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WO2012091566A1 - Enceinte boîtier pour console de jeux - Google Patents

Enceinte boîtier pour console de jeux Download PDF

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Publication number
WO2012091566A1
WO2012091566A1 PCT/NL2011/050899 NL2011050899W WO2012091566A1 WO 2012091566 A1 WO2012091566 A1 WO 2012091566A1 NL 2011050899 W NL2011050899 W NL 2011050899W WO 2012091566 A1 WO2012091566 A1 WO 2012091566A1
Authority
WO
WIPO (PCT)
Prior art keywords
gaming console
accessory
game
data
modulating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/NL2011/050899
Other languages
English (en)
Inventor
Coy CHRISTMAS
Sidney Garfield GARRAND
Steven Ryan FRAZIER
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CALIBUR11 EUROPE BV
CALIBUR 11 LLC
Original Assignee
CALIBUR11 EUROPE BV
CALIBUR 11 LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CALIBUR11 EUROPE BV, CALIBUR 11 LLC filed Critical CALIBUR11 EUROPE BV
Priority to EP11811431.3A priority Critical patent/EP2658625A1/fr
Publication of WO2012091566A1 publication Critical patent/WO2012091566A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • Video gaming has continued to expand in popularity. This has resulted in gamers wanting to customize their gaming consoles to express their personality. The first attempts to personalize gaming consoles including putting stickers on the gaming console. Since then a number of companies have produced housings to customize gaming consoles. These housings require the user to remove the existing housing and place the electronics in the new case. This voids the manufacturer's warranty. These cases are limited to housings with fixed moulded designs and have painted pictures on the housing.
  • case vault that allows the user to customize their gaming console without voiding the warranty.
  • a first aspect provides an arrangement for modulating an accessory to a gaming console, comprising an accessory modulating circuit and an electrical connector for connecting the arrangement to a gaming console.
  • the accessory modulating circuit is arranged for modulating the light in response to action happening in the game on the gaming console.
  • an enhanced gaming experience is provided to a gamer.
  • An embodiment according to the first aspect comprises a data input unit connected to the accessory modulating circuit for receiving data on action happening in the game. By receiving data on action happening in the game, an improved coupling between the modulation and the game can be provided.
  • the data input unit is a microphone for receiving sound signals produced by the gaming console and wherein the accessory modulating circuit is arranged for modulating the accessory in response to the sound signal received.
  • the data input unit is a light intensity sensor for receiving image intensity data from a screen connected to the gaming console for displaying visual game data and wherein the accessory modulating circuit is arranged for modulating the accessory in response to the image intensity data received.
  • the accessory modulating circuit is arranged for modulating the accessory in response to the image intensity data received.
  • Explosions, photocamera flashlights, fire, flickering of lights but also darkness may indicate important gaming events. Modulating the accessory in response to light and light intensity of gaming action displayed on a screen and in response to light intensity related to specific events enhances experience of such events and with that, overall gaming experience.
  • the data input unit is connected to the electrical connector and wherein the electrical connector is connectable to a data communication socket of the gaming console for receiving data on action happening in the game on the gaming console.
  • a second aspect provides a gaming console case vault, comprising a housing fitting over a gaming console; an accessory; and the arrangement according to the first aspect or embodiments thereof, connected to the accessory for modulating the accessory in response to action happening in the game on the gaming console.
  • a third aspect provides a method of modulating an accessory, comprising receiving data on action happening in a game on a gaming console; and modulating the accessory in response to action happening in the game on the gaming console.
  • a fourth aspect provides in a gaming console, a method of communication data on action happening in a game, comprising: tracking data on action happening in a game on a gaming console; and communication said data to an arrangement according to the first aspect.
  • a fifth aspect provides a computer programme product comprising data for programming a gaming console to: track data on action happening in a game on a gaming console; and communicate said data to an arrangement according to the first aspect.
  • Figure 1 shows a perspective view of a gaming console case vault in accordance with one embodiment of the invention
  • Figure 2 shows a perspective view of a base in accordance with one embodiment of the invention.
  • Figure 3 shows an exploded view of gaming console case vault in accordance with one embodiment of the invention.
  • Figure 4 A shows a detailed view of a first circuit board
  • Figure 4 B shows a power vs. sound frequency chart
  • Figure 4 C shows a sound power vs. time chart
  • Figure 5 A shows a detailed view of a second circuit board
  • Figure 5 B shows a light intensity vs. frequency chart
  • Figure 5 C shows a light intensity vs. time chart ' ;
