WO2008151358A1 - Property trading board game incorporating aspects of poker - Google Patents
Property trading board game incorporating aspects of poker Download PDFInfo
- Publication number
- WO2008151358A1 WO2008151358A1 PCT/AU2008/000814 AU2008000814W WO2008151358A1 WO 2008151358 A1 WO2008151358 A1 WO 2008151358A1 AU 2008000814 W AU2008000814 W AU 2008000814W WO 2008151358 A1 WO2008151358 A1 WO 2008151358A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- casino
- playing
- indicia
- card
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/005—Poker
Definitions
- the present invention relates to a method and apparatus for playing a game, for example a board game .
- Embodiments of the present invention find application, though not exclusively, in the leisure industry. Yet other embodiments find application, though not exclusively, in the gaming industry.
- the initial excitement and interest levels generated by known games may dwindle after repeated exposure. This may lead to a reduction in sales and therefore a commensurate reduction in the commercial value of the game.
- some potential players may exhibit a reluctance to invest the time and intellectual effort required to gain a working understanding of the rules of a new game. For this reason, it is also desirable, if possible, to reduce the amount of new information that must be assimilated before a new player can participate in a game.
- apparatus for playing a game including: a playing field defining a path having a plurality of positions, at least some of said positions depicting position indicia; and a plurality of cards, each of said cards depicting card indicia; whereby at least some of said card indicia are combinable with at least some of said position indicia so as to form a plurality of pre-defined combinations.
- An embodiment includes a plurality of playing pieces, each of the pieces being associable with a respective player of the game, the playing pieces being progressable along the path.
- This embodiment further includes monetary indicators for distribution amoungst some or all of the players.
- the playing field of this embodiment defines a repository for receipt of at least some of the monetary indicators.
- the card indicia are playing card designations and the plurality of cards is a deck of playing cards.
- the pre-defined combinations are card game hands and the card game is poker.
- This embodiment also includes a plurality of tokens respectively corresponding to each of the pre-defined combinations.
- a method of playing a game including the steps of: providing a playing field defining a path having a plurality of positions, at least some of said positions depicting position indicia and having an improvement option; providing a plurality of cards, each of said cards depicting card indicia; and triggering an improvement option on a specified position by providing a player with a pre-defined number of cards and ascertaining whether a combination formed from the position indicia depicted on the specified position and/or the card indicia on at least some of the cards received by the player is one of a plurality of pre-defined combinations; and improving the position if said combination is one of said plurality of pre-defined combinations.
- An embodiment includes the step of imposing one or more criterion to establish whether a player is eligible to exercise an improvement option.
- This embodiment utilizes a plurality of tokens respectively corresponding to each of the pre-defined combinations.
- the step of "improving the position" includes placement of a token corresponding to the combination upon said position.
- One or more embodiments include the provision of a plurality of playing pieces respectively associable with a corresponding plurality of players.
- the playing pieces are progressed along the path in accordance with an output of at least one random number generator and at least some of said positions are purchasable by one or more of the players.
- the positions purchased by a player may include an offensive capability exercisable against competitors to the player and the step of "improving the position" may include increasing the offensive capability of the improved position.
- the increment to the offensive capability is dependent upon the predefined combination that triggered the improvement option.
- a method of playing a game including the steps of: progressing player pieces along a playing path defining a plurality of positions, at least some of the positions including position indicia; providing players with an opportunity to purchase at least some of the positions; and providing players with an opportunity to improve an offensive capability of a purchased position based upon a combination formed from the position indicia of the purchased position and/or card indicia provided upon a plurality of playing cards.
- a method of playing a game including the steps of: progressing player pieces along a playing path defining a plurality of positions; providing means for formulating combinations of playing card indicia; providing players with an opportunity to purchase at least some of the positions; and providing players with an opportunity to improve an offensive capability of a purchased position dependent upon whether a combination formulated by said means is one of a plurality of pre-defined combinations.
- the pre-defined combinations are poker hands.
- Figure 1 is a plan view of a board layout for use with an embodiment of the invention
- Figure 2 is a table setting out in more detail some of the information depicted in some of the regions of the board shown figure 1 ;
- Figure 3 is a table setting out the costs to purchase casinos and the amounts payable by competitors when they land on either a standard casino or an improved casino.
- An embodiment of the invention is a property trading board game incorporating aspects of the popular card game of No Limit Texas Hold 'em poker.
- the game advantageously combines the fun of a board game with the excitement of playing poker. Due to the popularity of poker, many players will already be aware of the rules of poker, which will advantageously assist their assimilation of the rules of the game of the present embodiment. However, card games other than poker may be implemented in alternative embodiments.
