WO2009002948A2 - Jeu de loterie alternant entre symboles de jeu et prix de tirage au sort - Google Patents
Jeu de loterie alternant entre symboles de jeu et prix de tirage au sort Download PDFInfo
- Publication number
- WO2009002948A2 WO2009002948A2 PCT/US2008/067942 US2008067942W WO2009002948A2 WO 2009002948 A2 WO2009002948 A2 WO 2009002948A2 US 2008067942 W US2008067942 W US 2008067942W WO 2009002948 A2 WO2009002948 A2 WO 2009002948A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- raffle
- wheel
- game
- prizes
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
- A63F5/045—Disc roulettes; Dial roulettes; Teetotums; Dice-tops using a rotating wheel and a fixed indicator, e.g. fortune wheels
Definitions
- the invention relates in general to wagering game methods. More particularly, the invention relates to a lottery game that is hosted by a central computing system, wherein entries are memorialized on tickets issued at electronic terminals and drawings are held at specific times.
- a lottery is a wagering game sponsored by an organization, such as a government.
- an "online" lottery game is a wagering game for which a player purchases an entry that is memorialized on a paper ticket that is dispensed at an electronic terminal. The transaction is recorded by a central computing system.
- An online game is consummated by a "drawing," a process by which winning indicia are determined.
- the drawing may be a physical process, such as releasing numbered balls into a transparent chamber, wherein the balls are mixed by jets of air.
- the winning balls may be selected by allowing one or more balls to pass to a display area such as a clear tube.
- the winning indicia may be determined by a computer process driven by a random number generator.
- electronic drawings have become more popular as they are less expensive. Once the drawing has been conducted, prizes are awarded based on comparisons between a player's and the winning indicia.
- the most well known lottery games are "matrix" games, a matrix being a range of numbers, e.g., 1 to 50.
- An entry comprises a subset of the matrix chosen by or assigned to a player.
- the lottery organization conducts a drawing to produce the winning numbers. Prizes are awarded based on matches between the entry and the winning numbers.
- a variation on this idea is the multi-matrix game.
- an entry may comprise subsets of two matrices of numbers. Prizes are awarded based on the matches between an entry's subsets and the respective winning subsets.
- Such are the popular multi-state Powerball ® and Mega Millions ® lottery games for which the top prize is typically in the tens or hundreds of millions of dollars.
- the lottery Another common type of online game is the "numbers game.” Such are the well-known “Pick 3" and Pick 4" games, wherein an entry comprises a sequence of digits. The lottery randomly selects a sequence of digits. Depending on the bet type, the player is awarded a prize based on whether the digits comprising his number match the digits in the winning number in exact or in any order. (There are variations.)
- the prizes for numbers games are several magnitudes lower than that of jackpot-driven matrix games.
- the prizes may be fixed, i.e., a straight bet (i.e., matching 3 digits in exact order) may pay out 500 to 1, or the prizes may be pari-mutuel.
- the day-to-day cost to the lottery may be erratic (e.g., a popular number such as 777 costs the lottery a huge payout). But a numbers game will correct itself over time based on the laws of probability. Numbers games have their roots in illegal street games and tend to be more popular in geographic areas that have such a history.
- raffles are events that raise funds (e.g., for charities, governments, etc.) and long predate online computer technology. Tickets with unique identifiers are purchased by players. Identifiers are randomly selected from the pool of those purchased and prizes are awarded. Online raffles simply expand on their old-fashioned counterparts by allowing broader participation and larger prizes, made possible by computer technology. Nonetheless, online raffles require more management than other online games. Unlike a numbers game, a conventional raffle will not "correct” itself over time. If sales don't support guaranteed prizes, the lottery will lose money. For this reason, raffles are usually "special events," rather than regularly scheduled games, to allow the lottery to devote the necessary attention. However, raffles show promise in providing a viable way for lotteries to raise price points, as raffles typically have higher price points than other online games.
- a monitor game comprises a network of television-like monitors deployed across a jurisdiction, usually in age-restricted environments such as bars. As with other online games, players purchase tickets. Drawings are held at specific intervals and the results are displayed on monitors, which are the same for each monitor across a jurisdiction. Drawings are fast-paced, conducted at regular intervals, up to hundreds of times per day.
