WO2008150097A2 - Numeral memory game method - Google Patents
Numeral memory game method Download PDFInfo
- Publication number
- WO2008150097A2 WO2008150097A2 PCT/KR2008/003125 KR2008003125W WO2008150097A2 WO 2008150097 A2 WO2008150097 A2 WO 2008150097A2 KR 2008003125 W KR2008003125 W KR 2008003125W WO 2008150097 A2 WO2008150097 A2 WO 2008150097A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- names
- telephone numbers
- stored
- portable terminal
- data base
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 16
- 230000000694 effects Effects 0.000 description 2
- 235000013305 food Nutrition 0.000 description 2
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 235000013550 pizza Nutrition 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- the present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implemented as a type of a game on the portable phone.
- the present invention has been proposed to provide a numeral memory game method capable of adopting a game type and memorizing easily the telephone numbers, information useful for daily life or special days of family, acquaintances or relatives.
- the present invention provide a numeral memory game method played on a portable terminal including a memory, a display part, and input part, wherein the method comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names from the question data base and displaying the names on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.
- FIG. 1 is a data base for a game of the present invention
- FIG. 2 is a flow chart of a game method of the present invention
- FIG. 3 is a picture of showing an example of a telephone number on address lists to be displayed for solving
- FIG. 4 is a picture of showing an example of a telephone number useful for daily life to be displayed for solving.
- FIG. 5 is a picture of showing an example of a special day of relative to be displayed for solving.
- the present invention includes a question database ("DB") shown in FIG. 1 and a program allowing questions to be displayed and answers to be found.
- DB question database
- the question DB is classified as A, B, C, wherein A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
- A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
- people stores necessary telephone numbers on their portable terminal and draw information of the numbers from DB if necessary.
- additional numbers or changed number may be reflected to the address list.
- [16] B refers to a list of the telephone numbers useful for daily life, such as emergency calls of 119(fire emergency call) or 112(crime report call), special numbers of 1339(hospital information) or 1399(illegal or poor food call), etc., daily life information guide numbers of 116(standard time guide) or 1333(traffic situation guide), and other useful telephone number of pizza chain stores, food restaurants chain, or laundry chain among 1588 or 080. Meanwhile, the numbers belonging to B is different depending countries and regions and thus amendment to the numbers has to be made pursuant to the region where the program is to be executed.
- C refers to the numerals consisting of memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays.
- memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays.
- common festival days or memorial days such as Han GuI day or National Foundation day of Korea is previously memorized
- personal memorial days such as family birth days, sacrificial rite days, or wedding memorial days is input directly by a user.
- FIG.2 is a flow chart of a game method according to the present invention.
- question DB is generated and difficulty degree of the questions is set.
- the difficulty degree is determined depending on the steps as, for example, a first step designating one number among the numbers to be provided for questions, a second step designating two numbers among them, and a third step designating all of them, with a star mark.
- the game is designed that numbers designated with a star mark will be answered correctly and higher step is difficult to be answered correctly.
- FIGs. 3, 4 and 5 are views depicting examples of the questions displayed on a portable terminal, wherein Fig. 3 is a case of displaying the question stored on A, Fig. 4 is a case of displaying the question stored on B, and Fig. 5 is a case of displaying the question stored on C.
- Fig. 3 is a case of displaying the question stored on A
- Fig. 4 is a case of displaying the question stored on B
- Fig. 5 is a case of displaying the question stored on C.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Telephone Function (AREA)
- Mobile Radio Communication Systems (AREA)
- Calculators And Similar Devices (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010511111A JP2010529770A (en) | 2007-06-08 | 2008-06-04 | Number memory game method |
US12/663,659 US20100178969A1 (en) | 2007-06-08 | 2008-06-04 | Numeral Memory Game Method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2007-0056291 | 2007-06-08 | ||
KR1020070056291A KR100877480B1 (en) | 2007-06-08 | 2007-06-08 | How to play number memory |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008150097A2 true WO2008150097A2 (en) | 2008-12-11 |
WO2008150097A3 WO2008150097A3 (en) | 2009-02-26 |
Family
ID=38501364
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2008/003125 WO2008150097A2 (en) | 2007-06-08 | 2008-06-04 | Numeral memory game method |
Country Status (4)
Country | Link |
---|---|
US (1) | US20100178969A1 (en) |
JP (1) | JP2010529770A (en) |