- Each of the players is given an initial allotment of monetary indicators, in the form of chips, which are subsequently traded between some or all of the players and the cashier. Additionally, at various points in a game, some of the chips accumulate in a central repository 70, which is bounded by circle 66 and which is referred to as "The Pot”.
- An embodiment of the invention includes a playing field in the form of a board 69, as shown in figure 1.
- the board 69 is a 64 cm by 64 cm square.
- the outer circle 62 has a radius of 30cm, with concentric inner circles 63, 64, 65 and 66 having respective radii of 23 cm, 22 cm, 21 cm and 10 cm.
- the annular region intermediate circles 62 and 63 which is referred to as Ring 1, defines a path 67, which forms a circular loop.
- Radial lines 68 divide the path 67 into a plurality of truncated wedge shaped positions, which are individually numbered 1 to 52. The majority of the positions 1 to 52 are representative of world renowned casinos.
- the main aim of this embodiment of the game is to either send competitor players bankrupt or simply to have amassed the largest value of chips at the end of a designated time period.
- One strategy for achieving this is to purchase entry to each casino's poker tournament and charge other players a "rake" each time they land on that casino.
- Each casino can be “improved” by purchasing "hands” for that casino, in which case the rake increases according to the hand purchased.
- the game also provides numerous opportunities to play various poker tournaments during the game, to win chips from the other players and/or to otherwise determine various outcomes.
- the positions 1 to 52 depict information as shown in the middle column of the table shown in figure 2.
- the information may be instructions to the players, such as the following statement depicted at position 1: "Rebuy - top up bank by $1000 if you pass, or $2000 of you land on it."
- Other examples of instructions are given at positions 6, 11, 16, 17, 22, 27, 32, 37, 38, 43 and 48.
- the remaining positions 2 to 5, 7 to 10, 12 to 15, 18 to 21, 23 to 26, 28 to 31, 33 to 36, 39 to 42, 44 to 47 and 49 to 52 are representative of casinos and the name of each casino is depicted in the respective position. According to the rules of the embodiment, each of the casinos has an "improvement option", which will be described in detail below.
- the positions within the annular region intermediate circles 63 and 64 depict one of ten possible colours representing ten sets of four casinos. This identifies to the players which set a particular casino is a part of. It will be appreciated that other means for indicating casino sets may be adopted, for example making use of alternative combinations of colours, shades, other indicia, etc.
- the positions within the annular region intermediate circles 64 and 65 (which is referred to as ring 3) contain position indicia 74 in the form of playing card designations which respectively represent each particular position.
- the particular playing card designations that are respectively depicted on each of the 52 positions are shown in the third column of the table of figure 2. For example, a "2 of spades" is depicted in position 1, in the form of a black number 2 and a black symbol representing spades.
- the designations of each of the 52 cards within a regular deck of playing cards are represented on the board 69, with one designation being depicted per position.
- the positions within the annular region intermediate circles 65 and 66 (which is referred to as ring 4) contain three card repositories 71, 72 and 73.
- the first and second card repositories 71 and 72 are for cards referred to as "Hazard / Reward" cards.
- the lower faces of these cards depict instructions that may be advantageous or disadvantageous for the players to carry out.
- one or more sponsors may be identified on the upper faces of these cards.
- the instructions contained on a first set of Hazard / Reward cards are set out in table 1 below, with each instruction being present on one card in the first Hazard / Reward deck:
- the casino manager forgets to call your name at the start of a tournament. Pay $200 into the pot, OR miss one turn. You have been accused of cheating and found innocent. Collect $200 from each player at the table.
- the "calling station” at the table hits a "runner, runner flush”. Throw $200 into the pot.
- the casino manager forgets to call your name at the start of a tournament. Pay $200 into the pot, or miss one turn
- the third card repository 73 is for a regular deck of 52 playing cards.
- each of the playing cards includes card indicia. More particularly, the card indicia indicate the designations of the playing cards, for example Ace of Hearts or 4 of Diamonds, etc.
- the card indicia is combinable with at least some of the position indicia so as to form a plurality of pre-defined combinations in the form of poker hands, as is described in greater detail below.
- the majority of the board is typically a shade of green that is similar to the majority of casino tables and it may feature green felt as the top layer to simulate the layout of a poker table.
- various sponsor logos may be printed on various locations of the board 69.
- the embodiment of the game includes the following equipment: • Random number generators, in the form of two regular six-sided dice.