  • Figure 6 shows a third circuit board
  • Figure 7 shows another circuit board
  • Figure 8 shows a flowchart depicting a method.
  • Figure 9 shows a gaming console and a data carrier
  • FIG. 10 shows another flowchart depicting another method. DETAILED DESCRIPTION
  • a gaming console case vault includes a housing.
  • the housing fits around a gaming console.
  • a mask is attached to the housing.
  • a light is attached to the mask and in communication with a USB (Universal Serial Bus) port of the gaming console.
  • a base fits on the housing.
  • a number of accessory attachment points are placed on the housing. The light may be a LED and may be modulated in response to action happening on the game.
  • the accessory attachment points allow the user to customize their gaming console with a variety of masks, cradles, and other three dimensional designs. Because the case vault wraps around the gaming console's housing, it does not require the user to open the housing and void their warranty. The case vault is held closed by bolts.
  • a USB connector attaches the lights to the USB port of the gaming console lighting up the lights.
  • a light circuit is connected to the USB connector and modulates the lights in response to the action occurring in the game.
  • FIG. 1 is a perspective view of a gaming console case vault 10 in accordance with one embodiment of the invention.
  • the case vault 10 has a housing 12 that encapsulates a gaming console and allows the user to customize their gaming console.
  • the housing 12 has an open top 14 and open bottom 16 to ensure maximum cooling for the gaming console.
  • a mask 18 attaches to the housing 12. The user can select from a number of masks to express their personality.
  • the mask 18 has a plurality of lights 20 behind the eyes of the mask 18. In one embodiment, the lights 20 are LEDs (Light Emitting Diodes).
  • a base 22 attaches to the housing 12 and holds the housing 12 in an upright position.
  • the housing 12 has a plurality of accessory holes 23 that are tapped.
  • FIG. 2 is a perspective view of a base 22 in accordance with one embodiment of the invention.
  • the base has a plurality of feet 24 that extend out at an angle. The angle formed by the front feet, back feet, left side feet and right side feet is more than a ninety degree angle.
  • the feet 24 are also placed at the corners 26, 28, 30, 32 of the gaming console support 34. By placing the feet 24 at an angle from the corners it provides a stable base 22 for the case vault.
  • the gaming console support 34 has a plurality of voids 36. The gaming console support 34 is also offset from the lower edge 38 of the feet 24.
  • the offset and the voids 36 allow air circulation through the case vault 12 to cool the gaming console. This provides better cooling characteristics than most gaming consoles because the gaming console generally sits on one of the cooling grates when in use.
  • the base 22 snap fits onto the housing 22.
  • FIG. 3 is an exploded view of gaming console case vault 10 in accordance with one embodiment of the invention.
  • the housing consists of two parts 22A & 22B.
  • a plurality of bolts 40, slots 42, and threaded tubes 44 hold the two parts 22A & 22B of the housing together.
  • the base 22 has a plurality of rubber pads 46 on its lower surface to protect any furniture on which the gaming console case vault 10 is placed.
  • the mask 18 is formed of a number of parts, including an outer skin 48 and a base 50.
  • the LED 20 eyes are attached to the base 50. Attached to the back of the base 50 is a circuit board 52.
  • the circuit board 52 may include a light modulating circuit 54 that modulates the LEDs 20 in response to action happening in the game on the gaming console and that modulates the intensity of the light emitted by the LED in particular.
  • a USB connector cable 56 is connected to the circuit board 52 and extends through an electrical plug 58 hole 60.
  • the USB connector cable 56 extends to a switch 62.
  • the switch 62 is connected to a USB plug 64 that may mate with a USB port of the gaming console.
  • the switch 62 can be used to turn on the LEDs 20 or change the pattern of modulating the LEDs 20.
  • Cheek accessories 66 may be attached to the outer skin 48.
  • the base 22 may snap fit onto the housing 12 using the snap recesses 68 of the housing 22 that mate with male extensions 70 of the base 22.
  • a cradle 72 is one of the accessories that may be attached to the housing 22.
  • the cradle 72 may be used to hold headphones, cords, etc.
  • Figure 4 A shows the circuit board 52 in further detail as an embodiment.
  • the circuit board 52 comprises the light modulating circuit 54 connected to the LED 20.
  • the light modulating circuit 54 is also connected to a microphone 82 as a data input unit for receiving data on action happening in the game on the gaming console. Alternatively or additionally, another type of sound sensor may be used instead of the microphone 82.
  • the light modulating circuit 54 is arranged to receive a sound signal from the microphone 82 and modulate the LED 20 in accordance with the sound signal received.
  • the light modulating circuit may modulate the LED 20 in direct response to the sound signal received. This means that if the sound level is at an instant high, the LED 20 is modulated such that the intensity of light emitted by the LED 20 is also high at that instant.