- the most well-known monitor game is that of Keno. Keno is a matrix game where 20 numbers are drawn from 1 to 80. Players are allowed to decide the number of numbers to select as well as the actual numbers. There are different prize tables based on the number of selected numbers. There are other less common monitor games besides Keno, e.g., animated, simulated horse races with bet types similar to those at racetracks.
- Raffles have already proven reliable revenue generators for lotteries. However, they are comparatively labor-intensive as they require more planning and coordination. It is the goal of the inventive game to provide a more systematic, automated raffle game while retaining the old-fashioned charm of a raffle. As an example of the low-maintenance, automated nature of the inventive game, it will be disclosed how this invention can be embodied as a fast-paced monitor game, like Keno.
- a player selects a letter from the alphabet.
- the lottery extends this selection to a unique raffle identifier, which is memorialized on a paper ticket.
- the first stage of the game is the spinning of the "raffle wheel," which comprises slots occupied by letters of the alphabet interspersed with prizes. If the outcome is a letter, a group of players is simultaneously awarded prizes, i.e., entries for which players selected the winning letter each receive a prize. Otherwise, the outcome of the first stage of the drawing is a prize, from which follows a second stage to the drawing: an individual raffle drawing for the winner of this prize.
- An embellishment on this idea is that a slot on the raffle wheel may indicate a plurality of prizes (rather than a single prize), in which case, the second stage would comprise a corresponding plurality of raffle drawings for individual winners.
- a multi-wheel embodiment adds a step to the single-wheel embodiment: the raffle wheel used in the drawing is selected from a system of wheels. This allows the inventive game to be embodied in such a way that there is no minimum sales requirement. In particular, the invention can be fully automated as a fast-paced monitor game, like Keno.
- FIG. 1 is a play slip for the inventive game.
- FIG. 2 is a ticket for the inventive game for which the raffle identifier has been generated at the terminal without input from the central computing system.
- FIG. 3 is an example of a ticket for the inventive game for which each raffle identifier has been dynamically generated with communication between the terminal and the central computing system.
- FIG. 4 is a physical gaming wheel.
- FIG. 5 illustrates the two possible scenarios for a drawing, the wheel indicates a: (1) letter, or, (2) raffle prize, in which case, there is a subsequent raffle drawing for a winner of this prize.
- FIG. 6 is a method for dynamically assigning raffle identifiers using the letter "B" as an example.
- FIG. 7 is a specific example of the method for assigning raffle identifiers described in FIG. 6.
- FIG. 8 is a method for assigning letter-match prizes after the drawing has taken place.
- FIG. 9 is a wheel used for the drawing in the inventive game that has a slot for a special symbol, a palmetto tree. If the palmetto tree is hit, there are individual drawings for each of a set of prizes. These prizes may vary each cycle.
- FIG. 10 is a ticket wherein the potential letter-match prize is assigned prior to the drawing and printed beside the raffle identifier.
- FIG. 11 is a wheel for a multi-jurisdictional embodiment of the inventive game, with high fixed cash prizes, and a special symbol, the Statue of Liberty, for a set of special prizes.
- FIG. 12 is a ticket for a multi-jurisdictional embodiment of the inventive game that includes advance purchases for 2 games.
- FIG. 13 is a method for conducting a raffle drawing for a multi-jurisdictional embodiment.
- FIG. 14 is a system of wheels used in a monitor game embodiment.
- FIG. 15 is an exemplary ticket for a monitor game embodiment.
- FIG. 16 is an exemplary deluxe ticket for a monitor game embodiment.
- the letter-match prize is $100, twenty times the price point, vs. $20, ten times the price point, for a $2 purchase.
- FIG. 17 describes the parameters for a monitor game embodiment including a system for assigning probabilities to the four wheels in FIG. 14 based on the number of entries.
- FIG. 18 illustrates mathematically that wherein the number of entries is below a certain threshold, the average total progressive jackpot contributions per winning jackpot is $500,000.
- FIG. 19 illustrates retrieving the probabilities assigned to the raffle wheels and jackpot contribution in a database based on the number of entries. This figure further illustrates selecting one of the four wheels using a random number generator.
- FIG. 20 illustrates the scenario for a monitor game wherein the outcome of the spinning of the wheel is a letter.
- FIG. 21 illustrates the scenario for a monitor game wherein the outcome of the spinning of the wheel is a raffle prize.
