for a game event condition attribute according to a third embodiment of the reward item determiner.
- FIG. 8 is a flowchart illustrating an event canceling process performed by the game event generating server of FIG. 2.
- first and second are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms.
- first component may be named a second component, and similarly, the second component may also be named a first component.
- an identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of the steps, and each step clearly indicates a specific order in context. Unless stated otherwise, they may occur out of the order noted. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
- the present invention can be embodied as computer readable code on a computer readable recording medium
- the computer readable recording medium includes all kinds of recording devices in which data can be read by a computer system.
- Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage device, and the like, and are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes.
- the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
- FIG. 1 is a diagram illustrating a game event generation system according to an embodiment of the present invention.
- the game event generation system 100 includes a user terminal 110 and a game event generation server 120.
- the user terminal 110 may be connected to the game event generation server 120 through a network (particularly, the Internet).
- the user terminal 110 may correspond to a computing device that can be manipulated by an online game user. More specifically, the user terminal 110 may correspond to a computing device capable of executing a computer game by executing a game program. For example, the user terminal 110 may correspond to a desktop, a laptop, a smart phone, or a tablet personal computer.
- the game event generation server 120 may correspond to a computing device that may be connected to the user terminal 110 through a network, and may be managed by a game service company. The game event generation server 120 will be described with reference to FIG. 2.
- FIG. 2 is a block diagram illustrating a game event generation server in FIG. 1.
- the game event generation server 120 includes a game event information receiver 210, a reward item determiner 220, a reward provider 230, a communicator 240, and a controller 250.
- the game event information receiver 210 receives a plurality of game event generation conditions.
- game event generation conditions are associated with the requirement to generate a constant event on the game and can be set by the game operator.
- the game event generation condition may include properties of a plurality of game event generation conditions (hereinafter, game event condition properties), and the game event condition property may include a play mode property, a number of concurrent player properties, a game operating time property, or an event occurrence probability property. It may correspond to.
- the game event information receiving unit 210 may have 10,000 or more simultaneous players (simultaneous number of players) and 14:00 o'clock for the Georgia mode (play mode property). It is possible to receive a game event generation condition that defines a probability of 30% (event occurrence probability attribute) between 16:00 hours (game operation time attribute). The detailed operation of the game event information receiver 210 will be described with reference to FIGS. 3 and 4.
- the reward item determiner 220 automatically evaluates each of a plurality of game event generation conditions to automatically determine a reward item.
- the reward item is a content describing the prizes provided to the user terminal 110, and when exemplifying a sports game such as a soccer game, it may include game money, new player cards, trades, market use rights, and the like.
- the detailed operation of the compensation item determiner 220 will be described with reference to FIGS. 3 and 5 to 7.
- the reward providing unit 230 provides the user terminal 110 with a reward corresponding to the corresponding reward item when one of the plurality of game event generation conditions is satisfied by the user terminal 110.
- the reward provider 230 may provide the reward item to the user terminal 110 to be used by the game user.
- the reward provider 230 may cancel the provision if the event cancellation requirement due to the abusing of the user terminal 110 is satisfied.
- the detailed operation of the compensation provider 230 will be described with reference to FIGS. 3 and 8.
- the communication unit 240 provides a physical or logical interface for communicating with the user terminal 110, and in one embodiment, may be implemented as TCP / IP or UDP / IP.
- the controller 250 controls the operation and data flow of the game event information receiver 210, the reward item determiner 220, the reward provider 230, and the communicator 240.
- the game event generation server 120 may execute a computer program linked with the game performance terminal 110, and the computer program may be implemented as a computer-readable recording medium.
- FIG. 3 is a flowchart illustrating a game event generation process performed in the game event generation server of FIG. 2.
- the game event condition receiving unit 210 receives a plurality of game event generating conditions (step S310).
- game event generation conditions are associated with the requirement to generate a constant event on the game and can be set by the game operator.
- the game event generation condition may include a plurality of game event condition attributes.
- the game event condition attribute refers to a sub-item constituting a game event generation condition, and in one embodiment, includes at least one of a play mode attribute, a number of concurrent player attributes, a game operation time zone attribute, and an event occurrence probability attribute. can do.
- the game event condition attribute may correspond to a game play mode
- the game play mode may correspond to a regular league mode, a post season mode, or a world baseball classic mode.
- FIG. 4 is a diagram illustrating specific contents of a game event condition attribute.
- the game event condition attribute may include at least one of a play mode attribute 410, a concurrent player count attribute 420, and an event occurrence probability attribute 430.
- the game event condition receiving unit 210 may receive a 20% probability to generate an event. If all of these game event condition attributes are satisfied, the game event generation condition is satisfied, so that the user terminal 110 may be provided with a reward according to the game event generation condition.
- the reward item determiner 220 evaluates each of the plurality of game event generation conditions to automatically determine the reward item (step S320).
- the reward item is a content describing the prizes provided to the user terminal 110, and when exemplifying a sports game such as a soccer game, it may include game money, new player cards, trades, market use rights, and the like.
- the reward item determiner 220 may randomly determine the reward item regardless of the game event generation condition. In one embodiment, the reward item determiner 220 may generate an unexpected event during game play to the game user, and in particular, may generate such an event through the Random function. In addition, the compensation item determiner 220 may determine a compensation item for this event. Game users can get unexpected rewards in advance, allowing them to play the game longer for accidental item acquisition. Other embodiments of the compensation item determiner 220 will be described with reference to FIGS. 5 to 7.
- FIG. 5 is a diagram illustrating a compensation weight determining process according to the first embodiment of the compensation item determiner.
- the reward item determiner 220 may determine a reward weight of a game event condition attribute in each of the plurality of game event generation conditions.
- the reward weight may be set by the game operator in consideration of internal operating criteria (for example, estimated revenue per play mode, etc.), and the higher the reward weight, the more the game user needs to induce the game mode. It can mean high.
- the reward item determiner 220 may determine a reward weight by calculating a game operating profit expected through participation of a game user.
- the compensation weight corresponding to the cup play mode 510 may correspond to a certain compensation weight value 530.
- This reward weight may be preset by the game operator.
- the reward item determiner 220 may determine a reward weight value 530 of the cup play mode 510 by calculating a game operating profit expected through participation of a game user. That is, the reward weight corresponding to the cup play mode 510 may be determined as the reward weight value 530 of 20% by reflecting the estimated profit value 520 per user of KRW 200,000. When the reward weight value 530 is determined, the reward item determiner 220 may determine the reward item value 540 of the game money 20 million won.
- FIG. 6 is a diagram illustrating a process of determining a corresponding reward item based on an achievement difficulty according to the second embodiment of the reward item determiner.
- the reward item determiner 220 may determine the achievement difficulty 610 for the game event condition attribute.
- the achievement difficulty 610 represents the degree of achievement of the game event condition attribute in the game, and in one embodiment, may be determined according to the achievement probability of the condition. For example, the achievement difficulty 610 of β 10,000 simultaneous players> may correspond to 10, and the achievement difficulty 610 of β 30,000 simultaneous players> may correspond to 30.
- the reward item determiner 220 may sort the reward item list 620 including at least one reward item according to a specific criterion.
- the reward item list 620 is arranged according to a specific criterion for the reward item, wherein the specific criterion may be generated by combining at least one of the price of the reward item, the availability of the reward item, and the usefulness of the reward item.
- the compensation item determiner 220 may determine the compensation item 630 corresponding to the achievement difficulty 610 in the compensation item list 620 arranged in a predetermined order to reflect the determined achievement difficulty 610.
- the achievement difficulty is determined in the reward item list 620 arranged in a predetermined order to reflect the determined achievement difficulty 610.
- the compensation item 630 corresponding to 610 may be determined.
- condition attribute 2 may be determined as achievement difficulty 30, and a reward item corresponding to achievement difficulty 30 may be determined as item 3.
- FIG. 7 is a diagram illustrating a sub-condition up process for a game event condition attribute according to a third embodiment of the reward item determiner.
- the game event condition receiving unit 210 may receive sub-conditions corresponding to each of the attributes of the plurality of game event generating conditions, and the reward item determining unit 220 may be configured to perform a game currently in progress through the user terminal 110. It is possible to detect sub-conditions for game event condition attributes that may vary.
- the reward item determiner 220 increases the sub-condition for another game event condition attribute to increase the probability of generating the corresponding reward item.
- the game event information receiver 210 may receive a game event condition attribute as a simultaneous player count attribute and an event occurrence probability attribute.
- the number of simultaneous players 710 may be set to β 10,000 simultaneous players, and the event occurrence probability 720 may be set to 10%.
- the reward item determiner 220 may have an event occurrence probability property 720. Can be set to 20%.
- the reward provider 230 provides the user terminal 110 with a reward corresponding to the corresponding reward item (step S330).
- the compensation provider 230 may replace the previously provided compensation item with another type of compensation item. This is an example of a case in which a game user receives a reward item that he / she does not want or already owns during a game play process, and the reward provider 230 receives such a reward replacement request from the user terminal 110 and replaces it with a new reward item. You can replace the reward item. However, the compensation provider 230 may reject the request for compensation replacement based on the timing or criteria of replacing the compensation item. Here, the criteria may be determined by combining at least one of the price of the reward item, the availability of the reward item, and the usefulness of the reward item.
- the reward provider 230 when the reward provider 230 automatically provides a β new character card> as a reward item determined automatically, but the game user requests a replacement, the reward provider 230 β game money 10 million won> It can be provided as a replacement.
