WO2014059971A1 - Système et procédé de détection de but - Google Patents
Système et procédé de détection de but Download PDFInfo
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- WO2014059971A1 WO2014059971A1 PCT/DE2013/000616 DE2013000616W WO2014059971A1 WO 2014059971 A1 WO2014059971 A1 WO 2014059971A1 DE 2013000616 W DE2013000616 W DE 2013000616W WO 2014059971 A1 WO2014059971 A1 WO 2014059971A1
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- cameras
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- goal
- gate
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/41—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
- G06V20/42—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items of sport video content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0025—Tracking the path or location of one or more users, e.g. players of a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0056—Tracking a path or terminating locations for statistical or strategic analysis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/22—Field hockey
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/05—Image processing for measuring physical parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/12—Absolute positions, e.g. by using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/13—Relative positions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/20—Distances or displacements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/15—Miscellaneous features of sport apparatus, devices or equipment with identification means that can be read by electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
- A63B2225/54—Transponders, e.g. RFID
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0025—Football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0037—Basketball
Definitions
- Gate recognition system and method for detecting a gate
- the invention relates to a goal detection system and a method for detecting a rule compliant goal, especially in a ball game sport.
- DE 200 11 144 111 discloses a so-called gate control system in which a plurality of high-speed cameras are attached to the two posts or to the bar of a goal and are each directed inwards in the direction of a goal line level. The distance between the individual cameras is dimensioned sufficiently small, so that a crossing of the goal line level is recognized by the ball in each case. The images of the high-speed cameras are evaluated by means of an image processing evaluation.
- DE 10 2005 048 276 B3 discloses a method for tracking a game element, for example a ball or a puck on a playing field, and a device for carrying out such a method. Here it is determined whether the game element is located in certain sectors of the playing field or moves in there.
- DE 10 2006 020 018 A1 discloses a monitoring device for a playing field which has at least one measuring unit which is moved along the edge of the playing field. By means of this measuring unit all game points can be monitored or calculated. Due to the mobility of the measuring unit along the edge of the field, it is particularly possible to detect offside positions during a football match.
- no cameras are provided on a framework of a gate. According to a further technology, it is known to provide so-called beam gratings or a light barrier pattern on the post or on the slat of a goal, so that the passage through a goal line level can be recognized by a ball.
- DE 298 22 432 U1 describes an automatic linesman, wherein it can be detected by a plurality of cameras, which are installed in a framework of a gate on the inside and outside of the goalpost, whether a game body has exceeded a goal line level in full , In this case, however, no cameras are provided, which are each arranged at a distance from the goal and in particular outside a playing field.
- WO 01/41884 A1 a video processor system is known with which a game body in the form of a ball can be tracked during ball games in order to determine or predict a position or a trajectory of the ball on a playing field. With a suitable evaluation of the image data of the associated video cameras, certain game situations or control events can be analyzed.
- WO 2011/006989 A1 shows an apparatus and a method for detecting game events in the immediate vicinity of a goal, whereby a goal can be recognized during a football game. Above a framework of a gate and slightly offset behind a goal line level, a camera is installed by means of which it can be detected whether a game body has completely crossed the goal line level. However, no cameras are provided which are located directly on or within a framework of the gate and may additionally monitor either the goal line level and / or an area adjacent to the goal.
- the detection of a gate is possible not only by means of a camera but also by means of a sensor technology, according to which there is a transmitter or the like in the ball. Accordingly, when crossing a goal line level, a signal is sent from the ball to at least one receiver attached to a post or slat of the goal, thereby detecting a goal.
- a technology is e.g. from EP 1 596 945 B1.
- the disadvantage here is the arrangement of the transmitter within the ball, because of vibration or the like, a reliable transmission of signals can not be guaranteed permanently. Accordingly, the invention has for its object to provide a technology for gate detection, which ensures a high reliability and high accuracy with simple and inexpensive means.
- the cameras of the first group and the second group are signal-technically connected to at least one computer unit and can be controlled by this computer unit.