- FIG. 22 illustrates a system for assigning probabilities to the wheels in a monitor game embodiment, such that if the number of entries is above a certain threshold, then the four wheels are weighted equally.
- FIG. 23 summarizes the inventive game.
- FIG. 1 is an example of a play slip 100 for the inventive game.
- the play slip includes the name of the game, e.g., "The Raffle Wheel” 101, indicia from which to select, in this case, the letters of the alphabet 102, and instructions as to how many indicia to select, e.g., "Pick 1 or Q P " 103.
- the player has marked a single letter "B" 104 in the first panel.
- the player could have alternatively marked QP for a "quick-pick" 105.
- the lottery may prefer to not include the quick-pick option for individual panels to avoid being held responsible for offensive words. Instead, quick-picks could be provided upon a verbal request to the sales agent and would consist of a contiguous segment of the alphabet, e.g., ABCDE, BCDEF, etc., none of which form offensive words.)
- the player may cancel his selection for a particular panel by marking VOID 106.
- the price is indicated under the panels 107, $5 per board, or, $20 for 5 boards.
- the play slip may include a multi-draw section for advance draws 108. The player may select to play 2, 3, 4, 5, 10, or 20 draws in advance and would be charged accordingly (number of draws x the price per draw). If the player changes her mind and decides only to play for the current drawing, then she would mark VOID in the multi-draw section. The player submits her play slip to the sales agent who has it scanned by a lottery terminal, which issues a ticket memorializing her selected indicia concatenated with supplemental indicia to produce a unique raffle identifier. As the player has selected one panel, she pays the sales agent $5 to complete the transaction.
- Figure 2 is an example of the ticket 200 corresponding to the play slip in Figure 1.
- Some exemplary features of a ticket include the price, $5.00 201, the name of the game, "The Raffle Wheel” 202, graphics 203 (e.g., a Ferris wheel motif), the date 204, the draw number 205, a promotional message 206, the entry 207 comprising the selected letter concatenated with 10 digits separated into groups by three dashes, and a bar code 208 containing various authentication information.
- FIG 4 illustrates a physical gaming wheel used in the drawing of the inventive game 400.
- a wheel includes a sturdy base 401 onto which is mounted a pole 402.
- the actual wheel 403 is made of lightweight durable material, such as plywood, mounted at its hub 404 onto a turntable, or, some other rotating apparatus, that is itself mounted onto the pole.
- Protruding around the circumference are pins 405. As the wheel spins, these pins clap against the wheel indicator (or “clapper”) 406, that is clamped on the pole.
- the face of the wheel is made by silk-screening or some other durable printing process. It includes 36 equally spaced slots: 26 for the letters of the alphabet 407, 4 for prizes of $10,000 408, 2 for prizes of $10,000 409, 2 for prizes of $25,000 410, 1 for a prize of $50,000 411, and 1 for a progressive jackpot 412.
- a wheel (physical or animated) used in the inventive game is referred to as a "raffle wheel.”
- Figure 5 illustrates the two possible scenarios for the inventive game.
- the player has purchased the ticket 200 in Figure 2, with the raffle identifier B-07-038-50073 207.
- scenario 1 500 after the wheel has stopped spinning, the wheel indicator 501 points to a letter, in this example, "B.” As the player's entry starts with a "B,” he wins a prize, typically of a "chatter" magnitude.
- scenario 2 502 after the wheel has stopped spinning, the wheel indicator 503 points to a prize, in this example, $10,000.
- a raffle identifier is drawn.
- the actual raffle drawing would be a computer process. But it would be communicated by a friendly animation such as a raffle ticket being pulled from a hat.
- the raffle identifier B-07-038-50073 has been drawn. As this is the player's raffle identifier on ticket 200, he wins $10,000.
- Raffle games differ from other online games in that the indicia for each entry are unique.
- extending a player-selected letter to a unique identifier can be accomplished by concatenating enough information. In fact, it can be done at the level of the terminal, with no input from the central computing system.
- each terminal is assigned a number greater than 0 and no more than 10,000.
- each terminal keeps 26 counters (each starting at 1 with a maximum value of 50,000), keeping track of the number of raffle identifiers produced at that terminal for each letter, e.g., a "B counter.”
- each drawing is assigned a draw number that increments by 1 each drawing.
