WO2013118993A1 - Procédé et appareil permettant de fournir une quête de jeu en ligne - Google Patents
Procédé et appareil permettant de fournir une quête de jeu en ligne Download PDFInfo
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- WO2013118993A1 WO2013118993A1 PCT/KR2013/000732 KR2013000732W WO2013118993A1 WO 2013118993 A1 WO2013118993 A1 WO 2013118993A1 KR 2013000732 W KR2013000732 W KR 2013000732W WO 2013118993 A1 WO2013118993 A1 WO 2013118993A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- the present invention relates to a quest in which a user operates a virtual character that is operated by a game environment in order to face a user's character in a conventional online game as a quest character, and deals with a character of another user.
- a user operates a virtual character that is operated by a game environment in order to face a user's character in a conventional online game as a quest character, and deals with a character of another user.
- Online games are an important part of the online culture industry recently due to the development of network and computer technology. Users access a game server using a user's terminal, select a certain character, and manipulate a character online to play a game. With the development of online games, users are demanding online games of various genres, and a wide variety of online games are currently being serviced.
- quests are used as game guides for new users to learn game characteristics such as game operation methods and world views.
- Such a quest is a concept of a game in a game, and an online game service provider provides users with more various quests to increase their interest in the game.
- the present invention provides a quest that deals with a character of another user by operating as a quest character a virtual character that the user operates in order to deal with the user's character in the existing online game, the user performing the quest
- the purpose is to increase the interest of other users dealing with the virtual character operated by the user.
- the quest providing apparatus when the user terminal of the user accesses the online game, receiving and analyzing the user information; Determining whether the user is a quest providing target based on the analyzed user information; If the user is a quest providing target, providing a quest for the user to operate the virtual enemy character operated by the game environment of the online game as the quest character; When the quest acknowledgment signal is received from the user terminal, providing the quest character to the user, receiving operation information on the quest character from the user terminal, and performing the quest; Analyzing the quest progress and providing a reward to a user who performed the quest when a predetermined quest achievement criterion is reached; Characterized in that it comprises a.
- the providing of the quest may include selecting a virtual enemy character to be performed by the user in the quest based on the user information and setting the quest character as the quest character; Modifying the skill and ability of the quest character based on the user information; Setting the quest achievement criteria for providing the reward to the user; Not providing the reward to the user and setting the quest failure criteria to end the quest; And displaying the quest character, skills and abilities of the quest character, the quest achievement criteria, and the quest failure criteria on the user terminal. It is preferable to include.
- the providing of the quest may include: providing a quest character item that the quest character can use when proceeding with the quest; It is preferable to further include.
- the providing of the quest character item it is preferable to provide an item previously owned by the user character as the quest character item.
- the quest character attacks a user character of another user and the accumulated damage of the user character of the other user is equal to or greater than a preset damage, it is preferable to set the quest to be achieved. .
- the quest failure criteria when the quest character is attacked by a user character of another user and the accumulated damage of the quest character is equal to or greater than a preset damage, it is preferable to set the quest as failed.
- the step of proceeding with the quest includes: placing the quest character on a map that is a virtual space in the online game to start the quest; Providing a quest for the quest character to compete against a user character of another user, and ending the quest when the quest failure criterion is reached; Determining whether a state of the quest character is in a game progress state when the quest character does not meet the quest failure criterion; And recovering the quest character if the quest character is in a game impossible state. It is preferable to include.
- the disposing on the map may include determining a position of a character of another user having a level within a preset level range based on the user level included in the user level information; And placing the quest character within a predetermined distance based on the location of another user whose location is determined. It is preferable to include.
- the character information storage unit for storing a plurality of character information that can be provided on the online game;
- a map information storage unit which stores a plurality of map information which is a virtual space on the online game;
- a user information storage unit for receiving and storing user information from at least one of a user terminal or a game server providing an online game service; And analyzing the user information after loading the user information from the user information storage unit to determine whether the quest is a target for providing the virtual enemy character operated by the game environment of the online game.