- At least the image data of the cameras of the second group can be evaluated by the computer unit, wherein the computer unit based on the image data of the cameras of the second group a Torentborgungssignal is generated or generated when a game body from the direction of the playing field completely crosses the goal line level has and with respect to the evaluation of the image data of the cameras of the second group is below a predetermined error tolerance.
- the operation of at least one camera of the first group may be controlled in dependence on the image data of the cameras of the second group.
- the above embodiment of the invention is based on the essential knowledge that the goal line level is always initially monitored by the cameras of the second group.
- the predetermined fault tolerance below which the gate unit decision signal is generated by the computer unit, is understood with respect to the image data of the cameras of the second group in the sense of pixel evaluation, on the basis of which it is detected with sufficient accuracy or "sharpness" that the game body after passing through the The goal line has a sufficiently large distance to the edge of this goal line level.
- said predetermined fault tolerance may be defined by a distance that a detected contour of the gaming device has to have at least from one edge of the goal line plane.
- a spatial position or a trajectory of the game body relative to the goal can be determined. If detected on the basis of this For example, if the gaming device is located near the gate, for example, within the 5-m space, then depending on this knowledge, at least one camera of the first group may be selectively targeted to, for example, adjacent TV-enabled images to create the gate. In a further dependency of the exact position or trajectory of the game body relative to the goal, it is possible in this context to select from the first group of cameras a targeted camera which guarantees the best viewing angle on the game body or has the smallest distance to the game body that accordingly only the pictures of this selected camera of the first group are used for the desired TV pictures.
- the operation of at least one camera of the first group for generating TV images of the area adjacent to the gate is initiated in the case of a so-called "gate event” if it is detected on the basis of the image data of the cameras of the second group that the game body approaching the goal or is already near the goal and it results in a dangerous situation.
- a so-called "gate event” if it is detected on the basis of the image data of the cameras of the second group that the game body approaching the goal or is already near the goal and it results in a dangerous situation.
- the cameras of the first group can also be suitable for monitoring the goal line level, wherein the image data of the cameras of the first group generated thereby can be evaluated by the computer unit.
- This redundancy is important in the event that a predetermined fault tolerance is exceeded in the evaluation of the image data of the cameras of the second group. This may be the case if, after passing through the goal line level according to the resolution of the cameras of the second group, the game body is too close from a rear edge of the goal line level, so that the game body may not yet completely reach the goal line. Crossed the plane and thus entered the goal area.
- a further embodiment of the invention which has an independent meaning, provides a goal recognition system and a corresponding method for recognizing a rule-compliant gate, comprising: a first group of a plurality of cameras, which are arranged at least partly on or in a framework of a goal and with where a goal line plane spanned by the framework of the gate is monitorable, a second group of a plurality of cameras, each spaced from the goal and especially outside the field, and aligned with its beam path towards the goal, and at least one computer unit, with which the cameras of the first group and the second group can be controlled and the image data of these cameras can be evaluated.
- the computer unit can evaluate the image data of the cameras of the first group and generate a goal decision signal on the basis of the image data of these cameras, when a game object from the direction of the playing field has completely passed through the goal line plane.
- the operation of at least one camera of the first group can be controlled as a function of the image data of the cameras of the second group.
- the monitoring of the goal line level is continuously performed by the cameras of the first group.
- These cameras are "close to the action" and provide a correspondingly high resolution of image data, which allows a correspondingly accurate and reliable evaluation of the position of the game body relative to the goal line level.
- On the basis of the image data of the cameras of the second group it is possible to determine a spatial position or a trajectory of the game body relative to the goal. If, on the basis of this, a predetermined position or movement of the game Body is detected relative to the gate, wherein the game body, for example, falls below a predetermined distance from the goal, for example, the frame rate of the cameras of the first group can be increased appropriately to ensure improved accuracy of measurement for detecting a gate.
- this is a high-performance computer with which both the cameras of the first and the second group can be suitably controlled, as well as receive the image data of these cameras and can be suitably evaluated, possibly in Connection with storage of this image data.
- the computer unit is based on an evaluation of the image data of the first and the second cameras suitable for determining a possible spacing of the game body from a rear edge of the goal line level, when the game body from the direction of the playing field has completely passed through the goal line level, so that in this case the computer unit then generates a goal decision signal.
