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WO2009116629A1 - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
WO2009116629A1
WO2009116629A1 PCT/JP2009/055455 JP2009055455W WO2009116629A1 WO 2009116629 A1 WO2009116629 A1 WO 2009116629A1 JP 2009055455 W JP2009055455 W JP 2009055455W WO 2009116629 A1 WO2009116629 A1 WO 2009116629A1
Authority
WO
WIPO (PCT)
Prior art keywords
card
place
hand
latest
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2009/055455
Other languages
French (fr)
Japanese (ja)
Inventor
航平 奥村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
REVO Corp
Original Assignee
REVO Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by REVO Corp filed Critical REVO Corp
Publication of WO2009116629A1 publication Critical patent/WO2009116629A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention relates to a game device and a program, and more particularly to a game device and a program for processing a card game.
  • the present invention has been made in view of such circumstances, and makes it possible to provide a more entertaining new card game.
  • the game apparatus when the payout direction, which is the direction in which the card is put out to the place, is not set, it is put out to the newest of the place cards which are the cards put on the place.
  • the payout direction which is the direction in which the card is put out to the place.
  • the bidding direction is set in ascending order and the bidding direction is not set, when a card whose rank is lower than the latest place card and whose rank is not the lowest is put into play, or, the bid direction
  • the latest direction when the bidding direction setting means for setting the bidding direction in descending order and when the bidding direction is set in ascending order It is a card that can put a card with higher priority than the battle card into the game If the judgment is made and if the payout direction is set in descending order, it is
  • a bill out determination means determines that the card can be put out and a card that can be put into play is selected from the hand, the selected card is transferred from the hand to the place bill, and when the deck is left, Put the cards in the deck into one hand Comprising a to tag management means to display the hand in the first display area, and display control means for displaying at least a latest tableau pile of the tableau pile in the second display area.
  • a place tag determining means may be further provided to determine whether a place tag defined based on at least one of a suit, a rank and a color of the place tag is completed.
  • the payout direction setting means can also cause the payout direction to be in an unset state when a card of the same rank as the latest place bill is put on the battle.
  • the program according to the first aspect of the present invention is the most recently issued to the field among the cards that are placed on the field when the payout direction, which is the direction to put the card to the field, is not set.
  • the payout direction which is the direction to put the card to the field.
  • the game device is a card put out of play, a card of the same suit as the latest play put that is the most recently put out of the play cards, and the newest play put. If a bill and a rank determine a card that can be put into play, a card that can be put into play and a card that can be put into play from the hand is selected, the selected card is transferred from the hand to the play card. , When the bill is left, the card management means which transfers the card in the bill to one card, and displays the hand in the first display area, and at least the newest of the cards in the second display area And display control means for displaying a place tag.
  • the program according to the second aspect of the present invention is a card put out of play, a card of the same suit as the newest play put that is the newest put out of the play cards, and the newest play put of the card. If it is determined that the rank is a card that can play cards adjacent to the rank, and one card that can be put into play from the hand is selected, the selected card is moved from the hand to the play card, When the deck is left, the tag management step of transferring the card in the deck to one card, displaying the card in the first display area, and at least the newest of the cards in the second display area And causing the computer to execute processing including a display control step of displaying a tag.
  • the payout direction which is the direction for putting out the card into the place
  • a card of the same suit as the latest place card which is the newest released card of the place cards which are the cards placed in the field, and the latest place card and If it is determined that the adjacent card in the rank is a card that can be put into play, and one of the cards that can be put into play is selected from the hand, the selected card is transferred from the hand to the play card, and the deck card remains.
  • the card in the deck is transferred to one card, the hand is displayed in the first display area, and at least the latest place card of the place cards is displayed in the second display area.
  • a new card game can be provided.
  • FIG. 1 is a block diagram showing a first embodiment of a game device to which the present invention is applied. It is a figure which shows an example of the screen of the card game A. FIG. It is a figure which shows an example of arrangement
  • 11 game apparatus 21 input unit, 22 game processing unit, 23 display unit, 24 voice output unit, 25 medal control unit, 31 bill management unit, 32 payout direction setting unit, 33 payout judgment unit, 34 playing card combination judgment Unit, 35 end processing unit, 36 double-up processing unit, 37 point management unit, 38 interface control unit, 51 display control unit, 52 voice control unit, 201 game device, 221 game processing unit, 231 tag management unit, 233 bill out Judgment unit, 234 place combination judgment unit, 235 end processing unit, 236 double-up processing unit, 237 point management unit, 238 interface control unit, 251 display control unit, 252 voice control unit
  • FIG. 1 is a block diagram showing a first embodiment of a game device to which the present invention is applied.
  • the game device 11 is a device that performs processing of a card game (hereinafter referred to as a card game A) using playing cards.
  • Card game A simply put, select one card from the hand dealt to the player and put it on the battlefield, and if there is a deck left, 1 card from the deck It is a game that aims to put as many cards as possible into play while drawing and adding to the hand. In addition, if all cards can be put into play, it means clearing the game of one stage, and the player aims to put more cards into play and clear more stages.
  • the player does not set the direction for taking out cards to the play (hereinafter referred to as the payout direction), so the player selects one card from the hand which has a different place than the first place card. Can be put into play.
  • the order of the cards is determined based on the rank of the cards. That is, the order of the cards is the lowest of the cards with rank 2. Below, 3, 4, 5, 6, 7, 8, 9, 10, J (jack, 11), Q (queen, 12), K ( The order is King, 13), A (Ace, 1).
  • the payout direction is Set in ascending order (hereinafter referred to as “HIGH”), and if it is lower than the first place tag and is not the lowest 2 or if it is the highest A, the payout direction is set to descending order (hereinafter referred to as “LOW”) Be done.
  • the player has the HIGH payout direction set, the most recently played card on the battlefield, in other words, the most recently played card on the battlefield, is played.
  • Only cards with a higher rank than cards hereinafter referred to as the latest place cards) can be put into play, and if the payout direction is set to LOW, only cards with a rank lower than the latest place cards will be put into play I can not do it. Also, you can not put a card of the same rank as the latest place card into play.
  • the payout direction switches from HIGH to LOW, and when the second card with the lowest rank is put into play, the payout direction goes from LOW to HIGH. Switch.
  • the game on one stage will be cleared.
  • the player can challenge up to a predetermined number of stages (for example, 5), and the game is over when the final stage is cleared.
  • a predetermined number of stages for example, 5
  • the game is over. Then, basic points are given to the player according to the number of stages cleared and the number of cards put into play.
  • the rank and the color of the play card are completed (hereinafter referred to as a play card role).
  • the chain color is a field card role in which bonus points are given according to the number of consecutive cards of the same color in the field card.
  • 13 cards of different ranks from 2 to A are arranged in a row in ascending or descending order (for example, 2, 3, 4, ..., Q, K , A, or A, K, Q, ..., 4, 3 and 2 are placed in the order).
  • the payout direction changes, so the ranks of cards after 2 or A need not be consecutive. For example, if you start from 7, 7, 8, 9, 10, J, Q, K, A, 6, 5, 4, 3, 2 If 13 cards line up in play, a straight is completed It is regarded.
  • the straight in the case where the ranks of the thirteen cards are consecutive may be referred to as a royal straight, and may be given bonus points higher than those of the other straights.
  • the straight color is a playing card in which the colors of the 13 cards constituting the straight are all the same.
  • a flush is a field card that 13 cards of the same suit line up in a row regardless of the rank order.
  • the straight flush is a playing card in which all the suits of the 13 cards constituting the straight are the same.
  • the straight flush in the case where the ranks of the thirteen cards are consecutive may be particularly referred to as a royal straight flush, and may be given bonus points higher than other straight flushes.
  • the basic points and the bonus points fluctuate according to the bet number specified by the player before playing the game. That is, the higher the bet number, the higher the points awarded, and the lower the bet number, the lower the points awarded.
  • the game device 11 is configured to include an input unit 21, a game processing unit 22, a display unit 23, an audio output unit 24, and a medal control unit 25.
  • the input unit 21 is configured by, for example, an input device such as a button, a key, a mouse, or a touch panel operated by a player to play a game. Various commands input by the player via the input unit 21 are supplied to each unit of the game processing unit 22.
  • the game processing unit 22 includes, for example, a CPU (Central Processing Unit), a memory, and the like, and controls the processing of the card game A by executing a predetermined control program.
  • a CPU Central Processing Unit
  • the game processing unit 22 executes a predetermined control program, the tag management unit 31, the payout direction setting unit 32, the payout determination unit 33, the playing combination judgment unit 34, the end processing unit 35, and the double-up processing unit 36.
  • the functions including the point management unit 37 and the interface control unit 38 are realized.
  • the bill management unit 31 manages the states of the deck, the hand and the bill. That is, the bill management unit 31 determines the state of the deck (for example, the number of cards, an array of suits and ranks, etc.) and the status of the hand (for example, an array of cards, suits and ranks, etc.) as the game progresses. And the status of the card (for example, the number of cards, suit and rank sequence, etc.). In addition, the bill management unit 31 selects the state of the bill, the state of the hand, and the state of the place bill according to need, the bid out direction setting unit 32, the bill out determination unit 33, the place combination judgment unit 34, The end processing unit 35, the point management unit 37, and the interface control unit 38 are notified.
  • the state of the deck for example, the number of cards, an array of suits and ranks, etc.
  • the status of the hand for example, an array of cards, suits and ranks, etc.
  • the bill management unit 31 selects the state of the bill, the state of the hand, and the state of the place
  • the payout direction setting unit 32 sets the payout direction based on the card put on the play by the player and the state of the place tag at that time, and the set bill The payout direction is notified to the payout determination unit 33.
  • the payout determination unit 33 determines whether or not each card in the hand can be put into play based on the payout direction, and the determination result is displayed on the tag management unit 31, The termination processing unit 35 and the interface control unit 38 are notified.
  • the field card combination judging section 34 checks the progress of the field card role based on the order of the suit, rank and color of the field card, as described later with reference to FIG.
  • the control unit 38 is notified.
  • the end processing unit 35 determines whether or not the final stage has been cleared. When it is determined that the final stage has been cleared, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the final stage has been cleared. If the end processing unit 35 determines that the final stage is not cleared, the end processing unit 35 notifies the tag management unit 31 that there are still stages remaining, and the point management unit 37 and interface control of the cleared stage number Inform part 38. Furthermore, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the game is over when notified by the payout judgment unit 33 that there are no cards available for play in the hand. Notice.
  • the end processing unit 35 determines, based on the information from the input unit 21, whether the player has selected a double-up challenge or has selected a point confirmation. If it is determined that the challenge to double-up has been selected, the end processing unit 35 instructs the double-up processing unit 36 to execute double-up. Further, the end processing unit 35 instructs the point management unit 37 to determine the point when it is determined that the determination of the point is selected, or when the double-up processing unit 36 notifies that the double-up has failed. .
  • the end processing unit 35 determines, based on the information from the input unit 21, whether the player has selected to play the game again or has selected reimbursement. If the end processing unit 35 determines that playing the game again is selected, the end processing unit 35 notifies the tag management unit 31 that playing the game again is selected. In addition, when it is determined that the payout of the medal is selected, the end processing unit 35 instructs the point management unit 37 to pay the medal.
  • the double-up processing unit 36 presents a simple game (for example, a game of presenting one card and determining whether the next card is the same color as the presented card, Perform a process related to double-up to increase the points earned by the player according to a game in which the rank is higher or lower than the card on which the next card is presented.
  • the double-up processing unit 36 notifies the end processing unit 35 and the point management unit 37 whether the double-up has succeeded. Further, the double-up processing unit 36 instructs the interface control unit 38 to display the screen of the double-up game and output the sound.
  • the point management unit 37 sets points acquired by the player, the number of deposited medals, the number of refunded medals, and the number of medals or points to be bet on the game (the number of bets). to manage.
  • the point management unit 37 notifies the interface control unit 38 and the medal control unit 25 of the number of points earned by the player, the number of deposited medals, the number of refunded medals, and the number of bets as necessary.
  • the interface control unit 38 controls the display of the game screen and the output of sound such as sound effects.
  • the interface control unit 38 includes a display control unit 51 and a voice control unit 52.
  • the display control unit 51 controls the display unit 23 configured by a display device such as an LCD (Liquid Crystal Display), for example, to display a game screen.
  • the sound control unit 52 controls, for example, the sound output unit 24 configured by a speaker or the like to output sound such as sound effects and guidance.
  • the medal control unit 25 controls the insertion and refund of medals used to play the game. Further, the medal control unit 25 notifies the point management unit 37 and the interface control unit 38 of the number of medals inserted by the player.
  • FIG. 2 shows an example of a screen displayed on the display unit 23 while the card game A is played.
  • the basic point display area 101 a list of basic points with respect to the stage number and the number of place cards is displayed. Further, in the basic point display area 101, a cursor is displayed in a field corresponding to the number of stages and play notes currently being played, and the player can easily confirm the current basic point.
  • the number-of-places display area 102 the number of the stage currently being played and the number of the present number of the present place-tags are displayed.
  • the chain color point display area 103 a list of bonus points for the number of chain colors (the number of consecutive cards of the same color) is displayed.
  • the field card combination point display area 104 a list of bonus points for each game field role of a complete system is displayed.
  • the remaining card display area 105 a list of suits and ranks of cards which have not been put into play yet and are left in the bank or hand is displayed.
  • Information for confirming the progress of the game combination is displayed in the game combination display area 106.
  • the ranks of the cards within the continuous range of the field card ranks are displayed.
  • the ranks are continuous in the order of 10, 9, and 8 from the third to the fifth cards of the place tag.
  • the card suit in the range where the suit's suit is continuous is displayed.
  • the club is continuous from the first card to the second card of the game card and the heart is continuous from the third card to the seventh card of the game card.
  • the third line shows the color of the card within the continuous range of the field color.
  • the black cards from the first card to the second card of the game card are continuous and the red cards from the third card to the eighth card of the game card are continuous. There is.
  • the place cards are arranged face-up in an order of being put on the place from left to right.
  • an arrow indicating whether the order is higher or lower than the card one before is displayed on each card in the place tag display area 107.
  • the field card combination display area 106 may be superimposed and displayed below the suit and the rank of each field board in the field bill display area 107. As a result, since the place combination display area 106 in FIG. 2 becomes empty, the display of other areas can be enlarged.
  • the decks are stacked face down and displayed at a height according to the remaining number.
  • the hand display area 109 the hand is displayed side by side facing up.
  • the word "SELECT" is displayed on the cards that can be put into play.
  • change the color of the card blink the card, frame the card, and put a card that can not be put into play with a card that can not be put into play. You may make it distinguish.
  • the current bet number (BET), the obtained point number (WIN), the number of paid medals (PAID), and the number of deposited medals (CREDIT) are displayed. Further, in the medal display area 110, a message (MESSAGE) corresponding to the situation of the game is displayed.
  • the points earned and the number of medals paid out correspond one to one. That is, it is assumed that one medal is paid out per point.
  • the number of earned points and the medals paid out it is also possible to set the number of earned points and the medals paid out to a ratio other than one-to-one.
  • the points displayed in the basic point display area 101, the chain color point display area 103, and the field combination point display area 104 are one example thereof.
  • the points displayed in the basic point display area 101, the chain color point display area 103, and the field combination point display area 104 also change in accordance with the change in points due to the change in the bet number.
  • FIG. 3 is a view showing an example of buttons provided on the input unit 21 to play a game.
  • the SELECT buttons 151 to 155 respectively correspond to one of the five cards displayed in the hand display area 109, and are buttons for selecting a card to be put out from the hand. More specifically, the SELECT button 151 corresponds to the card at the left end of the hand display area 109, the SELECT button 152 corresponds to the second card from the left, and the SELECT button 153 corresponds to the third card from the left, The SELECT button 154 corresponds to the fourth card from the left, and the SELECT button 155 corresponds to the rightmost card.
  • the SELECT buttons 151 to 155 are also used, for example, to select a double-up game type as described later.
  • the SORT button 156 is a button for rearranging the hand displayed in the hand display area 109 based on the rank and the suit of the card. By rearranging the hand, for example, it becomes easy to confirm the order of cards to be put into play and to confirm the progress of the hand, which will be described later.
  • the BET button 157, the 5 BET button 158, and the MAX BET button 159 are buttons for setting the number of bets.
  • the BET button 157 is pressed once, the bet number increases by one
  • the 5 BET button 158 is pressed once, the bet number increases by 5
  • the MAX bet button 159 is pressed once, the bet number is set to the maximum bet number Ru.
  • the START button 160 is a button for starting a card game or double-up.
  • the TAKE button 161 is a button for ending the game and determining the acquired points.
  • the PAYOUT button 162 is a button for paying out the medals.
  • the HALF button 163 is a button for selecting half-up in double-up described later.
  • the RAISE button 164 is a button for selecting raise in double-up.
  • buttons are not limited to this example.
  • the number of buttons may be reduced by combining a plurality of buttons different in a scene to be used into one, or switching functions by long-pressing or short-pressing one button.
  • step S1 the game device 11 starts a game. Specifically, each unit of the game processing unit 22 initializes various variables, states, and the like. At this time, the bill management unit 31 resets the states of the bill, the hand, and the playing card. That is, the bill management unit 31 assumes that one set of 52 playing cards is loaded on the deck, and there is no card in the hand and the place tag. Further, the payout direction setting unit 32 sets the payout direction to an unset state.
  • the display unit 23 and the voice output unit 24 stop the display of the screen (for example, the game demonstration screen etc.) displayed so far and the output of the voice. , Start displaying the screen for the game shown in FIG. 2 and outputting the sound.
  • the screen for example, the game demonstration screen etc.
  • the input unit 21 notifies the point management unit 37 of the specified bet number.
  • the point management unit 37 subtracts the number of bets from the current number of deposited medals. Further, the point management unit 37 notifies the interface control unit 38 of the bet number and the deposited medal number. Under the control of the display control unit 51, the display unit 23 updates the bet number and the deposited medal number of the medal display area 110.
  • step S2 the tag management unit 31 distributes cards. Specifically, the tag management unit 31 shuffles the decks, determines the order of the decks, and transfers the first five cards from the top of the decks to the hand. Further, the tag management unit 31 transfers the top card of the deck after transferring the five cards to the hand (that is, the sixth card of the deck) to the place tag. The tag management unit 31 notifies the interface control unit 38 of the state of the deck, hand and place bill after the transfer of the card, and notifies the bill out determination unit 33 of the state of the hand after transfer of the card. Under the control of the display control unit 51, the display unit 23 displays the first place tag in the place bill display area 107 and displays five cards in the hand display area 109.
  • the display unit 23 updates the display of the bill number display area 102, the remaining card display area 105, and the deck display area 108 to the latest state.
  • step S3 the payout determination unit 33 determines whether there is a card that can be put into play in the hand. Specifically, the payout determination unit 33 obtains information indicating the current payout direction from the payout direction setting unit 32, and obtains information indicating the latest rank of the place bill from the tag management unit 31. When the payout direction is not set, the payout determination unit 33 determines that the card in the hand which can be placed on the card having a different order from the latest place note, and a card having the same place as the latest place note is determined. Determines that the card can not be played. In addition, when the payout direction is set to HIGH, the payout determination unit 33 determines that the card having a higher priority than the latest place in the hand can be put into play, and the second place is less than the latest place.
  • the payout determination unit 33 determines that the card in the hand that can be placed in a card with a lower order than the latest place tag, is more than the latest place tag. It is determined that the card of the order can not be put into play. If the payout determination unit 33 determines that there is a card that can be placed in the hand as a result of the above determination, the process proceeds to step S4.
  • step S4 the bill out determination unit 33 notifies the card management unit 31 and the interface control unit 38 of cards that can be put on the ground based on the determination result in step S3.
  • the display unit 23 displays the characters "SELECT" on the card determined to be put out in the hand display area 109.
  • step S5 the game device 11 transfers the selected card to play. Specifically, the player uses one of the SELECT buttons 151 to 155 to select one of the five cards displayed in the hand display area 109 from among the cards on which the word "SELECT" is displayed. Is selected, and information indicating the selected card is input to the tag management unit 31.
  • the bill management unit 31 transfers the card selected by the player from the hand to the playing card.
  • the bill management unit 31 notifies the interface control unit 38 of the state of the hand after transferring the card, and the state of the place bill after transferring the card is the place combination judgment unit 34, the point management unit 37, and the interface The control unit 38 is notified.
  • the display unit 23 Under the control of the display control unit 51, the display unit 23 erases the card selected by the player from the hand display area 109, and arranges it next to the right of the latest place tag displayed in the place tag display area 107. indicate. Further, under the control of the display control unit 51, the display unit 23 updates the display of the position of the cursor in the basic point display area 101, the number display area 102 for the bill and the remaining card display area 105 to the latest state.
  • step S6 the field card combination determination unit 34 determines the field card combination. Specifically, on the basis of the order, suit, rank and color of the place bill, the place combination judgment unit 34 checks the progress of the place combination changed by the addition of a new place note, and the progress status is a point management unit 37 and the interface control unit 38. Under the control of the display control unit 51, the display unit 23 updates the display of the field winning combination display area 106 to the latest state.
  • step S7 the point management unit 37 calculates points. Specifically, the point management unit 37 calculates the basic point at the present time based on the number of the stage currently being played and the number of the current place plate. In addition, when a place card of a complete system is completed by a card newly put into play, the point management unit 37 adds bonus points for the completed system of the completed system to bonus points accumulated so far. . In addition, when the bonus point of the chain color is increased by the card newly put into play, the point management unit 37 adds the increased point to the bonus points accumulated so far. The point management unit 37 notifies the interface control unit 38 of the points acquired by the player, which is the sum of the calculated basic points and the bonus points. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51.
  • step S8 the tag management unit 31 determines whether or not the hand is exhausted. If it is determined that a hand is left, the process proceeds to step S9.
  • step S9 the payout direction setting unit 32 determines whether it is necessary to change the payout direction. Specifically, the tag management unit 31 determines that the latest place card (ie, a card newly put into play by the player) and the previous place note (ie, the card is newly put into play by the player) At the time, the information indicating the rank of the card which is the latest place card is notified to the payout direction setting unit 32. The payout direction setting unit 32 determines that a change in the payout direction is necessary if the payout direction is not set, or if the order of the latest place tag is the lowest 2 or the highest A. The process proceeds to step S10.
  • the payout direction setting unit 32 changes the payout direction. Specifically, when the bid out direction is not set, the bid out direction setting unit 32 sets the position of the latest place tag higher than the one on the previous place and not the highest A, or the latest place. When the rank of the tag is the lowest two, set the payout direction to HIGH, and when the rank of the newest tag is lower than the previous tag and not the lowest 2, or, the rank of the newest tag When is the highest A, set the payout direction to LOW. In addition, when the bid out direction is set, the bid out direction setting unit 32 changes the bid out direction to HIGH when the order of the newest place tag is the lowest 2, and the order of the latest place note is When it is the highest A, change the payout direction to LOW. The payout direction setting unit 32 notifies the payout determination unit 33 of the set or changed payout direction. Thereafter, the process proceeds to step S11.
  • step S9 when the payout direction setting unit 32 sets the payout direction, the change in the payout direction is performed when the latest place tag is neither the lowest 2 nor the highest A. It is determined that the process is not necessary, the process of step S10 is skipped, and the process proceeds to step S11. That is, when a payout direction is set, when a card other than 2 or A is put into play, the payout direction is not changed.
  • step S11 the tag management unit 31 determines whether or not a bill remains. If it is determined that the deck is left, the process proceeds to step S12.
  • step S12 the tag management unit 31 transfers one card from the hand to the hand. That is, the tag management unit 31 transfers the top card of the deck to the hand.
  • the tag management unit 31 notifies the interface control unit 38 of the state of the deck and the hand after transferring the card. Further, the tag management unit 31 notifies the bill-out determination unit 33 of the state of the hand after transferring the card.
  • the display unit 23 adds and displays the newly added hand on the hand display area 109.