- the first step in this method is to assign to each terminal a unique number greater than 0 601, most straightforwardly starting at 1 to the total number of terminals. (This numbering may differ from drawing to drawing.)
- a counter for B, central B cnt is initialized to 2 x maximum terminal number 603.
- a counter, local B cnt is initialized to 0, a 1 st number, B Nl, is initialized to the terminal number - 1, and a 2 nd number, B N2, is initialized to the maximum terminal number + terminal number - 1 604.
- Figure 7 is an example of the above-described method for assigning raffle identifiers.
- the general parameters are initialized 700: The draw number is 478, the maximum terminal number is 4859, m is assigned to be 4 and n to 2.
- the central B cnt count is 26,895.
- the player selects letter "B" 702, which is concatenated with 38, 9283, and 99 to produce B-389-28399 703 (separated by dashes for readability).
- local B cnt is incremented to 200 and the entry, B-389-28399, is sent to the central computer 704.
- B N2 is assigned to be 26895 706.
- the ticket 300 in Figure 3 illustrates the above-described dynamic method.
- the first entry 302 is that generated in Figure 7. Notice that this identifier uses only 9 characters (excluding dashes), whereas the raffle identifier in Figure 2 uses 11 characters (excluding dashes). Letter-Match Prizes
- letter-match prizes need not be fixed.
- each entry could be randomly assigned a potential letter-match prize subject to a distribution such as: $500: 1%, $200: 5%, $100: 10%, $50: 84%.
- these potential letter-match prize could be (but are not required to be) printed beside the raffle identifier as illustrated on the ticket 1000 in Figure 10 1002.
- the number of winning entries, M is computed 802.
- An "upgrade fund” is determined, comprising 17% of the sales, and any funds rolling from prior drawings 804. (Where the roll comes from will be discussed shortly.) The "upgrade fund” is divided by $1700, and truncated down to the nearest integer, N 805.
- 16N of the letter-match prizes are each to be upgraded from $50 to a higher prize 806: N to $500 (adding $450 to $50), 5N to $200 (adding $150 to $50), and ION to $100 (adding $50 to $50). If M > 16N 807, then there are enough letter-match prizes to accommodate these upgrades and the lottery proceeds to upgrade 16N $50 prizes to higher prizes 808 and the excess of the upgrade fund, upgrade fund - $1700N, rolls to the next drawing 809. On the other hand, if it is the case that M ⁇ 16N 807, then there are more upgrades than there are letter-match winners.
- the progressive jackpot starts at starts at $250,000 and the lottery plans to increment it a minimum of $50,000 each drawing.
- the $200,000 figure in this computation is the starting jackpot minus a $50,000 increment.
- the lottery will contribute (60% - 27%%) x Sales - $59,444% to the jackpot each drawing. This means that sales per drawing must be such that (60% - 27%%) x Sales > $59,444%, i.e., sales must be at least about $185,000 each drawing.
- Figure 2 illustrates a ticket 200 for this embodiment.
- Sample Drawing The raffle wheel is spun and indicates $25,000. There follows a raffle drawing for which the raffle identifier is B-07-038-50073. The ticket 200 in Figure 2 wins $25,000.
- the lottery will increase profits.
- the percentage of sales contributed to the jackpot should be [(60% - 27 7 / 9 %) x (sales at full price + 5 Z 4 sales for $20 purchases) - $59,444 V 9 ] I (total sales).
- the $5 player is indifferent to whether or not the $20 player receives a discount, as the jackpot and her chances of winning it are the same as if the $20 players had paid full price.
- Example 3 This embodiment employs the raffle wheel 900 in Figure 9.
- This wheel is similar to the wheel 400 in Figure 4, except that in place of the slot for a jackpot there is a special symbol, a palmetto tree 901, South Carolina's state tree. There is a special prize fund that finances these prizes. Every time the palmetto symbol is hit, $250,000 is automatically donated to the fund. The price is $5 with a $20 5-for-the-price-of_4 option. The payout for the $5 purchase is 64% and the payout for a $20 purchase is 80%.
- the $250,000 that is automatically donated to the prize fund when the palmetto symbol is hit, the following percentage of sales is donated to the prize fund:
- a sample ticket 1000 for this embodiment is in Figure 10.
- the ticket includes a promotional message advertising the "palmetto prize" 1001(50 prizes of $5,000 each).