- a selected camera of the first group in a predetermined mode as a function of a predetermined position or movement of the game body relative to the goal in order to monitor the goal line.
- Level to optimize for this purpose, such a camera of the first group can be selected or considered, with respect the game body has the smallest distance or in the beam path of the game body has already occurred and is recognizable with most pixels.
- the aforementioned predetermined mode for a selected camera of the first group may also mean that the images of this selected camera are not taken into account for the image evaluation by the computer unit.
- a camera of the first group is not taken into account in the case when the game body, for example, is not in the beam path of this camera or adjacent thereto or does not move in the direction of the beam path of this camera.
- the game body is not or insufficiently detected in the pixel field of the image data of such a camera, so that it does not depend on the evaluation of their image data and can be disregarded accordingly.
- the image data of a selected camera can be disregarded if the game body is recognizable in the pixel field of this camera, but another selected camera of the first group offers an even better representation of the game body.
- At least one camera from the first group A or from the second group B may be suitable for generating thermal images. Due to the shorter distance to the game, such a thermal imaging camera is recommended in particular for the first group A, whose cameras are mounted on or in the framework of the goal.
- the thermal image information of such a camera is advantageously suitable for distinguishing a heat radiating body, for example the goalkeeper's head, from a comparatively colder body, for example the ball in the form of a ball.
- the information of the thermal imaging camera can be consulted in order to improve the measurement accuracy with respect to the exact position of the game body ,
- the processing and evaluation of the image data generated by the cameras of the first and second group can be improved by assigning a separate computer unit to each of the first group of cameras and the second group of cameras.
- these two computer units are connected by signal technology, wherein the gate detection signal from one of these two computer units can be generated according to a predetermined rule.
- one computer unit can be provided for each camera of the first or second group. These plurality of computer units can then each be connected to a central computer unit, by means of which the control of the individual cameras and the evaluation of their image data th and finally the generation of Torentscheidungssignals can be made.
- the cameras of the first group or the second group are preferably made of high-speed cameras with which z. Some hundreds of pictures, e.g. up to 500 frames per second can be recorded. This high number of frames per second ensures that a game object, even if it moves at very high speed, will always be detected by these cameras. This plurality of cameras ensures that a game object or ball is also recognized when a player or several players are / are located in the field of view of a camera.
- the cameras of the second group can be aligned around the edge of the field and in alignment with a respective goal on an end face of the playing field, so that an area-wide detection of the playing field adjacent to the goal or an accurate monitoring of the goal line level by these cameras becomes.
- the cameras of the first group it is convenient for the cameras of the first group to travel along the framework of the gate, i. H. along the posts or the batten, spaced at regular intervals from each other.
- Figure 1 is a simplified schematic representation of components of a gate recognition system according to the invention.
- Figure 2 is a perspective view of a framework of a gate on or in the
- FIG. 3 is a perspective view of the door of FIG. 2, with the major axes of FIG
- Beam paths of a plurality of cameras, which are attached to the framework of the gate, are indicated;
- Figure 4 shows a detail of a part of a framework of the door of Fig. 2 and Fig. 3, in which a camera in conjunction with an associated
- Figure 5 is a schematically simplified view illustrating how a camera can detect a gaming device relative to a goal line plane
- FIG. 6 shows a flow chart to illustrate the implementation of a method according to the invention for detecting a rule conforming to the goal
- Figure 7 is a schematically simplified view of a game situation in which a game body has not yet completely crossed a goal line level
- FIG. 8 shows an exemplary image on the basis of the image data from a camera of the first group A.
- the invention is particularly suitable for any sports in which a game body is played in the direction of an opponent's goal spanning a goal line level. Examples of such sports are especially football, handball, ice hockey, rugby, American football, field hockey or polo.
- the following description of an embodiment of the invention relates to the field of football, wherein the game body is referred to as ball.
- Fig. 1 shows a simplified manner an inventive gate recognition system 1, with its essential components. In Fig. 1, one half of a playing field for football is shown.
- the gate recognition system 1 comprises a first group A of a plurality of cameras, which are arranged on or in a framework of a gate 3.