- Chip set with a total of five hundred chips as follows: o $5 Chips - Red Coloured with Sponsors Logo - 120 pieces o $25 Chips - Green Coloured with Sponsors Logo - 120 pieces o $100 Chips - Black Coloured with Sponsors Logo - 160 pieces o $1000 Chips - White Coloured with Sponsors Logo - 60 pieces o $5000 Chips - Yellow Coloured with Sponsors Logo - 40 pieces.
- Aces) - 4 tokens o Full House (three of a kind plus a pair e.g. three Tens, and two Queens, or three sixes, and two Eights) - 8 tokens o Flush (five mixed cards of the same suit) - 8 tokens o Straight (five cards in numerical order of any suit) - 12 tokens o Three of a Kind (e.g. 3 Kings) - 12 tokens o 2 Pair (e.g. A Pair of Queens and a Pair of Eights) - 20 tokens o 1 Pair (e.g. A Pair of Three's) - 40 tokens.
- the method of playing the embodiment of the game commences with all of the player's pieces on the Buy In/Re Buy position (i.e. position 1) and each player is given monetary indicators in the form of chips to a value of $2000.
- Each player uses the random number generator in the form of rolling the pair of dice to determine who shall go first. The player with the highest total moves first, and play continues clockwise from that person.
- each player rolls the pair of dice and then progresses their player's piece clockwise along the path 67 defined in the board 69.
- the player moves their player's piece in a clockwise direction a total number of positions equal to the total of the 2 dice.
- the dice will pass to the next player in a clockwise direction. No one shall have more than one "turn" at a time unless directed to by one of the hazard/reward cards.
- the piece will either pass starting position 1 (Buy In/Re Buy), or land directly on it at the completion of the player's turn. If the piece passes position 1, the player receives $1000 in chips from the Cashier. If the piece lands on position 1, the player receives $2000 in chips from the Cashier.
- the embodiment provides players with opportunities to purchase an interest in one or more of the casinos.
- the interest is an outright purchase of the casino.
- the interest is referred to as "entry to casino poker tournaments".
- the phrase "purchase of a position" and the like should be construed to include "purchase of an interest in a casino” and "purchase of an interest in a position”.
- the terminology used is to "purchase a casino”.
- alternative equivalent terminology such as to "purchase a position” could also be employed.
- the word “casino” as used in many contexts within this document is effectively synonymous with the word "position”.
- the player's piece After the completion of the first lap of the path 67, if the player's piece lands on a position representing a casino that has not already been purchased, they may elect to purchase that casino.
- Each casino can only be purchased by one player, and the purchasing player will receive a card that represents that casino.
- the cost of purchasing the casinos varies as shown in the second column of the table of figure 3. For example, the cost to purchase the casino at position 2 is $50 worth of chips, whereas the cost to purchase the casino at position 52 is $800 worth of chips.
- the purchase cost of each casino is depicted on its position and on the card representing the relevant casino. The casino purchase price is paid to the cashier.
- Players will generally benefit from the purchase of casinos due to an offensive capability that is inherent in casinos in this embodiment. The offensive capability is exercisable against the other players competing against the owner of the casino.
- a player may sell a casino back to the cashier for one half of the original purchase price. Once this occurs, the casino will become available for purchase by other players. A player may also sell or trade the casino with another player for whichever price they can negotiate.
- each of the casinos has an improvement option, which is triggered for the casino on a specified position by providing a player with six regular playing cards from repository 73. The player then ascertains whether a combination formed from the position indicia depicted on the specified position and/or the card indicia on at least some of the playing cards received by the player is one of a plurality of pre-defined combinations in the form of poker hands. If so, the casino on the specified position is improved.
- the embodiment includes a criterion to establish whether a player is eligible to exercise an improvement option in relation to any given casino.
- This criterion is that a player must own two or more of the four casinos in a particular colour set, before they are allowed to "improve” the casinos that they have purchased in that group.
- the colour sets are depicted by the colours in ring 2.
- the player attempts to make a predefined combination (i.e. the best possible poker hand) using a combination of the card indicia from any five of the seven available indicia (i.e. the card indicia from the six playing cards dealt and the position indicia representing the casino that is the subject of the improvement attempt). (See Improvement Attempt Example 2 below.) • If the player' s combination is one of the predefined combinations (i.e. if the player' s combination forms a poker hand) then the player selects a poker hand token representing the predefined combination and places it on the board position representing the improved casino and the improvement attempt is a success.
- the player can sell the poker hand token for one-half of the purchase price (e.g. $150). Alternatively the player can sell or trade an entire improved casino to another player for the best available negotiated price.