- the potential letter-match prizes are printed beside the raffle identifiers 1002.
- Example 4 This is a multi-jurisdictional version embodiment of the inventive game, "Raffle America.”
- the wheel 1100 employed is that in Figure 11. There is a slot with a special symbol, the Statue of Liberty 1101. If the Statue of Liberty is hit, then there will be raffle drawings for a plurality of prizes.
- the cash prizes on the wheel are scaled up dramatically from previous examples, which is possible because of a very large sales base.
- Each jurisdiction sends in the number of entries purchased in that jurisdiction and a random sample of such entries 1301. (The size of the sample should be at least as big as the maximum possible number of raffle prizes to be awarded.) Is another raffle prize to be awarded 1302?
- Each jurisdiction is assigned a probability equal to the proportion of entries from that jurisdiction out of all of the entries 1303.
- a jurisdiction is randomly selected subject to this probability distribution 1304.
- An entry is randomly chosen from the selected jurisdiction 1305 and the chosen entry is eliminated from the random sample 1306.
- the number of entries from that jurisdiction is decremented by 1 1307. (This will appropriately adjust the probability assigned the jurisdiction if there is another raffle winner to be drawn.)
- the described single-wheel embodiments require a minimum level of sales, which is typical of lottery games.
- the inventive game can be embodied in such a way that allows for large fixed prizes, as well as a progressive jackpot, but requires no minimum number of entries.
- the inventive game can be embodied as a fully automated, low-maintenance, fast-paced monitor game, like Keno.
- the slots on each wheel are equally probable.
- Example 5 This monitor-game embodiment employs a system of four wheels illustrated in Figure 14:
- Wheel 1 1401 has 26 slots: 1 for each letter of the alphabet.
- Wheel 2 1402 has 36 slots: 26 for the letters of the alphabet, 4 for $250, 4 for $500,
- Wheel 3 1403 has 36 slots: 26 for the letters of the alphabet, 4 for $500, 2 for $5000,
- Wheel 4 1404 has 36 slots: 26 for the letters of the alphabet, 4 for $10,000, 2 for $10,000, 2 for $25,000, 1 for $50,000, and 1 for a progressive jackpot, for which the initial starting jackpot is $500,000 1405.
- Wheel 1 is fundamentally different from the other wheels in that there are only 26 slots, one for each letter of the alphabet and no slots for raffle prizes.
- Wheel 4 is the premium wheel in that it comprises the highest raffle prizes as well as the jackpot.
- Each wheel has a colorful design and a fanciful name.
- each of the four wheels is assigned a probability based on the number of entries.
- One wheel is randomly selected subject to this probability distribution via a random number generator. At this point, the game proceeds as would a single-wheel embodiment.
- Figure 17 summarizes the parameters for this monitor-game embodiment.
- the price per entry is $2 1701
- n denotes the number of entries 1702
- the letter-match prize is $20 1703.
- Each Si, 2 ⁇ i ⁇ 4, is defined to be the average value of the cash prizes (and the initial jackpot in the case of Wheel 4) per drawing for Wheels 2 through 4:
- Wi , 1 ⁇ i ⁇ 4, 1707 are the returns for the 4 individual wheels (ignoring progressive contributions to the jackpot in the case of Wheel 4).
- the returns for Wheels 3 and 4, W 3 and W 4 are (S 3 /n)/$2 + 27%% and (S 4 /n)/$2 + 27%% (excluding progressive contributions to the jackpot).
- ⁇ (n) 1708 is defined to be such that
- ⁇ (n) The actual value of ⁇ (n) can be very accurately estimated by numerical methods such as Newton's method. Having defined ⁇ (n), we are in a position to define the probabilities assigned the wheels:
- n 37,500 1711.
- Wheel 1 is chosen 100% of the time.
- the weighting gradually shifts toward Wheel 4, so that for n > 37,500, Wheel 4 is chosen 100% of the time.
- the jackpot contribution J n 1712 is defined to be the difference between 70% and the expected value of the wheels (excluding progressive contributions). That is, the return for the game is 70%.
- This embodiment is designed so that the average winning jackpot is at least $1,000,000. We explain:
- a record comprises 6 fields: (1) the number of entries 1901 (the index), (2) pi 1902, the probability of Wheel 1, (3) p 2 1903, the probability of Wheel 2, (4) p 3 1904, the probability of Wheel 3, (5) p 4 1905, the probability of Wheel 4, and (6) the jackpot contribution 1906 (in dollars, not percentage of sales).