- Fig. 1 shows a simplified manner an inventive gate recognition system 1, with its essential components. In Fig. 1, one half of a playing field for football.
- the gate recognition system 1 comprises a first group A of a plurality of cameras, which are arranged on or in a framework of a gate 3.
- Fig. 1 shows a simplified manner an inventive gate recognition
- the plurality of cameras of the first group is indicated by the arrow A, which is directed to the gate 3.
- images of an area adjacent to the gate can be generated.
- said area adjacent to the gate and detected by the cameras of the first group A also includes the goal area behind the goal line level.
- the cameras of the first group A may also monitor a goal line level, which will be explained in detail below.
- a second group B of a plurality of cameras BB 7 is provided, which are each arranged at a distance from the gate and with which a through the framework of the gate 3 spanned Torlinien-level can be monitored.
- the gate recognition system 1 comprises at least one computer unit 13, to which the cameras of the first group A and the second group B are connected, for example via a powerful fiber optic cable or the like, as indicated in FIG. 1 by a dotted line.
- the computer unit 13 is connected to a display device 14, with which a score or the like can be displayed.
- the computer unit 13 can communicate with a mobile receiving unit 15, which is, for example, a wristwatch of the referee.
- the communication between the computer unit 13 and the mobile receiving unit 15 preferably takes place via a wireless communication link, which is suitably encrypted.
- a wireless communication link which is suitably encrypted.
- Fig. 1 for the sake of simplicity, only one half of a soccer field is shown. It is understood that the first group A of the plurality of cameras and the second group B of the plurality of cameras BB 7 are provided in the same manner at the gate, which is not shown in Fig. 1, these cameras are also connected to the computer unit 13, for example via a fiber optic cable or the like.
- the cameras BB 7 of the second group B are mounted around an end face of the playing field at a sufficient height to the stadium floor as shown in FIG. 1, so that preferably no obstruction or restriction of the beam path of these cameras in the direction of the Gate 3 is present.
- Such an arrangement of the cameras BB 7 can be ensured by suitable tripods.
- Fig. 2 shows a gate 3 in a perspective view.
- the goal 3 consists in detail of a framework 2 with two vertical posts 2a and a horizontal batten 2b mounted thereon.
- a gate line level in Fig. 2 is indicated by dashed lines, which is spanned by the framework 2 of the door 3.
- the goal line level E is exactly adjacent to a trailing edge of a goal line that runs between these two posts 2a.
- Two trajectories or trajectories Ti, T 2 , T 3 are shown by way of example in FIG. 2, which illustrate possible movements of a game body in the form of the ball in the direction of the goal 3. These trajectories will be explained in detail below in connection with the evaluation of the image data.
- Fig. 3 shows the gate 3 in a simplified perspective view.
- the first group A comprises a plurality of cameras AA 7 , which are respectively attached to the posts 2a and 2b of the batten.
- the cameras AA 7 are used inter alia for monitoring the goal line level E (see Fig. 2), wherein a main axis of the beam path of the cameras AA 7 - in Fig. 3 each represented by an arrow - is directed in each case inward.
- seven cameras AA 7 are shown by way of example, wherein the total number of these cameras according to the first group A can be greater / less than seven.
- FIG. 4 The detailed representations I and II of FIG. 3 symbolize the attachment of a respective camera AA 7 within the framework 2, ie within a post 2a or within the crossbar 2b.
- the illustration of FIG. 4 corresponds to an enlargement of the respective detailed representations I, II of FIG. 2.
- FIG. 4 is explained by way of example for the camera A 7 , wherein the illustrated attachment can apply in the same way to the remaining cameras A A6.
- the part of the framework 2 shown in FIG. 4 may be a post 2a or the batten 2b.
- the framework 2 is indicated in Fig. 4 with phantom lines, so that the arranged within the framework 2 components are recognizable.
- the camera A 7 is associated with a mirror module 6, the camera A and the mirror module 6 are combined to form a structural unit.
- an opening 7 is formed which points in the direction of the goal line plane E.
- the mirror module 6 comprises a main mirror 8 and an additional mirror 9, wherein the additional mirror 9 is arranged between the main mirror 8 and a lens of the camera A 7 .
