WO2011117447A1 - Puzzle with movable, rotating magnetic pieces - Google Patents
Puzzle with movable, rotating magnetic pieces Download PDFInfo
- Publication number
- WO2011117447A1 WO2011117447A1 PCT/ES2011/070132 ES2011070132W WO2011117447A1 WO 2011117447 A1 WO2011117447 A1 WO 2011117447A1 ES 2011070132 W ES2011070132 W ES 2011070132W WO 2011117447 A1 WO2011117447 A1 WO 2011117447A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pieces
- puzzle
- board
- image
- piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0807—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00826—Changeable playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
Definitions
- the invention is in the field of recreational games, more specifically in the section of puzzles or puzzles.
- the most required skills for solving puzzles is visual skills, cognitive intelligence and psychomotor skills (especially in children's games)
- the present invention causes the occasional rotation of the visible piece and, therefore, the need to memorize its image in order to find its correct position. This circumstance greatly hinders the development of the game.
- each piece is divided into sub-pieces that rotate independently.
- the magnets are combined in the base in such a way that the piece is only visible completely in its correct position. In this way, once there, if it moves again, the image is no longer visible, which makes the solution difficult and increases the need for memory and attention.
- the present invention consists of a puzzle of pieces that move vertically and horizontally on a board; each of them having a printed image on its visible face so that, once placed in correct order, the total image resolved is displayed.
- Each of its pieces is divided into sub-pieces that are inside a cubicle where they can rotate freely.
- each piece is subdivided into 4 parts (2 rows and two columns), each of these pieces has a micro magnet embedded (or it is made of magnetic material)
- the pieces are arranged on a pit practiced in a rigid box, where they will move freely (Figure 1).
- This box has grooves in its base that will serve as guides to facilitate the movement of the pieces and prevent them from detaching from the assembly (7) - ( Figure 5).
- Each piece is subdivided into four smaller ones (4) - ( Figure 5) and of equal size, printed on one of its faces (2) - ( Figure 5) with the image to be solved.
- the other side of each piece will be neutral and homogeneous (3) - ( Figure 5).
- These are housed in a cubicle (6) - ( Figure 5) of transparent plastic material (5) - ( Figure 5), inside which they can rotate freely (l) - ( Figure 5).
- the box on which the game is developed is compact, made of rigid and durable material (9) - ( Figure 6), which, optionally, can be equipped with a backlight to allow the game in situations of lack of light. On the other hand it will have a department where the last piece of the puzzle will be housed and the instructions for its resolution (12) - ( Figure 6), a visible window with the solution (ll) - ( Figure 6) and the commercial name (10 ) - ( Figure 6)
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
Puzle de piezas móviles giratorias con carga magnética Rotating moving parts puzzle with magnetic load
Sector de la técnica La invención se encuentra en el sector de los juegos recreativos, más concretamente en el apartado de puzles o rompecabezas. Technical sector The invention is in the field of recreational games, more specifically in the section of puzzles or puzzles.
Estado de la técnica Actualmente, dentro del apartado de puzles, existen gran variedad de diseños, destinados principalmente al entretenimiento y a la educación. State of the art Currently, within the puzzle section, there are a variety of designs, mainly intended for entertainment and education.
Todos ellos tratan de desafiar la destreza del jugador, complicando de muy diferentes maneras la disposición, movilidad y morfología de las piezas. All of them try to challenge the skill of the player, complicating the arrangement, mobility and morphology of the pieces in very different ways.
Las capacidades más requeridas para la resolución de los puzles es la destreza visual, la inteligencia cognitiva y las capacidades psicomotrices (sobre todo en juegos infantiles) The most required skills for solving puzzles is visual skills, cognitive intelligence and psychomotor skills (especially in children's games)
En muy pocas ocasiones interviene la capacidad de memoria en su resolución. Tampoco es habitual que intervenga en el juego la posibilidad de giro de la pieza debido a una carga magnética provocada. On very few occasions the memory capacity intervenes in its resolution. Nor is it usual that the possibility of rotation of the piece due to a magnetic charge caused is involved in the game.
Se han encontrado algunos antecedentes de juegos rompecabezas, a los que se le han incorporado elementos magnéticos que dificultan su resolución. Algunos ejemplos son: U200930195; US4.402.510; US4.404.766; US5.318.302; US7.273.404 Some antecedents of puzzle games have been found, to which magnetic elements that hinder their resolution have been incorporated. Some examples are: U200930195; US 4,402,510; US 4,404,766; US 5,318,302; US7,273,404
La presente invención provoca el giro ocasional de la pieza visible y, por tanto, la necesidad de memorizar su imagen para conseguir encontrar su posición correcta. Esta circunstancia dificulta enormemente el desarrollo del juego. The present invention causes the occasional rotation of the visible piece and, therefore, the need to memorize its image in order to find its correct position. This circumstance greatly hinders the development of the game.