  • the display unit 23 updates the display of the deck display area 108 to the latest state under the control of the display control unit 51.
  • the card on the top of the deck is selected. It is also possible to add a display effect to display the display until it is flipped and added to the hand, taking a longer time than usual.
  • a display effect to display the display until it is flipped and added to the hand, taking a longer time than usual.
  • the state of FIG. 2 when the player presses the SELECT button 152 in order to put the 9th card of the second spade from the left of the hand display area 109 onto the battlefield, the state continues to be pressed. As shown in 5, after the top card of the deck display area 108 is placed face-down in the second space from the left of the hand display area 109, it is displayed to be slowly flipped upside down . This allows the player to feel a sense of expectation and tension as to what card will be added next to the hand, as compared to the normal display.
  • step S3 Thereafter, the process returns to step S3 and steps S3 to S12 are repeated until it is determined in step S3 that there is no card that can be put into play in the hand, or it is determined in step S8 that the hand has run out. To be executed.
  • step S11 determines whether deck is left. If it is determined in step S11 that no deck is left, the process returns to step S3, and it is determined in step S3 that there is no card in the hand that can be put into play, or in step S8.
  • the processes of steps S3 to S11 are repeatedly executed until it is determined that the time t has disappeared.
  • step S8 determines whether the hand has run out. If it is determined in step S8 that the hand has run out, the process proceeds to step S13.
  • step S13 the end processing unit 35 determines whether the final stage has been cleared. Specifically, the tag management unit 31 notifies the end processing unit 35 that the hand has run out. If the end processing unit 35 determines whether the final stage has been cleared and if it determines that the final stage has not yet been cleared, the process proceeds to step S14.
  • step S14 the game processing unit 22 performs a stage clear process. Specifically, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 of the cleared stage number. Also, the end processing unit 35 notifies the tag management unit 31 that the stage still remains.
  • the bill management unit 31 resets the states of the cashier, the hand and the bill.
  • the display unit 23 and the voice output unit 24 perform screen display and voice output for notifying that the stage has been cleared, and display of the next stage To start. Thereafter, the process returns to step S2, and the process of the next stage is started.
  • step S13 determines that the final stage has been cleared.
  • step S15 the game processing unit 22 performs final stage clear processing. Specifically, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the final stage has been cleared. Under the control of the display control unit 51 and the audio control unit 52, the display unit 23 and the audio output unit 24 notify that the final stage has been cleared, and on the screen for selecting whether to play double-up or not. Display and output audio. Thereafter, the process proceeds to step S17.
  • step S3 when it is determined in step S3 that there is no card that can be put into play in the hand, the process proceeds to step S16.
  • step S16 the game processing unit 22 performs a game over process. Specifically, the payout determination unit 33 notifies the end processing unit 35 that there are no cards available for play in the hand. The end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the game is over. The display unit 23 and the voice output unit 24 notify that the game is over under the control of the display control unit 51 and the voice control unit 52, and select a screen for selecting whether to play double-up or not. Display and output audio. Thereafter, the process proceeds to step S17.
  • step S17 the game processing unit 22 executes a double-up process.
  • the details of the double-up process will be described later with reference to FIG. 6, but with this process, a double-up challenge is performed at the player's selection, and points acquired are increased or decreased based on the result.
  • step S18 the termination processing unit 35 determines whether a refund is selected.
  • the player can select the payout of the medal by pressing the PAYOUT button 162, and can play the game again by specifying the bet number and pressing the START button 160.
  • the end processing unit 35 determines that it is selected to play the game again, and notes that it is selected to play the game again.
  • the management unit 31 is notified, and the process returns to step S1. Thereafter, the processing of step S1 and subsequent steps is executed, and the processing of the next game is started.
  • step S18 when notified by the input unit 21 that the PAYOUT button 162 has been pressed, the end processing unit 35 determines that refund is selected, and the process proceeds to step S19.
  • step S19 the medal control unit 25 performs a payout. Specifically, the end processing unit 35 instructs the point management unit 37 to pay back the medals. The point management unit 37 notifies the medal control unit 25 of the current number of deposited medals. The medal control unit 25 pays back to the player the medals of the notified number of deposited medals. Thereafter, the process of the card game A ends.
  • step S51 the end processing unit 35 determines whether the double-up challenge has been selected.
  • the player can challenge the double-up by pressing one of the SELECT buttons 151 to 155 and the START button 160, and ends the game by pressing the TAKE button 161. You can determine the points earned.
  • the end processing unit 35 is notified by the input unit 21 that one of the SELECT buttons 151 to 155 and the START button 160 has been pressed, the end processing unit 35 determines that the double-up challenge is selected, and the process is performed Go to S52.
  • the player presses the HALF button 163 before pressing any of the SELECT buttons 151 to 155 and the START button 160 to obtain 1/2 point of the points currently acquired.
  • By betting (half up) and pressing the RAISE button 164 it is possible to bet (raise up) twice the points currently acquired.
  • the input unit 21 notifies the double-up processing unit 36 that the button is pressed.
  • the double-up processing unit 36 sets the bet number according to the button pressed by the player, and notifies the point management unit 37 of the set bet number.
  • the double-up bet number may be freely set within a predetermined range (for example, within a range of 1/2 to twice the points currently earned).
  • step S52 the end processing unit 35 determines whether one or more stages have been cleared. If it is determined that one or more stages have been cleared, the process proceeds to step S53.
  • step S53 the end processing unit 35 determines whether the challenge to special double up has been selected.
  • the player can challenge the special double-up by pressing the SELECT button 151, and can challenge the normal double-up by pressing the SELECT button 152.
  • the end processing unit 35 determines that the normal double-up challenge is selected, and the process proceeds to step S54.
  • step S52 determines whether the game is over during the first stage. If it is determined in step S52 that one or more stages have not been cleared, that is, if the game is over during the first stage, the process of step S53 is skipped, and the process proceeds to step S54.
  • step S54 the double-up processing unit 36 executes normal double-up. Specifically, the end processing unit 35 instructs the double-up processing unit 36 to execute normal double-up. This command includes information indicating which button among the SELECT buttons 151 to 155 and the START button 160 is pressed.
  • the double-up processing unit 36 selects a double-up game to be executed according to the button pressed by the player. Specifically, when the pressed button is any of the SELECT buttons 151 to 155, the double-up processing unit 36 selects a game corresponding to the pressed button from among the five types of double-up games. Do.
  • the double-up processing unit 36 selects a predetermined default double-up game when the current player challenges the double-up for the first time, or a random number. Choose a double-up game at random using etc., and when the current player challenges the second and subsequent double-ups, select the double-up game that was executed last time.
  • the double-up processing unit 36 notifies the interface control unit 38 of the selected double-up game, and instructs display of a screen of the double-up game and output of sound. Under the control of the display control unit 51 and the sound control unit 52, the display unit 23 and the sound output unit 24 start display of a screen of the selected double-up game and output of sound.
  • step S56 the player plays the selected double-up game in accordance with the screen displayed on the display unit 23. Thereafter, the process proceeds to step S56.
  • step S53 when notified that the SELECT button 151 has been pressed from the input unit 21, the end processing unit 35 determines that the special double-up challenge has been selected, and the process proceeds to step S55.
  • step S55 the double-up processing unit 36 executes special double-up. Specifically, the end processing unit 35 instructs the double-up processing unit 36 to execute special double-up.
  • the double-up processing unit 36 executes special double-up.
  • the process of the double-up processing unit 36 in step S55 is basically the same as the process in step S54. However, unlike Special Double-Up, playing special double-up special double-up games or setting the number of bets to a higher value, for example, is different from normal double-up, as a bonus when clearing the stage. Becomes possible. Thereafter, the process proceeds to step S56.
  • step S56 the double-up processing unit 36 determines whether the double-up has succeeded. If the player can clear the double-up game, the double-up processing unit 36 determines that the double-up is successful, and the process proceeds to step S57.
  • step S57 the point management unit 37 adds points. Specifically, the double-up processing unit 36 notifies the termination processing unit 35 and the point management unit 37 that the double-up has succeeded. The point management unit 37 adds the point betted in the double-up this time to the points acquired so far. The point management unit 37 notifies the interface control unit 38 of the current acquisition point. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51.
  • step S51 the process returns to step S51, and the processes of steps S51 to S57 are repeatedly executed until it is determined that the determination of the point has been selected in step S51 or the double-up has failed in step S56.
  • Ru That is, the player can press the TAKE 161 button and repeatedly try double-up until the point acquired is determined or the double-up fails.
  • the player can select the double-up game to be played or change the number of points to bet each time the player challenges the double-up once. Also, the number of times to play double-up may be limited, or an upper limit of points that can be obtained by double-up may be set.
  • step S56 the double-up processing unit 36 determines that the double-up has failed, and the process proceeds to step S58.
  • step S58 the point management unit 37 draws points. Specifically, the double-up processing unit 36 notifies the termination processing unit 35 and the point management unit 37 that the double-up has failed. The point management unit 37 subtracts the points betted in the double up from the points acquired so far. The point management unit 37 notifies the interface control unit 38 of the current acquisition point. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51. Thereafter, the process proceeds to step S59.
  • step S51 when notified that the TAKE button 161 has been pressed from the input unit 21, the end processing unit 35 determines that the determination of the point has been selected, and the process proceeds to step S59.
  • step S59 the point management unit 37 determines points. Specifically, the end processing unit 35 instructs the point management unit 37 to determine points. The point management unit 37 resets the acquired points to 0, and adds the number of medals corresponding to the acquired points to the number of deposited medals. The point management unit 37 notifies the interface control unit 38 of the number of acquired points and the number of deposited medals. Under the control of the display control unit 51, the display unit 23 updates the number of acquired points and the number of deposited medals of the medal display area 110. After that, the double-up process ends.
  • step S51 when the PAYOUT button 162 is pressed, it is determined that refund is selected, and after the process of step S59 is performed, the process may proceed to step S19 of FIG. 4 described above.
  • card game A has more card candidates that can be put into play on average, and the average number of cards eventually put into play is also increased. . Therefore, the probability of clearing the stage is also high, and the player can enjoy more sense of achievement.
  • the first modified example is to make it possible to put a card of the same order as the latest place tag into the game regardless of the payout direction. That is, when the payout direction is set to HIGH, it is determined that the card capable of putting the card with the rank higher than the latest place card into play and the payout direction is set to LOW, In addition to determining that it is a card that can put a card of the order below the latest place card into play, it is determined that a card of all the ranks can be put into play if the payout direction is not set. It should be noted that only when the payout direction is not set, it may be possible to put a card of the same order as the latest place bill into the game.
  • the second modification is a modification of the first modification, and when a card of the same rank as the latest place tag is put into play, the payout direction is left unset and in the hand. It allows you to put all of your cards into play. This makes it possible to change the payout direction based on the player's will, further increases the factor by which the player's thoughts intervene in selecting a card to be put into play, and further enhances the game.
  • a third modification is to add a predetermined number of jokers to a deck and use the joker as a wild card. That is, the joker can be used as a favorite card other than the joker. This adds more elements to the strategy for using wild cards and increases the game's appeal. Note that a specific card (for example, a card with a rank of 7) may be used as a wildcard without adding a joker to the deck.
  • a predetermined number of jokers (but within (number of cards in hand-1)) is added to the deck and the joker can not be put into play only after all cards other than the joker have been put into play. It is to As a result, when a joker is included in the hand, the number of cards that can be put into play is substantially reduced, so that the degree of difficulty of the game can be increased. Note that cards other than the joker (for example, cards with a rank of 7) may be set as cards that can not be played until all other cards have been played.
  • a fifth modification is to prevent cards of a predetermined rank from being put into play last. For example, since the card with the highest rank A and the card with the lowest two are cards that are easy to put into play at the end, there is a mental state that the player wants to hold cards A and 2 as much as possible. Therefore, by making it impossible to put the cards of A and 2 into play at the end, it is possible to increase the difficulty of the game.
  • a plurality of modifications may be combined within the possible range. For example, combinations of the first modification, the third modification, the fifth modification, the second modification and the fourth modification, and the like are possible. Further, the above modification can be realized, for example, by changing the setting condition of the payout direction by the payout direction setting unit 32 and the determination condition of the card that can be put into play by the payout determination unit 33. is there.
  • the first place card is put out from the deck, but it may be selected from the hand and put out. In this way, the player can formulate a strategy from the moment the first card is put into play, and the game becomes more interesting.
  • the payout direction may be set to HIGH or LOW at the beginning of the stage.
  • the payout direction may be set using a random number or the like, or the payout direction may be set according to the rank of the first place tag.
  • the order of the cards is not limited to the above-mentioned example, and other orders (for example, the order of A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) ) May be used.
  • FIG. 7 is a block diagram showing a second embodiment of the game device to which the present invention is applied.
  • the game device 201 is a device that performs processing of a card game (hereinafter referred to as a card game B) using playing cards.
  • a card game B a card game
  • parts corresponding to those in FIG. 1 are assigned the same reference numerals, and explanations of parts having the same processing will be omitted because they will be repeated.
  • the card game B selects a card satisfying a predetermined condition from the hands distributed to the player and puts it on the field, and if there is a deck, the card from the deck It is a game that aims to put as many cards as possible into play while drawing one card and adding it to the hand.
  • 5 cards are dealt to the player as a hand, from a deck consisting of 52 cards of one set of playing cards. If there are no cards in play, the player can put any card from the hand into play.
  • the player has the same suit card as the latest play card, or a card with the latest play card adjacent to the rank regardless of the suit (rank before and after the latest play card Card) can be put into play. For example, if the latest place tag is 7 of spade, the player can put a card of spade or a card of rank 6 or 8 into the battle from the hand.
  • the cards adjacent to the A card and the rank are the 2 and K cards, and the cards adjacent to the K card and the rank are 1 and Q cards.
  • the game on one stage will be cleared.
  • the player can challenge up to a predetermined number of stages (for example, 5), and the game is over when the final stage is cleared.
  • a predetermined number of stages for example, 5
  • the game is over. Then, basic points are given to the player according to the number of stages cleared and the number of cards put into play.
  • the player is given bonus points according to the completed form combination.
  • the basic points and bonus points fluctuate according to the bet number specified by the player before playing the game. That is, the higher the bet number, the higher the points awarded, and the lower the bet number, the lower the points awarded.
  • the game device 201 is configured to include an input unit 21, a game processing unit 221, a display unit 23, an audio output unit 24, and a medal control unit 25.
  • the game processing unit 221 includes, for example, a CPU (Central Processing Unit), a memory, and the like, and controls the processing of the card game B by executing a predetermined control program. As the game processing unit 221 executes a predetermined control program, the tag management unit 231, the bill-out determination unit 233, the field bill combination determination unit 234, the end processing unit 235, the double-up processing unit 236, the point management unit 237, and The functions including the interface control unit 238 are realized.
  • the parts corresponding to the game processing unit 22 in FIG. 1 are given the same reference numerals for the lower two digits, and the description is the same for parts with the same processing, so the description is omitted. .
  • the bill management unit 231 manages the state of the deck, the hand and the bill, and if necessary, the bill state, the bill state, and the bill state, the bill out determination unit 233, the bill The determination unit 234, the end processing unit 235, the point management unit 237, and the interface control unit 238 are notified.
  • the bill out determination unit 233 determines whether or not each card in the hand can be put into play, and determines the determination result as a tag management unit 231, an end processing unit 235, and The interface control unit 238 is notified.
  • FIG. 8 shows an example of a screen displayed on the display unit 23 while the card game B is played.
  • parts corresponding to those in FIG. 2 are given the same reference numerals.
  • the remaining card display area 105 is replaced with the remaining card display area 301 and the place bill display area 107 is replaced with the place bill display area 302 in comparison with the screen of FIG. 2.
  • the remaining card display area 301 is different from the remaining card display area 105 in FIG. 2 in the display order of the cards. That is, while remaining cards are displayed in the order of 2, 3, 4, ..., K, A from the top in the remaining card display area 105, in the remaining card display area 301, from the top A, 2 The remaining cards are displayed in the order of 3, 4, ..., K.
  • the place bill display area 302 is different from the place bill display area 107 in FIG. 2 in that a portion indicating no arrow indicating whether the order is higher or lower than that of the previous card is displayed on each card.
  • the points displayed in the basic point display area 101, the chain color point display area 103, and the field card combination point display area 104 have the same values as in FIG. It is possible to set different points for game A and card game B.
  • the process of the card game B executed by the game device 201 will be described with reference to the flowchart of FIG.
  • This process is started, for example, when the player inserts a medal into the medal control unit 25, designates the number of bets using the BET button 157, 5 BET button 158 or MAX BET button 159, and presses the START button 160. Ru.
  • the medal control unit 25 notifies the point management unit 37 of the number of inserted medals as the number of deposited medals.
  • step S101 the game processing unit 221 starts the game (card game B) by the same process as the process of the game apparatus 11 in step S1 of FIG.
  • the tag management unit 231 distributes the card. Specifically, the tag management unit 231 shuffles the decks, determines the order of the decks, and transfers the first five cards from the top of the deck to the hand. The tag management unit 231 notifies the interface control unit 238 of the state of the deck and the hand after transferring the card, and notifies the payout determination unit 233 of the state of the hand after transferring the card. Under the control of the display control unit 251, the display unit 23 displays five cards in the hand display area 109. Thus, five cards are dealt to the player as a hand. The display unit 23 updates the display of the deck display area 108 to the latest state under the control of the display control unit 251.
  • step S103 the payout determination unit 233 determines whether there is a card that can be put into play in the hand. Specifically, the payout determination unit 233 acquires, from the tag management unit 231, information indicating the rank and the suit of the latest place tag. The payout determination unit 233 determines that a card of the same suit as the latest place card in the hand, or a card with the latest place card and the rank adjacent to it can be put out on the field, It determines that the card can not be played. Further, when there is not one place card, the payout determination unit 233 determines that all the cards in the hand can be put out on the ground. If it is determined that there is a card that can be put in the hand, the processing proceeds to step S104.
  • steps S104 to S107 are the same as the processes of steps S4 to S7 in FIG. 4 described above, and the description thereof will be omitted.
  • step S108 as in the process of step S8 in FIG. 4 described above, it is determined whether or not the hand is lost. If it is determined that the hand is not lost, the process proceeds to step S109.
  • step S109 it is determined whether or not a bill remains as in the process of step S11 of FIG. 4 described above. If it is determined that a deck is left, the process proceeds to step S110, where one card is transferred from the deck to the hand in step S110 as in the process of step S12 of FIG. 4 described above. Thereafter, the process returns to step S103, and the process of steps S103 to S110 is repeated until it is determined in step S103 that there is no card that can be put into play in the hand, or it is determined in step S108 that the hand is exhausted. To be executed.
  • step S109 when it is determined in step S109 that no deck is left, the process returns to step S103, and it is determined in step S103 that there is no card that can be put into play in the hand or in step S108.
  • the processes in steps S103 to S109 are repeatedly executed until it is determined that the time has disappeared.
  • step S108 determines that the hand has run out
  • step S103 If it is determined in step S103 that there is no card in the hand that can be put into play, the process proceeds to step S114.
  • steps S111 to S117 are the same as the processes of steps S14 to S19 in FIG. 4 described above, and the description thereof will be omitted.
  • card game B has more card candidates that can be put into play on average, and the average number of cards finally put into play is also increased. . Therefore, the probability of clearing the stage is also high, and the player can enjoy more sense of achievement.
  • the role of the game is not limited to the above example, and it is also possible to add other roles or reduce the roles.
  • the following example can be considered as another place-play role.
  • bonus points will be awarded according to the number of consecutive cards (J, Q, K).
  • bonus points may be given when a hand specified as a hand based on at least one of a suit, a rank and a color of the hand is completed.
  • the player can aim for a hand in addition to the playing field, and the factor that the player's thoughts intervene when selecting a card to be put into the game is further increased, and the game becomes more interesting.
  • the hand role for example, the following roles can be considered.
  • bonus points may be awarded if the poker hand is completed in the first hand dealt.
  • -Give bonus points according to the number of times the color of the hand turns to red only or black only. Give bonus points when the sum of the ranks of the hand reaches a predetermined value (for example, 21).
  • the arrangement of the decks may be randomly determined using a random number or the like, or may be determined according to a predetermined algorithm. Also, the decks may be shuffled at an appropriate timing or at all times without determining the order of the decks at the beginning of the stage. For example, it is possible to determine the card to be drawn from the bill at the timing when the player operates the input unit 21 by shuffleing the bill when pulling the card from the bill.
  • the number of hand cards is five, but it is also possible to make the number other than five.
  • one set of playing cards is used for a game of one stage, but two or more sets of playing cards may be used. That is, two or more sets of playing cards may be used as a deck.
  • the bill may not be displayed on the screen.
  • a progressive system may be applied to the card game A and the card game B.
  • the progressive system part of medals bet on the card game A or the card game B are pooled in the jackpot, and a predetermined condition is satisfied (for example, when the final stage is cleared, the predetermined)
  • the game is a system that gives the player who has fulfilled the conditions the medals that are being pooled, for example, when the field card is completed.
  • the progressive system is connected to a plurality of game devices via a network or the like to share a jackpot, and link progressive (or, alternatively, pool medals from a plurality of game devices in one jackpot.
  • link progressive or, alternatively, pool medals from a plurality of game devices in one jackpot.
  • There is a type such as a linked progressive a stand-alone where one game device has one jackpot, and only medals of the game device are pooled in the jackpot.
  • the link progressive is not limited to a game device dedicated to card game A or card game B, but may be, for example, a personal computer or a general-purpose game device executing software of card game A or card game B, a network, etc. It is also possible to apply to online games connected via In addition, the types of games connected to link progressive need not necessarily be the same. For example, jackpot medals are given to players who have established predetermined conditions set in each game. It is also possible.
  • a medal for playing a game is shown, but for example, instead of a medal, a coin, a bill, a ticket, various cards (for example, an IC card, a prepaid card, a credit card, etc.) It is also possible to use) and the like. In addition, for example, it is possible to enjoy the number of cards, the number of cleared stages, and the number of points acquired simply by putting them into play without using medals or the like.
  • the above-described series of processes may be performed by hardware or software.
  • the various functions are executed by installing a computer in which a program constituting the software is incorporated in dedicated hardware or various programs. Can be installed from a program storage medium, for example, on a general-purpose computer.
  • FIG. 10 is a block diagram showing an example of a hardware configuration of a computer that executes the series of processes described above according to a program.
  • a central processing unit (CPU) 501 a read only memory (ROM) 502, and a random access memory (RAM) 503 are mutually connected by a bus 504.
  • CPU central processing unit
  • ROM read only memory
  • RAM random access memory
  • the input / output interface 505 is connected to the bus 504.
  • the input / output interface 505 includes an input unit 506 including a keyboard, a mouse and a microphone, an output unit 507 including a display and a speaker, a storage unit 508 including a hard disk and a non-volatile memory, and a communication unit 509 including a network interface.
  • a drive 510 for driving removable media 511 such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory is connected.
  • the CPU 501 loads the program stored in the storage unit 508 into the RAM 503 via the input / output interface 505 and the bus 504 and executes the program. Processing is performed.
  • the program executed by the computer (CPU 501) is, for example, a magnetic disk (including a flexible disk), an optical disk (CD-ROM (Compact Disc-Read Only Memory), DVD (Digital Versatile Disc), etc.), a magneto-optical disk, or a semiconductor It is recorded on a removable medium 511 which is a package medium including a memory or the like, or provided via a wired or wireless transmission medium such as a local area network, the Internet, or digital satellite broadcasting.
  • the program can be installed in the storage unit 508 via the input / output interface 505 by mounting the removable media 511 in the drive 510.
  • the program can be received by the communication unit 509 via a wired or wireless transmission medium and installed in the storage unit 508.
  • the program can be installed in advance in the ROM 502 or the storage unit 508.
  • the program executed by the computer may be a program that performs processing in chronological order according to the order described in this specification, in parallel, or when necessary, such as when a call is made. It may be a program to be processed.