- a quest setting unit for providing a quest operated by the user as a quest character; Characterized in that it comprises a.
- the character information storage unit preferably stores at least one user character and at least one virtual enemy character held by the users.
- the quest setting unit may select one of the at least virtual enemy characters based on the user information, set the character as the quest character, and modify the skill and ability of the quest character based on the user information. Do.
- the quest setting unit may provide a quest achievement criterion for providing the user with a reward for performing a quest and the quest failure criterion for terminating the quest without providing the user with the reward.
- the quest setting unit provides a quest for the user to operate the quest character to win against a user character of another user, and when the quest proceeds, the quest character is placed on a map that is a virtual space in the online game.
- the quest failure criterion is reached, the quest ends, and when the quest character fails to meet the quest failure criterion, the quest character is determined to be in a game progress state, and the quest character is incapable of playing the game. If so, it is desirable to recover the quest character.
- the quest setting unit determines a position of a character of another user having a level within a preset level range based on the user level included in the user level information, and is preset based on the position of another user character whose position is determined. It is desirable to place the quest character within a distance.
- a user operates a virtual enemy character operated by a game environment to deal with a user's character in a conventional online game as a quest character to provide a quest for a character of another user to perform a quest.
- the user who performs the quest can not only use the character that is not normally available, but also can perform the quest in a game condition that is completely different from the existing game condition and can check the progress of other users.
- other users dealing with the virtual character operated by the user may show different behavior patterns as the virtual enemy character operated by the other user who performs the quest is operated by the game environment. It can increase the effect.
- FIG. 1 is a flowchart of a method for providing a quest for an online game according to an embodiment of the present invention.
- FIG. 2 illustrates a flow of analyzing user information according to an embodiment of the present invention.
- FIG 3 shows a flow for providing a quest according to an example of the present invention.
- FIG. 4 is a flowchart illustrating a game progressing as a quest character according to an embodiment of the present invention.
- FIG. 5 is a block diagram of an apparatus for providing a quest for an online game according to an embodiment of the present invention.
- “communication”, “communication network” and “network” may be used as the same meaning.
- the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- game server means a server computer to which users access to use game contents.
- a plurality of game programs may be operated in one game server.
- the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
- the game character means all characters appearing in the game in which users can experience one item of the online game.
- the game character appears on the game screen and performs certain actions in the game according to the user's operation.
- the game character may be raised in the level while accumulating a certain experience value according to the result of the game, the character's ability value becomes stronger as the level increases.
- the online game basically means a game of PVE (Player Versus Environment).
- PVE Player Versus Environment
- online game methods are also diversifying. Online game methods are diversified, but there are two main types of players, namely, player Versus Player (PVP), in which users interact with each other, and PVE, in which users compete with the game environment (here, artificial intelligence that provides game services).
- PVP player Versus Player
- PVE PVE
- the game is divided.
- the PVP method is mainly applied to online games such as competitive games or first-person shooters (FPS) games, and the PVE method is the same as the MMORPG (Massively Multi-play Online Role Play Game). Mainly applies to online games.
- the virtual enemy refers to characters that compete in a game against a user character among various characters operated by the game environment.
- the game environment manages a plurality of various virtual characters except the user character.
- the plurality of virtual characters there are a character for explaining a game progression method to a user, a character for simply creating an atmosphere in a game, and a character competing for a user character.
- a character competing against the user character among the characters operated by the game environment is called a virtual enemy character separately.
- a map refers to a virtual space in an online game where a character operated by a user is active to perform a given mission. Maps are provided in various sizes and shapes depending on the type of game. Depending on the type of game, the map may be represented by the ground of the real world, or may be represented by a forest, a mountain, or a city. It can also be represented in the sky, in the sea, or in outer space in other types of games. That is, the map does not refer to a specific space, and any type of virtual space may be provided as a map according to the type of game.
- FIG. 1 is a flowchart of a method for providing a quest for an online game according to an embodiment of the present invention.
- the quest providing apparatus determines whether the user terminal is connected to the quest providing apparatus or the game server (S100).