- FIG. 8 is a flowchart illustrating an event canceling process performed by the game event generating server of FIG. 2.
- the reward provider 230 may cancel the provision of the reward item when the event cancellation requirement due to the abusing of the user terminal 110 is satisfied.
- the abusing of the user terminal 110 refers to actions in which the user terminal 110 receives a reward by illegally satisfying a game event generation condition or generating an unscheduled condition.
- the abusing may include a case in which the user terminal 110 generates a plurality of ghost users and accesses the game event generation server 120 to satisfy the condition of β number of simultaneous players>.
- the reward providing unit 230 may determine whether the user terminal 110 is abusing (step S820).
- the reward providing unit 230 may cancel the compensation according to the game event generation condition is satisfied when the abusing of the user terminal 110 occurs (step S830), otherwise, the reward according to the game event generation condition is provided. It may be (step S840).
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Abstract
Description
λ³Έ λ°λͺ μ κ²μ μ΄λ²€νΈ μμ± κΈ°μ μ κ΄ν κ²μΌλ‘, λ³΄λ€ μμΈνκ²λ, λ³΄λ€ λ§μ κ²μ μ¬μ©μλ€μκ² μ΄λ²€νΈ μ°Έμ¬ ννμ μ 곡ν μ μλ κ²μ μ΄λ²€νΈ μμ± λ°©λ², μ΄λ₯Ό μννλ κ²μ μ΄λ²€νΈ μμ± μλ² λ° μ΄λ₯Ό μ μ₯ν κΈ°λ‘ λ§€μ²΄μ κ΄ν κ²μ΄λ€.The present invention relates to a game event generation technology, and more particularly, to a game event generation method that can provide event participation benefits to more game users, a game event generation server for performing the same and a recording medium storing the same will be.
κ²μ μ΄λ²€νΈλ κ²μ μ¬μ©μμκ² μ 곡λλ κ²μΌλ‘, κ²μ μ¬μ©μμ κ²μ μ°Έμ¬λ₯Ό μ λνκ³ μ¬μ©μμ κ²μ λ§μ‘±λλ₯Ό ν₯μ μν¬ μ μλ€. νΉν, κ²μ μ΄λ²€νΈλ κ²μ μ¬μ©μμκ² νΉλ³ν 보μμ μ 곡νλ κ²κ³Ό μ°κ΄λ μ μλ€.Game events are provided to game users, and may induce game users to participate in games and improve user satisfaction. In particular, game events may be associated with providing special rewards to game users.
νκ΅κ³΅κ°νΉν μ 10-2007-0109706νΈλ μ¬μ©μμκ² κ΄κ³ λ₯Ό μ 곡νμ¬ κ΄κ³ μμ² μκ°μ λ°λ₯Έ κ΄κ³ μ¬λ‘κΈμ μ 곡νκ³ , νΉμ μ¬μ©μλ₯Ό μ μ νμ¬ νλ₯ κ²μμ μ 곡νκ³ μ¬μ©μκ° κ²½νμ λΉμ²¨λλ κ²½μ° ν΄λΉ κ²½νμ μ 곡νμ¬ μ¬μ©μκ° μ§μμ μΌλ‘ κ΄κ³ μμ²μ ν μ μλλ‘ νλ μΈν°λ· κ΄κ³ μμ€ν μ κ°μνλ€.Korean Patent Application Publication No. 10-2007-0109706 provides advertisements to users by providing advertisement rewards according to the time of advertisement viewing, selecting a specific user to provide a probability game, and providing a prize when the user wins a prize. Disclosed is an internet advertisement system that allows a user to continuously watch advertisements.
νκ΅κ³΅κ°νΉν μ 10-2007-0043560νΈλ μ¨λΌμΈ κ²μ λ΄μμ κ³ κΈ μμ΄ν 컨ν μΈ λ₯Ό λ€μμ μΊ‘μ μ€ νλμ λ§€μΉνμ¬ μΆμ²¨μ΄λ²€νΈλ₯Ό μ 곡νκ³ , μ¬μ©μμ μ νμ λ°λΌ μΊ‘μμ μΆμΆν ν λΉμ²¨μ¬λΆλ₯Ό κ²°μ νλ μ¨λΌμΈ μΊ‘μ μΆμ²¨ μμ€ν μ κ°μνλ€. Korean Patent Publication No. 10-2007-0043560 provides a lottery event by matching high-level item content with one of a plurality of capsules in an online game, extracting capsules according to a user's selection, and determining whether or not to win the online capsule lottery. Start the system.
μ΄λ¬ν μ ν κΈ°μ λ€μ μ¬μ μ μ μλ νΉμ 쑰건μ κΈ°μ€μΌλ‘ μ΄λ²€νΈλ₯Ό μ§ννμ¬ λ³΄μμ μνν λΏμ΄λ―λ‘ λΉλ‘ μ’μ ννμ μ΄λ²€νΈλΌλ μ λλ‘ λμνμ§ μμ μ μλ€.Since these prior arts only perform rewards by proceeding with events based on predefined conditions, even events with good benefits may not work properly.
λ³Έ λ°λͺ μ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νμ¬ κ·Έμ λ°λΌ 보μ νλͺ©μ μλμΌλ‘ κ²°μ ν μ μλ κ²μ μ΄λ²€νΈ μμ± λ°©λ², μ΄λ₯Ό μννλ κ²μ μ΄λ²€νΈ μμ± μλ² λ° μ΄λ₯Ό μ μ₯ν κΈ°λ‘맀체λ₯Ό μ 곡νκ³ μ νλ€. The present invention provides a game event generation method capable of receiving a plurality of game event generation conditions and automatically determining a reward item, a game event generation server for performing the same, and a recording medium storing the same.
λ³Έ λ°λͺ μ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ νκ°νμ¬ μλμΌλ‘ κ·Έμ λ°λ₯Έ 보μμ μ¬μ©μ λ¨λ§μ μ 곡ν μ μλ κ²μ μ΄λ²€νΈ μμ± λ°©λ², μ΄λ₯Ό μννλ κ²μ μ΄λ²€νΈ μμ± μλ² λ° μ΄λ₯Ό μ μ₯ν κΈ°λ‘맀체λ₯Ό μ 곡νκ³ μ νλ€.The present invention is to provide a game event generation method that can evaluate the game event generation conditions and automatically provide a reward accordingly to the user terminal, a game event generation server for performing the same and a recording medium storing the same.
λ³Έ λ°λͺ μ μ€ν¬μΈ κ²μκ³Ό κ°μ κ²μμμ νλ μ΄ λͺ¨λ μμ±, λμ νλ μ΄μ΄ μ μμ±, κ²μ μ΄μ μκ°λ μμ± λ° μ΄λ²€νΈ λ°μ νλ₯ μμ± μ€ μ μ΄λ νλλ₯Ό κ³ λ €νμ¬ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ κ²°μ ν μ μλ κ²μ μ΄λ²€νΈ μμ± λ°©λ², μ΄λ₯Ό μννλ κ²μ μ΄λ²€νΈ μμ± μλ² λ° μ΄λ₯Ό μ μ₯ν κΈ°λ‘ λ§€μ²΄λ₯Ό μ 곡νκ³ μ νλ€.The present invention provides a game event generation method for determining a game event generation condition in consideration of at least one of a play mode property, a number of simultaneous player properties, a game operating time property, and an event occurrence probability property in a game such as a sports game, and a game for performing the same. An event generating server and a recording medium storing the same are provided.
λ³Έ λ°λͺ μ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νμ¬ κ²μ μ΄μμκ° κ²μ μ΄μ μμ΅μ κ³ λ €νλλ‘ ν μ μλ κ²μ μ΄λ²€νΈ μμ± λ°©λ², μ΄λ₯Ό μννλ κ²μ μ΄λ²€νΈ μμ± μλ² λ° μ΄λ₯Ό μ μ₯ν κΈ°λ‘ λ§€μ²΄λ₯Ό μ 곡νκ³ μ νλ€.An object of the present invention is to provide a game event generation method capable of receiving a plurality of game event generation conditions so that a game operator can consider a game operating profit, a game event generation server for performing the same, and a recording medium storing the same.
μ€μμλ€ μ€μμ, κ²μ μ΄λ²€νΈ μμ± λ°©λ²μ μ¬μ©μ λ¨λ§κ³Ό μ°κ²°λ μ μλ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ©°, 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ λ¨κ³, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³ λ° μκΈ° μ¬μ©μ λ¨λ§μ μν΄ μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ μ€ νλκ° μΆ©μ‘±λλ©΄ ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μκΈ° μ¬μ©μ λ¨λ§μ μ 곡νλ λ¨κ³λ₯Ό ν¬ν¨νλ€.Among the embodiments, the game event generation method is performed in a game event generation server that can be connected to the user terminal, receiving a plurality of game event generation conditions, evaluating each of the received plurality of game event generation conditions reward Automatically determining an item and providing a reward corresponding to the reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied.
μΌ μ€μμμμ, μκΈ° κ° κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ±μ νλ μ΄ λͺ¨λ μμ±, λμ νλ μ΄μ΄ μ μμ±, κ²μ μ΄μ μκ°λ μμ± λ° μ΄λ²€νΈ λ°μ νλ₯ μμ± μ€ μ μ΄λ νλλ₯Ό ν¬ν¨νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In one embodiment, the attribute of each game event generation condition may include at least one of a play mode attribute, a number of concurrent player attributes, a game operating time zone attribute, and an event occurrence probability attribute.
μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μκΈ° 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ 보μ κ°μ€μΉλ₯Ό κ²°μ νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In one embodiment, automatically determining a reward item by evaluating each of the received plurality of game event generation conditions comprises determining a reward weight of a game event condition attribute in each of the plurality of game event generation conditions. It may further include.
μΌ μ€μμμμ, μκΈ° 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ 보μ κ°μ€μΉλ₯Ό κ²°μ νλ λ¨κ³λ κ²μ μ¬μ©μμ μ°Έμ¬λ₯Ό ν΅ν΄ μμλλ κ²μ μ΄μ μμ΅μ κ³μ°νμ¬ μκΈ° 보μ κ°μ€μΉλ₯Ό κ²°μ νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In an embodiment, the determining of the reward weight of the game event condition attribute in each of the plurality of game event creation conditions may include determining the reward weight by calculating a game operating profit expected through participation of a game user. It may further include.
*μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μκΈ° κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μ±μ·¨ λμ΄λλ₯Ό κ²°μ νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In one embodiment, the step of automatically determining each reward item by evaluating each of the plurality of received game event generation conditions may further include determining an achievement difficulty for the game event condition attribute.
μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μ μ΄λ νλμ 보μ νλͺ©μ ν¬ν¨νλ 보μ νλͺ© 리μ€νΈλ₯Ό νΉμ κΈ°μ€μ λ°λΌ μ λ ¬νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In an embodiment, the step of automatically determining a reward item by evaluating each of the received plurality of game event generation conditions further includes sorting a reward item list including at least one reward item according to a specific criterion. can do.
μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μκΈ° κ²°μ λ μ±μ·¨ λμ΄λλ₯Ό κΈ°μ΄λ‘ μκΈ° μ λ ¬λ 보μ νλͺ© 리μ€νΈμμ μκΈ° 보μ νλͺ©μ κ²°μ νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In an embodiment, automatically determining a reward item by evaluating each of the received plurality of game event generation conditions may include determining the reward item in the sorted reward item list based on the determined achievement difficulty. It may further include.
μΌ μ€μμμμ, 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ λ¨κ³λ μκΈ° 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ± κ°κ°μ ν΄λΉνλ μλΈ-쑰건μ μμ νλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In one embodiment, receiving the plurality of game event generation conditions may further include receiving a sub-condition corresponding to each attribute of the plurality of game event generation conditions.
μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μκΈ° μ¬μ©μ λ¨λ§μ ν΅ν΄ νμ¬ μ§νλκ³ μλ κ²μμμ κ°λ³ λ μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ κ²μΆνλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€. In an embodiment, the step of automatically determining each reward item by evaluating each of the plurality of received game event generation conditions may include a sub for a game event condition attribute that may vary in a game currently being played through the user terminal. -Detecting the condition further.
μΌ μ€μμμμ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ λ¨κ³λ μκΈ° νμ¬ μ§νλκ³ μλ κ²μμμ μκΈ° κ²μΆλ μλΈ-μ‘°κ±΄μ΄ μ±μ·¨λλ©΄ λ€λ₯Έ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ μν₯μμΌμ ν΄λΉ 보μ μμ΄ν μ μμ± νλ₯ μ μ¦κ°μν€λ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In one embodiment, automatically determining a reward item by evaluating each of the received plurality of game event creation conditions may be based on another game event condition attribute if the detected sub-condition is fulfilled in the currently playing game. The method may further include increasing a generation probability of the corresponding reward item by raising a sub-condition for the corresponding sub-condition.
μΌ μ€μμμμ, μκΈ° ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μκΈ° μ¬μ©μ λ¨λ§μ μ 곡νλ λ¨κ³λ μκΈ° μ¬μ©μ λ¨λ§μ μ΄λ·°μ§(abusing)μΌλ‘ μΈν μ΄λ²€νΈ μ·¨μ μκ±΄μ΄ μΆ©μ‘±λλ©΄ μκΈ° μ 곡μ μ·¨μνλ λ¨κ³λ₯Ό λ ν¬ν¨ν μ μλ€.In an embodiment, the providing of the reward corresponding to the corresponding reward item to the user terminal may further include canceling the provision if the event cancellation requirement due to the abusing of the user terminal is satisfied. .
μ€μμλ€ μ€μμ, κ²μ μ΄λ²€νΈ μμ± μλ²λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ κ²μ μ΄λ²€νΈ 쑰건 μμ λΆ, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ 보μ νλͺ© κ²°μ λΆ λ° μ¬μ©μ λ¨λ§μ μν΄ μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ μ€ νλκ° μΆ©μ‘±λλ©΄ ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μκΈ° μ¬μ©μ λ¨λ§μ μ 곡νλ 보μ μ 곡λΆλ₯Ό ν¬ν¨νλ€.Among the embodiments, the game event generating server may include a game event condition receiving unit which receives a plurality of game event generating conditions, a reward item determining unit which automatically determines a reward item by evaluating each of the received plurality of game event generating conditions; And a reward providing unit configured to provide a reward corresponding to a corresponding reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied.
μΌ μ€μμμμ, μκΈ° κ° κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ±μ νλ μ΄ λͺ¨λ μμ±, λμ νλ μ΄μ΄ μ μμ±, κ²μ μ΄μ μκ°λ μμ± λ° μ΄λ²€νΈ λ°μ νλ₯ μμ± μ€ μ μ΄λ νλλ₯Ό ν¬ν¨ν μ μλ€.In one embodiment, the attribute of each game event generation condition may include at least one of a play mode attribute, a number of concurrent player attributes, a game operation time zone attribute, and an event occurrence probability attribute.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μκΈ° 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ 보μ κ°μ€μΉλ₯Ό κ²°μ νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may determine a reward weight of a game event condition attribute in each of the plurality of game event generation conditions.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ κ²μ μ¬μ©μμ μ°Έμ¬λ₯Ό ν΅ν΄ μμλλ κ²μ μ΄μ μμ΅μ κ³μ°νμ¬ μκΈ° 보μ κ°μ€μΉλ₯Ό κ²°μ νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may determine the reward weight by calculating a game operating profit expected through participation of a game user.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μκΈ° κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μ±μ·¨ λμ΄λλ₯Ό κ²°μ νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may determine the achievement difficulty of the game event condition attribute.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μ μ΄λ νλμ 보μ νλͺ©μ ν¬ν¨νλ 보μ νλͺ© 리μ€νΈλ₯Ό νΉμ κΈ°μ€μ λ°λΌ μ λ ¬νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may sort a reward item list including at least one reward item according to a specific criterion.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μκΈ° κ²°μ λ μ±μ·¨ λμ΄λλ₯Ό κΈ°μ΄λ‘ μκΈ° μ λ ¬λ 보μ νλͺ© 리μ€νΈμμ μκΈ° 보μ νλͺ©μ κ²°μ νλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may determine the reward item from the sorted reward item list based on the determined achievement difficulty.
μΌ μ€μμμμ, μκΈ° κ²μ μ΄λ²€νΈ 쑰건 μμ λΆλ μκΈ° 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ± κ°κ°μ ν΄λΉνλ μλΈ-쑰건μ μμ ν μ μλ€.In one embodiment, the game event condition receiving unit may receive a sub-condition corresponding to each of the attributes of the plurality of game event generating conditions.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μ¬μ©μ λ¨λ§μ ν΅ν΄ νμ¬ μ§νλκ³ μλ κ²μμμ κ°λ³ λ μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ κ²μΆνλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward item determiner may detect a sub-condition for a game event condition attribute that may vary in a game currently being progressed through a user terminal.
μΌ μ€μμμμ, μκΈ° 보μ νλͺ© κ²°μ λΆλ μκΈ° νμ¬ μ§νλκ³ μλ κ²μμμ μκΈ° κ²μΆλ μλΈ-μ‘°κ±΄μ΄ μ±μ·¨λλ©΄ λ€λ₯Έ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ μν₯μμΌμ ν΄λΉ 보μ μμ΄ν μ μμ± νλ₯ μ μ¦κ°μν€λ κ²μ νΉμ§μΌλ‘ ν μ μλ€.According to an embodiment, the reward item determiner may increase the generation probability of the reward item by raising the sub-condition for another game event condition attribute when the detected sub-condition is achieved in the current game. You can do
μΌ μ€μμμμ, μκΈ° 보μ μ 곡λΆλ μκΈ° μ¬μ©μ λ¨λ§μ μ΄λ·°μ§(abusing)μΌλ‘ μΈν μ΄λ²€νΈ μ·¨μ μκ±΄μ΄ μΆ©μ‘±λλ©΄ μκΈ° μ 곡μ μ·¨μνλ κ²μ νΉμ§μΌλ‘ ν μ μλ€.In an embodiment, the reward provider may cancel the provision if the event cancellation requirement due to the abusing of the user terminal is satisfied.
μ€μμλ€ μ€μμ, μ¬μ©μ λ¨λ§κ³Ό μ°κ²°λ μ μλ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ κ²μ μ΄λ²€νΈ μμ±μ μ 곡νλ μ»΄ν¨ν° νλ‘κ·Έλ¨μ κΈ°λ‘ν κΈ°λ‘맀체λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ κΈ°λ₯, μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ κΈ°λ₯ λ° μκΈ° μ¬μ©μ λ¨λ§μ μν΄ μκΈ° μμ λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ μ€ νλκ° μΆ©μ‘±λλ©΄ ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μκΈ° μ¬μ©μ λ¨λ§μ μ 곡νλ κΈ°λ₯μ ν¬ν¨νλ€.Among the embodiments, the recording medium recording a computer program for providing a game event generation performed in the game event generation server that can be connected to the user terminal has a function of receiving a plurality of game event generation conditions, the received plurality of game event generation A function of automatically determining a reward item by evaluating each of the conditions, and providing a reward corresponding to the reward item to the user terminal when one of the plurality of game event generation conditions received by the user terminal is satisfied. It includes.
λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± λ°©λ²κ³Ό μ΄μ κ΄λ ¨λ κΈ°μ λ€μ μ¬μ©μ λ¨λ§μ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄ μΆ©μ‘±μ λ°λΌ μλμΌλ‘ ν΄λΉ 보μμ μ 곡νμ¬ μ¬μ©μμ κ²μ μ°Έμ¬λλ₯Ό λμΌ μ μλ€.The game event generation method and related technologies according to an embodiment of the present invention may automatically provide a corresponding reward to a user terminal according to a game event generation condition to increase a user's participation in a game.
λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± λ°©λ²κ³Ό μ΄μ κ΄λ ¨λ κΈ°μ λ€μ 보μ κ°μ€μΉμ λ°λΌ ν΄λΉ 보μμ μ 곡νμ¬ νΉμ λͺ¨λμ λν κ²μ μ°Έμ¬λλ₯Ό λμΌ μ μλ€.Game event generation method and related technologies according to an embodiment of the present invention can increase the game participation in a particular mode by providing a corresponding reward according to the reward weight.
λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± λ°©λ²κ³Ό μ΄μ κ΄λ ¨λ κΈ°μ λ€μ κ²μ μ΄μ μμ΅μ κ³μ°νμ¬ λ³΄μ κ°μ€μΉλ₯Ό κ²°μ νμ¬ κ²μ μ΄μμ λ°λ₯Έ μμ΅ ν₯μμ λ°μμν¬ μ μλ€.The game event generation method and related technologies according to an embodiment of the present invention may calculate a game operating profit to determine a reward weight to generate a profit improvement according to game operation.
λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± λ°©λ²κ³Ό μ΄μ κ΄λ ¨λ κΈ°μ λ€μ μ΄λ²€νΈ μ·¨μ μκ±΄μ΄ μΆ©μ‘±λλ©΄ ν΄λΉ 보μμ μ 곡μ μ·¨μνμ¬ κ²μ μ΄μμ μ μ°μ±μ μ¦κ°ν μ μλ€.Game event generation method and related technologies according to an embodiment of the present invention can increase the flexibility of game operation by canceling the provision of the reward when the event cancellation requirement is satisfied.
λ 1μ λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± μμ€ν μ μ€λͺ νλ λλ©΄μ΄λ€.1 is a diagram illustrating a game event generation system according to an embodiment of the present invention.
λ 2λ λ 1μ μλ κ²μ μ΄λ²€νΈ μμ± μλ²λ₯Ό μ€λͺ νλ λΈλ‘λ μ΄λ€.FIG. 2 is a block diagram illustrating a game event generation server in FIG. 1.
λ 3μ λ 2μ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ κ²μ μ΄λ²€νΈ μμ± κ³Όμ μ μ€λͺ νλ νλ¦λμ΄λ€. 3 is a flowchart illustrating a game event generation process performed in the game event generation server of FIG. 2.
λ 4λ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ ꡬ체μ μΈ λ΄μ©μ μμνλ λλ©΄μ΄λ€.4 is a diagram illustrating specific contents of a game event condition attribute.
λ 5λ 보μ νλͺ© κ²°μ λΆμ μ 1 μ€μμμ λ°λ₯Έ 보μ κ°μ€μΉ κ²°μ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.5 is a diagram illustrating a compensation weight determining process according to the first embodiment of the compensation item determiner.
λ 6μ 보μ νλͺ© κ²°μ λΆμ μ 2 μ€μμμ λ°λ₯Έ μ±μ·¨ λμ΄λλ₯Ό κΈ°μ΄λ‘ ν΄λΉ 보μ νλͺ©μ κ²°μ νλ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.FIG. 6 is a diagram illustrating a process of determining a corresponding reward item based on an achievement difficulty according to the second embodiment of the reward item determiner.
λ 7μ 보μ νλͺ© κ²°μ λΆμ μ 3 μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건 μν₯ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.FIG. 7 is a diagram illustrating a sub-condition up process for a game event condition attribute according to a third embodiment of the reward item determiner.
λ 8μ λ 2μ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ μ΄λ²€νΈ μ·¨μ κ³Όμ μ μ€λͺ νλ νλ¦λμ΄λ€.8 is a flowchart illustrating an event canceling process performed by the game event generating server of FIG. 2.
λ³Έ λ°λͺ μ κ΄ν μ€λͺ μ ꡬ쑰μ λ΄μ§ κΈ°λ₯μ μ€λͺ μ μν μ€μμμ λΆκ³Όνλ―λ‘, λ³Έ λ°λͺ μ κΆλ¦¬λ²μλ λ³Έλ¬Έμ μ€λͺ λ μ€μμμ μνμ¬ μ νλλ κ²μΌλ‘ ν΄μλμ΄μλ μλ λλ€. μ¦, μ€μμλ λ€μν λ³κ²½μ΄ κ°λ₯νκ³ μ¬λ¬ κ°μ§ ννλ₯Ό κ°μ§ μ μμΌλ―λ‘ λ³Έ λ°λͺ μ κΆλ¦¬λ²μλ κΈ°μ μ μ¬μμ μ€νν μ μλ κ· λ±λ¬Όλ€μ ν¬ν¨νλ κ²μΌλ‘ μ΄ν΄λμ΄μΌ νλ€. λν, λ³Έ λ°λͺ μμ μ μλ λͺ©μ λλ ν¨κ³Όλ νΉμ μ€μμκ° μ΄λ₯Ό μ λΆ ν¬ν¨νμ¬μΌ νλ€κ±°λ κ·Έλ¬ν ν¨κ³Όλ§μ ν¬ν¨νμ¬μΌ νλ€λ μλ―Έλ μλλ―λ‘, λ³Έ λ°λͺ μ κΆλ¦¬λ²μλ μ΄μ μνμ¬ μ νλλ κ²μΌλ‘ μ΄ν΄λμ΄μλ μλ λ κ²μ΄λ€.Description of the present invention is only an embodiment for structural or functional description, the scope of the present invention should not be construed as limited by the embodiments described in the text. That is, since the embodiments may be variously modified and may have various forms, the scope of the present invention should be understood to include equivalents capable of realizing the technical idea. In addition, the objects or effects presented in the present invention does not mean that a specific embodiment should include all or only such effects, the scope of the present invention should not be understood as being limited thereby.
ννΈ, λ³Έ μΆμμμ μμ λλ μ©μ΄μ μλ―Έλ λ€μκ³Ό κ°μ΄ μ΄ν΄λμ΄μΌ ν κ²μ΄λ€.On the other hand, the meaning of the terms described in the present application should be understood as follows.
"μ 1", "μ 2" λ±μ μ©μ΄λ νλμ ꡬμ±μμλ₯Ό λ€λ₯Έ ꡬμ±μμλ‘λΆν° ꡬλ³νκΈ° μν κ²μΌλ‘, μ΄λ€ μ©μ΄λ€μ μν΄ κΆλ¦¬λ²μκ° νμ λμ΄μλ μλ λλ€. μλ₯Ό λ€μ΄, μ 1 ꡬμ±μμλ μ 2 ꡬμ±μμλ‘ λͺ λͺ λ μ μκ³ , μ μ¬νκ² μ 2 ꡬμ±μμλ μ 1 ꡬμ±μμλ‘ λͺ λͺ λ μ μλ€.Terms such as "first" and "second" are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms. For example, the first component may be named a second component, and similarly, the second component may also be named a first component.
μ΄λ€ ꡬμ±μμκ° λ€λ₯Έ ꡬμ±μμμ "μ°κ²°λμ΄"μλ€κ³ μΈκΈλ λμλ, κ·Έ λ€λ₯Έ ꡬμ±μμμ μ§μ μ μΌλ‘ μ°κ²°λ μλ μμ§λ§, μ€κ°μ λ€λ₯Έ ꡬμ±μμκ° μ‘΄μ¬ν μλ μλ€κ³ μ΄ν΄λμ΄μΌ ν κ²μ΄λ€. λ°λ©΄μ, μ΄λ€ ꡬμ±μμκ° λ€λ₯Έ ꡬμ±μμμ "μ§μ μ°κ²°λμ΄"μλ€κ³ μΈκΈλ λμλ μ€κ°μ λ€λ₯Έ ꡬμ±μμκ° μ‘΄μ¬νμ§ μλ κ²μΌλ‘ μ΄ν΄λμ΄μΌ ν κ²μ΄λ€. ννΈ, ꡬμ±μμλ€ κ°μ κ΄κ³λ₯Ό μ€λͺ νλ λ€λ₯Έ ννλ€, μ¦ "~μ¬μ΄μ"μ "λ°λ‘ ~μ¬μ΄μ" λλ "~μ μ΄μνλ"κ³Ό "~μ μ§μ μ΄μνλ" λ±λ λ§μ°¬κ°μ§λ‘ ν΄μλμ΄μΌ νλ€.When a component is referred to as being "connected" to another component, it should be understood that there may be other components in between, although it may be directly connected to the other component. On the other hand, when a component is referred to as being "directly connected" to another component, it should be understood that there is no other component in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
λ¨μμ ννμ λ¬Έλ§₯μ λͺ λ°±νκ² λ€λ₯΄κ² λ»νμ§ μλ ν 볡μμ ννμ ν¬ν¨νλ κ²μΌλ‘ μ΄ν΄λμ΄μΌ νκ³ , "ν¬ν¨νλ€"λλ "κ°μ§λ€" λ±μ μ©μ΄λ μ€μλ νΉμ§, μ«μ, λ¨κ³, λμ, ꡬμ±μμ, λΆλΆν λλ μ΄λ€μ μ‘°ν©ν κ²μ΄ μ‘΄μ¬ν¨μ μ§μ νλ €λ κ²μ΄λ©°, νλ λλ κ·Έ μ΄μμ λ€λ₯Έ νΉμ§μ΄λ μ«μ, λ¨κ³, λμ, ꡬμ±μμ, λΆλΆν λλ μ΄λ€μ μ‘°ν©ν κ²λ€μ μ‘΄μ¬ λλ λΆκ° κ°λ₯μ±μ 미리 λ°°μ νμ§ μλ κ²μΌλ‘ μ΄ν΄λμ΄μΌ νλ€.Singular expressions should be understood to include plural expressions unless the context clearly indicates otherwise, and terms such as "comprise" or "have" refer to features, numbers, steps, operations, components, parts, or parts thereof described. It is to be understood that the combination is intended to be present and does not exclude in advance the possibility of the presence or addition of one or more other features or numbers, steps, operations, components, parts or combinations thereof.
