[go: up one dir, main page]

WO2009158197A3 - Game clan matchmaking - Google Patents

Game clan matchmaking Download PDF

Info

Publication number
WO2009158197A3
WO2009158197A3 PCT/US2009/046936 US2009046936W WO2009158197A3 WO 2009158197 A3 WO2009158197 A3 WO 2009158197A3 US 2009046936 W US2009046936 W US 2009046936W WO 2009158197 A3 WO2009158197 A3 WO 2009158197A3
Authority
WO
WIPO (PCT)
Prior art keywords
clan
skill level
service
matchmaking
preferences
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2009/046936
Other languages
French (fr)
Other versions
WO2009158197A2 (en
Inventor
Lei Shi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Priority to CN2009801341439A priority Critical patent/CN102132314A/en
Publication of WO2009158197A2 publication Critical patent/WO2009158197A2/en
Publication of WO2009158197A3 publication Critical patent/WO2009158197A3/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Human Resources & Organizations (AREA)
  • Strategic Management (AREA)
  • Operations Research (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Data Mining & Analysis (AREA)
  • Quality & Reliability (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

Various systems, methods, and computer readable instructions are disclosed herein for a video game clan matchmaking service. In an embodiment, a matchmaking service calculates the weighted skill level of all participating members of a clan, along with the preferences of that clan, to find a well-matched clan. The matchmaking service may collect the skill statistics data of various clans and all their members over a number of game sessions. In one embodiment, the service may calculate the weighted skill level of a clan based on the clan's statistics data and the statistics data of current participating members to determine a weighted skill level. The service may then use this weighted skill level, along with preferences, to match this clan with another clan that has similar skill level and preferences.
PCT/US2009/046936 2008-06-26 2009-06-10 Game clan matchmaking Ceased WO2009158197A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2009801341439A CN102132314A (en) 2008-06-26 2009-06-10 Game clan matchmaking

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/147,166 US20090325709A1 (en) 2008-06-26 2008-06-26 Game Clan Matchmaking
US12/147,166 2008-06-26

Publications (2)

Publication Number Publication Date
WO2009158197A2 WO2009158197A2 (en) 2009-12-30
WO2009158197A3 true WO2009158197A3 (en) 2010-03-11

Family

ID=41445208

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/046936 Ceased WO2009158197A2 (en) 2008-06-26 2009-06-10 Game clan matchmaking

Country Status (3)

Country Link
US (1) US20090325709A1 (en)
CN (1) CN102132314A (en)
WO (1) WO2009158197A2 (en)