- the number of entries for a drawing is 5,218.
- the probabilities for the four wheels as well as the jackpot contribution are found in record 5,218.
- the unit interval is partitioned into 4 subintervals by the 3 points:
- pi 0.311276115156 1909
- pi + p2 0.660482200625 1910
- pi + p2 + p3 0.899788052709 1911.
- a random number between 0 and 1 is generated: 0.823614834169 1912. As the random number falls in the third interval, Wheel 3 is selected and the jackpot contribution is that indicated in record 5218, $1,391.832601274.
- FIG. 15 An exemplary ticket 1500 for this monitor game embodiment is in Figure 15.
- Figures 20 and 21 illustrate the two scenarios for the monitor game from the player's point-of-view.
- the sequence 2000 in Figure 20 illustrates a game for which the wheel indicates a letter.
- the game opens with the monitor displaying the draw number 2001.
- the number of players is disclosed 2002. (Knowing the number of players enables the player to gauge her chances of winning a raffle prize.)
- One of the four wheels is selected, in this case, it is Wheel 1 2003.
- the wheel is spun and indicates a "P" 2004.
- the winning letter is displayed on the monitor 2005: All plays that begin with P win $20.
- the sequence 2100 in Figure 21 illustrates a game for which the wheel indicates a prize.
- the game opens with the monitor displaying the draw number 2101.
- the number of players is disclosed 2102.
- One of the four wheels is selected, in this case, Wheel 3 2103.
- the wheel is spun and lands on $5,000 2104.
- An entry is randomly selected and displayed in an animation 2105 such as a raffle ticket being pulled out of a hat.
- the winning raffle identifier and prize are displayed on the monitor 2106.
- Example 6 Figure 22 illustrates a variation of the embodiment in example 5. This embodiment is exactly the same as that in Example 5, except that Wheels 1 through 4 are equally weighted wherein the number of entries n > 11,106.
- This embodiment represents the philosophy that for a very large number of players it is more aesthetic for the wheels to be equally weighted as opposed to the entire weight being on the premium wheel, Wheel 4.
- Example 7 This embodiment is the same as that in Example 5, except that it offers a deluxe play for $5 (vs. $2 for a regular play). In a deluxe play, the letter-match prize is $100 (20 times the price point), whereas in a regular play the letter-match prize is $20 (10 times the price point).
- An exemplary ticket 1600 is in Figure 16.
- the probabilities assigned to the wheels as well as the jackpot contribution is still based on the number of entries, regardless of the price point. That way, the $2 player is indifferent to whether or not another player opts for the $5 deluxe play:
- the weightings of the wheels and the size of the jackpot is the same either way.
- a constant 70% the return for a deluxe play decreases as the number of entries increases.
- n 1, the return for the deluxe player is 89.5%.
- the lottery actually makes less on a $5 purchase than a $2 purchase. But as n increases the actual profit, in terms of dollars, for a $5 entry approaches $1.38 (as opposed to a constant $0.60 for a $2 purchase).
- the player selects a letter 2302 that is extended to a unique raffle identifier 2303. Increment the Price Point counter 2304. (In some embodiments it is necessary only to track the number of entries. In others, it is necessary to track the number of entries at the different price-points.) Are letter-match prizes to be assigned at issuance as is the case of some embodiments 2305? If yes, assign the letter- match prize before the ticket is printed 2306. (It may be the case that the potential letter- match prize is printed beside the raffle identifier.) Issue the ticket 2307.
- the drawing may be conducted. Is it a multi-wheel system 2308, as would be the case for a monitor game? If yes, assign probabilities to each of the wheels based on the number of entries 2309. Randomly select one of the wheels subject to the probability distribution 2310. Contribute the appropriate amount to the progressive jackpot or special prize fund, whatever the case may be 2311.
- the raffle wheel is spun 2312. Does it land on a letter 2313? If so, the drawing is finished. Otherwise, the raffle wheel has landed on a prize (or plurality of prizes) and a drawing (or drawings) for individual winners is held 2314.
- the lottery is in a position to assign prizes to the entries 2315. Prizes can now be publicized, such as on television, in the newspaper, on a website, or on a monitor 2316 and players can redeem their tickets 2317.