κ° λ¨κ³λ€μ μμ΄ μλ³λΆνΈ(μλ₯Ό λ€μ΄, a, b, c λ±)λ μ€λͺ μ νΈμλ₯Ό μνμ¬ μ¬μ©λλ κ²μΌλ‘ μλ³λΆνΈλ κ° λ¨κ³λ€μ μμλ₯Ό μ€λͺ νλ κ²μ΄ μλλ©°, κ° λ¨κ³λ€μ λ¬Έλ§₯μ λͺ λ°±νκ² νΉμ μμλ₯Ό κΈ°μ¬νμ§ μλ μ΄μ λͺ κΈ°λ μμμ λ€λ₯΄κ² μΌμ΄λ μ μλ€. μ¦, κ° λ¨κ³λ€μ λͺ κΈ°λ μμμ λμΌνκ² μΌμ΄λ μλ μκ³ μ€μ§μ μΌλ‘ λμμ μνλ μλ μμΌλ©° λ°λμ μμλλ‘ μνλ μλ μλ€.In each step, an identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of the steps, and each step clearly indicates a specific order in context. Unless stated otherwise, they may occur out of the order noted. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
λ³Έ λ°λͺ μ μ»΄ν¨ν°κ° μ½μ μ μλ κΈ°λ‘맀체μ μ»΄ν¨ν°κ° μ½μ μ μλ μ½λλ‘μ ꡬνλ μ μκ³ , μ»΄ν¨ν°κ° μ½μ μ μλ κΈ°λ‘ λ§€μ²΄λ μ»΄ν¨ν° μμ€ν μ μνμ¬ μ½νμ§ μ μλ λ°μ΄ν°κ° μ μ₯λλ λͺ¨λ μ’ λ₯μ κΈ°λ‘ μ₯μΉλ₯Ό ν¬ν¨νλ€. μ»΄ν¨ν°κ° μ½μ μ μλ κΈ°λ‘ λ§€μ²΄μ μλ‘λ ROM, RAM, CD-ROM, μκΈ° ν μ΄ν, νλ‘νΌ λμ€ν¬, κ΄ λ°μ΄ν° μ μ₯ μ₯μΉ λ±μ΄ μμΌλ©°, λν, μΊλ¦¬μ΄ μ¨μ΄λΈ(μλ₯Ό λ€μ΄ μΈν°λ·μ ν΅ν μ μ‘)μ ννλ‘ κ΅¬νλλ κ²λ ν¬ν¨νλ€. λν, μ»΄ν¨ν°κ° μ½μ μ μλ κΈ°λ‘ λ§€μ²΄λ λ€νΈμν¬λ‘ μ°κ²°λ μ»΄ν¨ν° μμ€ν μ λΆμ°λμ΄, λΆμ° λ°©μμΌλ‘ μ»΄ν¨ν°κ° μ½μ μ μλ μ½λκ° μ μ₯λκ³ μ€νλ μ μλ€.The present invention can be embodied as computer readable code on a computer readable recording medium, and the computer readable recording medium includes all kinds of recording devices in which data can be read by a computer system. . Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage device, and the like, and are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes. The computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
μ¬κΈ°μ μ¬μ©λλ λͺ¨λ μ©μ΄λ€μ λ€λ₯΄κ² μ μλμ§ μλ ν, λ³Έ λ°λͺ μ΄ μνλ λΆμΌμμ ν΅μμ μ§μμ κ°μ§ μμ μν΄ μΌλ°μ μΌλ‘ μ΄ν΄λλ κ²κ³Ό λμΌν μλ―Έλ₯Ό κ°μ§λ€. μΌλ°μ μΌλ‘ μ¬μ©λλ μ¬μ μ μ μλμ΄ μλ μ©μ΄λ€μ κ΄λ ¨ κΈ°μ μ λ¬Έλ§₯μ κ°μ§λ μλ―Έμ μΌμΉνλ κ²μΌλ‘ ν΄μλμ΄μΌ νλ©°, λ³Έ μΆμμμ λͺ λ°±νκ² μ μνμ§ μλ ν μ΄μμ μ΄κ±°λ κ³Όλνκ² νμμ μΈ μλ―Έλ₯Ό μ§λλ κ²μΌλ‘ ν΄μλ μ μλ€.All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
λ 1μ λ³Έ λ°λͺ μ μΌ μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ μμ± μμ€ν μ μ€λͺ νλ λλ©΄μ΄λ€.1 is a diagram illustrating a game event generation system according to an embodiment of the present invention.
λ 1μ μ°Έμ‘°νλ©΄, κ²μ μ΄λ²€νΈ μμ± μμ€ν
(100)μ μ¬μ©μ λ¨λ§(110) λ° κ²μ μ΄λ²€νΈ μμ± μλ²(120)λ₯Ό ν¬ν¨νλ€. μ¬κΈ°μμ, μ¬μ©μ λ¨λ§(110)μ λ€νΈμν¬(νΉν, μΈν°λ·)λ₯Ό ν΅ν΄ κ²μ μ΄λ²€νΈ μμ± μλ²(120)μ μ°κ²°λ μ μλ€.Referring to FIG. 1, the game
μ¬μ©μ λ¨λ§(110)μ μ¨λΌμΈ κ²μ μ μ κ° μ‘°μν μ μλ μ»΄ν¨ν
μ₯μΉμ ν΄λΉν μ μλ€. λ³΄λ€ κ΅¬μ²΄μ μΌλ‘, μ¬μ©μ λ¨λ§(110)μ κ²μ νλ‘κ·Έλ¨μ μ€ννμ¬ μ»΄ν¨ν° κ²μμ μ§νν μ μλ μ»΄ν¨ν
μ₯μΉμ ν΄λΉν μ μλ€. μλ₯Ό λ€μ΄, μ¬μ©μ λ¨λ§(110)μ λ°μ€ν¬ν±(Desktop), λ
ΈνΈλΆ(Laptop), μ€λ§νΈ ν°(Smart phone) λλ νλΈλ¦Ώ PC(Tablet Personal Computer) λ±μ ν΄λΉν μ μλ€. The
κ²μ μ΄λ²€νΈ μμ± μλ²(120)λ μ¬μ©μ λ¨λ§(110)κ³Ό λ€νΈμν¬λ₯Ό ν΅ν΄ μ°κ²°λ μ μλ μ»΄ν¨ν
μ₯μΉμ ν΄λΉνκ³ , κ²μ μλΉμ€ μ
체 λ±μ μν΄ κ΄λ¦¬λ μ μλ€. κ²μ μ΄λ²€νΈ μμ± μλ²(120)λ λ 2λ₯Ό μ°Έμ‘°νμ¬ μ€λͺ
νλ€. The game
λ 2λ λ 1μ μλ κ²μ μ΄λ²€νΈ μμ± μλ²λ₯Ό μ€λͺ νλ λΈλ‘λ μ΄λ€.FIG. 2 is a block diagram illustrating a game event generation server in FIG. 1.