- the online game can be executed by the user terminal accessing a web page provided by the game server and executing a preinstalled game client. If the game client is not installed in the user terminal, the user may receive the game client from the game server and install the game client in the user terminal.
- the quest providing device receives and analyzes user information from the user terminal or the game server (S200).
- the user information may include a user's level, previously performed quests, possessed character information, and possessed item information.
- the quest providing apparatus analyzes the user information so as to analyze the user information and provide the user with an appropriate virtual enemy character as the quest character.
- the user information When the user information is analyzed, it is determined whether the user is a quest target according to the analyzed user information (S300). Quests may be provided in various difficulty levels, and various types of quests may be provided. However, the quest according to the present invention is characterized in that, unlike the existing quest, the user is given a virtual enemy character as the quest character, and the game is performed against another user using the assigned quest character. Therefore, if the user is not familiar with the currently connected online game, the user may have difficulty in performing the quest. Thus, by analyzing the user information, it is necessary to determine whether the user is a user suitable for performing the quest. In this case, the user criteria for performing the quest may be set in various ways according to the online game. For example, the user's level or a previously achieved quest may be set.
- a quest is provided to the user (S400). Quest provision can be provided by displaying the content of the quest on the user terminal.
- the quest content may include a virtual enemy character type to be given to the user as a quest character, a capability value of the virtual enemy character, a quest achievement condition, and a quest failure condition.
- the quest is provided in which the user is given a virtual enemy character as a quest character to face a user character of another user, unlike a user who uses a user character to face a virtual enemy in an existing online game. In other words, the user must compete against the user character of another user in order to achieve the quest.
- the quest When the quest is provided, it is determined whether to start the quest by receiving a quest approval signal from the user terminal (S500).
- the quest is not an essential element in the game progression, but an optional element for enhancing the user's interest.
- the user does not necessarily have to perform the provided quest. Accordingly, the user may determine whether to perform the quest provided by the quest providing device, and transmit a quest acknowledgment signal to the quest providing device through the user terminal when the quest is to be performed.
- the quest providing device receives the quest acknowledgment signal, it determines that the user proceeds with the quest and starts the quest.
- the quest providing device proceeds with the game according to the user's operation of the quest character (S600).
- the quest character unlike the existing user character, is operated to win against a character of another user, rather than a virtual enemy character operated by the game environment.
- the quest character is basically a virtual character that was previously operated by the virtual environment of the online game, and therefore, it is preferable that the quest character cannot be set against another virtual enemy character operated by the virtual environment.
- the quest providing device may be configured to prevent other virtual enemy characters from attacking the quest character.
- the quest providing apparatus determines whether the quest is achieved while the quest is in progress (S700). Whether the quest is achieved may be determined based on a predetermined quest achievement criterion.
- the quest achievement criteria may be set in various ways. For example, when the quest character wins another user character, the quest may be set to be achieved. As another example, the quest may be set to be achieved when the quest character inflicts more damage than a predetermined damage criterion.
- the quest providing device provides a reward for achieving the quest.
- the reward may be provided in various ways, in consideration of the difficulty of the quest, and may provide a reward item preset as a reward or at least one reward item selected by a user among a plurality of reward items.
- the quest ends.
- the quest providing device may not immediately end the quest even if the user does not achieve the quest.
- the quest providing device may set the quest failure criteria together with the quest achievement criteria so that the quest continues until the quest character operated by the user reaches the quest achievement criteria or reaches the quest failure criteria.
- the quest providing method illustrated in FIG. 1 provides a quest for a user to operate a virtual enemy character as a quest character, thereby competing for a game against another user's character.
- other users also include a quest character operated by a user among virtual enemies operating in the virtual environment showing only the same behavior pattern, so that the attack is executed by different behavior patterns. You can have a different fun than dealing with a fictional opponent, which can increase your interest in the game.
- FIG. 2 illustrates a flow of analyzing user information according to an embodiment of the present invention.
- the quest providing apparatus receives user information when the user terminal is connected (S210).
- the user information may be received from the user terminal or may be received from the game server.