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Abstract

Disclosed are a game device and a program that can provide a new card game with high amusement. Five cards from a stock are distributed to players, which are displayed on a deal display area (109). A card is delivered to the board and the card is displayed on a board-card display area (107). A direction for delivering a card is put in a condition that is not set up at the initial stage. When a card is higher in order than the latest card on the board and such a delivered card is not A in the case where the card is not set up or a card of 2 is delivered to the board, the delivering direction is set to HIGH. When a card is lower in order than the latest card on the board and a card that is not 2 is delivered to the board or a card of A is delivered to the board in the case where the card is not set up, the delivering direction is set to LOW. When the delivering direction of a card is set to HIGH, the card may not be delivered only unless the card is higher in order than the latest card on the board. When the delivering direction of a card is set to LOW, the card may not be delivered only unless the card is lower in order than the latest card on the board. The present invention can be applied to a card game device, for example.

Description

ゲーム装置およびプログラムGame device and program

 本発明は、ゲーム装置およびプログラムに関し、特に、カードゲームの処理を行うゲーム装置およびプログラムに関する。 The present invention relates to a game device and a program, and more particularly to a game device and a program for processing a card game.

 従来、トランプ(Playing Cards)を用いたカードゲームをシミュレーションするゲーム装置が普及している(例えば、特許文献1参照)。 BACKGROUND Conventionally, game devices for simulating a card game using playing cards have become widespread (see, for example, Patent Document 1).

特許第3312983号公報Patent No. 3312983

 しかしながら、何度も同じカードゲームをプレイしていると飽きが生じてくるため、常により娯楽性の高い新しいカードゲームの出現が望まれている。 However, as the same card game is played many times, it becomes tired, so it is always desired to appear a new card game that is more entertaining.

 本発明は、このような状況に鑑みてなされたものであり、より娯楽性の高い新しいカードゲームを提供できるようにするものである。 The present invention has been made in view of such circumstances, and makes it possible to provide a more entertaining new card game.

 本発明の第1の側面のゲーム装置は、場にカードを出す方向である札出し方向が未設定である場合に、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札より順位が高くかつ順位が最高ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最低のカードが場に出された場合、札出し方向を昇順に設定し、札出し方向が未設定である場合に、最新の場札より順位が低くかつ順位が最低ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最高のカードが場に出された場合、札出し方向を降順に設定する札出し方向設定手段と、札出し方向が昇順に設定されている場合に、最新の場札より順位が高いカードを場に出せるカードであると判定し、かつ、札出し方向が降順に設定されている場合に、最新の場札より順位が低いカードを場に出せるカードであると判定するか、または、札出し方向が昇順に設定されている場合に、最新の場札以上の順位のカードを場に出せるカードであると判定し、かつ、札出し方向が降順に設定されている場合に、最新の場札以下の順位のカードを場に出せるカードであると判定するとともに、札出し方向が未設定である場合、最新の場札と順位が異なるカードを場に出せるカードであると判定するか、または、全ての順位のカードを場に出せるカードであると判定する札出し判定手段と、手札の中から場に出せるカードが1枚選択された場合、選択されたカードを手札から場札に移し、山札が残っているとき、山札の中のカードを1枚手札に移す札管理手段と、第1の表示領域に手札を表示させ、第2の表示領域に場札のうち少なくとも最新の場札を表示させる表示制御手段とを備える。 The game apparatus according to the first aspect of the present invention, when the payout direction, which is the direction in which the card is put out to the place, is not set, it is put out to the newest of the place cards which are the cards put on the place. When a card with a higher rank and a lower rank than the latest place card which is the second card is put into play, or the card with the lowest rank is put into play regardless of the setting of the payout direction In the case where the bidding direction is set in ascending order and the bidding direction is not set, when a card whose rank is lower than the latest place card and whose rank is not the lowest is put into play, or, the bid direction When the card with the highest ranking is put into play regardless of the presence or absence of the setting, the latest direction when the bidding direction setting means for setting the bidding direction in descending order and when the bidding direction is set in ascending order It is a card that can put a card with higher priority than the battle card into the game If the judgment is made and if the payout direction is set in descending order, it is judged that the card can be put out a card of lower rank than the latest place bill, or the payout direction is set in ascending order If it is determined that the card with the rank higher than the latest place card can be put into play, and if the bid out direction is set to the descending order, the card with the rank lower than the latest place card is placed If it is determined that the card can be played and if the payout direction is not set, it is determined that the card which can be played on a card having a rank different from the latest place bill is judged to be a card that can be played. If a bill out determination means determines that the card can be put out and a card that can be put into play is selected from the hand, the selected card is transferred from the hand to the place bill, and when the deck is left, Put the cards in the deck into one hand Comprising a to tag management means to display the hand in the first display area, and display control means for displaying at least a latest tableau pile of the tableau pile in the second display area.

 場札のスート、ランクおよび色のうち少なくとも1種類に基づいて規定される場札役が完成されているか否かを判定する場札役判定手段をさらに設けることができる。 A place tag determining means may be further provided to determine whether a place tag defined based on at least one of a suit, a rank and a color of the place tag is completed.

 札出し方向設定手段には、さらに、最新の場札と同じ順位のカードが場に出された場合、札出し方向を未設定の状態にさせることができる。 The payout direction setting means can also cause the payout direction to be in an unset state when a card of the same rank as the latest place bill is put on the battle.

 本発明の第1の側面のプログラムは、場にカードを出す方向である札出し方向が未設定である場合に、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札より順位が高くかつ順位が最高ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最低のカードが場に出された場合、札出し方向を昇順に設定し、札出し方向が未設定である場合に、最新の場札より順位が低くかつ順位が最低ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最高のカードが場に出された場合、札出し方向を降順に設定する札出し方向設定ステップと、札出し方向が昇順に設定されている場合に、最新の場札より順位が高いカードを場に出せるカードであると判定し、かつ、札出し方向が降順に設定されている場合に、最新の場札より順位が低いカードを場に出せるカードであると判定するか、または、札出し方向が昇順に設定されている場合に、最新の場札以上の順位のカードを場に出せるカードであると判定し、かつ、札出し方向が降順に設定されている場合に、最新の場札以下の順位のカードを場に出せるカードであると判定するとともに、札出し方向が未設定である場合、最新の場札と順位が異なるカードを場に出せるカードであると判定するか、または、全ての順位のカードを場に出せるカードであると判定する札出し判定ステップと、手札の中から場に出せるカードが1枚選択された場合、選択されたカードを手札から場札に移し、山札が残っているとき、山札の中のカードを1枚手札に移す札管理ステップと、第1の表示領域に手札を表示させ、第2の表示領域に場札のうち少なくとも最新の場札を表示させる表示制御ステップとを含む処理をコンピュータに実行させる。 The program according to the first aspect of the present invention is the most recently issued to the field among the cards that are placed on the field when the payout direction, which is the direction to put the card to the field, is not set. When a card with a higher rank and a lower rank than the latest place card as a card is put into play, or when a card with the lowest rank is put into play regardless of the setting of the payout direction If you set a bid out direction in ascending order and the bid out direction is not set, when a card with a lower rank and a lower rank than the latest place card is put into play, or When the card with the highest ranking is put into play regardless of the setting, the latest direction when the bidding direction setting step for setting the bidding direction in descending order and the bidding direction is set in ascending order With a card that can put a card with higher priority than a bill into play If it is determined that the payout direction is set in descending order, it is determined that the card can be put out with a card of lower rank than the latest place bill, or the payout direction is set in ascending order If it is determined that it is a card that can put the card of the order higher than the latest place card into the play and the payout direction is set to the descending order, the card of the order lower than the latest place note Is determined to be a card that can be put into play, and if the payout direction is not set, it is determined that a card that can be put into play that has a different rank from the latest place card, or cards of all ranks If it is determined that the card is a card that can be put into play, and one card that can be put into play is selected from the hand, the selected card is transferred from the hand to the play card, and the deck has a deck left When, 1 card in the deck And tag management step of transferring the hand to display the hand in the first display area, to execute the processing including a display control step of displaying at least latest tableau pile of the tableau pile in the second display area on a computer.

 本発明の第2の側面のゲーム装置は、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札と同じスートのカード、および、最新の場札とランクが隣接するカードを場に出せるカードであると判定する札出し判定手段と、手札の中から場に出せるカードが1枚選択された場合、選択されたカードを手札から場札に移し、山札が残っているとき、山札の中のカードを1枚手札に移す札管理手段と、第1の表示領域に手札を表示させ、第2の表示領域に場札のうち少なくとも最新の場札を表示させる表示制御手段とを備える。 The game device according to the second aspect of the present invention is a card put out of play, a card of the same suit as the latest play put that is the most recently put out of the play cards, and the newest play put. If a bill and a rank determine a card that can be put into play, a card that can be put into play and a card that can be put into play from the hand is selected, the selected card is transferred from the hand to the play card. , When the bill is left, the card management means which transfers the card in the bill to one card, and displays the hand in the first display area, and at least the newest of the cards in the second display area And display control means for displaying a place tag.

 本発明の第2の側面のプログラムは、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札と同じスートのカード、および、最新の場札とランクが隣接するカードを場に出せるカードであると判定する札出し判定ステップと、手札の中から場に出せるカードが1枚選択された場合、選択されたカードを手札から場札に移し、山札が残っているとき、山札の中のカードを1枚手札に移す札管理ステップと、第1の表示領域に手札を表示させ、第2の表示領域に場札のうち少なくとも最新の場札を表示させる表示制御ステップとを含む処理をコンピュータに実行させる。 The program according to the second aspect of the present invention is a card put out of play, a card of the same suit as the newest play put that is the newest put out of the play cards, and the newest play put of the card. If it is determined that the rank is a card that can play cards adjacent to the rank, and one card that can be put into play from the hand is selected, the selected card is moved from the hand to the play card, When the deck is left, the tag management step of transferring the card in the deck to one card, displaying the card in the first display area, and at least the newest of the cards in the second display area And causing the computer to execute processing including a display control step of displaying a tag.

 本発明の第1の側面においては、場にカードを出す方向である札出し方向が未設定である場合に、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札より順位が高くかつ順位が最高ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最低のカードが場に出された場合、札出し方向が昇順に設定され、札出し方向が未設定である場合に、最新の場札より順位が低くかつ順位が最低ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最高のカードが場に出された場合、札出し方向が降順に設定され、札出し方向が昇順に設定されている場合に、最新の場札より順位が高いカードが場に出せるカードであると判定され、かつ、札出し方向が降順に設定されている場合に、最新の場札より順位が低いカードが場に出せるカードであると判定されるか、または、札出し方向が昇順に設定されている場合に、最新の場札以上の順位のカードが場に出せるカードであると判定され、かつ、札出し方向が降順に設定されている場合に、最新の場札以下の順位のカードが場に出せるカードであると判定されるとともに、札出し方向が未設定である場合、最新の場札と順位が異なるカードを場に出せるカードであると判定されるか、または、全ての順位のカードが場に出せるカードであると判定され、手札の中から場に出せるカードが1枚選択された場合、選択されたカードが手札から場札に移され、山札が残っているとき、山札の中のカードが1枚手札に移され、第1の表示領域に手札が表示され、第2の表示領域に場札のうち少なくとも最新の場札が表示される。 In the first aspect of the present invention, when the payout direction, which is the direction for putting out the card into the place, is not set, the newest card put out in the place among the place notes which are the cards put out in the place. When a card with a higher rank and a lower rank than the latest place tag is put into play, or when a card with the lowest rank is put into play regardless of the setting of the payout direction, When a payout direction is set in ascending order and the payout direction is not set, when a card having a lower rank and a lower rank than the latest place tag is put into play, or the setting of the payout direction If the card with the highest ranking is put into play regardless of the presence or absence of a card, the payout direction is set to descending order, and if the payout direction is set to ascending order, the card ranked higher than the latest place is Judged as a card that can be put into play, and an issue If the direction is set in descending order, it is determined that a card lower in rank than the latest place card is a card that can be put into play, or if the payout direction is set in ascending order If it is determined that a card with a rank higher than the bill is a card that can be put into play, and if the payout direction is set in descending order, a card with a rank below the latest bill can be put into the play If it is judged and the payout direction is not set, it is judged that it is a card that can put out a card with a different place from the latest place card, or a card with all the place cards can be put into the place If it is judged that there is a card and one card that can be put into play is selected from the hand, the selected card is transferred from the hand to the play card, and if the deck is left, the card in the deck is 1 The card is transferred to the sheet hand, and the hand is placed in the first display area. There appears, at least the most recent Tableau is displayed out of the tableau pile in the second display area.

 本発明の第2の側面においては、場に出されているカードである場札のうち最も新しく場に出されたカードである最新の場札と同じスートのカード、および、最新の場札とランクが隣接するカードが場に出せるカードであると判定され、手札の中から場に出せるカードが1枚選択された場合、選択されたカードが手札から場札に移され、山札が残っているとき、山札の中のカードが1枚手札に移され、第1の表示領域に手札が表示され、第2の表示領域に場札のうち少なくとも最新の場札が表示される。 In the second aspect of the present invention, a card of the same suit as the latest place card which is the newest released card of the place cards which are the cards placed in the field, and the latest place card and If it is determined that the adjacent card in the rank is a card that can be put into play, and one of the cards that can be put into play is selected from the hand, the selected card is transferred from the hand to the play card, and the deck card remains. When the card is being played, the card in the deck is transferred to one card, the hand is displayed in the first display area, and at least the latest place card of the place cards is displayed in the second display area.

 以上のように、本発明の第1の側面または第2の側面によれば、新しいカードゲームを提供することができる。特に、本発明の第1の側面または第2の側面によれば、より娯楽性の高い新しいカードゲームを提供することができる。 As described above, according to the first or second aspect of the present invention, a new card game can be provided. In particular, according to the first or second aspect of the present invention, it is possible to provide a more entertaining new card game.

本発明を適用したゲーム装置の第1の実施の形態を示すブロック図である。FIG. 1 is a block diagram showing a first embodiment of a game device to which the present invention is applied. カードゲームAの画面の一例を示す図である。It is a figure which shows an example of the screen of the card game A. FIG. 入力部のボタンの配置の一例を示す図である。It is a figure which shows an example of arrangement | positioning of the button of an input part. カードゲームAの処理を説明するためのフローチャートである。It is a flowchart for demonstrating the process of the card game A. 山札のいちばん上のカードをめくるときの表示効果について説明するための図である。It is a figure for demonstrating the display effect at the time of flipping the top card of a deck. ダブルアップ処理の詳細について説明するためのフローチャートである。It is a flowchart for demonstrating the detail of a double up process. 本発明を適用したゲーム装置の第2の実施の形態を示すブロック図である。It is a block diagram which shows 2nd Embodiment of the game device to which this invention is applied. カードゲームBの画面の一例を示す図である。It is a figure which shows an example of the screen of card game B. As shown in FIG. カードゲームBの処理を説明するためのフローチャートである。It is a flowchart for demonstrating the processing of the card game B. コンピュータの構成例を示すブロック図である。It is a block diagram showing an example of composition of a computer.

符号の説明Explanation of sign

 11 ゲーム装置, 21 入力部, 22 ゲーム処理部, 23 表示部, 24 音声出力部, 25 メダル制御部, 31 札管理部, 32 札出し方向設定部, 33 札出し判定部, 34 場札役判定部, 35 終了処理部, 36 ダブルアップ処理部, 37 ポイント管理部, 38 インタフェース制御部, 51 表示制御部, 52 音声制御部, 201 ゲーム装置, 221 ゲーム処理部, 231 札管理部, 233 札出し判定部, 234 場札役判定部, 235 終了処理部, 236 ダブルアップ処理部, 237 ポイント管理部, 238 インタフェース制御部, 251 表示制御部, 252 音声制御部 11 game apparatus, 21 input unit, 22 game processing unit, 23 display unit, 24 voice output unit, 25 medal control unit, 31 bill management unit, 32 payout direction setting unit, 33 payout judgment unit, 34 playing card combination judgment Unit, 35 end processing unit, 36 double-up processing unit, 37 point management unit, 38 interface control unit, 51 display control unit, 52 voice control unit, 201 game device, 221 game processing unit, 231 tag management unit, 233 bill out Judgment unit, 234 place combination judgment unit, 235 end processing unit, 236 double-up processing unit, 237 point management unit, 238 interface control unit, 251 display control unit, 252 voice control unit

 以下、図を参照して、本発明の実施の形態について説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.

 まず、図1乃至図6を参照して、本発明の第1の実施の形態について説明する。 First, the first embodiment of the present invention will be described with reference to FIGS. 1 to 6.

 図1は、本発明を適用したゲーム装置の第1の実施の形態を示すブロック図である。ゲーム装置11は、トランプ(Playing Cards)を用いたカードゲーム(以下、カードゲームAと称する)の処理を行う装置である。 FIG. 1 is a block diagram showing a first embodiment of a game device to which the present invention is applied. The game device 11 is a device that performs processing of a card game (hereinafter referred to as a card game A) using playing cards.

 ここで、カードゲームAのルールについて説明する。カードゲームAは、簡単に言えば、プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、山札からカードを1枚引いて手札に加えていきながら、1枚でも多くのカードを場に出すことを目指すゲームである。また、全てのカードを場に出すことができれば、1ステージのゲームをクリアしたことになり、プレイヤーは、より多くのカードを場に出し、より多くのステージをクリアすることを目指す。 Here, the rules of the card game A will be described. Card game A, simply put, select one card from the hand dealt to the player and put it on the battlefield, and if there is a deck left, 1 card from the deck It is a game that aims to put as many cards as possible into play while drawing and adding to the hand. In addition, if all cards can be put into play, it means clearing the game of one stage, and the player aims to put more cards into play and clear more stages.

 具体的には、最初に、1組のトランプの52枚のカードからなる山札から、5枚のカードが手札としてプレイヤーに配られるとともに、1枚のカードが1枚目の場札として場に置かれる。ステージの最初には、場にカードを出す方向(以下、札出し方向と称する)が設定されていないため、プレイヤーは、1枚目の場札と順位の異なるカードを手札の中から1枚選んで場に出すことができる。 Specifically, first, from the deck consisting of 52 cards of one set of playing cards, 5 cards are dealt to the player as a hand, and 1 card is put into play as the first place card. Will be put. At the beginning of the stage, the player does not set the direction for taking out cards to the play (hereinafter referred to as the payout direction), so the player selects one card from the hand which has a different place than the first place card. Can be put into play.

 なお、カードゲームAでは、カードの順位はカードのランクに基づいて決められている。すなわち、カードの順位は、ランクが2のカードが最低で、以下、3、4、5、6、7、8、9、10、J(ジャック、11)、Q(クイーン、12)、K(キング、13)、A(エース、1)の順番となる。 In the card game A, the order of the cards is determined based on the rank of the cards. That is, the order of the cards is the lowest of the cards with rank 2. Below, 3, 4, 5, 6, 7, 8, 9, 10, J (jack, 11), Q (queen, 12), K ( The order is King, 13), A (Ace, 1).

 手札から最初に場に出されたカード(2枚目の場札)の順位が、1枚目の場札より高くかつ最高のAでない場合、または、最低の2である場合、札出し方向は昇順(以下、HIGHと称する)に設定され、1枚目の場札より低くかつ最低の2でない場合、または、最高のAである場合、札出し方向は降順(以下、LOWと称する)に設定される。 If the order of the first card put into play from the hand (the second place tag) is higher than the first place tag and is not the highest A, or if it is the lowest 2, the payout direction is Set in ascending order (hereinafter referred to as “HIGH”), and if it is lower than the first place tag and is not the lowest 2 or if it is the highest A, the payout direction is set to descending order (hereinafter referred to as “LOW”) Be done.

 プレイヤーは、札出し方向がHIGHに設定されている場合、1つ前に場に出されたカード、換言すれば、場に出されているカード(場札)のうち最も新しく場に出されたカード(以下、最新の場札と称する)より順位が高いカードしか場に出すことができず、札出し方向がLOWに設定されている場合、最新の場札より順位が低いカードしか場に出すことができない。また、最新の場札と同じ順位のカードを場に出すことはできない。また、順位が最高のAのカードが場に出された場合、札出し方向はHIGHからLOWに切り替わり、順位が最低の2のカードが場に出された場合、札出し方向はLOWからHIGHに切り替わる。 If the player has the HIGH payout direction set, the most recently played card on the battlefield, in other words, the most recently played card on the battlefield, is played. Only cards with a higher rank than cards (hereinafter referred to as the latest place cards) can be put into play, and if the payout direction is set to LOW, only cards with a rank lower than the latest place cards will be put into play I can not do it. Also, you can not put a card of the same rank as the latest place card into play. Also, when the card with the highest ranking A is put into play, the payout direction switches from HIGH to LOW, and when the second card with the lowest rank is put into play, the payout direction goes from LOW to HIGH. Switch.