- the inventive game should be distinguished from a recent patent by the same inventor: "Extension to a lottery game for which winning indicia are set by selections made by winners of a base lottery game" disclosed in U.S. Pat. No.7,213, 811.
- Extension to a lottery game a player selects a symbol, which is assigned a raffle number.
- a player in the inventive game selects a letter that is augmented to a unique raffle identifier. After this, "Extension to a lottery game” and the inventive game proceed differently.
- the "Extension to a lottery game” comprises two games with two outcomes for which the outcome of one depends on the outcome of the other:
- the winning symbol is defined to be that selected by the winning raffle winner.
- the inventive game comprises one game for which there is one winning outcome: a letter, or, a raffle prize (or prizes).
- Extension to a lottery game The essence of "Extension to a lottery game” is that player selections influence the outcome of the game. A popular symbol is more likely to win because it is more likely to have been chosen by the winning raffle player. In the inventive game, player selections have no affect whatsoever on the outcome of the game. Also, in “Extension to a lottery game,” prizes based on the player-selected symbol must be paid on a pari-mutuel basis. This is because the probability of a symbol winning is not known in advance, but depends on player selections. In the inventive game, all game indicia have an equally likely chance of winning. Therefore, letter-match prizes for the inventive game may be awarded in a variety of ways, including fixed prizes.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Credit Cards Or The Like (AREA)
Abstract
Selon l'invention, un tirage au sort dans un jeu de loterie comprend une ou deux étapes. Dans la première étape, on fait tourner une roue. Si la roue indique un intervalle occupé par des symboles de jeu, tous les joueurs d'un groupe gagnent simultanément, le tirage étant alors terminé. Si tel n'est pas le cas, la roue indique un prix, un tirage au sort pour un gagnant de ce prix étant alors reporté à une seconde étape. Des modes de réalisation à une seule roue ou des modes de réalisation plus complexes à plusieurs roues sont possibles, un mode de réalisation à plusieurs roues présentant au moins l'avantage de ne pas requérir de niveau minimum des ventes.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/768,315 US20080064471A1 (en) | 2007-06-26 | 2007-06-26 | Lottery game that alternates between game indicia and raffle prizes |
| US11/768,315 | 2007-06-26 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| WO2009002948A2 true WO2009002948A2 (fr) | 2008-12-31 |
| WO2009002948A3 WO2009002948A3 (fr) | 2009-10-29 |
| WO2009002948A4 WO2009002948A4 (fr) | 2009-11-19 |
Family
ID=39170390
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2008/067942 Ceased WO2009002948A2 (fr) | 2007-06-26 | 2008-06-23 | Jeu de loterie alternant entre symboles de jeu et prix de tirage au sort |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20080064471A1 (fr) |
| WO (1) | WO2009002948A2 (fr) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| NZ565432A (en) * | 2005-08-11 | 2010-11-26 | Wolfgang Heim | Gaming system with image capture of a gaming device to display at other locations |
| GB2446000A (en) * | 2006-12-15 | 2008-07-30 | Anthony Marsh | Identifying target purchased items at a checkout |
| US20080293474A1 (en) * | 2007-05-24 | 2008-11-27 | Microsoft Corporation | Motivational Deployment Mechanism for Networked Systems |
| US8480470B2 (en) * | 2008-01-18 | 2013-07-09 | Gtech Corporation | System and method for facilitating the operation of a combined lottery/raffle game |
| US20090209328A1 (en) * | 2008-02-20 | 2009-08-20 | Frick Michael D | Method and apparatus for a multi-game and multi-level raffle ticket |
| US8616960B2 (en) * | 2008-06-25 | 2013-12-31 | Aristocrat Technologies Austrailia PTY Limited | Method of gaming, a gaming system and a game controller |
| US8751312B2 (en) * | 2009-07-29 | 2014-06-10 | Andrew Charoff | Modified auction style game and game of chance driven by collective user data, random choice, and partial payback |