- the quest providing apparatus Upon receiving the user information, the quest providing apparatus checks the user level in the user information (S220). Since the quest operating a virtual enemy character according to the present invention must attack the character of another user, it is difficult for a user who is not familiar with the game to perform the quest. You need to check your level. However, checking the user's level is necessary not only to determine whether the quest is provided, but also to find another user's character at an appropriate level to be dealt with by the user when performing the quest. When a user uses a quest character to deal with other user characters, the user must operate an unfamiliar quest character, and in general, the quest is provided because the virtual enemy character exhibits a lower level of abilities than the user character. The device must allow the quest character to face other user characters appropriate for the user's level. Therefore, the user level needs to be checked.
- the quest providing device checks the quest previously achieved by the user with the user information (S230).
- a quest may be provided to a user independently of a plurality of quests, but sometimes, a plurality of quests may be provided only when a previously provided quest is achieved by being associated with each other.
- the quest providing device may determine whether the quest is provided by checking a quest previously achieved by the user. However, in some cases, the user may check the quest previously performed regardless of whether or not it is achieved.
- the quest providing device checks the information of the user character possessed by the user (S230).
- the quest providing device checks the information of the user character possessed by the user in order to check the characteristics of the user character (skill and possessed item, etc.) so as to provide a suitable quest character to the user.
- the character's skill may be set in various ways according to the characteristics of each game. For example, when an online game is an online fantasy game, the character's skill may be set as magic, attack, and defense. In addition, when the online game is an online soccer game, cavities, attacks, passes / dribbles, defenses, and goalkeepings representing the skills of the players corresponding to the characters may be set as the character type of the character. Depending on the game's settings, each skill may be provided in greater detail. For example, in an online fantasy game, an attack may be provided with detailed skills such as strength and accuracy in an attack, and in an online soccer game, a joint may be provided with detailed skills such as endurance, stamina, and composure.
- the user may grow the same user characters provided with the same characteristics to the characters having different characteristics by converting the experience values obtained through the game by operating the user characters in different skills at different ratios. That is, even if the user is provided with the same character, the user can differentiate the characteristics of each character by converting the user's experience value into various kinds of skill points. Can grow into characters with different characteristics.
- the quest providing apparatus can determine the game propensity of the user by analyzing the information of the user character possessed by the user, thereby providing a virtual enemy character suitable for the user as the quest character.
- FIG 3 shows a flow for providing a quest according to an example of the present invention.
- the quest providing device selects a quest character to be provided to the user based on the analyzed user information (S410).
- the game environment operates various kinds of virtual enemy characters. Some imaginary enemy characters have very low stats and some have very high stats. That is, the variance of stats between imaginary enemy characters is very large.
- the character ability value means the sum of the character's skill points, and is used as a criterion for evaluating the character's level irrespective of the kind of skills possessed by the character. Virtual enemy characters also possess different skills or items. Depending on the skill possessed, the virtual enemy character also shows different characteristics. Accordingly, the quest providing device selects a virtual enemy character suitable for the user from the plurality of virtual hits as the quest character from the analyzed user information.
- the quest providing device modifies the setting of the quest character (S420). Since the virtual enemy character is basically a character operated by the virtual environment, it may not be suitable for the user to operate. The characteristics of the virtual enemy character may make it difficult for a user to operate the virtual enemy character as a quest character to face the user character of another user. The characteristics of the virtual enemy character may simply consider the problem of the ability of the virtual enemy character first.
- the character's stats may include the character's stamina.
- the character's health allows the character to remain in the game playable state within the limit set by the health when the character is damaged by an attack of another character. Therefore, when modifying the setting of the character, it may include a modification to the health.
- the quest providing apparatus should generate and provide a user interface so that the user can operate the virtual enemy character before providing the virtual enemy character to the user as the quest character.
- the quest providing device determines whether to set an item in the quest character (S430).
- items are typically provided only to user characters, but quest characters are virtual enemy characters and user characters. Therefore, the quest providing device may provide an item to the quest character.