  • the relation between the sound level and the intensity of light emitted by the LED 20 is preferably linear, where a maximum level of light emitted by the LED 20 corresponds to a maximum sound level produced by the gaming console.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on a power level of the sound signal in a predetermined frequency band of sound detected by the microphone 82.
  • This power level preferably is an average power level in the frequency band.
  • the frequency may be the actual sound frequency - a high frequency related to a high note - or a frequency with which a sound re-occurs. As an example to the latter, a repetitive gunfire also has a certain frequency. This is indicated in Figure 4 B, showing an intensity vs. sound frequency graph 410.
  • the light modulating circuit 54 modulates the LED 20 solely in response to the power level in the frequency band 412.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on an average power level of the sound signal over a pre-determined time period.
  • Figure 4 C shows an intensity vs. time graph 420.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on an average power level of the sound signal in a time period 422.
  • the average power level is preferably calculated over a moving time period, rather than over time intervals that are fixed in time.
  • the circuit board 52 is in this embodiment preferably located on the case vault 10 such that when the gaming console is comprised by the case vault 10, the microphone 82 is closely located to a speaker of the gaming console.
  • FIG. 5 A shows the circuit board 52 in further detail as another embodiment.
  • the circuit board 52 comprises the light modulating circuit 54 connected to the LED 20.
  • the light modulating circuit 54 is also connected to a photoresistor 84 as a data input unit for receiving data on action happening in the game on the gaming console.
  • the photoresistor 84 is used as a light sensor. Alternatively or additionally, other light sensors may be employed.
  • the photoresistor 84 is arranged for receiving light from a screen to which the gaming console is connected for displaying action happening in the game on the gaming console.
  • the photoresistor 84 does not receive light from the LED 20 to prevent a positive feedback loop.
  • the light modulating circuit 54 is arranged to receive image intensity data corresponding to the intensity of the light detected by the photoresistor 84 and modulate the LED 20 in accordance with the intensity of the light detected by the photoresistor 84.
  • the light modulating circuit may modulate the LED 20 in direct response to the intensity of the light detected. This means that if the intensity of the light detected is at an instant high, the LED 20 is modulated such that the intensity of light emitted by the LED 20 is also high at that instant.
  • the relation between the intensity of the light detected and the intensity of light emitted by the LED 20 is preferably linear, where a maximum level of light emitted by the LED 20 corresponds to a maximum intensity of the light produced by the screen connected to the gaming console.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on a power level of the intensity of the light detected in a pre-determined frequency band of intensity of the light detected by the photoresistor 84. This is indicated in Figure 5 B, showing an intensity vs. light signal frequency graph 510.
  • the light modulating circuit 54 modulates the LED 20 solely in response to the power level in the frequency band 412. It is noted that with the frequency of the ligth not so much the frequency of light in the electromagnetic spectrum is meant, but the frequency of an intensity burst occuring in time.
  • the LED 20 may be modulated in response to detection of certain colours displayed by the screen in respone to action happening in the game.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on an average power level of the intensity of the light detected over a pre-determined time period.
  • Figure 5 C shows an intensity vs. time graph 520.
  • the LED 20 is modulated such that the intensity of light emitted by the LED 20 depends on an average power level of the intensity of the light detected in a time period 422.
  • the average power level is preferably calculated over a moving time period, rather than over time intervals that are fixed in time.
  • FIG. 6 shows the circuit board 52 in further detail as a further embodiment.
  • the circuit board 52 comprises the light modulating circuit 54 connected to the LED 20.
  • the light modulating circuit 54 is also connected to a microcontroller 86 as a data input unit for receiving data on action happening in the game on the gaming console.
  • the microcontroller 86 is connected to a data communication socket of the gaming console via the USB connector cable 56 and the USB plug 64.
  • the data communication socket is preferably a USB port.
  • the light modulating circuit 54 and the microcontroller 86 may be comprised in one single solid state circuit - and even one single processing unit - or embodied as two separate circuits.
  • the microcontroller 86 is arranged for receiving data on action happening in the game on the gaming console. Such data may be direct instructions for modulating the LED 20, which are directly forwarded to the light modulating circuit 54. In this case, the gaming console translates action happening in the game on the gaming console directly to instructions how the LED 20 is to be modulated. Alternatively or additionally, the data received by the microcontroller 86 from the gaming console relates to sound related to action happening in the game on the gaming console, to intensity of light of display information related to action happening in the game on the gaming console, specific events in the game on the gaming console, other data or a combination thereof.