Families Citing this family (37)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8221221B2 (en) * 2008-09-15 2012-07-17 Sony Computer Entertainment America Llc Metrics-based gaming operations
US8550919B2 (en) * 2008-10-08 2013-10-08 Sony Corporation Game control program, game device, game server, and game control method
US10277683B2 (en) * 2009-03-16 2019-04-30 Apple Inc. Multifunctional devices as virtual accessories
US8364612B2 (en) * 2009-09-15 2013-01-29 Microsoft Corporation Machine learning using relational databases
US20130198273A1 (en) 2010-10-16 2013-08-01 James Charles Vago Methods, devices, and systems for video gaming
WO2012162238A2 (en) * 2011-05-20 2012-11-29 BlendAbout, Inc. Method and system for creating events and matching users via blended profiles
US8696461B2 (en) 2011-06-01 2014-04-15 Microsoft Corporation Automated sensor driven match-making
US8317623B1 (en) 2011-06-06 2012-11-27 Microsoft Corporation Physical characteristics based user identification for matchmaking
US20130007013A1 (en) * 2011-06-30 2013-01-03 Microsoft Corporation Matching users over a network
WO2013016687A1 (en) 2011-07-28 2013-01-31 Hall Shane Method and system for matchmaking connections within a gaming social network
US10552446B2 (en) * 2012-03-01 2020-02-04 Zynga Inc. Leveraging social graphs with game play auto-neighboring
US9083728B1 (en) 2012-03-06 2015-07-14 Tal Lavian Systems and methods to support sharing and exchanging in a network
JP6162929B2 (en) 2012-06-01 2017-07-12 任天堂株式会社 Posting information sharing system
US9654592B2 (en) 2012-11-08 2017-05-16 Linkedin Corporation Skills endorsements
US8920234B2 (en) 2012-12-06 2014-12-30 Steelseries Aps Method and apparatus for presenting information associated with a game
US10685062B2 (en) 2012-12-31 2020-06-16 Microsoft Technology Licensing, Llc Relational database management
US9659458B2 (en) * 2013-03-12 2017-05-23 Zynga Inc. Guild-dependent variation of player capabilities in a computer-implemented game
US8882576B1 (en) * 2013-04-29 2014-11-11 Skillz Inc. Determining game skill factor
JP6313310B2 (en) * 2013-09-02 2018-04-18 株式会社ソニー・インタラクティブエンタテインメント Information processing device
US9662566B1 (en) * 2014-04-16 2017-05-30 Aftershock Services, Inc. System and method for in-game advertising to assist in recruiting of affiliation members
CN104933593A (en) * 2015-04-16 2015-09-23 西安交通大学 Integration excitation system based on Elo hierarchy model and integration excitation method based on Elo hierarchy model
CN114768245B (en) 2016-03-15 2025-04-25 思奇里兹平台股份有限公司 Method and system for synchronized virtual ranking matches
CA3017745A1 (en) 2016-03-15 2017-09-21 Skillz Inc. Across-match analytics in peer-to-peer gaming tournaments
US10016674B2 (en) 2016-03-16 2018-07-10 Skillz Inc Management of streaming video data
CA3025382C (en) 2016-05-25 2022-08-02 Sportlogiq Inc. System and method for evaluating team game activities
US10449458B2 (en) * 2016-12-30 2019-10-22 Microsoft Technology Licensing, Llc Skill matching for a multiplayer session
CN107181748A (en) * 2017-05-23 2017-09-19 深圳市伊特利网络科技有限公司 Clan's creation method and system based on positioning in clan's conflict
US10807006B1 (en) * 2017-12-06 2020-10-20 Amazon Technologies, Inc. Behavior-aware player selection for multiplayer electronic games
US11052311B2 (en) 2018-09-07 2021-07-06 Valve Corporation Machine-learned trust scoring based on sensor data
US10905962B2 (en) 2018-09-07 2021-02-02 Valve Corporation Machine-learned trust scoring for player matchmaking
CN109966744B (en) * 2019-01-10 2023-04-18 珠海金山数字网络科技有限公司 Method and system for dynamic team matching
US11806629B2 (en) 2020-03-24 2023-11-07 Virtuous AI, Inc. Artificial intelligence models for moral insight prediction and methods for use therewith
US11478716B1 (en) * 2020-11-05 2022-10-25 Electronic Arts Inc. Deep learning for data-driven skill estimation
CN113111225A (en) * 2021-03-28 2021-07-13 根尖体育科技(北京)有限公司 Automatic matching team forming method for basketball game
US11872497B1 (en) * 2021-07-30 2024-01-16 Amazon Technologies, Inc. Customer-generated video game player matchmaking in a multi-tenant environment
JP7553507B2 (en) * 2022-06-13 2024-09-18 株式会社ソニー・インタラクティブエンタテインメント Server device, information processing device, gameplay video providing method, and information providing method
KR102527558B1 (en) * 2023-02-06 2023-05-02 주식회사 오피지지 Game management server for team matching based on artificial intelligence, method and program

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060055853A (en) * 2004-11-19 2006-05-24 엔에이치엔(주) Online Guild Game Service System and Method
US20060242291A1 (en) * 2003-06-30 2006-10-26 Mikko Nevalainen Method and device for determining and notifying users having matching preference profiles for accessing a multiple access online application
US20060258416A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Analyzer for data relating to networked games
KR20080017327A (en) * 2005-06-20 2008-02-26 마이크로소프트 코포레이션 Online game session setup outside the game context