- the quest providing device should determine whether the item of the quest character is provided. Whether or not the item of the quest character is provided may be determined according to the type of game, but may be individually set for each user who performs the quest based on the analyzed user information.
- the quest providing device provides the item to the quest character.
- the item provided to the quest character may be arbitrarily selected and provided by the quest providing device, but in some cases, the quest character may provide an item held by the user character of the user.
- the quest character may subtract the item used by the quest character from the item possessed by the user character or the quest character in consideration of the characteristics of the quest. It can also be set in advance as to whether to recognize the item as separate from the item. When the item used by the quest character is subtracted from the item held by the user character, it is necessary to display on the user terminal that the item used when providing the quest is deducted.
- the quest providing apparatus sets a quest achievement standard (S450).
- Quest achievement criteria is a criterion for determining whether to reward the user who performed the quest.
- the quest achievement criterion may be set, for example, by a user performing a quest operating a quest character to win against a user character of another user, or to damage a user character of another user more than a preset attack damage. have.
- the quest failure criteria are also set (S460).
- the quest failure criterion may be set to fail if, for example, a quest character operated by a user is defeated by another user's user character or receives more than a predetermined damage from another user's user character.
- the quest failure criterion is set to fail when the user receives the damage more than a predetermined damage from the user character of another user, whether or not the quest character cannot proceed with the game may not be included in the quest failure. That is, even if the quest character becomes impossible to proceed with the game while the game is in progress, the quest providing device may return the quest character back to the game progress state to allow the quest to continue.
- Quest failure criteria may also include a time limit. In other words, if you do not damage more than the designated daisies to other user's user character within a specified time, the quest may be set to fail.
- the quest may be provided to the user by displaying the selected character and the characteristics of the character and the achievement criteria and failure criteria of the quest on the user terminal.
- Figure 4 shows the flow of proceeding with the game as a quest character according to an embodiment of the present invention.
- the quest providing apparatus arranges the quest character at a random position on the map, which is a virtual space in the game, to start the quest (S610).
- a user character is set to start a game at an initial position where a virtual enemy does not approach at the start of a game and a plurality of user characters utilize it as an assembly place. This is to prevent the user character from being attacked by the virtual enemy character at the beginning of the game.
- the quest character since the quest character is basically a virtual enemy character, the game cannot be started at the initial position. If the quest character starts the game from the initial position, there is a problem that can be attacked by other user characters. Therefore, the quest character starts the quest at a random location on the map, not at the initial location.
- the difficulty of the quest may be too large.
- the difficulty level of the quest may change relatively according to the level of the user performing the quest. For example, if a user with a user level of 50 encounters a user character of a user with a user level of 10, the difficulty of the quest is set too low, and a user with a user level of 50 has a user character of a user with a user level of 90. If you play against, the difficulty of the quest is set too high.
- the quest providing apparatus of the present invention may enable the quest character to start the game around the position of the user character of another user within a preset level range based on the user level performing the quest.
- the quest character starts the game around the position of the user character of another user within the level range specified based on the user level, it is relatively adjusted based on the level of the user performing the quest, so it is easy to set the difficulty level of the quest.
- the preset level range may be set to -5 to +5 levels in the user's level, for example.
- the quest providing device may preset the surroundings of the user character of the other user and within a predetermined distance from the location of the user character of the other user.
- the quest character proceeds with the user character of another user instead of the user character of another user of the appropriate level.
- a user character of another user of an appropriate level may be designated as the target character.
- the quest providing device proceeds to play the game against the user character of another user according to the user's operation of the quest character (S620).
- the quest character reaches a predetermined quest failure criterion while the game is in progress.
- the quest providing device may display on the screen of the user terminal that the quest failed.
- the quest according to the present invention may be set as a quest failure criterion as a game progression state of the quest character, but a quest failure criterion may be set regardless of whether the quest character can proceed to the game. If the quest failure criteria are set regardless of whether the quest character can proceed, the quest providing device determines whether the quest character is incapable of playing the game, and if the quest character is incapable of proceeding with the game, the quest character can be played again. Can be restored. In this case, the quest providing device may provide a reward item to a character of another user who made the quest character impossible to proceed before restoring the quest character to the game progress state.