 そして、山札を全て場に出し、手札をなくすことができれば、1ステージのゲームのクリアとなる。プレイヤーは、所定の数(例えば、5つ)のステージまで挑戦することができ、最終ステージをクリアすればゲーム終了となる。一方、手札の中に場に出せるカードがなくなった場合、ゲームオーバーとなる。そして、クリアしたステージ数および場に出されたカードの枚数に応じた基本ポイントがプレイヤーに与えられる。 And if all the decks can be put into play and the hand can be eliminated, the game on one stage will be cleared. The player can challenge up to a predetermined number of stages (for example, 5), and the game is over when the final stage is cleared. On the other hand, if there are no cards in the hand that can be played, the game is over. Then, basic points are given to the player according to the number of stages cleared and the number of cards put into play.

 また、カードゲームAでは、場札のスート、ランクおよび色のうちの少なくとも1種類に基づいて規定される役(以下、場札役と称する)を完成させた場合、完成させた場札役に応じたボーナスポイントが与えられる。場札役には、チェインカラーとコンプリートの2つの系統がある。チェインカラーは、場札に同じ色のカードが連続する枚数に応じて、ボーナスポイントが与えられる場札役である。また、コンプリート系の場札役には、ストレート、ストレートカラー、フラッシュ、ストレートフラッシュの4種類がある。 In addition, in the card game A, when the role specified in at least one of the suit, the rank and the color of the play card is completed (hereinafter referred to as a play card role), You will receive bonus points according to your needs. There are two types of gameplay, chain color and complete. The chain color is a field card role in which bonus points are given according to the number of consecutive cards of the same color in the field card. In addition, there are four types of complete system place cards: straight, straight color, flash, and straight flash.

 ストレートは、スートの種類に関係なく、2からAまでのランクが異なる13枚のカードが、昇順または降順に連続して場に並ぶ(例えば、2、3、4、・・・、Q、K、A、または、A、K、Q、・・・、4、3、2の順に場に並ぶ)場札役である。なお、場に2またはAのカードが出された場合、札出し方向が切り替わるので、2またはAの後のカードのランクは連続しなくてもよい。例えば、7から始まる場合、7、8、9、10、J、Q、K、A、6、5、4、3、2のように13枚のカードが場に並べば、ストレートが完成したとみなされる。なお、13枚のカードのランクが連続する場合のストレートを、特にロイヤルストレートと称して、他のストレートより高いボーナスポイントを与えるようにしてもよい。 In the straight, 13 cards of different ranks from 2 to A, regardless of the type of suit, are arranged in a row in ascending or descending order (for example, 2, 3, 4, ..., Q, K , A, or A, K, Q, ..., 4, 3 and 2 are placed in the order). Note that if 2 or A cards are dealt in play, the payout direction changes, so the ranks of cards after 2 or A need not be consecutive. For example, if you start from 7, 7, 8, 9, 10, J, Q, K, A, 6, 5, 4, 3, 2 If 13 cards line up in play, a straight is completed It is regarded. The straight in the case where the ranks of the thirteen cards are consecutive may be referred to as a royal straight, and may be given bonus points higher than those of the other straights.

 ストレートカラーは、ストレートを構成する13枚のカードの色が全て同じになる場札役である。フラッシュは、ランクの並びに関係なく、同じスートのカードが13枚連続して場に並ぶ場札役である。ストレートフラッシュは、ストレートを構成する13枚のカードのスートが全て同じになる場札役である。なお、13枚のカードのランクが連続する場合のストレートフラッシュを、特にロイヤルストレートフラッシュと称して、他のストレートフラッシュより高いボーナスポイントを与えるようにしてもよい。 The straight color is a playing card in which the colors of the 13 cards constituting the straight are all the same. A flush is a field card that 13 cards of the same suit line up in a row regardless of the rank order. The straight flush is a playing card in which all the suits of the 13 cards constituting the straight are the same. The straight flush in the case where the ranks of the thirteen cards are consecutive may be particularly referred to as a royal straight flush, and may be given bonus points higher than other straight flushes.

 また、基本ポイントおよびボーナスポイントは、プレイヤーがゲームをプレイする前に指定するベット数により変動する。すなわち、ベット数が高いほど、与えられるポイントは高くなり、ベット数が低いほど、与えられるポイントは低くなる。 Also, the basic points and the bonus points fluctuate according to the bet number specified by the player before playing the game. That is, the higher the bet number, the higher the points awarded, and the lower the bet number, the lower the points awarded.

 ゲーム装置11は、入力部21、ゲーム処理部22、表示部23、音声出力部24、および、メダル制御部25を含むように構成される。 The game device 11 is configured to include an input unit 21, a game processing unit 22, a display unit 23, an audio output unit 24, and a medal control unit 25.

 入力部21は、例えば、プレイヤーがゲームをプレイするために操作するボタン、キー、マウス、タッチパネルなどの入力装置により構成される。入力部21を介してプレイヤーにより入力された各種の指令は、ゲーム処理部22の各部に供給される。 The input unit 21 is configured by, for example, an input device such as a button, a key, a mouse, or a touch panel operated by a player to play a game. Various commands input by the player via the input unit 21 are supplied to each unit of the game processing unit 22.

 ゲーム処理部22は、例えば、CPU(Central Processing Unit)、メモリなどにより構成され、所定の制御プログラムを実行することにより、カードゲームAの処理の制御を行う。ゲーム処理部22が所定の制御プログラムを実行することにより、札管理部31、札出し方向設定部32、札出し判定部33、場札役判定部34、終了処理部35、ダブルアップ処理部36、ポイント管理部37、および、インタフェース制御部38を含む機能が実現される。 The game processing unit 22 includes, for example, a CPU (Central Processing Unit), a memory, and the like, and controls the processing of the card game A by executing a predetermined control program. When the game processing unit 22 executes a predetermined control program, the tag management unit 31, the payout direction setting unit 32, the payout determination unit 33, the playing combination judgment unit 34, the end processing unit 35, and the double-up processing unit 36. The functions including the point management unit 37 and the interface control unit 38 are realized.

 札管理部31は、山札、手札および場札の状態を管理する。すなわち、札管理部31は、ゲームの進行に合わせて、山札の状態(例えば、カードの枚数、スートおよびランクの並びなど)、手札の状態(例えば、カードの枚数、スートおよびランクの並びなど)および場札の状態(例えば、カードの枚数、スートおよびランクの並びなど)を更新する。また、札管理部31は、必要に応じて、山札の状態、手札の状態、および、場札の状態を、札出し方向設定部32、札出し判定部33、場札役判定部34、終了処理部35、ポイント管理部37、および、インタフェース制御部38に通知する。 The bill management unit 31 manages the states of the deck, the hand and the bill. That is, the bill management unit 31 determines the state of the deck (for example, the number of cards, an array of suits and ranks, etc.) and the status of the hand (for example, an array of cards, suits and ranks, etc.) as the game progresses. And the status of the card (for example, the number of cards, suit and rank sequence, etc.). In addition, the bill management unit 31 selects the state of the bill, the state of the hand, and the state of the place bill according to need, the bid out direction setting unit 32, the bill out determination unit 33, the place combination judgment unit 34, The end processing unit 35, the point management unit 37, and the interface control unit 38 are notified.

 札出し方向設定部32は、図4を参照して後述するように、プレイヤーにより場に出されたカードと、そのときの場札の状態に基づいて、札出し方向を設定し、設定した札出し方向を札出し判定部33に通知する。 As described later with reference to FIG. 4, the payout direction setting unit 32 sets the payout direction based on the card put on the play by the player and the state of the place tag at that time, and the set bill The payout direction is notified to the payout determination unit 33.

 札出し判定部33は、図4を参照して後述するように、札出し方向に基づいて、手札の中の各カードが場に出せるか否かを判定し、判定結果を札管理部31、終了処理部35、および、インタフェース制御部38に通知する。 As described later with reference to FIG. 4, the payout determination unit 33 determines whether or not each card in the hand can be put into play based on the payout direction, and the determination result is displayed on the tag management unit 31, The termination processing unit 35 and the interface control unit 38 are notified.

 場札役判定部34は、図4を参照して後述するように、場札のスート、ランクおよび色の並びに基づいて、場札役の進捗状況を調べ、進捗状況をポイント管理部37およびインタフェース制御部38に通知する。 The field card combination judging section 34 checks the progress of the field card role based on the order of the suit, rank and color of the field card, as described later with reference to FIG. The control unit 38 is notified.

 終了処理部35は、札管理部31から手札がなくなったことが通知された場合、最終ステージがクリアされたか否かを判定する。終了処理部35は、最終ステージがクリアされたと判定した場合、最終ステージがクリアされたことをポイント管理部37およびインタフェース制御部38に通知する。また、終了処理部35は、最終ステージがクリアされていないと判定した場合、まだステージが残っていることを札管理部31に通知し、クリアされたステージの番号をポイント管理部37およびインタフェース制御部38に通知する。さらに、終了処理部35は、札出し判定部33から、手札の中に場に出せるカードがなくなったことが通知された場合、ゲームオーバーになったことをポイント管理部37およびインタフェース制御部38に通知する。 When notified by the tag management unit 31 that the hand has run out, the end processing unit 35 determines whether or not the final stage has been cleared. When it is determined that the final stage has been cleared, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the final stage has been cleared. If the end processing unit 35 determines that the final stage is not cleared, the end processing unit 35 notifies the tag management unit 31 that there are still stages remaining, and the point management unit 37 and interface control of the cleared stage number Inform part 38. Furthermore, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the game is over when notified by the payout judgment unit 33 that there are no cards available for play in the hand. Notice.

 また、終了処理部35は、入力部21からの情報に基づいて、プレイヤーにより、ダブルアップへの挑戦が選択されたか、または、ポイントの確定が選択されたかを判定する。終了処理部35は、ダブルアップへの挑戦が選択されたと判定した場合、ダブルアップ処理部36に、ダブルアップの実行を指令する。また、終了処理部35は、ポイントの確定が選択されたと判定した場合、または、ダブルアップ処理部36からダブルアップに失敗したことが通知された場合、ポイントの確定をポイント管理部37に指令する。 In addition, the end processing unit 35 determines, based on the information from the input unit 21, whether the player has selected a double-up challenge or has selected a point confirmation. If it is determined that the challenge to double-up has been selected, the end processing unit 35 instructs the double-up processing unit 36 to execute double-up. Further, the end processing unit 35 instructs the point management unit 37 to determine the point when it is determined that the determination of the point is selected, or when the double-up processing unit 36 notifies that the double-up has failed. .

 さらに、終了処理部35は、入力部21からの情報に基づいて、プレイヤーにより、ゲームを再度プレイすることが選択されたか、または、払い戻しが選択されたかを判定する。また、終了処理部35は、ゲームを再度プレイすることが選択されたと判定した場合、ゲームを再度プレイすることが選択されたことを札管理部31に通知する。また、終了処理部35は、メダルの払い戻しが選択されたと判定した場合、ポイント管理部37に、メダルの払い戻しを指令する。 Furthermore, the end processing unit 35 determines, based on the information from the input unit 21, whether the player has selected to play the game again or has selected reimbursement. If the end processing unit 35 determines that playing the game again is selected, the end processing unit 35 notifies the tag management unit 31 that playing the game again is selected. In addition, when it is determined that the payout of the medal is selected, the end processing unit 35 instructs the point management unit 37 to pay the medal.

 ダブルアップ処理部36は、図6を参照して後述するように、簡単なゲーム(例えば、カードを1枚提示し、次のカードが提示されたカードと同じ色か否かを当てるゲームや、次のカードが提示されたカードよりランクが上か下かを当てるゲームなど)により、プレイヤーが獲得したポイントを増やすダブルアップに関する処理を行う。ダブルアップ処理部36は、ダブルアップに成功したか否かを終了処理部35およびポイント管理部37に通知する。また、ダブルアップ処理部36は、ダブルアップゲームの画面の表示および音声の出力をインタフェース制御部38に指令する。 As described later with reference to FIG. 6, the double-up processing unit 36 presents a simple game (for example, a game of presenting one card and determining whether the next card is the same color as the presented card, Perform a process related to double-up to increase the points earned by the player according to a game in which the rank is higher or lower than the card on which the next card is presented. The double-up processing unit 36 notifies the end processing unit 35 and the point management unit 37 whether the double-up has succeeded. Further, the double-up processing unit 36 instructs the interface control unit 38 to display the screen of the double-up game and output the sound.

 ポイント管理部37は、図4を参照して後述するように、プレイヤーが獲得したポイント、預入メダル数、払い戻しメダル数、および、ゲームに賭ける(BETする)メダルまたはポイントの数(ベット数)を管理する。ポイント管理部37は、必要に応じて、プレイヤーの獲得ポイント数、預入メダル数、払い戻しメダル数、および、ベット数をインタフェース制御部38およびメダル制御部25に通知する。 As described later with reference to FIG. 4, the point management unit 37 sets points acquired by the player, the number of deposited medals, the number of refunded medals, and the number of medals or points to be bet on the game (the number of bets). to manage. The point management unit 37 notifies the interface control unit 38 and the medal control unit 25 of the number of points earned by the player, the number of deposited medals, the number of refunded medals, and the number of bets as necessary.

 インタフェース制御部38は、ゲームの画面の表示、および、効果音などの音声の出力の制御を行う。インタフェース制御部38は、表示制御部51および音声制御部52により構成される。表示制御部51は、例えば、LCD(Liquid Crystal Display)などの表示装置により構成される表示部23を制御して、ゲームの画面を表示させる。音声制御部52は、例えば、スピーカなどにより構成される音声出力部24を制御して、効果音やガイダンスなどの音声を出力させる。 The interface control unit 38 controls the display of the game screen and the output of sound such as sound effects. The interface control unit 38 includes a display control unit 51 and a voice control unit 52. The display control unit 51 controls the display unit 23 configured by a display device such as an LCD (Liquid Crystal Display), for example, to display a game screen. The sound control unit 52 controls, for example, the sound output unit 24 configured by a speaker or the like to output sound such as sound effects and guidance.

 メダル制御部25は、ゲームをプレイするために用いられるメダルの投入および払い戻しの制御を行う。また、メダル制御部25は、プレイヤーにより投入されたメダルの枚数をポイント管理部37およびインタフェース制御部38に通知する。 The medal control unit 25 controls the insertion and refund of medals used to play the game. Further, the medal control unit 25 notifies the point management unit 37 and the interface control unit 38 of the number of medals inserted by the player.

 図2は、カードゲームAのプレイ中に表示部23に表示される画面の一例を示している。 FIG. 2 shows an example of a screen displayed on the display unit 23 while the card game A is played.

 基本ポイント表示領域101には、ステージの番号および場札の枚数に対する基本ポイントの一覧が表示される。また、基本ポイント表示領域101には、現在プレイ中のステージおよび場札の枚数に対応する欄にカーソルが表示され、プレイヤーは、現在の基本ポイントを容易に確認することができる。場札数表示領域102には、現在プレイ中のステージの番号および現在の場札の枚数が表示される。チェインカラーポイント表示領域103には、チェインカラーの枚数(同じ色のカードが連続する枚数)に対するボーナスポイントの一覧が表示される。場札役ポイント表示領域104には、コンプリート系の各場札役に対するボーナスポイントの一覧が表示される。 In the basic point display area 101, a list of basic points with respect to the stage number and the number of place cards is displayed. Further, in the basic point display area 101, a cursor is displayed in a field corresponding to the number of stages and play notes currently being played, and the player can easily confirm the current basic point. In the number-of-places display area 102, the number of the stage currently being played and the number of the present number of the present place-tags are displayed. In the chain color point display area 103, a list of bonus points for the number of chain colors (the number of consecutive cards of the same color) is displayed. In the field card combination point display area 104, a list of bonus points for each game field role of a complete system is displayed.

 残りカード表示領域105には、まだ場に出されておらず、山札または手札に残されているカードのスートおよびランクの一覧が表示される。なお、残りカード表示領域105の各欄のうち、手札にあるなしに関わらず、場に出すことが可能なカードに対応する欄の色を変えたり、点滅させたりして、場に出せるカードを明示するようにしてもよい。 In the remaining card display area 105, a list of suits and ranks of cards which have not been put into play yet and are left in the bank or hand is displayed. In addition, among the fields of the remaining card display area 105, regardless of the presence or absence in the hand, change the color of the field corresponding to the cards that can be put into play or blink the cards that can be put into play. It may be made explicit.

 場札役表示領域106には、場札役の進捗状況を確認するための情報が表示される。具体的には、場札役表示領域106の1行目には、場札のランクが連続する範囲内におけるカードのランクが表示される。例えば、図2の例では、場札の3枚目から5枚目まで10、9、8の順にランクが連続していることが示されている。2行目には、場札のスートが連続する範囲内におけるカードのスートが表示される。例えば、図2の例では、場札の1枚目から2枚目までクラブが連続し、場札の3枚目から7枚目までハートが連続していることが示されている。3行目には、場札の色が連続する範囲内におけるカードの色が表示される。例えば、図2の例では、場札の1枚目から2枚目まで黒のカードが連続し、場札の3枚目から8枚目まで赤のカードが連続していることが示されている。 Information for confirming the progress of the game combination is displayed in the game combination display area 106. Specifically, on the first line of the field card combination display area 106, the ranks of the cards within the continuous range of the field card ranks are displayed. For example, in the example of FIG. 2, it is shown that the ranks are continuous in the order of 10, 9, and 8 from the third to the fifth cards of the place tag. On the second line, the card suit in the range where the suit's suit is continuous is displayed. For example, in the example of FIG. 2, it is shown that the club is continuous from the first card to the second card of the game card and the heart is continuous from the third card to the seventh card of the game card. The third line shows the color of the card within the continuous range of the field color. For example, in the example of FIG. 2, it is shown that the black cards from the first card to the second card of the game card are continuous and the red cards from the third card to the eighth card of the game card are continuous. There is.

 場札表示領域107には、場札が場に出された順に左から右に重なるように表向きに並べて表示される。また、場札表示領域107の各カードの上には、1つ前のカードより順位が高いか低いかを示す矢印が表示される。例えば、図2の例では、7枚目の2のカードは、その前の6枚目の5のカードより順位が低いので、7枚目のカードの上には下向きの矢印が表示され、8枚目の6のカードは、その前の7枚目の2のカードより順位が高いので、8枚目のカードの上には上向きの矢印が表示されている。なお、場札表示領域107の各場札のスートおよびランクより下側に、場札役表示領域106を重ねて表示するようにしてもよい。これにより、図2の場札役表示領域106が空くため、他の領域の表示を大きくすることができる。 In the place tag display area 107, the place cards are arranged face-up in an order of being put on the place from left to right. In addition, on each card in the place tag display area 107, an arrow indicating whether the order is higher or lower than the card one before is displayed. For example, in the example of FIG. 2, since the seventh 2nd card is lower in rank than the 6th 5th card in front of it, a downward arrow is displayed above the 7th card, and 8 Since the sixth card is higher in rank than the seventh card in front of it, an upward arrow is displayed above the eighth card. Note that the field card combination display area 106 may be superimposed and displayed below the suit and the rank of each field board in the field bill display area 107. As a result, since the place combination display area 106 in FIG. 2 becomes empty, the display of other areas can be enlarged.

 山札表示領域108には、山札が裏向きに重ねられて、残り枚数に応じた高さで表示される。手札表示領域109には、手札が表向きに横に並べて表示される。また、場に出せるカードの上には「SELECT」の文字が表示される。なお、「SELECT」の文字を表示する以外にも、例えば、カードの色を変えたり、カードを点滅させたり、カードを枠で囲ったりして、場に出せるカードを、場に出せないカードと区別するようにしてもよい。 In the deck display area 108, the decks are stacked face down and displayed at a height according to the remaining number. In the hand display area 109, the hand is displayed side by side facing up. Also, the word "SELECT" is displayed on the cards that can be put into play. In addition to displaying the letters "SELECT", for example, change the color of the card, blink the card, frame the card, and put a card that can not be put into play with a card that can not be put into play. You may make it distinguish.

 メダル表示領域110には、現在のベット数(BET)、獲得ポイント数(WIN)、支払いメダル数(PAID)、および、預入メダル数(CREDIT)が表示される。また、メダル表示領域110には、ゲームの状況に応じたメッセージ(MESSAGE)が表示される。 In the medal display area 110, the current bet number (BET), the obtained point number (WIN), the number of paid medals (PAID), and the number of deposited medals (CREDIT) are displayed. Further, in the medal display area 110, a message (MESSAGE) corresponding to the situation of the game is displayed.

 なお、以下、獲得ポイントと払い出されるメダルの数は1対1に対応するものとする。すなわち、1ポイントにつき1枚のメダルが払い出されるものとする。なお、獲得ポイントと払い出されるメダルの数を1対1以外の比率とすることも可能である。 In the following, it is assumed that the points earned and the number of medals paid out correspond one to one. That is, it is assumed that one medal is paid out per point. In addition, it is also possible to set the number of earned points and the medals paid out to a ratio other than one-to-one.

 また、図2において、基本ポイント表示領域101、チェインカラーポイント表示領域103、および、場札役ポイント表示領域104に表示されているポイントは、その一例である。また、ベット数の変動によりポイントが変動するのに合わせて、基本ポイント表示領域101、チェインカラーポイント表示領域103、および、場札役ポイント表示領域104に表示されるポイントも変動する。 Further, in FIG. 2, the points displayed in the basic point display area 101, the chain color point display area 103, and the field combination point display area 104 are one example thereof. In addition, the points displayed in the basic point display area 101, the chain color point display area 103, and the field combination point display area 104 also change in accordance with the change in points due to the change in the bet number.

 図3は、ゲームをプレイするために入力部21に設けられるボタンの一例を示す図である。 FIG. 3 is a view showing an example of buttons provided on the input unit 21 to play a game.