  • the light and sound data received from the gaming console may be processed similarly to light and sound data received by the microphone 82 and the photoresistor 84 as discussed previously. Events may be processed depending on the nature of the event.
  • the LED 20 may be modulated in a first specific way in the event of the first or third person, in a second specific way in the event of death of an opponent, in a third specific way in the event of a hit taken by the first or third person, in a fourth specific way in the event of a hit taken by opponent, in a fifth specific way in the event of a win, in a sixth specific way in the event of a loss and/or in numerous other ways.
  • the gaming console is arranged to communicate such events to the microcontroller 86.
  • This may be done by a specific driver - either software or hardware - resident on the gaming console.
  • a driver is a module arranged for communication between hardware and software, where the latter is preferably application software like a computer game. Alternatively or additionally, this may be done by gaming software enabling the game to be played on the gaming console.
  • Either the driver or the gaming software - or both - comprise modules for detecting and communicating the events occurring in the action happening in the game on the gaming console to the microcontroller 86 via the data communication socket in the gaming console and the USB cable 56.
  • the circuit board 52 and with that the microcontroller 86 and the light modulating circuit 54 are connected to another data socket of the gaming console that provides audiovisual data to a home cinema centre or television, like an HDMI port, for receiving audiovisual data related to action occurring in the game.
  • the microcontroller 86 receives the audiovisual data and processes it to derive parameters indicating action happening in the game.
  • the microcontroller 86 is arranged to detect in the audiovisual data received information related to an explosion, like an explosion sound or a bright flash. Subsequently, this information in provided to the light modulating circuit
  • data is exchanged between the gaming console and the circuit board 52 by means of wireless communication, like mobile telephone, WiFi (IEEE 802.1 1 and other), infra red, Bluetooth, other, or a combination thereof.
  • wireless communication like mobile telephone, WiFi (IEEE 802.1 1 and other), infra red, Bluetooth, other, or a combination thereof.
  • colour of emitted light may be modulated as well.
  • the lights are provided as multiple LEDs 20 with different colours, preferably red, green and blue. This allows the light modulating circuit 54 also to modulate the total colour pattern emitted by the total of LEDs 20. Blue colour is provided if action happening in the game is under water, red colour is provided if a game character is killed and yellow is provided if an explosion occurs in the game. This option may be applied to the various embodiments discussed before.
  • action of other accessories to the gaming console may be modulated by means of a circuit receiving input from the gaming console on action happening in the game.
  • Such other accessories may be modulated in response to action happening in the game.
  • Such other accessories may be mechanical accessories, actuated by means of electromechanical actuators like electromotors and solenoids or piezoelectric actuators.
  • activities of a screen, a speaker or other sound reproducing device, other or a combination thereof may be modulated.
  • Figure 7 shows an accessory modulating circuit board 100 comprising a data receiving circuit 104 and an accessory modulating circuit 102.
  • the accessory modulating circuit board 100 is provided with a data connector cable 1 12.
  • the data receiving circuit 104 may be further embodied as a sensor or microcontroller as discussed above.
  • the accessory modulating circuit 102 is arranged to receive data from the data receiving circuit 104 and to modulate accessories to the game console in various ways. Multiple accessories may be connected to the data receiving circuit 104.
  • Figure 7 shows an LED 122 as a light source, an electromotor 124, a piezo-electric actuator 126, a screen 128 and a speaker 130 as sound reproducing device connected to the accessory modulating circuit 102 over the modulating circuit board 100.
  • the electromotor 124 and/or the piezo-electric actuator 126 may be modulated to actuate accessories in response to action happening in the game on the game console, like rotating a magazine of a mock-up revolver, rattling of teeth of a skull mask, rotating of a minuature car wheel, other or a combination thereof.
  • Such accessories are preferably arranged to be connected to the case vault 10 ( Figure 1 ) via the tapped accessory holes 23.
  • the screen 128 is used to display additional information on action happening in the game. Alternatively, a subset of information displayed on a main screen connected to the gaming console is displayed on the screen 128.
  • Such data may be a summery of shots fired, shots hit, shots missed, shots taken, acceleration time from 0 to 100 kilometres per hour or from 100 to 200 kilometres per hour, total amount of credits gained, other, or a combination thereof, depending on the nature of the game on the gaming console and data received by the data receiving circuit 104.
