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WO2008150097A2 - Numeral memory game method - Google Patents

Numeral memory game method Download PDF

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Publication number
WO2008150097A2
WO2008150097A2 PCT/KR2008/003125 KR2008003125W WO2008150097A2 WO 2008150097 A2 WO2008150097 A2 WO 2008150097A2 KR 2008003125 W KR2008003125 W KR 2008003125W WO 2008150097 A2 WO2008150097 A2 WO 2008150097A2
Authority
WO
WIPO (PCT)
Prior art keywords
names
telephone numbers
stored
portable terminal
data base
Prior art date
Application number
PCT/KR2008/003125
Other languages
French (fr)
Other versions
WO2008150097A3 (en
Inventor
Sung Ho Wang
Original Assignee
Sung Ho Wang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sung Ho Wang filed Critical Sung Ho Wang
Priority to JP2010511111A priority Critical patent/JP2010529770A/en
Priority to US12/663,659 priority patent/US20100178969A1/en
Publication of WO2008150097A2 publication Critical patent/WO2008150097A2/en
Publication of WO2008150097A3 publication Critical patent/WO2008150097A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implemented as a type of a game on the portable phone.
  • the present invention has been proposed to provide a numeral memory game method capable of adopting a game type and memorizing easily the telephone numbers, information useful for daily life or special days of family, acquaintances or relatives.
  • the present invention provide a numeral memory game method played on a portable terminal including a memory, a display part, and input part, wherein the method comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names from the question data base and displaying the names on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.
  • FIG. 1 is a data base for a game of the present invention
  • FIG. 2 is a flow chart of a game method of the present invention
  • FIG. 3 is a picture of showing an example of a telephone number on address lists to be displayed for solving
  • FIG. 4 is a picture of showing an example of a telephone number useful for daily life to be displayed for solving.
  • FIG. 5 is a picture of showing an example of a special day of relative to be displayed for solving.
  • the present invention includes a question database ("DB") shown in FIG. 1 and a program allowing questions to be displayed and answers to be found.
  • DB question database
  • the question DB is classified as A, B, C, wherein A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
  • A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
  • people stores necessary telephone numbers on their portable terminal and draw information of the numbers from DB if necessary.
  • additional numbers or changed number may be reflected to the address list.
  • [16] B refers to a list of the telephone numbers useful for daily life, such as emergency calls of 119(fire emergency call) or 112(crime report call), special numbers of 1339(hospital information) or 1399(illegal or poor food call), etc., daily life information guide numbers of 116(standard time guide) or 1333(traffic situation guide), and other useful telephone number of pizza chain stores, food restaurants chain, or laundry chain among 1588 or 080. Meanwhile, the numbers belonging to B is different depending countries and regions and thus amendment to the numbers has to be made pursuant to the region where the program is to be executed.
  • C refers to the numerals consisting of memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays.
  • memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays.
  • common festival days or memorial days such as Han GuI day or National Foundation day of Korea is previously memorized
  • personal memorial days such as family birth days, sacrificial rite days, or wedding memorial days is input directly by a user.
  • FIG.2 is a flow chart of a game method according to the present invention.
  • question DB is generated and difficulty degree of the questions is set.
  • the difficulty degree is determined depending on the steps as, for example, a first step designating one number among the numbers to be provided for questions, a second step designating two numbers among them, and a third step designating all of them, with a star mark.
  • the game is designed that numbers designated with a star mark will be answered correctly and higher step is difficult to be answered correctly.
  • FIGs. 3, 4 and 5 are views depicting examples of the questions displayed on a portable terminal, wherein Fig. 3 is a case of displaying the question stored on A, Fig. 4 is a case of displaying the question stored on B, and Fig. 5 is a case of displaying the question stored on C.
  • Fig. 3 is a case of displaying the question stored on A
  • Fig. 4 is a case of displaying the question stored on B
  • Fig. 5 is a case of displaying the question stored on C.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Telephone Function (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Calculators And Similar Devices (AREA)

Abstract

The present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implementing as a type of a game on the portable phone. A numeral memory game method according to the present invention comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names, telephone numbers and memorial days from the question data base and displaying the names, and the telephone numbers and the memorial days covered partially or entirely on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.