- the assembly consisting of the mirror module 6 and the camera A 7 is positioned within the framework 2 such that the main mirror 8 is aligned with the opening 7.
- the camera A 7 is connected via a damping element 12 with the carrier element 10.
- the damping element 12 weakens vibrations of the framework 2, if z. B. a ball, however, bounces, suitable and thus prevents damage to the camera A 7th
- the assignment of the mirror module 6 to the camera A 7 makes it possible that the camera A 7 is aligned with its longitudinal axis L substantially parallel to the longitudinal axis of the framework 2. This leads to a compact and space-saving arrangement of the camera A 7 within the framework 2.
- cameras can also be provided which have a greater extent in their longitudinal axis L.
- a precise alignment of the main mirror 8 of the mirror module 6 with the opening 7 formed in the framework 2 is possible by the clamping element 11, which can be suitably fixed to the longitudinal rails 2-H.
- these cameras Ai to A 7 can also be mounted on the framework 2 of the door 3 in such a way that a longitudinal axis of the cameras aligned in alignment with the associated beam path directly to the goal line plane E.
- the cameras of the first group A can be suitably mounted either on the posts 2a or on the crossbar 2b or within these framework elements, wherein also a targeted pivoting of these cameras with respect to the framework 2 is possible in order to obtain a desired image. rich for the cameras.
- the cameras of the first group A and the second group B can, as explained above, consist of high-speed cameras, with which it is possible, per second z. B. to produce a few hundred images, eg up to 500 images. With the cameras either color images can be generated, but also black and white images or grayscale images. Optionally, it is also possible that these cameras are 3D cameras.
- FIG. 5 illustrates an image recording for exactly this point in time.
- a goal is to be scored when the ball 5 has completely crossed the goal line level E.
- FIG. 5 illustrates, by way of example, a game situation in which the ball 5 has a sufficient distance from the goal line plane E.
- the cameras B B of the second group B a reliable image analysis is possible to the effect that the ball 5 has actually completely crossed the goal line level E and a goal has fallen. This will be explained again in detail with reference to the flowchart of FIG.
- the cameras B B 7 of the second group B monitor the goal line level E, in which a plurality of image recordings of the goal line level E are created per second by each camera and these image recordings are sent to the computer unit 13 (S 1) , based on the image data of the cameras of the second group B, it is also possible to determine a spatial position or trajectory of the ball 5 relative to the port 3.
- the instantaneous position or movement of the ball 5 is predetermined by the computer unit 13
- the edge of the 16 meter space may be set at a predetermined distance from the goal, as soon as the ball 5 falls below such a predefined distance from the goal, ie is played in the 16 meter space in said example this is recognized by the computer unit as a predetermined position of the ball 5 (S 2 )
- the computer unit 13 On the basis of which it is possible to use the cameras AA 7 of the first one Group A by the computer unit 13 to drive (S 3 ), so that the cameras of the first group A generate appropriate TV images of the area adjacent to the gate 3. In the flow chart of FIG. 6, this is indicated by the letters "TV", as a branch of step S 3 .
- Such a targeted control of the cameras of the first group A thus takes place in goal-dangerous situations of the course of the game, also referred to as a "goal event", which is detected by the cameras of the second group B.
- a “goal event” which is detected by the cameras of the second group B.
- an evaluation of this image data is now carried out by the computer unit 13 (S 4 ) in order thereby check that the ball 5 has completely crossed the goal line plane E.
- a query is carried out by the computer unit 13 in step S 5 , in which an exceeding or falling below a predetermined error tolerance with respect to the evaluation of the image data of the cameras of the second group B is performed becomes.
- this fault tolerance can be understood as a distance which the ball 5 has after crossing the goal line plane E from a rear edge of this goal line plane E.
- the ball 5 has a clear distance to the rear edge of the goal line plane E. Such a distance can be reliably detected by the cameras of the second group B.
- This distance detection of the ball 5 with respect to the rear edge of the goal line level is based, for example, on a certain number between a border contour which can be assigned to the ball 5 and a border contour which can be assigned to the rear edge of the goal line plane pixels are not occupied or remain "free”.