  • the speaker 130 may reproduce the same sound that is intended to be reproduced by a general speaker connected to the gaming console, like a speaker comprised by a television set. Additionally or alternative, the speaker 130, reproduces alternative sounds in response to action happening in the game on the gaming console.
  • the sound information is in one embodiment stored in any of the circuits on the accessory modulating circuit board 100 and reproduced by the speaker 130 in response to certain instructions received from a game running on the gaming console via the data connector cable 1 12. In another embodiment, the sound information is provided by the gaming console to the accessory modulating circuit board 100 via the data connector cable 1 12 for reproduction by the speaker 130.
  • the connector cable 1 12 is preferably a USB cable as discussed with a previously discussed embodiment, for connecing the accessory modulating circuit board 100 to a gaming console.
  • the connector cable 1 12 is provided as a cable suitable for data communication via another data transfer protocol like HDMI, Firewire or other.
  • an additional power cable 1 14 may be provided.
  • only the power calbe 1 14 is provided. The latter option can be used in particular in cases hwere the data receiving circuit comprises only a sensor as discussed in particular embodiments earlier.
  • the power able 1 14 may be connected directly to a mains power supply (between 100 Volt and 240 Volt), to a voltage transformer connected to a mains power supply or to another power supply like a USB port.
  • Figure 8 shows a flowchart 800 depicting a method for modulating an accessory to a gaming console in response to action happening in the game.
  • the method is preferably executed by on of the circuit boards as discussed above.
  • the method starts in a terminator 802.
  • data is received, which data is related to action happening in a game on a gaming console in step 804.
  • an accessory to the gaming console is modulated in response to action happening in the game on the gaming console in step 806.
  • the method ends in terminator 808.
  • Figure 9 shows a gaming console 910 and a data carrier 920.
  • the gaming console 910 is arranged to communicate with the various circuit boards discussed above by means of a data communication socket 914 comprised by the gaming console 910.
  • the data carrier 920 carries data readable by a disk drive 912 comprised by the gaming console
  • Data read by the disk drive 912 enables a processing unit 916 of the gaming console 910 to execute the data read, which allows a game to be played on the gaming console 910 by a user of the gaming console 910.
  • the data carried by the data carrier 920 comprises a dedicated code part 922 for tracking and communicating of action happening in the game to communicate with any or some of the various circuit boards discussed above, by any of the means discussed above, either alone or in combination, or other possible means.
  • the dedicated code part 922 is a general purpose driver to communicate data on action happening in a game running on the gaming console 910. As discussed, such data may relate to certain events happening in the game.
  • the data on the action is tracked by the driver, which means that the action may be actively detected in the game by the driver, actively communicated to the driver by the game, or both.
  • the dedicated code part 922 is part of code related to the game, where the game software running on the gaming console 910 tracks data on events and action happening in the game itself and communicates the data on the action directly to any of the various circuit boards discussed above, via the data communication socket 914, the USB plug 64 or another data communication plug and the USB connector cable 56 or another cable.
  • Figure 10 shows a flowchart 1000 depicting a method for tracking and communicating action happening in a game on a gaming console. The method is preferably executed by the gaming console 910 as discussed before. The method starts in terminator 1002, after which in step 1004 action happening in the game are tracked. This step may be executed by a driver module a discussed before or by application software for playing a game on the gaming console 910.
  • step 1006 data on action happening in the game is communicated to a printed circuit board as discussed above. Data may be sent in a continuous way, or at specific events happening in a game on the gaming console 910. The method ends in terminator 1008.
  • the accessory attachment points allow the user to customize their gaming console with a variety of masks, cradles, and other three dimensional designs. Because the case vault wraps around the gaming console's housing, it does not require the user to open the housing and void their warranty. The case vault is held closed by bolts.
  • a USB connector attaches the lights to the USB port of the gaming console lighting up the lights. In one embodiment, a light circuit is connected to the USB connector and modulates the lights in response to the action occurring in the game.
  • the invention may also be embodied with less components than provided in the embodiments described here, wherein one component carries out multiple functions.
  • the invention be embodied using more elements than depicted in the Figures, wherein functions carried out by one component in the embodiment provided are distributed over multiple components.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Pinball Game Machines (AREA)