- restoring the quest character to the game progress is assumed to restore the quest character's health.
- the quest providing device starts the quest again at a random position on the map.
- the contents of the quest failure condition may be accumulated. For example, even if the quest character is restored to the game progression state, the damage value of another user's user may be accumulated until the previous time.
- the quest providing device proceeds to play the game.
- the quest providing device provides the quest character to the game server without directly proceeding the game, and receives the game progress of the quest character from the game server. Can be determined.
- FIG. 5 is a block diagram of a quest providing system for an online game according to an embodiment of the present invention.
- the quest providing system for an online game includes a plurality of user terminals 101 to 10n, the Internet 200, a game execution server 300, and a character operation apparatus 400. It is provided. Each of the plurality of user terminals 101 to 10n is connected to the game execution server 300 through the Internet 200, and a game client for playing a game is installed.
- the game execution server 300 first provides a web page to which a user can access, and provides various services such as chat, club, shopping mall, etc. to various user terminals 101 to 10n to be connected.
- various services such as chat, club, shopping mall, etc.
- FIG. 7 a plurality of users access the game execution server 300 through the computers 101 to 10n, but the game execution server 300 may be accessed through the Internet 200 in addition to the computer to play a game.
- a mobile communication terminal, a television with Internet access, or the like can be used.
- the game execution server 300 may include a web database that stores items for allowing a user to perform various functions on the web or a game, and stores item information owned by the users.
- the game execution server 300 sells various items to the users by referring to the web database, and stores the user information in the web database when the user purchases such items.
- the game execution server 300 provides a game entry screen for the user to select a game condition.
- the game execution server 300 drives a game client that is pre-installed in the user terminals 101 to 10n, and the user terminals 101 to 10n are driven by the driven game client.
- the game execution server 300 is connected through the Internet 200.
- the game client is pre-installed in the user terminals 101 to 10n.
- the game execution server 300 determines this and controls to install the game client for the game when necessary. do.
- the game execution server 300 may include a game database (not shown) that stores game-specific logic for controlling a game.
- the game logic refers to rules specified to automatically advance the game according to a rule defined in the game, and refers to a series of progression in the game.
- the quest providing apparatus 400 includes a character information storage unit 411 for storing a plurality of character information that can be provided in an online game, and a map information storage unit 412 for storing a plurality of map information which is a virtual space on an online game.
- the information storage unit 410, and the user terminal 101 to 10n or the game server 300 receives and stores the user information, the user information storage unit 420 for analyzing the user information and the quest setting unit for setting the quest 430.
- the character information storage unit 411 stores not only user characters possessed by users, but also information about virtual enemy characters operated by the game environment in existing online games. In some cases, the character information storage unit 411 also stores item information held by each character.
- the map information storage unit 412 not only stores a plurality of map information, but also determines a position on the map for each of the plurality of characters during the quest progression.
- the user information storage unit 420 analyzes the user level information, the quest information previously performed or achieved, and the user character possessed by the user from the received user information, and transmits the received user information to the quest setting unit 420 when the information request signal is received.
- the quest setting unit 430 receives the analyzed user level information from the user information storage unit 420 and the quest information performed or achieved, and determines whether the user is a quest providing target user. If the user is a quest providing target user, the user information received from the user information storage unit 420 and character information owned by the user from the character information storage unit 411 are received to select and set a quest character suitable for the user. . In this case, the quest setting unit 430 may set both the quest achievement criteria and the quest failure criteria.
- the setting is completed, the user is provided with a quest for a game against a user character of another user by operating a virtual enemy character as a quest character.
- the quest acknowledgment signal is received from the user terminal, the quest character is placed at a random position on the map to start the quest.
- the reward item provided to the user may be provided as item information is stored in user information or character information held by the user.
- the character information storage unit 411 and the map information storage unit 412 may store both the character information and the map information, respectively. In some cases, the character information storage unit 411 and the map information storage unit 412 may be provided by dividing the information with the game server 300. The character information storage unit 411 and the map information storage unit 412 may be provided in the 300.