| US8540568B2 (en) * | 2010-10-22 | 2013-09-24 | Integrated Group Assets, Inc. | Method and apparatus for jackpot progression based on mathematical expectancy for wins at each price point |
| RU2011126887A (ru) * | 2011-06-30 | 2013-01-10 | Петр Анатольевич Беликов | Способ проведения лотереи в электронном лотерейном комплексе |
| USD723049S1 (en) * | 2012-05-15 | 2015-02-24 | CMD Medical Systems Inc. | Terminal display screen with graphical user interface |
| US20140274273A1 (en) * | 2013-03-15 | 2014-09-18 | Connecticut Lottery Corporation | System and method for conducting a lottery game |
| US20150141108A1 (en) * | 2013-11-20 | 2015-05-21 | Phrazzing Games, LLC | Alphanumeric lottery game system and method |
| US20150141109A1 (en) * | 2013-11-20 | 2015-05-21 | Phrazzing Games, LLC | Alphanumeric lottery game system and method |
| USD763318S1 (en) * | 2014-12-31 | 2016-08-09 | Lg Electronics Inc. | Display panel with graphical user interface |
| US20190099662A1 (en) * | 2017-09-29 | 2019-04-04 | Paul Sternburg | Methods and systems for an event-linked lottery game |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4984796A (en) * | 1989-05-22 | 1991-01-15 | Peacock Lawrence L | Device and method for selecting random numbers for playing lottery games |
| US5718110A (en) * | 1993-02-12 | 1998-02-17 | Novibra Gmbh | Arrangement for open-end rotor spinning |
| US7771264B2 (en) * | 2004-05-07 | 2010-08-10 | Gamelogic Inc. | Method and apparatus for conducting a wagering game of chance including a prize wheel game |
| US7833092B2 (en) * | 2004-12-21 | 2010-11-16 | Igt | Method and system for compensating for player choice in a game of chance |
| US8262453B2 (en) * | 2005-02-09 | 2012-09-11 | Scientific Games International, Inc. | Combination lottery and raffle game |
-
2007
- 2007-06-26 US US11/768,315 patent/US20080064471A1/en not_active Abandoned
-
2008
- 2008-06-23 WO PCT/US2008/067942 patent/WO2009002948A2/fr not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| WO2009002948A3 (fr) | 2009-10-29 |
| WO2009002948A4 (fr) | 2009-11-19 |
| US20080064471A1 (en) | 2008-03-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20080064471A1 (en) | Lottery game that alternates between game indicia and raffle prizes | |
| US8075387B2 (en) | Multiplier for lottery game | |
| US6588747B1 (en) | Game piece and system and method of use | |
| US7798895B2 (en) | Lottery and gaming systems for playing wagering game with enhanced prize structure derived from multiple plays | |
| US7204756B2 (en) | Lottery system with method for paying multiple progressive jackpots | |
| US7666088B2 (en) | Methods and apparatus for playing a gaming pool for a feature event bonus game | |
| US7186180B2 (en) | Lottery game with method for playing a lottery game using multiple independent lottery results | |
| US9082263B2 (en) | Method and apparatus for conducting a game of chance | |
| US7407437B2 (en) | Word based lottery game | |
| US8460081B2 (en) | Grid-based multi-lottery game and associated method | |
| US8808080B2 (en) | Grid-based lottery game and associated method | |
| US20100113124A1 (en) | User-selected risk-reward tradeoffs in lotteries and other wagering games | |
| US8715057B2 (en) | Multi-win bingo gaming system and method | |
| JP2007517535A (ja) | プログレッシブ・ジャックポット付きの多人数参加型ビンゴ・ゲーム | |
| US20080188279A1 (en) | Gaming system secondary game | |
| WO2010104711A1 (fr) | Jeu faisant intervenir des billets de loterie à multiples résultats prédéterminés séquentiels | |
| US20090318213A1 (en) | Configuration for multiplier game | |
| CZ20032595A3 (en) | Online lottery game of chance and method of and system for playing the game | |
| US20090036191A1 (en) | Games of chance with game enhancement features | |
| CA2642407A1 (fr) | Systeme de loterie perpetuelle | |
| US20070293294A1 (en) | Arrangements for awarding future prizes in an electronic game system | |
| CN101553850A (zh) | 抽奖游戏的改进的倍率 | |
| AU2011203155A1 (en) | Gaming Apparatus and Method Relating to Linked Gaming Machines |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 08771765 Country of ref document: EP Kind code of ref document: A2 |
|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 122 | Ep: pct application non-entry in european phase |
Ref document number: 08771765 Country of ref document: EP Kind code of ref document: A2 |