- the "improvement" of a casino effectively increases the casino's offensive capability that is exercisable against competitors to the player who owns the improved casino.
- the increment to the offensive capability of an improved casino is dependent upon the pre-defined combination that triggered the improvement option.
- Option 1 - Pay a rake amount to the owner of the casino.
- the rake amount ranges between 10% of the purchase price of an unimproved casino, up to 10 times the purchase price of the casino depending on the poker hand improvement to the casino.
- the relevant rake amounts for each of the casinos in the embodiment are set out in columns 3 to 12 of the table shown in figure 3. For example, if a player lands on the casino at position 10 and it is owned by another player, then the player must pay chips worth $25 as rake to the owner if the casino is unimproved. If the casino has been improved, this rake amount increases depending upon the particular predefined combination that triggered the improvement.
- the rake amount rises to $750 worth of chips. If the casino at position 10 is improved with a "Royal Flush” token, the rake amount rises to $2500 worth of chips. In other words, the increment to the offensive capability is dependent upon the pre-defined combination that triggered the improvement option.
- Option 2 Double or nothing.
- the player challenges the owner of the casino regarding the rake to be paid. If the player wins the challenge, the player is not required to pay the rake. If the player loses the challenge, the player is required to pay double the rake. This option (i.e. Option 2) is only available to a player that lands on an improved casino.
- the challenge involves the following steps:
- the player shuffles the regular deck of cards from repository 73 and deals six cards to themselves . If one of the cards dealt matches the card which represents the casino that the player has landed on, then the player places it at the bottom of the deck and deals another card.
- the player makes the best possible predefined combination (i.e. poker hand) using any five of the seven card designations available (i.e. using the card indicia from the six cards dealt and/or the position indicia associated with the casino.)
- Position nos. 6, 11, 16, 17, 22, 27, 32, 37, 38, 43 and 48 on the board 69 correspond to either one of the two decks of hazard/reward cards that are stored at repositories 71 and 72 respectively. Each of these positions states whether the first or the second deck of Hazard / Reward cards are to be used, as indicated at column two of the table of figure 2.
- the player has to pay a fee into The Pot 70.
- the amount of the fee is dependent upon whether it is the first or the second deck of Hazard / Reward cards that are to be used. The player then picks up the top card of the relevant deck of Hazard / Reward cards and follows the instructions on that card.
- Hazard / Reward cards may be kept secret by the player, until they need or want to use the benefit assigned to that card. This option is marked clearly on the relevant Hazard / Reward cards. In this case the player does not return the Hazard / Reward card to the deck until it has been used. All other cards are immediately read aloud by the player and the instructions followed.
- Playing hands of poker provides a significant aspect of this embodiment of the invention.
- players may be instructed by the Hazard / Reward cards to play hands of poker against each other. In most cases, there will be a minimum entry fee, and the players may also be playing for all or part of the chips already in The Pot 70.
- the player whose turn led to the playing of a game of poker shall be the dealer.
- the job of dealer will move clockwise around the table with each player taking turns at being the dealer until the designated amount of hands have been dealt.
- any variation of poker may be played and the rules for Texas Hold 'em are included with the embodiment. In all poker games, the limits will be designated in the instructions. In all poker games the big blind (or high) shall be 10% of the entry fee. For example, if the entry fee is $100 then "Big Blind” will be $10. In alternative embodiments variations to the rules are made.
- the amount of the starting stake may be varied; the criteria for attempting to improve a casino may be relaxed, such as by dispensing with the rule that a player must firstly purchase at least two casinos in a colour set; in relation to the payment of rake after landing on a casino owned by another player, Option Two may be dispensed with; variations to the cost of casino's may be implemented; variations to the Rake percentages may be implemented; variations to the entry cost to poker tournaments may be implemented; variations to the cost of any hazards or the value of any rewards may be implemented; when attempting to form a predefined combination from the position indicia and the card indicia, the player may be forced to include the position indicia within the combination; and/or the amount of Poker Hand Tokens available may be varied.
- available triggers for the end of the game include sending at least one competitor player bankrupt or amassing the largest value of chips at the end of a designated time period. Additional or alternative triggers that may be implemented in some embodiments include, for example, sale of all of the available properties, or the improvement thereof.
- the players calculate the sum of their monetary indicators. The player with the greatest total amount given by summation of their monetary indicators is the winner and the game ceases.
- the players calculate their total net worth. This is a value dependent upon both the sum of the player's monetary indicators and the value of the property which owned when the end-trigger was reached. The player with the greatest net worth wins is designated as the winner of the game.