- the computer unit 13 subsequently generates a goal decision signal ("TES") in step S 6
- the computer unit 13 alternatively takes into account the image data of the cameras AA 7 of the first group A (S 7 ).
- cameras of the first group A due to their smaller distance from the goal line level E, can accordingly produce pixel images with a higher resolution, with which an image evaluation with greater accuracy is possible.
- This "switching”, ie the alternative consideration of the image data of the cameras of the first group A, is indicated in the diagram of FIG. 6 by the step S.
- the computer unit 13 On the basis of the image data of the cameras of the first group A, the computer unit 13 then performs this query (S 8 ), in which it is determined by means of an evaluation of the image data whether the ball 5 is completely behind the rear edge of the goal line plane E located. If this is the case, a TES is generated by the computer unit in step S 9 , otherwise a non-gate decision signal is generated in step S 10 .
- the operation of the cameras of the first group A can be controlled as a function of the image data of the cameras of the second group B, namely concretely depending on whether a predetermined position or movement relative to the goal is detected for the game body.
- This influence on the operation of at least one camera of the first group A is defined by a predetermined mode in which such a selected camera of the first group A can be operated.
- FIG. 8 shows, in a simplified representation, a game situation which is recorded by the camera A 7 (see FIG. 3: attached to the right-hand post 2 a).
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- Closed-Circuit Television Systems (AREA)
Abstract
L'invention concerne un système et un procédé de détection de but, comprenant un premier groupe (A) d'une pluralité de caméras qui sont disposées au moins en partie sur ou dans un encadrement d'un but (3) et qui génèrent des images d'une zone voisine du but, un deuxième groupe (B) d'une pluralité de caméras (B1-B7) qui sont disposées chacune à distance du but (3), en particulier en dehors d'un terrain de jeu, et qui permettent de surveiller un plan de ligne de but délimité par l'encadrement du but, et au moins un module calculateur (13) avec lequel les caméras du premier groupe (A) et du deuxième groupe (B) sont en liaison de signal et par lequel elles peuvent être commandées. Le module calculateur (13) peut traiter au moins les données d'images des caméras (B1‑B7) du deuxième groupe (B) et, sur la base de ces données d'images, générer un signal de décision de but lorsqu'un accessoire de jeu venant de la direction du terrain de jeu a complètement franchi le plan de ligne de but et que, en ce qui concerne le traitement des données d'images des caméras (B1‑B7) du deuxième groupe (B), une tolérance d'erreur passe en dessous d'une valeur prédéfinie, le fonctionnement d'au moins une caméra du premier groupe (A) pouvant être commandé en fonction des données d'images des caméras (B1-B7) du deuxième groupe (B).
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102012020376.4 | 2012-10-18 | ||
| DE102012020376.4A DE102012020376A1 (de) | 2012-10-18 | 2012-10-18 | Torerkennungssystem, und Verfahren zum Erkennen eines Tors |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2014059971A1 true WO2014059971A1 (fr) | 2014-04-24 |
Family
ID=49726405
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/DE2013/000616 Ceased WO2014059971A1 (fr) | 2012-10-18 | 2013-10-18 | Système et procédé de détection de but |
Country Status (2)
| Country | Link |
|---|---|
| DE (1) | DE102012020376A1 (fr) |
| WO (1) | WO2014059971A1 (fr) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20170102480A1 (en) * | 2015-10-09 | 2017-04-13 | Stratom, Inc. | Field of play boundary detection system |