Se da la circunstancia de que cada pieza está dividida en subpiezas que giran independientemente. Los imanes se combinan en la base de tal manera que la pieza sólo es visible completamente en su posición correcta. De esta manera, una vez allí, si se vuelve a mover deja de verse la imagen, lo que dificulta la solución y aumenta la necesidad de memoria y atención. It happens that each piece is divided into sub-pieces that rotate independently. The magnets are combined in the base in such a way that the piece is only visible completely in its correct position. In this way, once there, if it moves again, the image is no longer visible, which makes the solution difficult and increases the need for memory and attention.
Descripción detallada de la invención Detailed description of the invention
La presente invención consiste en un puzle de piezas que se desplazan vertical y horizontalmente sobre un tablero; disponiendo cada una de ellas de una imagen impresa en su cara visible de modo que, una vez colocadas en orden correcto se visualiza la imagen total resuelta. The present invention consists of a puzzle of pieces that move vertically and horizontally on a board; each of them having a printed image on its visible face so that, once placed in correct order, the total image resolved is displayed.
Cada una de sus piezas está dividida en subpiezas que se encuentran dentro de un cubículo donde pueden girar libremente. Each of its pieces is divided into sub-pieces that are inside a cubicle where they can rotate freely.
En la base del tablero se disponen pequeños imanes en una secuencia de combinaciones que provocan el giro de las piezas en las que también se han incrustado microimanes. At the base of the board small magnets are arranged in a sequence of combinations that cause the rotation of the pieces in which microimanes have also been embedded.
Ejemplos Examples
La presente invención se ilustra adicionalmente mediante los siguientes ejemplos, los cuales no pretenden ser limitativos de su alcance. The present invention is further illustrated by the following examples, which are not intended to be limiting in scope.
Ejemplo 1 Example 1
Tablero con 16 piezas (dispuestas en 4 filas y 4 columnas) al que le falta una pieza, para posibilitar el movimiento de las demás. Board with 16 pieces (arranged in 4 rows and 4 columns) which is missing a piece, to enable the movement of the others.
Cada pieza está subdividida en 4 partes (2 filas y dos columnas), cada una de éstas piezas tiene incrustado un microimán (o bien está fabricado con material magnético) Each piece is subdivided into 4 parts (2 rows and two columns), each of these pieces has a micro magnet embedded (or it is made of magnetic material)
En el tablero se disponen una secuencia de imanes cuyo número posible de combinaciones es 2 elevado a 4, es decir 16. De manera que cada una de las 16 piezas tiene a su vez, 16 posibles visualizaciones, con lo que sólo será completamente visible en la posición correcta. On the board there is a sequence of magnets whose possible number of combinations is 2 raised to 4, that is 16. So that each of the 16 pieces has 16 possible views, which will only be completely visible in the right position
Ejemplo 2 Example 2
Tablero con 9 piezas (dispuestas en 3 filas y 3 columnas) al que le falta una pieza, para posibilitar el movimiento de las demás. Board with 9 pieces (arranged in 3 rows and 3 columns) which is missing a piece, to enable the movement of the others.
Esta variante del juego, simplifica su resolución, por lo que sería muy apropiado para niños (diseñado con personajes o motivos infantiles) o para personas con algún tipo de dificultad psicomotriz. This variant of the game simplifies its resolution, so it would be very appropriate for children (designed with children's characters or motifs) or for people with some kind of psychomotor difficulty.