- the quest providing device 400 is illustrated as a separate device in FIG. 5, the quest providing device 400 may be included in the game server 300, and in some cases, may be implemented as a database.
- the above-described method for providing a quest for an online game according to an embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system basically mounted in the terminal).
- the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
- an application providing server such as an application store server, an application, or a web server related to the corresponding service.
- the quest providing method of the online game according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded.
- Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
- the above-described program is coded in a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). It may include a code (Code).
- Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
- the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
- the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
- the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
- a functional program for implementing the present invention codes and code segments related thereto, in view of a device environment of a computer that reads a recording medium and executes the program, etc. It may be easily inferred or changed by.
- Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
- the computer-readable recording medium having recorded the program as described above is distributed to computer devices connected through a network, so that the computer-readable code can be stored and executed in a distributed manner.
- any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
- the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
- a computer-readable recording medium recording an application which is a program for executing a method of providing a quest for an online game, according to an embodiment of the present invention, includes an application store server, an application, or a web associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a server, or the application providing server itself.
- the computer which can read the recording medium which recorded the application which is the program for executing the quest provision method of the online game which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
- PCs such as a desktop or a notebook, but also a smart phone, a tablet PC
- mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
- a computer capable of reading a recording medium recording an application which is a program for executing a quest providing method of an online game according to an embodiment of the present invention
- an application which is a program for executing a quest providing method of an online game according to an embodiment of the present invention
- a computer capable of reading a recording medium recording an application, which is a program for executing a quest providing method of an online game according to an embodiment of the present invention
- PDA personal digital assistant
- the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
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Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020120013772A KR20130092192A (ko) | 2012-02-10 | 2012-02-10 | 온라인 게임의 퀘스트 제공 방법 및 장치 |
| KR10-2012-0013772 | 2012-02-10 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2013118993A1 true WO2013118993A1 (fr) | 2013-08-15 |
Family
ID=48947722
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2013/000732 Ceased WO2013118993A1 (fr) | 2012-02-10 | 2013-01-30 | Procédé et appareil permettant de fournir une quête de jeu en ligne |
Country Status (2)
| Country | Link |
|---|---|
| KR (1) | KR20130092192A (fr) |
| WO (1) | WO2013118993A1 (fr) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102491138B1 (ko) * | 2017-09-06 | 2023-01-20 | 주식회사 넥슨코리아 | 유저 케어 서비스를 지원하는 게임 시스템을 제공하는 장비, 방법 및 컴퓨터 프로그램 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20060122236A (ko) * | 2005-05-26 | 2006-11-30 | 엔에이치엔(주) | 온라인 게임에서 퀘스트 대리 수행 방법 및 시스템 |
| KR100796403B1 (ko) * | 2006-02-16 | 2008-01-21 | (주)웹 젠 | 논플레이어블캐릭터 운영방법 |
-
2012
- 2012-02-10 KR KR1020120013772A patent/KR20130092192A/ko not_active Ceased
-
2013
- 2013-01-30 WO PCT/KR2013/000732 patent/WO2013118993A1/fr not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20060122236A (ko) * | 2005-05-26 | 2006-11-30 | 엔에이치엔(주) | 온라인 게임에서 퀘스트 대리 수행 방법 및 시스템 |
| KR100796403B1 (ko) * | 2006-02-16 | 2008-01-21 | (주)웹 젠 | 논플레이어블캐릭터 운영방법 |
Non-Patent Citations (2)
| Title |
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| NAVER BLOG: "Level 67 new Epic Quest", 3 October 2011 (2011-10-03), Retrieved from the Internet <URL:blog.naver.com/bellago?Redirect-Log&logNo-140140910095> * |
| ROHAN HOMEPAGE: "New world of ROhan PVP!! mercenary System", 27 April 2011 (2011-04-27), Retrieved from the Internet <URL:www.rohan.co.kr/news/update_view.html?idx=3840> * |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20130092192A (ko) | 2013-08-20 |
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