Description

Description NUMERAL MEMORY GAME METHOD
Technical Field
[1] The present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implemented as a type of a game on the portable phone. Background Art
[2] Recently, as wireless communication industry has been developed, almost all of persons have owned one or more portable terminal such as a portable phone or PDA(Personal Digital Assistants). Under this circumstance, people store information such as addresses, telephone nembers, or memorial days, etc., on the portable terminal of a portable phone or PDA, and use it conveniently when being necessary, and thus no memorizing of telephone numbers or memorial days is necessary. Disclosure of Invention Technical Problem
[3] Accordingly, the present invention has been proposed to provide a numeral memory game method capable of adopting a game type and memorizing easily the telephone numbers, information useful for daily life or special days of family, acquaintances or relatives. Technical Solution
[4] To achieve the object, the present invention provide a numeral memory game method played on a portable terminal including a memory, a display part, and input part, wherein the method comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names from the question data base and displaying the names on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.
[5]
Advantageous Effects
[6] The effects obtained from the present invention is that when the game is enjoyed and completed, people can memorize on their heads the telephone numbers stored on address list of their portable terminal, telephone numbers useful for daily life, festival days and memorial days of acquaintances. Brief Description of the Drawings [7] The following drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principle of the invention. In the drawings:
[8] FIG. 1 is a data base for a game of the present invention;
[9] FIG. 2 is a flow chart of a game method of the present invention;
[10] FIG. 3 is a picture of showing an example of a telephone number on address lists to be displayed for solving;
[11] FIG. 4 is a picture of showing an example of a telephone number useful for daily life to be displayed for solving; and
[12] FIG. 5 is a picture of showing an example of a special day of relative to be displayed for solving. Mode for the Invention
[13] Hereinafter, a numeral memory game method according to a preferred embodiment of the present invention will be described in detail, referring to the accompanying drawings.
[14] The present invention includes a question database ("DB") shown in FIG. 1 and a program allowing questions to be displayed and answers to be found.
[15] Referring to Fig.l, the question DB is classified as A, B, C, wherein A refers to the name and telephone numbers stored on the portable phone owned by himself/herself. Generally, people stores necessary telephone numbers on their portable terminal and draw information of the numbers from DB if necessary. Here, when playing the game, comparing to the numbers stored on the address list, additional numbers or changed number may be reflected to the address list.
[16] B refers to a list of the telephone numbers useful for daily life, such as emergency calls of 119(fire emergency call) or 112(crime report call), special numbers of 1339(hospital information) or 1399(illegal or poor food call), etc., daily life information guide numbers of 116(standard time guide) or 1333(traffic situation guide), and other useful telephone number of pizza chain stores, food restaurants chain, or laundry chain among 1588 or 080. Meanwhile, the numbers belonging to B is different depending countries and regions and thus amendment to the numbers has to be made pursuant to the region where the program is to be executed.
[17] Meanwhile, C refers to the numerals consisting of memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays. Here, common festival days or memorial days such as Han GuI day or National Foundation day of Korea is previously memorized, and personal memorial days such as family birth days, sacrificial rite days, or wedding memorial days is input directly by a user.
[18] Fig.2 is a flow chart of a game method according to the present invention.
[19] Referring to Fig.2, when a program is prosecuted, question DB is generated and difficulty degree of the questions is set. The difficulty degree is determined depending on the steps as, for example, a first step designating one number among the numbers to be provided for questions, a second step designating two numbers among them, and a third step designating all of them, with a star mark. Here, the game is designed that numbers designated with a star mark will be answered correctly and higher step is difficult to be answered correctly.
[20] Referring to a game method, one optional question per every a trial is extracted from the question DB, and the covered numeral is provided pursuant to the difficult degree.
[21] Figs. 3, 4 and 5 are views depicting examples of the questions displayed on a portable terminal, wherein Fig. 3 is a case of displaying the question stored on A, Fig. 4 is a case of displaying the question stored on B, and Fig. 5 is a case of displaying the question stored on C. When an question is answered, the following question is subjected, and if all questions stored on the question DB are answered correctly, or the pre-set questions are answered correctly, a game is completed. Furthermore, when a question is answered incorrectly, a game is over.
[22] Subsequently, returning to the start step, the difficulty degree of the questions is set, and then the game is repeated. Here, it should be understood that game method may be in versed such that the numerals of telephone number or memorial days are questioned, and numeral characters are to be inputted in order to answer correctly the question.
[23] While this invention has been described in conjunction with the specific embodiments outlined above, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art.

Claims

Claims
[1] A numeral memory game method played on a portable terminal including a memory, a display part, and input part comprising the steps of: generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal; extracting the names, telephone numbers and memorial days from the question data base and displaying the names, and the telephone numbers and the memorial days covered partially or entirely on the display part; and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.
[2] A numeral memory game method played on a portable terminal including a memory, a display part, and input part according to claim 1, wherein the method comprises the steps of: generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal; extracting the names, telephone numbers and memorial days from the question data base and displaying the names, and the telephone numbers and the memorial days on the display part; and comparing the names inputted to the input part by a user to the name stored on the data base, and determining whether they are identical.
PCT/KR2008/003125 2007-06-08 2008-06-04 Numeral memory game method WO2008150097A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2010511111A JP2010529770A (en) 2007-06-08 2008-06-04 Number memory game method
US12/663,659 US20100178969A1 (en) 2007-06-08 2008-06-04 Numeral Memory Game Method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2007-0056291 2007-06-08
KR1020070056291A KR100877480B1 (en) 2007-06-08 2007-06-08 How to play number memory

Publications (2)

Publication Number Publication Date
WO2008150097A2 true WO2008150097A2 (en) 2008-12-11
WO2008150097A3 WO2008150097A3 (en) 2009-02-26

Family

ID=38501364

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2008/003125 WO2008150097A2 (en) 2007-06-08 2008-06-04 Numeral memory game method

Country Status (4)

Country Link
US (1) US20100178969A1 (en)
JP (1) JP2010529770A (en)
KR (1) KR100877480B1 (en)
WO (1) WO2008150097A2 (en)

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Publication number Priority date Publication date Assignee Title
US8960500B2 (en) 2006-03-06 2015-02-24 The Coca-Cola Company Dispenser for beverages including juices
US10280060B2 (en) 2006-03-06 2019-05-07 The Coca-Cola Company Dispenser for beverages having an ingredient mixing module

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KR20180037428A (en) * 2016-10-04 2018-04-12 박재건 Functional gaming method connected with phone number
US20180096623A1 (en) * 2016-10-05 2018-04-05 Tiejun J. XIA Method and system of drawing graphic figures and applications

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8960500B2 (en) 2006-03-06 2015-02-24 The Coca-Cola Company Dispenser for beverages including juices
US10280060B2 (en) 2006-03-06 2019-05-07 The Coca-Cola Company Dispenser for beverages having an ingredient mixing module

Also Published As

Publication number Publication date
JP2010529770A (en) 2010-08-26
KR100877480B1 (en) 2009-01-07
WO2008150097A3 (en) 2009-02-26
US20100178969A1 (en) 2010-07-15
KR20070076569A (en) 2007-07-24

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