 SELECTボタン151乃至155は、手札表示領域109に表示されている5枚のカードのうちの1枚にそれぞれ対応し、手札の中から場に出すカードを選択するためのボタンである。より具体的には、SELECTボタン151は手札表示領域109の左端のカードに対応し、SELECTボタン152は左から2番目のカードに対応し、SELECTボタン153は左から3番目のカードに対応し、SELECTボタン154は左から4番目のカードに対応し、SELECTボタン155は右端のカードに対応する。また、SELECTボタン151乃至155は、例えば、後述するようにダブルアップのゲームの種類を選択する場合にも用いられる。 The SELECT buttons 151 to 155 respectively correspond to one of the five cards displayed in the hand display area 109, and are buttons for selecting a card to be put out from the hand. More specifically, the SELECT button 151 corresponds to the card at the left end of the hand display area 109, the SELECT button 152 corresponds to the second card from the left, and the SELECT button 153 corresponds to the third card from the left, The SELECT button 154 corresponds to the fourth card from the left, and the SELECT button 155 corresponds to the rightmost card. The SELECT buttons 151 to 155 are also used, for example, to select a double-up game type as described later.

 SORTボタン156は、手札表示領域109に表示されている手札を、カードのランクやスートに基づいて並び替えるためのボタンである。手札を並び替えることにより、例えば、場に出すカードの順番の確認や、後述する手札役の進捗の確認が容易になる。 The SORT button 156 is a button for rearranging the hand displayed in the hand display area 109 based on the rank and the suit of the card. By rearranging the hand, for example, it becomes easy to confirm the order of cards to be put into play and to confirm the progress of the hand, which will be described later.

 BETボタン157、5BETボタン158、および、MAXBETボタン159は、ベット数を設定するためのボタンである。BETボタン157を1回押下すると、ベット数が1つ増え、5BETボタン158を1回押下すると、ベット数は5つ増え、MAXBETボタン159を1回押下すると、ベット数は最大ベット数に設定される。 The BET button 157, the 5 BET button 158, and the MAX BET button 159 are buttons for setting the number of bets. When the BET button 157 is pressed once, the bet number increases by one, when the 5 BET button 158 is pressed once, the bet number increases by 5, and when the MAX bet button 159 is pressed once, the bet number is set to the maximum bet number Ru.

 STARTボタン160は、カードゲームまたはダブルアップをスタートさせるためのボタンである。TAKEボタン161は、ゲームを終了し、獲得したポイントを確定するためのボタンである。PAYOUTボタン162は、メダルの払い戻しを行うためのボタンである。HALFボタン163は、後述するダブルアップでハーフアップを選択するためのボタンである。RAISEボタン164は、ダブルアップでレイズアップを選択するためのボタンである。 The START button 160 is a button for starting a card game or double-up. The TAKE button 161 is a button for ending the game and determining the acquired points. The PAYOUT button 162 is a button for paying out the medals. The HALF button 163 is a button for selecting half-up in double-up described later. The RAISE button 164 is a button for selecting raise in double-up.

 なお、ボタンの種類および配列は、この例に限定されるものではない。例えば、使用する場面が異なる複数のボタンを1つにまとめたり、1つのボタンを長押しするかまたは短押しするかで機能を切り替えるようにして、ボタンの数を減らすようにしてもよい。 The type and arrangement of buttons are not limited to this example. For example, the number of buttons may be reduced by combining a plurality of buttons different in a scene to be used into one, or switching functions by long-pressing or short-pressing one button.

 次に、図4のフローチャートを参照して、ゲーム装置11により実行されるカードゲームAの処理について説明する。なお、この処理は、例えば、プレイヤーが、メダル制御部25にメダルを投入し、BETボタン157、5BETボタン158またはMAXBETボタン159を用いてベット数を指定し、STARTボタン160を押下したとき開始される。このとき、メダル制御部25は、投入されたメダル数を預入メダル数としてポイント管理部37に通知する。 Next, the processing of the card game A executed by the game apparatus 11 will be described with reference to the flowchart of FIG. This process is started, for example, when the player inserts a medal into the medal control unit 25, designates the number of bets using the BET button 157, 5 BET button 158 or MAX BET button 159, and presses the START button 160. Ru. At this time, the medal control unit 25 notifies the point management unit 37 of the number of inserted medals as the number of deposited medals.

 ステップS1において、ゲーム装置11は、ゲームを開始する。具体的には、ゲーム処理部22の各部は、各種の変数および状態等の初期化を行う。このとき、札管理部31は、山札、手札および場札の状態をリセットする。すなわち、札管理部31は、山札に1組の52枚のトランプのカードが積まれ、手札および場札にカードが1枚もない状態とする。また、札出し方向設定部32は、札出し方向を未設定の状態にする。 In step S1, the game device 11 starts a game. Specifically, each unit of the game processing unit 22 initializes various variables, states, and the like. At this time, the bill management unit 31 resets the states of the bill, the hand, and the playing card. That is, the bill management unit 31 assumes that one set of 52 playing cards is loaded on the deck, and there is no card in the hand and the place tag. Further, the payout direction setting unit 32 sets the payout direction to an unset state.

 表示部23および音声出力部24は、表示制御部51および音声制御部52の制御の基に、これまで表示していた画面(例えば、ゲームのデモ画面など)の表示および音声の出力を停止し、図2に示されるゲーム用の画面の表示および音声の出力を開始する。 Under the control of the display control unit 51 and the voice control unit 52, the display unit 23 and the voice output unit 24 stop the display of the screen (for example, the game demonstration screen etc.) displayed so far and the output of the voice. , Start displaying the screen for the game shown in FIG. 2 and outputting the sound.

 入力部21は、指定されたベット数をポイント管理部37に通知する。ポイント管理部37は、現在の預入メダル数からベット数を引く。また、ポイント管理部37は、ベット数および預入メダル数をインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、メダル表示領域110のベット数および預入メダル数を更新する。 The input unit 21 notifies the point management unit 37 of the specified bet number. The point management unit 37 subtracts the number of bets from the current number of deposited medals. Further, the point management unit 37 notifies the interface control unit 38 of the bet number and the deposited medal number. Under the control of the display control unit 51, the display unit 23 updates the bet number and the deposited medal number of the medal display area 110.

 ステップS2において、札管理部31は、カードを配る。具体的には、札管理部31は、山札をシャッフルし、山札の並びを決定し、山札のいちばん上から5枚目までのカードを手札に移す。また、札管理部31は、5枚のカードを手札に移した後の山札のいちばん上のカード(すなわち、山札の6枚目のカード)を場札に移す。札管理部31は、カードを移した後の山札、手札および場札の状態をインタフェース制御部38に通知し、カードを移した後の手札の状態を札出し判定部33に通知する。表示部23は、表示制御部51の制御の基に、1枚目の場札を場札表示領域107に表示し、5枚の手札を手札表示領域109に表示する。これにより、5枚のカードが手札としてプレイヤーに配られ、1枚のカードが場に出される。また、表示部23は、表示制御部51の制御の基に、場札数表示領域102、残りカード表示領域105、および、山札表示領域108の表示を最新の状態に更新する。 In step S2, the tag management unit 31 distributes cards. Specifically, the tag management unit 31 shuffles the decks, determines the order of the decks, and transfers the first five cards from the top of the decks to the hand. Further, the tag management unit 31 transfers the top card of the deck after transferring the five cards to the hand (that is, the sixth card of the deck) to the place tag. The tag management unit 31 notifies the interface control unit 38 of the state of the deck, hand and place bill after the transfer of the card, and notifies the bill out determination unit 33 of the state of the hand after transfer of the card. Under the control of the display control unit 51, the display unit 23 displays the first place tag in the place bill display area 107 and displays five cards in the hand display area 109. As a result, five cards are dealt as a hand to the player and one card is put into play. Further, under the control of the display control unit 51, the display unit 23 updates the display of the bill number display area 102, the remaining card display area 105, and the deck display area 108 to the latest state.

 ステップS3において、札出し判定部33は、手札の中に場に出せるカードがあるか否かを判定する。具体的には、札出し判定部33は、現在の札出し方向を示す情報を札出し方向設定部32から取得し、最新の場札のランクを示す情報を札管理部31から取得する。札出し判定部33は、札出し方向が未設定である場合、手札のうち最新の場札と順位が異なるカードを場に出せるカードであると判定し、最新の場札と順位が同じカードを場に出せないカードであると判定する。また、札出し判定部33は、札出し方向がHIGHに設定されている場合、手札のうち最新の場札より順位が高いカードを場に出せるカードであると判定し、最新の場札以下の順位のカードを場に出せないカードであると判定する。さらに、札出し判定部33は、札出し方向がLOWに設定されている場合、手札のうち最新の場札より順位が低いカードを場に出せるカードであると判定し、最新の場札以上の順位のカードを場に出せないカードであると判定する。札出し判定部33が、以上の判定の結果、手札の中に場に出せるカードがあると判定した場合、処理はステップS4に進む。 In step S3, the payout determination unit 33 determines whether there is a card that can be put into play in the hand. Specifically, the payout determination unit 33 obtains information indicating the current payout direction from the payout direction setting unit 32, and obtains information indicating the latest rank of the place bill from the tag management unit 31. When the payout direction is not set, the payout determination unit 33 determines that the card in the hand which can be placed on the card having a different order from the latest place note, and a card having the same place as the latest place note is determined. Determines that the card can not be played. In addition, when the payout direction is set to HIGH, the payout determination unit 33 determines that the card having a higher priority than the latest place in the hand can be put into play, and the second place is less than the latest place. It is determined that the card of the order can not be put into play. Furthermore, when the payout direction is set to LOW, the payout determination unit 33 determines that the card in the hand that can be placed in a card with a lower order than the latest place tag, is more than the latest place tag. It is determined that the card of the order can not be put into play. If the payout determination unit 33 determines that there is a card that can be placed in the hand as a result of the above determination, the process proceeds to step S4.

 ステップS4において、札出し判定部33は、ステップS3の判定結果に基づいて、場に出せるカードを札管理部31、および、インタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、手札表示領域109の場に出せると判定されたカードの上に「SELECT」の文字を表示する。  In step S4, the bill out determination unit 33 notifies the card management unit 31 and the interface control unit 38 of cards that can be put on the ground based on the determination result in step S3. Under the control of the display control unit 51, the display unit 23 displays the characters "SELECT" on the card determined to be put out in the hand display area 109.

 ステップS5において、ゲーム装置11は、選択されたカードを場に移す。具体的には、プレイヤーは、SELECTボタン151乃至155のいずれかを用いて、手札表示領域109に表示された5枚の手札のうち「SELECT」の文字が表示されているカードの中から1枚を選択し、選択したカードを示す情報を札管理部31に入力する。札管理部31は、プレイヤーにより選択されたカードを手札から場札に移す。札管理部31は、カードを移した後の手札の状態をインタフェース制御部38に通知し、カードを移した後の場札の状態を場札役判定部34、ポイント管理部37、および、インタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、プレイヤーにより選択されたカードを、手札表示領域109から消去し、場札表示領域107に表示されている最新の場札の右隣に並べて表示する。また、表示部23は、表示制御部51の制御の基に、基本ポイント表示領域101のカーソルの位置、場札数表示領域102および残りカード表示領域105の表示を最新の状態に更新する。 In step S5, the game device 11 transfers the selected card to play. Specifically, the player uses one of the SELECT buttons 151 to 155 to select one of the five cards displayed in the hand display area 109 from among the cards on which the word "SELECT" is displayed. Is selected, and information indicating the selected card is input to the tag management unit 31. The bill management unit 31 transfers the card selected by the player from the hand to the playing card. The bill management unit 31 notifies the interface control unit 38 of the state of the hand after transferring the card, and the state of the place bill after transferring the card is the place combination judgment unit 34, the point management unit 37, and the interface The control unit 38 is notified. Under the control of the display control unit 51, the display unit 23 erases the card selected by the player from the hand display area 109, and arranges it next to the right of the latest place tag displayed in the place tag display area 107. indicate. Further, under the control of the display control unit 51, the display unit 23 updates the display of the position of the cursor in the basic point display area 101, the number display area 102 for the bill and the remaining card display area 105 to the latest state.

 ステップS6において、場札役判定部34は、場札役の判定を行う。具体的には、場札役判定部34は、場札のスート、ランクおよび色の並びに基づいて、新たな場札が加わることにより変化した場札役の進捗を調べ、進捗状況をポイント管理部37およびインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、場札役表示領域106の表示を最新の状態に更新する。 In step S6, the field card combination determination unit 34 determines the field card combination. Specifically, on the basis of the order, suit, rank and color of the place bill, the place combination judgment unit 34 checks the progress of the place combination changed by the addition of a new place note, and the progress status is a point management unit 37 and the interface control unit 38. Under the control of the display control unit 51, the display unit 23 updates the display of the field winning combination display area 106 to the latest state.

 ステップS7において、ポイント管理部37は、ポイントを計算する。具体的には、ポイント管理部37は、現在プレイ中のステージの番号、および、現在の場札の枚数に基づいて、現時点の基本ポイントを計算する。また、ポイント管理部37は、新たに場に出されたカードによりコンプリート系の場札役が完成した場合、完成したコンプリート系の役に対するボーナスポイントをこれまでに累積されているボーナスポイントに加算する。また、ポイント管理部37は、新たに場に出されたカードによりチェインカラーのボーナスポイントが増加した場合、増加したポイントをこれまでに累積されているボーナスポイントに加算する。ポイント管理部37は、計算した基本ポイントとボーナスポイントを合計したプレイヤーの獲得ポイントをインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、メダル表示領域110の獲得ポイント数を更新する。 In step S7, the point management unit 37 calculates points. Specifically, the point management unit 37 calculates the basic point at the present time based on the number of the stage currently being played and the number of the current place plate. In addition, when a place card of a complete system is completed by a card newly put into play, the point management unit 37 adds bonus points for the completed system of the completed system to bonus points accumulated so far. . In addition, when the bonus point of the chain color is increased by the card newly put into play, the point management unit 37 adds the increased point to the bonus points accumulated so far. The point management unit 37 notifies the interface control unit 38 of the points acquired by the player, which is the sum of the calculated basic points and the bonus points. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51.

 ステップS8において、札管理部31は、手札がなくなったか否かを判定する。手札が残っていると判定された場合、処理はステップS9に進む。 In step S8, the tag management unit 31 determines whether or not the hand is exhausted. If it is determined that a hand is left, the process proceeds to step S9.

 ステップS9において、札出し方向設定部32は、札出し方向の変更が必要であるか否かを判定する。具体的には、札管理部31は、最新の場札(すなわち、プレイヤーにより新たに場に出されたカード)と1つ前の場札(すなわち、プレイヤーにより新たに場にカードが出されたときに最新の場札だったカード)のランクを示す情報を札出し方向設定部32に通知する。札出し方向設定部32は、札出し方向が未設定である場合、または、最新の場札の順位が最低の2もしくは最高のAである場合、札出し方向の変更が必要であると判定し、処理はステップS10に進む。 In step S9, the payout direction setting unit 32 determines whether it is necessary to change the payout direction. Specifically, the tag management unit 31 determines that the latest place card (ie, a card newly put into play by the player) and the previous place note (ie, the card is newly put into play by the player) At the time, the information indicating the rank of the card which is the latest place card is notified to the payout direction setting unit 32. The payout direction setting unit 32 determines that a change in the payout direction is necessary if the payout direction is not set, or if the order of the latest place tag is the lowest 2 or the highest A. The process proceeds to step S10.

 ステップS10において、札出し方向設定部32は、札出し方向を変更する。具体的には、札出し方向設定部32は、札出し方向が未設定である場合、最新の場札の順位が1つ前の場札より高くかつ最高のAでないとき、または、最新の場札の順位が最低の2であるとき、札出し方向をHIGHに設定し、最新の場札の順位が1つ前の場札より低くかつ最低の2でないとき、または、最新の場札の順位が最高のAであるとき、札出し方向をLOWに設定する。また、札出し方向設定部32は、札出し方向が設定されている場合、最新の場札の順位が最低の2であるとき、札出し方向をHIGHに変更し、最新の場札の順位が最高のAであるとき、札出し方向をLOWに変更する。札出し方向設定部32は、設定または変更した札出し方向を札出し判定部33に通知する。その後、処理はステップS11に進む。 In step S10, the payout direction setting unit 32 changes the payout direction. Specifically, when the bid out direction is not set, the bid out direction setting unit 32 sets the position of the latest place tag higher than the one on the previous place and not the highest A, or the latest place. When the rank of the tag is the lowest two, set the payout direction to HIGH, and when the rank of the newest tag is lower than the previous tag and not the lowest 2, or, the rank of the newest tag When is the highest A, set the payout direction to LOW. In addition, when the bid out direction is set, the bid out direction setting unit 32 changes the bid out direction to HIGH when the order of the newest place tag is the lowest 2, and the order of the latest place note is When it is the highest A, change the payout direction to LOW. The payout direction setting unit 32 notifies the payout determination unit 33 of the set or changed payout direction. Thereafter, the process proceeds to step S11.

 これにより、札出し方向が未設定である場合に、最新の場札より順位が高くかつ順位が最高ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最低のカードが場に出された場合、札出し方向はHIGHに設定され、札出し方向が未設定である場合に、最新の場札より順位が低くかつ順位が最低ではないカードが場に出されたとき、または、札出し方向の設定の有無に関わらず順位が最高のカードが場に出された場合、札出し方向はLOWに設定される。 In this way, when a payout direction is not set, when a card higher in rank and lower in rank than the latest place card is put into play, or regardless of the presence or absence of the setting of the payout direction. If the card with the lowest is put into play, the issue direction is set to HIGH, and if the issue direction is not set, cards with a lower rank than the latest place card and the lowest place are placed in the place. When the card with the highest rank is placed on the battle when it is dealt, or regardless of the setting of the payout direction, the payout direction is set to LOW.

 一方、ステップS9において、札出し方向設定部32は、札出し方向が設定されている場合、最新の場札の順位が最低の2および最高のAのいずれでもないとき、札出し方向の変更は必要ないと判定し、ステップS10の処理はスキップされ、処理はステップS11に進む。すなわち、札出し方向が設定されている場合に、2でもAでもないカードが場に出されたとき、札出し方向はそのまま変更されない。 On the other hand, in step S9, when the payout direction setting unit 32 sets the payout direction, the change in the payout direction is performed when the latest place tag is neither the lowest 2 nor the highest A. It is determined that the process is not necessary, the process of step S10 is skipped, and the process proceeds to step S11. That is, when a payout direction is set, when a card other than 2 or A is put into play, the payout direction is not changed.

 ステップS11において、札管理部31は、山札が残っているか否かを判定する。山札が残っていると判定された場合、処理はステップS12に進む。 In step S11, the tag management unit 31 determines whether or not a bill remains. If it is determined that the deck is left, the process proceeds to step S12.

 ステップS12において、札管理部31は、山札から手札にカードを1枚移す。すなわち、札管理部31は、山札のいちばん上のカードを手札に移す。札管理部31は、カードを移した後の山札および手札の状態をインタフェース制御部38に通知する。また、札管理部31は、カードを移した後の手札の状態を札出し判定部33に通知する。表示部23は、表示制御部51の制御の基に、新たに加えられた手札を、手札表示領域109に追加して表示する。また、表示部23は、表示制御部51の制御の基に、山札表示領域108の表示を最新の状態に更新する。 In step S12, the tag management unit 31 transfers one card from the hand to the hand. That is, the tag management unit 31 transfers the top card of the deck to the hand. The tag management unit 31 notifies the interface control unit 38 of the state of the deck and the hand after transferring the card. Further, the tag management unit 31 notifies the bill-out determination unit 33 of the state of the hand after transferring the card. Under the control of the display control unit 51, the display unit 23 adds and displays the newly added hand on the hand display area 109. The display unit 23 updates the display of the deck display area 108 to the latest state under the control of the display control unit 51.

 なお、このとき、例えば、ステップS5において、カードを場に出すために押下したSELECTボタン151乃至155のいずれかを押下し続けることにより(長押しすることにより)、山札のいちばん上のカードがめくられ手札に加えられるまでの表示を、通常より長い時間をかけて表示する表示効果を加えるようにしてもよい。例えば、図2の状態において、プレイヤーが、手札表示領域109の左から2枚目のスペードの9のカードを場に出すためにSELECTボタン152を押下し、そのまま押下した状態を続けた場合、図5に示されるように、山札表示領域108のいちばん上のカードが、手札表示領域109の左から2枚目のスペースに裏向きで置かれた後、ゆっくり表にめくられるように表示される。これにより、プレイヤーは、通常の表示と比較して、次に手札に加わるカードが何であるかという期待感と緊張感を味わうことができる。 At this time, for example, by continuing to press one of the SELECT buttons 151 to 155 pressed to bring the card to the play in step S5 (by long press), the card on the top of the deck is selected. It is also possible to add a display effect to display the display until it is flipped and added to the hand, taking a longer time than usual. For example, in the state of FIG. 2, when the player presses the SELECT button 152 in order to put the 9th card of the second spade from the left of the hand display area 109 onto the battlefield, the state continues to be pressed. As shown in 5, after the top card of the deck display area 108 is placed face-down in the second space from the left of the hand display area 109, it is displayed to be slowly flipped upside down . This allows the player to feel a sense of expectation and tension as to what card will be added next to the hand, as compared to the normal display.

 なお、SELECTボタン151乃至155のいずれかを押下してすぐに離した場合、山札表示領域108のいちばん上のカードは、すぐに手札表示領域109に表向きに表示される。また、SELECTボタン151乃至155のいずれかを長押しし、カードがめくられている最中にボタンの押下をやめた場合、その時点でこの表示効果は中止され、カードが表向きに表示される。なお、この表示効果は、カードゲームAだけでなく、他のカードゲーム(例えば、後述するカードゲームBなど)にも適用することが可能である。 When one of the SELECT buttons 151 to 155 is pressed and released immediately, the uppermost card of the bill display area 108 is immediately displayed in the hand display area 109 face up. In addition, when one of the SELECT buttons 151 to 155 is held for a long time and pressing of the button is stopped while the card is being flipped, this display effect is canceled at that point, and the card is displayed face up. Note that this display effect can be applied not only to card game A but also to other card games (for example, card game B described later).

 その後、処理はステップS3に戻り、ステップS3において、手札の中に場に出せるカードがないと判定されるか、ステップS8において、手札がなくなったと判定されるまで、ステップS3乃至S12の処理が繰り返し実行される。 Thereafter, the process returns to step S3 and steps S3 to S12 are repeated until it is determined in step S3 that there is no card that can be put into play in the hand, or it is determined in step S8 that the hand has run out. To be executed.

 一方、ステップS11において、山札が残っていないと判定された場合、処理はステップS3に戻り、ステップS3において、手札の中に場に出せるカードがないと判定されるか、ステップS8において、手札がなくなったと判定されるまで、ステップS3乃至S11の処理が繰り返し実行される。 On the other hand, if it is determined in step S11 that no deck is left, the process returns to step S3, and it is determined in step S3 that there is no card in the hand that can be put into play, or in step S8. The processes of steps S3 to S11 are repeatedly executed until it is determined that the time t has disappeared.