λ 2λ₯Ό μ°Έμ‘°νλ©΄, κ²μ μ΄λ²€νΈ μμ± μλ²(120)λ κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210), 보μ νλͺ© κ²°μ λΆ(220), 보μ μ 곡λΆ(230), ν΅μ λΆ(240) λ° μ μ΄λΆ(250)λ₯Ό ν¬ν¨νλ€.2, the game
κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ€. μ¬κΈ°μμ, κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ κ²μ μμμ μΌμ ν μ΄λ²€νΈλ₯Ό μμ±μν€λ μ건과 μ°κ΄λκ³ , κ²μ μ΄μμμ μν΄ μ€μ λ μ μλ€. κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ±(μ΄ν, κ²μ μ΄λ²€νΈ 쑰건 μμ±)λ€μ ν¬ν¨ν μ μκ³ , κ²μ μ΄λ²€νΈ 쑰건 μμ±μ νλ μ΄ λͺ¨λ μμ±, λμ νλ μ΄μ΄ μ μμ±, κ²μ μ΄μ μκ°λ μμ± λλ μ΄λ²€νΈ λ°μ νλ₯ μμ±μ ν΄λΉν μ μλ€. The game
μλ₯Ό λ€μ΄, μΆκ΅¬ κ²μκ³Ό κ°μ μ€ν¬μΈ κ²μμ μμνλ©΄, κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210)λ μ±νΌμΈμ€ 리그 λͺ¨λ(νλ μ΄ λͺ¨λ μμ±)μ λν΄ λμ νλ μ΄μ΄ μκ° 1λ§ μ΄μ(λμ νλ μ΄μ΄ μ μμ±), 14:00μ~16:00μ μ¬μ΄μ(κ²μ μ΄μ μκ°λ μμ±) 30%μ νλ₯ (μ΄λ²€νΈ λ°μ νλ₯ μμ±)μ μ건μΌλ‘ μ μν κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ ν μ μλ€. κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210)μ ꡬ체μ λμμ λ3 λ° λ 4λ₯Ό μ°Έμ‘°νμ¬ μ€λͺ
νλ€.For example, when exemplifying a sports game such as a soccer game, the game event
*보μ νλͺ© κ²°μ λΆ(220)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ€. μ¬κΈ°μμ, 보μ νλͺ©μ μ¬μ©μ λ¨λ§(110)μ μ 곡νλ κ²½νμ κΈ°μ νλ λ΄μ©μΌλ‘μ, μΆκ΅¬ κ²μκ³Ό κ°μ μ€ν¬μΈ κ²μμ μμνλ©΄, κ²μ λ¨Έλ, μ κ· μ μ μΉ΄λ, νΈλ μ΄λ, μμ₯ μ΄μ©κΆ λ±μ ν¬ν¨ν μ μλ€. 보μ νλͺ© κ²°μ λΆ(220)μ ꡬ체μ λμμ λ3 λ° λ 5 λ΄μ§ λ7μ μ°Έμ‘°νμ¬ μ€λͺ
νλ€.The
보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)μ μν΄ λ³΅μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ μ€ νλκ° μΆ©μ‘±λλ©΄ ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μ¬μ©μ λ¨λ§(110)μ μ 곡νλ€. 보μ μ 곡λΆ(230)λ 보μ νλͺ© κ²°μ λΆ(220)μ μν΄ λ³΄μ νλͺ©μ΄ κ²°μ λλ©΄, μ¬μ©μ λ¨λ§(110)μ μ΄λ¬ν 보μ νλͺ©μ μ 곡νμ¬ κ²μ μ¬μ©μκ° μ΄μ©ν μ μλλ‘ νλ€. The
μΌ μ€μμμμ, 보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)μ μ΄λ·°μ§(abusing)μΌλ‘ μΈν μ΄λ²€νΈ μ·¨μ μκ±΄μ΄ μΆ©μ‘±λλ©΄ ν΄λΉ μ 곡μ μ·¨μν μ μλ€. 보μ μ 곡λΆ(230)μ ꡬ체μ λμμ λ3 λ° λ8μ μ°Έμ‘°νμ¬ μ€λͺ
νλ€.In one embodiment, the
ν΅μ λΆ(240)λ μ¬μ©μ λ¨λ§(110)κ³Ό ν΅μ μ μννκΈ° μν 물리μ λλ λ
Όλ¦¬μ μΈν°νμ΄μ€λ₯Ό μ 곡νκ³ , μΌ μ€μμμμ, TCP/IP λλ UDP/IPλ‘ κ΅¬νλ μ μλ€.The
μ μ΄λΆ(250)λ κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210), 보μ νλͺ© κ²°μ λΆ(220), 보μ μ 곡λΆ(230) λ° ν΅μ λΆ(240)μ λμ λ° λ°μ΄ν°μ νλ¦μ μ μ΄νλ€.The
μΌ μ€μμμμ, κ²μ μ΄λ²€νΈ μμ± μλ²(120)λ κ²μ μν λ¨λ§(110)μ μ°λνλ μ»΄ν¨ν° νλ‘κ·Έλ¨μ μ€νν μ μκ³ , μ»΄ν¨ν° νλ‘κ·Έλ¨μ μ»΄ν¨ν°κ° μ½μ μ μλ κΈ°λ‘ λ§€μ²΄λ‘ κ΅¬νλ μ μλ€.In an embodiment, the game
λ 3μ λ 2μ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ κ²μ μ΄λ²€νΈ μμ± κ³Όμ μ μ€λͺ νλ νλ¦λμ΄λ€.3 is a flowchart illustrating a game event generation process performed in the game event generation server of FIG. 2.
κ²μ μ΄λ²€νΈ 쑰건 μμ λΆ(210)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ μμ νλ€(λ¨κ³ S310). μ¬κΈ°μμ, κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€μ κ²μ μμμ μΌμ ν μ΄λ²€νΈλ₯Ό μμ±μν€λ μ건과 μ°κ΄λκ³ , κ²μ μ΄μμμ μν΄ μ€μ λ μ μλ€. κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ 볡μμ κ²μ μ΄λ²€νΈ 쑰건 μμ±λ€μ ν¬ν¨ν μ μλ€. μ¬κΈ°μμ, κ²μ μ΄λ²€νΈ 쑰건 μμ±μ΄λ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ ꡬμ±νλ μλΈ-νλͺ©μ μλ―Ένλ©°, μΌ μ€μμμμ, νλ μ΄ λͺ¨λ μμ±, λμ νλ μ΄μ΄ μ μμ±, κ²μ μ΄μ μκ°λ μμ± λ° μ΄λ²€νΈ λ°μ νλ₯ μμ± μ€ μ μ΄λ νλλ₯Ό ν¬ν¨ν μ μλ€. μΌκ΅¬ κ²μκ³Ό κ°μ μ€ν¬μΈ κ²μμ μμνλ©΄, κ²μ μ΄λ²€νΈ 쑰건 μμ±μ κ²μ νλ μ΄ λͺ¨λμ ν΄λΉν μ μκ³ , κ²μ νλ μ΄ λͺ¨λλ μ κ·λ¦¬κ·Έ λͺ¨λ, ν¬μ€νΈ μμ¦ λͺ¨λ λλ μλ λ² μ΄μ€λ³Ό ν΄λμ λͺ¨λ λ±μ ν΄λΉν μ μλ€.The game event
λ 4λ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ ꡬ체μ μΈ λ΄μ©μ μμνλ λλ©΄μ΄λ€.4 is a diagram illustrating specific contents of a game event condition attribute.
λ 4μμ, κ²μ μ΄λ²€νΈ 쑰건 μμ±μ νλ μ΄ λͺ¨λ μμ±(410), λμ νλ μ΄μ΄ μ μμ±(420) λ° μ΄λ²€νΈ λ°μ νλ₯ μμ±(430) μ€ μ μ΄λ νλλ₯Ό ν¬ν¨ν μ μλ€. μλ₯Ό λ€μ΄, κ²μ μ΄λ²€νΈ 쑰건 μμ λΆ(210)λ 리그 νλ μ΄ λͺ¨λμ λν΄ λμ νλ μ΄μ΄ μκ° 1λ§ μ΄μμΈ κ²½μ°, 20%μ νλ₯ λ‘ μ΄λ²€νΈλ₯Ό λ°μμν€λλ‘ μμ ν μ μλ€. μ΄λ¬ν κ²μ μ΄λ²€νΈ 쑰건 μμ±μ΄ λͺ¨λ μΆ©μ‘±λλ©΄ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ΄ μΆ©μ‘±λλ―λ‘ μ¬μ©μ λ¨λ§(110)μ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ λ°λ₯Έ 보μμ μ 곡λ°μ μ μλ€.In FIG. 4, the game event condition attribute may include at least one of a
λ€μ λ 3μμ, 보μ νλͺ© κ²°μ λΆ(220)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ νκ°νμ¬ λ³΄μ νλͺ©μ μλμΌλ‘ κ²°μ νλ€(λ¨κ³ S320). μ¬κΈ°μμ, 보μ νλͺ©μ μ¬μ©μ λ¨λ§(110)μ μ 곡νλ κ²½νμ κΈ°μ νλ λ΄μ©μΌλ‘μ, μΆκ΅¬ κ²μκ³Ό κ°μ μ€ν¬μΈ κ²μμ μμνλ©΄, κ²μ λ¨Έλ, μ κ· μ μ μΉ΄λ, νΈλ μ΄λ, μμ₯ μ΄μ©κΆ λ±μ ν¬ν¨ν μ μλ€. 3 again, the
μΌ μ€μμμμ, 보μ νλͺ© κ²°μ λΆ(220)λ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄κ³Ό 무κ΄νκ² λ¬΄μμλ‘ λ³΄μ νλͺ©μ κ²°μ ν μ μλ€. μΌ μ€μμμμ, 보μ νλͺ© κ²°μ λΆ(220)λ κ²μ μ¬μ©μμκ² κ²μ νλ μ΄ μ€ μκΈ°μΉ λͺ»ν μ΄λ²€νΈλ₯Ό λ°μμν¬ μ μκ³ , νΉν, Random ν¨μλ₯Ό ν΅ν΄ μ΄λ¬ν μ΄λ²€νΈλ₯Ό λ°μμν¬ μ μλ€. λν, 보μ νλͺ© κ²°μ λΆ(220)λ μ΄λ¬ν μ΄λ²€νΈμ λν 보μ νλͺ©μ κ²°μ ν μ μλ€. κ²μ μ¬μ©μλ μ¬μ μ μμνμ§ λͺ»ν 보μμ μ»μ μ μμΌλ―λ‘ μ°μ°ν μμ΄ν
νλμ μν΄ λμ± μ€λ«λμ κ²μμ νλ μ΄ν μ μλ€. 보μ νλͺ© κ²°μ λΆ(220)μ λν λ€λ₯Έ μ€μμλ€μ λ 5 λ΄μ§ λ 7μ μ°Έμ‘°νμ¬ μ€λͺ
νλ€.In an embodiment, the
λ 5λ 보μ νλͺ© κ²°μ λΆμ μ 1 μ€μμμ λ°λ₯Έ 보μ κ°μ€μΉ κ²°μ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.5 is a diagram illustrating a compensation weight determining process according to the first embodiment of the compensation item determiner.