- the players compete in a final poker tournament. To do so, firstly each of the players liquidates their game assets, which involves converting each player's properities back into monetary indicators. In one such embodiment this conversion is calculated with reference solely to the initial purchase price of the properties; with the amount liquidated being a factor multiplied by the the initial purchase price. In yet another embodiment, the conversion is calculated with with reference to the initial purchase price; with additional cash bonuses being provided for any improvements thereto.
- An alternative embodiment can dispense with the use of card indicia and position indicia and instead provide other means for formulating combinations of playing card indicia.
- One example of such means would be an electronic device programmed to display randomly generated predefined combinations of playing card designations in the form of poker hands. This device could include a display for displaying the poker hands; a processor with access to a random number generator or a pseudo-random number generator; and input means to allow a player to send a signal to the processor to commence the formulation and display of a new poker hand.
- the players are provided with opportunities to improve the offensive capabilities of their purchased positions dependent upon whether a combination formulated by the means is one of a plurality of pre-defined combinations.
- Another embodiment may dispense with the physical board, cards, pieces, chips, etc, and instead implement the game electronically, for example on a computer or a group of networked computers.
- Such an embodiment could simulate the board and the position of the various players' pieces on it and the simulation could be presented graphically to the players on one or a plurality of monitors.
- Remote communication means such as the internet and the like, may be used to communicate game data between the computers of geographically dispersed players.
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Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2008261599A AU2008261599A1 (en) | 2007-06-12 | 2008-06-10 | Property trading board game incorporating aspects of poker |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2007903125 | 2007-06-12 | ||
| AU2007903125A AU2007903125A0 (en) | 2007-06-12 | Method and apparatus for playing a game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2008151358A1 true WO2008151358A1 (en) | 2008-12-18 |
Family
ID=40129122
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/AU2008/000814 Ceased WO2008151358A1 (en) | 2007-06-12 | 2008-06-10 | Property trading board game incorporating aspects of poker |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU2008261599A1 (en) |
| WO (1) | WO2008151358A1 (en) |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2355785A (en) * | 1942-10-21 | 1944-08-15 | Malco Inc | Game or similar device |
| GB2129311A (en) * | 1982-11-01 | 1984-05-16 | James Clark Rimbold | Board game apparatus |
| US5169154A (en) * | 1991-05-30 | 1992-12-08 | Dianne Borghi | Casino board game |
| US5228698A (en) * | 1992-11-03 | 1993-07-20 | Dubarry Jr A P | Casino board game apparatus |
| US5683088A (en) * | 1996-09-12 | 1997-11-04 | Rose; Randall D. | Board game apparatus and method |
| US5791649A (en) * | 1997-07-28 | 1998-08-11 | Disandro; Nicholas Mark | Poker style board game and method for playing same |
| US6722655B1 (en) * | 2002-11-27 | 2004-04-20 | Royal D. Camero | Card game combining poker and bingo concepts |
| US20050218591A1 (en) * | 2004-03-31 | 2005-10-06 | Torigian Michael A | Gambling-style board game |
-
2008
- 2008-06-10 AU AU2008261599A patent/AU2008261599A1/en not_active Abandoned
- 2008-06-10 WO PCT/AU2008/000814 patent/WO2008151358A1/en not_active Ceased
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2355785A (en) * | 1942-10-21 | 1944-08-15 | Malco Inc | Game or similar device |
| GB2129311A (en) * | 1982-11-01 | 1984-05-16 | James Clark Rimbold | Board game apparatus |
| US5169154A (en) * | 1991-05-30 | 1992-12-08 | Dianne Borghi | Casino board game |
| US5228698A (en) * | 1992-11-03 | 1993-07-20 | Dubarry Jr A P | Casino board game apparatus |
| US5683088A (en) * | 1996-09-12 | 1997-11-04 | Rose; Randall D. | Board game apparatus and method |
| US5791649A (en) * | 1997-07-28 | 1998-08-11 | Disandro; Nicholas Mark | Poker style board game and method for playing same |
| US6722655B1 (en) * | 2002-11-27 | 2004-04-20 | Royal D. Camero | Card game combining poker and bingo concepts |
| US20050218591A1 (en) * | 2004-03-31 | 2005-10-06 | Torigian Michael A | Gambling-style board game |
Non-Patent Citations (1)
| Title |
|---|
| "Hold'em-opoly", Retrieved from the Internet <URL:http://www.strangenewproducts.com/2005/11/holdem-opoly.html> * |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2008261599A1 (en) | 2008-12-18 |
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