 一方、ステップS8において、手札がなくなったと判定された場合、処理はステップS13に進む。 On the other hand, if it is determined in step S8 that the hand has run out, the process proceeds to step S13.

 ステップS13において、終了処理部35は、最終ステージがクリアされたか否かを判定する。具体的には、札管理部31は、手札がなくなったことを終了処理部35に通知する。終了処理部35が、最終ステージがクリアされたか否かを判定し、まだ最終ステージがクリアされていないと判定した場合、処理はステップS14に進む。 In step S13, the end processing unit 35 determines whether the final stage has been cleared. Specifically, the tag management unit 31 notifies the end processing unit 35 that the hand has run out. If the end processing unit 35 determines whether the final stage has been cleared and if it determines that the final stage has not yet been cleared, the process proceeds to step S14.

 ステップS14において、ゲーム処理部22は、ステージクリア処理を行う。具体的には、終了処理部35は、クリアされたステージの番号をポイント管理部37およびインタフェース制御部38に通知する。また、終了処理部35は、まだステージが残っていることを札管理部31に通知する。札管理部31は、山札、手札および場札の状態をリセットする。表示部23および音声出力部24は、表示制御部51および音声制御部52の制御の基に、ステージをクリアしたことを通知するための画面の表示および音声の出力を行い、次のステージの表示を開始する。その後、処理はステップS2に戻り、次のステージの処理が開始される。 In step S14, the game processing unit 22 performs a stage clear process. Specifically, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 of the cleared stage number. Also, the end processing unit 35 notifies the tag management unit 31 that the stage still remains. The bill management unit 31 resets the states of the cashier, the hand and the bill. Under the control of the display control unit 51 and the voice control unit 52, the display unit 23 and the voice output unit 24 perform screen display and voice output for notifying that the stage has been cleared, and display of the next stage To start. Thereafter, the process returns to step S2, and the process of the next stage is started.

 一方、ステップS13において、最終ステージがクリアされたと判定された場合、処理はステップS15に進む。 On the other hand, when it is determined in step S13 that the final stage has been cleared, the process proceeds to step S15.

 ステップS15において、ゲーム処理部22は、最終ステージクリア処理を行う。具体的には、終了処理部35は、最終ステージがクリアされたことをポイント管理部37およびインタフェース制御部38に通知する。表示部23および音声出力部24は、表示制御部51および音声制御部52の制御の基に、最終ステージをクリアしたことを通知し、ダブルアップをプレイするか否かを選択するための画面の表示および音声の出力を行う。その後、処理はステップS17に進む。 In step S15, the game processing unit 22 performs final stage clear processing. Specifically, the end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the final stage has been cleared. Under the control of the display control unit 51 and the audio control unit 52, the display unit 23 and the audio output unit 24 notify that the final stage has been cleared, and on the screen for selecting whether to play double-up or not. Display and output audio. Thereafter, the process proceeds to step S17.

 一方、ステップS3において、手札の中に場に出せるカードがないと判定された場合、処理はステップS16に進む。 On the other hand, when it is determined in step S3 that there is no card that can be put into play in the hand, the process proceeds to step S16.

 ステップS16において、ゲーム処理部22は、ゲームオーバー処理を行う。具体的には、札出し判定部33は、手札の中に場に出せるカードがなくなったことを終了処理部35に通知する。終了処理部35は、ゲームオーバーになったことをポイント管理部37およびインタフェース制御部38に通知する。表示部23および音声出力部24は、表示制御部51および音声制御部52の制御の基に、ゲームオーバーになったことを通知し、ダブルアップをプレイするか否かを選択するための画面の表示および音声の出力を行う。その後、処理はステップS17に進む。 In step S16, the game processing unit 22 performs a game over process. Specifically, the payout determination unit 33 notifies the end processing unit 35 that there are no cards available for play in the hand. The end processing unit 35 notifies the point management unit 37 and the interface control unit 38 that the game is over. The display unit 23 and the voice output unit 24 notify that the game is over under the control of the display control unit 51 and the voice control unit 52, and select a screen for selecting whether to play double-up or not. Display and output audio. Thereafter, the process proceeds to step S17.

 ステップS17において、ゲーム処理部22は、ダブルアップ処理を実行する。ダブルアップ処理の詳細については、図6を参照して後述するが、この処理により、プレイヤーの選択により、ダブルアップへの挑戦が行われ、その結果に基づいて、獲得したポイントが増減する。 In step S17, the game processing unit 22 executes a double-up process. The details of the double-up process will be described later with reference to FIG. 6, but with this process, a double-up challenge is performed at the player's selection, and points acquired are increased or decreased based on the result.

 ステップS18において、終了処理部35は、払い戻しが選択されたか否かを判定する。プレイヤーは、この時点で、PAYOUTボタン162を押下することにより、メダルの払い戻しを選択することができ、ベット数を指定し、STARTボタン160を押下することにより、ゲームを再度プレイすることができる。終了処理部35は、入力部21からSTARTボタン160が押下されたことが通知された場合、ゲームを再度プレイすることが選択されたと判定し、ゲームを再度プレイすることが選択されたことを札管理部31に通知し、処理はステップS1に戻る。その後、ステップS1以降の処理が実行され、次のゲームの処理が開始される。 In step S18, the termination processing unit 35 determines whether a refund is selected. At this time, the player can select the payout of the medal by pressing the PAYOUT button 162, and can play the game again by specifying the bet number and pressing the START button 160. When notified by the input unit 21 that the START button 160 has been pressed, the end processing unit 35 determines that it is selected to play the game again, and notes that it is selected to play the game again. The management unit 31 is notified, and the process returns to step S1. Thereafter, the processing of step S1 and subsequent steps is executed, and the processing of the next game is started.

 一方、ステップS18において、終了処理部35は、入力部21からPAYOUTボタン162が押下されたことが通知された場合、払い戻しが選択されたと判定し、処理はステップS19に進む。 On the other hand, in step S18, when notified by the input unit 21 that the PAYOUT button 162 has been pressed, the end processing unit 35 determines that refund is selected, and the process proceeds to step S19.

 ステップS19において、メダル制御部25は、払い戻しを行う。具体的には、終了処理部35は、ポイント管理部37に、メダルの払い戻しを指令する。ポイント管理部37は、現在の預入メダル数をメダル制御部25に通知する。メダル制御部25は、通知された預入メダル数のメダルをプレイヤーに払い戻す。その後、カードゲームAの処理は終了する。 In step S19, the medal control unit 25 performs a payout. Specifically, the end processing unit 35 instructs the point management unit 37 to pay back the medals. The point management unit 37 notifies the medal control unit 25 of the current number of deposited medals. The medal control unit 25 pays back to the player the medals of the notified number of deposited medals. Thereafter, the process of the card game A ends.

 次に、図6のフローチャートを参照して、図4のステップS17のダブルアップ処理の詳細について説明する。 Next, the details of the double-up processing in step S17 of FIG. 4 will be described with reference to the flowchart of FIG.

 ステップS51において、終了処理部35は、ダブルアップへの挑戦が選択されたか否かを判定する。プレイヤーは、この時点において、SELECTボタン151乃至155およびSTARTボタン160のいずれかのボタンを押下することにより、ダブルアップに挑戦することができ、TAKEボタン161を押下することにより、ゲームを終了し、獲得したポイントを確定することができる。終了処理部35は、入力部21からSELECTボタン151乃至155およびSTARTボタン160のいずれかのボタンが押下されたことが通知された場合、ダブルアップへの挑戦が選択されたと判定し、処理はステップS52に進む。 In step S51, the end processing unit 35 determines whether the double-up challenge has been selected. At this point, the player can challenge the double-up by pressing one of the SELECT buttons 151 to 155 and the START button 160, and ends the game by pressing the TAKE button 161. You can determine the points earned. When the end processing unit 35 is notified by the input unit 21 that one of the SELECT buttons 151 to 155 and the START button 160 has been pressed, the end processing unit 35 determines that the double-up challenge is selected, and the process is performed Go to S52.

 なお、このとき、プレイヤーは、SELECTボタン151乃至155およびSTARTボタン160のいずれかのボタンを押下する前に、HALFボタン163を押下することにより、現在獲得しているポイントの1/2のポイントをBETし(ハーフアップ)、RAISEボタン164を押下することにより、現在獲得しているポイントの2倍のポイントをBETする(レイズアップ)ことができる。入力部21は、HALFボタン163またはRAISEボタン164のいずれかが押下された場合、そのボタンが押下されたことをダブルアップ処理部36に通知する。なお、HALFボタン163もRAISEボタン164も押下されなかった場合には、現在獲得しているポイントが全てBETされる。ダブルアップ処理部36は、プレイヤーにより押下されたボタンに応じてベット数を設定し、設定したベット数をポイント管理部37に通知する。 At this time, the player presses the HALF button 163 before pressing any of the SELECT buttons 151 to 155 and the START button 160 to obtain 1/2 point of the points currently acquired. By betting (half up) and pressing the RAISE button 164, it is possible to bet (raise up) twice the points currently acquired. When either the HALF button 163 or the RAISE button 164 is pressed, the input unit 21 notifies the double-up processing unit 36 that the button is pressed. When neither the HALF button 163 nor the RAISE button 164 is pressed, all points currently acquired are betted. The double-up processing unit 36 sets the bet number according to the button pressed by the player, and notifies the point management unit 37 of the set bet number.

 なお、ダブルアップのベット数を、所定の範囲内(例えば、現在獲得しているポイントの1/2から2倍までの範囲内)で、自由に設定できるようにしてもよい。 It should be noted that the double-up bet number may be freely set within a predetermined range (for example, within a range of 1/2 to twice the points currently earned).

 ステップS52において、終了処理部35は、1ステージ以上クリアしているか否かを判定する。1ステージ以上クリアしていると判定された場合、処理はステップS53に進む。 In step S52, the end processing unit 35 determines whether one or more stages have been cleared. If it is determined that one or more stages have been cleared, the process proceeds to step S53.

 ステップS53において、終了処理部35は、スペシャルダブルアップへの挑戦が選択されたか否かを判定する。プレイヤーは、この時点において、例えば、SELECTボタン151を押下することにより、スペシャルダブルアップに挑戦することができ、SELECTボタン152を押下することにより、通常のダブルアップに挑戦することができる。終了処理部35は、入力部21からSELECTボタン152が押下されたことが通知された場合、通常のダブルアップへの挑戦が選択されたと判定し、処理はステップS54に進む。 In step S53, the end processing unit 35 determines whether the challenge to special double up has been selected. At this time, for example, the player can challenge the special double-up by pressing the SELECT button 151, and can challenge the normal double-up by pressing the SELECT button 152. When notified by the input unit 21 that the SELECT button 152 has been pressed, the end processing unit 35 determines that the normal double-up challenge is selected, and the process proceeds to step S54.

 一方、ステップS52において、1ステージ以上クリアしていないと判定された場合、すなわち、1ステージ目の途中でゲームオーバーになった場合、ステップS53の処理はスキップされ、処理はステップS54に進む。 On the other hand, if it is determined in step S52 that one or more stages have not been cleared, that is, if the game is over during the first stage, the process of step S53 is skipped, and the process proceeds to step S54.

 ステップS54において、ダブルアップ処理部36は、通常のダブルアップを実行する。具体的には、終了処理部35は、ダブルアップ処理部36に、通常のダブルアップの実行を指令する。なお、この指令には、SELECTボタン151乃至155およびSTARTボタン160うちどのボタンが押下されたかを示す情報が含まれる。ダブルアップ処理部36は、プレイヤーにより押下されたボタンに応じて実行するダブルアップゲームを選択する。具体的には、ダブルアップ処理部36は、押下されたボタンがSELECTボタン151乃至155のうちのいずれかである場合、5種類のダブルアップゲームの中から押下されたボタンに対応するゲームを選択する。また、ダブルアップ処理部36は、押下されたボタンがSTARTボタン160である場合、現在のプレイヤーが初めてダブルアップに挑戦するとき、予め決められたデフォルトのダブルアップゲームを選択したり、または、乱数などを用いてランダムにダブルアップゲームを選択し、現在のプレイヤーが2回目以降のダブルアップに挑戦するとき、前回実行したダブルアップゲームを選択する。 In step S54, the double-up processing unit 36 executes normal double-up. Specifically, the end processing unit 35 instructs the double-up processing unit 36 to execute normal double-up. This command includes information indicating which button among the SELECT buttons 151 to 155 and the START button 160 is pressed. The double-up processing unit 36 selects a double-up game to be executed according to the button pressed by the player. Specifically, when the pressed button is any of the SELECT buttons 151 to 155, the double-up processing unit 36 selects a game corresponding to the pressed button from among the five types of double-up games. Do. Also, when the pressed button is the START button 160, the double-up processing unit 36 selects a predetermined default double-up game when the current player challenges the double-up for the first time, or a random number. Choose a double-up game at random using etc., and when the current player challenges the second and subsequent double-ups, select the double-up game that was executed last time.

 ダブルアップ処理部36は、選択したダブルアップゲームをインタフェース制御部38に通知し、ダブルアップゲームの画面の表示および音声の出力を指令する。表示部23および音声出力部24は、表示制御部51および音声制御部52の制御の基に、選択されたダブルアップゲームの画面の表示および音声の出力を開始する。 The double-up processing unit 36 notifies the interface control unit 38 of the selected double-up game, and instructs display of a screen of the double-up game and output of sound. Under the control of the display control unit 51 and the sound control unit 52, the display unit 23 and the sound output unit 24 start display of a screen of the selected double-up game and output of sound.

 そして、プレイヤーは、表示部23に表示される画面に従って、選択したダブルアップゲームをプレイする。その後、処理はステップS56に進む。 Then, the player plays the selected double-up game in accordance with the screen displayed on the display unit 23. Thereafter, the process proceeds to step S56.

 一方、ステップS53において、終了処理部35は、入力部21からSELECTボタン151が押下されたことが通知された場合、スペシャルダブルアップへの挑戦が選択されたと判定し、処理はステップS55に進む。 On the other hand, in step S53, when notified that the SELECT button 151 has been pressed from the input unit 21, the end processing unit 35 determines that the special double-up challenge has been selected, and the process proceeds to step S55.

 ステップS55において、ダブルアップ処理部36は、スペシャルダブルアップを実行する。具体的には、終了処理部35は、ダブルアップ処理部36に、スペシャルダブルアップの実行を指令する。ダブルアップ処理部36は、スペシャルダブルアップを実行する。なお、ステップS55におけるダブルアップ処理部36の処理は、基本的にステップS54における処理と同様である。ただし、スペシャルダブルアップでは、通常のダブルアップと異なり、ステージをクリアした場合の特典として、例えば、スペシャルダブルアップ専用のダブルアップゲームをプレイしたり、ベット数をより高い値に設定したりすることが可能になる。その後、処理はステップS56に進む。 In step S55, the double-up processing unit 36 executes special double-up. Specifically, the end processing unit 35 instructs the double-up processing unit 36 to execute special double-up. The double-up processing unit 36 executes special double-up. The process of the double-up processing unit 36 in step S55 is basically the same as the process in step S54. However, unlike Special Double-Up, playing special double-up special double-up games or setting the number of bets to a higher value, for example, is different from normal double-up, as a bonus when clearing the stage. Becomes possible. Thereafter, the process proceeds to step S56.

 ステップS56において、ダブルアップ処理部36は、ダブルアップに成功したか否かを判定する。ダブルアップ処理部36は、プレイヤーが、ダブルアップゲームをクリアできた場合、ダブルアップに成功したと判定し、処理はステップS57に進む。 In step S56, the double-up processing unit 36 determines whether the double-up has succeeded. If the player can clear the double-up game, the double-up processing unit 36 determines that the double-up is successful, and the process proceeds to step S57.

 ステップS57において、ポイント管理部37は、ポイントを加算する。具体的には、ダブルアップ処理部36は、ダブルアップに成功したことを終了処理部35およびポイント管理部37に通知する。ポイント管理部37は、これまでの獲得ポイントに、今回のダブルアップでBETしたポイントを加算する。ポイント管理部37は、現在の獲得ポイントをインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、メダル表示領域110の獲得ポイント数を更新する。 In step S57, the point management unit 37 adds points. Specifically, the double-up processing unit 36 notifies the termination processing unit 35 and the point management unit 37 that the double-up has succeeded. The point management unit 37 adds the point betted in the double-up this time to the points acquired so far. The point management unit 37 notifies the interface control unit 38 of the current acquisition point. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51.

 その後、処理はステップS51に戻り、ステップS51において、ポイントの確定が選択されたと判定されるか、ステップS56において、ダブルアップに失敗したと判定されるまで、ステップS51乃至S57の処理が繰り返し実行される。すなわち、プレイヤーは、TAKE161ボタンを押下し、獲得したポイントを確定するか、ダブルアップに失敗するまで、繰り返しダブルアップに挑戦することができる。 Thereafter, the process returns to step S51, and the processes of steps S51 to S57 are repeatedly executed until it is determined that the determination of the point has been selected in step S51 or the double-up has failed in step S56. Ru. That is, the player can press the TAKE 161 button and repeatedly try double-up until the point acquired is determined or the double-up fails.

 なお、プレイヤーは、ダブルアップを1回挑戦する度に、上述したように、プレイするダブルアップゲームを選択したり、BETするポイント数を変更したりすることが可能である。また、ダブルアップをプレイする回数を制限したり、ダブルアップで獲得できるポイントの上限を設けるようにしてもよい。 Note that, as described above, the player can select the double-up game to be played or change the number of points to bet each time the player challenges the double-up once. Also, the number of times to play double-up may be limited, or an upper limit of points that can be obtained by double-up may be set.

 一方、ステップS56において、ダブルアップ処理部36は、プレイヤーが、ダブルアップゲームをクリアできなかった場合、ダブルアップに失敗したと判定し、処理はステップS58に進む。 On the other hand, if the player can not clear the double-up game in step S56, the double-up processing unit 36 determines that the double-up has failed, and the process proceeds to step S58.

 ステップS58において、ポイント管理部37は、ポイントを引く。具体的には、ダブルアップ処理部36は、ダブルアップに失敗したことを、終了処理部35およびポイント管理部37に通知する。ポイント管理部37は、これまでの獲得ポイントから、今回のダブルアップでBETしたポイントを引く。ポイント管理部37は、現在の獲得ポイントをインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、メダル表示領域110の獲得ポイント数を更新する。その後、処理はステップS59に進む。 In step S58, the point management unit 37 draws points. Specifically, the double-up processing unit 36 notifies the termination processing unit 35 and the point management unit 37 that the double-up has failed. The point management unit 37 subtracts the points betted in the double up from the points acquired so far. The point management unit 37 notifies the interface control unit 38 of the current acquisition point. The display unit 23 updates the number of points acquired in the medal display area 110 under the control of the display control unit 51. Thereafter, the process proceeds to step S59.

 一方、ステップS51において、終了処理部35は、入力部21からTAKEボタン161が押下されたことが通知された場合、ポイントの確定が選択されたと判定し、処理はステップS59に進む。 On the other hand, in step S51, when notified that the TAKE button 161 has been pressed from the input unit 21, the end processing unit 35 determines that the determination of the point has been selected, and the process proceeds to step S59.

 ステップS59において、ポイント管理部37は、ポイントを確定する。具体的には、終了処理部35は、ポイントの確定をポイント管理部37に指令する。ポイント管理部37は、獲得ポイントを0にリセットし、獲得ポイントに対応するメダル数を預入メダル数に加算する。ポイント管理部37は、獲得ポイント数および預入メダル数をインタフェース制御部38に通知する。表示部23は、表示制御部51の制御の基に、メダル表示領域110の獲得ポイント数および預入メダル数を更新する。その後、ダブルアップ処理は終了する。 In step S59, the point management unit 37 determines points. Specifically, the end processing unit 35 instructs the point management unit 37 to determine points. The point management unit 37 resets the acquired points to 0, and adds the number of medals corresponding to the acquired points to the number of deposited medals. The point management unit 37 notifies the interface control unit 38 of the number of acquired points and the number of deposited medals. Under the control of the display control unit 51, the display unit 23 updates the number of acquired points and the number of deposited medals of the medal display area 110. After that, the double-up process ends.

 なお、ステップS51において、PAYOUTボタン162が押下された場合、払い戻しが選択されたと判定し、ステップS59の処理を行った後、上述した図4のステップS19に進むようにしてもよい。 In step S51, when the PAYOUT button 162 is pressed, it is determined that refund is selected, and after the process of step S59 is performed, the process may proceed to step S19 of FIG. 4 described above.

 以上のようにして、より娯楽性の高い新しいカードゲームを提供することができる。具体的には、カードゲームAはシンプルなルールでありながら連続してステージをクリアするのが非常に困難であり、プレイヤーは飽きを感じずに長時間プレイすることができる。また、プレイヤーはステージをクリアする以外に場札役を狙うことができ、場に出すカードを選択する際にプレイヤーの思考が介在する要素が増え、ゲームの醍醐味が増大する。 As described above, it is possible to provide a more entertaining new card game. Specifically, it is very difficult to clear the stage continuously while the card game A is a simple rule, and the player can play for a long time without feeling bored. In addition, the player can aim for a place card role other than clearing the stage, and when selecting a card to be put into play, the factor by which the player's thinking intervenes increases, and the examination of the game increases.

 加えて、カードゲームAは、上述した特許文献1に記載のカードゲームと比較して、場に出せるカードの候補が平均して多くなり、最終的に場に出されるカードの平均枚数も多くなる。従って、ステージをクリアする確率も高くなり、プレイヤーは、より多くの達成感を味わうことができる。 In addition, compared with the card game described in Patent Document 1 described above, card game A has more card candidates that can be put into play on average, and the average number of cards eventually put into play is also increased. . Therefore, the probability of clearing the stage is also high, and the player can enjoy more sense of achievement.

 ここで、カードゲームAのルールの変形例について説明する。 Here, a variation of the card game A rule will be described.

 第1の変形例は、札出し方向に関わらず、最新の場札と同じ順位のカードを場に出すことを可能とするものである。すなわち、札出し方向がHIGHに設定されている場合に、最新の場札以上の順位のカードを場に出せるカードであると判定し、かつ、札出し方向がLOWに設定されている場合に、最新の場札以下の順位のカードを場に出せるカードであると判定するとともに、札出し方向が未設定である場合、全ての順位のカードを場に出せるカードであると判定するようにする。なお、札出し方向が未設定である場合のみ、最新の場札と同じ順位のカードを場に出すことを可能とするようにしてもよい。 The first modified example is to make it possible to put a card of the same order as the latest place tag into the game regardless of the payout direction. That is, when the payout direction is set to HIGH, it is determined that the card capable of putting the card with the rank higher than the latest place card into play and the payout direction is set to LOW, In addition to determining that it is a card that can put a card of the order below the latest place card into play, it is determined that a card of all the ranks can be put into play if the payout direction is not set. It should be noted that only when the payout direction is not set, it may be possible to put a card of the same order as the latest place bill into the game.