보μ νλͺ© κ²°μ λΆ(220)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ κ°κ°μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ 보μ κ°μ€μΉλ₯Ό κ²°μ ν μ μλ€. μ¬κΈ°μμ, 보μ κ°μ€μΉλ κ²μ μ΄μμμ μν΄ λ΄λΆμ μΈ μ΄μ κΈ°μ€(μλ₯Ό λ€μ΄, νλ μ΄ λͺ¨λ λΉ μμ μμ΅ λ±)μ κ³ λ €νμ¬ μ€μ λ μ μκ³ , ν΄λΉ 보μ κ°μ€μΉκ° λμμλ‘ ν΄λΉ κ²μ λͺ¨λλ‘ κ²μ μ¬μ©μμ μ λ νμμ±μ΄ λμ κ²μ μλ―Έν μ μλ€.The
보μ νλͺ© κ²°μ λΆ(220)λ κ²μ μ¬μ©μμ μ°Έμ¬λ₯Ό ν΅ν΄ μμλλ κ²μ μ΄μ μμ΅μ κ³μ°νμ¬ λ³΄μ κ°μ€μΉλ₯Ό κ²°μ ν μ μλ€. The
λ 5μμ, μ»΅ νλ μ΄ λͺ¨λ(510)μ ν΄λΉνλ 보μ κ°μ€μΉλ μΌμ ν 보μ κ°μ€μΉ κ°(530)μ ν΄λΉν μ μλ€. μ΄λ¬ν 보μ κ°μ€μΉλ κ²μ μ΄μμμ μν΄ λ―Έλ¦¬ μ€μ λ μ μλ€.In FIG. 5, the compensation weight corresponding to the
보μ νλͺ© κ²°μ λΆ(220)λ μ΄μ λ¬λ¦¬ κ²μ μ¬μ©μμ μ°Έμ¬λ₯Ό ν΅ν΄ μμλλ κ²μ μ΄μ μμ΅μ κ³μ°νμ¬ μ»΅ νλ μ΄ λͺ¨λ(510)μ 보μ κ°μ€μΉ κ°(530)μ κ²°μ ν μ μλ€. μ¦, μ»΅ νλ μ΄ λͺ¨λ(510)μ ν΄λΉνλ 보μ κ°μ€μΉλ 20λ§μμ μ¬μ©μ λΉ μμ μμ΅ κ°(520)μ λ°μνμ¬ 20%μ 보μ κ°μ€μΉ κ°(530)μΌλ‘ κ²°μ λ μ μλ€. 보μ νλͺ© κ²°μ λΆ(220)λ 보μ κ°μ€μΉ κ°(530)μ΄ κ²°μ λλ©΄ κ²μ λ¨Έλ 2000λ§μμ 보μ νλͺ© κ°(540)μ κ²°μ ν μ μλ€. Alternatively, the
λ 6μ 보μ νλͺ© κ²°μ λΆμ μ 2 μ€μμμ λ°λ₯Έ μ±μ·¨ λμ΄λλ₯Ό κΈ°μ΄λ‘ ν΄λΉ 보μ νλͺ©μ κ²°μ νλ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.FIG. 6 is a diagram illustrating a process of determining a corresponding reward item based on an achievement difficulty according to the second embodiment of the reward item determiner.
보μ νλͺ© κ²°μ λΆ(220)λ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μ±μ·¨ λμ΄λ(610)λ₯Ό κ²°μ ν μ μλ€. μ¬κΈ°μμ, μ±μ·¨ λμ΄λ(610)λ κ²μ λ΄μμ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ μ±μ·¨ μ λλ₯Ό ννν κ²μΌλ‘, μΌ μ€μμμμ, ν΄λΉ 쑰건μ μ±μ·¨ νλ₯ μ λ°λΌ κ²°μ λ μ μλ€. μλ₯Ό λ€μ΄ <λμ νλ μ΄μ΄ μ 1λ§ μ΄μ>μ μ±μ·¨ λμ΄λ(610)λ 10μ ν΄λΉν μ μκ³ , <λμ νλ μ΄μ΄ μ 3λ§ μ΄μ>μ 쑰건μ μ±μ·¨ λμ΄λ(610)λ 30μ ν΄λΉν μ μλ€.The
보μ νλͺ© κ²°μ λΆ(220)λ μ μ΄λ νλμ 보μ νλͺ©μ ν¬ν¨νλ 보μ νλͺ© 리μ€νΈ(620)λ₯Ό νΉμ κΈ°μ€μ λ°λΌ μ λ ¬ν μ μλ€. 보μ νλͺ© 리μ€νΈ(620)λ 보μ νλͺ©μ λν΄ νΉμ κΈ°μ€μ λ°λΌ μ λ ¬ν κ²μΌλ‘, μ¬κΈ°μ νΉμ κΈ°μ€μ 보μ νλͺ©μ κ°κ²©, 보μ νλͺ©μ μ
μ κ°λ₯μ± λ° λ³΄μ νλͺ©μ μ μ©μ± μ€ μ μ΄λ νλλ₯Ό μ‘°ν©νμ¬ μμ±λ μ μλ€.The
λν, 보μ νλͺ© κ²°μ λΆ(220)λ κ²°μ λ μ±μ·¨ λμ΄λ(610)λ₯Ό λ°μνμ¬ μΌμ ν μμλ‘ μ λ ¬λ 보μ νλͺ© 리μ€νΈ(620)μμ μ±μ·¨ λμ΄λ(610)μ λμνλ 보μ νλͺ©(630)μ κ²°μ ν μ μλ€.In addition, the
λ 6μμ, 보μ νλͺ© κ²°μ λΆ(220)λ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μ±μ·¨ λμ΄λ(610)λ₯Ό κ²°μ νλ©΄, κ²°μ λ μ±μ·¨ λμ΄λ(610)λ₯Ό λ°μνμ¬ μΌμ ν μμλ‘ μ λ ¬λ 보μ νλͺ© 리μ€νΈ(620)μμ μ±μ·¨ λμ΄λ(610)μ λμνλ 보μ νλͺ©(630)μ κ²°μ ν μ μλ€. μλ₯Ό λ€μ΄, λ6μμ 쑰건 μμ± 2λ μ±μ·¨ λμ΄λ 30μΌλ‘ κ²°μ λ μ μκ³ , μ±μ·¨ λμ΄λ 30μ λμνλ 보μ νλͺ©μ μμ΄ν
3μΌλ‘ κ²°μ λ μ μλ€.In FIG. 6, when the
λ 7μ 보μ νλͺ© κ²°μ λΆμ μ 3 μ€μμμ λ°λ₯Έ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건 μν₯ κ³Όμ μ μ€λͺ νλ λλ©΄μ΄λ€.FIG. 7 is a diagram illustrating a sub-condition up process for a game event condition attribute according to a third embodiment of the reward item determiner.