KR (1) | KR100877480B1 (en) |
WO (1) | WO2008150097A2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8960500B2 (en) | 2006-03-06 | 2015-02-24 | The Coca-Cola Company | Dispenser for beverages including juices |
US10280060B2 (en) | 2006-03-06 | 2019-05-07 | The Coca-Cola Company | Dispenser for beverages having an ingredient mixing module |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180037428A (en) * | 2016-10-04 | 2018-04-12 | 박재건 | Functional gaming method connected with phone number |
US20180096623A1 (en) * | 2016-10-05 | 2018-04-05 | Tiejun J. XIA | Method and system of drawing graphic figures and applications |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2697653B1 (en) * | 1992-11-04 | 1995-01-20 | Info Telecom | Electronic game of chance device. |
GB9909649D0 (en) * | 1999-04-28 | 1999-06-23 | Constantine William R | Improved competion method and means |
JP2002045567A (en) * | 2000-08-02 | 2002-02-12 | Konami Co Ltd | Portable terminal device, game perfomance support device and recording medium |
JP2002057818A (en) * | 2000-08-11 | 2002-02-22 | Appresso:Kk | Person guiding system |
JP2002200344A (en) * | 2000-12-29 | 2002-07-16 | Tenyo Co Ltd | Jugglery system using portable information terminal |
US7063619B2 (en) * | 2001-03-29 | 2006-06-20 | Interactive Telegames, Llc | Method and apparatus for identifying game players and game moves |
JP3576994B2 (en) * | 2001-04-27 | 2004-10-13 | 株式会社コナミコンピュータエンタテインメントスタジオ | Game server, net game progress control program, and net game progress control method |
JP4049555B2 (en) * | 2001-07-03 | 2008-02-20 | 株式会社テンヨー | Magic game device |
US7722466B2 (en) * | 2002-03-06 | 2010-05-25 | Wms Gaming Inc. | Integration of casino gaming and non-casino interactive gaming |
JP2006023708A (en) * | 2004-06-08 | 2006-01-26 | Com Techno Alpha Kk | Duplication registration preventing system for quiz question, and text data registration method |
JP2006051251A (en) * | 2004-08-13 | 2006-02-23 | Aruze Corp | Game system |
JP2006318317A (en) * | 2005-05-13 | 2006-11-24 | Nomura Research Institute Ltd | User authentication apparatus, user authentication method, and user authentication program |
-
2007
- 2007-06-08 KR KR1020070056291A patent/KR100877480B1/en not_active Expired - Fee Related
-
2008
- 2008-06-04 JP JP2010511111A patent/JP2010529770A/en not_active Ceased
- 2008-06-04 WO PCT/KR2008/003125 patent/WO2008150097A2/en active Application Filing
- 2008-06-04 US US12/663,659 patent/US20100178969A1/en not_active Abandoned
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8960500B2 (en) | 2006-03-06 | 2015-02-24 | The Coca-Cola Company | Dispenser for beverages including juices |
US10280060B2 (en) | 2006-03-06 | 2019-05-07 | The Coca-Cola Company | Dispenser for beverages having an ingredient mixing module |
Also Published As
Publication number | Publication date |
---|---|
JP2010529770A (en) | 2010-08-26 |
KR100877480B1 (en) | 2009-01-07 |
WO2008150097A3 (en) | 2009-02-26 |
US20100178969A1 (en) | 2010-07-15 |
KR20070076569A (en) | 2007-07-24 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP1143667A3 (en) | Method and system for accessing wirelessly a network phonebook and a journal database | |
WO2005050954A3 (en) | Personalized caller identification | |
JP2005517358A5 (en) | ||
CN101202791A (en) | Crank call judging system and method | |
WO2006118734A3 (en) | Method and system for associating a conference participant with a telephone call | |
US20100178969A1 (en) | Numeral Memory Game Method | |
CN101459713A (en) | Method for prompting personal information by incoming call and mobile communication device thereof | |
US7627094B2 (en) | Selective response telephone answering system | |
CN104954529A (en) | Method for virtualizing calls on mobile phones | |
KR100652648B1 (en) | Method of transmitting user status information using short message of mobile communication terminal | |
JP2000358086A (en) | Portable telephone set | |
US20030224830A1 (en) | Mobile telephone capable of displaying image of caller automatically and method for realize it | |
US20070211884A1 (en) | Privacy protection method for terminal subscriber, privacy protection terminal device, and privacy protection program | |
JP5136907B2 (en) | Incoming display control method for telephone device | |
KR100664122B1 (en) | How to display callers when you miss a call | |
JPH10164210A (en) | Mobile phone | |
AU710412B3 (en) | Communication assembly | |
US20110229869A1 (en) | Display method for maximal use of shortcut numbers for cellular phone | |
EP1183850A1 (en) | Communication assembly | |
KR100595667B1 (en) | How to input phone book information of mobile phone | |
KR101030877B1 (en) | Screen display method of mobile communication terminal according to biorhythm | |
US20070266103A1 (en) | Television messaging system with identification function | |
AU772699B2 (en) | Communication assembly | |
TW200926738A (en) | Personal message informing method for incoming call and mobile communication device thereof | |
Gibler et al. | The accessible design process: An AT&T perspective |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 08766087 Country of ref document: EP Kind code of ref document: A2 |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2010511111 Country of ref document: JP |
|
WWE | Wipo information: entry into national phase |
Ref document number: 12663659 Country of ref document: US |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 08766087 Country of ref document: EP Kind code of ref document: A2 |