 第2の変形例は、第1の変形例をさらに変形したものであり、最新の場札と同じ順位のカードが場に出された場合、札出し方向を未設定の状態にし、手札の中の全てのカードを場に出すことができるようにするものである。これにより、プレイヤーの意志に基づいて札出し方向を変更することができ、場に出すカードを選択する際にプレイヤーの思考が介在する要素がさらに増え、さらにゲームの醍醐味が増大する。 The second modification is a modification of the first modification, and when a card of the same rank as the latest place tag is put into play, the payout direction is left unset and in the hand. It allows you to put all of your cards into play. This makes it possible to change the payout direction based on the player's will, further increases the factor by which the player's thoughts intervene in selecting a card to be put into play, and further enhances the game.

 第3の変形例は、山札にジョーカーを所定の枚数加え、ジョーカーをワイルドカードとして用いることができるようにするものである。すなわち、ジョーカーをジョーカー以外の好きなカードとして用いることができようにするものである。これにより、ワイルドカードを使うための戦略を練る要素が増え、ゲームの醍醐味が増大する。なお、山札にジョーカーを加えずに、特定のカード(例えば、ランクが7のカード)をワイルドカードとして用いるようにしてもよい。 A third modification is to add a predetermined number of jokers to a deck and use the joker as a wild card. That is, the joker can be used as a favorite card other than the joker. This adds more elements to the strategy for using wild cards and increases the game's appeal. Note that a specific card (for example, a card with a rank of 7) may be used as a wildcard without adding a joker to the deck.

 第4の変形例は、山札にジョーカーを所定の枚数(ただし、(手札の枚数-1)枚以内)加え、ジョーカー以外のカードが全て場に出た後でないとジョーカーを場に出せないようにするものである。これにより、手札にジョーカーが含まれる場合、実質的に場に出せるカードの枚数が減ってしまうため、ゲームの難易度を高めることができる。なお、ジョーカー以外のカード(例えば、ランクが7のカード)を、他のカードが全て場に出た後でないと場に出せないカードに設定するようにしてもよい。 In the fourth variation, a predetermined number of jokers (but within (number of cards in hand-1)) is added to the deck and the joker can not be put into play only after all cards other than the joker have been put into play. It is to As a result, when a joker is included in the hand, the number of cards that can be put into play is substantially reduced, so that the degree of difficulty of the game can be increased. Note that cards other than the joker (for example, cards with a rank of 7) may be set as cards that can not be played until all other cards have been played.

 第5の変形例は、所定のランクのカードを最後に場に出せないようにするものである。例えば、ランクが最高のAのカードおよび最低の2のカードは、最後に場に出しやすいカードであるため、プレイヤーはAおよび2のカードをできる限り手札として持っておきたいという心理状態が働く。そこで、Aおよび2のカードを最後に場に出せないようにすることにより、ゲームの難易度を高めることができる。 A fifth modification is to prevent cards of a predetermined rank from being put into play last. For example, since the card with the highest rank A and the card with the lowest two are cards that are easy to put into play at the end, there is a mental state that the player wants to hold cards A and 2 as much as possible. Therefore, by making it impossible to put the cards of A and 2 into play at the end, it is possible to increase the difficulty of the game.

 なお、複数の変形例を可能な範囲で組み合わせるようにしてもよい。例えば、第1の変形例と第3の変形例と第5の変形例、第2の変形例と第4の変形例などの組み合わせが可能である。また、以上の変形例は、例えば、札出し方向設定部32による札出し方向の設定条件、および、札出し判定部33による場に出せるカードの判定条件を変更することにより実現することが可能である。 A plurality of modifications may be combined within the possible range. For example, combinations of the first modification, the third modification, the fifth modification, the second modification and the fourth modification, and the like are possible. Further, the above modification can be realized, for example, by changing the setting condition of the payout direction by the payout direction setting unit 32 and the determination condition of the card that can be put into play by the payout determination unit 33. is there.

 なお、以上の説明では、1枚目の場札を山札の中から出すようにしたが、手札の中から選択して出すようにしてもよい。これにより、プレイヤーは1枚目のカードを場に出すときから戦略を練ることができ、ゲームの醍醐味が増大する。 In the above description, the first place card is put out from the deck, but it may be selected from the hand and put out. In this way, the player can formulate a strategy from the moment the first card is put into play, and the game becomes more interesting.

 また、以上の説明では、ステージの最初に札出し方向を未設定とする例を示したが、ステージの最初に札出し方向をHIGHまたはLOWに設定するようにしてもよい。例えば、ステージの最初に、乱数などを用いて札出し方向を設定したり、1枚目の場札のランクに応じて札出し方向を設定するようにしてもよい。 Further, in the above description, an example in which the payout direction is not set at the beginning of the stage is shown, but the payout direction may be set to HIGH or LOW at the beginning of the stage. For example, at the beginning of the stage, the payout direction may be set using a random number or the like, or the payout direction may be set according to the rank of the first place tag.

 さらに、カードの順位は上述した例に限定されるものではなく、他の順番(例えば、A、2、3、4、5、6、7、8、9、10、J、Q、Kの順番)とするようにしてもよい。 Furthermore, the order of the cards is not limited to the above-mentioned example, and other orders (for example, the order of A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) ) May be used.

 次に、図7乃至図9を参照して、本発明の第2の実施の形態について説明する。 Next, a second embodiment of the present invention will be described with reference to FIGS. 7 to 9.

 図7は、本発明を適用したゲーム装置の第2の実施の形態を示すブロック図である。ゲーム装置201は、トランプ(Playing Cards)を用いたカードゲーム(以下、カードゲームBと称する)の処理を行う装置である。なお、図中、図1と対応する部分には、同じ符号を付してあり、処理が同じ部分に関しては、その説明は繰り返しになるので省略する。 FIG. 7 is a block diagram showing a second embodiment of the game device to which the present invention is applied. The game device 201 is a device that performs processing of a card game (hereinafter referred to as a card game B) using playing cards. In the figure, parts corresponding to those in FIG. 1 are assigned the same reference numerals, and explanations of parts having the same processing will be omitted because they will be repeated.

 ここで、カードゲームBのルールについて説明する。カードゲームBは、カードゲームAと同様に、プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、山札からカードを1枚引いて手札に加えていきながら、1枚でも多くのカードを場に出すことを目指すゲームである。 Here, the rules of the card game B will be described. Similar to the card game A, the card game B selects a card satisfying a predetermined condition from the hands distributed to the player and puts it on the field, and if there is a deck, the card from the deck It is a game that aims to put as many cards as possible into play while drawing one card and adding it to the hand.

 具体的には、最初に、1組のトランプの52枚のカードからなる山札から、5枚のカードが手札としてプレイヤーに配られる。場にカードが出ていない場合、プレイヤーは、手札の中から好きなカードを場に出すことができる。また、場にカードが出ている場合、プレイヤーは、最新の場札と同じスートのカード、または、スートとは関係なく最新の場札とランクが隣接するカード(最新の場札の前後のランクのカード)を場に出すことができる。例えば、最新の場札がスペードの7である場合、プレイヤーは、手札の中から、スートがスペードのカード、または、ランクが6もしくは8のカードを場に出すことができる。なお、Aのカードとランクが隣接するカードは、2およびKのカードであり、Kのカードとランクが隣接するカードは、1およびQのカードである。 Specifically, first, 5 cards are dealt to the player as a hand, from a deck consisting of 52 cards of one set of playing cards. If there are no cards in play, the player can put any card from the hand into play. In addition, when a card is out of play, the player has the same suit card as the latest play card, or a card with the latest play card adjacent to the rank regardless of the suit (rank before and after the latest play card Card) can be put into play. For example, if the latest place tag is 7 of spade, the player can put a card of spade or a card of rank 6 or 8 into the battle from the hand. The cards adjacent to the A card and the rank are the 2 and K cards, and the cards adjacent to the K card and the rank are 1 and Q cards.

 そして、山札を全て場に出し、手札をなくすことができれば、1ステージのゲームのクリアとなる。プレイヤーは、所定の数(例えば、5つ)のステージまで挑戦することができ、最終ステージをクリアすればゲーム終了となる。一方、手札の中に場に出せるカードがなくなった場合、ゲームオーバーとなる。そして、クリアしたステージ数および場に出されたカードの枚数に応じた基本ポイントがプレイヤーに与えられる。 And if all the decks can be put into play and the hand can be eliminated, the game on one stage will be cleared. The player can challenge up to a predetermined number of stages (for example, 5), and the game is over when the final stage is cleared. On the other hand, if there are no cards in the hand that can be played, the game is over. Then, basic points are given to the player according to the number of stages cleared and the number of cards put into play.

 また、カードゲームAと同様に、上述した場札役が完成した場合、完成させた場札役に応じたボーナスポイントがプレイヤーに与えられる。さらに、基本ポイントおよびボーナスポイントは、プレイヤーがゲームをプレイする前に指定するベット数により変動する。すなわち、ベット数が高いほど、与えられるポイントは高くなり、ベット数が低いほど、与えられるポイントは低くなる。 Further, as in the case of the card game A, when the above-mentioned place bill combination is completed, the player is given bonus points according to the completed form combination. Furthermore, the basic points and bonus points fluctuate according to the bet number specified by the player before playing the game. That is, the higher the bet number, the higher the points awarded, and the lower the bet number, the lower the points awarded.

 ゲーム装置201は、入力部21、ゲーム処理部221、表示部23、音声出力部24、および、メダル制御部25を含むように構成される。 The game device 201 is configured to include an input unit 21, a game processing unit 221, a display unit 23, an audio output unit 24, and a medal control unit 25.

 ゲーム処理部221は、例えば、CPU(Central Processing Unit)、メモリなどにより構成され、所定の制御プログラムを実行することにより、カードゲームBの処理の制御を行う。ゲーム処理部221が所定の制御プログラムを実行することにより、札管理部231、札出し判定部233、場札役判定部234、終了処理部235、ダブルアップ処理部236、ポイント管理部237、および、インタフェース制御部238を含む機能が実現される。なお、ゲーム処理部221において、図1のゲーム処理部22と対応する部分については、下二桁が同じ符号を付してあり、処理が同じ部分に関しては、その説明は繰り返しになるので省略する。 The game processing unit 221 includes, for example, a CPU (Central Processing Unit), a memory, and the like, and controls the processing of the card game B by executing a predetermined control program. As the game processing unit 221 executes a predetermined control program, the tag management unit 231, the bill-out determination unit 233, the field bill combination determination unit 234, the end processing unit 235, the double-up processing unit 236, the point management unit 237, and The functions including the interface control unit 238 are realized. In the game processing unit 221, the parts corresponding to the game processing unit 22 in FIG. 1 are given the same reference numerals for the lower two digits, and the description is the same for parts with the same processing, so the description is omitted. .

 札管理部231は、山札、手札および場札の状態を管理し、必要に応じて、山札の状態、手札の状態、および、場札の状態を、札出し判定部233、場札役判定部234、終了処理部235、ポイント管理部237、および、インタフェース制御部238に通知する。 The bill management unit 231 manages the state of the deck, the hand and the bill, and if necessary, the bill state, the bill state, and the bill state, the bill out determination unit 233, the bill The determination unit 234, the end processing unit 235, the point management unit 237, and the interface control unit 238 are notified.

 札出し判定部233は、図9を参照して後述するように、手札の中の各カードが場に出せるか否かを判定し、判定結果を札管理部231、終了処理部235、および、インタフェース制御部238に通知する。 As described later with reference to FIG. 9, the bill out determination unit 233 determines whether or not each card in the hand can be put into play, and determines the determination result as a tag management unit 231, an end processing unit 235, and The interface control unit 238 is notified.

 図8は、カードゲームBのプレイ中に表示部23に表示される画面の一例を示している。なお、図中、図2と対応する部分には、同じ符号を付してある。 FIG. 8 shows an example of a screen displayed on the display unit 23 while the card game B is played. In the figure, parts corresponding to those in FIG. 2 are given the same reference numerals.

 図8の画面では、図2の画面と比較して、残りカード表示領域105が、残りカード表示領域301に置き換わり、場札表示領域107が、場札表示領域302に置き換わっている。 In the screen of FIG. 8, the remaining card display area 105 is replaced with the remaining card display area 301 and the place bill display area 107 is replaced with the place bill display area 302 in comparison with the screen of FIG. 2.

 残りカード表示領域301は、図2の残りカード表示領域105と比較して、カードの表示順が異なっている。すなわち、残りカード表示領域105では、上から2、3、4、・・・、K、Aの順に残りカードが表示されているのに対して、残りカード表示領域301では、上からA、2、3、4、・・・、Kの順に残りカードが表示されている。なお、残りカード表示領域301の各欄のうち、手札にあるなしに関わらず、場に出すことが可能なカードに対応する欄の色を変えたり、点滅させたりして、場に出せるカードを明示するようにしてもよい。 The remaining card display area 301 is different from the remaining card display area 105 in FIG. 2 in the display order of the cards. That is, while remaining cards are displayed in the order of 2, 3, 4, ..., K, A from the top in the remaining card display area 105, in the remaining card display area 301, from the top A, 2 The remaining cards are displayed in the order of 3, 4, ..., K. In addition, among the fields of the remaining card display area 301, regardless of the presence or absence in the hand, change the color of the field corresponding to the cards that can be put on the field or blink the card that can be put on the field. It may be made explicit.

 場札表示領域302は、図2の場札表示領域107と比較して、各カードの上に、1つ前のカードより順位が高いか低いかを示す矢印が表示されない部分が異なっている。 The place bill display area 302 is different from the place bill display area 107 in FIG. 2 in that a portion indicating no arrow indicating whether the order is higher or lower than that of the previous card is displayed on each card.

 なお、図8において、基本ポイント表示領域101、チェインカラーポイント表示領域103、および、場札役ポイント表示領域104に表示されているポイントが、図2と同じ値になっているが、もちろん、カードゲームAとカードゲームBとで異なるポイントに設定することが可能である。 In FIG. 8, the points displayed in the basic point display area 101, the chain color point display area 103, and the field card combination point display area 104 have the same values as in FIG. It is possible to set different points for game A and card game B.

 次に、図9のフローチャートを参照して、ゲーム装置201により実行されるカードゲームBの処理について説明する。なお、この処理は、例えば、プレイヤーが、メダル制御部25にメダルを投入し、BETボタン157、5BETボタン158またはMAXBETボタン159を用いてベット数を指定し、STARTボタン160を押下したとき開始される。このとき、メダル制御部25は、投入されたメダル数を預入メダル数としてポイント管理部37に通知する。 Next, the process of the card game B executed by the game device 201 will be described with reference to the flowchart of FIG. This process is started, for example, when the player inserts a medal into the medal control unit 25, designates the number of bets using the BET button 157, 5 BET button 158 or MAX BET button 159, and presses the START button 160. Ru. At this time, the medal control unit 25 notifies the point management unit 37 of the number of inserted medals as the number of deposited medals.

 ステップS101において、ゲーム処理部221は、図4のステップS1のゲーム装置11の処理と同様の処理により、ゲーム(カードゲームB)を開始する。 In step S101, the game processing unit 221 starts the game (card game B) by the same process as the process of the game apparatus 11 in step S1 of FIG.

 ステップS102において、札管理部231は、カードを配る。具体的には、札管理部231は、山札をシャッフルし、山札の並びを決定し、山札のいちばん上から5枚目までのカードを手札に移す。札管理部231は、カードを移した後の山札および手札の状態をインタフェース制御部238に通知し、カードを移した後の手札の状態を札出し判定部233に通知する。表示部23は、表示制御部251の制御の基に、5枚の手札を手札表示領域109に表示する。これにより、5枚のカードが手札としてプレイヤーに配られる。また、表示部23は、表示制御部251の制御の基に、山札表示領域108の表示を最新の状態に更新する。 In step S102, the tag management unit 231 distributes the card. Specifically, the tag management unit 231 shuffles the decks, determines the order of the decks, and transfers the first five cards from the top of the deck to the hand. The tag management unit 231 notifies the interface control unit 238 of the state of the deck and the hand after transferring the card, and notifies the payout determination unit 233 of the state of the hand after transferring the card. Under the control of the display control unit 251, the display unit 23 displays five cards in the hand display area 109. Thus, five cards are dealt to the player as a hand. The display unit 23 updates the display of the deck display area 108 to the latest state under the control of the display control unit 251.

 ステップS103において、札出し判定部233は、手札の中に場に出せるカードがあるか否かを判定する。具体的には、札出し判定部233は、最新の場札のランクおよびスートを示す情報を札管理部231から取得する。札出し判定部233は、手札のうち最新の場札と同じスートのカード、または、最新の場札とランクが隣接するカードを場に出せるカードであると判定し、それ以外のカードを場に出せないカードであると判定する。また、札出し判定部233は、場札が1枚もない場合、手札の中の全てのカードを場に出せるカードであると判定する。札出し判定部233は、以上の判定の結果、手札の中に場に出せるカードがあると判定した場合、処理はステップS104に進む。 In step S103, the payout determination unit 233 determines whether there is a card that can be put into play in the hand. Specifically, the payout determination unit 233 acquires, from the tag management unit 231, information indicating the rank and the suit of the latest place tag. The payout determination unit 233 determines that a card of the same suit as the latest place card in the hand, or a card with the latest place card and the rank adjacent to it can be put out on the field, It determines that the card can not be played. Further, when there is not one place card, the payout determination unit 233 determines that all the cards in the hand can be put out on the ground. If it is determined that there is a card that can be put in the hand, the processing proceeds to step S104.

 ステップS104乃至S107の処理は、上述した図4のステップS4乃至S7の処理と同様であり、その説明は繰り返しになるので省略する。 The processes of steps S104 to S107 are the same as the processes of steps S4 to S7 in FIG. 4 described above, and the description thereof will be omitted.

 ステップS108において、上述した図4のステップS8の処理と同様に、手札がなくなったか否かが判定され、手札がなくなっていないと判定された場合、処理はステップS109に進む。 In step S108, as in the process of step S8 in FIG. 4 described above, it is determined whether or not the hand is lost. If it is determined that the hand is not lost, the process proceeds to step S109.

 ステップS109において、上述した図4のステップS11の処理と同様に、山札が残っているか否かが判定される。山札が残っていると判定された場合、処理はステップS110に進み、ステップS110において、上述した図4のステップS12の処理と同様に、山札から手札にカードが1枚移される。その後、処理はステップS103に戻り、ステップS103において、手札の中に場に出せるカードがないと判定されるか、ステップS108において、手札がなくなったと判定されるまで、ステップS103乃至S110の処理が繰り返し実行される。 In step S109, it is determined whether or not a bill remains as in the process of step S11 of FIG. 4 described above. If it is determined that a deck is left, the process proceeds to step S110, where one card is transferred from the deck to the hand in step S110 as in the process of step S12 of FIG. 4 described above. Thereafter, the process returns to step S103, and the process of steps S103 to S110 is repeated until it is determined in step S103 that there is no card that can be put into play in the hand, or it is determined in step S108 that the hand is exhausted. To be executed.

 一方、ステップS109において、山札が残っていないと判定された場合、処理はステップS103に戻り、ステップS103において、手札の中に場に出せるカードがないと判定されるか、ステップS108において、手札がなくなったと判定されるまで、ステップS103乃至S109の処理が繰り返し実行される。 On the other hand, when it is determined in step S109 that no deck is left, the process returns to step S103, and it is determined in step S103 that there is no card that can be put into play in the hand or in step S108. The processes in steps S103 to S109 are repeatedly executed until it is determined that the time has disappeared.

 一方、ステップS108において、手札がなくなったと判定された場合、処理はステップS111に進む。 On the other hand, when it is determined in step S108 that the hand has run out, the process proceeds to step S111.

 また、ステップS103において、手札の中に場に出せるカードがないと判定された場合、処理はステップS114に進む。 If it is determined in step S103 that there is no card in the hand that can be put into play, the process proceeds to step S114.

 ステップS111乃至S117の処理は、上述した図4のステップS14乃至S19の処理と同様であり、その説明は繰り返しになるので省略する。 The processes of steps S111 to S117 are the same as the processes of steps S14 to S19 in FIG. 4 described above, and the description thereof will be omitted.

 以上のようにして、より娯楽性の高い新しいカードゲームを提供することができる。具体的には、カードゲームBはシンプルなルールでありながら連続してステージをクリアするのが非常に困難であり、プレイヤーは飽きを感じずに長時間プレイすることができる。また、プレイヤーはステージをクリアする以外に場札役を狙うことができ、場に出すカードを選択する際にプレイヤーの思考が介在する要素が増え、ゲームの醍醐味が増大する。  As described above, it is possible to provide a more entertaining new card game. Specifically, it is very difficult to clear the stage continuously while the card game B is a simple rule, and the player can play for a long time without feeling bored. In addition, the player can aim for a place card role other than clearing the stage, and when selecting a card to be put into play, the factor by which the player's thinking intervenes increases, and the examination of the game increases.

 加えて、カードゲームBは、上述した特許文献1に記載のカードゲームと比較して、場に出せるカードの候補が平均して多くなり、最終的に場に出されるカードの平均枚数も多くなる。従って、ステージをクリアする確率も高くなり、プレイヤーは、より多くの達成感を味わうことができる。 In addition, compared with the card game described in Patent Document 1 described above, card game B has more card candidates that can be put into play on average, and the average number of cards finally put into play is also increased. . Therefore, the probability of clearing the stage is also high, and the player can enjoy more sense of achievement.

 なお、上述したカードゲームAの変形例3乃至5は、カードゲームBにも適用することが可能である。 The above-described third to fifth modifications of the card game A can also be applied to the card game B.

 以下、カードゲームAおよびBの両方において考えられる変形例について説明する。 Hereinafter, possible modifications of both card games A and B will be described.

 まず、場札役は、以上の例に限定されるものではなく、他の役を追加したり、役を減らしたりすることも可能である。例えば、他の場札役として以下の例が考えられる。 First, the role of the game is not limited to the above example, and it is also possible to add other roles or reduce the roles. For example, the following example can be considered as another place-play role.

・連続する5枚のカードにおいて、ポーカー役ができた場合、ボーナスポイントを与える。
・奇数札または偶数札が連続する枚数に応じて、ボーナスポイントを与える。
・2、2、3、3、4、4のように、同じランクのカードが2枚ずつ連続する枚数に応じて、ボーナスポイントを与える。
・1、10、絵札(J、Q、K)が連続する枚数に応じて、ボーナスポイントを与える。
・ If you can play poker on 5 consecutive cards, you will receive bonus points.
Give bonus points according to the number of consecutive odd or even bills.
・ As in 2, 2, 3, 3, 4 and 4, bonus cards are awarded according to the number of consecutive cards of the same rank.
・ 1, 10, bonus points will be awarded according to the number of consecutive cards (J, Q, K).