Family Cites Families (40)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5826085A (en) * 1995-07-12 1998-10-20 Oracle Corporation Object oriented computer interface supporting interactive networked applications
US5941947A (en) * 1995-08-18 1999-08-24 Microsoft Corporation System and method for controlling access to data entities in a computer network
US6219045B1 (en) * 1995-11-13 2001-04-17 Worlds, Inc. Scalable virtual world chat client-server system
AU2343097A (en) * 1996-03-21 1997-10-10 Mpath Interactive, Inc. Network match maker for selecting clients based on attributes of servers and communication links
US5841980A (en) * 1996-05-15 1998-11-24 Rtime, Inc. Distributed system for communication networks in multi-user applications
US6050898A (en) * 1996-05-15 2000-04-18 Vr-1, Inc. Initiating and scaling massive concurrent data transaction
US6152824A (en) * 1997-03-06 2000-11-28 Mpath Interactive, Inc. Online gaming architecture
US6530840B1 (en) * 1997-04-02 2003-03-11 International Business Machines Corporation Method and system for an object architecture for a multi-user game lobby and game session
US6106569A (en) * 1997-08-14 2000-08-22 International Business Machines Corporation Method of developing a software system using object oriented technology
JPH1157215A (en) * 1997-08-20 1999-03-02 Fuji Xerox Co Ltd Network game system, network game server device, network game client device, medium recording player selection program, and medium recording player information acquisition program
US6549946B1 (en) * 1998-05-21 2003-04-15 International Business Machines Corporation Apparatus and method for telecommunication routing and parameter negotiation
US6487583B1 (en) * 1998-09-15 2002-11-26 Ikimbo, Inc. System and method for information and application distribution
US6142472A (en) * 1999-03-02 2000-11-07 Kliebisch; Henry Corporate ladder game
US6763371B1 (en) * 1999-05-10 2004-07-13 Telefonaktiebolaget Lm Ericsson (Publ) Method and apparatus for collaborative communication in a communication network
US6587874B1 (en) * 1999-06-29 2003-07-01 Cisco Technology, Inc. Directory assisted autoinstall of network devices
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
JP2001312468A (en) * 2000-04-28 2001-11-09 Konami Co Ltd Network connection control method and connection control system
SE520129C2 (en) * 2000-10-27 2003-05-27 Terraplay Systems Ab Communication infrastructure device in and a computer-readable software product for a multi-user application data processing system
SE517815C2 (en) * 2000-10-27 2002-07-16 Terraplay Systems Ab Configuration of a flexible infrastructure
US20020082065A1 (en) * 2000-12-26 2002-06-27 Fogel David B. Video game characters having evolving traits
US20020082077A1 (en) * 2000-12-26 2002-06-27 Johnson Douglas R. Interactive video game system with characters that evolve physical and cognitive traits
US20020115488A1 (en) * 2001-02-22 2002-08-22 Nicholas Berry System and method for conducting an online competition
KR20040095365A (en) * 2002-04-04 2004-11-12 야후! 인크. Online league and tournament system
US7711847B2 (en) * 2002-04-26 2010-05-04 Sony Computer Entertainment America Inc. Managing users in a multi-user network game environment
US20040143852A1 (en) * 2003-01-08 2004-07-22 Meyers Philip G. Systems and methods for massively multi-player online role playing games
US20060135259A1 (en) * 2004-12-17 2006-06-22 Nokia Corporation System, game server, terminal, and method for game event notification in a multiplayer game
US8175726B2 (en) * 2005-01-24 2012-05-08 Microsoft Corporation Seeding in a skill scoring framework
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
US20060258463A1 (en) * 2005-05-13 2006-11-16 Professional Interactive Entertainment, Inc. System and method for network interactive game match-up and server selection
US7500916B2 (en) * 2005-11-07 2009-03-10 Microsoft Corporation Game strategy analysis tool generating a two dimensional image overlaid with telemetry data
US8025572B2 (en) * 2005-11-21 2011-09-27 Microsoft Corporation Dynamic spectator mode
US8562440B2 (en) * 2005-12-28 2013-10-22 Palo Alto Research Center Incorporated Method, apparatus, and program product for modeling presence in a persistent virtual environment
US8070596B2 (en) * 2006-03-03 2011-12-06 Leviathan Entertainment, Llc System which manages relationships between characters in a video game or other virtual environment
US20080153596A1 (en) * 2006-12-21 2008-06-26 Nguyen Long N System, method and apparatus for connecting video game players and associated virtual avatars to communicate, buy, sell, trade, search for companions, search for help, and exchange content about/of/in multiplayer online worlds
US20080167124A1 (en) * 2007-01-05 2008-07-10 Korchemniy Alex P System and Method for Adding In-Game Functionality
EP2115628A4 (en) * 2007-01-29 2012-10-17 Sony Online Entertainment Llc SYSTEM AND METHOD FOR CREATING AUTOMATIC INPUTS FOR BLOGS, WEB PAGES OR FILE SHARING SITES BASED ON GAMING EVENTS
GB2447096B (en) * 2007-03-01 2011-10-12 Sony Comp Entertainment Europe Entertainment device and method
WO2008115858A1 (en) * 2007-03-16 2008-09-25 Poplio, Inc. Location-based multiplayer gaming platform
US8825802B2 (en) * 2007-09-04 2014-09-02 Sony Computer Entertainment America Llc System and method for identifying compatible users
US20100306672A1 (en) * 2009-06-01 2010-12-02 Sony Computer Entertainment America Inc. Method and apparatus for matching users in multi-user computer simulations