κ²μ μ΄λ²€νΈ 쑰건 μμ λΆ(210)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ μμ± κ°κ°μ ν΄λΉνλ μλΈ-쑰건μ μμ ν μ μκ³ , 보μ νλͺ© κ²°μ λΆ(220)λ μ¬μ©μ λ¨λ§(110)μ ν΅ν΄ νμ¬ μ§νλκ³ μλ κ²μμμ κ°λ³λ μ μλ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ κ²μΆν μ μλ€. The game event
보μ νλͺ© κ²°μ λΆ(220)λ νμ¬ μ§νλκ³ μλ κ²μμμ μλΈ-μ‘°κ±΄μ΄ μ±μ·¨λλ©΄ λ€λ₯Έ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λν μλΈ-쑰건μ μν₯μμΌμ ν΄λΉ 보μ μμ΄ν
μ μμ± νλ₯ μ μ¦κ°μν¨λ€.When the sub-condition is achieved in the current game, the
λ 7μμ, κ²μ μ΄λ²€νΈ μ 보 μμ λΆ(210)λ κ²μ μ΄λ²€νΈ 쑰건 μμ±μ λμ νλ μ΄μ΄ μ μμ± λ° μ΄λ²€νΈ λ°μ νλ₯ μμ±μΌλ‘ μμ ν μ μλ€. νμ¬ μ§νλκ³ μλ κ²μμμ λμ νλ μ΄μ΄ μ μμ±(710)μ <λμ νλ μ΄μ΄ μ 1λ§>μΌλ‘ μ€μ λκ³ , μ΄λ²€νΈ λ°μ νλ₯ μμ±(720)μ 10%λ‘ μ€μ λ μ μλ€. ννΈ, μ¬μ©μ λ¨λ§(110)μ ν΅ν΄ νμ¬ μ§νλκ³ μλ κ²μμμ λμ νλ μ΄μ΄ μ μμ±(710)μ΄ <λμ νλ μ΄μ΄ μ 2λ§>μΌλ‘ κ°λ³ λλ κ²½μ°, 보μ νλͺ© κ²°μ λΆ(220)λ μ΄λ²€νΈ λ°μ νλ₯ μμ±(720)μ 20%λ‘ μν₯νμ¬ μ€μ ν μ μλ€.In FIG. 7, the game
λ€μ λ3μμ, 보μ μ 곡λΆ(230)λ 볡μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄λ€ μ€ νλκ° μΆ©μ‘±λλ©΄ ν΄λΉ 보μ νλͺ©μ ν΄λΉνλ 보μμ μ¬μ©μ λ¨λ§(110)μ μ 곡νλ€(λ¨κ³ S330). 3, if one of the plurality of game event generation conditions is satisfied, the
μΌ μ€μμμμ, 보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)λ‘λΆν° 보μ κ΅μ²΄ μμ²μ΄ μμ λλ©΄ κΈ°μ‘΄μ μ 곡ν 보μ νλͺ©μ λ€λ₯Έ ννμ 보μ νλͺ©μΌλ‘ κ΅μ²΄ν μ μλ€. μ΄λ κ²μ μ¬μ©μκ° κ²μ νλ μ΄ κ³Όμ μμ μνμ§ μκ±°λ μ΄λ―Έ μμ νκ³ μλ 보μ νλͺ©μ λ°μ κ²½μ°λ₯Ό μμν κ²μΌλ‘, 보μ μ 곡λΆ(230)λ μ΄λ¬ν 보μ κ΅μ²΄ μμ²μ μ¬μ©μ λ¨λ§(110)λ‘λΆν° μμ νμ¬ μλ‘μ΄ λ³΄μ νλͺ©μΌλ‘ κΈ°μ‘΄μ 보μ νλͺ©μ λ체ν μ μλ€. λ€λ§, 보μ μ 곡λΆ(230)λ 보μ νλͺ© κ΅μ²΄μ μκΈ° λλ κΈ°μ€μ λ°λΌ 보μ κ΅μ²΄ μμ²μ κ±°μ ν μ μλ€. μ¬κΈ°μμ, κΈ°μ€μ 보μ νλͺ©μ κ°κ²©, 보μ νλͺ©μ μ
μ κ°λ₯μ± λ° λ³΄μ νλͺ©μ μ μ©μ± μ€ μ μ΄λ νλλ₯Ό μ‘°ν©νμ¬ κ²°μ λ μ μλ€. In one embodiment, when the compensation replacement request is received from the
μλ₯Ό λ€μ΄, 보μ μ 곡λΆ(230)κ° μλμΌλ‘ κ²°μ λ 보μνλͺ©μΌλ‘ <μ κ· μΊλ¦ν° μΉ΄λ>λ₯Ό μ 곡νμμΌλ, κ²μ μ¬μ©μκ° μ΄μ λν κ΅μ²΄ μμ²μ νλ κ²½μ°, 보μ μ 곡λΆ(230)λ <κ²μ λ¨Έλ 1000λ§μ>μΌλ‘ κ΅μ²΄νμ¬ μ 곡ν μ μλ€.For example, when the
λ 8μ λ 2μ κ²μ μ΄λ²€νΈ μμ± μλ²μμ μνλλ μ΄λ²€νΈ μ·¨μ κ³Όμ μ μ€λͺ νλ νλ¦λμ΄λ€.8 is a flowchart illustrating an event canceling process performed by the game event generating server of FIG. 2.
μΌ μ€μμμμ, 보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)μ μ΄λ·°μ§(abusing)μΌλ‘ μΈν μ΄λ²€νΈ μ·¨μ μκ±΄μ΄ μΆ©μ‘±λλ©΄ 보μ νλͺ©μ μ 곡μ μ·¨μν μ μλ€. μ¬μ©μ λ¨λ§(110)μ μ΄λ·°μ§(abusing)μ΄λ, μ¬μ©μ λ¨λ§(110)μμ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ λΆλΉνκ² λ§μ‘±μν€κ±°λ μμ λμ§ μμ 쑰건μ μμ±νμ¬ λ³΄μμ μ 곡λ°λ νμλ€μ λ§νλ€. μλ₯Ό λ€μ΄, μ΄λ·°μ§(abusing)μ μ¬μ©μ λ¨λ§(110)μ΄ <λμ νλ μ΄μ΄ μ>μ 쑰건 μΆ©μ‘±μ μν΄ μ λ Ή μ¬μ©μλ₯Ό λ€μ μμ±νμ¬ κ²μ μ΄λ²€νΈ μμ± μλ²(120)μ μ μνλ κ²½μ°λ₯Ό ν¬ν¨ν μ μλ€.In one embodiment, the
λ 8μμ, κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄μ΄ μΆ©μ‘±(λ¨κ³ S810)λλ©΄, 보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)μ μ΄λ·°μ§(abusing) μ¬λΆλ₯Ό νλ¨ν μ μλ€(λ¨κ³ S820).In FIG. 8, when the game event generation condition is satisfied (step S810), the
보μ μ 곡λΆ(230)λ μ¬μ©μ λ¨λ§(110)μ μ΄λ·°μ§(abusing)μ΄ λ°μνλ©΄ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄ μΆ©μ‘±μ λ°λ₯Έ 보μμ μ·¨μν μ μκ³ (λ¨κ³ S830) κ·Έλ μ§ μμΌλ©΄ κ²μ μ΄λ²€νΈ μμ± μ‘°κ±΄ μΆ©μ‘±μ λ°λ₯Έ 보μμ μ 곡ν μ μλ€(λ¨κ³ S840).The
μκΈ°μμλ λ³Έ μΆμμ λ°λμ§ν μ€μμλ₯Ό μ°Έμ‘°νμ¬ μ€λͺ νμμ§λ§, ν΄λΉ κΈ°μ λΆμΌμ μλ ¨λ λΉμ μλ νκΈ°μ νΉνμ²κ΅¬μ λ²μμ κΈ°μ¬λ λ³Έ λ°λͺ μ μ¬μ λ° μμμΌλ‘λΆν° λ²μ΄λμ§ μλ λ²μ λ΄μμ λ³Έ λ°λͺ μ λ€μνκ² μμ λ° λ³κ²½μν¬ μ μμμ μ΄ν΄ν μ μμ κ²μ΄λ€.Although described above with reference to a preferred embodiment of the present application, those skilled in the art will be variously modified and changed within the scope of the present invention without departing from the spirit and scope of the invention described in the claims below I can understand that you can.
Claims (15)
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| Application Number | Priority Date | Filing Date | Title |
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| KR1020120130559A KR101447580B1 (en) | 2012-11-16 | 2012-11-16 | Method of generating game event, game event server performing the same and storage media storing the same |
| KR10-2012-0130559 | 2012-11-16 |
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| WO2014077455A1 true WO2014077455A1 (en) | 2014-05-22 |
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| PCT/KR2012/011513 Ceased WO2014077455A1 (en) | 2012-11-16 | 2012-12-26 | Method for generating game event, game event generation server for performing the method, and recording medium for saving same |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US9498717B2 (en) | 2014-02-10 | 2016-11-22 | Microsoft Technology Licensing, Llc | Computing application instant replay |
| US9950257B2 (en) | 2014-03-04 | 2018-04-24 | Microsoft Technology Licensing, Llc | Recording companion |
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| KR101631494B1 (en) * | 2015-02-13 | 2016-06-17 | (μ£Ό)λΈλ‘ν΄ | System and method for managing game event |
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| KR20090003485A (en) * | 2007-06-13 | 2009-01-12 | μ£Όμνμ¬ μμ¨μννΈ | In-game user event support system |
| KR20100114489A (en) * | 2009-10-05 | 2010-10-25 | κΉλν | System and method for event participation right of the pc bang user |
| KR20110042934A (en) * | 2009-10-20 | 2011-04-27 | μ μΈμ | Reward method adaptive to online activity of website user and reward server for same |
| JP2012032991A (en) * | 2010-07-30 | 2012-02-16 | Internatl Business Mach Corp <Ibm> | Incentive determination method, program, and system |
| KR20120075589A (en) * | 2010-12-16 | 2012-07-09 | (μ£Ό)λ€μ€μμ¦κ²μμ¦ | Method, game server and recording medium for providing game using pc-room mission card |
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- 2012-11-16 KR KR1020120130559A patent/KR101447580B1/en not_active Expired - Fee Related
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| Publication number | Priority date | Publication date | Assignee | Title |
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| KR20090003485A (en) * | 2007-06-13 | 2009-01-12 | μ£Όμνμ¬ μμ¨μννΈ | In-game user event support system |
| KR20100114489A (en) * | 2009-10-05 | 2010-10-25 | κΉλν | System and method for event participation right of the pc bang user |
| KR20110042934A (en) * | 2009-10-20 | 2011-04-27 | μ μΈμ | Reward method adaptive to online activity of website user and reward server for same |
| JP2012032991A (en) * | 2010-07-30 | 2012-02-16 | Internatl Business Mach Corp <Ibm> | Incentive determination method, program, and system |
| KR20120075589A (en) * | 2010-12-16 | 2012-07-09 | (μ£Ό)λ€μ€μμ¦κ²μμ¦ | Method, game server and recording medium for providing game using pc-room mission card |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US9498717B2 (en) | 2014-02-10 | 2016-11-22 | Microsoft Technology Licensing, Llc | Computing application instant replay |
| US9950257B2 (en) | 2014-03-04 | 2018-04-24 | Microsoft Technology Licensing, Llc | Recording companion |
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| KR101447580B1 (en) | 2014-10-08 |
| KR20140066274A (en) | 2014-06-02 |
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