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WO2008117490A1 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDF

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Publication number
WO2008117490A1
WO2008117490A1 PCT/JP2007/071916 JP2007071916W WO2008117490A1 WO 2008117490 A1 WO2008117490 A1 WO 2008117490A1 JP 2007071916 W JP2007071916 W JP 2007071916W WO 2008117490 A1 WO2008117490 A1 WO 2008117490A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
team
cpu
demonstration video
opening demonstration
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2007/071916
Other languages
English (en)
French (fr)
Inventor
Tsuyoshi Yamaguchi
Akihiko Shimizu
Hiroaki Kobayashi
Koji Toyohara
Ken Yokota
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2007074608A external-priority patent/JP4191769B2/ja
Priority claimed from JP2007074607A external-priority patent/JP4191768B2/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to KR1020097020845A priority Critical patent/KR101120951B1/ko
Priority to EP07831646A priority patent/EP2127712A4/en
Publication of WO2008117490A1 publication Critical patent/WO2008117490A1/ja
Priority to US12/556,314 priority patent/US20090325697A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Television Signal Processing For Recording (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

ゲームプログラムにおいて、プレイヤのオープニングデモ動画視聴に対する興趣性を高く維持する。このゲームプログラムでは、対戦チーム決定手段(52)によって、プレイヤのコントローラ(17)の操作によって、CPU(7)によって行われる対戦ゲームにおける対戦チームが決定され、オープニングデモ動画決定手段(53)によって、対戦チーム決定手段(52)によって決定された対戦チームの対戦である対戦ゲームのオープニングデモ動画がCPU(7)によって決定され、オープニングデモ動画表示再生手段(54)によって、対戦ゲーム開始前において、オープニングデモ動画決定手段(53)によって決定されたオープニングデモ動画がCPU(7)によってモニタに表示再生される。また、このゲームプログラムでは、ハイライト場面決定手段(55)によって、CPU(7)によって仮想対戦ゲームを行った後、仮想対戦ゲームの中から所定のハイライト条件を満たす仮想対戦ゲームにおけるハイライト場面が決定される。
PCT/JP2007/071916 2007-03-22 2007-11-12 ゲームプログラム、ゲーム装置及びゲーム制御方法 Ceased WO2008117490A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR1020097020845A KR101120951B1 (ko) 2007-03-22 2007-11-12 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
EP07831646A EP2127712A4 (en) 2007-03-22 2007-11-12 GAME PROGRAM, GAMING MACHINE AND GAME CONTROL PROCEDURE
US12/556,314 US20090325697A1 (en) 2007-03-22 2009-09-09 Game program, game apparatus, and game control method

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2007-074608 2007-03-22
JP2007074608A JP4191769B2 (ja) 2007-03-22 2007-03-22 ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2007074607A JP4191768B2 (ja) 2007-03-22 2007-03-22 ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2007-074607 2007-03-22

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/556,314 Continuation US20090325697A1 (en) 2007-03-22 2009-09-09 Game program, game apparatus, and game control method

Publications (1)

Publication Number Publication Date
WO2008117490A1 true WO2008117490A1 (ja) 2008-10-02

Family

ID=39788232

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/071916 Ceased WO2008117490A1 (ja) 2007-03-22 2007-11-12 ゲームプログラム、ゲーム装置及びゲーム制御方法

Country Status (5)

Country Link
US (1) US20090325697A1 (ja)
EP (1) EP2127712A4 (ja)
KR (1) KR101120951B1 (ja)
TW (1) TWI337884B (ja)
WO (1) WO2008117490A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8237720B2 (en) 2009-02-12 2012-08-07 Microsoft Corporation Shader-based finite state machine frame detection

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2011201365A1 (en) 2010-04-06 2011-10-20 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
CN112188181B (zh) * 2019-07-02 2023-07-04 中强光电股份有限公司 图像显示设备、立体图像处理电路及其同步信号校正方法