Ejemplo 3 Example 3
Tablero con 100 piezas (dispuestas en 10 filas y 10 columnas) al que le falta una pieza, para posibilitar el movimiento de las demás. Esta variante del juego, es enormemente compleja, por lo que sería muy apropiado para personas muy capacitadas, amantes de complicados retos. Las posibilidades de resolver este tablero son ínfimas. Ejemplo 4 Board with 100 pieces (arranged in 10 rows and 10 columns) which is missing a piece, to enable the movement of others. This variant of the game is enormously complex, so it would be very appropriate for highly trained people, lovers of complicated challenges. The possibilities of solving this board are very small. Example 4
Aplicación informática que imita, mediante una interfaz y de forma virtual, el juego real. Este programa sería ejecutable en cualquier soporte informático o plataforma para juegos electrónicos, disponiendo de un menú de opciones que permite la elección de todas las variables del juego, tales como colores, sonidos, imagen a resolver, número de piezas, dificultad, tiempo de resolución, memorización de mejores resultados y demás variables similares. Descripción de los mecanismos y referencia a las figuras Computer application that mimics, through an interface and virtual form, the real game. This program would be executable in any computer support or platform for electronic games, having a menu of options that allows the choice of all the variables of the game, such as colors, sounds, image to be resolved, number of pieces, difficulty, resolution time , memorization of better results and other similar variables. Description of the mechanisms and reference to the figures
Las piezas están dispuestas sobre un foseado practicado a una caja rígida, por donde se moverán libremente (Figura 1). The pieces are arranged on a pit practiced in a rigid box, where they will move freely (Figure 1).
Esta caja dispone de surcos en su base que servirán de guías para facilitar el movimiento de las piezas e impedir que se desprendan del conjunto (7)-(Figura 5). This box has grooves in its base that will serve as guides to facilitate the movement of the pieces and prevent them from detaching from the assembly (7) - (Figure 5).
Una vez resuelto el puzle, se colocará la última pieza, para visualizar la solución completa - (Figura 2) Once the puzzle is solved, the last piece will be placed to visualize the complete solution - (Figure 2)
En la base del foseado estarán incrustados los imanes en diferentes combinaciones (Figura 3), según el número de piezas y la dificultad opcional del juego (8)-(Figura 5) The magnets in different combinations will be embedded in the base of the pit (Figure 3), according to the number of pieces and the optional difficulty of the game (8) - (Figure 5)
De esta manera, cada pieza se visualizará de forma diferente, según su posición en el tablero (Figura 4). Sólo será completamente visible la imagen que contiene, una vez encontrada su posición correcta - (Figura 2) In this way, each piece will be displayed differently, depending on its position on the board (Figure 4). Only the image it contains will be completely visible, once its correct position is found - (Figure 2)
Cada pieza está subdividida en cuatro más pequeñas (4)-(Figura 5) y de igual tamaño, impresas por una de sus caras (2)-(Figura 5) con la imagen que se pretende resolver. La otra cara de cada pieza será de color neutro y homogéneo (3)-(Figura 5). Éstas se alojan en un cubículo (6)-(Figura 5) de material plástico transparente (5)-(Figura 5), en cuyo interior pueden girar libremente (l)-(Figura 5). Each piece is subdivided into four smaller ones (4) - (Figure 5) and of equal size, printed on one of its faces (2) - (Figure 5) with the image to be solved. The other side of each piece will be neutral and homogeneous (3) - (Figure 5). These are housed in a cubicle (6) - (Figure 5) of transparent plastic material (5) - (Figure 5), inside which they can rotate freely (l) - (Figure 5).
La caja sobre la que se desarrolla el juego es compacta, de material rígido y duradero (9)-(Figura 6), a la que, opcionalmente, se puede dotar de retroiluminación para permitir el juego en situaciones de falta de luz. Por otro lado dispondrá de un departamento donde se alojará la última pieza del puzle y las instrucciones para su resolución (12)-(Figura 6), una ventana visible con la solución (ll)-(Figura 6) y el nombre comercial (lO)-(Figura 6) The box on which the game is developed is compact, made of rigid and durable material (9) - (Figure 6), which, optionally, can be equipped with a backlight to allow the game in situations of lack of light. On the other hand it will have a department where the last piece of the puzzle will be housed and the instructions for its resolution (12) - (Figure 6), a visible window with the solution (ll) - (Figure 6) and the commercial name (10 ) - (Figure 6)
