WO2008117490A1 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDFInfo
- Publication number
- WO2008117490A1 WO2008117490A1 PCT/JP2007/071916 JP2007071916W WO2008117490A1 WO 2008117490 A1 WO2008117490 A1 WO 2008117490A1 JP 2007071916 W JP2007071916 W JP 2007071916W WO 2008117490 A1 WO2008117490 A1 WO 2008117490A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- team
- cpu
- demonstration video
- opening demonstration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Television Signal Processing For Recording (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020097020845A KR101120951B1 (ko) | 2007-03-22 | 2007-11-12 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
| EP07831646A EP2127712A4 (en) | 2007-03-22 | 2007-11-12 | GAME PROGRAM, GAMING MACHINE AND GAME CONTROL PROCEDURE |
| US12/556,314 US20090325697A1 (en) | 2007-03-22 | 2009-09-09 | Game program, game apparatus, and game control method |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007-074608 | 2007-03-22 | ||
| JP2007074608A JP4191769B2 (ja) | 2007-03-22 | 2007-03-22 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP2007074607A JP4191768B2 (ja) | 2007-03-22 | 2007-03-22 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP2007-074607 | 2007-03-22 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/556,314 Continuation US20090325697A1 (en) | 2007-03-22 | 2009-09-09 | Game program, game apparatus, and game control method |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2008117490A1 true WO2008117490A1 (ja) | 2008-10-02 |
Family
ID=39788232
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2007/071916 Ceased WO2008117490A1 (ja) | 2007-03-22 | 2007-11-12 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20090325697A1 (ja) |
| EP (1) | EP2127712A4 (ja) |
| KR (1) | KR101120951B1 (ja) |
| TW (1) | TWI337884B (ja) |
| WO (1) | WO2008117490A1 (ja) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8237720B2 (en) | 2009-02-12 | 2012-08-07 | Microsoft Corporation | Shader-based finite state machine frame detection |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2011201365A1 (en) | 2010-04-06 | 2011-10-20 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
| JP5898169B2 (ja) * | 2013-12-12 | 2016-04-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
| CN112188181B (zh) * | 2019-07-02 | 2023-07-04 | 中强光电股份有限公司 | 图像显示设备、立体图像处理电路及其同步信号校正方法 |
Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07284567A (ja) * | 1994-04-18 | 1995-10-31 | Taihei Giken Kogyo Kk | ビデオゲーム機におけるデモンストレーション処理装置 |
| JPH09225142A (ja) * | 1996-02-27 | 1997-09-02 | Namco Ltd | 画像合成方法及びゲーム装置 |
| JPH10263203A (ja) * | 1997-03-26 | 1998-10-06 | Taito Corp | ゲーム機のデモ装置 |
| JP2001009155A (ja) * | 1999-06-30 | 2001-01-16 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP2004329357A (ja) * | 2003-05-01 | 2004-11-25 | Namco Ltd | ゲーム情報、情報記憶媒体及びゲーム装置 |
| JP2005111090A (ja) * | 2003-10-09 | 2005-04-28 | Aruze Corp | ゲーム装置及びプログラム |
| JP2005176933A (ja) * | 2003-12-16 | 2005-07-07 | Taito Corp | オープニング映像を作成できるゲーム機 |
| JP2005319231A (ja) * | 2004-05-01 | 2005-11-17 | Konami Co Ltd | ゲームプログラム、ゲーム装置及びゲーム方法 |
| JP2006141627A (ja) * | 2004-11-18 | 2006-06-08 | Taito Corp | 戦績誇示表示できるtvゲーム装置 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3708099B2 (ja) * | 1994-12-02 | 2005-10-19 | 株式会社ナムコ | ゲーム装置及び画像合成方法 |
| JP2904775B1 (ja) * | 1998-06-03 | 1999-06-14 | コナミ株式会社 | 画像表示ゲーム装置、ゲーム装置の画像表示方法、ゲーム装置の画像表示プログラムを記録した媒体 |
| JP4155482B2 (ja) * | 1999-11-04 | 2008-09-24 | 株式会社バンダイナムコゲームス | ゲーム装置及びゲーム用のプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3417918B2 (ja) * | 2000-11-02 | 2003-06-16 | コナミ株式会社 | 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法 |
| JP3546206B2 (ja) * | 2002-09-30 | 2004-07-21 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
| US8540575B2 (en) * | 2002-10-08 | 2013-09-24 | White Knuckle Gaming, Llc | Method and system for increased realism in video games |
| JP4683281B2 (ja) * | 2005-08-23 | 2011-05-18 | ソニー株式会社 | 再生システム、再生装置、再生方法、情報処理装置、情報処理方法、およびプログラム |
-
2007
- 2007-11-12 WO PCT/JP2007/071916 patent/WO2008117490A1/ja not_active Ceased
- 2007-11-12 EP EP07831646A patent/EP2127712A4/en not_active Withdrawn
- 2007-11-12 KR KR1020097020845A patent/KR101120951B1/ko active Active
- 2007-12-12 TW TW096147468A patent/TWI337884B/zh not_active IP Right Cessation
-
2009
- 2009-09-09 US US12/556,314 patent/US20090325697A1/en not_active Abandoned
Patent Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07284567A (ja) * | 1994-04-18 | 1995-10-31 | Taihei Giken Kogyo Kk | ビデオゲーム機におけるデモンストレーション処理装置 |
| JPH09225142A (ja) * | 1996-02-27 | 1997-09-02 | Namco Ltd | 画像合成方法及びゲーム装置 |
| JPH10263203A (ja) * | 1997-03-26 | 1998-10-06 | Taito Corp | ゲーム機のデモ装置 |
| JP2001009155A (ja) * | 1999-06-30 | 2001-01-16 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP2004329357A (ja) * | 2003-05-01 | 2004-11-25 | Namco Ltd | ゲーム情報、情報記憶媒体及びゲーム装置 |
| JP2005111090A (ja) * | 2003-10-09 | 2005-04-28 | Aruze Corp | ゲーム装置及びプログラム |
| JP2005176933A (ja) * | 2003-12-16 | 2005-07-07 | Taito Corp | オープニング映像を作成できるゲーム機 |
| JP2005319231A (ja) * | 2004-05-01 | 2005-11-17 | Konami Co Ltd | ゲームプログラム、ゲーム装置及びゲーム方法 |
| JP2006141627A (ja) * | 2004-11-18 | 2006-06-08 | Taito Corp | 戦績誇示表示できるtvゲーム装置 |
Non-Patent Citations (3)
| Title |
|---|
| "Authorized Guide Complete Edition", 6 April 2006, JAPAN, KONAMI DIGITAL ENTERTAINMENT, article "Pro Baseball Sprits 3" |
| BUJINGAI T.: "Shukan Fami Tsu", ENTERBRAIN INC., 28 November 2003 (2003-11-28), pages 112 - 113, XP003024712 * |
| See also references of EP2127712A4 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8237720B2 (en) | 2009-02-12 | 2012-08-07 | Microsoft Corporation | Shader-based finite state machine frame detection |
Also Published As
| Publication number | Publication date |
|---|---|
| US20090325697A1 (en) | 2009-12-31 |
| TW200902125A (en) | 2009-01-16 |
| EP2127712A4 (en) | 2012-10-10 |
| KR101120951B1 (ko) | 2012-03-13 |
| KR20090119926A (ko) | 2009-11-20 |
| TWI337884B (en) | 2011-03-01 |
| EP2127712A1 (en) | 2009-12-02 |
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