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07284567A (ja) * 1994-04-18 1995-10-31 Taihei Giken Kogyo Kk ビデオゲーム機におけるデモンストレーション処理装置
JPH09225142A (ja) * 1996-02-27 1997-09-02 Namco Ltd 画像合成方法及びゲーム装置
JPH10263203A (ja) * 1997-03-26 1998-10-06 Taito Corp ゲーム機のデモ装置
JP2001009155A (ja) * 1999-06-30 2001-01-16 Namco Ltd ゲームシステム及び情報記憶媒体
JP2004329357A (ja) * 2003-05-01 2004-11-25 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
JP2005111090A (ja) * 2003-10-09 2005-04-28 Aruze Corp ゲーム装置及びプログラム
JP2005176933A (ja) * 2003-12-16 2005-07-07 Taito Corp オープニング映像を作成できるゲーム機
JP2005319231A (ja) * 2004-05-01 2005-11-17 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法
JP2006141627A (ja) * 2004-11-18 2006-06-08 Taito Corp 戦績誇示表示できるtvゲーム装置

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3708099B2 (ja) * 1994-12-02 2005-10-19 株式会社ナムコ ゲーム装置及び画像合成方法
JP2904775B1 (ja) * 1998-06-03 1999-06-14 コナミ株式会社 画像表示ゲーム装置、ゲーム装置の画像表示方法、ゲーム装置の画像表示プログラムを記録した媒体
JP4155482B2 (ja) * 1999-11-04 2008-09-24 株式会社バンダイナムコゲームス ゲーム装置及びゲーム用のプログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3417918B2 (ja) * 2000-11-02 2003-06-16 コナミ株式会社 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法
JP3546206B2 (ja) * 2002-09-30 2004-07-21 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置及びプログラム
US8540575B2 (en) * 2002-10-08 2013-09-24 White Knuckle Gaming, Llc Method and system for increased realism in video games
JP4683281B2 (ja) * 2005-08-23 2011-05-18 ソニー株式会社 再生システム、再生装置、再生方法、情報処理装置、情報処理方法、およびプログラム

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07284567A (ja) * 1994-04-18 1995-10-31 Taihei Giken Kogyo Kk ビデオゲーム機におけるデモンストレーション処理装置
JPH09225142A (ja) * 1996-02-27 1997-09-02 Namco Ltd 画像合成方法及びゲーム装置
JPH10263203A (ja) * 1997-03-26 1998-10-06 Taito Corp ゲーム機のデモ装置
JP2001009155A (ja) * 1999-06-30 2001-01-16 Namco Ltd ゲームシステム及び情報記憶媒体
JP2004329357A (ja) * 2003-05-01 2004-11-25 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
JP2005111090A (ja) * 2003-10-09 2005-04-28 Aruze Corp ゲーム装置及びプログラム
JP2005176933A (ja) * 2003-12-16 2005-07-07 Taito Corp オープニング映像を作成できるゲーム機
JP2005319231A (ja) * 2004-05-01 2005-11-17 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法
JP2006141627A (ja) * 2004-11-18 2006-06-08 Taito Corp 戦績誇示表示できるtvゲーム装置

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
"Authorized Guide Complete Edition", 6 April 2006, JAPAN, KONAMI DIGITAL ENTERTAINMENT, article "Pro Baseball Sprits 3"
BUJINGAI T.: "Shukan Fami Tsu", ENTERBRAIN INC., 28 November 2003 (2003-11-28), pages 112 - 113, XP003024712 *
See also references of EP2127712A4

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8237720B2 (en) 2009-02-12 2012-08-07 Microsoft Corporation Shader-based finite state machine frame detection

Also Published As

Publication number Publication date
US20090325697A1 (en) 2009-12-31
TW200902125A (en) 2009-01-16
EP2127712A4 (en) 2012-10-10
KR101120951B1 (ko) 2012-03-13
KR20090119926A (ko) 2009-11-20
TWI337884B (en) 2011-03-01
EP2127712A1 (en) 2009-12-02

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