| CN112446365A (zh) * | 2020-11-25 | 2021-03-05 | 苏州雷格特智能设备股份有限公司 | 一种ocr健康码识别方法 |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR3067126B1 (fr) * | 2017-05-31 | 2019-07-26 | Vbsv | Systeme de detection de franchissement de ligne de but |
| CN111249691B (zh) * | 2018-11-30 | 2021-11-23 | 百度在线网络技术(北京)有限公司 | 一种基于形体识别的运动员训练方法和系统 |
| CN112473117A (zh) * | 2020-11-06 | 2021-03-12 | 深检数据科技(江苏)有限公司 | 一种室外用体育运动评价和指导装置 |
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| EP1596945B1 (fr) | 2003-02-28 | 2010-08-11 | Goalref APS | Detecteur de but pour la detection du passage d'un objet traversant un plan de but |
| WO2011006989A1 (fr) | 2009-07-16 | 2011-01-20 | Tarek Omri | Dispositif et procédé de détection et de commentaire d'un événement de jeu aux abords d'une cage de but |
| US20110242326A1 (en) * | 2010-03-30 | 2011-10-06 | Disney Enterprises, Inc. | System and Method for Utilizing Motion Fields to Predict Evolution in Dynamic Scenes |
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2012
- 2012-10-18 DE DE102012020376.4A patent/DE102012020376A1/de not_active Ceased
-
2013
- 2013-10-18 WO PCT/DE2013/000616 patent/WO2014059971A1/fr not_active Ceased
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0847201A1 (fr) * | 1996-12-06 | 1998-06-10 | Antoine David | Système de suivi de mobiles en temps réel sur un terrain de sports |
| DE29822432U1 (de) | 1998-12-16 | 1999-05-12 | Morbach, Albrecht, 83071 Stephanskirchen | Automatischer Linienrichter |
| WO2001041884A1 (fr) | 1999-12-10 | 2001-06-14 | Roke Manor Research Limited | Processeurs vidéo pour poursuite de balle dans un jeu de balle |
| DE20011144U1 (de) | 2000-06-23 | 2000-10-12 | Detmer, Monika, 49565 Bramsche | Torkontrollsystem für Ballspielarten, insbesondere Fussball |
| WO2003056809A1 (fr) * | 2001-12-27 | 2003-07-10 | S.A. Sport Universal | Systeme de suivi de mobiles en temps reel sur un terrain de sport |
| EP1596945B1 (fr) | 2003-02-28 | 2010-08-11 | Goalref APS | Detecteur de but pour la detection du passage d'un objet traversant un plan de but |
| DE20304144U1 (de) | 2003-03-14 | 2004-07-29 | Kick-Point Spiel-, Sport-, Freizeitgeräte GmbH | Trainings- und Spielgerät für Ballspiele |
| WO2006103662A2 (fr) * | 2005-03-29 | 2006-10-05 | Sportvu Ltd. | Suivi et capture de mouvements d'objets en temps reel au cours d'evenements sportifs |
| US20060273522A1 (en) * | 2005-06-07 | 2006-12-07 | Broadcast Sports Inc. | Camera mounting system for sports goal structures |
| DE102005048276B3 (de) | 2005-10-08 | 2006-11-02 | Knut Oppermann | Verfahren zur Verfolgung eines Spielelements, z. B. eines Balles oder eines Pucks auf einem Spielfeld sowie eine Vorrichtung zur Durchführung des Verfahrens |
| DE102006020018A1 (de) | 2006-04-26 | 2006-12-14 | Vincenzo Gabriele Curto | Überwachungsvorrichtung für ein Spielfeld |
| DE202006014876U1 (de) * | 2006-09-26 | 2007-08-23 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Torwart-Roboter |
| EP2085123A1 (fr) | 2007-10-19 | 2009-08-05 | Vohl, Dominik | Dispositif de saisie, d'évaluation et d'affichage de données |
| US20100030350A1 (en) * | 2008-07-29 | 2010-02-04 | Pvi Virtual Media Services, Llc | System and Method for Analyzing Data From Athletic Events |
| WO2011006989A1 (fr) | 2009-07-16 | 2011-01-20 | Tarek Omri | Dispositif et procédé de détection et de commentaire d'un événement de jeu aux abords d'une cage de but |
| US20110242326A1 (en) * | 2010-03-30 | 2011-10-06 | Disney Enterprises, Inc. | System and Method for Utilizing Motion Fields to Predict Evolution in Dynamic Scenes |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20170102480A1 (en) * | 2015-10-09 | 2017-04-13 | Stratom, Inc. | Field of play boundary detection system |
| CN112446365A (zh) * | 2020-11-25 | 2021-03-05 | 苏州雷格特智能设备股份有限公司 | 一种ocr健康码识别方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| DE102012020376A1 (de) | 2014-04-24 |
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