 また、手札のスート、ランクおよび色のうちの少なくとも1種類に基づいて規定される手札役が完成した場合に、ボーナスポイントを与えるようにしてもよい。これにより、プレイヤーは場札役に加えてさらに手札役を狙うことができ、場に出すカードを選択する際にプレイヤーの思考が介在する要素がさらに増え、さらにゲームの醍醐味が増大する。手札役には、例えば、以下のような役が考えられる。 In addition, bonus points may be given when a hand specified as a hand based on at least one of a suit, a rank and a color of the hand is completed. As a result, the player can aim for a hand in addition to the playing field, and the factor that the player's thoughts intervene when selecting a card to be put into the game is further increased, and the game becomes more interesting. For the hand role, for example, the following roles can be considered.

・ポーカーの役。さらに、最初に配られた手札でポーカー役が完成している場合に、より高いボーナスポイントを与えるようにしてもよい。
・手札の色が赤のみまたは黒のみになった回数に応じて、ボーナスポイントを与える。
・手札のランクの合計が所定の値(例えば、21)になった場合にボーナスポイントを与える。
・ The role of poker. In addition, higher bonus points may be awarded if the poker hand is completed in the first hand dealt.
-Give bonus points according to the number of times the color of the hand turns to red only or black only.
Give bonus points when the sum of the ranks of the hand reaches a predetermined value (for example, 21).

 さらに、山札の並びは、乱数などを用いてランダムに決定するようにしてもよいし、所定のアルゴリズムに従って決定するようにしてもよい。また、ステージの最初に山札の並びを決定せずに、適当なタイミングで、または、常に山札をシャッフルするようにしてもよい。例えば、山札からカードを引くときに山札をシャッフルするようにして、プレイヤーが入力部21を操作するタイミングにより、山札から引くカードを決定するようにしてもよい。 Furthermore, the arrangement of the decks may be randomly determined using a random number or the like, or may be determined according to a predetermined algorithm. Also, the decks may be shuffled at an appropriate timing or at all times without determining the order of the decks at the beginning of the stage. For example, it is possible to determine the card to be drawn from the bill at the timing when the player operates the input unit 21 by shuffleing the bill when pulling the card from the bill.

 また、以上の説明では、手札の枚数を5枚としたが、5枚以外の枚数とすることも可能である。 Further, in the above description, the number of hand cards is five, but it is also possible to make the number other than five.

 さらに、以上の説明では、最大ステージ数を設定するようにしたが、ステージ数の制限を設けないようにすることも可能である。 Furthermore, although the maximum number of stages is set in the above description, it is possible to set no limit on the number of stages.

 また、以上の説明では、1ステージのゲームに1組のトランプを用いるようしたが、2組以上のトランプを用いるようにしてもよい。すなわち、2組以上のトランプを山札とするようにしてもよい。 Further, in the above description, one set of playing cards is used for a game of one stage, but two or more sets of playing cards may be used. That is, two or more sets of playing cards may be used as a deck.

 さらに、場札役をルールに加えないようにすることも可能である。この場合、少なくとも手札および最新の場札のランクおよびスートが表示部23に表示されていれば、ゲームをプレイすることが可能である。 Furthermore, it is also possible not to add a field card to the rule. In this case, if at least the rank and suit of the hand and the latest place card are displayed on the display unit 23, it is possible to play the game.

 また、山札を画面に表示しないようにしてもよい。 Also, the bill may not be displayed on the screen.

 さらに、カードゲームAおよびカードゲームBに、プログレッシブシステムを適用するようにしてもよい。ここで、プログレッシブシステムとは、カードゲームAまたはカードゲームBにおいてBETされたメダルの一部をジャックポットにプールしていき、所定の条件が成立したとき(例えば、最終ステージをクリアしたとき、所定の場札役が完成したときなど)、条件を成立させたプレイヤーにプールされているメダルを与えるシステムである。なお、プログレッシブシステムには、複数のゲーム装置をネットワーク等を介して接続して、ジャックポットを共有し、複数のゲーム装置からのメダルを1つのジャックポットにプールしていくリンク・プログレッシブ(あるいは、リンクド・プログレッシブ)、1台のゲーム装置が1つのジャックポットを有し、そのゲーム装置のメダルのみをジャックポットにプールしていくスタンドアロンなどの種類がある。 Furthermore, a progressive system may be applied to the card game A and the card game B. Here, with the progressive system, part of medals bet on the card game A or the card game B are pooled in the jackpot, and a predetermined condition is satisfied (for example, when the final stage is cleared, the predetermined) The game is a system that gives the player who has fulfilled the conditions the medals that are being pooled, for example, when the field card is completed. The progressive system is connected to a plurality of game devices via a network or the like to share a jackpot, and link progressive (or, alternatively, pool medals from a plurality of game devices in one jackpot. There is a type such as a linked progressive), a stand-alone where one game device has one jackpot, and only medals of the game device are pooled in the jackpot.

 なお、リンク・プログレッシブは、カードゲームAまたはカードゲームB専用のゲーム装置だけでなく、例えば、カードゲームAまたはカードゲームBのソフトウエアを実行するパーソナルコンピュータや汎用のゲーム装置などを、ネットワーク等を介して接続したオンラインゲームに適用することも可能である。また、リンク・プログレッシブに接続されるゲームの種類は、必ずしも同じである必要はなく、例えば、各ゲームにおいて設定されている所定の条件を成立させたプレイヤーに、ジャックポットのメダルを与えるようにすることも可能である。 The link progressive is not limited to a game device dedicated to card game A or card game B, but may be, for example, a personal computer or a general-purpose game device executing software of card game A or card game B, a network, etc. It is also possible to apply to online games connected via In addition, the types of games connected to link progressive need not necessarily be the same. For example, jackpot medals are given to players who have established predetermined conditions set in each game. It is also possible.

 また、以上の説明では、ゲームをプレイするためにメダルを用いる例を示したが、例えば、メダルの代わりに、硬貨、紙幣、チケット、各種のカード(例えば、ICカード、プリペイドカード、クレジットカードなど)などを用いるようにすることも可能である。また、例えば、メダル等を用いずに、単純に場に出すことができたカードの枚数やステージのクリア数、獲得したポイント数を楽しむようにすることも可能である。 Also, in the above description, an example of using a medal for playing a game is shown, but for example, instead of a medal, a coin, a bill, a ticket, various cards (for example, an IC card, a prepaid card, a credit card, etc.) It is also possible to use) and the like. In addition, for example, it is possible to enjoy the number of cards, the number of cleared stages, and the number of points acquired simply by putting them into play without using medals or the like.

 上述した一連の処理は、ハードウエアにより実行することもできるし、ソフトウエアにより実行することもできる。一連の処理をソフトウエアにより実行する場合には、そのソフトウエアを構成するプログラムが、専用のハードウエアに組み込まれているコンピュータ、または、各種のプログラムをインストールすることで、各種の機能を実行することが可能な、例えば汎用のコンピュータなどに、プログラム記録媒体からインストールされる。 The above-described series of processes may be performed by hardware or software. When a series of processes are executed by software, the various functions are executed by installing a computer in which a program constituting the software is incorporated in dedicated hardware or various programs. Can be installed from a program storage medium, for example, on a general-purpose computer.

 図10は、上述した一連の処理をプログラムにより実行するコンピュータのハードウエアの構成例を示すブロック図である。 FIG. 10 is a block diagram showing an example of a hardware configuration of a computer that executes the series of processes described above according to a program.

 コンピュータにおいて、CPU(Central Processing Unit)501,ROM(Read Only Memory)502,RAM(Random Access Memory)503は、バス504により相互に接続されている。 In the computer, a central processing unit (CPU) 501, a read only memory (ROM) 502, and a random access memory (RAM) 503 are mutually connected by a bus 504.

 バス504には、さらに、入出力インタフェース505が接続されている。入出力インタフェース505には、キーボード、マウス、マイクロホンなどよりなる入力部506、ディスプレイ、スピーカなどよりなる出力部507、ハードディスクや不揮発性のメモリなどよりなる記憶部508、ネットワークインタフェースなどよりなる通信部509、磁気ディスク、光ディスク、光磁気ディスク、或いは半導体メモリなどのリムーバブルメディア511を駆動するドライブ510が接続されている。 Further, an input / output interface 505 is connected to the bus 504. The input / output interface 505 includes an input unit 506 including a keyboard, a mouse and a microphone, an output unit 507 including a display and a speaker, a storage unit 508 including a hard disk and a non-volatile memory, and a communication unit 509 including a network interface. A drive 510 for driving removable media 511 such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory is connected.

 以上のように構成されるコンピュータでは、CPU501が、例えば、記憶部508に記憶されているプログラムを、入出力インタフェース505及びバス504を介して、RAM503にロードして実行することにより、上述した一連の処理が行われる。 In the computer configured as described above, for example, the CPU 501 loads the program stored in the storage unit 508 into the RAM 503 via the input / output interface 505 and the bus 504 and executes the program. Processing is performed.

 コンピュータ(CPU501)が実行するプログラムは、例えば、磁気ディスク(フレキシブルディスクを含む)、光ディスク(CD-ROM(Compact Disc-Read Only Memory),DVD(Digital Versatile Disc)等)、光磁気ディスク、もしくは半導体メモリなどよりなるパッケージメディアであるリムーバブルメディア511に記録して、あるいは、ローカルエリアネットワーク、インターネット、デジタル衛星放送といった、有線または無線の伝送媒体を介して提供される。 The program executed by the computer (CPU 501) is, for example, a magnetic disk (including a flexible disk), an optical disk (CD-ROM (Compact Disc-Read Only Memory), DVD (Digital Versatile Disc), etc.), a magneto-optical disk, or a semiconductor It is recorded on a removable medium 511 which is a package medium including a memory or the like, or provided via a wired or wireless transmission medium such as a local area network, the Internet, or digital satellite broadcasting.

 そして、プログラムは、リムーバブルメディア511をドライブ510に装着することにより、入出力インタフェース505を介して、記憶部508にインストールすることができる。また、プログラムは、有線または無線の伝送媒体を介して、通信部509で受信し、記憶部508にインストールすることができる。その他、プログラムは、ROM502や記憶部508に、あらかじめインストールしておくことができる。 The program can be installed in the storage unit 508 via the input / output interface 505 by mounting the removable media 511 in the drive 510. The program can be received by the communication unit 509 via a wired or wireless transmission medium and installed in the storage unit 508. In addition, the program can be installed in advance in the ROM 502 or the storage unit 508.

 なお、コンピュータが実行するプログラムは、本明細書で説明する順序に沿って時系列に処理が行われるプログラムであっても良いし、並列に、あるいは呼び出しが行われたとき等の必要なタイミングで処理が行われるプログラムであっても良い。 Note that the program executed by the computer may be a program that performs processing in chronological order according to the order described in this specification, in parallel, or when necessary, such as when a call is made. It may be a program to be processed.

 また、本発明の実施の形態は、上述した実施の形態に限定されるものではなく、本発明の要旨を逸脱しない範囲において種々の変更が可能である。 Further, the embodiment of the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the scope of the present invention.

Claims (6)

 プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、前記山札からカードを1枚引いて前記手札に加えるカードゲームの処理を行うゲーム装置において、
 前記場にカードを出す方向である札出し方向が未設定である場合に、前記場に出されているカードである場札のうち最も新しく前記場に出されたカードである最新の場札より順位が高くかつ順位が最高ではないカードが前記場に出されたとき、または、前記札出し方向の設定の有無に関わらず順位が最低のカードが前記場に出された場合、前記札出し方向を昇順に設定し、前記札出し方向が未設定である場合に、前記最新の場札より順位が低くかつ順位が最低ではないカードが前記場に出されたとき、または、前記札出し方向の設定の有無に関わらず順位が最高のカードが前記場に出された場合、前記札出し方向を降順に設定する札出し方向設定手段と、
 前記札出し方向が昇順に設定されている場合に、前記最新の場札より順位が高いカードを前記場に出せるカードであると判定し、かつ、前記札出し方向が降順に設定されている場合に、前記最新の場札より順位が低いカードを前記場に出せるカードであると判定するか、または、前記札出し方向が昇順に設定されている場合に、前記最新の場札以上の順位のカードを前記場に出せるカードであると判定し、かつ、前記札出し方向が降順に設定されている場合に、前記最新の場札以下の順位のカードを前記場に出せるカードであると判定するとともに、前記札出し方向が未設定である場合、前記最新の場札と順位が異なるカードを前記場に出せるカードであると判定するか、または、全ての順位のカードを前記場に出せるカードであると判定する札出し判定手段と、
 前記手札の中から前記場に出せるカードが1枚選択された場合、選択されたカードを前記手札から前記場札に移し、前記山札が残っているとき、前記山札の中のカードを1枚前記手札に移す札管理手段と、
 第1の表示領域に前記手札を表示させ、第2の表示領域に前記場札のうち少なくとも前記最新の場札を表示させる表示制御手段と
 を備えることを特徴とするゲーム装置。
A card game in which one card that meets a predetermined condition is selected from the hands dealt to the player and put into play, and if a deck is left, a card is drawn from the deck and added to the hand In the game device which performs the processing of
If the payout direction, which is the direction for taking out the card to the place, is not set yet, from the latest place note which is the most recently put on the place card among the place notes which are the cards put on the place When the card with high ranking and not the highest ranking is placed in the place, or when the card with the lowest ranking is placed in the place regardless of the setting of the payout direction, the payout direction Is set in ascending order, and the card with a lower rank and lower rank than the latest place bill is put out in the place if the bid out direction is not set, or Bid-out direction setting means for setting the above-mentioned bid out direction in descending order when a card with the highest ranking is put out to the place regardless of the presence or absence of setting.
When it is determined that the card which can be put out on the place is a card having a higher order than the latest place bill when the payout direction is set in ascending order, and the payout direction is set in descending order It is determined that a card having a lower order than the latest place card can be put on the place, or, if the bidding direction is set in ascending order, the order higher than the latest place card It is determined that the card can be put out to the place if it is determined that the card can be put out to the place, and if the payout direction is set in the descending order, the card ranked lower than the latest place card is set to the place In addition, when the payout direction is not set, it is determined that the card which can be put out on the place is a card different in rank from the latest place note, or a card which can put out cards of all ranks in the place To judge that And the bill exposure determination means,
When one card that can be put into the place is selected from the hand, the selected card is transferred from the hand to the place note, and when the deck is left, the card in the deck is selected 1 Tag management means for transferring the sheets to the hand;
And a display control unit configured to display the hand in a first display area and display at least the latest place tag of the place cards in a second display area.
 場札のスート、ランクおよび色のうち少なくとも1種類に基づいて規定される場札役が完成されているか否かを判定する場札役判定手段を
 さらに備える
 ことを特徴とする請求項1に記載のゲーム装置。
The game apparatus according to claim 1, further comprising: a field card combination determining unit that determines whether a field card combination defined based on at least one of a suit, a rank, and a color of the field card is completed. Game devices.
 前記札出し方向設定手段は、さらに、前記最新の場札と同じ順位のカードが前記場に出された場合、前記札出し方向を未設定の状態にする
 ことを特徴とする請求項1に記載のゲーム装置。
The payout direction setting means further causes the payout direction to be unset when a card of the same order as the latest place bill is put out to the place. Game devices.
 プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、前記山札からカードを1枚引いて前記手札に加えるカードゲームの処理をコンピュータに実行させるプログラムにおいて、
 前記場にカードを出す方向である札出し方向が未設定である場合に、前記場に出されているカードである場札のうち最も新しく前記場に出されたカードである最新の場札より順位が高くかつ順位が最高ではないカードが前記場に出されたとき、または、前記札出し方向の設定の有無に関わらず順位が最低のカードが前記場に出された場合、前記札出し方向を昇順に設定し、前記札出し方向が未設定である場合に、前記最新の場札より順位が低くかつ順位が最低ではないカードが前記場に出されたとき、または、前記札出し方向の設定の有無に関わらず順位が最高のカードが前記場に出された場合、前記札出し方向を降順に設定する札出し方向設定ステップと、
 前記札出し方向が昇順に設定されている場合に、前記最新の場札より順位が高いカードを前記場に出せるカードであると判定し、かつ、前記札出し方向が降順に設定されている場合に、前記最新の場札より順位が低いカードを前記場に出せるカードであると判定するか、または、前記札出し方向が昇順に設定されている場合に、前記最新の場札以上の順位のカードを前記場に出せるカードであると判定し、かつ、前記札出し方向が降順に設定されている場合に、前記最新の場札以下の順位のカードを前記場に出せるカードであると判定するとともに、前記札出し方向が未設定である場合、前記最新の場札と順位が異なるカードを前記場に出せるカードであると判定するか、または、全ての順位のカードを前記場に出せるカードであると判定する札出し判定ステップと、
 前記手札の中から前記場に出せるカードが1枚選択された場合、選択されたカードを前記手札から前記場札に移し、前記山札が残っているとき、前記山札の中のカードを1枚前記手札に移す札管理ステップと、
 第1の表示領域に前記手札を表示させ、第2の表示領域に前記場札のうち少なくとも前記最新の場札を表示させる表示制御ステップと
 を含む処理をコンピュータに実行させるプログラム。
A card game in which one card that meets a predetermined condition is selected from the hands dealt to the player and put into play, and if a deck is left, a card is drawn from the deck and added to the hand In a program that causes a computer to execute
If the payout direction, which is the direction for taking out the card to the place, is not set yet, from the latest place note which is the most recently put on the place card among the place notes which are the cards put on the place When the card with high ranking and not the highest ranking is placed in the place, or when the card with the lowest ranking is placed in the place regardless of the setting of the payout direction, the payout direction Is set in ascending order, and the card with a lower rank and lower rank than the latest place bill is put out in the place if the bid out direction is not set, or When a card with the highest ranking is placed on the place regardless of the setting, a payout direction setting step of setting the bidding direction in descending order;
When it is determined that the card which can be put out on the place is a card having a higher order than the latest place bill when the payout direction is set in ascending order, and the payout direction is set in descending order It is determined that a card having a lower order than the latest place card can be put on the place, or, if the bidding direction is set in ascending order, the order higher than the latest place card It is determined that the card can be put out to the place if it is determined that the card can be put out to the place, and if the payout direction is set in the descending order, the card ranked lower than the latest place card is set to the place In addition, when the payout direction is not set, it is determined that the card which can be put out on the place is a card different in rank from the latest place note, or a card which can put out cards of all ranks in the place To judge that And the bill exposure determination step,
When one card that can be put into the place is selected from the hand, the selected card is transferred from the hand to the place note, and when the deck is left, the card in the deck is selected 1 A tag management step of transferring the sheets to the hand,
A program for causing a computer to execute processing including: displaying the hand in a first display area; and displaying at least the latest place of the place cards in a second display area.
 プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、前記山札からカードを1枚引いて前記手札に加えるカードゲームの処理を行うゲーム装置において、
 前記場に出されているカードである場札のうち最も新しく前記場に出されたカードである最新の場札と同じスートのカード、および、前記最新の場札とランクが隣接するカードを前記場に出せるカードであると判定する札出し判定手段と、
 前記手札の中から前記場に出せるカードが1枚選択された場合、選択されたカードを前記手札から前記場札に移し、前記山札が残っているとき、前記山札の中のカードを1枚前記手札に移す札管理手段と、
 第1の表示領域に前記手札を表示させ、第2の表示領域に前記場札のうち少なくとも前記最新の場札を表示させる表示制御手段と
 を備えることを特徴とするゲーム装置。
A card game in which one card that meets a predetermined condition is selected from the hands dealt to the player and put into play, and if a deck is left, a card is drawn from the deck and added to the hand In the game device which performs the processing of
A card of the same suit as the latest playing card which is the newest card issued to the play out of the playing cards which are the cards put on the play, and a card in which the latest playing hand is adjacent to the rank Out-of-purchase determination means for determining that the card can be put into play,
When one card that can be put into the place is selected from the hand, the selected card is transferred from the hand to the place note, and when the deck is left, the card in the deck is selected 1 Tag management means for transferring the sheets to the hand;
And a display control unit configured to display the hand in a first display area and display at least the latest place tag of the place cards in a second display area.
 プレイヤーに配られた手札の中から所定の条件を満たすカードを1枚選択して場に出すとともに、山札が残っている場合、前記山札からカードを1枚引いて前記手札に加えるカードゲームの処理をコンピュータに実行させるプログラムにおいて、
 前記場に出されているカードである場札のうち最も新しく前記場に出されたカードである最新の場札と同じスートのカード、および、前記最新の場札とランクが隣接するカードを前記場に出せるカードであると判定する札出し判定ステップと、
 前記手札の中から前記場に出せるカードが1枚選択された場合、選択されたカードを前記手札から前記場札に移し、前記山札が残っているとき、前記山札の中のカードを1枚前記手札に移す札管理ステップと、
 第1の表示領域に前記手札を表示させ、第2の表示領域に前記場札のうち少なくとも前記最新の場札を表示させる表示制御ステップと
 を含む処理をコンピュータに実行させるプログラム。
A card game in which one card that meets a predetermined condition is selected from the hands dealt to the player and put into play, and if a deck is left, a card is drawn from the deck and added to the hand In a program that causes a computer to execute
A card of the same suit as the latest playing card which is the newest card issued to the play out of the playing cards which are the cards put on the play, and a card in which the latest playing hand is adjacent to the rank A bill out determination step of determining that the card can be put into play;
When one card that can be put into the place is selected from the hand, the selected card is transferred from the hand to the place note, and when the deck is left, the card in the deck is selected 1 A tag management step of transferring the sheets to the hand,
A program for causing a computer to execute processing including: displaying the hand in a first display area; and displaying at least the latest place of the place cards in a second display area.
PCT/JP2009/055455 2008-03-21 2009-03-19 Game device and program Ceased WO2009116629A1 (en)

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JP6284905B2 (en) * 2015-05-29 2018-02-28 グリー株式会社 COMMUNICATION TERMINAL, PROGRAM, COMMUNICATION TERMINAL CONTROL METHOD, AND COMMUNICATION SYSTEM
JP6453986B2 (en) * 2017-12-06 2019-01-16 グリー株式会社 COMMUNICATION TERMINAL, PROGRAM, COMMUNICATION TERMINAL CONTROL METHOD, AND COMMUNICATION SYSTEM
JP6872256B2 (en) * 2019-08-27 2021-05-19 株式会社コナミデジタルエンタテインメント Game systems, game controls, and programs
JP7614419B1 (en) * 2024-02-27 2025-01-15 株式会社バンダイ Program and game device

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