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP11758861.6A EP2561910A4 (en) | 2010-03-22 | 2011-03-01 | Puzzle with movable, rotating magnetic pieces |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| ESU201030253 | 2010-03-22 | ||
| ES201030253U ES1072766Y (en) | 2010-03-22 | 2010-03-22 | PUZLE OF ROTATING MOBILE PARTS WITH MAGNETIC LOAD. |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2011117447A1 true WO2011117447A1 (en) | 2011-09-29 |
Family
ID=42635440
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/ES2011/070132 Ceased WO2011117447A1 (en) | 2010-03-22 | 2011-03-01 | Puzzle with movable, rotating magnetic pieces |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP2561910A4 (en) |
| ES (1) | ES1072766Y (en) |
| WO (1) | WO2011117447A1 (en) |
Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3655201A (en) * | 1970-03-04 | 1972-04-11 | Moleculon Res Corp | Pattern forming puzzle and method with pieces rotatable in groups |
| US4021939A (en) * | 1975-10-03 | 1977-05-10 | Robert Joseph May | Movie-Cubes |
| US4402510A (en) | 1981-03-10 | 1983-09-06 | Nintendo Co., Ltd. | Puzzle toy |
| US4404766A (en) | 1981-05-12 | 1983-09-20 | Toth Kalman A | Magnetic toy |
| US5267732A (en) * | 1992-08-03 | 1993-12-07 | Soft Play, Inc. | Wall mounted sliding block puzzle |
| US5318302A (en) | 1993-01-26 | 1994-06-07 | Ivan Moscovich | Magnetic puzzle |
| US5651715A (en) * | 1996-05-13 | 1997-07-29 | Shedelbower; Randall J. | Geometric toy |
| DE20305120U1 (en) * | 2003-03-29 | 2003-07-03 | Lebioda, Rolf, 86825 Bad Wörishofen | Puzzle toy has frame with transverse rods and rotating squares |
| US20060279041A1 (en) * | 2005-06-14 | 2006-12-14 | Ferdinand Lammertink | Puzzle game incorporating a rotational element and methods of playing thereof |
| US7273404B2 (en) | 2004-01-16 | 2007-09-25 | Mega Brands America, Inc. | Magnetic construction modules for creating three-dimensional assemblies |
| WO2007141774A2 (en) * | 2006-06-04 | 2007-12-13 | R. Sirkis Publishers Ltd. | An interactive puzzle game |
| GB2440121A (en) * | 2006-07-15 | 2008-01-23 | Amanda Mawle | Sudoku game device |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4741534A (en) * | 1987-01-09 | 1988-05-03 | Rogahn Dino J | Multi-picture puzzle apparatus |
| CN2784050Y (en) * | 2005-04-15 | 2006-05-31 | 湖南科技职业学院 | Magnetic magic square |
-
2010
- 2010-03-22 ES ES201030253U patent/ES1072766Y/en not_active Expired - Fee Related
-
2011
- 2011-03-01 EP EP11758861.6A patent/EP2561910A4/en not_active Withdrawn
- 2011-03-01 WO PCT/ES2011/070132 patent/WO2011117447A1/en not_active Ceased
Patent Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3655201A (en) * | 1970-03-04 | 1972-04-11 | Moleculon Res Corp | Pattern forming puzzle and method with pieces rotatable in groups |
| US4021939A (en) * | 1975-10-03 | 1977-05-10 | Robert Joseph May | Movie-Cubes |
| US4402510A (en) | 1981-03-10 | 1983-09-06 | Nintendo Co., Ltd. | Puzzle toy |
| US4404766A (en) | 1981-05-12 | 1983-09-20 | Toth Kalman A | Magnetic toy |
| US5267732A (en) * | 1992-08-03 | 1993-12-07 | Soft Play, Inc. | Wall mounted sliding block puzzle |
| US5318302A (en) | 1993-01-26 | 1994-06-07 | Ivan Moscovich | Magnetic puzzle |
| US5651715A (en) * | 1996-05-13 | 1997-07-29 | Shedelbower; Randall J. | Geometric toy |
| DE20305120U1 (en) * | 2003-03-29 | 2003-07-03 | Lebioda, Rolf, 86825 Bad Wörishofen | Puzzle toy has frame with transverse rods and rotating squares |
| US7273404B2 (en) | 2004-01-16 | 2007-09-25 | Mega Brands America, Inc. | Magnetic construction modules for creating three-dimensional assemblies |
| US20060279041A1 (en) * | 2005-06-14 | 2006-12-14 | Ferdinand Lammertink | Puzzle game incorporating a rotational element and methods of playing thereof |
| WO2007141774A2 (en) * | 2006-06-04 | 2007-12-13 | R. Sirkis Publishers Ltd. | An interactive puzzle game |
| GB2440121A (en) * | 2006-07-15 | 2008-01-23 | Amanda Mawle | Sudoku game device |
Non-Patent Citations (1)
| Title |
|---|
| See also references of EP2561910A4 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP2561910A1 (en) | 2013-02-27 |
| EP2561910A4 (en) | 2013-12-04 |
| ES1072766Y (en) | 2010-12-20 |
| ES1072766U (en) | 2010-09-08 |
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