Abstract

La présente invention concerne une enceinte boîtier pour console de jeux comprenant un boîtier. Le boîtier s'adapte sur une console de jeux. Un masque est fixé sur le boîtier. Une lumière est placée sur le masque et est en communication avec un port USB de la console de jeux. Une base s'ajuste sur le boîtier. Un certain nombre de prises de branchement d'accessoires sont placées sur le boîtier. La lumière peut être une DEL et peut être modulée en réponse à une action se déroulant dans le jeu. Les prises de branchement d'accessoires permettent à l'utilisateur de personnaliser sa console de jeux avec une variété de masques, de coiffes, et autres objets tridimensionnels. Comme l'enceinte boîtier enveloppe le boîtier de la console de jeux, l'utilisateur n'a pas besoin d'ouvrir le boîtier et risquer d'annuler sa garantie. L'enceinte boîtier est maintenue fermée par des boulons. Un connecteur USB place la lumière sur le port USB de la console de jeux allumant ainsi les lumières.
PCT/NL2011/050899 2010-12-28 2011-12-23 Enceinte boîtier pour console de jeux Ceased WO2012091566A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP11811431.3A EP2658625A1 (fr) 2010-12-28 2011-12-23 Enceinte boîtier pour console de jeux

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US97967910A 2010-12-28 2010-12-28
US12/979,679 2010-12-28

Publications (1)

Publication Number Publication Date
WO2012091566A1 true WO2012091566A1 (fr) 2012-07-05

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PCT/NL2011/050899 Ceased WO2012091566A1 (fr) 2010-12-28 2011-12-23 Enceinte boîtier pour console de jeux

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6656049B1 (en) * 1998-02-27 2003-12-02 Kabushiki Kaisah Sega Enterprises Electronic game apparatus
US6932341B1 (en) * 2004-02-23 2005-08-23 Kenneth G. Kenyon Video game system auxiliary cover system
US20080303209A1 (en) * 2007-06-11 2008-12-11 Engel Jr John J Gaming Console Storage Apparatus

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6656049B1 (en) * 1998-02-27 2003-12-02 Kabushiki Kaisah Sega Enterprises Electronic game apparatus
US6932341B1 (en) * 2004-02-23 2005-08-23 Kenneth G. Kenyon Video game system auxiliary cover system
US20080303209A1 (en) * 2007-06-11 2008-12-11 Engel Jr John J Gaming Console Storage Apparatus

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
JOKER: "Sound-to-Light Modul", 6 January 2002 (2002-01-06), XP002674119, Retrieved from the Internet <URL:http://www.moddingtech.de/tutorials/44-lichteffekte/172-sound-to-light-modul.html> [retrieved on 20120417] *

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