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060242291A1 (en) * 2003-06-30 2006-10-26 Mikko Nevalainen Method and device for determining and notifying users having matching preference profiles for accessing a multiple access online application
KR20060055853A (en) * 2004-11-19 2006-05-24 엔에이치엔(주) Online Guild Game Service System and Method
US20060258416A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Analyzer for data relating to networked games
KR20080017327A (en) * 2005-06-20 2008-02-26 마이크로소프트 코포레이션 Online game session setup outside the game context

Also Published As

Publication number Publication date
CN102132314A (en) 2011-07-20
US20090325709A1 (en) 2009-12-31
WO2009158197A2 (en) 2009-12-30

Similar Documents

Publication Publication Date Title
WO2009158197A3 (en) Game clan matchmaking
EP2605222A3 (en) Gaming system and method
WO2012174299A3 (en) System and method for managing audio and video channels for video game players and spectators
WO2011094734A3 (en) Integrated advertising system
WO2014190178A3 (en) Method, user terminal and server for information exchange communications
EP2879364A3 (en) Communication system, communication method, and computer-readable recording medium
WO2006113809A3 (en) System and method for providing feedback on game players and enhancing social matchmaking
WO2012096941A3 (en) Customized customer loyalty rewards program enhanced rewards distribution system and method
WO2008120592A1 (en) Game server device, game management system and rating management method
WO2007067863A3 (en) Session continuity in multimedia services
WO2006124811A3 (en) System and method for network interactive game match-up and server selection
WO2007130464A3 (en) Wagering game system with player rewards
WO2008156574A3 (en) Method and apparatus for advertisement delivery in wireless networks
WO2012116241A3 (en) Adaptive system architecture for identifying popular topics from messages
WO2007041371A3 (en) Using information from user video game interactions to target advertisements
EP2135652A4 (en) Server for game, game terminal, secondary game management system, and secondary game management method
EP2478946A3 (en) Automatic movement of disconnected character in network game
MY184157A (en) Information sharing method and device
WO2007070422A3 (en) Cross-platform predictive popularity ratings for use in interactive television applications
EP2117658A4 (en) Systems and methods for providing lottery game play through an unmanned terminal
WO2007138596A3 (en) User group identification
EP2044986A3 (en) Data management apparatus and data distribution system
EP3944587A3 (en) Managing associated sessions in a network
WO2009148771A3 (en) System and method for a viral marketing campaign with a common goal
WO2007124269A3 (en) Systems and methods for customized gaming limits

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200980134143.9

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09770731

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 09770731

Country of ref document: EP

Kind code of ref document: A2